Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 16:44:21

Player: HybriD

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (20)      100
Value Destroyed (949)      949
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3709

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
           Particle Gun
           Plasma Cannon
>          --- INVENTORY (5) ----
   Armored Treads
           VTOL Module
  Improved Flight Unit
           Seismic Detector

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           ECM Suite
>          --- WEAPON -----------
           Particle Gun
           Field Laser
           Autogun
>          --- INVENTORY --------
   Armored Treads
           VSS Leg
           VTOL Module
  Improved Flight Unit
           Seismic Detector
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             42   | 5   2   .   3   17  15  
  Power                    8    | 1   .   .   .   5   2   
    Engine                 6    | 1   .   .   .   4   1   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   3   7   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   3   1   
  Utility                  5    | .   2   .   .   3   .   
    Device                 4    | .   1   .   .   3   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   3   6   6   
    Energy Gun             8    | 1   .   .   1   3   3   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          7    | 1   .   .   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 28   | .   .   1   .   13  14  
  Power                    7    | .   .   .   .   4   3   
  Propulsion               5    | .   .   1   .   1   3   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   12   | .   .   .   .   7   5   
  Highest Loss Streak      11   | .   .   1   .   5   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  95  77  85  60  
  Engine                   10   | .   14  14  11  12  4   
  Treads                   7    | .   28  23  11  1   .   
  Leg                      3    | .   .   .   .   .   13  
  Flight                   9    | .   .   .   .   20  7   
  Device                   12   | .   12  14  11  14  10  
  Storage                  9    | .   14  14  11  9   6   
  Energy Gun               9    | .   14  14  11  7   9   
  Ballistic Gun            14   | .   14  14  21  19  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 7   14  14  15  29  34  
  Greatest Support         58   | 40  40  40  20  20  58  
  Greatest Overweight (x)  5    | .   .   .   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   
  Average Capacity         7    | 5   8   8   8   8   7   
  Most Carried             8    | 5   3   2   3   8   8   
  Average Carried          4    | 3   2   2   1   5   5   
  Final Capacity           8    | 5   8   8   8   8   5   
  Final Carried            6    | 3   2   2   3   6   4   

