Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 20:56:44

Player: ILikeVoltron

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (61)      305
Value Destroyed (2105)     2105
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7630

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     229/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1800) Ox35
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
   Improved Heat Sink
            Huge Storage Unit
            Structural Scanner
            0b10 Decoder Chip [Generic]
   Improved Salvage Targeting Computer
            Tactical Coordination Suite
   Advanced Field Recycling Unit
>           --- WEAPON (3) -------
      Heavy Hammer
>           --- INVENTORY (25) ---
      Light Angular Momentum Engine
   Advanced Heat Sink
      Large Storage Unit
    Compact Matter Pod (105)
   Improved Sensor Array
   Advanced Signal Interpreter
            Terrain Scan Processor
            Tactical Coordination Suite
            Launcher Guidance Computer
            Kinecellerator
            Weapon Cycler
            Microactuators
  Makeshift ECM Suite
            Reaction Control System
            Reflective Plating
            Thermal Shield
   Improved Shield Generator
            Remote Force Field
   Improved Grenade Launcher
   Improved Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
            Fission Core
>           --- PROPULSION -------
   Improved Medium Treads
   Improved Medium Treads
   Improved Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
            Power Amplifier
            Huge Storage Unit
            Structural Scanner
            Trap Scanner
   Improved Terrain Scanner
            Seismic Detector
            Matter Filter
            Reflective Plating
>           --- WEAPON -----------
            Variable Charge Gun
      Heavy Machine Gun
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
    Armored Treads
  Makeshift Leg
      Large Storage Unit
    Compact Matter Pod
   Improved Sensor Array
   Advanced Signal Interpreter
            Terrain Scan Processor
   Improved Salvage Targeting Computer
            Launcher Guidance Computer
            Kinecellerator
            Weapon Cycler
            Microactuators
  Makeshift ECM Suite
            Reaction Control System
            Thermal Shield
   Improved Shield Generator
            Autogun
            Minigun
            Minigun
            Flak Cannon
   Improved Grenade Launcher
   Improved Grenade Launcher
      Heavy Rocket Launcher
      Heavy Hammer
[Rating: 73]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Salvage Targeting Computer
  Protection               Reflective Plating
Weapon                     Autogun
  Energy Gun               Variable Charge Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   1   .   .   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | .   12  5   .   10  12  1   3   10  1   1   8   21  .   
  Power                    12   | .   3   .   .   .   2   1   .   .   .   1   1   4   .   
    Engine                 6    | .   2   .   .   .   1   1   .   .   .   .   .   2   .   
    Core                   6    | .   1   .   .   .   1   .   .   .   .   1   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   2   1   .   5   1   .   .   4   .   .   1   5   .   
    Treads                 13   | .   .   .   .   4   1   .   .   4   .   .   1   3   .   
    Leg                    5    | .   2   1   .   1   .   .   .   .   .   .   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   2   4   .   3   6   .   1   5   1   .   4   4   .   
    Device                 22   | .   1   2   .   3   5   .   .   4   1   .   3   3   .   
    Storage                3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   5   .   .   2   3   .   2   1   .   .   2   8   .   
    Energy Gun             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   4   .   .   2   2   .   .   1   .   .   .   3   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   1   .   .   .   1   1   .   
    Launcher               3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 36   | .   2   .   .   1   3   .   .   .   .   .   3   24  3   
  Power                    7    | .   1   .   .   .   .   .   .   .   .   .   1   4   1   
  Propulsion               10   | .   1   .   .   .   .   .   .   .   .   .   .   9   .   
  Utility                  8    | .   .   .   .   1   1   .   .   .   .   .   2   3   1   
  Weapon                   11   | .   .   .   .   .   2   .   .   .   .   .   .   8   1   
  Highest Loss Streak      15   | .   1   .   .   1   3   .   .   .   .   .   3   15  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  100 100 96  99  99  100 93  93  98  98  76  62  
  Engine                   6    | .   5   11  11  9   6   6   7   6   6   6   4   7   .   
