Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 20:02:07

Player: petrodigitator

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (72)      360
Value Destroyed (1981)     1981
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (613)                613
              TOTAL SCORE: 6694

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      565
Entered DSFs               500
Friendly Fire              -485

 Cogmind 
---------
Core Integrity             0/850
Matter                     22/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Cesium-ion Thruster
>          --- UTILITY (8) ------
           Triangulator
           System Guard
>          --- WEAPON (3) -------
           Great Maul
>          --- INVENTORY (5) ----
           Angular Momentum Engine
  Improved Medium Armor Plating
           Drone Bay (2/2)
           Power Sword

 Peak State 
------------
>              --- POWER ------------
        Hybrid Fission Core
        Hybrid Fission Core
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
       Compact Battery
               Signal Interpreter
  Experimental Targeting Computer
               Core Analyzer
               Kinecellerator
      Improved Medium Armor Plating
       Layered Light Armor Plating
               Remote Force Field
>              --- WEAPON -----------
               Antimatter Cannon
               Antimatter Cannon
               Antimatter Cannon
>              --- INVENTORY --------
               Backup Power III
      Improved Carbon-fiber Leg
        Cooled Airjet
               Reaction Control System
               Backup Laser III
[Rating: 69]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Hybrid Fission Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Antimatter Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             121  | 7   8   20  19  18  6   3   12  28  
  Power                    15   | 1   .   3   3   2   .   .   3   3   
    Engine                 10   | 1   .   3   2   .   .   .   1   3   
    Core                   5    | .   .   .   1   2   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   6   3   6   3   .   4   5   
    Treads                 2    | .   .   .   .   .   .   .   2   .   
    Leg                    18   | 2   .   6   3   2   3   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   1   .   .   .   4   
    Flight                 4    | .   .   .   .   3   .   .   .   1   
  Utility                  41   | 2   1   4   10  6   1   1   3   13  
    Device                 15   | 1   .   1   3   5   .   .   1   4   
    Storage                11   | 1   .   1   2   1   .   .   1   5   
    Processor              11   | .   1   2   4   .   1   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   7   7   3   4   2   2   2   7   
    Energy Gun             12   | 2   1   5   .   2   1   .   .   1   
    Energy Cannon          7    | .   2   1   1   .   .   2   .   1   
    Ballistic Gun          2    | .   .   .   .   1   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   2   1   
    Launcher               7    | .   4   1   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   1   .   1   3   
Parts Lost                 31   | .   .   .   9   6   .   .   .   16  
  Power                    5    | .   .   .   .   2   .   .   .   3   
  Propulsion               6    | .   .   .   1   1   .   .   .   4   
  Utility                  15   | .   .   .   4   2   .   .   .   9   
  Weapon                   5    | .   .   .   4   1   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   6   3   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   99  99  84  59  67  89  90  73  
  Engine                   7    | .   14  11  8   .   7   15  12  2   
  Core                     3    | .   .   .   .   6   .   .   2   7   
  Treads                   2    | .   .   .   .   .   .   .   6   7   
  Leg                      12   | .   28  22  17  8   6   15  8   .   
  Hover                    1    | .   .   .   .   1   .   .   .   5   
  Device                   9    | .   1   5   9   17  15  15  12  10  
  Storage                  10   | .   14  16  17  8   7   7   3   5   
  Processor                14   | .   12  21  14  7   8   15  20  13  
  Protection               2    | .   .   .   4   .   .   6   7   5   
  Energy Gun               6    | .   13  18  6   1   9   1   .   .   
  Energy Cannon            2    | .   10  2   2   .   .   9   3   .   
  Ballistic Cannon         3    | .   .   .   .   .   2   1   11  10  
Naked Turns                6    | .   .   .   .   .   .   .   .   6   
Heaviest Build             64   | 14  16  19  27  28  19  29  44  64  
  Greatest Support         56   | 20  20  20  28  28  30  30  56  56  
  Greatest Overweight (x)  4    | .   .   .   .   4   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  5   5   5   5   
  Average Capacity         6    | 7   8   8   9   8   5   5   5   5   
  Most Carried             10   | 4   8   8   8   10  5   5   5   5   
  Average Carried          5    | 2   7   7   5   6   4   4   4   4   
  Final Capacity           10   | 8   8   8   10  5   5   5   5   5   
  Final Carried            8    | 4   8   8   7   5   4   5   5   4   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 42% | Mutant
 12% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Matter Collected           1894 | 270 33  340 230 96  210 .   229 486 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2285 | 164 77  466 421 96  314 .   81  666 
  Parts                    124  | 14  13  34  16  3   3   .   3   38  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  43   | .   6   13  11  2   1   .   1   9   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     12   | .   .   8   2   2   .   .   .   .   
  Cannons                  10   | .   .   2   1   .   .   .   1   6   
  AOE                      13   | .   6   1   6   .   .   .   .   .   
