Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.11 @ 07:56:50 Player: Dosh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (221) 1105 Value Destroyed (7795) 7795 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (4491) 4491 TOTAL SCORE: 20411 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1035 Follower Combat Kills 2017 Entered Garrisons 200 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -1061 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Heavy Armor Plating Improved Corruption Screen System Restoration Module Improved System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Hardened Medium Armor Plating Advanced Force Field Improved Corruption Screen > --- WEAPON ----------- Assault Cannon Slug Cannon Slug Cannon > --- INVENTORY -------- Light Fission Core Antimatter Reactor Quantum Reactor Heavy Treads Biometal Heavy Treads Improved Cooling System Energy Well High-capacity Matter Pod Launcher Guidance Computer Hardened Medium Armor Plating Improved Remote Force Field System Restoration Module Recalibrator Long-range Proton Cannon Bore Cannon Bore Cannon Proton Missile Launcher Power Maul [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Slug Cannon Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 . 2 . . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Utility 6 | . . . 2 . . . 1 . 1 . . 1 . 1 . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 203 | 6 4 . 22 8 . 5 30 13 42 6 12 . 11 17 3 7 7 8 2 . Power 24 | 1 . . 2 1 . . 5 1 6 . . . 3 2 . . 2 1 . . Engine 16 | 1 . . 2 . . . 3 1 6 . . . 1 1 . . . 1 . . Core 7 | . . . . 1 . . 2 . . . . . 2 1 . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 51 | 2 . . 5 3 . . 12 3 12 . 4 . 5 3 . . . 2 . . Treads 46 | 2 . . 5 3 . . 12 3 7 . 4 . 5 3 . . . 2 . . Leg 1 | . . . . . . . . . 1 . . . . . . . . . . . Wheel 4 | . . . . . . . . . 4 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 51 | 1 3 . 5 . . 1 5 1 6 2 4 . 2 6 3 7 2 3 . . Device 16 | . . . . . . . 1 . 2 . 2 . . 3 2 3 1 2 . . Storage 4 | 1 1 . 1 . . . . . . . . . . . . 1 . . . . Processor 6 | . . . 1 . . . . . 1 . 1 . . 1 . 2 . . . . Hackware 5 | . . . 1 . . . . 1 2 . . . . 1 . . . . . . Protection 20 | . 2 . 2 . . 1 4 . 1 2 1 . 2 1 1 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 1 . 10 4 . 4 8 8 18 4 4 . 1 6 . . 3 2 2 . Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . 1 . 2 . . . . 1 . . . 1 . . Ballistic Gun 39 | 1 . . 5 4 . 1 7 6 10 2 1 . 1 1 . . . . . . Ballistic Cannon 16 | . 1 . 2 . . 2 . . 2 1 1 . . 4 . . 2 1 . . Launcher 11 | . . . 3 . . 1 . 2 4 . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . 1 . . 1 . . . 1 . . . . . . System Corruption 7 | . . . . . . . 2 . . 4 . . . 1 . . . . . . Parts Lost 92 | . . . 3 . . . 15 8 22 . 1 . 5 10 . 1 6 7 12 2 Power 15 | . . . 2 . . . 3 1 2 . . . 1 1 . . 2 1 2 . Propulsion 25 | . . . 1 . . . 5 3 8 . 1 . 1 2 . . . 2 2 . Utility 32 | . . . . . . . 4 3 7 . . . 2 5 . 1 2 1 5 2 Weapon 20 | . . . . . . . 3 1 5 . . . 1 2 . . 2 3 3 . Highest Loss Streak 12 | . . . 2 . . . 12 4 9 . 1 . 4 10 . 1 3 7 12 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 100 98 99 77 99 96 85 89 73 91 80 69 63 72 86 81 79 63 11 Engine 6 | . 14 14 10 7 . . 5 8 6 7 7 6 5 1 5 5 1 4 3 . Core 2 | . . . . 3 11 11 1 . . . . . 1 7 5 5 6 5 3 . Treads 20 | . 28 28 21 21 22 22 25 26 26 7 23 26 19 9 11 11 11 10 7 . Wheel 1 | . . . . . . . . . 1 15 3 . . . . . . . . . Device 7 | . . . . . . . 4 . 6 . 12 13 7 5 18 21 18 25 22 5 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 6 6 5 5 5 5 5 4 . Processor 5 | . . . 11 11 11 11 9 4 . . 1 . . . . 9 11 7 5 5 Hackware 8 | . . . 11 11 11 11 9 15 18 7 7 6 6 6 5 1 . . . . Protection 7 | . 