Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.25 @ 22:20:16 Player: Analote Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3311) 3311 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 7479 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 94 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 70/150 System Corruption 2% Temperature Warning (361) Movement Hovering (166) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Hover Unit Improved Gravmag System > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Field Laser Advanced Beam Rifle High-powered Shotgun > --- INVENTORY (15) --- Light Ion Engine Improved Hover Unit Improved Heat Sink Medium Storage Unit Improved Trap Scanner Target Analyzer EM Disruption Field Shock Rifle Advanced Beam Rifle Improved Spread Laser Ion Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Improved Hover Unit Improved Heat Sink Medium Storage Unit Improved Trap Scanner Target Analyzer EM Disruption Field Shock Rifle Field Laser Ion Cannon Light Assault Rifle [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 4 | . . 2 1 . 1 . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . 1 . . . . . . Parts Attached 72 | 7 1 14 13 7 29 . 1 Power 10 | 1 . 1 2 2 4 . . Engine 5 | 1 . . 1 1 2 . . Core 5 | . . 1 1 1 2 . . Reactor . | . . . . . . . . Propulsion 28 | 2 . 8 2 2 14 . . Treads 1 | . . . . 1 . . . Leg 2 | 2 . . . . . . . Wheel 1 | . . . . . 1 . . Hover 20 | . . 4 2 1 13 . . Flight 4 | . . 4 . . . . . Utility 15 | 2 1 2 5 . 5 . . Device 8 | . . . 4 . 4 . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 4 | 1 . 2 1 . . . . Artifact . | . . . . . . . . Weapon 19 | 2 . 3 4 3 6 . 1 Energy Gun 14 | 2 . 3 2 2 4 . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 4 | . . . 1 1 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 16 | . . . 2 1 5 . 8 Power 2 | . . . . . 1 . 1 Propulsion 8 | . . . . 1 3 . 4 Utility 2 | . . . . . . . 2 Weapon 4 | . . . 2 . 1 . 1 Highest Loss Streak 8 | . . . 1 1 3 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 87 86 95 92 88 100 79 Engine 7 | . 12 7 2 . 8 12 10 Core 4 | . . 2 5 14 3 . . Leg 3 | . 25 6 . . . . . Hover 25 | . . 13 40 35 28 37 24 Flight 1 | . . 7 . . . . . Device 10 | . . . 7 14 15 18 12 Storage 7 | . 12 10 8 7 6 6 6 Processor 3 | . . . . . 5 6 6 Protection 3 | . 12 10 7 . . . . Energy Gun 16 | . 25 28 17 12 13 12 12 Energy Cannon 2 | . . . 3 7 1 . . Ballistic Gun 1 | . . . 1 1 2 6 6 Naked Turns . | . . . . . . . . Heaviest Build 55 | 20 30 39 43 46 55 53 53 Greatest Support 54 | 20 20 31 39 39 54 54 54 Greatest Overweight (x) 4 | 2 1 4 1 2 3 . 2 Average Overweight (x) . | . . 1 . 1 1 . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 14 | 3 2 9 11 10 14 13 13 Average Carried 8 | . 1 5 6 9 10 13 12 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 13 | 1 2 7 7 10 13 13 12 Class Distribution -------------------- 25% | Hacker-Tank 20% | Hacker-Mutant 16% | Hacker-Gunner 16% | Hacker-Skirmisher 13% | Scavenger-Skirmisher 8% | Commander-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1058 | 137 143 190 147 78 333 18 12 Remotely . | . . . . . . . . Salvage Created 3722 | . 226 575 559 403 1794 . 165 Parts 177 | . 16 36 24 16 77 . 8 Haulers Intercepted 7 | . . . 1 1 5 . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 60 | . 4 13 9 7 23 . 4 Guns 41 | . 4 12 3 3 15 . 4 Cannons 10 | . . . 4 3 3 . . AOE 7 | . . . 1 1 5 . . Classes Destroyed 14 | . 2 4 2 2 4 . . Worker 12 | . . . . 1 11 . . Builder 3 | . . . . . 3 . . Tunneler 1 | . . . . . 1 . . Hauler 7 | . . . 1 1 5 . . Recycler 4 | . . 1 . 1 2 . . Operator 2 | . . 1 . . 1 . . Watcher 8 | . 1 1 3 . 