Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 21:28:26 Player: Commkeen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1646) 1646 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5726 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 13/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Signal Interpreter Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Force Field > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Medium Storage Unit Signal Interpreter High-powered Shock Rifle Heavy Ion Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 2 . 1 . 1 Utility 5 | . . . 2 1 1 1 Weapon . | . . . . . . . Parts Attached 80 | 7 9 20 5 19 5 15 Power 13 | 2 . 3 1 3 1 3 Engine 11 | 2 . 3 1 3 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 25 | 2 3 8 2 5 2 3 Treads . | . . . . . . . Leg 15 | 2 3 8 2 . . . Wheel . | . . . . . . . Hover 2 | . . . . 1 1 . Flight 8 | . . . . 4 1 3 Utility 16 | 1 1 3 2 7 1 1 Device 7 | . 1 1 1 2 1 1 Storage 6 | 1 . 2 1 2 . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 26 | 2 5 6 . 4 1 8 Energy Gun 9 | . . 4 . 1 1 3 Energy Cannon 5 | . . . . 1 . 4 Ballistic Gun 8 | 2 4 . . 1 . 1 Ballistic Cannon 4 | . 1 2 . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 44 | . . 5 5 7 4 23 Power 7 | . . . 1 1 1 4 Propulsion 17 | . . 2 4 2 2 7 Utility 6 | . . . . 2 . 4 Weapon 14 | . . 3 . 2 1 8 Highest Loss Streak 9 | . . 3 3 6 3 9 Average Slot Usage (%) 79 | . 92 95 89 78 78 42 Engine 8 | . 14 11 8 6 10 . Leg 20 | . 28 40 26 11 . . Flight 6 | . . . . 9 20 15 Device 11 | . 7 11 18 14 13 9 Storage 10 | . 14 11 18 13 . . Processor 2 | . . . . 1 13 5 Energy Gun 2 | . . 5 . . 6 2 Ballistic Gun 8 | . 26 12 . 1 6 3 Ballistic Cannon 5 | . 1 3 18 10 . . Naked Turns . | . . . . . . . Heaviest Build 55 | 12 16 28 44 55 24 19 Greatest Support 49 | 20 20 40 49 35 31 31 Greatest Overweight (x) 4 | . . . 2 3 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 22 | 6 6 8 14 22 4 4 Average Capacity 8 | 4 6 6 13 12 4 4 Most Carried 12 | 1 6 8 9 12 4 4 Average Carried 5 | . 3 6 7 9 3 3 Final Capacity 14 | 6 6 8 14 4 4 4 Final Carried 8 | 1 6 8 8 4 3 3 Class Distribution -------------------- 55% | Scavenger-Mutant 35% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1653 | 267 179 428 55 173 132 419 Remotely . | . . . . . . . Salvage Created 1718 | . 212 653 144 190 55 464 Parts 110 | . 17 44 7 12 4 26 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 41 | . 6 18 3 4 2 8 Guns 26 | . 6 14 . 1 2 3 Cannons 12 | . . 4 3 3 . 2 AOE 3 | . . . . . . 3 Classes Destroyed 9 | . 3 2 2 2 . . Worker 5 | . . 1 2 . . 2 Builder 2 | . . . . 1 . 1 Hauler 2 | . . . 1 . . 1 Watcher 6 | . 2 2 1 . . 1 Swarmer 15 | . 3 4 . . 2 6 Grunt 16 | . 3 11 2 . . . Sentry 6 | . . 3 . 1 . 2 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | . 3 6 2 2 2 3 Combat Bots Only 4 | . 3 4 2 2 2 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5438 | . 442 1073 390 895 396 2242 Core 1396 | . 76 142 52 91 27 1008 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 69 64 90 87 96 . Volleys Fired 186 | . 32 46 16 23 14 55 Largest 2 | . 2 2 2 2 2 2 Hottest 196 | . 40 112 88 113 88 196 Shots Fired 314 | . 64 88 32 35 28 67 Gun 236 | . 64 78 . 8 28 58 Cannon 78 | . . 10 32 27 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 235 | . 64 49 32 28 14 48 Thermal 51 | . . 34 . . . 17 Explosive . | . . . . . . . Electromagnetic 28 | . . 5 . 7 14 2 Robot Hit Streak 16 | . 3 7 8 9 6 16 Robot Miss Streak 9 | . 5 8 9 6 3 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 212 | . 33 61 27 28 18 45 Core Hits 125 | . 12 42 29 19 4 19 Critical Hits 3 | . . . . . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4148 | . 369 1029 435 565 391 1359 Guns 2508 | . 369 838 . 173 293 835 Cannons 1119 | . . 146 435 392 . 146 Explosions 503 | . . 43 . . 98 362 Melee . | . . . . . . . Ramming 18 | . . 2 . . . 16 Kinetic 2840 | . 369 659 435 455 227 695 Thermal 989 | . . 300 . . 98 591 Explosive . | . . . . . . . Electromagnetic 301 | . . 68 . 110 66 57 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 7 1 . Average Corruption 3 | . . . . 3 1 . Corruption Purged . | . . . . . . . Effects 6 | . . . . 6 . . Matter Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . . 26 17 48 Projectiles . | . . . . . . . Explosions 91 | . . . . 26 17 48 Melee . | . . . . . . . Knockbacks 23 | . . 5 14 4 . . Impact . | . . . . . . . Kinetic 23 | . . 5 14 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 260 | . . 1 . 113 61 85 Shots 3 | . . . . 1 1 1 Rammed 8 | . . 1 . . . 7 Targets Rammed 8 | . . 1 . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | . 34 458 120 242 197 105 Average Temperature 82 | . 11 134 36 76 77 42 Received Heat Transfer 885 | . 