Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 22:25:23 Player: deadbabe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1858) 1858 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3188) 3188 TOTAL SCORE: 10141 Bonus ------- Follower Combat Kills 2190 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -102 Cogmind --------- Core Integrity 0/1150 Matter 192/300 Energy 90/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Matter Compressor (250) Advanced Sensor Array High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Target Analyzer Improved Reaction Control System Cloaking Device Improved Utility Shielding Improved Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Plasma Rifle Wave Gun HERF Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Cooled Aerolev Unit Cooled Aerolev Unit Gyrokinetic Inverter Energy Well Matter Compressor Advanced Sensor Array High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Z-Drone Bay Heavy Machine Gun Chainsword [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Backup Laser I Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Slots Evolved 12 | . . 2 . . . 6 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 9 | . . 2 . . . 3 2 2 . Weapon 1 | . . . . . . 1 . . . Parts Attached 100 | 6 1 1 2 4 10 45 1 3 27 Power 12 | 1 . . . . 2 4 . 1 4 Engine 5 | 1 . . . . 1 2 . . 1 Core 4 | . . . . . . 2 . 1 1 Reactor 3 | . . . . . 1 . . . 2 Propulsion 27 | 2 . . . . 3 13 . 1 8 Treads 9 | 2 . . . . 3 2 . . 2 Leg 10 | . . . . . . 7 . . 3 Wheel . | . . . . . . . . . . Hover 8 | . . . . . . 4 . 1 3 Flight . | . . . . . . . . . . Utility 33 | 1 1 1 . 2 3 16 1 1 7 Device 17 | . 1 . . 1 2 8 1 . 4 Storage 5 | 1 . 1 . . . 3 . . . Processor 3 | . . . . . . 2 . . 1 Hackware 1 | . . . . . . 1 . . . Protection 7 | . . . . 1 1 2 . 1 2 Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 2 2 2 12 . . 8 Energy Gun 4 | . . . . . . 2 . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | 2 . . 2 2 1 9 . . 3 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 Corrupted Parts 6 | . . . . . . 3 . . 3 System Corruption 32 | . . . . . . 18 . . 14 Parts Lost 57 | . . 1 . . 4 21 . 3 28 Power 7 | . . . . . . 2 . 1 4 Propulsion 13 | . . . . . 1 5 . 1 6 Utility 19 | . . 1 . . 3 5 . 1 9 Weapon 18 | . . . . . . 9 . . 9 Highest Loss Streak 10 | . . 1 . . 3 9 . 3 10 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 1 3 5 9 12 14 11 14 14 13 Power 1 | . 1 1 1 1 1 . 1 1 1 Propulsion 4 | 1 2 2 4 5 5 4 7 6 4 Utility 4 | . . 1 2 2 3 5 5 6 5 Weapon 2 | . . . 2 3 4 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . . . 4 6 . . 5 Power 3 | . . . . . 1 . . . 2 Propulsion 8 | . . . . . 3 4 . . 1 Utility 3 | . . . . . . 2 . . 1 Weapon 1 | . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 96 74 66 81 93 78 91 77 75 Engine 4 | . 14 11 11 11 5 2 . . 1 Reactor 1 | . . . . . 5 . . . 2 Treads 11 | . 28 22 22 22 21 5 . . . Leg 2 | . . . . . . 7 . . 1 Hover 6 | . . . . . . 7 23 21 17 Device 11 | . 11 8 . 8 13 12 20 14 11 Storage 8 | . 14 11 11 11 11 8 5 5 5 Processor 5 | . . . . . . 7 11 10 13 Hackware 1 | . . . . . . 2 5 5 4 Protection 5 | . . . . 7 13 3 . . 3 Energy Gun 1 | . . . . . . 3 . . 3 Ballistic Gun 16 | . 28 22 22 22 22 12 17 15 6 Peak Build Rating 99 | 6 7 7 7 22 42 72 78 72 99 Average Rating 40 | 4 6 6 6 16 33 45 74 71 74 On Entrance 29 | . 6 7 6 7 22 32 72 72 71 Avg Prop Armor Cover (%) 6 | . . . . . . 5 . . 10 Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 91 | 12 13 28 27 41 55 91 43 51 58 Greatest Support 140 | 40 40 40 40 40 40 71 36 52 140 Greatest Overweight (x) 7 | . . . . 1 1 2 1 1 7 Average Overweight (x) . | . . . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 15 15 15 Average Capacity 15 | 7 8 14 15 15 15 16 15 15 14 Most Carried 15 | 3 4 8 10 15 15 15 15 15 15 Average Carried 12 | 2 3 5 9 12 14 11 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 4 8 10 15 15 15 15 15 5 Class Distribution -------------------- 45% | Mutant 23% | Scavenger-Gunner 14% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Commander-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Matter Collected 3442 | 216 67 59 . 293 507 1637 . 66 597 Remotely 175 | . . . . . . 175 . . . Salvage Created 2502 | 55 105 59 35 . 198 1104 . 142 804 Parts 121 | 2 11 4 8 . 9 41 . 14 32 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 11 | . 2 . 3 . . 4 . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 52 . . . . Prevented 28 | . . . . . 28 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Combat Hostiles Destroyed 35 | . 6 1 3 . 3 11 . 1 10 Guns 30 | . 6 1 3 . 3 10 . 1 6 Cannons 1 | . . . . . . 1 . . . AOE 4 | . . . . . . . . . 4 Classes Destroyed 11 | 1 1 1 . . 4 3 . 1 . Worker 4 | . . . . . . 2 . 2 . Builder 1 | . . . . . . . . 1 . Recycler 6 | 1 . . . . . 4 . . 1 Mechanic 1 | . . . . . 1 . . . . Swarmer 9 | . 6 . 3 . . . . . . Grunt 12 | . . . . . 1 5 . . 6 Brawler 2 | . . . . . 1 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 5 | . . 1 . . . 1 . 1 2 Hunter 5 | . . . . . . 3 . . 2 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 4 | 1 3 1 3 . 2 4 . 3 3 Combat Bots Only 4 | . 3 1 3 . 1 4 . 1 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Hostile Shots Fired 819 | . 29 14 19 . 66 283 . 59 349 Missed 265 | . 10 6 5 . 21 84 . 26 113 Hits 554 | . 19 8 14 . 45 199 . 33 236 Melee 10 | . . . . . 10 . . . . Projectile 544 | . 19 8 14 . 35 199 . 33 236 Critical Strikes 24 | . . 1 . . 3 7 . 1 12 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 10026 | . 153 118 121 . 1063 3339 . 811 4421 Core 1807 | . 27 60 27 . 85 456 . 173 979 Absorbed by Shields 169 | . . . . . 115 . . . 54 Redirected to Shielding 227 | . . . . . . . . 15 212 Ignored by Resistances 36 | . . . . . . 36 . . . Regen/Repaired (Parts) 239 | . . . . . 135 104 . . . Core Remaining (%) 78 | 100 89 . . . 57 46 100 . . Volleys Fired 197 | 3 15 4 11 . 27 80 . 11 46 Largest 3 | 2 2 2 2 . 2 3 . 3 3 Hottest 186 | 40 40 40 40 . 61 122 . 86 186 Shots Fired 397 | 6 30 8 22 . 52 173 . 25 81 Gun 373 | 6 30 8 22 . 51 156 . 25 75 Cannon 17 | . . . . . . 16 . . 1 Launcher 7 | . . . . . 1 1 . . 5 Special . | . . . . . . . . . . Kinetic 369 | 6 30 8 22 . 51 166 . 25 61 Thermal 20 | . . . . . . 6 . . 14 Explosive . | . . . . . . . . . . Electromagnetic 8 | . . . . . 1 1 . . 6 Robot Hit Streak 14 | 2 7 6 3 . 9 14 . 10 7 Robot Miss Streak 9 | 1 4 1 4 . 4 9 . 4 2 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 4 | . 1 . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . Shots Hit Robots 243 | 4 17 7 9 . 33 106 . 17 50 Core Hits 123 | 2 7 2 4 . 13 53 . 7 35 Critical Kills 6 | . . . . . . 4 . . 2 Critical Parts Destroyed 8 | . . . . . . 6 . . 2 Critical Strikes 15 | . . . . . . 10 . . 5 Burn 1 | . . . . . . . . . 1 Destroy 14 | . . . . . . 10 . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6135 | 53 228 91 112 . 686 2434 . 439 2092 Guns 4971 | 53 228 91 112 . 669 2256 . 395 1167 Cannons 167 | . . . . . . 130 . . 37 Explosions 922 | . . . . . 17 17 . . 888 Melee . | . . . . . . . . . . Ramming 75 | . . . . . . 31 . 44 . Kinetic 4857 | 53 228 91 112 . 669 2297 . 395 1012 Thermal 784 | . . . . . . 89 . . 695 Explosive . | . . . . . . . . . . Electromagnetic 419 | . . . . . 17 17 . . 385 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . 3 24 . . 14 Average Corruption 17 | . . . . . 2 21 . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . 6 Effects 87 | . . . . . 3 79 . . 5 Message Errors 15 | . . . . . 2 12 . . 1 Matter Fused 20 | . . . . . 1 17 . . 2 Heat Flow Errors 10 | . . . . . . 