Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 07:14:07 Player: Demo Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (1776) 1776 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 7412 Bonus ------- Pacifist 200 Follower Combat Kills 207 Friendly Fire -161 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Advanced Melee Analysis Suite Advanced Thermal Shield 01-MTF's Autohacker Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Makeshift Salvage Targeting Computer Centrium Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Guided EMP Blaster Mini Grenade Launcher > --- INVENTORY -------- Experimental Heat Sink Medium Matter Pod Advanced Targeting Computer Energy Filter Advanced Thermal Shield 01-MTF's Autohacker 01-MTF's Shockpuncher Gatling Laser KN-7UR's Autopenetrator Improved Assault Rifle Improved Assault Rifle [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Constructs Hover Unit Gravmag Array Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Salvage Targeting Computer Protection Centrium Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 1 2 . . . . . Utility 3 | . . . . . 3 . . . . . . Weapon 4 | . . 2 . . . . . . . . 2 Parts Attached 67 | 2 4 . 17 12 9 3 2 . 2 . 16 Power 6 | . . . 1 4 . . . . . . 1 Engine 4 | . . . 1 3 . . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . 1 . . . . . . . Propulsion 12 | 2 . . 4 2 1 . . . . . 3 Treads 5 | 2 . . 3 . . . . . . . . Leg 3 | . . . . 2 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . 1 . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 25 | . 2 . 2 4 4 3 1 . 2 . 7 Device 16 | . 1 . 1 2 2 3 . . 2 . 5 Storage 1 | . . . 1 . . . . . . . . Processor 6 | . 1 . . . 2 . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | . 2 . 10 2 4 . 1 . . . 5 Energy Gun 7 | . 1 . 2 1 2 . . . . . 1 Energy Cannon 4 | . . . 1 . . . . . . . 3 Ballistic Gun 6 | . . . 6 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 4 | . . . 1 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 15 | . . . 5 7 2 . . . 1 . . Parts Lost 40 | . . . 2 2 15 2 1 . 1 9 8 Power 3 | . . . . 1 2 . . . . . . Propulsion 9 | . . . 1 . 2 . . . . 3 3 Utility 13 | . . . . . 3 1 1 . . 5 3 Weapon 15 | . . . 1 1 8 1 . . 1 1 2 Highest Loss Streak 15 | . . . 1 1 15 2 1 . 1 8 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | . 4 5 12 13 12 4 4 5 5 5 4 Power . | . . . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 1 4 5 4 3 3 4 4 4 2 Weapon 4 | . 3 4 7 5 5 . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . . . 10 1 4 . . . . . 4 Power 2 | . . . . . 1 . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 8 | . . . 5 . 1 . . . . . 2 Weapon 6 | . . . 4 . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 55 55 94 95 84 30 32 49 51 39 41 Engine 6 | . . . 9 10 6 . 1 6 6 5 . Treads 10 | . 28 22 21 11 . . 5 . . . . Leg 4 | . . . . 9 20 5 . . . . . Device 6 | . 10 11 1 . 7 13 13 13 19 17 14 Storage 5 | . . . 9 11 6 . . . . . . Processor 8 | . 7 11 11 6 7 6 10 13 6 5 2 Protection 1 | . . . . 1 6 . . . . . . Energy Gun 3 | . . . . 5 6 4 . 2 6 4 3 Ballistic Gun 19 | . . . 39 33 12 . . . . . . Launcher 2 | . . . . 5 6 . . . . . . Peak Build Rating 86 | 2 6 6 30 60 86 43 51 60 65 58 72 Average Rating 38 | 1 4 6 20 32 71 37 42 54 61 51 48 On Entrance 27 | . 2 6 6 24 52 26 41 51 60 58 3 Avg Prop Armor Cover (%) 29 | 41 37 36 34 . . 12 27 . . 24 30 Naked Turns 63 | . . . . . . . . . . 4 59 Heaviest Build 43 | . 2 2 39 43 43 8 16 21 23 19 42 Greatest Support 64 | 3 3 3 40 46 64 34 33 33 29 29 40 Greatest Overweight (x) 3 | . . . 