Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 16:44:21 Player: HybriD Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (949) 949 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3709 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 21/100 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Particle Gun Plasma Cannon > --- INVENTORY (5) ---- Armored Treads VTOL Module Improved Flight Unit Seismic Detector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit ECM Suite > --- WEAPON ----------- Particle Gun Field Laser Autogun > --- INVENTORY -------- Armored Treads VSS Leg VTOL Module Improved Flight Unit Seismic Detector [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Improved Titanium Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 42 | 5 2 . 3 17 15 Power 8 | 1 . . . 5 2 Engine 6 | 1 . . . 4 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . . . 3 7 Treads 2 | 2 . . . . . Leg 6 | . . . . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 3 1 Utility 5 | . 2 . . 3 . Device 4 | . 1 . . 3 . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . . 3 6 6 Energy Gun 8 | 1 . . 1 3 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 1 . . 2 3 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 28 | . . 1 . 13 14 Power 7 | . . . . 4 3 Propulsion 5 | . . 1 . 1 3 Utility 4 | . . . . 1 3 Weapon 12 | . . . . 7 5 Highest Loss Streak 11 | . . 1 . 5 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 98 95 77 85 60 Engine 10 | . 14 14 11 12 4 Treads 7 | . 28 23 11 1 . Leg 3 | . . . . . 13 Flight 9 | . . . . 20 7 Device 12 | . 12 14 11 14 10 Storage 9 | . 14 14 11 9 6 Energy Gun 9 | . 14 14 11 7 9 Ballistic Gun 14 | . 14 14 21 19 2 Naked Turns . | . . . . . . Heaviest Build 34 | 7 14 14 15 29 34 Greatest Support 58 | 40 40 40 20 20 58 Greatest Overweight (x) 5 | . . . . 5 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 7 Most Carried 8 | 5 3 2 3 8 8 Average Carried 4 | 3 2 2 1 5 5 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 6 | 3 2 2 3 6 4 Class Distribution -------------------- 42% | Mutant 36% | Gunner 14% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 753 | 250 . 21 32 328 122 Remotely . | . . . . . . Salvage Created 844 | . . 3 . 630 211 Parts 37 | . . . . 30 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 20 | . . 1 . 12 7 Guns 13 | . . 1 . 10 2 Cannons 3 | . . . . . 3 AOE 3 | . . . . 1 2 Classes Destroyed 7 | . . 1 . 5 1 Swarmer 3 | . . . . . 3 Grunt 8 | . . . . 5 3 Duelist 1 | . . . . 1 . Sentry 3 | . . . . 3 . Demolisher 1 | . . 1 . . . Specialist 2 | . . . . 2 . Hunter 2 | . . . . 1 1 Best Kill Streak 7 | . . 1 . 7 5 Combat Bots Only 7 | . . 1 . 7 5 Max Kills in Single Turn 2 | . . 1 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 4286 | . 41 361 . 1673 2211 Core 1374 | . . 127 . 545 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 . 49 100 . . Volleys Fired 82 | . . 6 1 44 31 Largest 3 | . . 2 3 3 3 Hottest 151 | . . 60 80 126 151 Shots Fired 194 | . . 12 3 127 52 Gun 182 | . . 12 3 127 40 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 114 | . . 6 2 95 11 Thermal 62 | . . 6 1 14 41 Explosive . | . . . . . . Electromagnetic 18 | . . . . 18 . Robot Hit Streak 9 | . . 3 5 9 5 Robot Miss Streak 5 | . . 5 1 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 137 | . . 6 2 98 31 Core Hits 52 | . . 2 . 39 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2484 | . . 52 18 1300 1114 Guns 1681 | . . 52 18 1257 354 Cannons 255 | . . . . . 255 Explosions 541 | . . . . 43 498 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 1020 | . . 31 7 883 99 Thermal 1186 | . . 21 11 146 1008 Explosive . | . . . . . . Electromagnetic 271 | . . . . 271 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles 3 | . . . . . 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . . 29 109 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 400 | . . 40 34 258 400 Average Temperature 116 | . . 16 20 127 120 Received Heat Transfer 808 | . 12 40 . 441 315 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1791 | . . 50 25 287 1429 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 295 | . 30 20 22 295 192 Initial 45 | . . 11 7 9 45 Average 68 | . 16 11 9 122 76 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 91 100 Level 1 3 | . . . . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 1 6 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . . . 1 4 1 Assault . | . . . . . . Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 6 | . . 1 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 5 2 5 33 19 Peak Tracking Total 9 | . 