10 . . . Energy Discharges 13 | . . . . . . 11 . . 2 Parts Rejected 5 | . . . . . . 5 . . . Data Loss (minor) 10 | . . . . . . 10 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . 2 . . . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 8 | . . . . . . 8 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . 17 Projectiles 2 | . . . . . . . . . 2 Explosions 15 | . . . . . . . . . 15 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . 57 29 . 22 . Shots 3 | . . . . . 2 1 . . . Rammed 3 | . . . . . . 1 . 2 . Targets Rammed 6 | . . . . . . 4 . 2 . Kicked 3 | . . . . . . 3 . . . Crushed . | . . . . . . . . . . Highest Temperature 328 | . . 17 . . 328 266 . 7 24 Average Temperature 87 | . . 12 . . 135 71 . 4 10 Received Heat Transfer 1919 | . . 78 6 . 215 641 . 123 856 Effects 2 | . . . . . 2 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 987 | . . . . . . 200 . . 787 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Maximum Alert Level 3 | . . . . . . 3 2 1 2 Low Security (%) 67 | 100 100 100 100 . . 55 . 84 74 Level 1 14 | . . . . . . 12 . 15 25 Level 2 9 | . . . . . . 14 100 . . Level 3 9 | . . . . . . 17 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1041 | 5 112 53 78 . . 1041 467 218 395 Initial 467 | . . 43 8 . . 123 467 218 63 Average 201 | . 42 35 54 . . 282 456 167 111 Influence Increases 3517 | 5 154 30 70 . 543 1574 . 101 1040 Destroy 0b10 Robot/C 1780 | . 120 20 60 . 300 700 . 20 560 Destroy 0b10 Robot/NC 90 | 5 . . . . 5 60 . 15 5 Destroy Leader 266 | . 20 10 10 . . 156 . 10 60 Allied During Kill 707 | . . . . . 118 394 . 3 192 Successful Hack 28 | . 12 . . . . 6 . . 10 Disable Machine 135 | . . . . . . 135 . . . Destroy Structure 121 | . 2 . . . . 63 . 8 48 Lose Combat Pursuer 390 | . . . . . 120 60 . 45 165 Influence Decreases 3108 | 5 50 111 45 48 346 816 508 419 760 Entered New Map 981 | . . 61 15 48 . 74 488 229 66 Time Decay 1289 | 5 50 40 30 . 186 494 20 120 344 Lost Part 428 | . . 10 . . 40 158 . 30 190 Lost Ally 410 | . . . . . 120 90 . 40 160 Squads Dispatched 19 | . . . . . . 12 . 1 6 Investigation 5 | . . . . . . 2 . . 3 Extermination 3 | . . . . . . 3 . . . Reinforcement 8 | . . . . . . 4 . 1 3 Assault 3 | . . . . . . 3 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Distress Signals 12 | . 1 . . . . 6 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 9 6 6 . 29 49 . 9 49 Peak Tracking Total 12 | . 5 5 3 . 12 9 . 9 11 Tactical Retreats 15 | . . . . . 5 4 . 1 5 ECM-based Alert Blocks 2 | . . . . . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Traps Triggered 8 | . . . . . . 8 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Machines Disabled 12 | . . . . . . 9 . . 3 Max in Single Turn 2 | . . . . . . 1 . . 2 Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Machines Accessed 10 | . 1 . . . . 2 . 2 5 Terminals 5 | . 1 . . . . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 20 | . 3 . . . . 7 . 2 8 Successful 10 | . 2 . . . . 3 . 1 4 Failed 10 | . 1 . . . . 4 . 1 4 Catastrophic 3 | . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 21 | . 3 . . . . 8 . 3 7 Terminals 9 | . 3 . . . . . . . 6 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units 4 | . . . . . . 1 . 1 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . 2 . . . . . . . 3 Robot Analysis 2 | . 2 . . . . . . . . Open Door 3 | . . . . . . . . . 3 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Reject 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 1 . 1 4 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 62 | . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . 5 . . . 3 Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Total Allies 28 | . . . . 4 6 5 . 2 11 Largest Group 9 | . . . . 4 9 4 . 2 8 Highest-Rated Group 571 | . . . . 