2 1 . 1 3 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 5 5 5 5 5 5 Average Capacity 10 | 5 5 5 14 15 14 5 5 5 5 5 5 Most Carried 15 | . 5 5 15 15 15 4 5 5 5 5 5 Average Carried 10 | . 4 5 13 14 13 4 4 5 4 5 4 Final Capacity 15 | 5 5 5 15 15 5 5 5 5 5 5 5 Final Carried 15 | . 5 5 15 15 4 4 5 5 5 5 5 Scrap Engine Consumption 33 | . . . . . 19 4 6 3 . 1 . Constructs Created 4 | . . . . . . 2 1 1 . . . Constructs Modified 7 | . . . . . . 2 3 2 . . . Class Distribution -------------------- 36% | Gunner 25% | Mutant 12% | Scavenger-Tank 10% | Construct 7% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Matter Collected 1907 | 159 . . 682 549 234 76 30 3 . . 174 Remotely . | . . . . . . . . . . . . Salvage Created 2405 | . . . 537 851 548 . . . . 50 419 Parts 131 | . . . 37 41 38 . . . . 2 13 Haulers Intercepted 7 | . . . 4 . 1 . . . . . 2 Recyclers Shooed 4 | . . . 1 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 36 | . . . 11 7 10 . . . . 2 6 Guns 17 | . . . 5 5 5 . . . . 2 . Cannons 6 | . . . . . . . . . . . 6 AOE 13 | . . . 6 2 5 . . . . . . Classes Destroyed 15 | . . . 6 6 3 . . . . . . Worker 3 | . . . . . 3 . . . . . . Builder 2 | . . . . 1 1 . . . . . . Hauler 7 | . . . 4 . 1 . . . . . 2 Recycler 4 | . . . . 3 1 . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . Operator 2 | . . . 1 . 1 . . . . . . Swarmer 6 | . . . 4 . . . . . . 2 . Grunt 12 | . . . 4 . 5 . . . . . 3 Brawler 1 | . . . . 1 . . . . . . . Sentry 6 | . . . 3 3 . . . . . . . Specialist 3 | . . . . . 3 . . . . . . Hunter 2 | . . . . 1 1 . . . . . . Programmer 4 | . . . . . 1 . . . . . 3 Scientist 2 | . . . . 2 . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . Best Kill Streak 7 | . . . 7 5 6 . . . . 2 5 Combat Bots Only 6 | . . . 6 4 4 . . . . 2 5 Max Kills in Single Turn 5 | . . . 5 2 3 . . . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . . . 4 1 2 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . KN-7UR (-9/Recycling) Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 710 | . 27 . 39 22 257 79 2 9 25 93 157 Missed 249 | . 10 . 12 8 83 28 1 5 9 30 63 Hits 461 | . 17 . 27 14 174 51 1 4 16 63 94 Melee 17 | . . . . . . . . . 1 . 16 Projectile 444 | . 17 . 27 14 174 51 1 4 15 63 78 Critical Strikes 11 | . . . . . 3 . . . . . 8 Part Disruptions 1 | . . . . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 7877 | . 195 . 503 311 2944 788 14 26 223 957 1916 Core 2410 | . 73 . 78 . 671 308 . 5 . 268 1007 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 389 | . . . . . 254 135 . . . . . Core Remaining (%) 57 | 100 70 . . 80 4 . . . . 31 . Volleys Fired 128 | . . . 34 34 20 7 . . . 6 27 Largest 4 | . . . 4 4 4 1 . . . 1 3 Hottest 203 | . . . 92 143 203 65 . . . 56 197 Shots Fired 318 | . . . 118 85 47 7 . . . 6 55 Gun 262 | . . . 112 79 31 7 . . . 6 27 Cannon 28 | . . . . . . . . . . . 28 Launcher 28 | . . . 6 6 16 . . . . . . Special . | . . . . . . . . . . . . Kinetic 230 | . . . 112 70 16 . . . . 6 26 Thermal 50 | . . . . 2 15 6 . . . . 27 Explosive 28 | . . . 6 6 16 . . . . . . Electromagnetic 10 | . . . . 7 . 1 . . . . 2 Robot Hit Streak 12 | . . . 10 12 10 3 . . . 2 10 Robot Miss Streak 5 | . . . 3 4 2 5 . . . 3 3 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 183 | . 2 . 52 57 27 3 . . . 5 37 Core Hits 140 | . . . 29 32 58 3 . . . 4 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 10 | . . . 1 1 1 . . . . . 7 Burn 3 | . . . . . 