Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 01:28:54 Player: Kite Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (463) 2315 Value Destroyed (16379) 16379 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (7001) 7001 TOTAL SCORE: 33875 Bonus ------- High Alert Combat Kills 3925 Follower Combat Kills 3187 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -1511 Cogmind --------- Core Integrity 629/1150 Matter 270/300 Energy 36/140 System Corruption 19% Temperature Cool (0) Movement Walking (250) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (5) --- Multireflex Exoskeleton (fused) > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite > --- WEAPON (5) ------- Impact Mace Plasma Sword > --- INVENTORY (25) --- Heavy Armored Exoskeleton High-capacity Storage Unit Matter Compressor (250) Advanced Terrain Scan Processor Improved Plasma Cutter Impact Mace Impact Mace Ionic Axe Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Experimental Weapon Shielding Improved Medium Armor Plating Advanced Hacking Suite Mini Drone Bay > --- WEAPON ----------- Impact Mace Phasing Sabre Phasing Sabre Plasma Sword Ionic Axe > --- INVENTORY -------- Heavy Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Multireflex Exoskeleton Thunder Leg Myomer Leg Heavy Armored Exoskeleton High-capacity Storage Unit Matter Compressor Advanced ECM Suite Improved Medium Armor Plating Improved Proton Missile Launcher Improved Plasma Cutter Impact Mace Impact Mace Impact Mace Plasma Sword Ionic Axe [Rating: 121] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Phasing Sabre Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Utility 5 | . . . 1 . . 1 . . . . . . 1 . . . . . . 2 . . . Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Parts Attached 334 | 6 14 2 12 3 16 14 3 32 4 7 1 25 28 4 33 6 15 7 7 30 2 37 26 Power 48 | 1 2 . 2 . 1 3 . 3 . 3 . 2 4 . 7 1 5 . 1 1 . 6 6 Engine 27 | 1 . . 2 . 1 2 . 2 . . . 1 . . 4 1 4 . 1 1 . 5 2 Core 16 | . 2 . . . . 1 . 1 . 3 . . 4 . 2 . 1 . . . . 1 1 Reactor 5 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 3 Propulsion 105 | 2 4 . 2 3 7 4 . 10 1 3 1 12 4 . 13 5 5 . . 3 . 15 11 Treads 14 | 2 2 . 2 . . . . . . 1 . . . . . . . . . . . . 7 Leg 85 | . 2 . . 3 7 3 . 9 . . . 12 4 . 13 5 5 . . 3 . 15 4 Wheel 6 | . . . . . . 1 . 1 1 2 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 3 1 4 . 4 5 1 10 1 . . 5 17 3 8 . 4 5 4 22 . 11 8 Device 40 | . 2 . . . . 3 . 4 . . . 1 5 2 1 . 2 2 3 9 . 4 2 Storage 9 | 1 1 1 2 . . . . 1 . . . . 1 . 1 . . . . . . . 1 Processor 23 | . . . 1 . . 1 . 3 . . . 2 4 . 1 . . . . 8 . 1 2 Hackware 11 | . . . . . . . . 1 . . . . 2 . 2 . . 1 . 3 . 2 . Protection 34 | . . . 1 . 4 1 1 1 1 . . 2 5 1 3 . 2 2 1 2 . 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 5 1 4 . 4 2 2 9 2 1 . 6 3 1 5 . 1 2 2 4 2 5 1 Energy Gun 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . . . . . . . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . 1 . 1 1 . . . . 1 . 1 . . . . . 2 1 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . 2 1 2 . . . Impact Weapon 17 | . . . 2 . 2 2 . 3 2 1 . 2 . 1 . . . . . . . 1 1 Slashing Weapon 20 | . . . . . 1 . 1 5 . . . 4 1 . 2 . 1 . 1 1 . 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . 1 2 1 . . . 2 2 1 1 . 1 2 . . . 5 . Corrupted Parts 6 | . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . 2 System Corruption 39 | . . . . . 8 . . . . . . 7 . . 5 . 11 . . . . . 8 Parts Lost 101 | . 2 . 2 . 7 3 . 2 2 4 . 2 2 . 11 5 14 . . 3 . 19 23 Power 20 | . 1 . 1 . . 1 . . 1 . . . 1 . 3 1 1 . . . . 4 6 Propulsion 38 | . 1 . . . 5 2 . 2 . 2 . . 1 . 1 4 7 . . 1 . 7 5 Utility 27 | . . . 1 . 2 . . . . . . 2 . . 3 . 3 . . 2 . 8 6 Weapon 16 | . . . . . . . . . 1 2 . . . . 4 . 3 . . . . . 6 Highest Loss Streak 14 | . 1 . 1 . 2 2 . 1 2 2 . 1 2 . 3 3 9 . . 1 . 4 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 16 | . 6 12 14 14 14 14 14 14 15 14 14 14 18 19 18 17 18 18 19 19 16 15 17 Power . | . . . . 1 . . 1 . . . . . . . . . 1 3 3 1 . . . Propulsion 3 | . 2 5 4 3 2 2 4 3 2 2 4 3 4 4 4 2 3 2 2 2 3 3 6 Utility 7 | . . 2 2 1 3 5 3 5 8 8 8 7 8 9 9 10 10 9 9 10 7 5 4 Weapon 5 | . 2 4 6 9 8 6 5 5 5 3 2 3 5 6 5 4 3 4 4 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 103 | . 5 . 5 . 4 9 . 7 1 1 . 6 6 1 21 3 2 1 1 12 2 8 8 Power 11 | . 1 . . . . 2 . . . . . . 2 . 2 . 1 . . 2 . . 1 Propulsion 23 | . . . 1 . 3 . . 1 1 1 . 5 . . 5 1 1 . . . . 2 2 Utility 46 | . 1 . 1 . 1 6 . 2 . . . . 3 1 12 2 . . 1 10 . 4 2 Weapon 20 | . 3 . 3 . . . . 4 . . . 1 . . 2 . . 1 . . 2 2 2 Tool/Special 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 92 | . 92 100 95 100 98 96 100 99 88 89 92 98 99 99 98 98 82 77 77 90 94 92 85 Engine 4 | . 3 . 7 11 9 6 7 6 5 . . 4 . . 3 3 5 6 6 5 5 3 . Core 1 | . 10 14 3 . . . . . . 6 7 . 4 6 . . . . . . . 1 5 Treads 3 | . 23 28 31 12 . . . . . 1 . . . . . . . . . . . . 10 Leg 23 | . 4 . . 20 35 23 30 29 8 4 . 26 32 33 32 32 30 26 26 22 23 23 5 Wheel 1 | . . . . . . 2 . . 13 15 23 2 . . . . . . . . . . . Device 5 | . 7 14 7 . . 6 7 4 6 3 7 . 6 5 5 6 4 6 6 11 10 4 7 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 Processor 8 | . . . 3 11 3 6 7 12 15 15 15 15 13 13 12 13 6 . . 7 11 11 12 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . 2 5 7 1 Protection 6 | . . . 8 11 14 7 7 3 . 3 . 6 4 6 5 6 4 5 5 8 5 9 6 Energy Gun 1 | . 14 25 15 . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 10 5 . . . . Impact Weapon 7 | . . . 6 22 18 22 23 7 8 15 15 10 6 5 4 6 5 6 6 4 . 4 4 Slashing Weapon 13 | . . . . . 8 6 7 21 19 14 15 19 19 15 19 19 15 6 11 15 11 16 19 Peak Build Rating 121 | 6 12 14 18 18 26 41 42 48 48 51 43 76 85 83 80 74 78 98 90 97 93 103 121 Average Rating 65 | 4 8 13 16 17 22 36 37 41 44 46 43 65 79 75 75 66 70 86 87 90 89 93 110 On Entrance 51 | . 