  Core                     1    | .   7   .   .   .   .   .   .   .   .   4   5   1   4   
  Treads                   14   | .   .   .   .   17  30  30  30  26  26  26  23  4   .   
  Leg                      4    | .   27  33  33  9   .   .   .   .   .   .   .   3   .   
  Device                   24   | .   2   11  11  21  27  23  23  26  26  26  34  27  28  
  Storage                  6    | .   14  11  11  9   7   7   7   6   6   6   5   5   5   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   .   .   10  11  
  Protection               3    | .   5   11  11  2   2   7   7   6   6   6   5   .   .   
  Ballistic Gun            9    | .   25  22  22  27  17  15  9   6   6   6   5   3   .   
  Ballistic Cannon         3    | .   .   .   .   .   4   7   12  13  13  13  5   1   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 11  20  36  36  40  51  53  58  117 117 122 129 140 128 
  Greatest Support         120  | 20  20  30  30  66  86  80  80  120 120 120 120 120 3   
  Greatest Overweight (x)  42   | .   .   1   1   1   .   .   .   .   .   1   1   42  42  
  Average Overweight (x)   1    | .   .   .   1   .   .   .   .   .   .   .   .   7   42  
Largest Inventory Capacity 25   | .   8   15  15  15  15  15  15  25  25  25  25  25  25  
  Average Capacity         20   | .   8   8   15  15  15  15  15  17  25  25  25  25  25  
  Most Carried             25   | .   8   10  12  15  15  15  15  22  25  25  25  24  20  
  Average Carried          18   | .   7   7   11  13  14  14  14  16  23  25  24  21  20  
  Final Capacity           25   | 8   8   15  15  15  15  15  15  25  25  25  25  25  25  
  Final Carried            25   | 6   8   9   12  15  15  15  15  22  25  25  24  20  20  

 Class Distribution 
--------------------
 35% | Derelict-Mutant
 16% | Skirmisher
 13% | Gunner
 12% | Derelict-Skirmisher
  9% | Mutant
  5% | Derelict-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Mines
          Skirmisher | -8/Materials
          Skirmisher | -7/Factory
              Gunner | -7/Lower Caves
              Gunner | -7/Lower Caves
 Derelict-Skirmisher | -6/Factory
 Derelict-Skirmisher | -6/Lower Caves
 Derelict-Skirmisher | -6/Lower Caves
          Skirmisher | -5/Factory
     Derelict-Mutant | -5/Upper Caves
     Derelict-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Matter Collected           2404 | 200 123 46  57  451 415 199 52  12  41  24  92  692 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1892 | .   220 46  57  545 332 90  19  5   .   .   86  492 .   
  Parts                    123  | .   17  7   10  38  15  7   4   2   .   .   5   18  .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   7   4   .   .   .   .   9   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Combat Hostiles Destroyed  53   | .   7   2   4   9   9   5   3   .   1   .   1   12  .   
  Guns                     36   | .   7   2   4   9   7   2   .   .   1   .   1   3   .   
  Cannons                  7    | .   .   .   .   .   2   3   1   .   .   .   .   1   .   
  AOE                      10   | .   .   .   .   .   .   .   2   .   .   .   .   8   .   
Classes Destroyed          12   | .   3   1   .   4   2   .   .   .   1   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   5   2   4   .   4   4   3   .   .   .   .   .   .   
  Grunt                    19   | .   2   .   .   5   4   .   .   .   .   .   .   8   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   3   .   .   .   .   .   .   1   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   2   2   4   6   4   4   3   1   1   .   1   5   .   
  Combat Bots Only         5    | .   2   2   4   4   4   4   3   .   1   .   1   5   .   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   1   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Damage Taken               6139 | .    563  83   77   475  465  290  163  .    30   13   1127 2578 275  
  Core                     1338 | .    80   15   17   96   83   15   .    .    .    13   266  579  174  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    18   6    6    23   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  68   .    92   82   .    .    86   .    .    98   .    .    .    
