Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 20:48:31 Player: Dewz Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (75) 375 Value Destroyed (2763) 2763 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 9119 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 17/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Salvage Targeting Computer Hardened Light Armor Plating Coil Gun Peak State ------------ > --- POWER ------------ Light Fission Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Makeshift Transmission Jammer Makeshift Light Armor Plating Heart of Steel > --- WEAPON ----------- Particle Cannon Autogun > --- INVENTORY -------- Micro Nuclear Core Armored Wheel Advanced Heat Sink Advanced Weight Redist. System Improved Plasma Cutter [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Medium Treads Leg Improved VSS Leg Wheel Armored Wheel Hover Unit Airjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 7 | . . . . . 3 1 . . 1 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 122 | 6 6 3 2 8 22 8 10 2 17 8 . 13 1 15 1 Power 19 | 1 1 2 . . 3 1 3 . 4 . . 3 . 1 . Engine 5 | 1 1 2 . . . . . . 1 . . . . . . Core 14 | . . . . . 3 1 3 . 3 . . 3 . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 30 | 2 1 . . 2 5 . 2 . 6 3 . 2 1 6 . Treads 4 | . . . . . . . . . . . . 2 . 2 . Leg 4 | . . . . . . . . . . . . . . 4 . Wheel 19 | 2 1 . . 2 2 . 2 . 6 3 . . 1 . . Hover 3 | . . . . . 3 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 39 | 1 1 1 2 3 6 2 2 1 6 3 . 6 . 4 1 Device 27 | . 1 . 2 3 4 1 1 1 5 1 . 4 . 3 1 Storage 4 | 1 . 1 . . 1 1 . . . . . . . . . Processor 4 | . . . . . . . 1 . 1 1 . . . 1 . Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 3 | . . . . . . . . . . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 2 3 . . 3 8 5 3 1 1 2 . 2 . 4 . Energy Gun 8 | 1 1 . . . 3 . 1 . . . . . . 2 . Energy Cannon 19 | . 2 . . 1 5 4 1 1 1 2 . 1 . 1 . Ballistic Gun 3 | 1 . . . . . . . . . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 1 . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 3 1 . 1 . . . . . 2 . Parts Lost 48 | . 1 1 . 1 8 2 11 . . 6 . 5 7 5 1 Power 10 | . . 1 . . 2 . 2 . . . . 2 2 1 . Propulsion 13 | . . . . . 3 . 4 . . 4 . . 1 1 . Utility 14 | . . . . 1 1 1 2 . . 2 . 1 3 2 1 Weapon 11 | . 1 . . . 2 1 3 . . . . 2 1 1 . Highest Loss Streak 9 | . 1 1 . 1 8 1 9 . . 3 . 3 7 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 92 99 100 99 67 75 59 59 83 69 66 68 36 34 2 Engine 4 | . 14 13 14 14 . . . . . 6 6 . . . . Core 5 | . . . . . 4 7 6 7 12 6 6 10 4 2 . Wheel 14 | . 28 28 28 28 16 . 6 7 23 9 6 . . . . Hover 1 | . . . . . 1 23 . . . . . . . . . Device 14 | . 8 14 14 13 8 7 12 13 20 17 13 19 12 10 2 Storage 5 | . 14 14 14 14 9 14 7 . . . . . . . . Processor 4 | . . . . . . . 1 7 6 10 13 11 7 1 . Hackware 2 | . . . . . 9 7 7 7 5 . . . . . . Protection 1 | . . . . . . . . . . 4 6 4 2 . . Energy Gun 1 | . 8 . . . 5 . 7 2 . . . . . 5 . Energy Cannon 13 | . 8 28 28 25 12 14 6 12 13 13 13 7 2 . . Peak Build Rating 81 | 6 10 10 18 20 54 62 61 54 67 67 64 81 81 45 6 Average Rating 43 | 4 7 9 12 13 36 59 51 39 57 62 64 75 44 29 3 On Entrance 34 | . 6 10 10 14 14 54 61 54 43 67 64 64 81 1 2 Naked Turns 108 | . . . . . . . . . . . . . 12 38 58 Heaviest Build 72 | 14 15 30 30 31 38 27 19 24 41 49 49 72 56 22 1 Greatest Support 63 | 32 32 26 26 26 42 24 28 12 48 36 12 63 63 60 3 Greatest Overweight (x) 13 | . . 1 1 1 1 1 4 1 2 13 4 5 4 4 . Average Overweight (x) . | . . . 1 1 . . . . . 2 4 1 . 