6 12 14 18 18 26 37 37 48 41 42 43 73 75 75 74 67 73 90 90 89 90 92 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . . 9 9 . 15 . . 10 . . . . 5 . 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 11 16 31 51 33 44 49 44 49 44 49 37 51 72 74 81 79 77 91 91 90 84 84 140 Greatest Support 170 | 40 40 40 60 60 42 47 47 72 38 48 48 91 113 94 100 94 86 86 86 107 102 102 170 Greatest Overweight (x) 10 | . 1 . 10 1 1 1 . 1 1 1 . 2 . . 1 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 17 | 6 8 13 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 24 Most Carried 25 | 2 8 15 15 15 15 15 15 15 15 15 14 15 20 20 20 20 20 20 20 20 20 20 25 Average Carried 17 | . 6 12 14 14 14 14 15 14 15 14 14 14 18 19 19 17 18 18 19 19 19 18 21 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Final Carried 20 | 2 8 15 15 15 14 15 15 15 15 15 14 15 20 20 19 20 18 19 20 20 20 20 11 Class Distribution -------------------- 41% | Scavenger-Gladiator 36% | Gladiator 15% | Scavenger-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Waste Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Waste Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 12915 | 211 260 73 140 62 173 435 50 861 235 156 . 412 824 892 1699 267 1221 306 749 1136 709 1091 953 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22124 | . 628 63 635 124 1157 932 83 1759 257 491 . 381 1326 1287 3774 629 877 . 247 1042 1085 2595 2752 Parts 807 | . 43 11 37 . 42 42 3 87 7 23 . 13 72 7 137 17 39 . 8 31 11 96 81 Haulers Intercepted 24 | . 2 . 4 . 1 2 . 2 . . . . 1 . 4 . . . . 3 . 5 . Recyclers Shooed 8 | . 1 . . 1 1 . . . . . . . 2 . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 4 20 . 28 . . . 13 25 . 6 . . . . Prevented 70 | . . . . . . . . . 5 2 . 60 . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 334 | . 13 5 7 1 22 20 . 38 5 15 . 5 19 7 48 12 27 . 4 6 5 42 33 Melee 146 | . . . . . 13 5 . 9 4 11 . 3 19 . 22 7 7 . 1 1 . 27 17 Guns 25 | . 13 2 7 . . . . . . . . . . . 3 . . . . . . . . AOE 111 | . . 3 . . 4 8 . 25 . . . . . 7 18 3 18 . 3 4 5 9 4 Classes Destroyed 24 | . 5 2 2 . 4 1 1 1 1 . . 1 . 2 1 1 . . 2 . . . . Worker 25 | . 1 2 . . 5 . . 4 . . . . 1 . 8 . . . . . . 2 2 Builder 25 | . . 1 1 . 1 1 . 7 . . . . 3 . 2 . . . . 2 . 3 4 Tunneler 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . Hauler 24 | . 2 . 4 . 1 2 . 2 . . . . 1 . 4 . . . . 3 . 5 . Recycler 28 | . . . 1 1 1 2 . 2 . . . . 2 . 8 . . . . 4 . 1 6 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 5 | . . . . . 1 . . 2 . . . . . . 2 . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 14 | . 2 . 1 . 1 1 . . . . . . 1 . 3 . . . . 4 . 1 . Swarmer 89 | . 3 2 . . 3 10 . 9 . 9 . 1 8 . 5 3 10 . . 4 . 16 6 Grunt 144 | . 10 . 6 . 14 8 . 25 4 5 . 2 3 . 29 2 8 . 2 1 . 10 15 Brawler 9 | . . . . . 1 . . . . . . . . . 2 1 3 . . . . . 2 Duelist 10 | . . . . . . . . 1 . 1 . . 1 . 4 . 2 . . . . . 1 Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 22 | . . . 1 . 3 . . 2 . . . 1 2 . 4 . 2 . . . . 5 2 Specialist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . . . . . . 1 1 . 1 . 2 . . 1 . 3 2 Programmer 23 | . . . . . . 2 . 1 1 . . . 4 . 3 . . . . . . 8 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Compactor 11 | . . . . . . . . . . . . . . 6 . . . . . . 5 . . Decomposer 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Thief 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Martyr 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | . 2 3 7 1 7 6 . 10 3 4 . 2 9 2 16 3 9 . 3 6 2 8 14 Combat Bots Only 12 | . 2 3 4 1 5 6 . 7 3 4 . 2 9 2 10 3 9 . 3 4 2 6 12 Max Kills in Single Turn 5 | . 1 1 2 1 2 4 1 3 1 2 . 1 1 1 5 2 5 . 1 3 1 3 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . 2 4 . 3 . . . . . 1 3 2 5 . 1 2 1 2 2 Melee 2 | . . . . . 1 1 . 1 1 2 . 1 1 . 1 2 1 . 1 1 . 2 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 2013 | . 66 21 41 6 118 86 . 146 20 64 . 99 149 . 224 52 180 . 4 77 . 276 384 Missed 633 | . 12 11 18 . 30 27 . 54 4 14 . 32 51 . 70 17 56 . 1 35 . 89 112 Deflected 15 | . . . . . . . . . . . . . . . . . . . . . . 12 3 Hits 1380 | . 54 10 23 6 88 59 . 92 16 50 . 67 98 . 154 35 124 . 3 42 . 187 272 Melee 33 | . . . . . 3 . . . . 2 . . . . 18 1 9 . . . . . . Projectile 1347 | . 54 10 23 6 85 59 . 92 16 48 . 67 98 . 136 34 115 . 3 42 . 187 272 AOE 5 | . . . . 4 . . . 1 . . . . . . . . . . . . . . . Critical Strikes 48 | . 1 . 1 . 3 2 . 2 . . . 3 1 . 7 2 6 . . . . 7 13 Actively Blocked 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 23169 | . 663 101 322 149 1235 737 . 1486 239 810 . 1017 1252 68 2818 622 2396 . 67 834 63 3374 4916 Core 2605 | . 108 13 36 22 214 75 . 255 15 121 . 167 203 . 283 35 284 . . 58 . 195 521 Absorbed by Shields 200 | . . . . . . 200 . . . . . . . . . . . . . . . . . Redirected to Shielding 584 | . . . 20 . 68 . . . . . . . . . . . . . . 81 . 264 151 Regen/Repaired (Parts) 3064 | . . . . . 23 . 118 63 . . . . . 124 . . . 272 . 297 . 2167 . Core Remaining (%) 55 | 100 . 51 . 85 61 . . . . . . 9 . . . . . . 5 . . 74 . Volleys Fired 262 | . 69 11 41 . 5 4 . 36 . . . . . 14 21 3 11 . 4 3 17 13 10 Largest 2 | . 2 2 2 . 1 1 . 1 . . . . . 1 2 1 1 . 1 1 2 2 1 Hottest 115 | . 80 115 115 . 36 36 . 36 . . . . . 50 66 43 43 . . 5 78 78 43 Shots Fired 392 | . 138 19 65 . 5 4 . 36 . . . . . 14 31 3 12 . 4 3 35 14 9 Gun 239 | . 138 16 65 . . . . . . . . . . . 20 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 146 | . . 3 . . 5 4 . 36 . . . . . 14 11 3 12 . . . 35 14 9 Special 7 | . . . . . . . . . . . . . . . . . . . 4 3 . . . Kinetic 82 | . 62 . . . . . . . . . . . . . 20 . . . . . . . . Thermal 118 | . 