8 14 11 11 11 11 12 2 3 5 7 6 7 6 1 5 5 5 3 . Ballistic Gun 8 | . 14 14 14 22 . 10 12 17 8 6 8 6 6 5 . . . . . . Ballistic Cannon 7 | . 13 14 7 . . 10 4 . 4 5 4 6 6 8 17 17 14 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 32 32 56 56 53 57 64 62 75 69 88 88 92 104 108 108 107 91 91 1 Greatest Support 145 | 40 40 40 40 56 56 56 76 62 88 20 96 96 140 140 140 140 140 145 145 3 Greatest Overweight (x) 10 | . . . 1 1 . 1 2 . 5 3 10 . 4 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . 2 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 11 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 Most Carried 20 | 4 10 10 20 20 20 18 20 18 20 15 20 20 20 20 20 20 20 17 12 5 Average Carried 15 | 2 8 10 13 18 18 17 15 15 17 12 19 20 19 16 16 19 17 11 10 5 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 10 10 16 18 18 18 18 15 11 15 20 20 20 12 20 20 17 12 5 5 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Mutant 10% | Hacker-Mutant 9% | Gunner 4% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/DSF Tank | -5/Factory Skirmisher | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Matter Collected 7715 | 224 189 104 733 363 . 121 671 428 1557 164 607 . 540 699 40 661 374 240 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7336 | . 261 65 939 238 . 213 1010 455 1556 352 428 . 289 534 . 440 308 175 73 . Parts 429 | . 25 6 67 20 . 12 74 29 82 . 28 . 20 18 . 26 12 8 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 . . . . . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . . . . . . 9 8 . . Prevented 4 | . . . . . . . . . . . . . . . . . 3 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 176 | . 9 4 25 10 . 5 25 18 30 1 4 . 7 8 . 16 7 6 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Guns 67 | . 4 2 6 10 . 1 21 13 7 . 1 . . 2 . . . . . . Cannons 80 | . 5 2 11 . . 2 4 . 11 1 3 . 7 5 . 16 7 6 . . AOE 26 | . . . 8 . . 2 . 5 11 . . . . . . . . . . . Classes Destroyed 18 | . 5 . 6 . . . 2 1 . 1 1 . 1 1 . . . . . . Worker 8 | . . . 2 1 . . . . 4 . 1 . . . . . . . . . Builder 11 | . . . 1 . . . 1 . 4 . 5 . . . . . . . . . Tunneler 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . Recycler 5 | . . . 1 . . . . . 2 . . . . 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Watcher 11 | . 3 . 4 . . . 1 . 1 . 2 . . . . . . . . . Swarmer 56 | . 5 3 7 7 . . 8 11 3 . . . . . . 8 . 4 . . Grunt 61 | . 4 1 11 3 . 3 8 3 12 . . . 2 3 . 4 5 2 . . Brawler 9 | . . . 2 . . 2 . . 3 . 1 . . 1 . . . . . . Duelist 4 | . . . . . . . 1 . . . 1 . . 2 . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . Sentry 20 | . . . 5 . . . 7 2 5 . . . . 1 . . . . . . Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . Hunter 8 | . . . . . . . 1 . 4 . 1 . . . . . 2 . . . Programmer 10 | . . . . . . . . 2 3 . . . 1 . . 4 . . . . Heavy 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Compactor 2 | . . . . . . . . . . 2 . . . . . . . . . . Wasp 1 | . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 3 7 4 . 3 5 5 8 1 7 . 4 6 . 5 5 5 1 . Combat Bots Only 6 | . 3 3 5 4 . 3 5 5 5 1 1 . 4 6 . 5 5 5 1 . Max Kills in Single Turn 7 | . 1 1 4 2 . 2 2 3 7 1 1 . 1 1 . 1 1 1 1 . Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . 2 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Damage Taken 15978 | . 232 133 775 335 . 32 2176 855 2557 . 501 . 1286 2684 . 805 1105 984 1325 193 Core 1962 | . 10 26 87 35 . 15 199 79 384 . 34 . 88 381 . 12 69 . 402 141 Absorbed by Shields 1078 | . . . . . . . . . 450 . . . . . . 364 216 . 48 . Reduced by Siege Mode 670 | . . . . . . . . . . . . . . 338 . 118 120 23 71 . Redirected to Shielding 110 | . . . . . . . . . . . . . . 