Classes Destroyed          18   | 2   2   4   4   1   1   .   1   3   
  Worker                   6    | .   .   1   .   .   .   .   .   5   
  Builder                  5    | .   .   .   1   .   .   .   .   4   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   3   1   .   .   .   .   .   2   
  Swarmer                  14   | .   6   4   3   .   .   .   .   1   
  Grunt                    13   | .   .   5   7   .   .   .   .   1   
  Brawler                  2    | .   .   1   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   2   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   1   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   4   4   5   1   1   .   1   7   
  Combat Bots Only         4    | .   3   3   3   1   1   .   1   4   
Max Kills in Single Turn   3    | 1   2   2   3   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  
Hostile Shots Fired        439  | .    19   60   82   38   .    .    23   217  
  Missed                   137  | .    8    18   26   13   .    .    9    63   
Damage Taken               5021 | .    95   528  948  406  14   .    187  2843 
  Core                     1337 | .    11   152  129  136  14   .    38   857  
  Absorbed by Shields      134  | .    .    .    .    .    .    .    .    134  
  Redirected to Shielding  4    | .    .    .    4    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    .    .    .    .    .    11   
Core Remaining (%)         81   | 100  95   62   76   .    .    .    73   .    
Volleys Fired              193  | 10   8    40   48   30   8    .    4    45   
  Largest                  3    | 2    2    2    2    1    2    .    2    3    
  Hottest                  138  | 90   110  112  112  69   109  .    138  120  
Shots Fired                322  | 20   10   78   60   30   16   .    9    99   
  Gun                      167  | 20   2    57   32   30   16   .    .    10   
  Cannon                   140  | .    2    20   20   .    .    .    9    89   
  Launcher                 15   | .    6    1    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  112  | .    .    .    .    20   .    .    3    89   
  Thermal                  169  | 20   4    77   32   10   16   .    .    10   
  Explosive                15   | .    6    1    8    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    20   .    .    .    6    .    
  Robot Hit Streak         15   | 3    5    13   15   8    5    .    4    14   
  Robot Miss Streak        7    | 2    .    7    4    2    2    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           194  | 11   2    38   37   20   12   .    4    70   
  Core Hits                105  | 6    13   19   27   5    1    .    3    31   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    5    
  Critical Strikes         14   | 2    .    3    3    .    .    .    .    6    
    Burn                   7    | 2    .    2    3    .    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
    Smash                  5    | .    .    .    .    .    .    .    .    5    
Melee Attacks              18   | .    .    .    .    .    .    .    .    18   
  Impact                   16   | .    .    .    .    .    .    .    .    16   
  Slashing                 2    | .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6534 | 136  457  643  1219 468  217  .    147  3247 
  Guns                     1732 | 136  25   459  391  468  217  .    .    36   
  Cannons                  3198 | .    .    139  264  .    .    .    147  2648 
  Explosions               1113 | .    432  45   564  .    .    .    .    72   
  Melee                    480  | .    .    .    .    .    .    .    .    480  
  Ramming                  11   | .    .    .    .    .    .    .    .    11   
  Kinetic                  2999 | .    .    .    .    316  .    .    35   2648 
  Thermal                  1555 | 136  25   598  391  152  217  .    .    36   
  Explosive                1041 | .    432  45   564  .    .    .    .    .    
  Electromagnetic          448  | .    .    .    264  .    .    .    112  72   
  Impact                   480  | .    .    .    .    .    .    .    .    480  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    1    .    13   13   13   13   .    
  Average Corruption       7    | .    .    1    .    10   13   13   13   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    7    .    8    9    5    7    .    
    Message Errors         5    | .    .    1    .    2    2    .    .    .    
    Matter Fused           13   | .    .    3    .    2    3    1    4    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    1    1    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    1    2    2    1    .    
    Data Loss (major)      3    | .    .    .    .    2    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    1    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            503  | .    28   .    56   .    .    .    .    419  
  Projectiles              154  | .    .    .    .    .    .    .    .    154  
  Explosions               91   | .    28   .    56   .    .    .    .    7    
  Melee                    258  | .    .    .    .    .    .    .    .    258  
Knockbacks                 22   | .    .    .    .    .    .    .    1    21   
  Impact                   3    | .    .    .    .    .    .    .    .    3    
  Kinetic                  17   | .    .    .    .    .    .    .    1    16   
  Secondary                2    | .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      270  | .    2    48   81   .    .    .    .    139  
  Shots                    9    | .    1    1    3    .    .    .    .    4    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        512  | 60   48   325  203  40   64   .    126  512  
  Average Temperature      105  | 29   27   115  76   18   28   .    77   155  
  Received Heat Transfer   1099 | .    .    159  477  .    .    .    21   442  
  Effects                  16   | .    .    1    .    .    .    .    .    15   
    Energy Bleed           3    | .    .    1    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         8    | .    .    .    .    .    .    .    .    8    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    9    
Robots Melted              4    | .    .    2    1    .    1    .    .    .    