76 16 26 . . . . . . . . . . . . . . . . . . . . Explosive 129 | . . 3 . . 5 4 . 27 . . . . . 14 11 3 12 . 4 2 35 9 . Electromagnetic 62 | . . . 39 . . . . 9 . . . . . . . . . . . . . 5 9 Robot Hit Streak 14 | . 11 5 8 . 6 9 . 14 . . . . . 8 5 5 3 . 5 6 7 3 10 Robot Miss Streak 11 | . 3 6 3 . . . . 1 . . . . . 11 10 . 2 . . 2 3 2 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 993 | . 85 6 47 3 88 47 3 55 10 30 . 25 58 19 137 34 45 . 10 33 23 123 112 Core Hits 615 | . 38 12 20 . 19 18 1 87 1 11 . 7 27 27 148 15 45 . 6 13 11 58 51 Critical Kills 12 | . 1 . . . . 1 . . . 1 . . . 1 4 1 1 . . 1 . 1 . Critical Parts Destroyed 66 | . . . . . 12 8 . 5 3 2 . 2 1 . 12 3 2 . . 3 . 4 9 Critical Strikes 133 | . 1 . . . 16 10 . 7 3 3 . 2 4 1 22 5 10 . 1 5 . 23 20 Destroy 6 | . 1 . . . . . . . . . . . . . 5 . . . . . . . . Smash 74 | . . . . . 12 9 . 5 3 3 . 2 1 1 11 4 4 . . 4 . 6 9 Sever 53 | . . . . . 4 1 . 2 . . . . 3 . 6 1 6 . 1 1 . 17 11 Melee Attacks 1151 | . . . 2 4 121 84 4 74 20 42 . 37 84 6 168 48 55 1 9 52 . 197 143 Impact 480 | . . . 2 4 81 57 4 30 11 21 . 19 8 2 62 20 17 . 2 31 . 48 61 Slashing 669 | . . . . . 40 27 . 44 9 21 . 18 75 4 106 28 38 1 7 20 . 149 82 Piercing 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 123 | . . . 1 2 13 7 3 9 2 . . . 17 6 18 . 1 . 4 13 . 18 9 Combat Hostiles 8 | . . . . . 2 . . 2 . . . . 1 . . . 1 . . . . 2 . Follow-up Attacks 265 | . . . . . 24 18 1 17 3 16 . 9 17 2 47 15 13 . 1 10 . 39 33 Martial Strikes 30 | . . . . . . . . . . . . . . . . . . . . . . 23 7 Damage Inflicted 61173 | . 937 277 863 204 3989 2215 199 5495 531 1318 . 1198 3122 4461 9251 1839 3461 . 1125 2837 2984 7828 7039 Guns 1933 | . 934 124 757 . . . . . . . . . . . 118 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21681 | . . 123 58 . 609 491 . 3594 . . . . . 4009 3431 426 1842 . 532 518 2984 1505 1559 Melee 37335 | . . . 48 204 3380 1724 199 1901 531 1318 . 1198 3121 452 5679 1413 1619 . 482 2287 . 6304 5475 Ramming 81 | . 3 30 . . . . . . . . . . 1 . 23 . . . . . . 19 5 Kinetic 549 | . 431 . . . . . . . . . . . . . 118 . . . . . . . . Thermal 1396 | . 503 124 272 . . . . 79 . . . . . . . . . . . . . . 418 Explosive 19015 | . . 123 . . 609 491 . 2892 . . . . . 4009 3431 426 1842 . 532 518 2984 1158 . Electromagnetic 2654 | . . . 543 . . . . 623 . . . . . . . . . . . . . 347 1141 Impact 15861 | . . . 48 204 2442 1409 199 851 260 854 . 621 539 108 1907 633 505 . 45 1386 . 1410 2440 Slashing 21617 | . . . . . 938 315 . 1050 271 464 . 577 2582 344 3772 780 1114 . 548 933 . 4894 3035 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . 12 1 . 4 4 4 4 11 1 . 20 20 35 35 . 2 26 37 19 Average Corruption 12 | . . . . . 2 1 . 2 4 4 4 9 1 . 11 20 24 35 . 1 15 30 5 Corruption Purged 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 410 | . . . . . 11 . . 29 14 16 2 48 5 . 16 38 55 3 . 5 11 132 25 Message Errors 91 | . . . . . 3 . . 11 4 3 1 7 2 . 2 8 13 3 . . 3 24 7 Matter Fused 103 | . . . . . 2 . . 5 3 5 . 15 2 . 5 7 13 . . 1 5 33 7 Heat Flow Errors 48 | . . . . . 1 . . 3 2 1 . 6 . . 2 4 10 . . 1 . 16 2 Energy Discharges 53 | . . . . . 1 . . 2 2 4 1 7 . . 2 6 6 . . 1 1 18 2 Parts Rejected 7 | . . . . . . . . . . . . . . . 1 1 1 . . . . 3 1 Parts Fused 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 Data Loss (minor) 52 | . . . . . 3 . . 5 1 3 . 4 . . 2 5 6 . . . 1 18 4 Data Loss (major) 30 | . . . . . 1 . . 1 2 . . 7 . . . 3 3 . . 1 . 12 . Misfires 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . Alerts 6 | . . . . . . . . . . . . 1 . . 1 1 1 . . 1 . 1 . Misdirections 12 | . . . . . . . . . . . . 1 . . 1 2 1 . . . . 7 . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8195 | . . . 28 97 946 523 80 552 304 171 . 129 498 93 994 284 209 . 343 667 . 1010 1267 Projectiles 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Explosions 272 | . . . . . 27 . . 67 . . . . . . 43 . 26 . 4 27 . 47 31 Melee 7911 | . . . 28 97 919 523 80 485 304 171 . 129 498 93 951 284 183 . 339 640 . 963 1224 Knockbacks 66 | . . 1 . 2 12 2 4 3 . 2 . 4 2 . 10 1 1 . . 3 . 8 11 Impact 63 | . . 1 . 2 12 2 2 3 . 2 . 4 2 . 10 1 1 . . 3 . 8 10 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 808 | . . . 27 . . 15 . 112 . . . . . 69 89 . 109 . . . 63 197 127 Shots 29 | . . . 1 . . 1 . 6 . . . . . 3 4 . 2 . . . 2 4 6 Rammed 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 3 3 . . . . . . . . . . 1 . 2 . . . . . . 3 2 Kicked 8 | . . . . . . . . . . . . . 1 . 2 . . . . . . 3 2 Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 39 78 32 . 238 . . 218 204 190 . 255 5 . 226 246 267 . . 136 . 256 272 Average Temperature 77 | . 11 33 10 . 114 . . 60 84 102 . 103 4 . 60 96 98 . . 78 . 101 83 Received Heat Transfer 4587 | . 321 . 123 12 378 198 . 534 90 63 . 234 210 . 679 180 555 . 9 78 . 282 641 Effects 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 14 | . . . . . . . . . . . . . . . . . . . . . . 12 2 Total Turns 394 | . . . . . . . . . . . . . . . . . . . . . . 357 37 Longest Duration 85 | . . . . . . . . . . . . . . . . . . . . . . 85 21 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 74 | . . . 1 2 11 8 2 5 1 4 . 2 2 . 7 2 2 . . 4 . 6 15 Combat Hostiles 52 | . . . . 1 5 7 . 4 1 4 . 2 . . 5 2 2 . . 1 . 6 12 Parts Fried 103 | . . . 2 1 14 10 4 7 4 3 . 3 4 . 6 5 4 . . 8 . 12 16 Impact Corruptions 192 | . . . 2 3 34 20 2 14 6 6 . 5 8 . 18 7 4 . . 16 . 16 31 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 Heat Transferred 2987 | . 1125 333 729 . . . . 100 . . . . . . . . . . . . . . 700 Parts Sabotaged 7 | . . . . . . . . . . . . . . . 6 . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . . 2 . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Maximum Alert Level 5 | . . . . . 2 1 . 5 . . . . 1 . 4 . . . . 2 1 3 3 Low Security (%) 47 | 100 100 100 100 100 23 29 100 13 . . . . 94 100 6 . . . . 80 75 12 . Level 1 12 | . . . . . 60 70 . 3 . . . . 5 . 2 . . . . 7 24 13 10 Level 2 13 | . . . . . 15 . . . . . . . . . 18 . . . . 12 . 43 50 Level 3 13 | . . . . . . . . 15 . . . . . . 36 . . . . . . 30 39 Level 4 5 | . . . . . . . . 3 . . . . . . 35 . . . . . . . . Level 5 7 | . . . . . . . . 62 . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2521 | . 135 65 93 70 419 395 124 2521 . . . . 208 102 1391 . . . . 470 221 839 1099 Initial 409 | . . 30 . . . 184 124 2 . . . . . 66 . . . . . 150 151 126 409 Average 489 | . 81 7 24 15 290 280 64 1540 . . . . 82 31 905 . . . . 158 183 513 688 Influence Increases 14958 | . 405 96 278 127 848 643 . 3369 170 355 . 327 627 114 2317 150 620 . 148 1064 200 1623 1477 Destroy 0b10 Robot/C 8000 | . 260 40 160 80 500 400 . 1380 100 300 . 220 380 . 1240 120 540 . 80 480 . 860 860 Destroy 0b10 Robot/NC 765 | . 25 15 35 5 55 30 . 125 5 . . 5 45 5 155 10 . . 10 80 . 65 95 Destroy Leader 1538 | . 68 10 40 10 104 66 . 282 20 40 . 10 94 . 246 20 50 . 20 126 . 190 142 Allied During Kill 1585 | . . . 2 17 16 . . 827 . . . 32 . . 376 . . . 38 147 . 31 99 Successful Hack 145 | . 7 . 7 . . . . 10 . . . . 14 . 64 . . . . 14 . 29 . Select Force Hacks 60 | . 30 . . . . . . . . . . 30 . . . . . . . . . . . Disable Machine 480 | . 15 . 30 . 30 . . 150 . . . . 75 . 15 . . . . 15 . 120 30 Anti-Garrison Action 400 | . . . . . . . . 400 . . . . . . . . . . . . . . . Destroy Structure 1070 | . . 16 4 . 23 42 . 105 . . . . 4 109 131 . . . . 52 200 178 206 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 750 | . . 15 . 15 120 105 . 75 45 15 . 30 15 . 90 . 30 . . . . 150 45 Influence Decreases 13874 | . 328 173 278 127 443 691 353 874 1313 576 1135 327 436 305 928 927 767 465 148 630 453 967 1230 Entered New Map 4809 | . . 47 . . . 221 233 2 925 258 1135 . . 125 . 515 117 465 . . 283 55 428 Time Decay 7143 | . 308 126 258 87 353 440 120 592 368 278 . 287 416 180 608 362 490 . 116 510 130 662 452 Lost Part 1010 | . 20 . 20 . 70 30 . 20 20 40 . 20 20 . 110 50 140 . . 30 . 190 230 Lost Ally 912 | . . . . 40 20 . . 260 . . . 20 . . 210 . 20 . 32 90 40 60 120 Squads Dispatched 110 | . 3 . . 1 5 5 . 29 . . . 2 8 . 27 . 1 . . 6 . 11 12 Investigation 28 | . 1 . . . 2 1 . 8 . . . 2 3 . 6 . . . . 1 . 4 . Extermination 20 | . . . . . . 2 . 3 . . . . 3 . 4 . . . . 2 . 4 2 Reinforcement 28 | . 2 . . . 3 2 . 7 . . . . 2 . 3 . . . . 3 . 1 5 Assault 19 | . . . . 1 . . . 6 . . . . . . 5 . 1 . . . . 2 4 Garrison 15 | . . . . . . . . 5 . . . . . . 9 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . 2 1 Construction Impeded 7 | . . . . . 1 1 . 2 . . . . . . 1 . . . . . . . 2 Haulers Reinforced 6 | . . . . . . . . 1 . . . . 1 . 2 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 22 | . 2 1 . . 4 2 . 3 . . . . . . 4 . . . . . . 1 5 Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . 9 . . 3 Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . 9 . . 3 Times Spotted 595 | . 22 7 17 5 38 31 . 91 8 16 . 28 27 4 81 15 22 . 5 35 6 64 73 Peak Tracking Total 10 | . 4 3 3 5 6 6 . 7 4 4 . 9 7 2 6 5 9 . 3 5 2 6 10 Tactical Retreats 43 | . . 1 . 2 7 3 . 3 3 1 . 1 1 . 4 2 2 . . . . 6 7 ECM-based Alert Blocks 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 24 | . . . . . 1 1 . 4 . . . . 4 . 3 . . . . 3 . 7 1 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 34 | . 1 . 2 . 2 . . 10 . . . . 5 . 1 . 2 . . 1 . 8 2 Max in Single Turn 3 | . 1 . 1 . 1 . . 3 . . . . 1 . 1 . 2 . . 1 . 2 1 Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 67 | . 3 1 2 . 3 1 . 13 1 . 4 3 12 . 14 . 2 . . 3 . 5 . Terminals 19 | . 2 . 1 . 1 . . 3 . . . 1 6 . 5 . . . . . . . . Fabricators 14 | . . . . . . 1 . 5 . . . . 2 . 4 . . . . 1 . 1 . Repair Stations 10 | . . . 1 . 1 . . . . . . 1 1 . 1 . . . . 1 . 4 . Recycling Units 4 | . 1 . . . . . . . . . . 1 1 . 1 . . . . . . . . Scanalyzers 8 | . . . . . 1 . . 3 . . . . 1 . 2 . . . . 1 . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . Total Hacks 193 | . 8 1 6 . 9 3 . 29 1 . 33 5 25 . 38 . 2 . . 14 . 19 . Successful 114 | . 4 1 2 . 6 1 . 12 1 . 33 3 10 . 17 . 2 . . 12 . 10 . Failed 78 | . 4 . 4 . 2 2 . 17 . . . 2 15 . 21 . . . . 2 . 9 . Catastrophic 19 | . 2 . . . . . . 7 . . . . 7 . 1 . . . . 1 . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 73 | . 8 . . . 1 . . 12 . . . 1 10 . 11 . . . . 10 . 9 11 Terminals 38 | . 6 . 4 . 1 . . 4 . . . 1 11 . 11 . . . . . . . . Fabricators 42 | . . . . . . 3 . 11 . . . . 5 . 15 . . . . 6 . 2 . Repair Stations 34 | . . . 2 . 3 . . . . . . 3 3 . 2 . . . . 4 . 17 . Recycling Units 5 | . 2 . . . . . . . . . . 1 1 . 1 . . . . . . . . Scanalyzers 30 | . . . . . 5 . . 10 . . . . 4 . 7 . . . . 4 . . . Garrison Access 7 | . . . . . . . . 4 . . . . 1 . 2 . . . . . . . . Terminal Hacks 43 | . 2 1 2 . . . . . 1 . 33 1 . . 1 . 2 . . . . . . Record 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . Part Schematic 15 | . 2 . . . . . . . . . 13 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . 1 . . 1 . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . 1 . 5 . . . . 3 . 7 . . . . 4 . 2 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 15 | . . . . . . 1 . 4 . . . . 2 . 5 . . . . 2 . 1 . Build 6 | . . . . . . . . . . . . . 1 . 2 . . . . 2 . 1 . Repair Station Hacks 16 | . . . . . 2 . . . . . . 1 1 . . . . . . 4 . 8 . Scan Component 10 | . . . . . 1 . . . . . . 1 1 . . . . . . 2 . 5 . Repair 6 | . . . . . 1 . . . . . . . . . . . . . . 2 . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 4 . . 4 . . . . 2 . 3 . . . . 