1 . . . . . 2 Destroy 2 | . . . 1 1 . . . . . . . Blast 5 | . . . . . . . . . . . 5 Melee Attacks 3 | . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6086 | . . . 1193 1268 2373 71 . . . 62 1119 Guns 2543 | . . . 758 755 497 66 . . . 62 405 Cannons 714 | . . . . . . . . . . . 714 Explosions 2759 | . . . 400 495 1864 . . . . . . Melee . | . . . . . . . . . . . . Ramming 70 | . . . 35 18 12 5 . . . . . Kinetic 2253 | . . . 758 628 156 . . . . 62 649 Thermal 1041 | . . . . 249 341 46 . . . . 405 Explosive 2540 | . . . 400 276 1864 . . . . . . Electromagnetic 182 | . . . . 97 . 20 . . . . 65 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 10 . . . . . 5 Average Corruption 1 | . . . 1 1 3 . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . 11 9 6 . . . . . 9 Message Errors 8 | . . . 2 2 2 . . . . . 2 Matter Fused 10 | . . . 4 2 1 . . . . . 3 Energy Discharges 6 | . . . 4 1 . . . . . . 1 Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . . 3 . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . 1 1 . . . . . . Misdirections 1 | . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . 1 Overload Shots 2 | . . . . . 2 . . . . . . Overflow Damage 93 | . . . 14 . 27 . . . . . 52 Projectiles 52 | . . . . . . . . . . . 52 Explosions 41 | . . . 14 . 27 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . 2 . . . . . . . 5 Impact 2 | . . . 2 . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 123 | . . . 7 59 57 . . . . . . Shots 6 | . . . 1 2 3 . . . . . . Rammed 15 | . . . 9 . 3 3 . . . . . Targets Rammed 18 | . . . 9 3 3 3 . . . . . Kicked 3 | . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 315 | . . . 66 234 315 . . . . 25 60 Average Temperature 52 | . . . 22 74 98 . . . . 25 28 Received Heat Transfer 969 | . 111 . 87 123 453 . . 6 . . 189 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . . . Heat Transferred 1846 | . . . . 175 709 148 . . . . 814 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . 1 . 1 . . . . . . Low Security (%) 78 | 100 100 100 69 100 34 100 . . . . 100 Level 1 21 | . . . 30 . 65 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 368 | . 30 . 368 43 274 100 . . . . 190 Initial 250 | . . . . 8 250 100 . . . . 9 Average 102 | . 7 . 143 8 214 51 . . . . 73 Influence Increases 2375 | . 30 . 825 233 618 90 45 . . 170 364 Destroy 0b10 Robot/C 820 | . . . 400 60 200 . . . . 40 120 Destroy 0b10 Robot/NC 100 | . . . 35 15 40 . . . . . 10 Destroy Leader 206 | . . . 120 . 42 . . . . 10 34 Allied During Kill 96 | . . . 96 . . . . . . . . Successful Hack 9 | . . . 9 . . . . . . . . Select Force Hacks 120 | . . . . 120 . . . . . . . Disable Machine 105 | . . . 75 . 15 . . . . . 15 Destroy Structure 129 | . . . 45 38 26 . . . . . 20 Advance Influence 250 | . . . . . 250 . . . . . . Partial Spotted 30 | . . . 30 . . . . . . . . Lose Combat Pursuer 510 | . 30 . 15 . 45 90 45 . . 120 165 Influence Decreases 2249 | . 30 . 803 255 412 236 105 . . 155 253 Entered New Map 149 | . . . . 14 . 106 23 . . . 6 Time Decay 1418 | . 30 . 484 213 262 110 72 . . 70 177 Lost Part 358 | . . . 20 13 150 10 10 . . 85 70 Lost Ally 324 | . . . 299 15 . 10 . . . . . Squads Dispatched 19 | . 1 . 7 . 5 1 . . . . 5 Investigation 6 | . . . 2 . 3 . . . . . 1 Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 8 | . 1 . 2 . 1 1 . . . . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 3 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 15 . 27 8 30 13 7 1 6 15 30 Peak Tracking Total 13 | . 11 . 