  Combat Hostiles          4    | .    .    2    1    .    1    .    .    .    
  Parts Melted             16   | 1    .    6    6    2    1    .    .    .    
  Heat Transferred         4343 | 495  74   1665 1221 259  518  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Peak Influence             469  | 25  166 431 469 133 69  44  341 412 
  Initial                  178  | .   16  37  161 133 26  39  30  178 
  Average                  192  | 12  44  262 274 107 43  39  282 281 
Maximum Alert Level        2    | .   .   2   2   .   .   .   1   2   
  Low Security (%)         50   | 100 100 22  43  100 100 100 12  11  
  Level 1                  46   | .   .   76  33  .   .   .   87  88  
  Level 2                  2    | .   .   1   22  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   
Squads Dispatched          17   | .   .   2   2   2   .   .   2   9   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   1   .   .   .   2   
  Reinforcement            10   | .   .   2   2   1   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Distress Signals           5    | .   .   2   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   10  18  19  7   6   .   8   28  
  Peak Tracking Total      8    | .   4   5   4   3   2   .   3   8   
  Tactical Retreats        9    | .   1   2   1   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Traps Triggered            4    | .   .   1   .   1   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Machines Disabled          19   | .   .   5   1   .   .   .   1   12  
  Max in Single Turn       7    | .   .   3   1   .   .   .   .   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Machines Accessed          4    | .   .   1   1   .   .   1   .   1   
  Terminals                3    | .   .   1   1   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   .   5   3   .   .   1   .   1   
  Successful               5    | .   .   1   2   .   .   1   .   1   
  Failed                   5    | .   .   4   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   5   3   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   2   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  
Total Allies               20   | .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    .    .    20   11   11   7    
  Highest-Rated Group      496  | .    .    .    .    .    496  312  312  190  
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               234  | .    .    .    .    .    143  .    59   32   
  Total Damage             7713 | .    .    .    .    .    4916 .    1366 1431 
  Kills                    29   | .    .    .    .    .    13   .    7    9    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  
Turns Passed               4229 | 179  499  783  445  533  250  161  232  1147 
Spaces Moved               2828 | 115  338  434  229  492  210  128  128  754  
  Core                     28   | 5    .    .    .    1    .    .    .    22   
  Treads                   243  | .    .    .    .    .    .    .    53   190  
  Legs                     1569 | 110  338  434  229  193  62   128  75   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    636  | .    .    .    .    95   .    .    .    541  
  Flight                   352  | .    .    .    .    203  148  .    .    1    
  Fastest Speed            35   | 50   120  120  120  37   37   120  120  35   
  Average Speed            102  | 116  120  120  120  77   61   120  137  94   
  Slowest Speed            250  | 120  120  120  120  250  120  120  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    54   38   15   9    93   4    56   17   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 23   | .    9    .    10   .    .    .    .    4    
Terrain Destroyed          163  | .    38   21   71   .    .    .    2    31   
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Projectile               21   | .    .    .    .    .    .    .    2    19   
  AOE                      138  | .    38   21   71   .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  
Total                      3833 | 136  421  617  339  615  317  135  179  1074 
  Wait                     540  | .    56   101  26   51   84   3    18   201  
  Move                     2820 | 114  337  433  228  491  209  127  127  754  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 5    5    7    9    9    1    .    4    10   
  Fast Attach              53   | 6    5    2    4    7    3    3    7    16   
  Attach                   35   | 1    .    2    10   9    1    .    1    11   
  Detach                   16   | .    1    1    1    5    2    1    .    5    
  Swap                     33   | .    3    16   5    2    2    .    4    1    
  Drop                     73   | .    6    15   8    10   7    1    14   12   
  Fire                     193  | 10   8    40   48   30   8    .    4    45   
  Melee                    18   | .    .    .    .    .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    
