Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 00:51:29 Player: btrs Result: Destroyed by 1B-LBR(Z) with Zionite Phaser-S Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (2741) 2741 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 9154 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 132 Met Imprinter 300 Was Imprinted 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Neutrino Core Improved Sensor Array Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Energy Well Improved Sensor Array Precision Assault Rifle Improved Proton Missile Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Experimental Optical Array Protection Makeshift Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Slots Evolved 10 | . . . . 4 2 . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . . 1 Utility 5 | . . . . 1 1 . . . . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 104 | 6 4 1 5 13 23 4 . 6 2 16 4 . 20 Power 15 | 1 1 . . 1 2 2 . . . 3 1 . 4 Engine 6 | 1 1 . . 1 1 . . . . . 1 . 1 Core 9 | . . . . . 1 2 . . . 3 . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 . 1 . 6 4 1 . . . 3 1 . 12 Treads 4 | 2 . 1 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 26 | . . . . 5 4 1 . . . 3 1 . 12 Utility 25 | 1 2 . 1 2 5 . . 6 2 5 . . 1 Device 12 | . . . . 1 4 . . 1 2 3 . . 1 Storage 4 | 1 2 . . 1 . . . . . . . . . Processor 8 | . . . . . 1 . . 5 . 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 1 . 4 4 12 1 . . . 5 2 . 3 Energy Gun 3 | . . . 1 . 1 . . . . 1 . . . Energy Cannon 7 | . . . . 2 5 . . . . . . . . Ballistic Gun 6 | 2 . . 2 1 1 . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . Launcher 10 | . 1 . 1 1 1 1 . . . 2 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 . . . . 2 . . 2 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 . . 5 . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 34 | . 1 1 . 6 1 . . . 2 1 3 . 19 Power 10 | . 1 . . 1 1 . . . 1 . 1 . 5 Propulsion 12 | . . . . 2 . . . . . 1 1 . 8 Utility 6 | . . . . . . . . . 1 . . . 5 Weapon 6 | . . 1 . 3 . . . . . . 1 . 1 Highest Loss Streak 11 | . 1 1 . 3 1 . . . 1 1 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 94 97 75 78 84 84 84 83 82 86 86 77 Engine 6 | . 13 14 14 8 6 5 . . . . . 6 4 Core 5 | . . . . . 5 8 15 15 14 9 12 6 2 Treads 10 | . 28 28 28 19 . . . . . . . . . Flight 17 | . . . . 4 30 30 30 30 30 25 26 26 26 Device 10 | . . . . . 15 15 15 14 15 16 20 20 19 Storage 13 | . 22 28 26 8 7 7 7 7 7 6 6 6 4 Processor 6 | . . . . . 3 7 7 7 7 15 13 13 11 Energy Gun 2 | . . . 11 1 2 . . . . . . . . Ballistic Gun 3 | . 26 8 5 1 . . . . . . . . . Launcher 5 | . 1 14 9 7 . 3 7 7 7 3 . 6 . Impact Weapon 1 | . . . . . 1 3 . . . 2 5 . 4 Peak Build Rating 66 | 6 9 9 12 35 45 38 39 46 40 59 59 59 66 Average Rating 33 | 4 6 8 9 19 36 36 38 39 39 52 58 59 58 On Entrance 30 | . 6 9 8 11 30 36 38 39 39 37 59 59 59 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 10 71 71 72 66 30 23 23 23 23 28 29 29 29 Greatest Support 60 | 40 40 40 40 60 26 25 25 25 28 32 31 31 40 Greatest Overweight (x) 3 | . 1 1 1 3 2 . . . . . 1 . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 Average Capacity 12 | 6 15 20 20 18 8 8 8 8 8 8 8 8 7 Most Carried 13 | . 7 8 8 13 8 8 8 8 8 8 8 6 8 Average Carried 7 | . 2 7 7 9 6 7 8 7 7 7 7 6 6 Final Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 7 8 6 5 7 8 8 8 7 8 6 6 3 Class Distribution -------------------- 35% | Mutant 26% | Ninja 21% | Scavenger-Sprinter 8% | Scout 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Bomber | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Ninja | -6/Factory Ninja | -6/Extension Scout | -6/Cetus Ninja | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Matter Collected 2040 | 172 78 158 186 145 306 82 . . 