3 . . Swarmer 9 | . . 6 2 . . . 1 Grunt 28 | . 4 5 4 3 12 . . Brawler 1 | . . . . . 1 . . Duelist 5 | . . . 1 . 2 . 2 Sentry 10 | . . 2 2 3 2 . 1 Hunter 3 | . . . . . 3 . . Programmer 4 | . . . . 1 3 . . Best Kill Streak 17 | . 2 3 8 6 17 . 4 Combat Bots Only 4 | . 2 3 4 4 4 . 4 Max Kills in Single Turn 16 | . 1 2 2 2 16 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 1 1 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 2554 | . 131 243 243 176 748 . 1013 Core 1015 | . 21 89 40 6 216 . 643 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 29 | . . . . . 29 . . Core Remaining (%) 91 | 100 91 77 92 99 . . . Volleys Fired 136 | . 9 21 23 17 57 . 9 Largest 3 | . 2 3 3 3 3 . 3 Hottest 225 | . 80 150 150 210 225 . 161 Shots Fired 358 | . 18 60 48 51 154 . 27 Gun 303 | . 18 60 37 34 127 . 27 Cannon 55 | . . . 11 17 27 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 20 | . . . 2 2 7 . 9 Thermal 226 | . . . 12 49 147 . 18 Explosive . | . . . . . . . . Electromagnetic 112 | . 18 60 34 . . . . Robot Hit Streak 33 | . 8 9 17 24 22 . 33 Robot Miss Streak 8 | . 1 2 1 3 8 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 266 | . 14 37 41 31 120 . 23 Core Hits 297 | . 9 19 20 38 193 . 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . 1 1 . . . . Corrupt 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8639 | . 212 658 1133 1017 5040 . 579 Guns 5382 | . 212 658 624 604 2705 . 579 Cannons 797 | . . . 226 223 348 . . Explosions 2421 | . . . 253 190 1978 . . Melee . | . . . . . . . . Ramming 39 | . . . 30 . 9 . . Kinetic 275 | . . . . 34 85 . 156 Thermal 6407 | . . . 495 983 4506 . 423 Explosive 440 | . . . . . 440 . . Electromagnetic 1478 | . 212 658 608 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . . . . 2 Average Corruption 1 | . . 1 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 5 . . . . . Message Errors 1 | . . 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 367 | . . . . . 367 . . Projectiles . | . . . . . . . . Explosions 367 | . . . . . 367 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . 12 28 . 77 . . Shots 5 | . . 1 1 . 3 . . Rammed 2 | . . . 1 . 1 . . Targets Rammed 2 | . . . 1 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 721 | . 201 596 275 721 544 . 647 Average Temperature 169 | . 84 168 120 211 159 . 400 Received Heat Transfer 864 | . 120 108 162 72 267 . 135 Effects 60 | . . 15 2 1 25 . 17 Shutdowns 14 | . . 3 . . 7 . 4 Energy Bleed 5 | . . . 1 1 1 . 2 Interference 13 | . . 4 1 . 7 . 1 Matter Decay 2 | . . 1 . . 1 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 3 | . . 1 . . 2 . . Damage (major) 14 | . . 5 . . 3 . 6 Damage (core) 6 | . . 1 . . 1 . 4 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Fried 6 | . . 6 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 2 3 . . Heat Transferred 5605 | . . . 507 910 3700 . 488 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 533 | . 122 338 435 481 533 . . Initial 143 | . . 36 101 143 64 . . Average 167 | . 26 139 209 256 179 . . Maximum Alert Level 2 | . . 1 2 2 2 . . Low Security (%) 63 | 100 100 88 64 37 53 . . Level 1 30 | . . 11 31 56 37 . . Level 2 5 | . . . 3 5 8 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 2 . 2 8 . . Investigation 2 | . . . . 1 1 . . Extermination 5 | . . . . 1 4 . . Reinforcement 5 | . . 2 . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 6 17 14 7 27 . 9 Peak Tracking Total 9 | . 3 3 4 4 4 . 9 Tactical Retreats 5 | . . 2 1 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 6 | . . 2 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 30 | . . 2 2 3 23 . . Max in Single Turn 16 | . . 