110 . . . . . . Regen/Repaired (Parts) 103 | . . . . . . . 69 . . 34 . . . . . . . . . . Core Remaining (%) 71 | 100 . 85 . . . 65 . 49 . . 40 . 89 . . . . . . . Volleys Fired 603 | . 31 14 78 29 . 5 81 59 92 32 41 . 25 37 . 36 22 18 3 . Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 . 2 3 . 3 3 3 2 . Hottest 162 | . 55 55 68 43 . 55 63 58 117 77 81 . 81 140 . 140 149 162 119 . Shots Fired 1235 | . 62 28 155 59 . 10 158 113 178 63 82 . 50 79 . 108 49 35 6 . Gun 662 | . 31 14 81 59 . 5 139 110 90 29 42 . 25 34 . . . . 3 . Cannon 552 | . 31 14 70 . . 4 19 . 80 29 40 . 25 45 . 108 49 35 3 . Launcher 16 | . . . 4 . . 1 . 3 8 . . . . . . . . . . . Special 5 | . . . . . . . . . . 5 . . . . . . . . . . Kinetic 1189 | . 62 28 151 59 . 9 155 110 163 58 82 . 50 72 . 108 49 30 3 . Thermal 3 | . . . . . . . . . . . . . . . . . . . 3 . Explosive 8 | . . . 4 . . 1 . 3 . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . 3 . 15 . . . . 7 . . . 5 . . Robot Hit Streak 27 | . 4 4 11 16 . 6 21 8 22 27 7 . 8 15 . 16 4 9 3 . Robot Miss Streak 8 | . 7 2 3 4 . 1 2 3 4 2 8 . 5 4 . 4 4 3 1 . Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . 1 . . . . Secondary Targets 6 | . . . . 4 . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 770 | . 27 13 100 42 . 7 114 72 115 47 38 . 33 58 . 58 22 18 6 . Core Hits 379 | . 20 8 52 14 . 10 51 34 81 8 18 . 11 28 . 23 11 8 2 . Critical Kills 16 | . . . . . . . 1 1 . . . . 2 1 . 3 5 2 1 . Critical Parts Destroyed 18 | . . . . . . . . 1 . . 1 . 2 1 . 7 3 3 . . Critical Strikes 53 | . 2 1 5 . . . 3 2 3 1 2 . 4 2 . 13 8 5 2 . Burn 1 | . . . . . . . . . . . . . . . . . . . 1 . Destroy 35 | . . . . . . . 1 2 . 1 2 . 4 2 . 10 8 5 . . Blast 16 | . 2 1 5 . . . 2 . 3 . . . . . . 3 . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 22 | . . . . . . . . . . . 20 . . . . . . . 2 . Impact 22 | . . . . . . . . . . . 20 . . . . . . . 2 . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19437 | 3 440 174 2059 601 . 221 1808 1611 3960 1052 1448 . 1067 1727 . 2040 551 518 157 . Guns 7455 | . 115 55 672 560 . 39 1559 1249 953 443 493 . 503 776 . . . . 38 . Cannons 8803 | . 318 103 715 . . 57 245 . 1496 609 614 . 564 951 . 1985 551 518 77 . Explosions 2602 | . . . 659 . . 125 . 362 1456 . . . . . . . . . . . Melee 353 | . . . . . . . . . . . 311 . . . . . . . 42 . Ramming 224 | 3 7 16 13 41 . . 4 . 55 . 30 . . . . 55 . . . . Kinetic 15783 | . 433 158 1387 560 . 96 1754 1249 2302 1052 1107 . 1067 1554 . 1985 551 451 77 . Thermal 800 | . . . . . . . . . 762 . . . . . . . . . 38 . Explosive 1234 | . . . 659 . . 125 . 362 88 . . . . . . . . . . . Electromagnetic 1043 | . . . . . . . 50 . 753 . . . . 173 . . . 67 . . Impact 353 | . . . . . . . . . . . 311 . . . . . . . 42 . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 6 6 6 6 2 4 10 14 15 . 2 4 2 . . . . . Average Corruption 7 | . . . 3 6 6 6 2 3 8 13 14 . 1 3 1 . . . . . Corruption Purged 4 | . . . . . . . . . . . . . . 2 2 . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . 6 . . . . Effects 237 | . . . 21 18 18 12 9 18 18 20 92 . 1 10 . . . . . . Message Errors 62 | . . . 6 4 9 4 2 3 5 6 20 . 1 2 . . . . . . Matter Fused 54 | . . . 8 4 3 1 3 6 4 3 20 . . 2 . . . . . . Heat Flow Errors 23 | . . . 3 . 1 1 2 2 3 2 8 . . 1 . . . . . . Energy Discharges 30 | . . . 1 3 4 4 1 2 . 3 9 . . 3 . . . . . . Parts Rejected 5 | . . . 1 2 . . . . 1 . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 21 | . . . . 2 1 2 1 . 2 2 10 . . 1 . . . . . . Data Loss (major) 12 | . . . . . . . . . . 1 11 . . . . . . . . . Misfires 12 | . . . 2 2 . . . 1 1 2 4 . . . . . . . . . Alerts 6 | . . . . . . . . 2 1 . 