146 303 162 . 302 Remotely . | . . . . . . . . . . . . . . Salvage Created 2392 | . 202 120 230 377 213 36 . . 127 145 275 . 667 Parts 125 | . 5 13 18 23 24 3 . . 2 10 11 . 16 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . 11 . . 3 . . 2 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 64 | . 6 7 7 8 3 3 . . 5 4 12 . 9 Melee 1 | . . . . . . . . . . . . . 1 Guns 6 | . 4 . 2 . . . . . . . . . . Cannons 6 | . . . . 3 3 . . . . . . . . AOE 50 | . 2 7 5 5 . 3 . . 5 4 12 . 7 Classes Destroyed 12 | . 1 2 1 4 1 . . . . 1 . . 2 Worker 5 | . . . . 1 2 . . . . . . . 2 Builder 2 | . . . . 1 1 . . . . . . . . Tunneler 2 | . . . . . 1 . . . . . . . 1 Recycler 2 | . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . 1 . . . Watcher 11 | . . . . 1 3 . . . . 3 1 . 3 Swarmer 27 | . . 5 . . 3 3 . . . 4 4 . 8 Grunt 25 | . 6 2 . 7 . . . . 5 . 5 . . Sentry 3 | . . . . 1 . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . 1 Subdweller 7 | . . . 7 . . . . . . . . . . Zionite 1 | . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 2 3 2 4 4 3 . . 3 5 9 . 9 Combat Bots Only 9 | . 2 3 2 3 3 3 . . 3 4 9 . 9 Max Kills in Single Turn 3 | . 1 2 2 2 1 3 . . 1 3 3 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 2 2 2 . 3 . . 1 3 3 . 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Hostile Shots Fired 419 | . 32 8 18 49 33 26 . . 21 8 99 2 123 Missed 177 | . 9 4 10 11 9 16 . . 14 3 59 2 40 Damage Taken 4376 | . 362 63 183 636 443 115 . . 80 112 297 19 2066 Core 1422 | . 12 7 . 137 143 20 . . . 12 77 . 1014 Absorbed by Shields 47 | . . . . . . . . . . . 47 . . Core Remaining (%) 86 | 100 . . 92 75 . . . . 76 . . 89 . Volleys Fired 132 | . 24 7 18 15 21 3 . . 13 3 21 1 6 Largest 3 | . 2 2 2 3 3 1 . . 1 1 1 1 1 Hottest 183 | . 50 50 70 150 183 39 . . 39 39 43 43 43 Shots Fired 207 | . 48 12 31 30 39 3 . . 13 3 21 1 6 Gun 86 | . 46 5 20 5 10 . . . . . . . . Cannon 47 | . . . . 18 29 . . . . . . . . Launcher 74 | . 2 7 11 7 . 3 . . 13 3 21 1 6 Special . | . . . . . . . . . . . . . . Kinetic 67 | . 46 5 4 3 9 . . . . . . . . Thermal 48 | . . . . 18 30 . . . . . . . . Explosive 59 | . 2 7 11 7 . 3 . . 13 3 13 . . Electromagnetic 33 | . . . 16 2 . . . . . . 8 1 6 Robot Hit Streak 7 | . 6 4 4 6 3 2 . . 6 . 7 . . Robot Miss Streak 5 | . 3 2 1 2 5 2 . . 2 2 1 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 129 | . 28 6 21 18 18 1 . . 9 4 12 . 12 Core Hits 154 | . 14 14 14 22 10 3 . . 9 7 47 . 14 Critical Kills 2 | . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 8 | . 3 . . . . . . . . 3 . . 2 Critical Strikes 11 | . 3 . 1 . . . . . . 4 . . 3 Destroy 3 | . 3 . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . Smash 7 | . . . . . . . . . . 4 . . 3 Melee Attacks 34 | . . . . . 2 1 . . . 8 2 . 21 Impact 34 | . . . . . 2 1 . . . 8 2 . 21 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7405 | . 309 370 667 888 554 263 . . 798 454 1851 . 1251 Guns 425 | . 220 33 118 19 35 . . . . . . . . Cannons 678 | . . . . 298 380 . . . . . . . . Explosions 4859 | . 86 332 549 556 . 263 . . 798 221 1814 . 240 Melee 1398 | . . . . . 117 . . . . 233 37 . 1011 Ramming 45 | . 3 5 . 15 22 . . . . . . . . Kinetic 461 | . 220 33 9 7 192 . . . . . . . . Thermal 534 | . . . . 298 223 . . . . . . . 13 Explosive 4367 | . 86 332 549 556 . 263 . . 798 221 1562 . . Electromagnetic 600 | . . . 109 12 . . . . . . 252 . 