155 237 362 . 206 571 Highest-Rated Ally 159 | . . . . 41 41 96 . 103 159 Zionite Dispatches 6 | . . . . . . 3 . 1 2 Heavy 3 | . . . . . . 1 . 1 1 Recon 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . 1 . . . Total Orders 3 | . . . . . . 1 1 . 1 DROP 1 | . . . . . . 1 . . . EXPLORE 2 | . . . . . . . 1 . 1 Ally Attacks 244 | . . . . . 49 84 . 3 108 Total Damage 10296 | . . . . . 1114 4267 . 218 4697 Kills 63 | . . . . . 13 30 . . 20 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Active Infowar (turns) 1919 | . 147 69 . . . 1045 59 251 348 Sensors 1604 | . . . . . . 1045 59 251 249 Seismic 216 | . 147 69 . . . . . . . Cloaking 624 | . . . . . . 49 59 168 348 ECM 8 | . . . . . . 8 . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches 4 | . . . . . . . 2 . 2 Drone Recoveries 4 | . . . . . . . 2 . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Turns Passed 5414 | 97 172 87 72 1040 1006 1754 59 251 876 Spaces Moved 3116 | 51 77 43 24 576 323 1000 37 254 731 Core 20 | 4 . . . . . . . . 16 Treads 1337 | 47 77 43 24 576 323 204 . . 43 Legs 321 | . . . . . . 300 . . 21 Wheels . | . . . . . . . . . . Hover 1438 | . . . . . . 496 37 254 651 Flight . | . . . . . . . . . . Fastest Speed 22 | 50 160 160 160 160 240 88 88 22 22 Average Speed 136 | 151 160 160 160 176 244 130 88 83 79 Slowest Speed 400 | 160 160 160 160 240 250 265 88 88 400 Overloaded Moves 163 | . . . . . . . . 16 147 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 17 7 10 76 45 31 1 10 60 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . . . . 10 5 . . 10 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 3 5 . . . AOE 17 | . . . . . 7 . . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Total 3921 | 62 95 53 36 599 501 1288 63 271 953 Wait 289 | . 2 . . 13 66 95 25 . 88 Move 3107 | 50 76 42 23 575 322 999 36 253 731 Hop . | . . . . . . . . . . Pick Up 62 | 3 1 5 . 5 7 24 . 2 15 Fast Attach 51 | 6 1 . . 2 3 27 . 1 11 Attach 43 | . . . . . 3 19 1 2 18 Detach 8 | . . . . . 1 2 1 . 4 Swap 31 | . . 1 2 2 7 9 . . 10 Drop 52 | . . 1 . 2 12 23 . . 14 Fire 197 | 3 15 4 11 . 27 80 . 11 46 Melee . | . . . . . . . . . . Ram 3 | . . . . . . 1 . 2 . Kick 3 | . . . . . . 3 . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . Rewire 69 | . . . . . 53 . . . 16 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 330 | -9/Materials | Discovered new exit (range 14) 357 | -9/Materials | Entered Mines 389 | -9/Mines | Met a Derelict bent on vengeance 419 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 424 | -9/Mines | Discovered new exit (range 11) 429 | -9/Mines | Entered Zion 582 | -7/Zion | Learned location of Data Miner (-6) 653 | -7/Zion | Identified exit to Deep Caves 675 | -7/Zion | Found Prototype Device 675 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 881 | -7/Zion | Given A8's code to call for help 966 | -7/Zion | Met Imprinter 990 | -7/Zion | Imprinted 993 | -7/Zion | Declared Zion's savior 1422 | -7/Zion | Discovered new exit (range 14) 1469 | -7/Zion | Entered Proximity Caves 1469 | -6/Proximity Caves | Accompanied by 4 allies 1472 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1769 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2069 | -6/Proximity Caves | 0b10 base defense nominally successful 2126 | -6/Proximity Caves | Lost 17 allies 2179 | -6/Proximity Caves | Lost 3 parts (1n2u) 2445 | -6/Proximity Caves | Discovered new exit (range 13) 2475 | -6/Proximity Caves | Entered Factory 2475 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2611 | -6/Factory | Lost 9 parts (1p2n2u4w) 2621 | -6/Factory | System corruption reached 10% 3088 | -6/Factory | Zion Infowar Resupply teleported in 3388 | -6/Factory | Lost 8 parts (1p1n2u4w) 3405 | -6/Factory | Core integrity