Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 13:03:58 Player: Archon Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3617) 3617 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 7873 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 266/350 System Corruption 6% Temperature Cool (530) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Enhanced Optical Array Hardlight Generator Improved Field Recycling Unit > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Sensor Array Long-range Sensor Array Matter Filter Cooled Pulse Rifle Improved EM Pulse Cannon Autogun Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Cooled Pulse Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Sensor Array Matter Filter Heavy Laser Improved EM Pulse Cannon Autogun Gauss Rifle Flak Gun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 99 | 6 3 9 12 10 27 17 15 Power 22 | 1 1 1 2 2 7 4 4 Engine 10 | 1 1 1 2 1 3 1 . Core 12 | . . . . 1 4 3 4 Reactor . | . . . . . . . . Propulsion 26 | 2 1 3 4 2 6 4 4 Treads 3 | . . . . . 2 1 . Leg 12 | . . . . 2 3 3 4 Wheel 6 | 2 1 1 2 . . . . Hover 2 | . . . 2 . . . . Flight 3 | . . 2 . . 1 . . Utility 23 | 1 1 1 2 2 9 5 2 Device 16 | . 1 1 1 1 7 3 2 Storage 2 | 1 . . 1 . . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 3 | . . . . 1 2 . . Artifact . | . . . . . . . . Weapon 28 | 2 . 4 4 4 5 4 5 Energy Gun 9 | 1 . 1 2 . 1 2 2 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 14 | 1 . 1 2 3 3 2 2 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . 1 Parts Lost 24 | . . 3 2 . 6 11 2 Power 3 | . . 1 . . . 2 . Propulsion 6 | . . 1 1 . 1 2 1 Utility 9 | . . . . . 4 4 1 Weapon 6 | . . 1 1 . 1 3 . Highest Loss Streak 10 | . . 1 2 . 2 10 1 Average Slot Usage (%) 94 | . 95 82 94 97 96 88 98 Engine 8 | . 14 13 11 12 7 6 7 Core 5 | . . . . 5 6 7 7 Leg 9 | . . . . 10 13 7 14 Wheel 4 | . 28 14 12 7 . . . Device 23 | . 9 14 22 22 28 21 25 Storage 8 | . 14 14 11 9 7 7 7 Processor 4 | . . . . . . 8 10 Protection 2 | . . . . 2 6 4 . Energy Gun 6 | . 14 4 12 2 2 9 9 Energy Cannon 1 | . . . . 6 2 . . Ballistic Gun 10 | . 14 11 14 18 11 8 7 Ballistic Cannon 2 | . . . . . 3 . 4 Launcher 1 | . . 10 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 14 15 29 49 67 60 68 Greatest Support 40 | 26 32 32 32 32 40 40 28 Greatest Overweight (x) 8 | . . 2 3 1 5 8 2 Average Overweight (x) 1 | . . . . . 2 2 2 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 10 10 Most Carried 10 | 4 5 6 6 10 10 10 10 Average Carried 7 | 1 3 5 2 6 9 7 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 2 4 6 3 9 10 7 10 Class Distribution -------------------- 24% | Tank 20% | Scavenger-Gunner 18% | Mutant 14% | Scavenger-Tank 13% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 2985 | 226 44 86 246 259 1013 479 632 Remotely . | . . . . . . . . Salvage Created 3217 | . . 202 230 318 1013 614 840 Parts 208 | . . 27 17 18 52 44 50 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 88 | . . 17 9 4 22 17 19 Guns 54 | . . 2 4 4 14 17 13 Cannons 14 | . . . . . 8 . 6 AOE 20 | . . 15 5 . . . . Classes Destroyed 14 | . . 3 2 2 3 2 2 Worker 1 | . . . . . . . 1 Builder 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 2 | . . . 1 . . . 1 Watcher 5 | . . . 1 1 1 . 2 Swarmer 36 | . . 14 7 . 3 7 5 Grunt 22 | . . 1 . 3 8 5 5 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . . 1 . Sentry 16 | . . 2 2 1 7 2 2 Demolisher 1 | . . . . . . 1 . Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . 2 1 3 Best Kill Streak 9 | . . 5 4 4 4 9 3 Combat Bots Only 9 | . . 5 4 3 4 9 3 Max Kills in Single Turn 4 | . . 4 2 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 4795 | . . 423 231 123 1689 1411 918 Core 885 | . . 60 42 36 247 275 225 Absorbed by Shields 226 | . . . . . . . 226 Core Remaining (%) 89 | 100 . 76 89 93 . . . Volleys Fired 234 | . . 24 18 18 67 42 65 Largest 3 | . . 2 3 3 3 3 3 Hottest 177 | . . 70 116 136 145 177 177 Shots Fired 566 | . . 35 40 54 191 91 155 Gun 408 | . . 22 32 42 130 85 97 Cannon 137 | . . . . 