6 2 13 6 3 1 5 7 10 Tactical Retreats 20 | . 1 . 1 1 1 3 2 . 2 4 5 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . 3 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . 5 . 1 . . . . . 1 Max in Single Turn 2 | . . . 2 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . . . 4 6 4 2 . . . . 1 Terminals 5 | . . . 4 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . Recycling Units 6 | . . . . 4 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 28 | . . . 6 9 6 4 . . . . 3 Successful 11 | . . . 3 7 1 . . . . . . Failed 17 | . . . 3 2 5 4 . . . . 3 Catastrophic 4 | . . . 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . . 2 7 4 . . . . . 2 Terminals 9 | . . . 6 3 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . Recycling Units 7 | . . . . 4 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . 3 Terminal Hacks 6 | . . . 3 3 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 4 1 . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Patch 1 | . . . . . 1 . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . Tunnel 4 | . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . 3 1 4 2 . . . . 1 Full Trace Events 4 | . . . 1 1 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 16 | . . . . 15 . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Total Allies 26 | . . . 10 15 . 1 . . . . . Largest Group 15 | . . . 10 15 . 1 . . . . . Highest-Rated Group 187 | . . . 88 187 . 23 . . . . . Highest-Rated Ally 27 | . . . 16 27 . 23 . . . . . Total Orders 3 | . . . 2 . . 1 . . . . . DROP 1 | . . . . . . 1 . . . . . EXPLORE 2 | . . . 2 . . . . . . . . Ally Attacks 83 | . . . 70 13 . . . . . . . Total Damage 860 | . . . 660 200 . . . . . . . Kills 11 | . . . 10 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 1263 | . 100 9 99 . . 84 169 155 227 220 200 Sensors 284 | . . . . . . 84 . . . . 200 Terrain 780 | . . . . . . 9 169 155 227 220 . Seismic 208 | . 100 9 99 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . . 2 . Drone Launches 16 | . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Turns Passed 4649 | 14 133 9 1441 902 577 236 286 155 227 264 405 Spaces Moved 4012 | 21 234 18 767 511 516 245 380 194 278 351 497 Core 1214 | 21 234 18 144 . 65 140 312 . . 88 192 Treads 799 | . . . 623 165 . 1 10 . . . . Legs 901 | . . . . 346 451 104 . . . . . Wheels 793 | . . . . . . . 58 194 278 263 . Hover 305 | . . . . . . . . . . . 305 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 90 50 50 50 79 79 50 50 Average Speed 89 | 50 50 50 141 113 92 70 57 79 79 71 54 Slowest Speed 240 | 50 50 50 240 240 100 100 200 79 79 110 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 45 4 93 47 19 8 45 39 14 67 21 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . . 4 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . . . Spaces Dug 13 | . . . 13 . . . . . . . . Terrain Destroyed 162 | . . . 45 69 39 . . . . . 9 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 9 AOE 153 | . . . 45 69 39 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Total 4830 | 22 246 17 1042 768 582 298 446 195 284 357 573 Wait 280 | . . . 155 17 6 15 64 2 1 . 20 Move 4000 | 20 233 17 764 510 516 244 379 193 277 350 497 Hop 1 | . . . 1 . . . . . . . . Pick Up 47 | . 5 . 23 7 6 . 1 . 1 . 4 Fast Attach 47 | 2 4 . 14 4 4 3 2 . . . 14 Attach 23 | . . . 2 6 11 . . . 1 . 3 Detach 6 | . . . . 3 2 . . . . . 1 Swap 22 | . . . 5 11 3 . . . 3 . . Drop 58 | . 1 . 23 12 12 1 . . 1 1 7 Fire 128 | . . . 34 34 20 7 . . . 