 Class Distribution 
--------------------
 42% | Mutant
 36% | Gunner
 14% | Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Jun Mat Min Mat Mat Fac 
Matter Collected           753  | 250 .   21  32  328 122 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            844  | .   .   3   .   630 211 
  Parts                    37   | .   .   .   .   30  7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  20   | .   .   1   .   12  7   
  Guns                     13   | .   .   1   .   10  2   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      3    | .   .   .   .   1   2   
Classes Destroyed          7    | .   .   1   .   5   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    8    | .   .   .   .   5   3   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   3   .   
  Demolisher               1    | .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   1   1   
Best Kill Streak           7    | .   .   1   .   7   5   
  Combat Bots Only         7    | .   .   1   .   7   5   
Max Kills in Single Turn   2    | .   .   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  
Damage Taken               4286 | .    41   361  .    1673 2211 
  Core                     1374 | .    .    127  .    545  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    49   100  .    .    
Volleys Fired              82   | .    .    6    1    44   31   
  Largest                  3    | .    .    2    3    3    3    
  Hottest                  151  | .    .    60   80   126  151  
Shots Fired                194  | .    .    12   3    127  52   
  Gun                      182  | .    .    12   3    127  40   
  Cannon                   12   | .    .    .    .    .    12   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  114  | .    .    6    2    95   11   
  Thermal                  62   | .    .    6    1    14   41   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    18   .    
  Robot Hit Streak         9    | .    .    3    5    9    5    
  Robot Miss Streak        5    | .    .    5    1    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           137  | .    .    6    2    98   31   
  Core Hits                52   | .    .    2    .    39   11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2484 | .    .    52   18   1300 1114 
  Guns                     1681 | .    .    52   18   1257 354  
  Cannons                  255  | .    .    .    .    .    255  
  Explosions               541  | .    .    .    .    43   498  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  1020 | .    .    31   7    883  99   
  Thermal                  1186 | .    .    21   11   146  1008 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          271  | .    .    .    .    271  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    
  Average Corruption       2    | .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    .    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    3    
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    .    .    29   109  
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        400  | .    .    40   34   258  400  
  Average Temperature      116  | .    .    16   20   127  120  
  Received Heat Transfer   808  | .    12   40   .    441  315  
  Effects                  6    | .    .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1791 | .    .    50   25   287  1429 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Peak Influence             295  | .   30  20  22  295 192 
  Initial                  45   | .   .   11  7   9   45  
  Average                  68   | .   16  11  9   122 76  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 100 91  100 
  Level 1                  3    | .   .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   6   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   1   4   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   2   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Distress Signals           6    | .   .   1   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   5   2   5   33  19  
  Peak Tracking Total      9    | .   3   1   4   8   9   
  Tactical Retreats        14   | .   .   .   .   8   6   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Traps Triggered            3    | .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Machines Accessed          10   | .   3   .   3   2   2   
  Terminals                9    | .   3   .   3   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   10  .   7   5   2   
  Successful               10   | .   3   .   5   1   1   
  Failed                   14   | .   7   .   2   4   1   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                23   | .   10  .   7   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   3   .   5   1   1   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              3    | .   1   .   1   1   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   3   2   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Jun Mat Min Mat Mat Fac 
Turns Passed               1385 | 47  189 88  208 510 343 
Spaces Moved               777  | 31  107 43  125 285 186 
  Core                     16   | 13  .   .   .   2   1   
  Treads                   329  | 18  107 43  125 36  .   
  Legs                     100  | .   .   .   .   .   100 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   332  | .   .   .   .   247 85  
  Fastest Speed            34   | 50  160 160 160 104 34  
  Average Speed            129  | 113 160 160 160 114 109 
  Slowest Speed            300  | 160 160 160 160 300 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   35  15  18  27  8   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          36   | .   .   .   .   5   31  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      36   | .   .   .   .   5   31  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Total                      1013 | 43  125 52  130 381 282 