3 . . . Insert Component 7 | . . . . . 1 . . 2 . . . . 1 . 2 . . . . 1 . . . Analyze 6 | . . . . . 2 . . 1 . . . . 1 . 1 . . . . 1 . . . Retrieve Study 3 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 15 | . 1 . . . . . . 3 . . . 1 3 . 6 . . . . 1 . . . Terminals 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Fabricators 6 | . . . . . . . . 1 . . . . 1 . 3 . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 5 | . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . 1 1 . 1 . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Tunnel 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 1 . 2 . 2 1 . 12 . . . 1 10 . 12 . . . . 3 . 5 . Full Trace Events 12 | . . . . . . 1 . 3 . . . 1 1 . 2 . . . . 1 . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 . . . 1 . . . . . 13 . . . 1 . . 15 . . . . . Parts Built 6 | . . . . . . . . . . . . . 1 . 2 . . . . 2 . 1 . Authchips 5 | . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . Time 447 | . . . . . . . . . . . . . 17 . 160 . . . . 118 . 152 . Total Part Build Rating 28 | . . . . . . . . . . . . . 1 . 11 . . . . 11 . 5 . Part Studies Acquired 3 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . Parts Repaired 6 | . . . . . 1 . . . . . . . . . . . . . . 2 . 3 . Time 411 | . . . . . 38 . . . . . . . . . . . . . . 118 . 255 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Non-combat 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . find_chute 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 67 | . . 1 . 4 . . 20 . . . . 2 . 19 1 . 1 4 . 6 1 3 5 Largest Group 20 | . . 1 1 4 2 . 20 18 . . . 1 . 19 18 . 1 4 4 5 2 3 4 Highest-Rated Group 702 | . . 31 31 71 32 . 495 425 . . . 96 . 702 652 . 32 152 152 172 59 84 262 Highest-Rated Ally 99 | . . 31 31 31 16 . 35 31 . . . 96 . 50 50 . 32 39 39 99 31 28 81 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . 2 . 1 3 Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 13 | . . . . 2 . . . . . . . . . . . . . . . 4 . . 7 STAY 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 5 RETURN 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Ally Attacks 616 | . . . 2 17 22 . . 263 . . . 19 . . 136 . 2 . 36 59 14 1 45 Total Damage 12874 | . . . 43 246 290 . . 3653 . . . 573 . . 2564 . 65 . 699 1985 251 20 2485 Kills 111 | . . . 1 4 3 . . 40 . . . 6 . . 18 . . . 2 19 1 1 16 Allies Corrupted 7 | . . . . . . . 2 3 . . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Active Infowar (turns) 11396 | . . . . . . 701 254 1350 755 319 71 96 1101 667 1369 444 120 . 2 1286 269 1836 756 Optics 154 | . . . . . . . . . . . . . . . . . . . . 154 . . . Sensors 6486 | . . . . . . 701 254 1346 755 319 71 96 . . . . . . . 417 269 1836 422 IFF 4215 | . . . . . . . . . . . . . 1097 667 1369 444 120 . . 518 . . . Seismic 72 | . . . . . . . . . . . . . . . . . . . . 72 . . . T.N.C. 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . Jamming 1230 | . . . . . . . . . . . . . . . . . . . . 1126 . . 104 ECM 312 | . . . . . . . . . . . . . . . . . . . 2 . . . 310 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . . . . . 1 . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 6 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 26751 | 87 741 792 861 396 852 1093 254 2086 842 608 71 1459 2022 685 2471 820 1280 2968 1042 1397 269 2517 1138 Spaces Moved 15524 | 50 295 328 435 188 330 597 225 1535 584 495 77 1045 1329 499 1462 554 864 1378 600 777 183 1204 490 Core 4 | 3 . . 1 . . . . . . . . . . . . . . . . . . . . Treads 1432 | 47 253 328 434 63 . . . . . . . . . . . . . . . . . . 307 Legs 12700 | . 42 . . 125 330 294 225 1533 71 5 . 1042 1329 499 1462 554 864 1378 600 777 183 1204 183 Wheels 1388 | . . . . . . 303 . 2 513 490 77 3 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 105 105 105 105 90 86 86 86 112 114 114 108 105 110 110 106 113 95 106 Average Speed 122 | 153 154 160 161 179 112 121 105 110 116 97 86 122 116 114 123 109 108 131 157 116 113 113 142 Slowest Speed 550 | 160 190 160 550 190 176 185 105 180 200 200 86 270 122 114 190 182 181 180 180 180 113 220 354 Overloaded Moves 48 | . . . . . . . . . . . . . . . . . . . . . . 46 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 54 61 43 26 34 19 88 58 68 70 68 70 34 95 46 65 67 90 64 25 74 33 21 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 6 | . 1 . . . . . . . . . 1 1 . . . 1 . 2 . . . . . Known Exits Taken 8 | . . . . . . . . 1 1 1 1 1 . . 1 . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 . . . . . Scrap Searched 22 | . . 2 . 2 . . . . 2 3 . 1 . . . 2 2 4 4 . . . . Spaces Dug 88 | . . . 1 . . 17 . 9 2 . . . 4 . 12 . 4 . 2 10 . 22 5 Terrain Destroyed 1332 | . . 16 3 . 22 48 . 118 2 . . . 4 307 257 37 137 . 33 33 221 85 9 Melee 87 | . . . 1 . . 17 . 9 2 . . . 4 . 12 . 4 . 1 10 . 22 5 Projectile 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . AOE 1242 | . . 16 2 . 22 31 . 109 . . . . . 307 244 37 133 . 31 22 221 63 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Total 21530 | 57 452 576 531 244 667 861 239 1788 727 582 81 1195 1731 573 1923 702 1125 2529 681 1203 211 2096 756 Wait 3602 | . 42 222 5 43 203 126 2 49 111 40 4 41 213 34 143 89 118 1127 50 275 1 574 90 Move 15502 | 49 294 327 434 187 329 597 224 1534 583 494 76 1044 1329 498 1461 553 863 1377 599 777 182 1203 488 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 310 | 2 14 8 13 4 14 17 1 22 3 5 . 20 27 3 47 7 14 3 4 24 2 38 18 Fast Attach 199 | 6 6 . 9 . 2 7 4 11 3 5 . 3 23 5 17 3 9 10 6 19 . 39 12 Attach 117 | . 1 . 2 3 8 5 . 3 . 3 1 4 4 1 20 4 10 1 2 8 1 18 18 Detach 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . Swap 297 | . 7 3 5 . 8 22 1 43 5 5 . 26 29 5 49 6 12 . 1 19 4 35 12 Drop 420 | . 