  Escape Stasis            1    | .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  180 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  619 | -10/Materials | Discovered new exit (range 6)
  679 | -10/Materials | Entered another Materials area
  679 | -9/Materials  | Evolved 2 slots: Utility x2
 1113 | -9/Materials  | Build established: Scavenger-Mutant
 1396 | -9/Materials  | Discovered new exit (range 18)
 1415 | -9/Materials  | Identified exit to Materials
 1462 | -9/Materials  | Entered another Materials area
 1462 | -8/Materials  | Evolved 2 slots: Utility x2
 1628 | -8/Materials  | Lost 6 parts (1n4u1w)
 1864 | -8/Materials  | Discovered new exit (range 13)
 1906 | -8/Materials  | Identified exit to Factory
 1907 | -8/Materials  | Entered Factory
 1907 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2240 | -7/Factory    | Lost 3 parts (1p1n1u)
 2266 | -7/Factory    | System corruption reached 10%
 2375 | -7/Factory    | Lost 3 parts (1p1u1w)
 2440 | -7/Factory    | Sucked down chute
 2440 | -7/Factory    | Entered Waste
 2441 | -7/Waste      | Met a frightened Derelict
 2500 | -7/Waste      | Warlord forces began an assault
 2529 | -7/Waste      | Spotted C-40 Crusher
 2534 | -7/Waste      | Spotted C-40 Crusher
 2539 | -7/Waste      | Allies destroyed C-40 Crusher
 2542 | -7/Waste      | Build established: Mutant
 2543 | -7/Waste      | Allies destroyed C-40 Crusher
 2560 | -7/Waste      | Spotted C-40 Crusher
 2563 | -7/Waste      | Destroyed C-40 Crusher
 2571 | -7/Waste      | Spotted C-40 Crusher
 2574 | -7/Waste      | Lost 3 allies
 2583 | -7/Waste      | Allies destroyed C-40 Crusher
 2584 | -7/Waste      | Spotted C-40 Crusher
 2584 | -7/Waste      | Spotted C-40 Crusher
 2588 | -7/Waste      | Allies destroyed C-40 Crusher
 2592 | -7/Waste      | Allies destroyed C-40 Crusher
 2623 | -7/Waste      | Lost 6 allies
 2638 | -7/Waste      | Discovered new exit (range 12)
 2645 | -7/Waste      | Found Prototype Processor
 2645 | -7/Waste      | Identified Exp. Targeting Computer
 2683 | -7/Waste      | Identified exit to Factory
 2690 | -7/Waste      | Entered Factory
 2690 | -7/Factory    | Accompanied by 11 allies
 2849 | -7/Factory    | Identified exit to DSF
 2851 | -7/Factory    | Entered DSF
 2851 | -7/DSF        | Accompanied by 11 allies
 2865 | -7/DSF        | Additional patrols routed to DSF
 2878 | -7/DSF        | Discovered new exit (range 16)
 2914 | -7/DSF        | Lost 3 allies
 2976 | -7/DSF        | Build established: Scavenger-Mutant
 3008 | -7/DSF        | Sterilization system engaged
 3028 | -7/DSF        | Ambient heat levels rising (+10)
 3043 | -7/DSF        | Ambient heat levels rising (+10)
 3058 | -7/DSF        | Ambient heat levels rising (+10)
 3073 | -7/DSF        | Ambient heat levels rising (+10)
 3077 | -7/DSF        | Identified exit to Factory
 3083 | -7/DSF        | Entered Factory
 3083 | -6/Factory    | Accompanied by 7 allies
 3083 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3479 | -6/Factory    | Build established: Scavenger-Gunner
 3544 | -6/Factory    | Garrison activated, responded to threat
 3715 | -6/Factory    | Released all parts (7)
 3729 | -6/Factory    | Lost 3 allies
 3762 | -6/Factory    | Core integrity fell below 50%
 3776 | -6/Factory    | Lost 9 parts (2p1n6u)
 4015 | -6/Factory    | Build established: Mutant
 4057 | -6/Factory    | Fabricated Angular Momentum Engine (x2)
 4059 | -6/Factory    | Cargo convoy interrupted
 4210 | -6/Factory    | Core integrity fell below 20%
 4230 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04208_ U-05 Engineer lays Concrete. <x2>
04209_ K-01 Serf collects debris.
04211_ U-05 Engineer lays Concrete.
04211_ Com. Battery destroyed.
04212_ U-05 Engineer lays Concrete. <x2>
04213_ Imp. Gravmag System destroyed.
04216_ Acquired Cesium-ion Thruster.
04218_ Dropped Shock Maul.
04219_ Dropped Com. Battery.
04221_ Extracted 2 energy.
04221_ U-05 Engineer lays Concrete. <x2>
04224_ Extracted 2 energy.
04224_ U-05 Engineer lays Concrete.
04224_ Slug penetrates Wall. <x2>
04225_ U-05 Engineer lays Concrete.
04227_ Extracted 2 energy.
04227_ U-05 Engineer lays Concrete. <x2>
04229_ S-27 Virus destroyed.
04229_ U-05 Engineer lays Concrete.
04230_ Extracted 2 energy.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            1900
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Cloak Strength             2
Corruption Containment     8
Armor Coverage             375
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         14
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Angular Momentum Engine | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              TitaniumThiefNeutralizer
  Manual?         0
Play Time         01:38:16
  Cumulative      48.7 hours
  Start           2024.05.10 @ 18:04:11
  End             2024.05.10 @ 20:02:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           27
  Adventurer      0
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31ff94fe-4c26-4a0c-8f5f-8cf1c2252faf