fell below 50% 3422 | -6/Factory | Zion Heavy squad teleported in 3425 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3429 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3455 | -6/Factory | Zion Recon squad teleported in 3554 | -6/Factory | Repaired Adv. VSS Leg 3723 | -6/Factory | Terminal network hard line cut 3875 | -6/Factory | First assault squad dispatched 3992 | -6/Factory | Discovered new exit (range 16) 4212 | -6/Factory | Build established: Scavenger-Gunner 4218 | -6/Factory | Discovered new exit (range 12) 4229 | -6/Factory | Entered another Factory area 4229 | -5/Factory | Evolved 2 slots: Utility x2 4281 | -5/Factory | Discovered new exit (range 6) 4288 | -5/Factory | Entered another Factory area 4288 | -4/Factory | Evolved 2 slots: Utility x2 4462 | -4/Factory | Spotted B-86 Titan 4479 | -4/Factory | Zion Heavy squad teleported in 4536 | -4/Factory | Discovered new exit (range 4) 4539 | -4/Factory | Entered Extension 4541 | -4/Extension | Lost 3 parts (1p1n1u) 4621 | -4/Extension | Disrupted transfer network 4635 | -4/Extension | Lost 3 parts (1p1n1w) 4698 | -4/Extension | Rescued a captive Derelict 4839 | -4/Extension | Lost 3 allies 4905 | -4/Extension | Rescued a captive Derelict 4905 | -4/Extension | Rescued a captive Derelict 4933 | -4/Extension | Zion Heavy squad teleported in 4935 | -4/Extension | Zion Fire squad teleported in 4952 | -4/Extension | Lost 10 parts (1p2n5u2w) 4977 | -4/Extension | Rescued A7 5192 | -4/Extension | Spotted B-86 Titan 5224 | -4/Extension | Spotted B-86 Titan 5241 | -4/Extension | Allies destroyed B-86 Titan 5266 | -4/Extension | Build established: Scavenger-Mutant 5266 | -4/Extension | Found Prototype Protection 5266 | -4/Extension | Identified Zio. Weapon Casing 5273 | -4/Extension | Lost 6 allies 5283 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5317 | -4/Extension | System corruption reached 10% 5320 | -4/Extension | Core integrity fell below 50% 5375 | -4/Extension | Lost 8 parts (1p1n2u4w) 5407 | -4/Extension | Core integrity fell below 20% 5408 | -4/Extension | Released all parts (6) 5415 | -4/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05356_ System corrupted: Matter fused (-9). 05373_ W-44 Eye sends out distress signal. 05378_ System corrupted: Matter fused (-8). 05388_ C-30 ARC bursts open, deploying its payload. 05388_ S-27 Virus unfolds itself. 05392_ Z-Drone released from Z-Drone Bay. 05394_ Z-Drone retrieved by Z-Drone Bay (no repairs). 05397_ Lgt. Antimatter Reactor destroyed. 05401_ Hvy. Treads destroyed. 05403_ Z-Drone Bay destroyed. 05403_ W-44 Eye sends out distress signal. 05404_ Hvy. Treads destroyed. 05406_ System corrupted: Energy discharge (-34). 05408_ Released Target Analyzer. 05408_ Released Imp. Hacking Suite. 05408_ Released Targeting Computer. 05408_ Released Lrg. Storage Unit. 05408_ Released Imp. Corruption Screen. 05408_ Released Chainsword. 05412_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################################??????????? | | ?????????? | | [s% ?????????? | | s%s s ????????? | | / s ????????? | | !!= ss @ ????????? | | ####+#####+#######################???????????????? | | ?????????# #?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 21 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Corruption Block 15 Armor Coverage 300 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. VSS Leg | 20% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRainbowTorch Manual? 1 Play Time 01:01:13 Cumulative 213.4 hours Start 2026.09.23 @ 21:10:44 End 2026.09.23 @ 22:25:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 19 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 50 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f884e683-a3e4-4cf4-8059-28546e849ba3