Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 17:03:40 Player: FictionXVI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1735) 1735 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5985 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 400/850 Matter 52/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (25) --- Cooling System Cooling System Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Seismic Detector Seismic Detector Particle Gun Beamcaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Wheel Wheel VTOL Module > --- UTILITY ---------- Cooling System Huge Storage Unit Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Thermal Generator Cooling System Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Seismic Detector Seismic Detector Particle Gun Heavy Particle Gun Heavy Particle Gun Beamcaster Heavy Particle Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [Weapon] Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . . 2 1 1 . . Utility 3 | . . . . 1 . . 2 Weapon . | . . . . . . . . Parts Attached 91 | 6 17 3 12 8 5 25 15 Power 11 | 1 1 . 2 2 1 3 1 Engine 8 | 1 1 . 2 2 1 1 . Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 37 | 2 8 1 6 2 1 12 5 Treads 3 | . 2 . . . . 1 . Leg 31 | 2 6 1 6 2 1 11 2 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 17 | 1 3 1 . 2 2 3 5 Device 10 | . 2 1 . 2 2 2 1 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . . . . . 1 2 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 5 1 4 2 1 7 4 Energy Gun 13 | 1 5 1 . 1 . 3 2 Energy Cannon 10 | . . . 2 1 1 4 2 Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 43 | . 4 4 . 1 . 15 19 Power 8 | . . 1 . 1 . 3 3 Propulsion 18 | . 1 1 . . . 8 8 Utility 6 | . 1 1 . . . 1 3 Weapon 11 | . 2 1 . . . 3 5 Highest Loss Streak 13 | . 2 3 . 1 . 13 7 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 87 | . 95 75 99 99 100 83 75 Engine 7 | . 14 5 10 8 15 6 . Core 2 | . . . . . . 6 11 Leg 27 | . 22 19 44 45 46 33 12 Device 9 | . 10 6 11 18 15 9 5 Storage 10 | . 14 14 11 9 7 7 5 Processor 3 | . . . . . . 5 16 Energy Gun 11 | . 22 27 1 . . 1 . Energy Cannon 8 | . . . 18 17 15 12 11 Naked Turns . | . . . . . . . . Heaviest Build 110 | 14 91 93 100 103 107 110 105 Greatest Support 84 | 20 40 25 48 58 68 84 40 Greatest Overweight (x) 34 | 1 9 5 2 1 1 34 34 Average Overweight (x) 2 | . . 4 1 1 1 6 8 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 21 | 7 15 25 25 25 25 25 24 Most Carried 25 | 4 13 17 25 25 25 25 17 Average Carried 15 | 3 8 15 20 24 23 20 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 13 17 25 25 24 18 10 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 988 | 127 268 128 114 68 . 190 93 Remotely . | . . . . . . . . Salvage Created 2093 | . 492 79 547 293 . 533 149 Parts 108 | . 21 9 37 10 . 18 13 Haulers Intercepted 4 | . 1 . 2 1 . . . Recyclers Shooed 4 | . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 44 | . 10 5 11 4 . 10 4 Guns 15 | . 8 5 . . . 2 . Cannons 24 | . . . 11 3 . 6 4 AOE 2 | . 2 . . . . . . Classes Destroyed 13 | . 3 1 3 . . 3 3 Worker 1 | . . . 1 . . . . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 4 | . 1 . 2 1 . . . Watcher 3 | . 1 . 1 1 . . . Swarmer 11 | . . 5 3 . . . 3 Grunt 23 | . 10 . 4 3 . 6 . Duelist 2 | . . . 1 . . 1 . Sentry 4 | . . . 3 1 . . . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 3 4 3 . 4 3 Combat Bots Only 4 | . 3 3 4 3 . 4 3 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 458 | . 98 30 33 31 . 88 178 Missed 106 | . 22 5 12 12 . 19 36 Damage Taken 5367 | . 931 222 260 303 . 1947 1704 Core 1299 | . 161 83 50 79 . 476 450 Absorbed by Shields 88 | . . . . . . 88 . Core Remaining (%) 61 | 100 . 2 87 85 . 32 . Volleys Fired 167 | . 54 10 35 21 . 28 19 Largest 2 | . 2 2 2 2 . 2 2 Hottest 135 | . 105 115 120 120 . 135 130 Shots Fired 307 | . 98 19 70 42 . 50 28 Gun 133 | . 98 19 . . . 12 4 Cannon 174 | . . . 70 42 . 38 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 43 | . 43 . . . . . . Thermal 247 | . 38 19 70 42 . 50 28 Explosive . | . . . . . . . . Electromagnetic 17 | . 17 . . . . . . Robot Hit Streak 16 | . 13 3 14 7 . 