227 Impact 1398 | . . . . . 117 . . . . 233 37 . 1011 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 3 . . . 1 10 Average Corruption 7 | . . . . . . . . 3 . . . 1 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . . 2 . . . . 20 Message Errors 2 | . . . . . . . . 1 . . . . 1 Matter Fused 11 | . . . . . . . . . . . . . 11 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1059 | . . . . . 95 19 . . 43 175 35 . 692 Projectiles . | . . . . . . . . . . . . . . Explosions 92 | . . . . . . 19 . . 43 10 20 . . Melee 967 | . . . . . 95 . . . . 165 15 . 692 Knockbacks 6 | . . . . . 1 . . . . 1 . . 4 Impact 5 | . . . . . . . . . . 1 . . 4 Kinetic 1 | . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . 42 34 12 5 11 . . . . 28 13 19 . Shots 8 | . 2 1 2 . . . . . . 1 1 1 . Rammed 6 | . 2 1 . 2 1 . . . . . . . . Targets Rammed 6 | . 2 1 . 2 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 334 | . 24 24 . 285 334 7 . . 12 . 26 8 270 Average Temperature 73 | . 9 10 . 95 127 4 . . 8 . 11 7 65 Received Heat Transfer 717 | . 150 . 12 324 . 18 . . 33 9 84 . 87 Effects 5 | . . . . 2 3 . . . . . . . . Interference 5 | . . . . 2 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 2 1 . 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 26 | . . . . . 2 . . . . 5 3 . 16 Impact Corruptions 25 | . . . . . 1 . . . . 6 1 . 17 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . Heat Transferred 901 | . . . . 481 370 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Peak Influence 523 | . 234 243 . 269 272 . . . . 196 523 264 399 Initial 249 | . . 91 . . 35 . . . . . 43 249 147 Average 111 | . 110 97 . 132 142 . . . . 61 80 256 212 Maximum Alert Level 2 | . 1 1 . 1 1 . . . . . 2 1 1 Low Security (%) 81 | 100 86 92 . 69 78 . . . . 100 89 . 37 Level 1 17 | . 13 7 . 30 21 . . . . . 5 100 62 Level 2 1 | . . . . . . . . . . . 5 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . 3 6 . . . . 3 3 . 2 Investigation 9 | . 1 . . 1 3 . . . . . 3 . 1 Extermination 4 | . . . . . 2 . . . . 1 . . 1 Reinforcement 6 | . 2 . . 1 1 . . . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Distress Signals 10 | . 2 . . . . . . . . . 6 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 144 | . 12 8 7 17 10 4 . . 10 13 29 5 29 Peak Tracking Total 11 | . 4 3 2 11 4 4 . . 3 5 11 5 8 Tactical Retreats 24 | . . . . . 3 2 . . 3 2 5 . 9 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Traps Triggered 8 | . 2 . . . 3 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Machines Disabled 8 | . . 1 . . 1 . . . . 1 4 . 1 Max in Single Turn 2 | . . . . . 1 . . . . 1 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Machines Accessed 23 | . 2 . . 1 7 1 2 . . 2 6 . 2 Terminals 17 | . 2 . . 1 7 . . . . . 6 . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 46 | . 5 . . 3 14 1 2 . . 4 13 . 4 Successful 11 | . . . . . 2 1 2 . . 1 4 . 1 Failed 35 | . 5 . . 3 12 . . . . 3 9 . 3 Catastrophic 15 | . 2 . . 2 6 . . . . 1 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 50 | . . . . 3 10 . . . . 12 6 . 19 Terminals 37 | . 5 . . 3 14 . . . . . 13 . 2 Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Terminal Hacks 10 | . . . . . 2 1 2 . . . 4 . 1 Open Door 7 | . . . . . . 1 2 . . . 4 . . Open DSF 2 | . . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . 1 6 . . . . 1 4 . . Full Trace Events 9 | . 2 . . 1 3 . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Total Allies 17 | . . 2 . . . . . 4 . 3 6 . 2 Largest Group 4 | . . 2 1 . . . . 4 4 3 4 . 2 Highest-Rated Group 210 | . . 46 31 . . . . 150 150 210 134 . 