1 . Largest Inventory Capacity 40 | 8 8 15 15 15 40 40 40 40 5 5 5 5 5 5 5 Average Capacity 12 | 6 8 10 15 15 31 40 40 5 5 5 5 5 5 5 5 Most Carried 19 | 2 8 9 15 15 14 19 18 12 5 5 5 5 5 4 4 Average Carried 7 | 1 4 7 11 14 9 14 10 3 4 4 5 3 4 3 3 Final Capacity 40 | 8 8 15 15 15 40 40 40 5 5 5 5 5 5 5 5 Final Carried 18 | 2 8 9 15 15 11 18 12 4 5 5 5 5 4 4 4 Class Distribution -------------------- 78% | Mutant 16% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Matter Collected 3390 | 233 169 30 . 117 287 111 78 86 869 563 47 554 . 129 117 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2713 | . 381 190 . 53 348 167 254 18 537 136 . 500 . 129 . Parts 120 | . 22 15 . 3 9 9 12 3 12 3 . 25 . 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 9 . . 13 . . . . 2 Prevented 7 | . . . . . . . . . . 6 . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Combat Hostiles Destroyed 69 | . 7 8 . 3 8 9 8 1 10 2 . 10 . 3 . Melee 2 | . . . . . . . . . . . . . . 2 . Guns 15 | . 5 . . . 5 . 5 . . . . . . . . Cannons 37 | . . 8 . 1 3 5 1 1 6 2 . 10 . . . AOE 9 | . 2 . . 2 . 3 2 . . . . . . . . Classes Destroyed 12 | . 6 . . . 2 1 . 1 . 1 . 1 . . . Builder 2 | . 1 . . . . . . . . . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . Swarmer 28 | . 3 6 . . 2 8 5 . . . . 4 . . . Grunt 23 | . 4 2 . 3 3 . 3 . 6 . . 2 . . . Brawler 1 | . . . . . . . . . . . . 1 . . . Sentry 5 | . . . . . 2 . . . 1 . . 1 . 1 . Hunter 3 | . . . . . 1 . . . . 1 . 1 . . . Programmer 7 | . . . . . . 1 . . 3 . . 1 . 2 . Master Thief 1 | . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 6 5 . 3 5 4 3 1 4 1 . 5 . 2 . Combat Bots Only 5 | . 4 5 . 3 5 4 3 1 4 1 . 5 . 2 . Max Kills in Single Turn 3 | . 3 1 . 1 1 2 2 1 1 1 . 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . 2 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Hostile Shots Fired 625 | . 36 39 . 5 81 33 65 3 80 43 . 116 9 79 36 Missed 157 | . 8 9 . 2 15 10 10 1 26 11 . 30 2 21 12 Damage Taken 7425 | . 334 263 . 49 758 376 876 . 774 452 . 1449 382 1301 411 Core 1990 | . 94 50 . 12 237 78 305 . 128 59 . 216 82 354 375 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 37 56 . . 45 . . 78 . . . . Volleys Fired 240 | . 31 19 . 9 27 15 17 2 38 20 . 36 9 17 . Largest 2 | . 2 2 . 2 2 2 2 2 2 2 . 2 2 2 . Hottest 179 | . 120 120 . 120 121 148 148 129 136 136 . 145 91 179 . Shots Fired 425 | . 49 38 . 11 48 29 33 4 75 43 . 57 18 20 . Gun 109 | . 45 . . . 24 . 16 2 . . . 1 9 12 . Cannon 306 | . 4 38 . 4 24 27 16 2 75 43 . 56 9 8 . Launcher 5 | . . . . 2 . 2 1 . . . . . . . . Special 5 | . . . . 5 . . . . . . . . . . . Kinetic 39 | . 29 . . . . . . . . . . 1 9 . . Thermal 371 | . 10 38 . 9 48 27 32 4 75 43 . 56 9 20 . Explosive 5 | . . . . 2 . 2 1 . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 8 . 1 6 3 6 2 14 8 . 9 10 3 . Robot Miss Streak 6 | . 5 3 . 2 4 4 6 2 4 6 . 3 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 257 | . 29 23 . 1 23 15 16 2 60 25 . 38 14 11 . Core Hits 114 | . 16 8 . 5 13 9 11 2 20 5 . 20 2 3 . Critical Kills 2 | . . . . . . . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . 1 . 1 1 2 . . . . 2 . Burn 5 | . . . . . 1 . 1 1 . . . . . 2 . Meltdown 2 | . . . . . . . . . 2 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6469 | . 566 419 . 233 478 781 433 40 1317 554 . 1069 271 308 . Guns 1093 | . 322 . . . 280 . 200 20 . . . . 128 143 . Cannons 4455 | . 52 419 . 18 192 407 122 20 1317 554 . 1067 143 144 . Explosions 871 | . 192 . . 194 . 374 111 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 50 | . . . . 21 6 . . . . . . 2 . 21 . Kinetic 324 | . 196 . . . . . . . . . . . 128 . . Thermal 5323 | . 277 419 . 18 472 407 322 40 1317 554 . 1067 143 287 . Explosive 679 | . . . . 194 . 