16 15 Robot Miss Streak 5 | . 5 2 1 3 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 208 | . 67 11 52 26 . 33 19 Core Hits 79 | . 25 6 15 7 . 16 10 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 2 . . . . 1 . Burn 2 | . 2 . . . . . . Meltdown 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4277 | . 963 202 1234 622 . 774 482 Guns 1193 | . 868 181 . . . 106 38 Cannons 2920 | . . . 1190 622 . 668 440 Explosions 75 | . 75 . . . . . . Melee . | . . . . . . . . Ramming 89 | . 20 21 44 . . . 4 Kinetic 411 | . 411 . . . . . . Thermal 3627 | . 382 181 1190 622 . 774 478 Explosive . | . . . . . . . . Electromagnetic 150 | . 150 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . 1 Average Corruption 1 | . . . . 2 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 3 . . 8 Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . 1 . . 3 Overload Shots . | . . . . . . . . Overflow Damage 45 | . 15 3 12 . . . 15 Projectiles 27 | . . . 12 . . . 15 Explosions 15 | . 15 . . . . . . Melee 3 | . . 3 . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . 38 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed 21 | . 8 4 8 . . . 1 Kicked 21 | . 8 4 8 . . . 1 Crushed . | . . . . . . . . Highest Temperature 4026 | . 66 117 255 171 . 4026 36 Average Temperature 478 | . 27 61 97 59 . 1333 19 Received Heat Transfer 1260 | . 495 . 72 171 . 459 63 Effects 61 | . . . . . . 61 . Shutdowns 13 | . . . . . . 13 . Energy Bleed 5 | . . . . . . 5 . Interference 6 | . . . . . . 6 . Matter Decay 10 | . . . . . . 10 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 10 | . . . . . . 10 . Damage (major) 10 | . . . . . . 10 . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 3 | . . . . 1 . 2 . Combat Hostiles 3 | . . . . 1 . 2 . Parts Melted 31 | . 5 . 6 5 . 14 1 Heat Transferred 6345 | . 1076 359 1924 999 . 1247 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 223 | . 223 70 175 160 8 175 121 Initial 91 | . . 17 . 24 3 5 91 Average 43 | . 62 11 56 78 3 93 58 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 98 | 100 92 100 100 100 100 100 100 Level 1 1 | . 7 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 10 | . 2 . 2 2 . 1 3 Investigation 3 | . 1 . 1 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 . 1 1 . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 21 5 16 7 . 15 10 Peak Tracking Total 8 | . 4 3 4 3 . 8 5 Tactical Retreats 5 | . . . . . . 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 4 | . . . 2 1 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 12 | . 5 . 3 1 1 . 2 Terminals 12 | . 5 . 3 1 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 15 . 6 2 1 . 6 Successful 16 | . 8 . 3 1 1 . 3 Failed 14 | . 7 . 3 1 . . 3 Catastrophic 6 | . 4 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 5 . 5 . . . 4 Terminals 30 | . 15 . 6 2 1 . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 8 . 3 1 1 . 3 Record 2 | . . . . . . . 2 Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 2 | . . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 1 . . . 1 Locate Traps 2 | . 2 . . . . . . Dispatch Records 2 | . 2 . . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 . 3 . . . 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 6894 | 709 1037 1579 1255 494 209 461 1150 Spaces Moved 2125 | 207 427 366 418 209 94 115 289 Core 60 | 14 . . . . . 4 42 Treads 56 | . 56 . . . . . . Legs 1771 | 193 371 366 418 209 94 111 9 Wheels 237 | . . . . . . . 237 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 120 330 190 190 190 190 140 Average Speed 261 | 117 185 415 259 190 190 276 357 Slowest Speed 2135 | 120 750 470 260 190 190 1750 2135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 16 53 82 35 18 3 53 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . 4 . 6 2 . . . Melee . | . . . . . . . . Projectile 8 | . . . 6 2 . . . AOE 4 | . 4 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 3129 | 671 572 396 506 264 125 222 373 Wait 638 | 453 48 11 22 19 22 26 37 Move 2118 | 206 426 365 417 208 93 114 289 Hop . | . . . . . . . . Pick Up 45 | 6 9 3 6 3 1 6 11 Fast Attach 37 | 4 7 2 5 2 1 9 7 Attach 27 | 2 2 . 