Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:39:06 Player: ywiktor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2575) 2575 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 441/700 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Cooling System Improved Cooling System Large Storage Unit Recoil Stabilizer Improved Weapon Shielding Hardened Light Armor Plating Layered Light Armor Plating Hacking Suite Makeshift System Shield Heavy Beamcaster Barrage Gun Heavy Battle Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Signal Interpreter Advanced Targeting Computer Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Improved Cooling System Large Storage Unit Sensor Array Recoil Stabilizer Improved Weapon Shielding Hardened Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Missile Launcher Katana [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 72 | 6 1 2 20 . 22 15 2 . 2 2 Power 8 | 1 . . 2 . 3 2 . . . . Engine 8 | 1 . . 2 . 3 2 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 1 7 . 9 3 . . . 1 Treads . | . . . . . . . . . . . Leg 23 | 2 . 1 7 . 9 3 . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 . 6 . 3 6 2 . 1 . Device 8 | . . . 1 . 1 3 2 . 1 . Storage 2 | 1 . . 1 . . . . . . . Processor 3 | . 1 . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 3 . 2 2 . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 . 1 5 . 7 4 . . 1 1 Energy Gun 6 | . . . 1 . 3 1 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . 1 4 . 2 1 . . 1 . Ballistic Cannon 4 | . . . . . 2 2 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 33 | . . 1 7 . 12 7 . . . 6 Power 5 | . . . 2 . 2 1 . . . . Propulsion 11 | . . 1 3 . 5 1 . . . 1 Utility 8 | . . . 1 . 2 2 . . . 3 Weapon 9 | . . . 1 . 3 3 . . . 2 Highest Loss Streak 6 | . . 1 2 . 5 3 . . . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 88 100 97 100 97 99 100 100 100 93 Engine 8 | . 14 14 11 11 8 7 7 7 7 7 Leg 30 | . 28 28 31 33 35 30 30 30 30 27 Device 10 | . . . 4 . 8 14 15 15 15 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 12 | . 3 14 11 11 9 14 15 15 15 14 Protection 6 | . . . 5 11 8 7 7 7 7 6 Energy Gun 2 | . . . . . 5 8 . . . 5 Ballistic Gun 10 | . 28 28 21 22 6 . 7 7 7 . Ballistic Cannon 4 | . . . . . 5 5 7 7 7 7 Peak Build Rating 38 | 6 7 7 17 16 26 38 38 37 37 36 Average Rating 25 | 4 6 6 15 16 21 32 37 37 36 34 On Entrance 20 | . 6 7 7 16 16 26 38 37 37 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 14 14 14 32 32 47 49 46 46 46 45 Greatest Support 52 | 20 20 20 30 30 45 52 49 49 49 49 Greatest Overweight (x) 11 | 1 . . 1 1 1 1 . . . 11 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 15 15 15 Most Carried 15 | 2 8 8 9 9 15 15 15 15 15 15 Average Carried 12 | 1 5 7 7 9 13 14 15 15 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 9 9 15 15 15 15 15 14 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2460 | 248 132 139 727 . 731 393 64 5 20 1 Remotely . | . . . . . . . . . . . Salvage Created 2908 | . 252 83 1114 . 825 554 38 42 . . Parts 173 | . 22 10 77 . 38 24 2 . . . Haulers Intercepted 3 | . . . 2 . 1 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 4 . 2 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 5 5 27 . 22 10 2 . . . Guns 52 | . 5 5 27 . 10 4 1 . . . Cannons 18 | . . . . . 12 5 1 . . . Classes Destroyed 14 | . 3 1 4 . 5 1 . . . . Worker 2 | . . . 1 . 1 . . . . . Builder 3 | . 1 . 1 . . 1 . . . . Hauler 3 | . . . 2 . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Operator 4 | . 1 . 3 . . . . . . . Watcher 3 | . . . 2 . . 1 . . . . Swarmer 23 | . . 5 12 . 4 . 2 . . . Grunt 25 | . 5 . 8 . 10 2 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 18 | . . . 7 . 4 7 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 9 | . 6 2 9 . 6 2 2 . . . Combat Bots Only 6 | . 2 2 5 . 6 2 2 . . . Max Kills in Single Turn 2 | . 1 1 2 . 2 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 686 | . 27 52 116 . 139 239 16 . . 97 Missed 260 | . 8 20 28 . 35 116 10 . . 43 Damage Taken 5086 | . 230 254 1032 . 1671 914 73 . . 912 Core 689 | . 21 55 66 . 288 78 14 . . 167 Absorbed by Shields 26 | . . . . . . 26 . . . . Ignored by Resistances 161 | . . . . . 103 58 . . . . Regen/Repaired (Parts) 553 | . . . . . . . . . 