12 61 6 58 Launcher 21 | . . 13 8 . . . . Special . | . . . . . . . . Kinetic 391 | . . 15 14 36 157 59 110 Thermal 135 | . . 2 10 12 34 32 45 Explosive 21 | . . 13 8 . . . . Electromagnetic 19 | . . 5 8 6 . . . Robot Hit Streak 26 | . . 9 4 21 22 26 19 Robot Miss Streak 9 | . . 4 6 6 4 9 8 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 397 | . . 21 15 34 134 78 115 Core Hits 223 | . . 21 14 11 43 70 64 Critical Hits 6 | . . 1 . 1 2 . 2 Critical Kills 5 | . . 1 . 1 1 . 2 Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8729 | . . 967 478 679 2726 1592 2287 Guns 5620 | . . 198 173 504 1713 1507 1525 Cannons 2035 | . . . . 175 1013 85 762 Explosions 1074 | . . 769 305 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5435 | . . 132 49 456 2164 1065 1569 Thermal 2219 | . . 133 104 175 562 527 718 Explosive 954 | . . 649 305 . . . . Electromagnetic 121 | . . 53 20 48 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 . 1 5 6 Average Corruption 3 | . . . 1 . 1 3 5 Corruption Purged . | . . . . . . . . Effects 67 | . . . 2 . . 20 45 Message Errors 13 | . . . . . . 4 9 Matter Fused 16 | . . . . . . 5 11 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . 1 . . 4 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Targeting Errors 13 | . . . 1 . . 3 9 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 122 | . . 45 23 15 . 1 38 Projectiles 54 | . . . . 15 . 1 38 Explosions 68 | . . 45 23 . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 3 . 1 Impact . | . . . . . . . . Kinetic 4 | . . . . . 3 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 109 | . . 54 55 . . . . Shots 5 | . . 2 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 601 | . . 54 106 260 601 96 530 Average Temperature 104 | . . 20 31 81 162 16 108 Received Heat Transfer 1232 | . . 63 36 72 564 339 158 Effects 26 | . . . . . 21 . 5 Shutdowns 11 | . . . . . 9 . 2 Energy Bleed 5 | . . . . . 4 . 1 Interference 2 | . . . . . 1 . 1 Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (major) 4 | . . . . . 4 . . Damage (core) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 4222 | . . 137 259 350 1079 1028 1369 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 620 | . . 248 323 212 409 620 367 Initial 282 | . . . 81 43 4 135 282 Average 213 | . . 107 200 155 174 469 212 Maximum Alert Level 2 | . . 1 1 1 2 2 1 Low Security (%) 50 | 100 100 95 62 43 51 9 44 Level 1 39 | . . 4 37 56 47 24 55 Level 2 9 | . . . . . 1 65 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . . 1 . 9 . 5 Investigation 1 | . . . 1 . . . . Extermination 4 | . . . . . 2 . 2 Reinforcement 3 | . . . . . 1 . 2 Assault . | . . . . . . . . Garrison 7 | . . . . . 6 . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 5 | . . . 2 . 1 . 2 Communications Jammed 13 | . . . . . . 13 . Distress Signals 13 | . . . . . . 13 . Times Spotted 115 | . . 19 12 6 28 24 26 Peak Tracking Total 10 | . . 6 4 2 6 10 4 Tactical Retreats 3 | . . . 1 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 7 | . . . 1 . . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 8 | . . 4 . . 1 1 2 Max in Single Turn 2 | . . 2 . . 1 1 1 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 5 | . . . 2 1 1 . 1 Terminals 1 | . . . . 1 . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 8 | . . . 4 1 2 . 1 Successful 4 | . . . 2 1 1 . . Failed 4 | . . . 2 . 1 . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . 1 . . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 1 | . . . . 1 . . . Record 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . 1 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 5438 | 57 168 587 608 425 1364 782 1447 Spaces Moved 2792 | 50 170 478 472 260 383 314 665 Core 12 | 10 . . . . . 2 . Treads 128 | . . . . . 34 94 . Legs 1382 | . . . . 150 349 218 665 Wheels 1147 | 40 170 469 358 110 . . . Hover 114 | . . . 114 . . . . Flight 9 | . . 