4 3 2 7 7 Detach 11 | . 3 . 4 2 1 1 . Swap 27 | . 8 1 3 3 2 9 1 Drop 24 | . 7 . 2 3 3 8 1 Fire 167 | . 54 10 35 21 . 28 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 21 | . 8 4 8 . . . 1 Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . 14 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 710 | -11/Scrapyard | Entered Materials 711 | -10/Materials | Build established: Mutant 1116 | -10/Materials | Discovered new exit (range 9) 1325 | -10/Materials | Build established: Scavenger-Mutant 1667 | -10/Materials | Build established: Mutant 1724 | -10/Materials | Core integrity fell below 50% 1747 | -10/Materials | Entered Mines 1769 | -10/Mines | Met a Derelict bent on vengeance 2358 | -10/Mines | Build established: Scavenger-Mutant 2424 | -10/Mines | Core integrity fell below 20% 2448 | -10/Mines | Lost 3 parts (1p1n1u) 2700 | -10/Mines | Build established: Mutant 2971 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2980 | -10/Mines | Found Prototype Device 3056 | -10/Mines | Learned location of Zion (-7) 3293 | -10/Mines | Discovered new exit (range 6) 3326 | -10/Mines | Entered Materials 3326 | -9/Materials | Evolved 2 slots: Propulsion x2 3334 | -9/Materials | Discovered new exit (range 15) 3954 | -9/Materials | Identified exit to Mines 4137 | -9/Materials | Discovered new exit (range 16) 4289 | -9/Materials | Identified exit to Materials 4581 | -9/Materials | Entered another Materials area 4581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -8/Materials | Identified exit to Factory 4974 | -8/Materials | Build established: Scavenger-Mutant 5075 | -8/Materials | Entered Factory 5075 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5282 | -7/Factory | Identified exit to DSF 5284 | -7/Factory | Entered DSF 5335 | -7/DSF | Additional patrols routed to DSF 5566 | -7/DSF | Sterilization system engaged 5582 | -7/DSF | Lost 13 parts (3p6n1u3w) 5586 | -7/DSF | Ambient heat levels rising (+10) 5601 | -7/DSF | Ambient heat levels rising (+10) 5616 | -7/DSF | Ambient heat levels rising (+10) 5619 | -7/DSF | Discovered new exit (range 16) 5631 | -7/DSF | Ambient heat levels rising (+10) 5646 | -7/DSF | Ambient heat levels rising (+10) 5661 | -7/DSF | Ambient heat levels rising (+10) 5676 | -7/DSF | Ambient heat levels rising (+10) 5691 | -7/DSF | Ambient heat levels rising (+10) 5700 | -7/DSF | Core integrity fell below 50% 5706 | -7/DSF | Ambient heat levels rising (+10) 5721 | -7/DSF | Ambient heat levels rising (+10) 5736 | -7/DSF | Ambient heat levels rising (+10) 5745 | -7/DSF | Entered Factory 5745 | -6/Factory | Evolved 2 slots: Utility x2 6351 | -6/Factory | Lost 6 parts (1p3n1u1w) 6832 | -6/Factory | Lost 6 parts (2p2n2w) 6874 | -6/Factory | Garrison activated, responded to threat 6891 | -6/Factory | Core integrity fell below 50% 6895 | -6/Factory | Self-destructed Last Messages --------------- 06864_ U-05 Engineer builds a Wall. 06867_ Slug penetrates Wall. 06868_ U-05 Engineer builds a Wall. 06868_ Penetrated by Slug. 06868_ VTOL Module destroyed. 06873_ U-05 Engineer lays Concrete. 06874_ Slug penetrates Wall. 06874_ U-05 Engineer builds a Wall. 06874_ Destroyed Targeting Computer. 06874_ H-66 Slayer calls for garrison reinforcements. 06874_ ALERT: Activating Garrison Access F001. 06878_ Penetrated by Slug. 06878_ U-05 Engineer builds a Wall. 06884_ Slug penetrates Wall. 06885_ Wall collapses. 06885_ Slug penetrates Wall. 06886_ U-05 Engineer builds a Wall. 06890_ Hvy. 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"""" # ### #????????????? | | ?????????????????"""" # #????" #????????????? | | ??????????????????""" # #??????? +????????????? | | ??????????????????? # #???????????????????????? | | ???????????????????? # #???????????????????????? | | ????????????????????### #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????#+#?????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed StorageSingularitySpoofer Manual? 0 Play Time 01:56:24 Cumulative 8.3 hours Start 2024.03.14 @ 18:47:57 End 2024.03.17 @ 17:03:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24fa92e8-5090-4505-b694-12df505d6d24