Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.25 @ 22:20:16

Player: Analote

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (97)      485
Value Destroyed (3311)     3311
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (223)                223
              TOTAL SCORE: 7479

 Bonus
-------
High Alert Combat Kills    136
Follower Combat Kills      94
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     70/150
System Corruption          2%
Temperature                Warning (361)
Movement                   Hovering (166) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Angular Momentum Engine
>              --- PROPULSION (6) ---
      Improved Hover Unit
      Improved Gravmag System
>              --- UTILITY (5) ------
         Large Storage Unit
      Improved Signal Interpreter
>              --- WEAPON (3) -------
               Field Laser
      Advanced Beam Rifle
  High-powered Shotgun
>              --- INVENTORY (15) ---
         Light Ion Engine
      Improved Hover Unit
      Improved Heat Sink
        Medium Storage Unit
      Improved Trap Scanner
               Target Analyzer
               EM Disruption Field
               Shock Rifle
      Advanced Beam Rifle
      Improved Spread Laser
               Ion Cannon
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Hover Unit
               Gravmag System
               Gravmag System
               Gravmag System
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Particle Charger
>              --- WEAPON -----------
      Improved Spread Laser
      Improved Spread Laser
  High-powered Shotgun
>              --- INVENTORY --------
         Light Ion Engine
      Improved Hover Unit
      Improved Heat Sink
        Medium Storage Unit
      Improved Trap Scanner
               Target Analyzer
               EM Disruption Field
               Shock Rifle
               Field Laser
               Ion Cannon
         Light Assault Rifle
[Rating: 67]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Slots Evolved              9    | .   1   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   1   .   1   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   .   
Parts Attached             72   | 7   1   14  13  7   29  .   1   
  Power                    10   | 1   .   1   2   2   4   .   .   
    Engine                 5    | 1   .   .   1   1   2   .   .   
    Core                   5    | .   .   1   1   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   8   2   2   14  .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   
    Hover                  20   | .   .   4   2   1   13  .   .   
    Flight                 4    | .   .   4   .   .   .   .   .   
  Utility                  15   | 2   1   2   5   .   5   .   .   
    Device                 8    | .   .   .   4   .   4   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | 1   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   3   4   3   6   .   1   
    Energy Gun             14   | 2   .   3   2   2   4   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          4    | .   .   .   1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   .   
Parts Lost                 16   | .   .   .   2   1   5   .   8   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               8    | .   .   .   .   1   3   .   4   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   2   .   1   .   1   
  Highest Loss Streak      8    | .   .   .   1   1   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   87  86  95  92  88  100 79  
  Engine                   7    | .   12  7   2   .   8   12  10  
  Core                     4    | .   .   2   5   14  3   .   .   
  Leg                      3    | .   25  6   .   .   .   .   .   
  Hover                    25   | .   .   13  40  35  28  37  24  
  Flight                   1    | .   .   7   .   .   .   .   .   
  Device                   10   | .   .   .   7   14  15  18  12  
  Storage                  7    | .   12  10  8   7   6   6   6   
  Processor                3    | .   .   .   .   .   5   6   6   
  Protection               3    | .   12  10  7   .   .   .   .   
  Energy Gun               16   | .   25  28  17  12  13  12  12  
  Energy Cannon            2    | .   .   .   3   7   1   .   .   
  Ballistic Gun            1    | .   .   .   1   1   2   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 20  30  39  43  46  55  53  53  
  Greatest Support         54   | 20  20  31  39  39  54  54  54  
  Greatest Overweight (x)  4    | 2   1   4   1   2   3   .   2   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  
  Most Carried             14   | 3   2   9   11  10  14  13  13  
  Average Carried          8    | .   1   5   6   9   10  13  12  
  Final Capacity           15   | 10  15  15  15  15  15  15  15  
  Final Carried            13   | 1   2   7   7   10  13  13  12  

 Class Distribution 
--------------------
 25% | Hacker-Tank
 20% | Hacker-Mutant
 16% | Hacker-Gunner
 16% | Hacker-Skirmisher
 13% | Scavenger-Skirmisher
  8% | Commander-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
          Hacker-Tank | -9/Materials
          Hacker-Tank | -8/Materials
        Hacker-Gunner | -7/Factory
    Hacker-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Matter Collected           1058 | 137  143  190  147  78   333  18   12   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3722 | .    226  575  559  403  1794 .    165  
  Parts                    177  | .    16   36   24   16   77   .    8    
Haulers Intercepted        7    | .    .    .    1    1    5    .    .    