1 1 3 16 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 2 | . . . . 2 . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 12 | . 2 2 1 2 5 . . Terminals 9 | . 2 2 1 1 3 . . Fabricators 2 | . . . . 1 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 3 2 1 2 17 . . Successful 22 | . 2 1 1 2 16 . . Failed 3 | . 1 1 . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 2 . 1 2 . . Terminals 10 | . 3 2 1 1 3 . . Fabricators 13 | . . . . 1 12 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 1 1 1 3 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . 1 1 . . 2 . . Fabricator Hacks 11 | . . . . . 11 . . Load Schematic 6 | . . . . . 6 . . Build 5 | . . . . . 5 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Overload 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 1 4 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 15 | . . . . . 15 . . Authchips . | . . . . . . . . Time 760 | . . . . . 760 . . Total Robot Build Rating 75 | . . . . . 75 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies 16 | . . . . . 15 . 1 Largest Group 15 | . . . . . 15 . 1 Highest-Rated Group 435 | . . . . . 435 . 167 Highest-Rated Ally 167 | . . . . . 29 . 167 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . 25 . . Total Damage 335 | . . . . . 335 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 4102 | 67 308 692 357 401 2081 134 62 Spaces Moved 2515 | 45 152 343 304 293 985 335 58 Core 16 | 16 . . . . . . . Treads 2 | . . . . 2 . . . Legs 288 | 29 152 107 . . . . . Wheels 2 | . . . . . 2 . . Hover 2142 | . . 171 304 291 983 335 58 Flight 65 | . . 65 . . . . . Fastest Speed 36 | 50 120 100 38 100 36 40 40 Average Speed 103 | 116 184 148 79 101 107 40 55 Slowest Speed 357 | 150 190 357 100 330 166 40 166 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 33 33 39 12 31 54 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 124 | . . 2 11 26 85 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 124 | . . 2 11 26 85 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 3720 | 59 162 479 376 355 1887 334 68 Wait 906 | . . 77 16 35 778 . . Move 2508 | 44 151 342 303 292 984 334 58 Hop . | . . . . . . . . Pick Up 71 | 8 1 17 13 4 28 . . Fast Attach . | . . . . . . . . Attach 42 | 7 . 8 7 1 18 . 1 Detach . | . . . . . . . . Swap 30 | . 1 6 6 6 11 . . Drop 25 | . . 8 7 . 10 . . Fire 136 | . 9 21 23 17 57 . 9 Melee . | . . . . . . . . Ram 2 | . . . 1 . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Weapon x1 315 | -10/Materials | Build established: Hacker-Mutant 338 | -10/Materials | Identified exit to Materials 338 | -10/Materials | Discovered exit to Materials (range 16) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 787 | -9/Materials | Identified exit to Mines 787 | -9/Materials | Discovered exit to Mines (range 16) 827 | -9/Materials | Build established: Hacker-Tank 954 | -9/Materials | Discovered exit to Mines (range 11) 1000 | -9/Materials | Identified exit to Materials 1000 | -9/Materials | Discovered exit to Materials (range 16) 1068 | -9/Materials | Entered another Materials area 1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -8/Materials | Identified exit to Storage 1070 | -8/Materials | Discovered exit to Storage (range 15) 1418 | -8/Materials | Identified exit to Factory 1418 | -8/Materials | Discovered exit to Factory (range 16) 1425 | -8/Materials | Entered Factory 1425 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1691 | -7/Factory | Build established: Hacker-Gunner 1799 | -7/Factory | Identified exit to Factory 1799 | -7/Factory | Discovered exit to Factory (range 5) 1826 | -7/Factory | Entered another Factory area 1826 