  Wait                     71   | .   16  4   .   16  35  
  Move                     772  | 30  106 42  124 284 186 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 8   1   .   2   18  11  
  Fast Attach              3    | .   .   .   .   2   1   
  Attach                   35   | 5   2   .   1   14  13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     4    | .   .   .   2   1   1   
  Drop                     5    | .   .   .   .   2   3   
  Fire                     82   | .   .   6   1   44  31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / Sto)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 15)
   48 | -11/Junkyard  | Entered Materials
  165 | -10/Materials | Discovered new exit (range 16)
  221 | -10/Materials | Discovered new exit (range 11)
  237 | -10/Materials | Entered Mines
  241 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  254 | -10/Mines     | Assembled infested the area
  259 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  270 | -10/Mines     | Learned 8 Materials zone layouts
  290 | -10/Mines     | Discovered new exit (range 9)
  315 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | Core integrity fell below 50%
  325 | -10/Mines     | Entered Materials
  325 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  326 | -9/Materials  | Identified exit to Storage
  326 | -9/Materials  | Identified exit to Materials
  533 | -9/Materials  | Entered another Materials area
  533 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  630 | -8/Materials  | Build established: Gunner
  898 | -8/Materials  | Garrison activated, responded to threat
  940 | -8/Materials  | Core integrity fell below 50%
  965 | -8/Materials  | Destroyed 7 combat bots
  967 | -8/Materials  | Lost 4 parts (1p1u2w)
 1013 | -8/Materials  | Discovered new exit (range 15)
 1031 | -8/Materials  | Core integrity fell below 20%
 1043 | -8/Materials  | Entered Factory
 1043 | -7/Factory    | Evolved 2 slots: Utility x2
 1047 | -7/Factory    | Identified exit to DSF
 1074 | -7/Factory    | Lost 5 parts (1p4w)
 1289 | -7/Factory    | Garrison activated, responded to threat
 1341 | -7/Factory    | Core integrity fell below 50%
 1350 | -7/Factory    | Core integrity fell below 20%
 1386 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01367_ Acquired 31 matter.
01367_ U-05 Engineer lays Concrete. <x2>
01368_ Acquired 15 matter.
01368_ Sml. Storage Unit destroyed.
01369_ U-05 Engineer lays Concrete.
01369_ K-01 Serf collects debris.
01371_ U-05 Engineer lays Concrete.
01372_ Acquired Plasma Cannon.
01372_ U-05 Engineer lays Concrete.
01372_ K-01 Serf collects debris.
01373_ U-05 Engineer lays Concrete. <x2>
01375_ K-01 Serf collects debris.
01376_ U-05 Engineer lays Concrete. <x3>
01379_ K-01 Serf collects debris.
01379_ U-05 Engineer lays Concrete. <x2>
01382_ K-01 Serf collects debris.
01382_ U-05 Engineer lays Concrete. <x2>
01383_ Plasma Cannon destroyed.
01383_ U-05 Engineer builds a Wall.
01383_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????####??????????? |
| ???????????????????????????????????   #??????????? |
| ???????????????????????????????????   #??????????? |
| ?????????????#?????????????????????   #??????????? |
| ?????????????# ########+###########   #??????????? |
| ?????????????#                        +????????### |
| ?????????????#                        #????????#   |
| ?????????????+                        ####?????#!  |
| ?????????????#                           #?????#   |
| ?????????????#            ##+##### ##### #?????#   |
| ?????????????#     #### ###     ## #???????????#   |
| ?????????????#   ?????# #?#     ## #???????????#   |
| ?????????????#    ????#u###  !  ## #???? ?######## |
| ?????????????#    ?####r###    !## #???? ?#        |
| ?????????????#     #;;;;;;;;;##### #???? ##        |
| ?????????????#     #;    k !;##??# #???? ## """""" |
| ?????????????#     #;    u  ; #??# #???? ## """""" |
| ?????????????#     #;=      ;##??# #???? ## """""" |
| ?????????????#     #;%      ; #??# #???? ## """""" |
| ?????????????#     #;       ;#####+#####"##        |
| ?????????????#     #;       ;  s         ## """""" |
| ???????????????????#;   % s ;  """"      ## """""" |
| ???????????????????#;    @ s; ""S""      ## """""" |
| ???????????????????##       # "" ""      ## """""" |
| ????????????????????#    !  #            ##        |
| ????????????????????#       #            ######### |
| ????????????????????#       #            #     */  |
| ????????????????????#       #            #         |
| ????????????????????# """   # """ """    "[        |
| ????????????????????# """   # """ """    #=        |
| ????????????????????# """   # """ """    #         |
| ????????????????????#       #?           #         |
| ????????????????????####s####?########+###  """ "" |
| ???????????????????????? ????????????       """ "" |
| ???????????????????????? ????????????       """ "" |
| ???????????????????????? ????????????              |
| ????????????????????????????????????        """ "" |
| ????????????????????????????????????        """ "" |
| ???????????????????????????????????###/###  "?" "" |
| ?????????????????????????????????????? ??#   ?   ? |
| ?????????????????????????????????????? ??#  "?" "? |
| ?????????????????????????????????????????#  "?" "? |
| ?????????????????????????????????????????#  ??? ?? |
| ??????????????????????????????????????????  ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              FocalAuthchipRecalibrator
  Manual?         0
Play Time         00:22:22
  Cumulative      106.8 hours
  Start           2023.03.20 @ 16:21:55
  End             2023.03.20 @ 16:44:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             43
Gallery%          58
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f4b8d59-26c0-4a39-84cb-1f18056c10db