Recyclers Shooed           3    | .    1    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  60   | .   4   13  9   7   23  .   4   
  Guns                     41   | .   4   12  3   3   15  .   4   
  Cannons                  10   | .   .   .   4   3   3   .   .   
  AOE                      7    | .   .   .   1   1   5   .   .   
Classes Destroyed          14   | .   2   4   2   2   4   .   .   
  Worker                   12   | .   .   .   .   1   11  .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   7    | .   .   .   1   1   5   .   .   
  Recycler                 4    | .   .   1   .   1   2   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   
  Watcher                  8    | .   1   1   3   .   3   .   .   
  Swarmer                  9    | .   .   6   2   .   .   .   1   
  Grunt                    28   | .   4   5   4   3   12  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  5    | .   .   .   1   .   2   .   2   
  Sentry                   10   | .   .   2   2   3   2   .   1   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               4    | .   .   .   .   1   3   .   .   
Best Kill Streak           17   | .   2   3   8   6   17  .   4   
  Combat Bots Only         4    | .   2   3   4   4   4   .   4   
Max Kills in Single Turn   16   | .   1   2   2   2   16  .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Damage Taken               2554 | .    131  243  243  176  748  .    1013 
  Core                     1015 | .    21   89   40   6    216  .    643  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   29   | .    .    .    .    .    29   .    .    
Core Remaining (%)         91   | 100  91   77   92   99   .    .    .    
Volleys Fired              136  | .    9    21   23   17   57   .    9    
  Largest                  3    | .    2    3    3    3    3    .    3    
  Hottest                  225  | .    80   150  150  210  225  .    161  
Shots Fired                358  | .    18   60   48   51   154  .    27   
  Gun                      303  | .    18   60   37   34   127  .    27   
  Cannon                   55   | .    .    .    11   17   27   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    2    2    7    .    9    
  Thermal                  226  | .    .    .    12   49   147  .    18   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          112  | .    18   60   34   .    .    .    .    
  Robot Hit Streak         33   | .    8    9    17   24   22   .    33   
  Robot Miss Streak        8    | .    1    2    1    3    8    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    
Shots Hit Robots           266  | .    14   37   41   31   120  .    23   
  Core Hits                297  | .    9    19   20   38   193  .    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    .    .    
    Corrupt                2    | .    .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8639 | .    212  658  1133 1017 5040 .    579  
  Guns                     5382 | .    212  658  624  604  2705 .    579  
  Cannons                  797  | .    .    .    226  223  348  .    .    
  Explosions               2421 | .    .    .    253  190  1978 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  39   | .    .    .    30   .    9    .    .    
  Kinetic                  275  | .    .    .    .    34   85   .    156  
  Thermal                  6407 | .    .    .    495  983  4506 .    423  
  Explosive                440  | .    .    .    .    .    440  .    .    
  Electromagnetic          1478 | .    212  658  608  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    .    .    .    2    
  Average Corruption       1    | .    .    1    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    5    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    
    Data Loss (major)      2    | .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            367  | .    .    .    .    .    367  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               367  | .    .    .    .    .    367  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      117  | .    .    12   28   .    77   .    .    
  Shots                    5    | .    .    1    1    .    3    .    .    
  Rammed                   2    | .    .    .    1    .    1    .    .    
Targets Rammed             2    | .    .    .    1    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        721  | .    201  596  275  721  544  .    647  
  Average Temperature      169  | .    84   168  120  211  159  .    400  
  Received Heat Transfer   864  | .    120  108  162  72   267  .    135  
  Effects                  60   | .    .    15   2    1    25   .    17   
    Shutdowns              14   | .    .    3    .    .    7    .    4    
    Energy Bleed           5    | .    .    .    1    1    1    .    2    
    Interference           13   | .    .    4    1    .    7    .    1    
    Matter Decay           2    | .    .    1    .    .    1    .    .    
    Short Circuit          3    | .    .    .    .    .    3    .    .    
    Damage (minor)         3    | .    .    1    .    .    2    .    .    
    Damage (major)         14   | .    .    5    .    .    3    .    6    
    Damage (core)          6    | .    .    1    .    .    1    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    1    .    .    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    .    .    
  Parts Fried              6    | .    .    6    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    2    3    .    .    
  Heat Transferred         5605 | .    .    .    507  910  3700 .    488  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Peak Influence             533  | .   122 338 435 481 533 .   .   
  Initial                  143  | .   .   36  101 143 64  .   .   
  Average                  167  | .   26  139 209 256 179 .   .   