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2114 | -6/Factory | Repaired Imp. Hover Unit 2520 | -6/Factory | Identified exit to Lower Caves 2520 | -6/Factory | Discovered exit to Lower Caves (range 10) 2665 | -6/Factory | Build established: Hacker-Skirmisher 2988 | -6/Factory | Lost 3 parts (1p1n1w) 3258 | -6/Factory | Fabricated G-50 Soldier (x3) 3411 | -6/Factory | Fabricated G-50 Soldier (x3) 3473 | -6/Factory | Build established: Scavenger-Skirmisher 3563 | -6/Factory | Fabricated G-50 Soldier (x3) 3716 | -6/Factory | Fabricated G-50 Soldier (x3) 3866 | -6/Factory | Build established: Commander-Skirmisher 3868 | -6/Factory | Fabricated G-50 Soldier (x3) 3907 | -6/Factory | Entered Lower Caves 4008 | -6/Lower Caves | Identified exit to Lower Caves 4008 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 4041 | -6/Lower Caves | Entered another Lower Caves area 4043 | -6/Lower Caves | Identified exit to Factory 4043 | -6/Lower Caves | Discovered exit to Factory (range 15) 4063 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4089 | -6/Lower Caves | Core integrity fell below 50% 4095 | -6/Lower Caves | Core integrity fell below 20% 4103 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04086_ System corrupted by crushing effect (+2). 04086_ Knocked back. 04087_ Acquired 4 matter. 04088_ Overheating: Adv. Beam Rifle damaged (-55). 04088_ Overheating: Lrg. Storage Unit damaged (-10). 04088_ Acquired 4 matter. 04089_ Overheating: Core damaged (-161). 04091_ Overheating: Core damaged (-93). A strange signal echoes through the caves. 04092_ Power failure, Lgt. Angular Momentum Engine shutdown. 04092_ Acquired 4 matter. 04093_ Overheating: Energy bleed (-4). 04093_ Imp. Particle Charger destroyed. 04094_ Overheating: Energy bleed (-3). 04094_ B-48 Gladiator heat damages Rnf. Deuterium Engine. 04095_ Overheating: Core damaged (-170). 04097_ Overheating: System interference. 04097_ Field Laser temporarily disabled. 04097_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 04101_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ???????????????????????####### ##???????????????? | | ??????????????????????## #???????????????? | | ?????????????????????## #???????????????? | | ????????????????????## #???????????????? | | ?????????? ### @ ######??????#???? | | ?????????? g #?????? ##?? | | ?????????? g########b ### ##????? #?? | | ???????????? ???????????# #?## ##???? #?? | | ?????????????????#??????# ##?# #????# ##? | | ?????????????????#" ????# ### ###### ## | | ??????????????????" ???#% ### ## # | | ?????????????????### ###/## ### | | ???????????# # %=#%#####?# | | ????????????# =!%!!#?????# ##### # | | ?????????????# * *!#?????# #???## ### | | ?????????????# #?????# ## #????# #?? | | ?????????????# ?????# #?###????# #?? | | ?????????????# ????# ?????????# ##? | | ?????????????# #??# #?????????# ## | | ????????????# ##?# ??????????# # | | ????????????# ####?# ??????????# # | | ????????????# #????? #?????????## | | ???????????? #????? #?????????## | | ????????????? ### #????????????????????# | | ????????????? ??###?????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????????????????????## | | ?????????????????????????????????????????# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Universal Adapter Challenges ------------ None Game ------ Seed CoolingSingularityBoosters Manual? 0 Play Time 00:30:13 Cumulative 46.7 hours Start 2023.02.25 @ 21:50:25 End 2023.02.25 @ 22:20:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 71 Rogue 0 Adventurer 0 Explorer 71 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fde1451f-3316-4121-9739-857dce67fa13