553 . Core Remaining (%) 74 | 100 . 69 . 83 47 . . . . . Volleys Fired 237 | . 20 19 87 . 65 38 4 1 . 3 Largest 2 | . 2 2 2 . 2 2 2 1 . 1 Hottest 103 | . 40 40 70 . 95 103 76 28 . 33 Shots Fired 459 | . 40 38 174 . 127 68 8 1 . 3 Gun 369 | . 40 38 174 . 78 31 4 1 . 3 Cannon 90 | . . . . . 49 37 4 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 408 | . 40 38 172 . 106 40 8 1 . 3 Thermal 13 | . . . 2 . 11 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 38 | . . . . . 10 28 . . . . Robot Hit Streak 27 | . 20 4 18 . 13 27 4 4 . . Robot Miss Streak 10 | . 2 9 3 . 5 6 10 2 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 327 | . 30 14 119 . 103 57 3 1 . . Core Hits 210 | . 13 5 46 . 92 48 5 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 5 | . . . 1 . . 4 . . . . Destroy 1 | . . . 1 . . . . . . . Blast 4 | . . . . . . 4 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6101 | . 382 192 2030 . 2163 1254 75 5 . . Guns 4171 | . 382 192 2025 . 981 542 44 5 . . Cannons 1869 | . . . . . 1126 712 31 . . . Explosions 50 | . . . . . 50 . . . . . Melee . | . . . . . . . . . . . Ramming 11 | . . . 5 . 6 . . . . . Kinetic 5233 | . 382 192 1999 . 1779 801 75 5 . . Thermal 227 | . . . 26 . 201 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 630 | . . . . . 177 453 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . . Average Corruption 1 | . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . 4 . . . . . Matter Fused 2 | . . . . . 2 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . . . . . . 3 14 . . . Projectiles 17 | . . . . . . 3 14 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 39 | . . . . . 32 7 . . . . Impact . | . . . . . . . . . . . Kinetic 28 | . . . . . 21 7 . . . . Secondary 11 | . . . . . 11 . . . . . Self-Inflicted Damage 30 | . . . . . 30 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . Kicked 3 | . . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 231 | . 2 6 76 . 231 102 . . . . Average Temperature 27 | . 2 6 20 . 23 37 . . . . Received Heat Transfer 1573 | . 105 . 315 . 720 268 6 . . 159 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 494 | . . . 74 . 420 . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 528 | . 172 212 528 160 419 171 . . . . Initial 160 | . . 66 82 160 62 121 . . . . Average 189 | . 82 154 275 160 245 87 . . . . Maximum Alert Level 2 | . . 1 2 . 2 . . . . . Low Security (%) 64 | 100 100 66 38 100 38 100 . . . . Level 1 20 | . . 33 29 . 42 . . . . . Level 2 15 | . . . 32 . 18 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 4 . 8 4 . . . 1 Investigation 2 | . . . 1 . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 7 | . 2 . 3 . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 7 | . . . . . 6 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 11 6 43 . 30 16 3 . . 17 Peak Tracking Total 8 | . 3 3 6 . 8 3 3 . . 8 Tactical Retreats 6 | . 1 1 2 . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 2 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 1 1 4 . 1 7 . . . . Terminals 9 | . 1 1 4 . 1 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 36 | . 3 2 12 . 2 17 . . . . Successful 16 | . 1 2 6 . 1 6 . . . . Failed 20 | . 2 . 6 . 1 11 . . . . Catastrophic 6 | . . . 2 . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 2 7 . 1 2 . . 1 . Terminals 27 | . 3 2 12 . 2 8 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 8 | . . 2 4 . 1 1 . . . . Robot Analysis 2 | . . 2 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . Terminals 3 | . 1 . 2 . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . 4 . 1 6 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . . . Total Damage 145 | . . . . . 145 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 6810 | 61 302 196 1623 162 831 1288 410 508 1187 242 Spaces Moved 4490 | 35 157 110 895 86 418 839 342 402 1025 181 Core 5 | 4 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4485 | 31 157 110 895 86 418 839 342 402 1025 180 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 112 112 115 115 115 112 Average Speed 123 | 128 120 120 133 190 130 119 115 115 115 122 Slowest Speed 600 | 190 120 120 190 190 190 187 115 115 115 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 31 32 66 28 34 18 52 53 85 25 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . 4 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 6 | . . . . . 3 1 2 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 1 2 . . . AOE 3 | . . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 5357 | 48 230 135 1189 85 579 1061 350 446 1037 197 Wait 475 | 6 47 5 160 . 50 151 2 43 . 11 Move 4480 | 34 156 109 894 85 417 838 341 401 1024 181 Hop . | . . . . . . . . . . . Pick Up 49 | 2 6 . 12 . 15 9 . . 5 . Fast Attach 20 | 6 1 . 4 . 6 2 . . 1 . Attach 28 | . . 1 6 . 12 8 . . . 1 Detach 4 | . . . . . 4 . . . . . Swap 24 | . . 1 10 . 4 5 2 . 1 1 Drop 32 | . . . 14 . 5 6 1 . 6 . Fire 237 | . 20 19 87 . 65 38 4 1 . 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . 2 . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 364 | -10/Materials | Entered Mines 416 | -10/Mines | Learned location of Zion (-7) 530 | -10/Mines | Discovered new exit (range 9) 560 | -10/Mines | Entered Materials 560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 664 | -9/Materials | Discovered new exit (range 11) 994 | -9/Materials | Build established: Scavenger-Mutant 1282 | -9/Materials | Discovered new exit (range 15) 1577 | -9/Materials | Discovered new exit (range 7) 1797 | -9/Materials | Discovered new exit (range 15) 2183 | -9/Materials | Entered Mines 2283 | -9/Mines | Received a Mining Laser from a helpful Derelict 2288 | -9/Mines | Discovered new exit (range 5) 2345 | -9/Mines | Entered Materials 2345 | -8/Materials | Accompanied by 1 ally 2345 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -8/Materials | Garrison activated, responded to threat 2661 | -8/Materials | Lost 4 parts (1p1n2w) 2748 | -8/Materials | Garrison activated, responded to threat 2788 | -8/Materials | Lost 5 parts (3n1u1w) 2803 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Discovered new exit (range 16) 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Utility x2 3576 | -7/Factory | Identified exit to Lower Caves 3614 | -7/Factory | Build established: Mutant 3918 | -7/Factory | Garrison activated, responded to threat 4021 | -7/Factory | Lost 3 parts (1p1u1w) 4137 | -7/Factory | Discovered new exit (range 10) 4168 | -7/Factory | Identified exit to Factory 4263 | -7/Factory | Build established: Scavenger-Mutant 4289 | -7/Factory | Discovered exit to Factory (range 14) 4464 | -7/Factory | Entered Lower Caves 4465 | -7/Lower Caves | Encountered a Warlord checkpoint 4500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4780 | -7/Lower Caves | Learned location of Extension (-6) 4847 | -7/Lower Caves | Identified exit to Lower Caves 4874 | -7/Lower Caves | Entered another Lower Caves area 4884 | -7/Lower Caves | Learned Factory stockpile data 5375 | -7/Lower Caves | Discovered new exit (range 5) 5378 | -7/Lower Caves | Identified exit to Zion 5382 | -7/Lower Caves | Entered Zion 5447 | -7/Zion | Discovered new exit (range 16) 5701 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5715 | -7/Zion | Visited the Megawrench Repair Shop 5942 | -7/Zion | Met Imprinter 6124 | -7/Zion | Received a hallucinogenic algorithm 6264 | -7/Zion | Megawrench repaired 11 parts 6568 | -7/Zion | Identified exit to Proximity Caves 6569 | -7/Zion | Entered Proximity Caves 6571 | -6/Proximity Caves | Spotter reported a threat 6572 | -6/Proximity Caves | Spotter reported a threat 6597 | -6/Proximity Caves | Spotted B-75 Beast 6676 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6811 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06783_ C-30 ARC bursts open, deploying its payload. 06783_ G-50 Soldier unfolds itself. 06783_ L-41 Fighter unfolds itself. 06783_ E-15 Imp unfolds itself. 06783_ Imp. Light Armor Plating severed. 06785_ Reaction Control System destroyed. 06785_ Hvy. Riot Gun destroyed. 06792_ Aluminum Leg blown off. 06792_ E-15 Imp destroyed. 06798_ Sensor Array destroyed. 06800_ Cesium-ion Thruster fries itself beyond repair. 06800_ Adv. Targeting Computer destroyed. 06804_ VSS Leg severed. 06809_ L-41 Fighter destroyed. 06810_ Segregator fries itself beyond repair. 06810_ L-41 Fighter destroyed. 06810_ Adv. Assault Cannon destroyed. 06810_ G-67 Veteran suffers critical hit (Burn). 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