Maximum Alert Level        2    | .   .   1   2   2   2   .   .   
  Low Security (%)         63   | 100 100 88  64  37  53  .   .   
  Level 1                  30   | .   .   11  31  56  37  .   .   
  Level 2                  5    | .   .   .   3   5   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   .   2   8   .   .   
  Investigation            2    | .   .   .   .   1   1   .   .   
  Extermination            5    | .   .   .   .   1   4   .   .   
  Reinforcement            5    | .   .   2   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Distress Signals           1    | .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              80   | .   6   17  14  7   27  .   9   
  Peak Tracking Total      9    | .   3   3   4   4   4   .   9   
  Tactical Retreats        5    | .   .   2   1   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Traps Triggered            6    | .   .   2   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Disabled          30   | .   .   2   2   3   23  .   .   
  Max in Single Turn       16   | .   .   1   1   3   16  .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   2   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Accessed          12   | .   2   2   1   2   5   .   .   
  Terminals                9    | .   2   2   1   1   3   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   3   2   1   2   17  .   .   
  Successful               22   | .   2   1   1   2   16  .   .   
  Failed                   3    | .   1   1   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   2   .   1   2   .   .   
  Terminals                10   | .   3   2   1   1   3   .   .   
  Fabricators              13   | .   .   .   .   1   12  .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   1   1   1   3   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   1   .   .   2   .   .   
Fabricator Hacks           11   | .   .   .   .   .   11  .   .   
  Load Schematic           6    | .   .   .   .   .   6   .   .   
  Build                    5    | .   .   .   .   .   5   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   1   4   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             15   | .   .   .   .   .   15  .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   760  | .   .   .   .   .   760 .   .   
  Total Robot Build Rating 75   | .   .   .   .   .   75  .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low 
Total Allies               16   | .   .   .   .   .   15  .   1   
  Largest Group            15   | .   .   .   .   .   15  .   1   
  Highest-Rated Group      435  | .   .   .   .   .   435 .   167 
  Highest-Rated Ally       167  | .   .   .   .   .   29  .   167 
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   25  .   .   
  Total Damage             335  | .   .   .   .   .   335 .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               4102 | 67   308  692  357  401  2081 134  62   
Spaces Moved               2515 | 45   152  343  304  293  985  335  58   
  Core                     16   | 16   .    .    .    .    .    .    .    
  Treads                   2    | .    .    .    .    2    .    .    .    
  Legs                     288  | 29   152  107  .    .    .    .    .    
  Wheels                   2    | .    .    .    .    .    2    .    .    
  Hover                    2142 | .    .    171  304  291  983  335  58   
  Flight                   65   | .    .    65   .    .    .    .    .    
  Fastest Speed            36   | 50   120  100  38   100  36   40   40   
  Average Speed            103  | 116  184  148  79   101  107  40   55   
  Slowest Speed            357  | 150  190  357  100  330  166  40   166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    33   33   39   12   31   54   16   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          124  | .    .    2    11   26   85   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      124  | .    .    2    11   26   85   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Total                      3720 | 59   162  479  376  355  1887 334  68   
  Wait                     906  | .    .    77   16   35   778  .    .    
  Move                     2508 | 44   151  342  303  292  984  334  58   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 8    1    17   13   4    28   .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   42   | 7    .    8    7    1    18   .    1    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     30   | .    1    6    6    6    11   .    .    
  Drop                     25   | .    .    8    7    .    10   .    .    