180 399 108 54 . 144 Effects 6 | . . 6 . . . . Shutdowns 2 | . . 2 . . . . Interference 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1299 | . . 716 . . 50 533 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 306 | . 229 306 166 121 130 172 Initial 74 | . . 11 65 74 53 63 Average 102 | . 109 144 107 79 86 79 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 89 | 100 79 69 100 100 100 100 Level 1 10 | . 20 30 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 3 . 2 1 2 Investigation 2 | . . 2 . . . . Extermination 3 | . . . . 2 . 1 Reinforcement 4 | . 2 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 16 24 7 5 7 23 Peak Tracking Total 8 | . 5 5 3 2 3 8 Tactical Retreats 5 | . 2 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . 2 . 1 Max in Single Turn 2 | . . . . 2 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . . 3 2 2 1 2 Terminals 10 | . . 3 2 2 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . . 5 4 4 2 4 Successful 8 | . . 3 2 1 . 2 Failed 11 | . . 2 2 3 2 2 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . . 5 4 4 2 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 3 2 1 . 2 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Investigation Status 1 | . . . . . . 1 Hauler Manifests 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 2 2 2 1 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3249 | 81 485 820 393 712 145 613 Spaces Moved 2169 | 62 294 455 199 437 238 484 Core 184 | 5 . . . 18 . 161 Treads . | . . . . . . . Legs 1331 | 57 294 455 199 326 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 654 | . . . . 93 238 323 Fastest Speed 27 | 50 120 120 120 29 27 27 Average Speed 103 | 114 120 120 138 126 28 79 Slowest Speed 250 | 120 120 120 180 200 29 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 51 49 18 13 5 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . 5 . 10 7 19 Melee . | . . . . . . . Projectile 9 | . . . . . 1 8 AOE 32 | . . 5 . 10 6 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2856 | 68 367 645 284 564 284 644 Wait 347 | . 22 95 61 64 25 80 Move 2161 | 61 293 454 198 436 235 484 Hop 1 | . . . . . 1 . Pick Up 29 | . 4 10 4 8 2 1 Fast Attach 38 | 6 4 8 1 4 3 12 Attach 24 | . . 2 4 13 2 3 Detach 8 | . . . . 6 . 2 Swap 18 | 1 5 10 . 2 . . Drop 36 | . 7 19 . 8 2 . Fire 186 | . 32 46 16 23 14 55 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 14) 144 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x2 853 | -9/Materials | Discovered new exit (range 9) 946 | -9/Materials | Build established: Scavenger-Mutant 1235 | -9/Materials | Discovered new exit (range 16) 1288 | -9/Materials | Lost 3 parts (1n2w) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x2 1689 | -8/Materials | Lost 3 parts (1p2n) 1764 | -8/Materials | Discovered new exit (range 5) 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -7/Factory | Build established: Mutant 2374 | -7/Factory | Lost 6 parts (1p2n2u1w) 2465 | -7/Factory | Discovered new exit (range 8) 2467 | -7/Factory | Identified exit to Factory 2492 | -7/Factory | Entered another Factory area 2492 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2529 | -6/Factory | Discovered new exit (range 9) 2631 | -6/Factory | Lost 3 parts (2n1w) 2637 | -6/Factory | Identified exit to Factory 2637 | -6/Factory | Entered another Factory area 2637 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2720 | -5/Factory | Lost 8 parts (2p3n1u2w) 2925 | -5/Factory | Lost 4 parts (1p1n1u1w) 2968 | -5/Factory | Build established: Scavenger-Mutant 3108 | -5/Factory | Garrison activated, responded to threat 3151 | -5/Factory | Core integrity fell below 50% 3165 | -5/Factory | Discovered new exit (range 8) 3171 | -5/Factory | Identified exit to Upper Caves 3173 | -5/Factory | Lost 9 parts (1p3n2u3w) 3194 | -5/Factory | Core integrity fell below 20% 3228 | -5/Factory | Lost 3 parts (1p2w) 3250 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03165_ EXIT=FOUND 03171_ EXIT=IDENTIFIED: UPPER CAVES 03172_ S-27 Virus IFF system glitched. 03173_ Lgt. Nuclear Core destroyed. 03180_ Acquired Adv. Plasma Cannon. 03184_ Power Conduit explodes. 03184_ S-27 Virus destroyed. 03184_ Adv. Plasma Cannon destroyed. 03184_ Destroyed Adv. Plasma Cannon. 03184_ Y-64 Sentinel destroyed. 03184_ Destroyed Lgt. Deuterium Engine. 03185_ W-25 Informer sends out distress signal. 03190_ Penetrated by Slug. 03193_ Acquired 11 matter. 03193_ Slug penetrates M-28 Smith. 03194_ Acquired 16 matter. 03197_ Adv. Plasma Cannon destroyed. 03198_ Slug penetrates Wall. 03218_ K-01 Serf cleans the Fusion Modulator. 03250_ Slammed into G-50 Soldier. 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