374 111 . . . . . . . . Electromagnetic 93 | . 93 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 2 2 2 3 5 5 1 20 25 25 Average Corruption 7 | . . . . . . 1 2 2 2 4 5 1 9 20 25 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 89 | . . . . . . . 4 2 9 30 1 . 7 30 6 Message Errors 16 | . . . . . . . 2 . 2 4 1 . . 7 . Matter Fused 18 | . . . . . . . . . . 8 . . 1 9 . Heat Flow Errors 12 | . . . . . . . 1 . 1 5 . . 3 2 . Energy Discharges 12 | . . . . . . . 1 1 4 4 . . . 2 . Parts Rejected 2 | . . . . . . . . . 1 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . 1 . 2 . . 1 1 3 Data Loss (major) 2 | . . . . . . . . . . 2 . . . . . Misfires 5 | . . . . . . . . . . 3 . . . 2 . Alerts 3 | . . . . . . . . . . 1 . . . 1 1 Misdirections 7 | . . . . . . . . . . . . . 2 3 2 Weapon Failures 3 | . . . . . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 207 | . 24 28 . . . 52 15 . 31 25 . 21 . 11 . Projectiles 125 | . . 28 . . . 9 . . 31 25 . 21 . 11 . Explosions 82 | . 24 . . . . 43 15 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . . . . . . 1 . Impact 2 | . . . . . 1 . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . 54 . . 10 3 28 33 . . . . . . 1 . Shots 4 | . 1 . . . . 2 1 . . . . . . . . Rammed 18 | . . 1 . 3 1 . . . . . . 2 . 11 . Targets Rammed 20 | . . 1 . 3 1 . . . . . . 2 . 13 . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . 2 . Highest Temperature 445 | . 75 106 . 60 428 165 203 96 251 233 . 445 230 270 . Average Temperature 104 | . 32 44 . 21 216 52 84 51 67 82 . 189 115 93 . Received Heat Transfer 1440 | . 84 36 . 21 198 . 270 . 237 . . 369 . 108 117 Effects 12 | . . . . . 7 . . . . . . 5 . . . Shutdowns 3 | . . . . . 1 . . . . . . 2 . . . Energy Bleed 2 | . . . . . 1 . . . . . . 1 . . . Interference 4 | . . . . . 3 . . . . . . 1 . . . Matter Decay 3 | . . . . . 2 . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 1 . . 4 . . . . 1 . Combat Hostiles 6 | . . . . . . 1 . . 4 . . . . 1 . Parts Melted 32 | . . 4 . . 3 2 2 1 11 1 . 7 . 1 . Heat Transferred 9346 | . 236 888 . 37 999 696 666 148 2220 999 . 1628 259 570 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 2 . . . . . . 2 Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Peak Influence 353 | . 247 346 . 83 183 300 . . 353 . . 260 38 78 . Initial 151 | . . 96 . . 31 6 . . 151 . . . 38 3 . Average 88 | . 167 226 . 4 51 123 . . 139 . . 92 11 16 . Maximum Alert Level 1 | . 1 1 . . . 1 . . 1 . . 1 . . . Low Security (%) 89 | 100 57 46 . 100 100 86 . . 90 . . 87 100 100 . Level 1 10 | . 42 53 . . . 13 . . 9 . . 12 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 1 . . 4 . . 1 . 1 . Investigation 1 | . . . . . . . . . 1 . . . . . . Extermination 4 | . . . . . . 1 . . 2 . . . . 1 . Reinforcement 4 | . 1 . . . 1 . . . 1 . . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Distress Signals 5 | . 2 . . 1 1 . . . . . . 1 . . . Communications Jammed 1 | . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . 1 . . . Times Spotted 122 | . 11 11 . 8 13 12 10 2 17 4 . 12 6 5 11 Peak Tracking Total 7 | . 4 3 . 6 6 5 4 2 6 2 . 5 6 2 7 Tactical Retreats 11 | . . 2 . . 1 2 1 . 2 . . 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Traps Triggered 4 | . . . . . . . . . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Machines Disabled 5 | . 2 . . 1 . . . . . . . 2 . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Machines Accessed 10 | . 1 . 2 . . . 1 . 3 1 . . . . 2 Terminals 3 | . 1 . . . . . . . 2 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 29 | . 2 . 16 . . . 1 . 4 1 . . . . 5 Successful 27 | . 2 . 16 . . . 1 . 2 1 . . . . 5 Failed 2 | . . . . . . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . 1 . 1 . 1 . . . 1 . . . . . . Terminals 5 | . 2 . . . . . . . 3 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 26 | . 2 . 16 . . . 1 . 1 1 . . . . 5 Record 20 | . . . 16 . . . . . . . . . . . 4 Open Door 3 | . . . . . . . 1 . . 1 . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Total Allies 5 | . . . . . . . . . 1 . . 3 1 . . Largest Group 3 | . . . . . . . . . 1 . . 3 2 . . Highest-Rated Group 93 | . . . . . . . . . 32 . . 93 62 . . Highest-Rated Ally 32 | . . . . . . . . . 32 . . 31 31 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . 4 . . 9 11 . . Total Damage 425 | . . . . . . . . . 109 . . 147 169 . . Kills 2 | . . . . . . . . . 1 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 43 | . . . . . . . . . . . . 40 3 . . Items 43 | . . . . . . . . . . . . 40 3 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Turns Passed 7152 | 54 255 233 555 638 654 355 347 114 1235 1163 54 725 120 550 100 Spaces Moved 5395 | 45 147 164 521 548 492 329 255 100 1037 755 37 279 105 393 188 Core 632 | 3 . . . . . . 6 . . 1 . . 87 347 188 Treads 285 | . . . . . . . . . . . . 230 14 41 . Legs 5 | . . . . . . . . . . . . . . 5 . Wheels 4092 | 42 147 164 521 548 445 . 244 100 1037 754 37 49 4 . . Hover 381 | . . . . . 47 329 5 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 52 52 95 90 83 105 150 150 50 50 50 Average Speed 107 | 96 94 95 105 105 93 85 108 102 92 132 150 205 89 114 50 Slowest Speed 700 | 100 100 105 105 105 115 112 250 105 120 700 150 330 250 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 43 40 91 93 36 11 47 14 28 68 8 8 91 13 23 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . . 1 . 2 1 . . . 2 Spaces Dug 5 | . . . . 5 . . . . . . . . . . . Terrain Destroyed 57 | . 8 . . 10 . 18 12 . . 1 . 4 . 4 . Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . 5 . . . . . 1 . 4 . 4 . AOE 43 | . 8 . . 5 . 18 12 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Upp Total 6286 | 52 213 203 528 589 640 370 293 106 1237 878 36 370 114 464 193 Wait 397 | . 16 11 2 15 71 7 8 . 122 91 . 35 . 18 1 Move 5381 | 44 146 163 520 547 491 328 254 99 1036 754 36 279 104 392 188 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 2 8 3 2 2 16 9 3 2 5 2 . 2 . 5 2 Fast Attach 48 | 6 4 1 1 2 3 3 . 2 6 3 . 6 . 10 1 Attach 42 | . . 1 . . 13 2 10 . 5 2 . 5 1 3 . Detach 9 | . . . 1 . 2 . . . 4 . . 2 . . . Swap 33 | . 2 1 1 6 6 4 . . 6 3 . 2 . 2 . Drop 44 | . 6 3 . 5 10 2 1 1 9 2 . 1 . 4 . Fire 240 | . 31 19 . 9 27 15 17 2 38 20 . 36 9 17 . Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . 1 . 3 1 . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . 2 . 11 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 8 | . . . 1 . . . . . 6 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 314 | -10/Mines | Met a Derelict bent on vengeance 417 | -10/Mines | Core integrity fell below 50% 464 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 471 | -10/Mines | Learned location of Zion (-6) 538 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 539 | -10/Mines | Discovered new exit (range 5) 543 | -10/Mines | Entered Exiles 559 | -10/Exiles | Discovered new exit (range 15) 575 | -10/Exiles | Met 8R-AWN 595 | -10/Exiles | Met EX-HEX 641 | -10/Exiles | Met EX-BIN 660 | -10/Exiles | Aligned with FarCom system 661 | -10/Exiles | Given EX-Vault access code 703 | -10/Exiles | Opened EX-Vault 712 | -10/Exiles | Found Prototype Storage 715 | -10/Exiles | Found Prototype Device 715 | -10/Exiles | Identified PSU Rigger 752 | -10/Exiles | Warned to stay clear of 0b10 Research branches 790 | -10/Exiles | Met EX-DEC 830 | -10/Exiles | Visited The Gauntlet 1028 | -10/Exiles | Discovered new exit (range 11) 1098 | -10/Exiles | Stole two prototypes: PSU Rigger, Lightpack 2.0 1098 | -10/Exiles | Entered Mines 1099 | -9/Mines | Assembled infested the area 1104 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1231 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1234 | -9/Mines | Found Prototype Device 1234 | -9/Mines | Identified Exp. Sensor Array 1260 | -9/Mines | Learned Materials security intel 1700 | -9/Mines | Discovered new exit (range 8) 1736 | -9/Mines | Entered Materials 1736 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1901 | -8/Materials | Build established: Scavenger-Mutant 1957 | -8/Materials | Identified Lightpack 2.0 2097 | -8/Materials | Lost 8 parts (2p3n1u2w) 2121 | -8/Materials | Discovered new exit (range 12) 2257 | -8/Materials | Build established: Hauler-Mutant 2390 | -8/Materials | Entered Factory 2390 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2392 | -7/Factory | FarCom data flow suspended 2708 | -7/Factory | Discovered new exit (range 9) 2745 | -7/Factory | Entered Lower Caves 2808 | -7/Lower Caves | Lost 9 parts (2p3n1u3w) 2951 | -7/Lower Caves | Encountered a Warlord checkpoint 3015 | -7/Lower Caves | Core integrity fell below 50% 3047 | -7/Lower Caves | Discovered new exit (range 6) 3070 | -7/Lower Caves | Found Prototype Device 3091 | -7/Lower Caves | Identified exit to Lower Caves 3092 | -7/Lower Caves | Entered another Lower Caves area 3092 | -7/Lower Caves | Spotted DT-DOB(f) 3092 | -7/Lower Caves | Spotted 2E-E9C(f) 3093 | -7/Lower Caves | Lightpack 2.0 stolen by Master Thief 3094 | -7/Lower Caves | Encountered a Master Thief 3094 | -7/Lower Caves | Encountered a Master Thief 3095 | -7/Lower Caves | Prototype Device stolen by Master Thief 3095 | -7/Lower Caves | Destroyed DT-DOB(f) 3112 | -7/Lower Caves | Identified Heart of Steel 3195 | -7/Lower Caves | Discovered new exit (range 10) 3204 | -7/Lower Caves | Identified exit to Factory 3206 | -7/Lower Caves | Entered Factory 3206 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3404 | -6/Factory | Build established: Mutant 4434 | -6/Factory | Discovered new exit (range 9) 4440 | -6/Factory | Identified exit to Lower Caves 4441 | -6/Factory | Entered Lower Caves 4477 | -6/Lower Caves | Lost 3 parts (2n1u) 4620 | -6/Lower Caves | Encountered a Warlord checkpoint 4719 | -6/Lower Caves | Learned location of 2 exits from Factory 4742 | -6/Lower Caves | Attacked by a faux Warlord 4784 | -6/Lower Caves | Lost 3 parts (2n1u) 5568 | -6/Lower Caves | Discovered new exit (range 8) 5578 | -6/Lower Caves | Identified exit to Lower Caves 5604 | -6/Lower Caves | Entered another Lower Caves area 5651 | -6/Lower Caves | Discovered new exit (range 6) 5657 | -6/Lower Caves | Identified exit to Factory 5658 | -6/Lower Caves | Entered Factory 5658 | -5/Factory | Evolved 2 slots: Utility x2 5659 | -5/Factory | Identified exit to Factory 5659 | -5/Factory | Identified exit to Upper Caves 5983 | -5/Factory | Lost 3 parts (1u2w) 6166 | -5/Factory | Allied Derelicts emerged from ambush trap array 6383 | -5/Factory | Sucked down chute 6383 | -5/Factory | Entered Waste 6383 | -5/Waste | Met up with 1 ally sucked down the chute earlier 6388 | -5/Waste | 1 allies followed down the chute 6397 | -5/Waste | Spotted C-40 Crusher 6398 | -5/Waste | EMP discharged 6398 | -5/Waste | System corruption reached 10% 6416 | -5/Waste | Spotted C-40 Crusher 6426 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6434 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6436 