  Fire                     136  | .    9    21   23   17   57   .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    1    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Identified exit to Materials
    3 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   68 | -11/Scrapyard  | Entered Materials
   68 | -10/Materials  | Evolved 1 slot: Weapon x1
  315 | -10/Materials  | Build established: Hacker-Mutant
  338 | -10/Materials  | Identified exit to Materials
  338 | -10/Materials  | Discovered exit to Materials (range 16)
  376 | -10/Materials  | Entered another Materials area
  376 | -9/Materials   | Evolved 2 slots: Propulsion x2
  787 | -9/Materials   | Identified exit to Mines
  787 | -9/Materials   | Discovered exit to Mines (range 16)
  827 | -9/Materials   | Build established: Hacker-Tank
  954 | -9/Materials   | Discovered exit to Mines (range 11)
 1000 | -9/Materials   | Identified exit to Materials
 1000 | -9/Materials   | Discovered exit to Materials (range 16)
 1068 | -9/Materials   | Entered another Materials area
 1068 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1070 | -8/Materials   | Identified exit to Storage
 1070 | -8/Materials   | Discovered exit to Storage (range 15)
 1418 | -8/Materials   | Identified exit to Factory
 1418 | -8/Materials   | Discovered exit to Factory (range 16)
 1425 | -8/Materials   | Entered Factory
 1425 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1691 | -7/Factory     | Build established: Hacker-Gunner
 1799 | -7/Factory     | Identified exit to Factory
 1799 | -7/Factory     | Discovered exit to Factory (range 5)
 1826 | -7/Factory     | Entered another Factory area
 1826 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2114 | -6/Factory     | Repaired Imp. Hover Unit
 2520 | -6/Factory     | Identified exit to Lower Caves
 2520 | -6/Factory     | Discovered exit to Lower Caves (range 10)
 2665 | -6/Factory     | Build established: Hacker-Skirmisher
 2988 | -6/Factory     | Lost 3 parts (1p1n1w)
 3258 | -6/Factory     | Fabricated G-50 Soldier (x3)
 3411 | -6/Factory     | Fabricated G-50 Soldier (x3)
 3473 | -6/Factory     | Build established: Scavenger-Skirmisher
 3563 | -6/Factory     | Fabricated G-50 Soldier (x3)
 3716 | -6/Factory     | Fabricated G-50 Soldier (x3)
 3866 | -6/Factory     | Build established: Commander-Skirmisher
 3868 | -6/Factory     | Fabricated G-50 Soldier (x3)
 3907 | -6/Factory     | Entered Lower Caves
 4008 | -6/Lower Caves | Identified exit to Lower Caves
 4008 | -6/Lower Caves | Discovered exit to Lower Caves (range 11)
 4041 | -6/Lower Caves | Entered another Lower Caves area
 4043 | -6/Lower Caves | Identified exit to Factory
 4043 | -6/Lower Caves | Discovered exit to Factory (range 15)
 4063 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4089 | -6/Lower Caves | Core integrity fell below 50%
 4095 | -6/Lower Caves | Core integrity fell below 20%
 4103 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04086_ System corrupted by crushing effect (+2).
04086_ Knocked back.
04087_ Acquired 4 matter.
04088_ Overheating: Adv. Beam Rifle damaged (-55).
04088_ Overheating: Lrg. Storage Unit damaged (-10).
04088_ Acquired 4 matter.
04089_ Overheating: Core damaged (-161).
04091_ Overheating: Core damaged (-93).
A strange signal echoes through the caves.
04092_ Power failure, Lgt. Angular Momentum Engine shutdown.
04092_ Acquired 4 matter.
04093_ Overheating: Energy bleed (-4).
04093_ Imp. Particle Charger destroyed.
04094_ Overheating: Energy bleed (-3).
04094_ B-48 Gladiator heat damages Rnf. Deuterium Engine.
04095_ Overheating: Core damaged (-170).
04097_ Overheating: System interference.
04097_ Field Laser temporarily disabled.
04097_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine.
04101_ Power failure, Lgt. Angular Momentum Engine shutdown.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????####????????????????? |
| ???????????????????????#######  ##???????????????? |
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| ??????????        ###    @       ######??????#???? |
| ??????????       g                    #?????? ##?? |
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| ???????????? ???????????#      #?##    ##????  #?? |
| ?????????????????#??????#      ##?#     #????# ##? |
| ?????????????????#" ????#       ###     ######  ## |
| ??????????????????"  ???#%     ###          ##   # |
| ?????????????????###  ###/##  ###                  |
| ???????????#     #    %=#%#####?#                  |
| ????????????#        =!%!!#?????#      #####     # |
| ?????????????#        * *!#?????#      #???##  ### |
| ?????????????#            #?????#   ## #????#  #?? |
| ?????????????#             ?????#  #?###????#  #?? |
| ?????????????#              ????#  ?????????#  ##? |
| ?????????????#              #??#  #?????????#   ## |
| ????????????#              ##?#   ??????????#    # |
| ????????????#           ####?#    ??????????#    # |
| ????????????#          #?????    #?????????##      |
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| ?????????????????????????????????????????##        |
| ?????????????????????????????????????????#         |
| ????????????????????????????????????????#          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                57
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Hacked

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ride The Lightning
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CoolingSingularityBoosters
  Manual?         0
Play Time         00:30:13
  Cumulative      46.7 hours
  Start           2023.02.25 @ 21:50:25
  End             2023.02.25 @ 22:20:16
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          71
  Rogue           0
  Adventurer      0
  Explorer        71
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          47
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fde1451f-3316-4121-9739-857dce67fa13