Volleys Fired              183  | .    55   6    5    30   22   12   5    2    3    .    14   29   .    
  Largest                  3    | .    2    2    2    3    3    3    3    3    3    .    3    3    .    
  Hottest                  225  | .    80   46   46   71   92   92   117  117  122  .    225  78   .    
Shots Fired                425  | .    110  12   10   90   66   36   14   6    9    .    26   46   .    
  Gun                      346  | .    110  12   10   90   49   24   4    2    3    .    16   26   .    
  Cannon                   67   | .    .    .    .    .    17   12   7    4    6    .    10   11   .    
  Launcher                 12   | .    .    .    .    .    .    .    3    .    .    .    .    9    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  394  | .    97   12   10   90   66   36   11   6    9    .    20   37   .    
  Thermal                  12   | .    6    .    .    .    .    .    .    .    .    .    6    .    .    
  Explosive                12   | .    .    .    .    .    .    .    3    .    .    .    .    9    .    
  Electromagnetic          7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    9    8    2    7    14   5    4    2    4    .    5    15   .    
  Robot Miss Streak        7    | .    6    2    6    5    7    5    5    5    5    .    6    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    2    1    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           236  | .    58   8    2    48   39   23   2    3    6    .    11   36   .    
  Core Hits                141  | .    20   3    4    22   23   14   7    1    2    .    6    39   .    
  Critical Kills           2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    1    .    .    1    .    .    1    .    .    
    Destroy                3    | .    .    .    1    .    1    .    .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4982 | .    514  117  95   765  695  438  266  57   131  .    234  1670 .    
  Guns                     2819 | .    514  117  95   765  492  252  18   .    71   .    144  351  .    
  Cannons                  941  | .    .    .    .    .    203  186  70   57   60   .    90   275  .    
  Explosions               1222 | .    .    .    .    .    .    .    178  .    .    .    .    1044 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3694 | .    448  117  95   765  695  438  88   57   131  .    234  626  .    
  Thermal                  32   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1222 | .    .    .    .    .    .    .    178  .    .    .    .    1044 .    
  Electromagnetic          34   | .    34   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    7    7    .    .    .    .    1    1    
  Average Corruption       2    | .    .    .    .    .    2    5    7    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    6    18   6    .    .    .    .    3    1    
    Message Errors         9    | .    .    .    .    .    2    4    1    .    .    .    .    1    1    
    Matter Fused           9    | .    .    .    .    .    2    3    3    .    .    .    .    1    .    
    Heat Flow Errors       4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    3    1    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Overflow Damage            7    | .    .    .    .    .    3    .    .    .    4    .    .    .    .    
  Projectiles              7    | .    .    .    .    .    3    .    .    .    4    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 26   | .    .    .    .    .    10   8    1    .    3    .    1    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    .    9    8    1    .    3    .    1    2    .    
  Secondary                2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      124  | .    .    .    .    .    .    .    .    .    .    .    .    124  .    
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        636  | .    103  4    4    112  172  241  152  72   90   .    636  37   .    
  Average Temperature      80   | .    19   2    1    35   52   87   82   33   42   .    248  16   .    
  Received Heat Transfer   1137 | .    63   9    .    270  81   .    .    .    .    .    36   678  .    
  Effects                  18   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         75   | .    75   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Peak Influence             239  | .   162 74  133 239 204 .   .   91  .   .   58  .   .   
  Initial                  60   | .   .   .   28  51  60  .   .   58  .   .   4   .   .   
  Average                  77   | .   92  27  130 138 85  .   .   57  .   .   24  .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Low Security (%)         92   | .   100 100 100 65  89  .   .   100 .   .   100 .   .   
