Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 07:28:34 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1783) 1783 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 4585 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 659/700 Matter 247/300 Energy 213/275 System Corruption 1% Temperature Cool (0) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Target Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Titanium Leg Titanium Leg Signal Interpreter Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Titanium Leg Titanium Leg Signal Interpreter Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Mace [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 53 | 6 13 23 5 6 Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 5 8 . 2 Treads . | . . . . . Leg 17 | 2 5 8 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 4 6 3 3 Device 6 | . 2 1 2 1 Storage 5 | 1 1 3 . . Processor 1 | . . . . 1 Hackware 1 | . . 1 . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 14 | 2 2 8 1 1 Energy Gun 4 | 2 2 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . . 4 1 1 Ballistic Cannon 4 | . . 4 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 2 . 2 Power 2 | . 1 1 . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 98 93 95 Engine 10 | . 14 10 9 7 Leg 30 | . 28 33 27 30 Device 11 | . 11 9 10 13 Storage 11 | . 14 11 9 7 Protection 7 | . 1 10 11 9 Energy Gun 9 | . 28 1 . . Ballistic Gun 9 | . . 5 27 23 Ballistic Cannon 5 | . . 15 . . Naked Turns . | . . . . . Heaviest Build 49 | 14 20 37 47 49 Greatest Support 68 | 20 20 51 51 68 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 11 | 7 8 11 15 15 Most Carried 15 | 1 8 15 15 15 Average Carried 10 | . 7 11 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 1 8 15 15 15 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Mutant 14% | Tank 7% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1606 | 258 112 620 285 331 Remotely . | . . . . . Salvage Created 2118 | . 503 842 358 415 Parts 142 | . 35 62 26 19 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 15 17 9 7 Guns 35 | . 15 4 9 7 Cannons 13 | . . 13 . . Classes Destroyed 11 | . 4 5 . 2 Worker 1 | . . 1 . . Hauler 3 | . . 2 1 . Recycler 3 | . . 2 . 1 Operator 1 | . 1 . . . Watcher 5 | . 2 3 . . Swarmer 11 | . 6 . 4 1 Grunt 26 | . 9 10 3 4 Brawler 1 | . . 1 . . Sentry 8 | . . 6 2 . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 5 4 4 Combat Bots Only 4 | . 4 3 4 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2200 | . 548 771 326 555 Core 296 | . 107 80 68 41 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 57 80 87 . Volleys Fired 170 | . 54 61 27 28 Largest 3 | . 2 2 3 3 Hottest 115 | . 115 70 69 74 Shots Fired 394 | . 108 122 81 83 Gun 300 | . 108 28 81 83 Cannon 94 | . . 94 . . Launcher . | . . . . . Special . | . . . . . Kinetic 286 | . . 122 81 83 Thermal 108 | . 108 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 10 21 22 10 Robot Miss Streak 5 | . 3 2 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 1 4 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 260 | . 68 88 47 57 Core Hits 98 | . 28 31 19 20 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 13 | . 6 5 . 2 Burn 6 | . 6 . . . Destroy 2 | . . . . 2 Blast 5 | . . 5 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4174 | . 1046 1519 725 884 Guns 2995 | . 1015 371 725 884 Cannons 1148 | . . 1148 . . Explosions . | . . . . . Melee . | . . . . . Ramming 31 | . 31 . . . Kinetic 3128 | . . 1519 725 884 Thermal 1015 | . 1015 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . 1 9 . . Impact 1 | . 1 . . . Kinetic 9 | . . 9 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . 5 1 . . Kicked 6 | . 5 1 . . Crushed . | . . . . . Highest Temperature 258 | . 258 69 2 148 Average Temperature 89 | . 106 28 2 59 Received Heat Transfer 849 | . 228 315 108 198 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 3108 | . 3108 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 476 | . 282 376 476 437 Initial 216 | . . 81 158 216 Average 200 | . 99 216 299 319 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 55 | 100 93 54 19 . Level 1 38 | . 6 45 50 82 Level 2 6 | . . . 29 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 3 1 4 Investigation 5 | . 2 . 1 2 Extermination 1 | . . . . 1 Reinforcement 6 | . 2 3 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 25 23 16 14 Peak Tracking Total 6 | . 5 5 6 5 Tactical Retreats 7 | . 3 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 5 8 1 2 Terminals 14 | . 5 7 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 54 | . 11 33 3 7 Successful 23 | . 3 19 . 1 Failed 31 | . 8 14 3 6 Catastrophic 6 | . 2 2 1 1 Database Lockouts . | . . . . . Manual 13 | . 3 10 . . Terminals 46 | . 11 28 3 4 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 3 14 . . Prototype ID Bank 4 | . 1 3 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Repair Station Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Security Status 1 | . . 1 . . Registered Components 3 | . 1 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 7 1 2 Full Trace Events 4 | . 1 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3077 | 57 1016 1147 371 486 Spaces Moved 1772 | 35 635 630 183 289 Core 5 | 5 . . . . Treads . | . . . . . Legs 1767 | 30 635 630 183 289 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 127 Average Speed 123 | 122 120 123 130 127 Slowest Speed 190 | 190 120 130 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 92 51 24 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2310 | 46 784 883 255 342 Wait 242 | 5 53 129 37 18 Move 1769 | 34 635 629 182 289 Hop . | . . . . . Pick Up 36 | 1 13 21 1 . Fast Attach 13 | 6 1 1 2 3 Attach 11 | . 2 7 1 1 Detach . | . . . . . Swap 29 | . 10 15 2 2 Drop 35 | . 12 19 3 1 Fire 170 | . 54 61 27 28 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 4 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 5) 660 | -10/Materials | Discovered new exit (range 7) 899 | -10/Materials | Discovered new exit (range 8) 988 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Entered another Materials area 1074 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1114 | -9/Materials | Build established: Scavenger-Mutant 1167 | -9/Materials | Identified exit to Mines 2021 | -9/Materials | Build established: Mutant 2107 | -9/Materials | Discovered new exit (range 7) 2221 | -9/Materials | Entered another Materials area 2221 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2523 | -8/Materials | Build established: Tank 2580 | -8/Materials | Discovered new exit (range 4) 2592 | -8/Materials | Entered Factory 2592 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3078 | -7/Factory | Self-destructed Last Messages --------------- 03013_ Slug penetrates G-47 Trooper. 03016_ Critical hit (Burn: +37). 03023_ G-47 Trooper destroyed. 03029_ Acquired 40 matter. 03031_ System corrupted: Heat flow error (+180). 03043_ Connecting with Fabricator... 03043_ Current location identified: Factory >>Load(Titanium Leg) Uploading Titanium Leg schematic... Loaded successfully: Titanium Leg Rating: 3 Time: 73 Initiate build sequence. 03043_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 03048_ System corrupted: Energy discharge (-98). 03077_ Connecting with Terminal... 03077_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 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""" + | | ???#?? """"" # | | ???# """"" # | | ???# # | | ???# """ !| ##########+######+############ | | ???# """"" * #????????# #??? | | ???# """"" #????????# """" """" """" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalSkeletonPit Manual? 0 Play Time 00:38:50 Cumulative 67.9 hours Start 2023.04.21 @ 16:11:01 End 2023.04.23 @ 07:28:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3aa57db-23fe-497a-9d07-0f2e52332bf2