16 2 20 4 9 20 5 41 6 6 . 33 42 9 58 5 16 10 8 37 4 47 22 Fire 262 | . 69 11 41 . 5 4 . 36 . . . . . 14 21 3 11 . 4 3 17 13 10 Melee 760 | . . . 2 3 89 62 2 48 16 24 . 24 63 4 103 30 40 1 7 36 . 123 83 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . 1 . 2 . . . . . . 3 2 Crush 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . 5 . 3 . Rewire 35 | . . . . . . . . 1 . . . . . . . 2 32 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 728 | -10/Materials | Build established: Scavenger-Mutant 800 | -10/Materials | Discovered new exit (range 12) 829 | -10/Materials | Entered Mines 900 | -10/Mines | Met a Derelict bent on vengeance 927 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1029 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1204 | -10/Mines | Assembled infested the area 1363 | -10/Mines | Discovered new exit (range 9) 1433 | -10/Mines | Discovered new exit (range 9) 1497 | -10/Mines | Received a Mining Laser from a helpful Derelict 1605 | -10/Mines | Discovered new exit (range 5) 1621 | -10/Mines | Entered Materials 1621 | -9/Materials | Accompanied by 1 ally 1621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -9/Materials | Discovered new exit (range 16) 2482 | -9/Materials | Entered Mines 2483 | -9/Mines | Met a Derelict testing a Signal Generator 2527 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2530 | -9/Mines | Build established: Scavenger-Gladiator 2741 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2761 | -9/Mines | Discovered new exit (range 14) 2844 | -9/Mines | Destroyed YI-UF0 2878 | -9/Mines | Entered Materials 2878 | -8/Materials | Accompanied by 2 allies 2878 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3010 | -8/Materials | Central database locked down 3332 | -8/Materials | Repaired Katana 3448 | -8/Materials | Build established: Scavenger-Mutant 3587 | -8/Materials | Discovered new exit (range 9) 3714 | -8/Materials | System corruption reached 10% 3730 | -8/Materials | Entered Factory 3730 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4327 | -7/Factory | Discovered new exit (range 5) 4331 | -7/Factory | Identified exit to Storage 4823 | -7/Factory | Sucked down chute 4823 | -7/Factory | Entered Waste 4824 | -7/Waste | Joined by Warlord forces that had cleared the area 5005 | -7/Waste | Discovered new exit (range 15) 5074 | -7/Waste | Identified exit to Factory 5077 | -7/Waste | Entered Factory 5077 | -7/Factory | Accompanied by 18 allies 5342 | -7/Factory | P-60 Hacker assimilated allied M4-BFD(s) 5352 | -7/Factory | P-60 Hacker assimilated allied 0A-RKQ(s) 5356 | -7/Factory | Garrison activated, responded to threat 5357 | -7/Factory | Allied Derelicts emerged from ambush trap array 5432 | -7/Factory | Lost 8 allies 5477 | -7/Factory | First assault squad dispatched 5771 | -7/Factory | Garrison activated, responded to threat 5954 | -7/Factory | Discovered new exit (range 15) 5968 | -7/Factory | Identified exit to Factory 6079 | -7/Factory | Build established: Scavenger-Gladiator 6101 | -7/Factory | Lost 4 allies 6301 | -7/Factory | Lost 4 allies 6436 | -7/Factory | Discovered exit to Factory (range 14) 6468 | -7/Factory | Garrison activated, responded to threat 6574 | -7/Factory | Destroyed 7 combat bots 6867 | -7/Factory | Discovered exit to Storage (range 4) 6877 | -7/Factory | Discovered exit to Factory (range 14) 6982 | -7/Factory | Build established: Gladiator 7126 | -7/Factory | Discovered new exit (range 5) 7129 | -7/Factory | Identified exit to Lower Caves 7163 | -7/Factory | Entered Lower Caves 7979 | -7/Lower Caves | Discovered new exit (range 14) 8003 | -7/Lower Caves | Identified exit to Lower Caves 8005 | -7/Lower Caves | Entered another Lower Caves area 8007 | -7/Lower Caves | Core integrity fell below 50% 8028 | -7/Lower Caves | Discovered exit to Factory (range 14) 8073 | -7/Lower Caves | Learned Factory terminal intel 8586 | -7/Lower Caves | Discovered new exit (range 15) 8612 | -7/Lower Caves | Identified exit to Data Miner 8613 | -7/Lower Caves | Entered Data Miner 8614 | -7/Data Miner | Discovered new exit (range 6) 8631 | -7/Data Miner | Met Data Miner 8646 | -7/Data Miner | Learned location of Section 7 (-3) 8646 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8661 | -7/Data Miner | Received God Mode back door access code from Data Miner 8679 | -7/Data Miner | Identified exit to Proximity Caves 8684 | -7/Data Miner | Entered Proximity Caves 8685 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 8911 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 9028 | -6/Proximity Caves | Escorted by Enhanced Grunt 9051 | -6/Proximity Caves | System corruption reached 10% 9250 | -6/Proximity Caves | Found Prototype Device 9251 | -6/Proximity Caves | Identified Exp. Thermal Shield 9284 | -6/Proximity Caves | 0b10 base defense nominally successful 9327 | -6/Proximity Caves | Core integrity fell below 20% 9809 | -6/Proximity Caves | Build established: Scavenger-Gladiator 9940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10139 | -6/Proximity Caves | Discovered exit to Factory (range 4) 10143 | -6/Proximity Caves | Entered Factory 10143 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10144 | -6/Factory | Loaded intel: 26 terminal locations 10551 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 10729 | -6/Factory | Found Prototype Launcher 10729 | -6/Factory | Identified Scatter Rocket Array 11252 | -6/Factory | Discovered new exit (range 4) 11272 | -6/Factory | Identified exit to Factory 11393 | -6/Factory | Discovered new exit (range 9) 11485 | -6/Factory | Destroyed 9 combat bots 12165 | -6/Factory | Sucked down chute 12165 | -6/Factory | Entered Waste 12185 | -6/Waste | Spotted C-40 Crusher 12186 | -6/Waste | Destroyed C-40 Crusher 12208 | -6/Waste | Spotted C-40 Crusher 12222 | -6/Waste | Destroyed C-40 Crusher 12284 | -6/Waste | Spotted C-40 Crusher 12316 | -6/Waste | Destroyed C-40 Crusher 12325 | -6/Waste | Spotted C-40 Crusher 12342 | -6/Waste | Destroyed C-40 Crusher 12350 | -6/Waste | Spotted C-40 Crusher 12359 | -6/Waste | Destroyed C-40 Crusher 12374 | -6/Waste | Spotted C-40 Crusher 12387 | -6/Waste | Destroyed C-40 Crusher 12425 | -6/Waste | Discovered new exit (range 13) 12607 | -6/Waste | Warlord forces began an assault 12850 | -6/Waste | Entered Factory 12850 | -6/Factory | Accompanied by 18 allies 12996 | -6/Factory | Fabricated Multireflex Exoskeleton (x1) 13063 | -6/Factory | Lost 11 allies 13200 | -6/Factory | First assault squad dispatched 13248 | -6/Factory | Garrison activated, responded to threat 13284 | -6/Factory | Lost 4 allies 13345 | -6/Factory | Build established: Gladiator 13558 | -6/Factory | Garrison activated, responded to threat 13595 | -6/Factory | Destroyed 10 combat bots 14085 | -6/Factory | Spotted B-75 Beast 14404 | -6/Factory | Destroyed 7 combat bots 14439 | -6/Factory | Incoming assault squad redirected 14675 | -6/Factory | Discovered exit to Factory (range 14) 14863 | -6/Factory | Core integrity fell below 50% 14944 | -6/Factory | Discovered exit to Factory (range 7) 14970 | -6/Factory | Incoming assault squad redirected 15010 | -6/Factory | Identified exit to Lower Caves 15072 | -6/Factory | System corruption reached 10% 15109 | -6/Factory | Fabricated Ionic Axe (x1) 15113 | -6/Factory | Lost 3 parts (1n1u1w) 15321 | -6/Factory | Entered Lower Caves 15377 | -6/Lower Caves | Lost 3 parts (3n) 15952 | -6/Lower Caves | Build established: Scavenger-Gladiator 16137 | -6/Lower Caves | Discovered new exit (range 5) 16141 | -6/Lower Caves | Entered another Lower Caves area 16221 | -6/Lower Caves | Spotted B-75 Beast 16259 | -6/Lower Caves | Discovered exit to Factory (range 5) 16600 | -6/Lower Caves | Found Prototype Device 16600 | -6/Lower Caves | Identified Heart of Steel 16632 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16643 | -6/Lower Caves | Core integrity fell below 20% 16666 | -6/Lower Caves | Destroyed 9 combat bots 16798 | -6/Lower Caves | Discovered new exit (range 11) 17001 | -6/Lower Caves | System corruption reached 30% 17089 | -6/Lower Caves | Lost 9 parts (5n2u2w) 17238 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17273 | -6/Lower Caves | Build established: Gladiator 17421 | -6/Lower Caves | Entered Zion 17494 | -6/Zion | System corruption cleaned by Quarantine Array 17584 | -6/Zion | Build established: Scavenger-Gladiator 17626 | -6/Zion | Received a visual enhancement algorithm 17642 | -6/Zion | Discovered new exit (range 11) 17781 | -6/Zion | Learned location of Warlord (-4) 17861 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 18012 | -6/Zion | Found Prototype Special Weapon 18014 | -6/Zion | Found Prototype Special Weapon 18016 | -6/Zion | Found Prototype Special Weapon 18016 | -6/Zion | Identified RU-N14's Throwing Claymores (x3) 18019 | -6/Zion | Found RU-N14's Throwing Claymores 18105 | -6/Zion | Found Prototype Device 18105 | -6/Zion | Identified Phasing AFG 18572 | -6/Zion | Met Imprinter 18603 | -6/Zion | Imprinted 18605 | -6/Zion | Declared Zion's savior 20389 | -6/Zion | Entered Proximity Caves 20389 | -5/Proximity Caves | Accompanied by 4 allies 20453 | -5/Proximity Caves | Spotter reported a threat 20566 | -5/Proximity Caves | Spotted B-75 Beast 20604 | -5/Proximity Caves | Destroyed B-75 Beast 20918 | -5/Proximity Caves | Discovered exit to Factory (range 13) 21431 | -5/Proximity Caves | Entered Factory 21431 | -5/Factory | Accompanied by 2 allies 21431 | -5/Factory | Evolved 2 slots: Utility x2 21432 | -5/Factory | Identified exit to Upper Caves 21516 | -5/Factory | Heart of Steel transformed into Warbot 21689 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21690 | -5/Factory | Zion Defense Resupply teleported in 21696 | -5/Factory | Incoming investigation squad redirected 22152 | -5/Factory | Discovered new exit (range 14) 22153 | -5/Factory | Build established: Gladiator 22252 | -5/Factory | Repaired Multireflex Exoskeleton 22291 | -5/Factory | Repaired Carbon-fiber Leg+ 22425 | -5/Factory | Zion Fire squad teleported in 22546 | -5/Factory | Discovered new exit (range 9) 22555 | -5/Factory | Identified exit to Factory 22647 | -5/Factory | Terminal network hard line cut 22714 | -5/Factory | Watched by a mysterious "MATRIX" hacker 22748 | -5/Factory | Fabricated Multireflex Exoskeleton (x1) 22792 | -5/Factory | Fabricated Ionic Axe (x1) 22828 | -5/Factory | Sucked down chute 22828 | -5/Factory | Entered Waste 22829 | -5/Waste | Met a frightened Derelict 22843 | -5/Waste | EMP discharged 22843 | -5/Waste | System corruption reached 10% 22872 | -5/Waste | Spotted C-40 Crusher 22873 | -5/Waste | 1 allies followed down the chute 22888 | -5/Waste | Allies destroyed C-40 Crusher 22889 | -5/Waste | Spotted C-40 Crusher 22890 | -5/Waste | Destroyed C-40 Crusher 22897 | -5/Waste | Spotted C-40 Crusher 22897 | -5/Waste | Spotted C-40 Crusher 22899 | -5/Waste | Destroyed C-40 Crusher 22921 | -5/Waste | Destroyed C-40 Crusher 22932 | -5/Waste | Spotted C-40 Crusher 22943 | -5/Waste | EMP discharged 22973 | -5/Waste | Destroyed C-40 Crusher 23013 | -5/Waste | Spotted C-40 Crusher 23020 | -5/Waste | Destroyed C-40 Crusher 23043 | -5/Waste | EMP discharged 23049 | -5/Waste | Discovered new exit (range 10) 23096 | -5/Waste | Identified exit to Factory 23097 | -5/Waste | Entered Factory 23207 | -5/Factory | Repaired Exp. Weapon Shielding 23736 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 23739 | -5/Factory | Zion Fire squad teleported in 24126 | -5/Factory | Lost 4 parts (1p1n2u) 24215 | -5/Factory | System corruption reached 30% 24324 | -5/Factory | Zion dispatch access revoked 24338 | -5/Factory | Terminal network hard line cut 24393 | -5/Factory | Incoming investigation squad redirected 24429 | -5/Factory | Lost 3 parts (1p2n) 24670 | -5/Factory | Build established: Hacker-Gladiator 24788 | -5/Factory | Fabricated Multireflex Exoskeleton? 