6 27 Melee 3 | . 3 . . . . . . . . . . Ram 2 | . . . . . 2 . . . . . . Kick 3 | . . . . 3 . . . . . . . Crush 12 | . . . 9 . . 3 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 191 | . . . 5 161 . 25 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 97 | -10/Materials | Discovered new exit (range 12) 142 | -10/Materials | Discovered new exit (range 14) 148 | -10/Materials | Entered another Materials area 148 | -9/Materials | Evolved 2 slots: Weapon x2 151 | -9/Materials | Discovered new exit (range 14) 157 | -9/Materials | Entered Storage 266 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 268 | -9/Storage | Lost 8 allies 345 | -9/Storage | Lost 4 allies 429 | -9/Storage | Lost 5 allies 437 | -9/Storage | Discovered new exit (range 15) 467 | -9/Storage | Met 01-MTF 677 | -9/Storage | Build established: Gunner 1264 | -9/Storage | Found Prototype Energy Gun 1264 | -9/Storage | Identified 01-MTF's Shockpuncher 1273 | -9/Storage | Found Prototype Device 1580 | -9/Storage | Used back door to open Recycling access 1580 | -9/Storage | Discovered new exit (range 3) 1598 | -9/Storage | Entered Recycling 1598 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2010 | -9/Recycling | Scanned before Scraplab entrance 2041 | -9/Recycling | Angered Scraplab inhabitants 2064 | -9/Recycling | Destroyed KN-7UR 2074 | -9/Recycling | Lost 13 allies 2101 | -9/Recycling | Found Prototype Energy Gun 2101 | -9/Recycling | Identified KN-7UR's Autopenetrator 2146 | -9/Recycling | Identified 01-MTF's Autohacker 2303 | -9/Recycling | Discovered new exit (range 15) 2428 | -9/Recycling | Found Prototype Device 2500 | -9/Recycling | Entered Factory 2500 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2500 | -7/Factory | Identified Scrap Engine 2701 | -7/Factory | Build established: Scavenger-Tank 3010 | -7/Factory | Cargo convoy interrupted 3040 | -7/Factory | Core integrity fell below 50% 3050 | -7/Factory | System corruption reached 10% 3059 | -7/Factory | Core integrity fell below 20% 3071 | -7/Factory | Discovered new exit (range 9) 3077 | -7/Factory | Entered another Factory area 3077 | -6/Factory | Evolved 2 slots: Propulsion x2 3089 | -6/Factory | Lost 15 parts (2p2n3u8w) 3287 | -6/Factory | Build established: Mutant 3305 | -6/Factory | Discovered new exit (range 11) 3313 | -6/Factory | Entered Lower Caves 3348 | -6/Lower Caves | Learned Factory terminal intel 3384 | -6/Lower Caves | Encountered a Warlord checkpoint 3588 | -6/Lower Caves | Discovered new exit (range 13) 3589 | -6/Lower Caves | Learned 8 Factory zone layouts 3599 | -6/Lower Caves | Entered another Lower Caves area 3739 | -6/Lower Caves | Discovered new exit (range 13) 3754 | -6/Lower Caves | Entered Zion 3770 | -6/Zion | Given the Hacking Drone Bay 3775 | -6/Zion | Found Prototype Device 3779 | -6/Zion | Identified Hacking Drone Bay 3854 | -6/Zion | Discovered new exit (range 11) 3928 | -6/Zion | Attacked by Zionites 3928 | -6/Zion | Spotted ZM-8P0(B) 3928 | -6/Zion | Spotted Z7-7AX(B) 3981 | -6/Zion | Entered Proximity Caves 3987 | -5/Proximity Caves | Build established: Construct 4058 | -5/Proximity Caves | Learned Factory terminal intel 4074 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 4209 | -5/Proximity Caves | Core integrity fell below 50% 4239 | -5/Proximity Caves | Lost 8 parts (3n4u1w) 4241 | -5/Proximity Caves | Discovered new exit (range 8) 4244 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4245 | -5/Proximity Caves | Entered Factory 4245 | -5/Factory | Evolved 2 slots: Weapon x2 4246 | -5/Factory | Identified exit to Factory 4247 | -5/Factory | Loaded intel: 28 terminal locations 4288 | -5/Factory | Spotted B-75 Beast 4322 | -5/Factory | Allied Derelicts emerged from ambush trap array 4570 | -5/Factory | Core integrity fell below 50% 4590 | -5/Factory | Lost 3 parts (1n1u1w) 4637 | -5/Factory | Core integrity fell below 20% 4650 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04615_ Enh. Gauss Cannon destroyed. 