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6439 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6464 | -5/Waste | Spotted C-40 Crusher 6464 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6489 | -5/Waste | Spotted C-40 Crusher 6491 | -5/Waste | Crushed by Compactor (1 part destroyed) 6494 | -5/Waste | Spotted C-40 Crusher 6498 | -5/Waste | EMP discharged 6498 | -5/Waste | Spotted C-40 Crusher 6498 | -5/Waste | Discovered new exit (range 10) 6503 | -5/Waste | Entered Factory 6522 | -5/Factory | Lost 7 parts (2p1n3u1w) 6860 | -5/Factory | Core integrity fell below 50% 7035 | -5/Factory | Released all parts (6) 7045 | -5/Factory | Discovered exit to Upper Caves (range 12) 7053 | -5/Factory | Entered Upper Caves 7053 | -5/Upper Caves | Spotted BN-83I(f) 7053 | -5/Upper Caves | Spotted PD-CV0(f) 7054 | -5/Upper Caves | Imp. VSS Leg stolen by Master Thief 7055 | -5/Upper Caves | Encountered a Master Thief 7057 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7059 | -5/Upper Caves | Nuclear Pulse Thruster stolen by Master Thief 7065 | -5/Upper Caves | Learned Research trap positions 7065 | -5/Upper Caves | Learned Armory emergency access door positions 7065 | -5/Upper Caves | Learned Research stockpile data 7065 | -5/Upper Caves | Learned Factory terminal intel 7121 | -5/Upper Caves | Attracted the attention of an 0b10 base 7135 | -5/Upper Caves | Core integrity fell below 20% 7153 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07105_ Searching scrap... 07105_ Found Cloaking Device. 07105_ Found Mak. Trap Scanner. 07105_ Found Adv. Targeting Computer. 07105_ Found 68 Matter. 07106_ Acquired 68 matter. 07106_ Acquired Cloaking Device. 07113_ System corrupted: Component data lost. 07120_ S-27 Virus springs to life. 07120_ G-50 Soldier springs to life. 07130_ System corrupted: IFF burst signal emitted. 07137_ Slug penetrates Wall. 07142_ Acquired derelict log, extracted data. World map updated: -6/Factory. 07145_ System corrupted: Component data lost. 07148_ Cloaking Device destroyed. 07148_ Slug penetrates Wall. 07148_ Slug penetrates S-27 Virus. 07148_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ???????## ## #???# | | ??????????????????# #?????## #######???# | | ????????????????????# ##?### #?##??????# | | ??????????????????????# ### #?# ####?## | | ???????????????????????# ## ##?# ### | | ???????????????????????# ####???# | | ????????????? ????????# ##??##### ## | | ????????????# ???????# ##??## ## | | ???????????### ??????# ##?## # | | ??????????? ????## ### | | ??????????? ###?# ### | | ?????????????# #?# ##?# | | ?????????????# ###Y #####"+#### ##??# | | ???????????##?# =%= #???? ??# #???# | | ??????????## #??### #??"? ?# #??? | | ??????????# #??## #""" "# ###??? | | ??????????# ### # / "#!!##????? | | ???????????# ## ## # "# #??????# | | ???????????# ## # + #??????? | | ???????????## ## # # #??????? | | ????????????# ## + "T""# #????????#?? | | ????????????## # #""" """"# #??????????? | | ?????????????##### # ########### #??????????? | | ?????????????????# # #??????????? | | ?????????????????# #??????????? | | ?????????????????## @ ## ###??????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????## ##### ??????????? | | ???????????????????###????## ?????????? | | ????????????????????????????# ??????????? | | ?????????????????????????????######## #??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed TargetingSchematicLattice Manual? 0 Play Time 01:31:10 Cumulative 34.5 hours Start 2025.02.02 @ 19:12:29 End 2025.02.02 @ 20:48:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48508b1b-3d8f-4244-abba-061b9d75fd1c