3 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . . . . . . Weapon Failures 9 | . . . . 1 . . . 2 1 1 3 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 413 | . . . 28 . . . . . 102 . 173 . 78 . . 32 . . . . Projectiles 180 | . . . 28 . . . . . 14 . 28 . 78 . . 32 . . . . Explosions 88 | . . . . . . . . . 88 . . . . . . . . . . . Melee 145 | . . . . . . . . . . . 145 . . . . . . . . . Knockbacks 66 | . 4 . 3 . . . 2 . 16 . 5 . . 5 . 21 3 7 . . Impact 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Kinetic 61 | . 4 . 3 . . . 2 . 15 . 3 . . 5 . 20 2 7 . . Secondary 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Self-Inflicted Damage 321 | . . . 49 . . . . 70 194 . 8 . . . . . . . . . Shots 8 | . . . 1 . . . . 2 5 . . . . . . . . . . . Rammed 28 | 1 2 1 4 3 . . 1 . 6 . 5 . . . . 5 . . . . Targets Rammed 31 | 1 2 1 4 4 . . 1 . 7 . 6 . . . . 5 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . 1 . 1 . . . . . . . . . Highest Temperature 495 | . 52 79 195 4 151 220 260 223 236 215 258 . 1 409 . 84 495 213 196 . Average Temperature 72 | . 21 34 35 2 78 80 63 35 54 88 105 . 1 201 . 12 156 98 64 . Received Heat Transfer 3888 | . 48 27 249 63 . 18 729 126 666 . 120 . 126 940 . 136 409 195 36 . Effects 13 | . . . . . . . . . . . . . . 10 . . 3 . . . Shutdowns 6 | . . . . . . . . . . . . . . 4 . . 2 . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . 1 1 4 2 1 1 . Total Turns 354 | . . . . . . . . . . . . . . 79 84 131 52 5 3 . Longest Duration 84 | . . . . . . . . . . . . . . 79 84 79 34 5 3 . Robots Corrupted 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Parts Fried 5 | . . . . . . . . . . . 4 . . 1 . . . . . . Impact Corruptions 7 | . . . . . . . . . . . 6 . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Heat Transferred 798 | . . . . . . . . . 650 . . . . . . . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Peak Influence 2173 | . 161 170 372 235 . 80 339 670 895 270 2173 1100 893 488 92 373 . . . . Initial 1100 | . . 25 . 87 . . 31 153 351 240 35 1100 773 468 92 . . . . . Average 459 | . 57 117 240 96 . 54 166 440 633 190 1488 1100 841 395 60 180 . . . . Maximum Alert Level 5 | . . . 1 1 . . 1 2 3 1 5 4 3 2 . 1 . . . . Low Security (%) 38 | 100 100 100 31 93 . 100 59 8 . 29 3 . . . 100 51 . . . . Level 1 26 | . . . 68 6 . . 40 38 12 70 8 . . 38 . 48 . . . . Level 2 16 | . . . . . . . . 52 54 . 9 . . 61 . . . . . . Level 3 7 | . . . . . . . . . 32 . . . 100 . . . . . . . Level 4 1 | . . . . . . . . . . . 9 100 . . . . . . . . Level 5 8 | . . . . . . . . . . . 63 . . . . . . . . . High Security . | . . . . . . . . . . . 3 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 2 1 . . 4 . 10 . 16 . 2 2 . 3 . . . . Investigation 6 | . 2 . . 1 . . . . 1 . 1 . . . . 1 . . . . Extermination 8 | . . . . . . . . . 3 . 2 . . 1 . 2 . . . . Reinforcement 14 | . . . 2 . . . 1 . 3 . 6 . 2 . . . . . . . Assault 10 | . . . . . . . . . 3 . 6 . . 1 . . . . . . Garrison 4 | . . . . . . . 3 . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . 1 . 2 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Distress Signals 10 | . . . 3 1 . . 2 . 1 . 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 327 | . 16 6 37 10 . 6 39 18 41 6 69 . 8 12 . 24 7 13 9 6 Peak Tracking Total 10 | . 3 3 5 4 . 3 8 4 7 4 7 . 4 7 . 7 5 8 10 6 Tactical Retreats 16 | . 1 2 . . . 1 . 2 2 1 . . . . . 2 . 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Traps Triggered 11 | . 2 . 1 . . . . 2 1 . 2 . . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Machines Disabled 34 | . 1 1 3 . . . . 2 10 . 12 . . . . 5 . . . . Max in Single Turn 9 | . 1 1 1 . . . . 2 9 . 1 . . . . 5 . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Machines Accessed 31 | . 2 . 1 1 1 . 7 2 7 . 3 1 . 2 . 4 . . . . Terminals 17 | . 2 . 1 . . . 3 2 6 . 1 1 . . . 1 . . . . Fabricators 3 | . . . . . . . . . . . 2 . . 1 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . 1 . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 78 | . 8 . 4 1 1 . 16 2 21 . 9 1 . 4 . 11 . . . . Successful 37 | . 2 . 2 1 1 . 10 1 8 . 4 1 . 2 . 5 . . . . Failed 41 | . 6 . 2 . . . 6 1 13 . 5 . . 2 . 6 . . . . Catastrophic 7 | . . . . . . . . 1 3 . . . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 4 . 4 . 1 . 7 . 19 . 3 . . . . 3 . . . . Terminals 47 | . 8 . 4 . . . 7 2 19 . 3 1 . . . 3 . . . . Fabricators 8 | . . . . . . . . . . . 6 . . 2 . . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 2 . . . . . . 3 . . . . Scanalyzers 9 | . . . . . . . 2 . . . . . . 2 . 5 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . . 1 1 . 1 1 2 . 1 1 . . . 1 . . . . Record 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . . 2 . . . . . . 2 . 3 . . . . Insert Component 4 | . . . . . . . 1 . . . . . . 1 . 2 . . . . Analyze 3 | . . . . . . . 1 . . . . . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 2 . . . 3 . 5 . . . . . . . . . . . Terminals 11 | . 1 . 2 . . . 3 . 5 . . . . . . . . . . . Assimilate 2 | . . . . . . . . . 2 . . . . . . . . . . . Botnet 6 | . . . 1 . . . 2 . 3 . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . . . . . 7 2 6 . 3 . . 2 . 4 . . . . Full Trace Events 4 | . 1 . . . . . . . 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . 1 . 1 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . . 3 . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . 1 . . . . . . 10 . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . . . 1 . 2 . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Used RIF Installer 2 | . . . . . . . . 2 . . . . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Total Allies 24 | . . . . . . . . . 1 23 . . . . . . . . . . Largest Group 21 | . . . . . . . . . 1 21 21 1 1 . . . . . . . Highest-Rated Group 749 | . . . . . . . . . 26 749 749 141 141 . . . . . . . Highest-Rated Ally 141 | . . . . . . . . . 26 141 141 141 141 . . . . . . . Total Orders 4 | . . . . . . . . . 4 . . . . . . . . . . . STAY 2 | . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 332 | . . . . . . . . . . 22 310 . . . . . . . . . Total Damage 8786 | . . . . . . . . . . 1056 7730 . . . . . . . . . Kills 81 | . . . . . . . . . . 1 80 . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . 4 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Turns Passed 17421 | 105 1068 414 1635 638 718 490 1704 868 2436 569 2099 38 282 849 606 1219 907 617 124 35 Spaces Moved 8728 | 58 604 234 654 271 447 231 675 431 1260 318 1136 24 104 349 309 569 514 366 104 70 Core 121 | 1 . . . . . . . . . . . . . . . . . . 50 70 Treads 7863 | 57 604 234 654 271 447 231 675 431 1158 . 812 24 104 349 309 569 514 366 54 . Legs 3 | . . . . . . . . . 3 . . . . . . . . . . . Wheels 740 | . . . . . . . . . 99 318 323 . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 155 95 110 125 162 160 160 160 160 160 152 50 50 Average Speed 162 | 158 160 160 204 194 160 179 172 157 158 117 156 162 164 174 160 160 160 152 103 50 Slowest Speed 900 | 160 160 160 240 240 160 240 320 160 330 125 900 162 490 240 160 160 160 152 152 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 5 97 67 58 60 90 54 47 62 30 96 26 1 80 4 95 12 69 55 21 15 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . 1 . . . . . 1 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . . . . . . . . . 3 2 . . Spaces Dug 18 | . . . . . . . . . 1 . 