3 1 4 8 9 Tactical Retreats 14 | . . . . 8 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 10 | . 3 . 3 2 2 Terminals 9 | . 3 . 3 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 10 . 7 5 2 Successful 10 | . 3 . 5 1 1 Failed 14 | . 7 . 2 4 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 10 . 7 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 5 1 1 Record 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Open DSF 1 | . . . . . 1 Alert Level 3 | . 1 . 1 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 3 2 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 1 | . . 1 . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 1385 | 47 189 88 208 510 343 Spaces Moved 777 | 31 107 43 125 285 186 Core 16 | 13 . . . 2 1 Treads 329 | 18 107 43 125 36 . Legs 100 | . . . . . 100 Wheels . | . . . . . . Hover . | . . . . . . Flight 332 | . . . . 247 85 Fastest Speed 34 | 50 160 160 160 104 34 Average Speed 129 | 113 160 160 160 114 109 Slowest Speed 300 | 160 160 160 160 300 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 35 15 18 27 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . 5 31 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . . 5 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 1013 | 43 125 52 130 381 282 Wait 71 | . 16 4 . 16 35 Move 772 | 30 106 42 124 284 186 Hop . | . . . . . . Pick Up 40 | 8 1 . 2 18 11 Fast Attach 3 | . . . . 2 1 Attach 35 | 5 2 . 1 14 13 Detach . | . . . . . . Swap 4 | . . . 2 1 1 Drop 5 | . . . . 2 3 Fire 82 | . . 6 1 44 31 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 48 | -11/Junkyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Discovered new exit (range 11) 237 | -10/Materials | Entered Mines 241 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 254 | -10/Mines | Assembled infested the area 259 | -10/Mines | Assisted by a Guerilla fighting off Assembled 270 | -10/Mines | Learned 8 Materials zone layouts 290 | -10/Mines | Discovered new exit (range 9) 315 | -10/Mines | Build established: Mutant 315 | -10/Mines | Core integrity fell below 50% 325 | -10/Mines | Entered Materials 325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 326 | -9/Materials | Identified exit to Storage 326 | -9/Materials | Identified exit to Materials 533 | -9/Materials | Entered another Materials area 533 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 630 | -8/Materials | Build established: Gunner 898 | -8/Materials | Garrison activated, responded to threat 940 | -8/Materials | Core integrity fell below 50% 965 | -8/Materials | Destroyed 7 combat bots 967 | -8/Materials | Lost 4 parts (1p1u2w) 1013 | -8/Materials | Discovered new exit (range 15) 1031 | -8/Materials | Core integrity fell below 20% 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Utility x2 1047 | -7/Factory | Identified exit to DSF 1074 | -7/Factory | Lost 5 parts (1p4w) 1289 | -7/Factory | Garrison activated, responded to threat 1341 | -7/Factory | Core integrity fell below 50% 1350 | -7/Factory | Core integrity fell below 20% 1386 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01367_ Acquired 31 matter. 01367_ U-05 Engineer lays Concrete. 01368_ Acquired 15 matter. 01368_ Sml. Storage Unit destroyed. 01369_ U-05 Engineer lays Concrete. 01369_ K-01 Serf collects debris. 01371_ U-05 Engineer lays Concrete. 01372_ Acquired Plasma Cannon. 01372_ U-05 Engineer lays Concrete. 01372_ K-01 Serf collects debris. 01373_ U-05 Engineer lays Concrete. 01375_ K-01 Serf collects debris. 01376_ U-05 Engineer lays Concrete. 01379_ K-01 Serf collects debris. 01379_ U-05 Engineer lays Concrete. 01382_ K-01 Serf collects debris. 01382_ U-05 Engineer lays Concrete. 01383_ Plasma Cannon destroyed. 01383_ U-05 Engineer builds a Wall. 01383_ U-05 Engineer lays Concrete. 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""" "" | | ???????????????????????? ???????????? """ "" | | ???????????????????????? ???????????? | | ???????????????????????????????????? """ "" | | ???????????????????????????????????? """ "" | | ???????????????????????????????????###/### "?" "" | | ?????????????????????????????????????? ??# ? ? | | ?????????????????????????????????????? ??# "?" "? | | ?????????????????????????????????????????# "?" "? | | ?????????????????????????????????????????# ??? ?? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed FocalAuthchipRecalibrator Manual? 0 Play Time 00:22:22 Cumulative 106.8 hours Start 2023.03.20 @ 16:21:55 End 2023.03.20 @ 16:44:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f4b8d59-26c0-4a39-84cb-1f18056c10db