Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 17:31:51 Player: mogwok Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (123) 615 Value Destroyed (4500) 4500 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 10483 Bonus ------- Pacifist 200 Friendly Fire -152 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Target Analyzer Advanced Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Advanced Heat Sink Reaction Control System Hardcell Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Autogun Autogun Mass Driver Hardcell Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Melee Analysis Suite Reaction Control System Tesla Rifle Hardcell Cannon [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Scythe Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 . . Utility 5 | . . 1 1 . 1 . . 2 . . . Weapon 2 | . . . . 1 . . . . 1 . . Parts Attached 198 | 5 2 16 12 45 18 20 . 59 19 2 . Power 28 | 1 . 2 2 3 3 2 . 11 4 . . Engine 18 | 1 . 1 . 1 1 2 . 10 2 . . Core 8 | . . 1 2 2 2 . . 1 . . . Reactor 2 | . . . . . . . . . 2 . . Propulsion 70 | 2 . 5 3 15 5 9 . 24 7 . . Treads 14 | . . 1 2 3 2 2 . 4 . . . Leg 27 | 2 . 3 1 3 2 3 . 7 6 . . Wheel 21 | . . 1 . 3 1 2 . 13 1 . . Hover 2 | . . . . 1 . 1 . . . . . Flight 6 | . . . . 5 . 1 . . . . . Utility 44 | 1 1 4 3 6 6 2 . 17 2 2 . Device 19 | . . 1 . 3 3 2 . 9 . 1 . Storage 3 | 1 . . 1 . 1 . . . . . . Processor 11 | . . . 2 1 2 . . 4 2 . . Hackware 2 | . . 1 . . . . . . . 1 . Protection 9 | . 1 2 . 2 . . . 4 . . . Artifact . | . . . . . . . . . . . . Weapon 56 | 1 1 5 4 21 4 7 . 7 6 . . Energy Gun 20 | 1 1 3 4 4 . 2 . 3 2 . . Energy Cannon 5 | . . . . 3 2 . . . . . . Ballistic Gun 16 | . . 2 . 9 . 1 . 2 2 . . Ballistic Cannon 8 | . . . . 3 1 1 . 1 2 . . Launcher 3 | . . . . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . 1 . . . Parts Lost 104 | . . 4 . 25 7 17 . 30 19 2 . Power 14 | . . 1 . 2 1 2 . 5 3 . . Propulsion 41 | . . 1 . 8 4 9 . 10 9 . . Utility 14 | . . . . 3 . 1 . 7 1 2 . Weapon 35 | . . 2 . 12 2 5 . 8 6 . . Highest Loss Streak 16 | . . 2 . 7 3 10 . 12 16 1 . Average Slot Usage (%) 84 | . 94 97 97 87 92 68 73 86 87 21 . Engine 4 | . 14 6 . 3 5 1 13 8 2 . . Core 2 | . . 4 8 2 4 . . 1 4 . . Treads 5 | . . . 14 7 9 1 13 11 . . . Leg 12 | . 28 27 20 7 3 11 6 7 27 . . Wheel 4 | . . 4 . 6 14 1 . 5 . . . Hover 1 | . . . . 1 . 4 . . . . . Flight 2 | . . . . 7 . 4 . . . . . Device 8 | . . 7 1 8 13 9 6 12 9 1 . Storage 6 | . 14 11 9 7 6 6 6 5 4 . . Processor 9 | . . . 15 7 11 6 6 14 21 17 . Protection 3 | . 12 11 9 4 . . . . . . . Energy Gun 4 | . 23 18 9 4 . 1 . 1 . . . Energy Cannon 1 | . . . . 3 6 . . . . . . Ballistic Gun 3 | . . 3 9 9 . . . 1 6 . . Ballistic Cannon 2 | . . . . 2 8 1 6 2 6 . . Slashing Weapon 3 | . . . . . 1 11 6 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 10 13 21 24 39 74 71 71 73 81 1 1 Greatest Support 140 | 20 20 23 33 48 42 65 43 140 110 3 3 Greatest Overweight (x) 5 | . . . 1 5 4 3 1 5 1 . . Average Overweight (x) . | . . . . . 1 1 1 . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 12 12 12 12 12 4 4 Average Capacity 9 | 5 6 6 7 8 11 12 12 12 11 4 4 Most Carried 12 | 5 6 6 8 8 12 12 11 12 12 4 4 Average Carried 8 | 3 5 5 6 7 9 10 10 9 9 4 4 Final Capacity 12 | 6 6 6 8 8 12 12 12 12 4 4 4 Final Carried 12 | 5 6 6 8 8 12 10 11 9 4 4 4 Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank 3% | Derelict-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Matter Collected 4598 | 191 . 267 193 1106 156 795 50 1029 741 70 . Remotely . | . . . . . . . . . . . . Salvage Created 5037 | . . 521 201 1035 198 377 . 