9 . . . . . Fastest Speed 50 | 50 90 100 56 100 150 150 180 Average Speed 146 | 82 94 101 112 129 190 191 180 Slowest Speed 450 | 90 100 200 240 150 270 450 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 32 78 27 21 6 51 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . 13 . 4 . . . Terrain Destroyed 227 | . . 126 80 6 7 . 8 Melee . | . . . . . . . . Projectile 21 | . . . . 6 7 . 8 AOE 206 | . . 126 80 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 3702 | 65 177 546 520 308 890 407 789 Wait 426 | 2 . 25 2 2 372 7 16 Move 2785 | 49 169 477 471 259 382 313 665 Hop . | . . . . . . . . Pick Up 76 | 8 4 5 10 13 18 5 13 Fast Attach 21 | . . 3 . . 9 7 2 Attach 37 | 6 2 1 8 3 9 6 2 Detach 2 | . . . . 1 1 . . Swap 41 | . 1 5 4 7 9 4 11 Drop 61 | . 1 6 7 5 23 4 15 Fire 234 | . . 24 18 18 67 42 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . 19 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 226 | -10/Materials | Entered Mines 256 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 378 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Learned location of Recycling (-8) 574 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 752 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 754 | -10/Mines | Found Prototype Device 755 | -10/Mines | Identified Exp. Sensor Array 804 | -10/Mines | Discovered new exit (range 9) 813 | -10/Mines | Entered Materials 813 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1163 | -9/Materials | Discovered new exit (range 15) 1307 | -9/Materials | Build established: Skirmisher 1421 | -9/Materials | Entered another Materials area 1421 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1755 | -8/Materials | Discovered new exit (range 15) 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Utility x2 2053 | -7/Factory | Build established: Tank 2446 | -7/Factory | Garrison activated, responded to threat 3094 | -7/Factory | Build established: Scavenger-Tank 3136 | -7/Factory | Identified exit to Garrison 3210 | -7/Factory | Entered Garrison 3248 | -7/Garrison | Triggered checkpoint 3288 | -7/Garrison | Garrison Relay disabled 3378 | -7/Garrison | Triggered checkpoint 3433 | -7/Garrison | Core integrity fell below 50% 3483 | -7/Garrison | Destroyed 9 combat bots 3493 | -7/Garrison | Lost 10 parts (2p2n4u2w) 3695 | -7/Garrison | Build established: Scavenger-Mutant 3708 | -7/Garrison | Discovered new exit (range 14) 3761 | -7/Garrison | Installed Relay Interface Framework 3992 | -7/Garrison | Entered Factory 4067 | -7/Factory | Build established: Scavenger-Gunner 4915 | -7/Factory | Core integrity fell below 20% 4996 | -7/Factory | Build established: Tank 5418 | -7/Factory | Garrison activated, responded to threat 5440 | -7/Factory | Core destroyed Last Messages --------------- 05424_ Y-54 Guardian destroyed. 05424_ Assembly Bed disabled. 05424_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 05426_ U-05 Engineer destroyed. 05426_ G-47 Trooper destroyed. 05428_ G-47 Trooper suffers critical hit. 05428_ G-47 Trooper destroyed. 05429_ K-01 Serf collects debris. 05431_ System corrupted: Hvy. Laser targeting data glitched. 05431_ Slug penetrates Wall. 05433_ K-01 Serf collects debris. 05436_ Imp. Aluminum Leg destroyed. 05436_ K-01 Serf collects debris. 05438_ Power failure, Imp. Deuterium Engine shutdown. 05438_ K-01 Serf collects debris. 05438_ R-06 Scavenger collects Lgt. Treads. 05439_ Overheating: Energy bleed (-62). 05439_ K-01 Serf collects debris. 05440_ Power failure, Lgt. Nuclear Core shutdown. 05440_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ??????????????"?# # # #! 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"""" "#??????????????????????????? | | ?????????????# ????" ????????????????????????????? | | ?????????????# ????" ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Universal Adapter Challenges ------------ None Game ------ Seed DisposableTractorSabre Manual? 0 Play Time 01:03:25 Cumulative 11.3 hours Start 2021.09.13 @ 11:54:20 End 2021.09.13 @ 13:03:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c680cd-fe1e-4d2b-a575-1c086ed9503c