  Level 1                  7    | .   .   .   .   34  10  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   3   .   .   2   .   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Distress Signals           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   9   7   3   13  11  7   3   2   1   3   4   13  1   
  Peak Tracking Total      5    | .   4   3   3   5   4   4   3   1   1   3   3   5   2   
  Tactical Retreats        4    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Machines Accessed          17   | .   2   2   .   3   2   .   .   6   .   .   .   2   .   
  Terminals                12   | .   2   2   .   3   1   .   .   3   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   5   3   .   6   4   .   .   10  .   .   .   2   .   
  Successful               13   | .   1   3   .   2   1   .   .   4   .   .   .   2   .   
  Failed                   17   | .   4   .   .   4   3   .   .   6   .   .   .   .   .   
    Catastrophic           6    | .   .   .   .   1   2   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   5   3   .   6   2   .   .   6   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   1   .   2   .   .   .   2   .   .   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Used                     2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Hacking Detections         12   | .   2   2   .   2   2   .   .   4   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Turns Passed               7744 | .    420  209  149  445  783  672  144  547  360  49   517  3235 214  
Spaces Moved               2694 | 1    186  144  71   189  391  354  75   313  217  24   203  516  10   
  Core                     46   | .    .    .    .    .    .    .    .    .    .    .    .    36   10   
  Treads                   1879 | .    .    .    .    139  391  354  75   313  217  24   203  163  .    
  Legs                     744  | 1    186  144  71   50   .    .    .    .    .    .    .    292  .    
  Wheels                   25   | .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  190  166  167  167  167  160  160  160  160  160  2150 
  Average Speed            258  | 120  120  125  190  173  167  167  167  160  160  196  230  610  2150 
  Slowest Speed            2150 | 120  120  190  190  250  167  167  167  167  160  240  240  2150 2150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 2    40   17   12   23   13   58   14   9    41   8    8    69   4    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             9    | .    .    .    .    .    .    3    1    .    2    1    .    2    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          108  | .    .    .    .    .    .    .    17   .    1    .    2    88   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    2    .    1    .    2    .    .    
  AOE                      103  | .    .    .    .    .    .    .    15   .    .    .    .    88   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Total                      3220 | .   303 163 78  263 488 421 85  357 223 25  226 578 10  
  Wait                     159  | .   24  2   .   11  51  44  .   18  .   1   1   7   .   
  Move                     2681 | .   185 143 70  188 390 353 74  312 216 23  202 515 10  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | .   10  4   3   10  7   5   1   8   3   .   .   6   .   
  Fast Attach              30   | .   8   .   .   5   2   1   1   1   .   1   1   10  .   
  Attach                   23   | .   .   2   .   2   5   .   .   1   .   .   3   10  .   
  Detach                   6    | .   1   .   .   4   .   .   .   1   .   .   .   .   .   
  Swap                     31   | .   4   3   .   3   5   .   2   8   1   .   4   1   .   
  Drop                     50   | .   16  3   .   10  6   6   2   6   .   .   1   .   .   
