Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 20:22:57 Player: ClassActJerk Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (696) 696 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6091 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 94/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Thermal Shield Point Defense System > --- WEAPON ----------- Wave Gun Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Combat Linear Gravjet Advanced Phase Shifter KE Penetrator [Rating: 106] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Antigrav System Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon CPS Tube Build | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Slots Evolved 12 | . . . . 8 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 6 | . . . . 4 1 . . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 54 | 4 4 . . 7 7 18 3 11 Power 10 | 1 . . . 1 1 3 . 4 Engine 3 | 1 . . . 1 . . . 1 Core 6 | . . . . . 1 2 . 3 Reactor 1 | . . . . . . 1 . . Propulsion 12 | . 2 . . . 1 7 . 2 Treads 3 | . 2 . . . . . . 1 Leg 7 | . . . . . . 7 . . Wheel . | . . . . . . . . . Hover 2 | . . . . . 1 . . 1 Flight . | . . . . . . . . . Utility 15 | 1 1 . . 4 1 2 3 3 Device 11 | 1 . . . 2 1 2 3 2 Storage 2 | . 1 . . . . . . 1 Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 1 . . 2 4 6 . 2 Energy Gun 4 | . . . . . 1 2 . 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 5 | 1 1 . . . 1 1 . 1 Ballistic Cannon 3 | . . . . . 2 1 . . Launcher . | . . . . . . . . . Special Weapon 3 | 1 . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . . . . 11 6 . 10 12 Power 8 | . . . . 2 . . 2 4 Propulsion 7 | . . . . 2 1 . 2 2 Utility 12 | . . . . 4 1 . 3 4 Weapon 12 | . . . . 3 4 . 3 2 Highest Loss Streak 11 | . . . . 11 4 . 10 9 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 4 2 3 5 2 . 1 5 2 Power . | . 1 1 1 . . . 2 . Propulsion . | 1 . . . . . . 1 . Utility . | . . 1 1 . . . 1 . Weapon 1 | . 1 1 2 1 . . 1 . Tool/Special . | . . . . . . . . . Unused Backups . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 65 | . 99 100 71 62 25 41 68 27 Engine 8 | . 14 14 14 12 . . . . Core 1 | . . . . . 4 5 3 6 Treads 16 | . 27 28 28 12 . . . 3 Leg 2 | . . . . . . 12 21 . Device 10 | . 14 14 14 6 4 4 17 7 Storage 8 | . 14 14 14 5 . . . 3 Energy Gun 1 | . . . . . . 7 4 . Ballistic Gun 8 | . 24 24 . 11 4 3 . 3 Ballistic Cannon 1 | . . . . . 9 . 4 . Special Weapon 1 | . 3 3 . 5 . . . . Peak Build Rating 106 | 6 9 9 9 24 26 89 106 51 Average Rating 20 | 2 8 9 7 17 20 37 90 30 On Entrance 15 | . 6 9 9 8 1 . 89 17 Avg Prop Armor Cover (%) 28 | . . . . . . . 28 27 Naked Turns 102 | . . . . 9 6 48 . 39 Heaviest Build 75 | 6 11 11 11 16 28 70 75 26 Greatest Support 120 | 3 40 40 40 40 11 120 120 27 Greatest Overweight (x) 9 | 1 . . . 1 9 . . . Average Overweight (x) . | . . . . . 5 . . . Largest Inventory Capacity 8 | 5 8 8 8 8 5 5 5 5 Average Capacity 6 | 5 8 8 8 7 5 5 5 5 Most Carried 7 | 5 4 3 7 6 3 5 5 5 Average Carried 3 | 4 2 3 5 1 . 1 5 1 Final Capacity 8 | 5 8 8 8 5 5 5 5 5 Final Carried 7 | 5 3 3 7 4 . 5 5 . Class Distribution -------------------- 66% | Mutant 20% | Gunner 6% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Garrison Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Matter Collected 882 | 254 14 123 . . 247 . 142 102 Remotely . | . . . . . . . . . Salvage Created 689 | 70 14 149 . . 159 . 112 185 Parts 45 | 8 3 6 . . 10 . 7 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Combat Hostiles Destroyed 14 | . . 4 . . 3 . 2 5 Guns 9 | . . 4 . . 1 . . 4 Cannons 4 | . . . . . 2 . 2 . Classes Destroyed 9 | 2 1 3 . . 2 . 1 . Builder 1 | . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 4 | . . 1 . . . . . 3 Grunt 3 | . . . . . 1 . 1 1 Sentry 2 | . . 1 . . . . . 1 Specialist 1 | . . . . . . . 1 . Programmer 2 | . . . . . 2 . . . Subdweller 2 | . . 2 . . . . . . Best Kill Streak 4 | 2 1 2 . . 1 . 1 4 Combat Bots Only 4 | . . 2 . . 1 . 1 4 Max Kills in Single Turn 1 | 1 1 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Hostile Shots Fired 515 | . . 29 . 43 64 . 222 157 Missed 148 | . . 7 . 10 25 . 71 35 Hits 367 | . . 22 . 33 39 . 151 122 Melee 7 | . . . . 7 . . . . Projectile 360 | . . 22 . 26 39 . 151 122 AOE 8 | . . . . 7 1 . . . Critical Strikes 19 | . . . . 2 1 . 8 8 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 8252 | . . 