04626_ Beamcaster severed. 04627_ Gravmag Array destroyed. 04627_ Dropped Mic. Fission Core. 04628_ System corrupted: Matter fused (-5). 04628_ Dropped Imp. Dynamic Insulation System. 04629_ Antigrav System destroyed. 04631_ Slug penetrates Wall. 04632_ Penetrated by Slug. 04633_ Exp. Heat Sink severed. 04633_ R-10 Processor collects Exp. Heat Sink. 04634_ Knocked back. 04636_ Power Conduit explodes. 04638_ Imp. Sensor Array destroyed. 04640_ K-01 Serf collects debris. 04643_ Slug penetrates Wall. 04644_ K-01 Serf collects debris. 04644_ Acquired 6 matter. 04649_ K-01 Serf cleans the Fusion Modulator. 04650_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????## ###########??############ #?????? | | ??????# ###???????????# # #?????? | | ??????# ""######??????# # ####### | | ??????# #??????# """ """ + % | | ?????## ######## """ """ # ########## | | ????#"" + """ """ # #?# | | ????#" ######## "" "" # #?# """ | | ????#"F || #??????# "" "" # #?# ???""" | | ????#"" || =% #??????# # #?# ????"" | | ????### || * #??????########### #?# ????"" | | ??????# "##??????????????# #?# ???? | | ??????# ########???????# ####????## | | ??????# ^ #???????# + ?????? | | ??????+ #???????##### ?????? | | ??????# """ """ "" #???????????# ?????? | | ??????# """ """ "" #???????????# ?????? | | ??????# """ """ Y" #???##########?????? | | ??????# "" #???# ?????? | | ???????# ### """ """ "" #????? #?????????? | | ???????? ??# """ """ k##### #?????????? | | ????????? ???# """ """cc ????????? | | ????????? ????# ????????? | | ???????????????# """ """ ????????? | | ??????????????????""" """ ????????? | | ???????????????# """ """c ????????? | | ???????????????# @ ????????? | | ???????????????# """ """ ????????? | | ??????????????????""" """ k##### ##?????????? | | ??????????????????"""k""" #????????????????? | | ?????????????????? #????????????????? | | ??????????????????""" """ #????????????????? | | ????????????????????" """ #????????????????? | | ???????????????????????"" #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? ^#????????????????? | | ???????????????????????? #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""??????????????????????????? | | ?????????????????????T"??????????????????????????? | | ????????????????????"""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Corruption Block 7 Armor Coverage 150 Weapon Shielding 15 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Adv. Plasma Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive System Guard | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Antigrav System | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Railgun | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frienemies Not So Scrappy Challenges ------------ None Game ------ Seed QuantumBattleSplitter Manual? 0 Play Time 00:44:12 Cumulative 348.9 hours Start 2025.11.01 @ 06:31:03 End 2025.11.01 @ 07:14:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de59d1f0-f2a7-496b-9f1e-30323a28df64