17 . . . . . . . . . Terrain Destroyed 338 | . . . 16 . . 11 . 83 63 . 27 . 3 5 . 82 27 21 . . Melee 16 | . . . . . . . . . . . 16 . . . . . . . . . Projectile 106 | . . . . . . . . . 7 . 11 . 3 5 . 32 27 21 . . AOE 216 | . . . 16 . . 11 . 83 56 . . . . . . 50 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac DSF Fac Was Fac Upp Upp War Pro Total 10823 | 68 649 248 791 319 452 295 1057 546 1540 443 1332 23 168 519 422 796 567 406 112 70 Wait 1091 | . . . 23 2 . 54 256 33 115 83 107 . 10 107 95 173 20 12 1 . Move 8710 | 58 603 233 653 270 446 230 674 429 1260 317 1135 23 103 349 308 568 513 365 103 70 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 85 | 4 7 . 5 3 1 1 12 2 15 4 4 . 6 4 10 2 3 2 . . Fast Attach 58 | 6 1 . 4 1 . . 9 1 8 2 6 . 6 5 3 4 . 2 . . Attach 68 | . . . 3 1 . 2 14 5 15 2 1 . 3 10 . . 5 6 1 . Detach 16 | . . . 1 . 2 . 1 . . 1 5 . 1 3 1 . . 1 . . Swap 77 | . 3 . 15 6 . 3 7 7 19 2 5 . 2 2 . 3 2 . 1 . Drop 53 | . 2 . 5 3 3 . 2 . 9 . 2 . 12 2 5 5 2 . 1 . Fire 603 | . 31 14 78 29 . 5 81 59 92 32 41 . 25 37 . 36 22 18 3 . Melee 22 | . . . . . . . . . . . 20 . . . . . . . 2 . Ram 4 | . . . . . . . . . 2 . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 26 | . 2 1 4 4 . . 1 . 5 . 4 . . . . 5 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . 10 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 106 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 8) 480 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Discovered new exit (range 9) 1174 | -10/Materials | Entered Mines 1284 | -10/Mines | Discovered new exit (range 16) 1410 | -10/Mines | Learned Materials garrison access intel 1527 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1588 | -10/Mines | Entered Materials 1588 | -9/Materials | Evolved 2 slots: Utility x2 1725 | -9/Materials | Discovered new exit (range 16) 1972 | -9/Materials | Discovered new exit (range 12) 2294 | -9/Materials | Build established: Scavenger-Mutant 2443 | -9/Materials | Discovered new exit (range 15) 2789 | -9/Materials | Discovered new exit (range 15) 2990 | -9/Materials | Build established: Mutant 3223 | -9/Materials | Entered Mines 3490 | -9/Mines | Met a Derelict shopkeep closing up shop 3687 | -9/Mines | Discovered new exit (range 10) 3718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3727 | -9/Mines | Discovered new exit (range 11) 3854 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3854 | -9/Mines | Discovered new exit (range 5) 3861 | -9/Mines | Entered Exiles 3901 | -9/Exiles | Met 8R-AWN 3930 | -9/Exiles | Met EX-HEX 3978 | -9/Exiles | Met EX-BIN 3997 | -9/Exiles | Aligned with FarCom system 3998 | -9/Exiles | Given EX-Vault access code 4035 | -9/Exiles | Opened EX-Vault 4048 | -9/Exiles | Found Field Lobotomy Kit 4079 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4129 | -9/Exiles | Met EX-DEC 4325 | -9/Exiles | Visited The Gauntlet 4561 | -9/Exiles | Discovered new exit (range 14) 4579 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4579 | -9/Exiles | Entered Mines 5047 | -8/Mines | Discovered new exit (range 9) 5069 | -8/Mines | Entered Materials 5069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5070 | -8/Materials | Loaded intel: 1 garrison access location 5146 | -8/Materials | Repaired Med. Treads 5916 | -8/Materials | Garrison activated, responded to threat 6058 | -8/Materials | Lost 12 parts (3p5n2u2w) 6348 | -8/Materials | Build established: Scavenger-Mutant 6674 | -8/Materials | Discovered new exit (range 16) 6772 | -8/Materials | Identified exit to Garrison 6773 | -8/Materials | Entered Garrison 6850 | -8/Garrison | Triggered checkpoint 6932 | -8/Garrison | Discovered new exit (range 45) 6932 | -8/Garrison | Discovered new exit (range 57) 6932 | -8/Garrison | Discovered new exit (range 57) 7060 | -8/Garrison | Phase Generator disabled 7095 | -8/Garrison | Installed Relay Interface Framework 7254 | -8/Garrison | Lost 4 parts (3n1u) 7341 | -8/Garrison | Core integrity fell below 50% 7368 | -8/Garrison | Triggered checkpoint 7522 | -8/Garrison | Triggered checkpoint 7568 | -8/Garrison | Expanded RIF knowledge: Program Shield 7641 | -8/Garrison | Entered Factory 7641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8200 | -7/Factory | Build established: Hacker-Mutant 8673 | -7/Factory | Discovered new exit (range 9) 9241 | -7/Factory | First assault squad dispatched 9537 | -7/Factory | Lost 6 parts (1n5u) 9829 | -7/Factory | Crushed by falling debris 9829 | -7/Factory | System corruption reached 10% 9906 | -7/Factory | Lost 9 parts (1p3n2u3w) 9919 | -7/Factory | Build established: Mutant 9954 | -7/Factory | Core integrity fell below 50% 9991 | -7/Factory | Lost 5 parts (1p2n2w) 10077 | -7/Factory | Sucked down chute 10077 | -7/Factory | Entered Waste 10089 | -7/Waste | Spotted C-40 Crusher 10098 | -7/Waste | Spotted C-40 Crusher 10098 | -7/Waste | Spotted C-40 Crusher 10098 | -7/Waste | Spotted C-40 Crusher 10124 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 10129 | -7/Waste | Spotted C-40 Crusher 10132 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 10151 | -7/Waste | Allies destroyed C-40 Crusher 10152 | -7/Waste | Spotted C-40 Crusher 10171 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 10179 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 10207 | -7/Waste | Discovered new exit (range 11) 10235 | -7/Waste | Build established: Scavenger-Mutant 10305 | -7/Waste | Destroyed C-40 Crusher 10359 | -7/Waste | Destroyed Crusher 4b 10387 | -7/Waste | Warlord forces began an assault 10646 | -7/Waste | Entered Factory 10646 | -7/Factory | Accompanied by 21 allies 11111 | -7/Factory | Garrison activated, responded to threat 11116 | -7/Factory | Allies destroyed Crusher 4d 11446 | -7/Factory | First assault squad dispatched 12665 | -7/Factory | High security lockdown imminent 12697 | -7/Factory | Fabricated Hacking Suite (x1) 12718 | -7/Factory | Discovered new exit (range 16) 12745 | -7/Factory | High security lockdown engaged 12745 | -7/Factory | Entered another Factory area 12745 | -6/Factory | Accompanied by 1 ally 12745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12783 | -6/Factory | Identified exit to DSF 12783 | -6/Factory | Entered DSF 12783 | -6/DSF | Accompanied by 1 ally 12808 | -6/DSF | Additional patrols routed to DSF 12880 | -6/DSF | Lost 4 parts (1p1n2u) 13004 | -6/DSF | Discovered new exit (range 11) 13065 | -6/DSF | Entered Factory 13065 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13365 | -5/Factory | First assault squad dispatched 13366 | -5/Factory | Build established: Tank 13568 | -5/Factory | Lost 10 parts (1p2n5u2w) 13913 | -5/Factory | Build established: Skirmisher 13914 | -5/Factory | Sucked down chute 13914 | -5/Factory | Entered Waste 13914 | -5/Waste | The area was eerily silent 14299 | -5/Waste | Discovered new exit (range 13) 14520 | -5/Waste | Entered Factory 14638 | -5/Factory | Build established: Tank 14993 | -5/Factory | Build established: Gunner 15180 | -5/Factory | Identified exit to Upper Caves 15739 | -5/Factory | Entered Upper Caves 15921 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15991 | -5/Upper Caves | Lost 3 parts (1p1u1w) 16199 | -5/Upper Caves | Lost 3 parts (1p1u1w) 16252 | -5/Upper Caves | Build established: Mutant 16421 | -5/Upper Caves | Discovered new exit (range 