341 . 1306 1006 . 2915 2684 Core 2878 | . . 98 . 751 263 . 602 1164 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 240 | . . . . . . . 153 87 Core Remaining (%) 46 | 100 . . 60 11 . . 13 . Volleys Fired 124 | 14 17 39 . 6 9 2 6 31 Largest 4 | 2 1 2 . 3 3 3 4 2 Hottest 379 | 120 100 100 . 100 108 173 379 114 Shots Fired 182 | 21 17 55 . 13 18 6 13 39 Gun 115 | 14 5 32 . 10 8 6 1 39 Cannon 22 | . . . . . 10 . 12 . Launcher . | . . . . . . . . . Special 45 | 7 12 23 . 3 . . . . Kinetic 110 | 14 5 32 . 10 14 2 2 31 Thermal 66 | 7 12 23 . 1 . 4 11 8 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . Robot Hit Streak 11 | 6 5 9 . 11 5 5 6 8 Robot Miss Streak 6 | 3 1 3 . 1 6 1 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 103 | 12 4 21 . 11 13 5 9 28 Core Hits 41 | 5 2 8 . 5 8 2 3 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 5 | . . . . . . 1 . 4 Burn 3 | . . . . . . 1 . 2 Destroy 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2065 | 167 31 173 . 104 341 90 394 765 Guns 1373 | 71 31 173 . 80 163 90 . 765 Cannons 564 | . . . . . 178 . 386 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 8 | . . . . . . . 8 . Kinetic 1263 | 71 31 173 . 80 242 22 43 601 Thermal 695 | 96 . . . 24 . 68 343 164 Explosive . | . . . . . . . . . Electromagnetic 99 | . . . . . 99 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . 21 4 4 4 7 Average Corruption 4 | . . . . 17 3 4 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . 2 8 12 9 1 Message Errors 11 | . . . . . 7 1 3 . Matter Fused 9 | . . . . 1 1 4 2 1 Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 3 | . . . . . . 1 2 . Data Loss (minor) 4 | . . . . . . 3 1 . Misdirections 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . . 28 . Projectiles 28 | . . . . . . . 28 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 2 | . . . . 1 . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 417 | 60 60 . . 47 20 251 213 417 Average Temperature 70 | 26 22 . . 10 14 110 75 212 Received Heat Transfer 1491 | . . 90 . 336 189 . 378 498 Effects 3 | . . . . . . 2 . 1 Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1138 | 200 . . . 50 . 185 296 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 151 | 5 7 . . . 36 100 52 151 Initial 52 | . . . . . . . 52 14 Average 19 | 1 . . . . 4 92 11 38 Influence Increases 643 | 20 19 40 . . 98 100 116 250 Destroy 0b10 Robot/C 240 | . . 40 . . 60 . 40 100 Destroy 0b10 Robot/NC 25 | 20 5 . . . . . . . Destroy Leader 60 | . . . . . 30 . 10 20 Successful Hack 6 | . 6 . . . . . . . Disable Machine 15 | . . . . . . . . 15 Anti-Garrison Action 100 | . . . . . . 100 . . Destroy Structure 32 | . 8 . . . 8 . 6 10 Lose Combat Pursuer 165 | . . . . . . . 60 105 Influence Decreases 583 | 20 19 40 . . 98 . 186 220 Entered New Map 64 | . . . . . . . 48 16 Time Decay 314 | 20 19 40 . . 74 . 77 84 Lost Part 205 | . . . . . 24 . 61 120 Squads Dispatched 10 | . 2 . . 2 2 . 3 1 Investigation 1 | . . . . . 1 . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 7 | . 2 . . 1 . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 45 | . 3 5 . 4 6 . 15 12 Peak Tracking Total 10 | . 1 2 . 3 2 . 10 7 Tactical Retreats 7 | . . . . . . . 3 4 Traps | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Traps Triggered 4 | . . . . . 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Machines Accessed 7 | . 2 . 3 . 1 1 . . Terminals 3 | . 2 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 28 | . 3 . 23 . 1 1 . . Successful 26 | . 2 . 23 . 1 . . . Failed 2 | . 1 . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 4 . . . . 1 . . Terminals 4 | . 3 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 25 | . 2 . 23 . . . . . Record 23 | . . . 23 . . . . . Garrison Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Active Infowar (turns) 3127 | 16 389 844 1519 359 . . . . IFF 325 | . . . . 325 . . . . Terrain 2802 | 16 389 844 1519 34 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Turns Passed 5288 | 130 389 844 1519 542 744 403 395 322 Spaces Moved 2661 | 85 150 392 948 201 171 302 316 96 Core 390 | 85 . . . 31 131 84 44 15 Treads 1740 | . 150 392 948 170 . . . 80 Legs 490 | . . . . . . 218 272 . Wheels . | . . . . . . . . . Hover 41 | . . . . . 40 . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 50 50 50 50 50 Average Speed 155 | 86 160 160 160 147 337 100 110 150 Slowest Speed 500 | 100 160 160 160 160 500 120 120 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . 2 . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 20 | 5 21 27 57 5 4 47 14 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug 11 | . 11 . . . . . . . Terrain Destroyed 27 | 1 11 . . . 4 . 3 8 Melee . | . . . . . . . . . Projectile 27 | 1 11 . . . 4 . 3 8 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Fac Total 3570 | 107 257 513 951 436 321 399 349 237 Wait 672 | . 83 80 . 209 130 53 24 93 Move 2654 | 84 149 391 947 200 171 301 315 96 Hop . | . . . . . . . . . Pick Up 41 | 5 1 . 2 7 3 18 . 5 Fast Attach 11 | 4 . . . . . 3 3 1 Attach 43 | . 3 . . 10 7 13 . 10 Detach 2 | . . . 2 . . . . . Swap 9 | . 4 3 . . . 2 . . Drop 12 | . . . . 3 1 7 . 1 Fire 124 | 14 17 39 . 6 9 2 6 31 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Rec / *Scr) -9/Scraptown -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 131 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 11) 520 | -10/Materials | Entered Subcaves 521 | -10/Subcaves | Approached by a straggling Scientist 540 | -10/Subcaves | Identified exit to Recycling 820 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1350 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1364 | -10/Subcaves | Entered Scraptown 1729 | -9/Scraptown | Discovered new exit (range 5) 1785 | -9/Scraptown | Visited Awakened 1820 | -9/Scraptown | Visited Comm Corps 1978 | -9/Scraptown | Visited Symbiants 2044 | -9/Scraptown | Visited TADAMA 2415 | -9/Scraptown | Visited Cyclists 2491 | -9/Scraptown | Visited IN-MT5's Study 2883 | -9/Scraptown | Entered Factory 2883 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3358 | -6/Factory | Build established: Skirmisher 3374 | -6/Factory | Attached CPS modules to G-50 Soldier. 3377 | -6/Factory | Attached CPS modules to G-50 Soldier. 3386 | -6/Factory | System corruption reached 10% 3417 | -6/Factory | Core integrity fell below 50% 3417 | -6/Factory | Core integrity fell below 20% 3418 | -6/Factory | Discovered new exit (range 12) 3425 | -6/Factory | Entered another Factory area 3425 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3447 | -5/Factory | Lost 11 parts (2p2n4u3w) 3720 | -5/Factory | Build established: Gunner 3833 | -5/Factory | Noticed a derelict Sapper rigging charges 4169 | -5/Factory | Identified exit to Garrison 4169 | -5/Factory | Entered Garrison 4169 | -5/Garrison | Discovered recently destroyed garrison 4183 | -5/Garrison | Rescued a captive Derelict 4194 | -5/Garrison | Lost 4 parts (1n1u2w) 4277 | -5/Garrison | Installed Relay Interface Framework 4559 | -5/Garrison | Discovered new exit (range 11) 4572 | -5/Garrison | Entered Factory 4870 | -5/Factory | Discovered new exit (range 6) 4916 | -5/Factory | Core integrity fell below 50% 4943 | -5/Factory | Core integrity fell below 20% 4959 | -5/Factory | Discovered new exit (range 15) 4967 | -5/Factory | Entered another Factory area 4967 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4979 | -4/Factory | Lost 10 parts (2p2n3u3w) 5190 | -4/Factory | Build established: Mutant 5213 | -4/Factory | Lost 3 parts (2p1u) 5231 | -4/Factory | Crushed by falling debris 5251 | -4/Factory | Core integrity fell below 50% 5269 | -4/Factory | Core integrity fell below 20% 5281 | -4/Factory | Lost 9 parts (2p2n3u2w) 5289 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05230_ Wave Gun destroyed. 05230_ Penetrated by Slug. 05230_ KE Penetrator destroyed. 05231_ The unstable cave ceiling collapses. 05231_ Crushed by falling debris. 05231_ Arm. Medium Treads destroyed. 05231_ System corrupted by crushing effect (+4). 05231_ Lgt. Angular Momentum Engine destroyed. 05231_ System corrupted by crushing effect (+3). 05231_ Imp. Kinecellerator destroyed. 05232_ System corrupted: Matter fused (-7). 05233_ Overheating: Matter decay (-10). 05248_ Cmb. Linear Gravjet destroyed. 05250_ Matter Compressor destroyed. 05256_ Critical hit (Burn: +50). 05265_ The unstable cave ceiling collapses. 05265_ G-67 Veteran crushed by falling debris. 05265_ G-67 Veteran destroyed. 05265_ 36 Matter crushed. 05286_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##################????????????????? | | ???????????????# # #;##### "????????? | | ???????????????# # ! 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