170 Highest-Rated Ally 85 | . . 31 31 . . . . 41 41 70 39 . 85 Zionite Dispatches 3 | . . . . . . . . . . 1 1 . 1 Heavy 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 49 | . . 8 7 . . . . . . 11 22 . 1 Total Damage 716 | . . 86 145 . . . . . . 194 291 . . Kills 4 | . . 1 . . . . . . . 1 2 . . Allies Corrupted 2 | . . . . . . . . . 1 . . . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 2 . . 2 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . 2 . . 5 Emergency Access 1 | . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . 1 . . 1 Active Garrisons 1 | . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Turns Passed 8414 | 62 366 1055 1436 400 549 621 170 379 400 963 1218 58 737 Spaces Moved 10033 | 38 148 426 574 189 1362 1365 529 887 798 1015 1490 63 1149 Core 9 | 6 . . . . 1 . . . . . . . 2 Treads 1309 | 32 148 426 574 129 . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8715 | . . . . 60 1361 1365 529 887 798 1015 1490 63 1147 Fastest Speed 26 | 50 160 240 240 26 26 26 26 26 26 26 27 28 26 Average Speed 54 | 142 193 240 240 163 26 26 26 26 26 28 27 28 32 Slowest Speed 400 | 160 240 240 240 400 150 26 26 26 26 32 100 28 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 21 | . . . . 1 12 . . . . 1 7 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 31 88 43 17 39 91 66 80 80 23 86 23 31 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . 5 Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . Scrap Searched 11 | . . 3 . . . 3 3 1 1 . . . . Spaces Dug 10 | . . . . . . . . . . 3 . . 7 Terrain Destroyed 465 | . 9 45 51 48 2 30 . . 85 50 138 . 7 Melee 10 | . . . . . . . . . . 3 . . 7 Projectile 4 | . . . . 2 2 . . . . . . . . AOE 451 | . 9 45 51 46 . 30 . . 85 47 138 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac Total 12732 | 43 187 447 603 250 1499 1625 563 1035 977 1672 2267 101 1463 Wait 2313 | . 4 13 . 17 62 249 31 134 164 619 730 38 252 Move 9980 | 37 147 425 573 186 1338 1364 528 886 797 1012 1477 62 1148 Hop 18 | . . . . 1 11 . . . . 1 5 . . Pick Up 47 | . 6 . . 11 11 1 2 2 . 5 1 . 8 Fast Attach 32 | 6 2 . 1 2 8 . . 4 . 5 . . 4 Attach 37 | . . . 1 10 9 . . 1 1 4 3 . 8 Detach 18 | . . . 1 3 6 . . 5 . 3 . . . Swap 35 | . 2 1 3 1 6 4 . 1 1 7 1 . 8 Drop 38 | . . . 2 2 14 3 2 2 1 5 . . 7 Fire 132 | . 24 7 18 15 21 3 . . 13 3 21 1 6 Melee 34 | . . . . . 2 1 . . . 8 2 . 21 Ram 2 | . . . . 1 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . 2 1 . 1 . . . . . . . . . Escape Stasis 38 | . . . . . 10 . . . . . 27 . 1 Rewire 4 | . . . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 11) 429 | -10/Materials | Entered Mines 593 | -10/Mines | Learned Materials garrison access intel 832 | -10/Mines | Found a hidden stash of uninstalled traps 1408 | -10/Mines | Discovered new exit (range 13) 1484 | -10/Mines | Entered Subcaves 1484 | -10/Subcaves | Accompanied by 1 ally 1489 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2312 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2402 | -10/Subcaves | Learned Materials stockpile data 2422 | -10/Subcaves | Identified exit to Materials 2920 | -10/Subcaves | Entered Materials 2920 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2922 | -8/Materials | Loaded intel: 1 garrison access location 3205 | -8/Materials | Build established: Bomber 3249 | -8/Materials | Garrison activated, responded to threat 3310 | -8/Materials | Lost 3 parts (1p1n1w) 3312 | -8/Materials | Discovered new exit (range 3) 3320 | -8/Materials | Entered Factory 3320 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3353 | -7/Factory | Identified exit to DSF 3358 | -7/Factory | Identified exit to Factory 3865 | -7/Factory | Discovered new exit (range 15) 3868 | -7/Factory | Identified exit to Lower Caves 3869 | -7/Factory | Entered Lower Caves 3919 | -7/Lower Caves | Build established: Scavenger-Sprinter 4241 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4290 | -7/Lower Caves | Learned Factory machine intel 4379 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4383 | -7/Lower Caves | Encountered a Warlord checkpoint 4487 | -7/Lower Caves | Discovered new exit (range 9) 4489 | -7/Lower Caves | Identified exit to Lower Caves 4490 | -7/Lower Caves | Entered another Lower Caves area 4496 | -7/Lower Caves | Encountered a Warlord checkpoint 4646 | -7/Lower Caves | Discovered new exit (range 11) 4656 | -7/Lower Caves | Identified exit to Zion 4660 | -7/Lower Caves | Entered Zion 4685 | -7/Zion | Discovered new exit (range 13) 4693 | -7/Zion | Given A8's code to call for help 4724 | -7/Zion | Found Prototype Processor 4724 | -7/Zion | Identified Exp. Melee Analysis Suite 4730 | -7/Zion | Found Prototype Processor 4730 | -7/Zion | Identified Exp. Core Analyzer 4732 | -7/Zion | Found Prototype Processor 4732 | -7/Zion | Identified Exp. Targeting Computer 4735 | -7/Zion | Found Prototype Processor 4735 | -7/Zion | Identified Exp. Signal Interpreter 4758 | -7/Zion | Learned 4 Factory zone layouts 4780 | -7/Zion | Met Imprinter 4785 | -7/Zion | Imprinted 4787 | -7/Zion | Declared Zion's savior 4859 | -7/Zion | Identified exit to Proximity Caves 4869 | -7/Zion | System corruption cleaned by Quarantine Array 5039 | -7/Zion | Entered Proximity Caves 5039 | -6/Proximity Caves | Accompanied by 4 allies 5060 | -6/Proximity Caves | Learned location of Extension (-6) 5062 | -6/Proximity Caves | Learned Factory stockpile data 5304 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5439 | -6/Proximity Caves | Entered Factory 5439 | -6/Factory | Evolved 2 slots: Utility x2 5440 | -6/Factory | Identified exit to Lower Caves 5443 | -6/Factory | Loaded intel: 246 machine locations 5613 | -6/Factory | Fabricated Impulse Thruster Array? 5724 | -6/Factory | Build established: Scout 5871 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6253 | -6/Factory | Build established: Ninja 6299 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6300 | -6/Factory | Zion Light squad teleported in 6399 | -6/Factory | Discovered new exit (range 11) 6401 | -6/Factory | Identified exit to Extension 6402 | -6/Factory | Entered Extension 6412 | -6/Extension | Disrupted transfer network 6666 | -6/Extension | Rescued a captive Derelict 6811 | -6/Extension | Rescued a captive Derelict 6812 | -6/Extension | Rescued a captive Derelict 6918 | -6/Extension | Spotted B-75 Beast 6928 | -6/Extension | Rescued a captive Derelict 6985 | -6/Extension | Lost 3 allies 6996 | -6/Extension | Rescued a captive Derelict 7042 | -6/Extension | Warlord forces began an assault 7104 | -6/Extension | Spotted B-75 Beast 7207 | -6/Extension | Lost 10 allies 7511 | -6/Extension | Destroyed 9 combat bots 7522 | -6/Extension | Zion Demo squad teleported in 7604 | -6/Extension | Discovered new exit (range 11) 7604 | -6/Extension | Discovered new exit (range 7) 7608 | -6/Extension | Identified exit to Cetus 7609 | -6/Extension | Identified exit to Factory 7620 | -6/Extension | Entered Cetus 7637 | -6/Cetus | Spotted Cetus Guard 7637 | -6/Cetus | Spotted Cetus Guard 7637 | -6/Cetus | Spotted Cetus Guard 7637 | -6/Cetus | Spotted Cetus Guard 7657 | -6/Cetus | Discovered exit