Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.06 @ 06:38:48

Player: Demise

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (434)      434
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 974

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Autogun
                Autogun
>               --- INVENTORY (16) ---
                Ion Engine
          Light Treads
          Light Treads
  High-capacity Matter Pod (50)
       Improved Signal Interpreter
                Core Shielding
       Hardened Light Armor Plating
                Tractor Beam
                Autogun
                Autogun
                Grenade Launcher
                Datajack
                Mining Laser
                Shock Trap
                Shock Trap
                Shock Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Improved Signal Interpreter
                Core Shielding
       Hardened Light Armor Plating
                Tractor Beam
                Autogun
                Autogun
                Grenade Launcher
                Datajack
                Mining Laser
                Shock Trap
                Shock Trap
                Shock Trap
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 7   27  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 7    | 2   5   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   5   1   
    Device                 2    | 1   1   .   
    Storage                6    | 1   4   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   15  .   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          10   | .   10  .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         3    | .   3   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      3    | .   3   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   13   | .   13  14  
  Treads                   28   | .   28  28  
  Device                   1    | .   1   .   
  Storage                  26   | .   26  28  
  Energy Gun               3    | .   3   .   
  Ballistic Gun            22   | .   22  28  
  Special Weapon           1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 14  35  43  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   14  16  
  Average Capacity         11   | 5   11  14  
  Most Carried             16   | 5   14  16  
  Average Carried          10   | 2   10  14  
  Final Capacity           16   | 6   14  16  
  Final Carried            16   | 5   14  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           877  | 305 467 105 
  Remotely                 312  | 254 58  .   
Salvage Created            821  | 220 560 41  
  Parts                    63   | 20  38  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  13   | .   10  3   
  Guns                     13   | .   10  3   
Classes Destroyed          9    | 3   6   .   
  Worker                   3    | 2   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    7    | .   7   .   
Best Kill Streak           5    | 5   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1222 | .    951  271  
  Core                     255  | .    155  100  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              98   | 14   80   4    
  Largest                  2    | 2    2    2    
  Hottest                  100  | 80   100  46   
Shots Fired                187  | 28   151  8    
  Gun                      182  | 28   146  8    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  5    | .    5    .    
  Kinetic                  136  | .    128  8    
  Thermal                  5    | .    5    .    
  Explosive                .    | .    .    .    
  Electromagnetic          46   | 28   18   .    
  Robot Hit Streak         13   | 4    13   3    
  Robot Miss Streak        5    | 3    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    4    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           114  | 15   94   5    
  Core Hits                43   | 7    33   3    
  Critical Hits            1    | .    1    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1291 | 223  1004 64   
  Guns                     1269 | 201  1004 64   
  Cannons                  .    | .    .    .    
  Explosions               22   | 22   .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  897  | .    833  64   
  Thermal                  22   | 22   .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          372  | 201  171  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        121  | 88   121  12   
  Average Temperature      30   | 35   29   6    
  Received Heat Transfer   456  | .    456  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | 1    .    .    
  Heat Transferred         50   | 50   .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             199  | 35  199 82  
  Initial                  22   | .   22  12  
  Average                  54   | 15  54  79  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   29  5   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   35  .   
  Successful               23   | .   23  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   23   | .   23  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   3    | .   3   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Assimilate             2    | .   2   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  9   
  Highest-Rated Ally       10   | .   10  9   
Total Orders               3    | .   2   1   
  STAY                     2    | .   1   1   
  FOLLOW                   1    | .   1   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2042 | 136  1712 194  
Spaces Moved               957  | 53   796  108  
  Core                     5    | 5    .    .    
  Treads                   952  | 48   796  108  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            160  | 149  160  165  
  Slowest Speed            180  | 160  160  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 5    97   26   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          9    | 6    3    .    
  Melee                    .    | .    .    .    
  Projectile               3    | .    3    .    
  AOE                      6    | 6    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1288 | 78   1093 117  
  Wait                     153  | .    153  .    
  Move                     955  | 52   795  108  
  Hop                      .    | .    .    .    
  Pick Up                  29   | 5    21   3    
  Fast Attach              8    | 7    1    .    
  Attach                   5    | .    5    .    
  Detach                   .    | .    .    .    
  Swap                     22   | .    21   1    
  Drop                     18   | .    17   1    
  Fire                     98   | 14   80   4    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  137 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Lost 3 parts (1p2w)
  448 | -10/Materials | Discovered new exit (range 15)
  916 | -10/Materials | Core integrity fell below 50%
 1158 | -10/Materials | Discovered new exit (range 11)
 1493 | -10/Materials | Central database locked down
 1548 | -10/Materials | Repaired Lgt. Treads
 1575 | -10/Materials | Repaired Assault Rifle
 1614 | -10/Materials | Discovered new exit (range 9)
 1849 | -10/Materials | Entered Mines
 1849 | -10/Mines     | Accompanied by 1 ally
 1874 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1874 | -10/Mines     | Discovered new exit (range 5)
 1898 | -10/Mines     | Discovered new exit (range 9)
 1919 | -10/Mines     | Discovered new exit (range 10)
 1981 | -10/Mines     | Found a hidden stash of uninstalled traps
 2020 | -10/Mines     | Assembled infested the area
 2040 | -10/Mines     | Core integrity fell below 20%
 2042 | -10/Mines     | Found the Drone Emporium
 2043 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01920_ K-01 Serf collects debris. <x*>
01981_ A stash of uninstalled traps is collected here!
01985_ Dropped Med. Storage Unit.
01987_ Acquired Shock Trap. <x2>
01992_ R-06 Scavenger collects Med. Storage Unit.
01994_ Acquired Shock Trap.
02020_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02022_ Searching scrap...
02022_ Found Lgt. Treads.
02022_ Found Lgt. Armor Plating.
02022_ Found Terrain Scanner.
02022_ Found Mining Claw.
02022_ Found 10 Matter.
02023_ Acquired 10 matter.
02039_ C-30 ARC bursts open, deploying its payload.
02039_ D-53 Grenadier unfolds itself.
02042_ JM-JJB(g): "Well that was anticlimactic. Heard you outside and thought you
  were from the Merchants Guild. I haven't even officially opened my Drone
  Emporium yet but am totally ready to tell them where they can shove that C&D."
02042_ Acquired 54 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticControlPrototype
  Manual?         0
Play Time         00:15:40
  Cumulative      179.9 hours
  Start           2021.01.06 @ 06:23:56
  End             2021.01.06 @ 06:38:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b82df9e-d35b-49e0-9658-430b579d0759