2008 697 . . Parts 265 | . . 40 8 48 11 11 . 106 41 . . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 10 . . . 2 . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 87 | . . 12 4 24 4 7 . 23 13 . . Melee 18 | . . . . . 2 3 . 13 . . . Guns 40 | . . 12 4 10 . 1 . 6 7 . . Cannons 22 | . . . . 7 2 3 . 4 6 . . AOE 7 | . . . . 7 . . . . . . . Classes Destroyed 14 | . . 8 . 5 . . . 1 . . . Worker 9 | . . 1 . 1 . . . 3 4 . . Builder 5 | . . 1 . 1 . . . 2 1 . . Tunneler 2 | . . . . 2 . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 10 | . . . . 3 . . . 6 1 . . Operator 3 | . . 1 . 1 . . . 1 . . . Watcher 5 | . . 1 . . . . . 3 1 . . Swarmer 22 | . . 4 . 8 . . . 5 5 . . Grunt 32 | . . 5 2 8 . 7 . 8 2 . . Brawler 1 | . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 13 | . . 2 2 3 1 . . 3 2 . . Hunter 3 | . . . . 2 1 . . . . . . Programmer 15 | . . . . 3 2 . . 6 4 . . Best Kill Streak 8 | . . 4 2 8 1 4 . 5 6 . . Combat Bots Only 5 | . . 4 2 5 1 4 . 5 5 . . Max Kills in Single Turn 3 | . . 1 1 2 1 1 . 2 3 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . Melee 2 | . . . . . 1 1 . 2 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Damage Taken 14762 | . . 741 286 3265 1261 1760 31 4087 2848 457 26 Core 2848 | . . 66 30 576 196 269 10 532 737 406 26 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 69 | 100 100 83 94 17 . . 44 46 . . . Volleys Fired 297 | . . 47 16 99 40 14 . 47 34 . . Largest 4 | . . 2 2 3 3 2 . 3 4 . . Hottest 180 | . . 90 90 180 159 111 . 171 176 . . Shots Fired 657 | . . 94 32 253 62 19 . 75 122 . . Gun 403 | . . 94 32 157 2 5 . 45 68 . . Cannon 239 | . . . . 84 60 11 . 30 54 . . Launcher 15 | . . . . 12 . 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 401 | . . 14 16 171 22 9 . 52 117 . . Thermal 127 | . . 47 16 38 . 3 . 23 . . . Explosive 15 | . . . . 12 . 3 . . . . . Electromagnetic 114 | . . 33 . 32 40 4 . . 5 . . Robot Hit Streak 22 | . . 12 10 13 20 22 . 7 13 . . Robot Miss Streak 8 | . . 4 1 8 2 3 . 3 2 . . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 534 | . . 64 25 182 58 25 . 112 68 . . Core Hits 249 | . . 26 9 89 12 14 . 63 36 . . Critical Hits 21 | . . 1 . 3 2 2 . 6 7 . . Critical Kills 10 | . . 1 . 2 . 2 . 3 2 . . Critical Parts Destroyed 9 | . . . . 1 1 . . 2 5 . . Melee Attacks 121 | . . . . . 15 19 . 87 . . . Impact . | . . . . . . . . . . . . Slashing 51 | . . . . . 15 19 . 17 . . . Piercing 69 | . . . . . . . . 69 . . . Sneak Attacks 12 | . . . . . . . . 12 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . 1 . 10 . . . Damage Inflicted 13042 | . . 934 359 3658 940 1186 . 3974 1991 . . Guns 4199 | . . 834 359 1498 17 101 . 672 718 . . Cannons 4003 | . . . . 1384 581 244 . 543 1251 . . Explosions 1155 | . . 100 . 758 . 297 . . . . . Melee 3645 | . . . . . 342 544 . 2759 . . . Ramming 40 | . . . . 18 . . . . 22 . . Kinetic 5714 | . . 159 178 2027 355 213 . 862 1920 . . Thermal 1496 | . . 406 181 500 . 56 . 353 . . . Explosive 1087 | . . 32 . 758 . 297 . . . . . Electromagnetic 1060 | . . 337 . 355 243 76 . . 49 . . Impact . | . . . . . . . . . . . . Slashing 1291 | . . . . . 342 544 . 405 . . . Piercing 2354 | . . . . . . . . 2354 . . . Highest Corruption 20 | . . 1 1 5 5 5 5 20 4 4 4 Average Corruption 5 | . . 1 1 2 2 5 5 17 1 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 172 | . . 4 . 8 7 49 1 93 5 5 . Message Errors 27 | . . 2 . 2 2 11 . 8 1 1 . Matter Fused 27 | . . . . . . 11 . 13 . 3 . Heat Flow Errors 17 | . . . . 1 . 9 . 5 1 1 . Energy Discharges 16 | . . . . . 3 5 . 8 . . . Data Loss (minor) 19 | . . 1 . 