25044 | -5/Factory | Lost 3 parts (1p1n1u) 25197 | -5/Factory | First assault squad dispatched 25202 | -5/Factory | Repaired Broken Hvy. Armored Exoskeleton 25253 | -5/Factory | Build established: Gladiator 25283 | -5/Factory | Repaired Exp. Weapon Shielding 25398 | -5/Factory | Discovered exit to Factory (range 12) 25518 | -5/Factory | Incoming assault squad redirected 25614 | -5/Factory | Entered another Factory area 25614 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 25718 | -4/Factory | Zion Demo squad teleported in 25734 | -4/Factory | Zion Hacker squad teleported in 25929 | -4/Factory | Spotted B-86 Titan 25957 | -4/Factory | Destroyed B-86 Titan 25981 | -4/Factory | Lost 3 allies 26093 | -4/Factory | Lost 3 parts (1p2u) 26364 | -4/Factory | First assault squad dispatched 26379 | -4/Factory | Incoming assault squad redirected 26416 | -4/Factory | Zion Demo squad teleported in 26542 | -4/Factory | System corruption reached 10% 26677 | -4/Factory | Lost 14 parts (3p4n4u3w) 26683 | -4/Factory | Destroyed 12 combat bots 26736 | -4/Factory | Garrison activated, responded to threat 26752 | -4/Factory | Self-destructed Last Messages --------------- 26746_ W-44 Eye sends out distress signal. 26746_ Martial strike on B-60 Warrior. 26746_ B-60 Warrior suffers critical hit (Smash). 26746_ Destroyed Unknown Treads. 26746_ B-60 Warrior system corrupted by crushing effect. 26747_ B-60 Warrior system terminally corrupted. 26747_ U-05 Engineer lays Concrete. 26749_ Dropped Flexi-carbon Leg+. 26750_ U-05 Engineer lays Concrete. 26750_ U-05 Engineer destroyed. 26750_ Chain reaction triggered in Imp. Ion Engine. 26751_ C-45 Heavy ARC bursts open, deploying its payload. 26751_ G-73 Enforcer unfolds itself. 26751_ G-67 Veteran unfolds itself. 26752_ Ended martial mode. 26752_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ?? ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????+ """ "?????????????????????????? | | ????????????????# """ ""????????????????????????? | | ????????????????# """ """???????????????????????? | | ????????????????# "" ?"????????????????????? | | ????????????????# "" ""???????????????????? | | ????????????????# ?????????????????? | | ????????????????# """ """ """ "?????????????????? | | ???????########## """ """ """ """ ??????????????? | | ???????# # """ """ """ """ ??????????????? | | ???????# """ # " "" "" "" #????????????? | | ???????# """ # " "" "" "" #????????????? | | ???????# """ # #????????????? | | ???????# # #????????????? | | ???????# ! # #????????????? | | ???????# "Y" / #????????????? | | ???????# """ ! #%% / ????????? | | ???????# # ###############????????????? | | ???????########## = w #?????????????????? | | ????? #??????# %%!% [! #?????????????????? | | " ???? #??????# !! [%[! #?????????????????? | | ??? #?????## [ gg%%== #???????????? ! # | | " ??"" #?????## %%%g%[!=[ #????????????? + | | """" #?????## %%%#%% [% #?????????######### | | """" #????# # %=#%%@% " #?????????# ? | | """" ######## % #=!== #?????????# | | """" # = # ! #?????????# " | | """" # ##########?????????# | | # ??????????# " ? | | + #### T##???????????# " ??? | | # #??????????????????# ?????? | | ########## ######+#######???????????##/####### | | ?????????# # #???????????# # # | | ?????????# # #???????????# + # | | ?????????# = # """"""""" #???######### # + | | ?????????# %% # #???# " " # # # | | ?????????# + """"""""" #???# " " # # # | | ?????????# # #???# # ###### | | ?????????# #"" #???# "" # #????? | | ????????? #"" #???# " # #????? | | ???????? #"T #???# # #????? | | ?????? #"" #???# [ # #????? | | ???? #"" ##### # #????? | | ??? # + # " # #????? | | ??? ################ # " # #????? | | ?? ###+####??????????????# # # #????? | | ??? ??????????????????????# + # #????? | | ??? ???????????????????????# # # #????? | | ????? ????????????????????????# # # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 450 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 18 Target Analysis 9 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 28 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Aluminum Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Ionic Axe | -6/Factory | Scanalyzed Tiamat Missile Launcher | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory | Authchip Multireflex Exoskeleton | x1 | -6/Factory | Authchip Ionic Axe | x1 | -6/Factory | Authchip Multireflex Exoskeleton | x1 | -5/Factory | Authchip Ionic Axe | x1 | -5/Factory | Authchip Multireflex Exoskeleton | x1 | -5/Factory Repaired ---------- Katana | 54% | -8/Materials Multireflex Exoskeleton | 35% | -5/Factory Carbon-fiber Leg | 6% | -5/Factory Exp. Weapon Shielding | 46% | -5/Factory Hvy. Armored Exoskeleton | 10% | -5/Factory | Broken Exp. Weapon Shielding | 29% | -5/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Challenges ------------ None Game ------ Seed BattleLinkedPrototype Manual? 0 Play Time 04:01:47 Cumulative 605.3 hours Start 2026.09.07 @ 21:08:48 End 2026.09.09 @ 01:28:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 20 Types 12/0/3/1/0/0/0/2/0/2 Lore% 70 Gallery% 72 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53088db3-c0a6-4715-9301-881e0bd6ff76