to Factory (range 23) 7678 | -6/Cetus | Entered Factory 7678 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7680 | -5/Factory | Identified exit to DSF 7743 | -5/Factory | Retrieved Zion intel report: Guard Positions 7829 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8009 | -5/Factory | Retrieved Zion intel report: Emergency Access 8199 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8305 | -5/Factory | System corruption reached 10% 8308 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8309 | -5/Factory | Zion Heavy squad teleported in 8324 | -5/Factory | P-70 Sage assimilated allied 1B-LBR(Z) 8333 | -5/Factory | Lost 5 parts (1p4n) 8405 | -5/Factory | Core integrity fell below 50% 8413 | -5/Factory | Core integrity fell below 20% 8415 | -5/Factory | Destroyed by 1B-LBR(Z) with Zionite Phaser-S Last Messages --------------- 08404_ C-30 ARC bursts open, deploying its payload. 08404_ H-66 Slayer unfolds itself. 08404_ Slug penetrates Wall. 08404_ Mic. Fission Core destroyed. 08404_ Penetrated by Slug. 08404_ Acquired 27 matter. 08407_ Penetrated by Slug. 08407_ Nuclear Pulse Thruster destroyed. 08407_ Penetrated by Slug. 08408_ Destroyed Imp. Heat Sink. 08408_ P-70 Sage system corrupted by crushing effect. 08408_ Sml. Storage Unit destroyed. 08408_ Adv. Weight Redist. System destroyed. 08408_ Penetrated by Slug. 08408_ Slug penetrates H-66 Slayer. 08409_ System corrupted: Matter fused (-10). 08410_ Penetrated by Slug. 08412_ P-70 Sage misfires. 08412_ Penetrated by Slug. 08414_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ?? ??? ??? ???????????????????????? | | ??????????? ? ??? ??? ???????????????????????? | | ???? ???? !!? ??? ??? #??????????????????????? | | ??? ""???? !! "?" "?" #??????????????????????? | | ?? """ ? ? """ """ #???"" ????????????????? | | ?" """ """ """ #???"" ????????????????? | | "" ? #??? ?????????????????? | | """ """ """ """ "% ####/#####?????????????? | | """ """ """ """ "% [% %= ?????? ??????? | | """ """ """ """ ""% = !?? ??????? | | % "" ?????? | | """ """ """ """ """ [ "" ?????? | | """ """ """ """ """ "T ?????? | | """ """ """ """ """ "" #????? | | "" #????? | | s [! #????? | | ########## [! #????? | | ?????????# ! #????? | | ########## #????? | | %[ #????? | | ########## ^ =%t[ ???????? | | ?????????# =%= """"""??????????? | | ?????????# Z @ """"""??????????? | | ?????????# =p! [ """""??????????? | | ?????????#############;/####### """"""??????????? | | ?????????????????# #???? ?????????? | | ?????????????????# #???????""" ????????? | | ?????????????##### #???????????????????? | | ?????????????# %hh #???????????????????? | | ?????????????# ### #???????????????????? | | ????##########+### #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????+???????????? | | ????# #############???????????????????? | | ????# #???????????????????????????????? | | ????# #????????????????+??????????????? | | ????# +???????????????????????????????? | | ????# #???????????????????????????????? | | ????#######/######???????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????""??????????????????????????+??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 100 Evasion (%) 74 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator The One Challenges ------------ None Game ------ Seed CannonNetworkNullifier Manual? 0 Play Time 02:28:06 Cumulative 53.1 hours Start 2025.04.12 @ 18:19:26 End 2025.04.13 @ 00:51:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 17 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70c1552e-ba17-4064-898d-a9529f695abb