  Fire                     183  | .   55  6   5   30  22  12  5   2   3   .   14  29  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 0)
    1 | -11/Junkyard   | Entered Materials
  375 | -10/Materials  | Discovered new exit (range 8)
  421 | -10/Materials  | Entered another Materials area
  421 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  595 | -9/Materials   | Discovered new exit (range 7)
  630 | -9/Materials   | Entered Mines
  673 | -9/Mines       | Build established: Mutant
  709 | -9/Mines       | Discovered new exit (range 8)
  779 | -9/Mines       | Entered Materials
  779 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  860 | -8/Materials   | Discovered new exit (range 4)
  953 | -8/Materials   | Discovered new exit (range 13)
 1089 | -8/Materials   | Build established: Skirmisher
 1182 | -8/Materials   | Discovered new exit (range 8)
 1224 | -8/Materials   | Entered Factory
 1224 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1294 | -7/Factory     | Discovered new exit (range 6)
 1436 | -7/Factory     | Build established: Scavenger-Skirmisher
 1507 | -7/Factory     | Lost 3 parts (1u2w)
 1935 | -7/Factory     | Discovered new exit (range 5)
 2007 | -7/Factory     | Entered Lower Caves
 2055 | -7/Lower Caves | Build established: Gunner
 2438 | -7/Lower Caves | Discovered new exit (range 9)
 2679 | -7/Lower Caves | Entered another Lower Caves area
 2752 | -7/Lower Caves | Discovered new exit (range 10)
 2762 | -7/Lower Caves | Learned location of 1 exit from Factory
 2774 | -7/Lower Caves | Learned 4 Factory zone layouts
 2823 | -7/Lower Caves | Entered Factory
 2823 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2824 | -6/Factory     | Identified exit to Factory
 3196 | -6/Factory     | Build established: Derelict-Skirmisher
 3360 | -6/Factory     | Discovered new exit (range 9)
 3370 | -6/Factory     | Entered Lower Caves
 3641 | -6/Lower Caves | Discovered new exit (range 15)
 3730 | -6/Lower Caves | Entered another Lower Caves area
 3731 | -6/Lower Caves | Encountered a Warlord checkpoint
 3750 | -6/Lower Caves | Discovered exit to Factory (range 6)
 3779 | -6/Lower Caves | Entered Factory
 3779 | -5/Factory     | Evolved 2 slots: Utility x2
 4127 | -5/Factory     | Build established: Skirmisher
 4278 | -5/Factory     | Discovered new exit (range 13)
 4296 | -5/Factory     | Entered Upper Caves
 4347 | -5/Upper Caves | Core integrity fell below 50%
 4387 | -5/Upper Caves | Lost 15 parts (3p4n5u3w)
 4877 | -5/Upper Caves | Build established: Derelict-Gunner
 4991 | -5/Upper Caves | Lost 3 parts (3w)
 5265 | -5/Upper Caves | Build established: Derelict-Mutant
 6490 | -5/Upper Caves | Learned Factory terminal intel
 6583 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6737 | -5/Upper Caves | Discovered new exit (range 12)
 6799 | -5/Upper Caves | Ambushed by research squad
 6819 | -5/Upper Caves | Core integrity fell below 20%
 6843 | -5/Upper Caves | Lost 8 parts (2p4n2w)
 7531 | -5/Upper Caves | Entered another Upper Caves area
 7745 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06857_ The unstable cave ceiling collapses. <x8>
06907_ Acquired 6 matter.
06919_ The unstable cave ceiling collapses. <x6>
06999_ System corrupted: Matter fused (-7).
07046_ The unstable cave ceiling collapses.
07363_ ARS>OLI40WXXHV3Y:3VTJHRKTE,7JY/WT|H|HTA
07499_ System corrupted: Energy discharge (-107).
LOCATION=UNKNOWN
GOAL=ESCAPE
07713_ 6DC8QYYI:2ZEET,VB#5 PIENMRFX42OH %4 03
07726_ Hvy. Rocket Launcher destroyed.
07726_ Slug penetrates Wall.
07726_ Neutrino Core destroyed.
07729_ Penetrated by Slug.
07729_ Seismic Detector destroyed.
07730_ Slug penetrates Wall. <x4>
07739_ Penetrated by Slug. <x2>
07739_ Slug penetrates Wall.
07742_ Penetrated by Slug.
07743_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????###          #  ###????????????????????????? |
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| ?????????????????????##    ##????????????????????? |
| ????????????????????###    ##????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          33
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    6
Armor Coverage             150
Resistance: TH             10
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          2

 Item Schematics 
-----------------
           Myomer Leg | -6/Factory | Hacked
 Imp. Cloaking Device | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedWarpShield
  Manual?         0
Play Time         01:07:28
  Cumulative      96.5 hours
  Start           2023.04.07 @ 16:38:17
  End             2023.04.11 @ 20:56:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           141
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c63cec3e-3e76-4e4e-b051-900c283322d3