13) 16595 | -5/Upper Caves | Learned Factory stockpile data 16641 | -5/Upper Caves | Build established: Gunner 16646 | -5/Upper Caves | Entered another Upper Caves area 16699 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 16777 | -5/Upper Caves | Discovered new exit (range 8) 16945 | -5/Upper Caves | Build established: Mutant 17085 | -5/Upper Caves | Encountered a Warlord checkpoint 17194 | -5/Upper Caves | Discovered new exit (range 6) 17263 | -5/Upper Caves | Entered Warlord 17321 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 17321 | -5/Warlord | Attacked by Warlord forces 17341 | -5/Warlord | Spotted JK-R1E(B) 17341 | -5/Warlord | Spotted 2G-UWA(B) 17350 | -5/Warlord | Core integrity fell below 50% 17369 | -5/Warlord | Core integrity fell below 20% 17380 | -5/Warlord | Discovered new exit (range 14) 17387 | -5/Warlord | Entered Proximity Caves 17388 | -4/Proximity Caves | Identified exit to Factory 17389 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17393 | -4/Proximity Caves | Lost 12 parts (2p2n5u3w) 17422 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17362_ Power Maul destroyed. 17363_ JK-R1E(B) heat damages Fission Core, Hvy. Armor Plating, Slug Cannon. 17365_ JK-R1E(B) heat damages Cooling System. 17366_ Slug penetrates Blast Doors. 17366_ System Quarantine Field Array disabled. 17366_ E4-L82(l) destroyed. 17380_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 17388_ Slug penetrates BH-RV2(S). 17389_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 17391_ Slug penetrates S-27 Virus. 17397_ 57-PGK(S) destroyed. 17408_ S-27 Virus suffers critical hit (Destroy). 17417_ Slug penetrates Wall. 17420_ Penetrated by Slug. 17421_ Focal Shield destroyed. 17422_ Imp. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ??# #?????## ##??????????????????????????? | | ??# #????### #??????????????????????????? | | ???# #????## #???????????????????????????? | | ??## #???### #?###########???????????????? | | ### #???## ## ?????????????? | | # ##?## #????????????????????? | | ## ### ##????????????????????? | | ?# ## #### ## ####?????????????????????? | | ?# ##??# ## ##????????????????????????? | | ?# #??## # ##?????????????????????????? | | ?###### #??# #??????????????????????????? | | ??????## ##??# ##?????????????????????????? | | ??????## ##???# sss##????????????????????????? | | ?????## ##????## s ##???????????????????????? | | ????## #??????## ###?????????????????????? | | ?#### ##???????# #?????????????????????? | | ## ### ##??????## ##????????????????????? | | # #?# #??????# ####?????????????????? | | ### #??????## #?????????????????? | | #######?## #?????????????????? | | ! ##### #?????????????????? | | %!! ###Y #?????????????????? | | ########" ! %! #?????????????????? | | #???????## #?????????????????? | | #???????# # ## #?????????????????? | | ## #??????# #### ?# @######?????????????????? | | ?#####??????## ###??#$?# #?????????????????????? | | ?????????????###????# ?# #????????????????????? | | ????????????????????#??# #????????????????????? | | ???????????????????????# ????????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????###### #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 900 Resistance: KI 30 Power Shielding 33 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Biometal Heavy Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Below Collateral Damage Generalissimo Challenges ------------ None Game ------ Seed RegenerativeBurstTreads Manual? 0 Play Time 01:29:30 Cumulative 56.4 hours Start 2023.12.10 @ 07:57:31 End 2023.12.11 @ 07:56:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd7bf0b8-b2bb-410b-a8b2-841f1759162d