2 1 8 1 5 1 . . Data Loss (major) 5 | . . . . . . 3 . 2 . . . Misfires 2 | . . . . . . 1 . 1 . . . Alerts 2 | . . . . . . . . 2 . . . Misdirections 21 | . . . . . . . . 21 . . . Targeting Errors 32 | . . 1 . 3 1 1 . 25 1 . . Weapon Failures 4 | . . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 514 | . . 19 . 63 84 94 . 238 16 . . Projectiles 98 | . . . . 24 52 . . 6 16 . . Explosions 70 | . . 19 . 39 . 12 . . . . . Melee 346 | . . . . . 32 82 . 232 . . . Knockbacks 30 | . . . . 17 3 2 . 4 4 . . Impact . | . . . . . . . . . . . . Kinetic 29 | . . . . 17 3 1 . 4 4 . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 99 | . . 39 . 14 . 46 . . . . . Shots 3 | . . 1 . 1 . 1 . . . . . Rammed 3 | . . . . 3 . . . . . . . Targets Rammed 6 | . . . . 4 . . . . 2 . . Kicked 3 | . . . . 1 . . . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 470 | . . 132 87 470 53 268 . 232 252 213 . Average Temperature 67 | . . 32 34 113 21 90 . 60 20 127 . Received Heat Transfer 2748 | . . 267 126 519 54 612 6 600 513 51 . Effects 5 | . . . . 2 . 3 . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Interference 3 | . . . . . . 3 . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . 2 . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 2 . 1 . . . 1 . . . Heat Transferred 3044 | . . 981 444 888 . 111 . 620 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Peak Influence 355 | . 5 227 218 218 91 . . 351 355 . . Initial 171 | . . 1 95 28 61 . . 2 171 . . Average 92 | . 3 100 98 78 57 . . 106 166 . . Maximum Alert Level 1 | . . 1 1 1 . . . 1 1 . . Low Security (%) 88 | 100 100 76 97 99 100 . . 73 81 . . Level 1 11 | . . 23 2 . . . . 26 18 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 9 6 . . 4 2 . . Investigation 1 | . . . . . 1 . . . . . . Extermination 9 | . . . . 2 3 . . 3 1 . . Reinforcement 9 | . . . 2 4 2 . . . 1 . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 3 . . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . Haulers Reinforced 2 | . . . . 2 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Distress Signals 12 | . . 3 1 3 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . . 21 11 35 11 12 3 43 31 10 3 Peak Tracking Total 12 | . . 6 4 6 2 4 3 7 12 8 3 Tactical Retreats 17 | . . 3 . 2 1 1 . 5 2 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Traps Triggered 8 | . . . 1 1 4 . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Disabled 9 | . . 5 . . 1 . . 2 1 . . Max in Single Turn 2 | . . 2 . . 1 . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Accessed 18 | . 2 4 3 1 3 1 . 2 1 1 . Terminals 11 | . 2 3 2 . 1 . . 2 . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 42 | . 3 9 8 2 7 1 . 3 2 7 . Successful 36 | . 3 8 6 2 5 1 . 3 1 7 . Failed 6 | . . 1 2 . 2 . . . 1 . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . 2 . . 2 . . . . . . Terminals 25 | . 3 6 3 . 3 . . 3 . 7 . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 7 | . . . 5 . . . . . 2 . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 5 | . . 3 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 3 5 2 . 3 1 . 3 . 7 . Record 18 | . 2 4 . . 3 . . 2 . 7 . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . 4 . . . . . 1 . . Scan Component 3 | . . . 2 . . . . . 1 . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer 5 | . . 3 . 2 . . . . . . . Insert Component 3 | . . 1 . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 10 | . . 3 1 1 3 . . 1 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter 252 | . . . . . 252 . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 70 | . . . 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . . 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Turns Passed 10510 | 76 315 998 560 2058 1259 2015 38 1931 941 318 1 Spaces Moved 6899 | 61 248 662 322 1324 853 1176 20 956 681 595 1 Core 716 | 13 . . . 1 . . . . 106 595 1 Treads 808 | . . . . 199 . 133 20 456 . . . Legs 3679 | 48 248 662 322 400 136 1043 . 245 575 . . Wheels 1690 | . . . . 718 717 . . 255 . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . 6 . . . . . . . Fastest Speed 50 | 50 120 120 120 93 93 120 185 88 50 50 50 Average Speed 121 | 105 120 120 128 122 111 155 185 140 109 50 50 Slowest Speed 300 | 120 120 120 150 300 150 210 185 186 150 50 50 Overloaded Moves 6 | . . . . 6 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 33 41 28 30 26 87 7 23 21 78 3 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . 1 1 . . 3 . Spaces Dug 8 | . . . . 8 . . . . . . . Terrain Destroyed 115 | . . 25 . 34 3 21 . 12 20 . . Melee . | . . . . . . . . . . . . Projectile 39 | . . . . 3 3 1 . 12 20 . . AOE 76 | . . 25 . 31 . 20 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total 8270 | 70 266 778 439 1555 1080 1315 22 1319 812 613 1 Wait 580 | . 10 29 76 42 124 82 . 144 58 15 . Move 6884 | 60 247 661 321 1323 852 1171 19 955 680 594 1 Hop 2 | . . . . . . 2 . . . . . Pick Up 73 | 5 4 10 4 16 5 3 2 17 7 . . Fast Attach 105 | 5 2 7 8 28 10 11 . 27 5 2 . Attach 75 | . . 6 2 15 4 8 . 28 12 . . Detach 35 | . . 2 2 4 4 4 . 13 6 . . Swap 18 | . . 3 2 2 4 1 . 4 2 . . Drop 62 | . 3 13 8 17 6 1 1 7 6 . . Fire 297 | . . 47 16 99 40 14 . 47 34 . . Melee 110 | . . . . . 15 18 . 77 . . . Ram 1 | . . . . 1 . . . . . . . Kick 3 | . . . . 1 . . . . 2 . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis 21 | . . . . 5 16 . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Discovered new exit (range 12) 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Discovered new exit (range 6) 1617 | -8/Materials | Repaired Hvy. EM Pulse Gun 1656 | -8/Materials | Repaired Lgt. Nuclear Core 1944 | -8/Materials | Discovered new exit (range 4) 1947 | -8/Materials | Identified exit to Factory 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2269 | -7/Factory | Garrison activated, responded to threat 2540 | -7/Factory | Lost 4 parts (2n2w) 2571 | -7/Factory | Lost 3 parts (1n1u1w) 2995 | -7/Factory | Core integrity fell below 50% 3076 | -7/Factory | Lost 7 parts (2n2u3w) 3554 | -7/Factory | Build established: Scavenger-Tank 3828 | -7/Factory | Core integrity fell below 20% 3898 | -7/Factory | Build established: Scavenger-Gunner 3975 | -7/Factory | Discovered new exit (range 15) 4008 | -7/Factory | Entered another Factory area 4008 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4374 | -6/Factory | Build established: Scavenger-Skirmisher 4639 | -6/Factory | Spotted B-75 Beast 4863 | -6/Factory | Build established: Mutant 4919 | -6/Factory | Lost 3 parts (2n1w) 5222 | -6/Factory | Discovered new exit (range 12) 5267 | -6/Factory | Entered Lower Caves 5362 | -6/Lower Caves | Lost 10 parts (2p5n1u2w) 5724 | -6/Lower Caves | Build established: Derelict-Mutant 5787 | -6/Lower Caves | Found Prototype Device 5787 | -6/Lower Caves | Identified Heart of Steel 6082 | -6/Lower Caves | Build established: Mutant 6656 | -6/Lower Caves | Encountered a Warlord checkpoint 6938 | -6/Lower Caves | Core integrity fell below 50% 6979 | -6/Lower Caves | Lost 5 parts (2n3w) 7054 | -6/Lower Caves | Learned location of 2 exits from Factory 7194 | -6/Lower Caves | Discovered new exit (range 12) 7282 | -6/Lower Caves | Entered another Lower Caves area 7282 | -6/Lower Caves | Discovered new exit (range 15) 7283 | -6/Lower Caves | Encountered a Warlord checkpoint 7317 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7320 | -6/Lower Caves | Entered Factory 7320 | -5/Factory | Evolved 2 slots: Utility x2 7321 | -5/Factory | Identified exit to Upper Caves 8184 | -5/Factory | Lost 4 parts (2p1u1w) 8311 | -5/Factory | System corruption reached 10% 8390 | -5/Factory | Lost 7 parts (1p3n2u1w) 8859 | -5/Factory | Build established: Scavenger-Mutant 8859 | -5/Factory | Lost 12 parts (1p6n1u4w) 9015 | -5/Factory | Garrison activated, responded to threat 9142 | -5/Factory | Core integrity fell below 50% 9148 | -5/Factory | Discovered new exit (range 6) 9251 | -5/Factory | Entered another Factory area 9251 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9953 | -4/Factory | Build established: Scavenger-Gunner 10160 | -4/Factory | Lost 16 parts (3p6n1u6w) 10170 | -4/Factory | Core integrity fell below 50% 10179 | -4/Factory | Discovered new exit (range 19) 10192 | -4/Factory | Identified exit to Upper Caves 10192 | -4/Factory | Entered Upper Caves 10234 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10303 | -4/Upper Caves | Learned location of Armory (-3) 10331 | -4/Upper Caves | Spotted B-86 Titan 10418 | -4/Upper Caves | Build established: Mutant 10490 | -4/Upper Caves | Learned location of 1 exit from Research 10490 | -4/Upper Caves | Learned Research trap positions 10490 | -4/Upper Caves | Learned Research emergency access door positions 10490 | -4/Upper Caves | Learned Research security intel 10490 | -4/Upper Caves | Learned Extension garrison access intel 10495 | -4/Upper Caves | Attracted the attention of an 0b10 base 10496 | -4/Upper Caves | Core integrity fell below 20% 10508 | -4/Upper Caves | Discovered new exit (range 4) 10510 | -4/Upper Caves | Entered another Upper Caves area 10511 | -4/Upper Caves | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Data stored: Research emergency access points. >>Query(Status Report 349X) INTERCEPTED DERELICT INTEL. Data stored: Research security intel. >>Query(Status Report 858X) INTERCEPTED DERELICT INTEL. Data stored: Extension garrison access intel. 10492_ Attempting to rewire G-67 Veteran. 10492_ G-67 Veteran is dormant, system inaccessible. 10493_ Attempting to rewire G-67 Veteran. 10493_ G-67 Veteran is dormant, system inaccessible. 10494_ G-67 Veteran springs to life. 10496_ Slug penetrates Machine. 10496_ Adv. Visual Processing Unit destroyed. 10497_ S-27 Virus springs to life. 10499_ Slug penetrates S-27 Virus. 10499_ S-27 Virus destroyed. 10508_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ???????????????????????## ##????????????????????? | | ??????????????????????## ##???????????????????? | | ?????????????????????## ##??????????????????? | | ?????????????????????# #####??????????????? | | ?????????????????????# ???????????????? | | ????????????????????## ?????????????????? | | ???????????????????## gg #??????????????????? | | ?????????# #### g #???????????????????? | | ????????? #????????????????????? | | ????????? @ #????????????????????? | | ????????????????## ## #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Armor Coverage 250 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed EtherialModifiedRipper Manual? 0 Play Time 01:53:59 Cumulative 51.5 hours Start 2022.02.18 @ 00:21:31 End 2022.02.19 @ 17:31:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/TerminusBold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f997e0-1efe-4b4a-9a9b-d69eb6b49759