Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 16:06:09 Player: UnifiBg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1445) 1445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5360 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Shock Absorption System System Shield > --- WEAPON ----------- High-powered Shock Rifle Magnetic Acceleration Cannon Great Axe > --- INVENTORY -------- Improved Sensor Array Advanced Targeting Computer Gauss Rifle Remote Datajack Mining Laser [Rating: 41] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 76 | 8 8 3 23 19 2 13 Power 12 | 1 2 . 4 4 . 1 Engine 11 | 1 1 . 4 4 . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 20 | 3 4 1 5 6 1 . Treads 1 | . . . . 1 . . Leg . | . . . . . . . Wheel 3 | 3 . . . . . . Hover 14 | . 4 1 5 3 1 . Flight 2 | . . . . 2 . . Utility 16 | 2 1 2 4 2 1 4 Device 7 | 1 . 1 1 1 . 3 Storage 4 | 1 1 . 2 . . . Processor 4 | . . 1 . 1 1 1 Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 28 | 2 1 . 10 7 . 8 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 13 | 2 1 . 7 2 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 1 1 . 1 Special Weapon 4 | . . . 2 1 . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 4 | . . . . 2 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 28 | . 1 . 3 5 . 19 Power 3 | . . . . 1 . 2 Propulsion 11 | . 1 . 2 4 . 4 Utility 6 | . . . . . . 6 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 12 | . 1 . 3 2 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 95 97 86 84 57 Engine 6 | . 11 . 4 7 6 1 Core 1 | . 2 11 4 . . . Hover 21 | . 26 33 34 13 12 4 Flight 4 | . . . . 9 13 4 Device 13 | . 14 8 13 15 13 6 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . . 10 9 7 12 14 Hackware 4 | . . . 3 7 6 4 Energy Cannon 1 | . . . . 3 6 . Ballistic Gun 13 | . 26 22 15 9 . . Slashing Weapon 1 | . . . . 1 6 4 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 21 19 36 33 29 41 Greatest Support 29 | 26 20 21 29 23 17 17 Greatest Overweight (x) 10 | . 2 1 1 4 2 10 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 15 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 15 | 6 10 10 15 10 10 10 Average Carried 9 | 3 8 9 10 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 9 9 10 . Class Distribution -------------------- 50% | Hacker-Mutant 37% | Mutant 9% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1385 | 292 161 . 423 405 . 104 Remotely . | . . . . . . . Salvage Created 1548 | 98 198 . 481 570 . 201 Parts 87 | 7 17 . 35 25 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 33 | . 5 . 10 13 . 5 Melee 2 | . . . . 2 . . Guns 23 | . 5 . 10 6 . 2 Cannons 3 | . . . . 3 . . AOE 2 | . . . . 2 . . Classes Destroyed 11 | 2 3 . 2 2 . 2 Worker 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 8 | . 3 . 3 . . 2 Cutter 1 | . . . . . . 1 Grunt 13 | . 2 . 2 9 . . Sentry 6 | . . . 3 3 . . Specialist 2 | . . . . . . 2 Hunter 2 | . . . 2 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | 2 4 . 3 6 . 3 Combat Bots Only 6 | . 3 . 3 6 . 3 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 446 | . 29 . 76 173 . 168 Missed 136 | . 9 . 14 63 . 50 Damage Taken 3614 | . 178 . 641 906 . 1889 Core 1173 | . 6 . 185 131 . 851 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1059 | . 56 . 185 291 . 527 Regen/Repaired (Parts) 92 | . 61 5 . 26 . . Core Remaining (%) 88 | 100 97 100 66 81 . . Volleys Fired 115 | 3 24 . 48 35 . 5 Largest 2 | 2 2 . 2 2 . 2 Hottest 120 | 40 40 . 120 103 . 113 Shots Fired 208 | 6 48 . 78 68 . 8 Gun 165 | 6 48 . 61 47 . 3 Cannon 18 | . . . . 13 . 5 Launcher 8 | . . . 2 6 . . Special 17 | . . . 15 2 . . Kinetic 167 | 6 48 . 61 47 . 5 Thermal 30 | . . . 15 15 . . Explosive 8 | . . . 2 6 . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 38 | 4 10 . 19 37 . 38 Robot Miss Streak 2 | . 2 . 2 1 . 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 165 | 4 38 . 47 65 . 11 Core Hits 87 | 4 14 . 26 32 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 Critical Strikes 3 | . . . . 1 . 2 Destroy 1 | . . . . 1 . . Smash 2 | . . . . . . 2 Melee Attacks 22 | . . . . 11 2 9 Impact 6 | . . . . . . 6 Slashing 16 | . . . . 11 2 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 3322 | 56 388 . 675 1620 . 583 Guns 1956 | 56 388 . 636 822 . 54 Cannons 333 | . . . . 250 . 83 Explosions 406 | . . . 39 367 . . Melee 595 | . . . . 181 . 414 Ramming 32 | . . . . . . 32 Kinetic 1985 | 56 388 . 636 822 . 83 Thermal 250 | . . . . 250 . . Explosive 406 | . . . 39 367 . . Electromagnetic 54 | . . . . . . 54 Impact 392 | . . . . . . 392 Slashing 203 | . . . . 181 . 22 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 223 | . . . . . . 223 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 223 | . . . . . . 223 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . 28 . 12 Shots 1 | . . . . 1 . . Rammed 14 | . . . . . . 14 Targets Rammed 14 | . . . . . . 14 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 158 | . 50 . 48 158 . 14 Average Temperature 26 | . 15 . 14 52 . 14 Received Heat Transfer 1131 | . 111 . 126 507 . 387 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 370 | . . . . 370 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 260 | 10 148 45 260 254 85 115 Initial 68 | . 5 . 16 64 68 54 Average 80 | 2 59 15 81 110 73 29 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 91 | 100 100 100 94 81 100 100 Level 1 8 | . . . 5 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 2 7 . 3 Investigation 1 | . . . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . . . 2 2 . 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 4 | . 2 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 10 5 17 20 1 19 Peak Tracking Total 9 | . 5 5 4 3 1 9 Tactical Retreats 7 | . . . . 3 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 6 | . . . . 6 . . Max in Single Turn 3 | . . . . 3 . . Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 19 | . 6 3 4 3 3 . Terminals 11 | . 4 2 3 1 1 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 . 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 39 | . 13 5 6 9 6 . Successful 22 | . 9 4 3 4 2 . Failed 17 | . 4 1 3 5 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 16 | . 8 3 5 . . . Terminals 20 | . 7 3 5 4 1 . Fabricators . | . . . . . . . Repair Stations 11 | . 4 2 . 2 3 . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 3 | . . . . 2 1 . Robot Analysis 2 | . . . . 2 . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 4 2 . 2 . . Scan Component 4 | . 2 1 . 1 . . Repair 4 | . 2 1 . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks 7 | . 3 2 2 . . . Terminals 7 | . 3 2 2 . . . Botnet 7 | . 3 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 2 1 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 1 . 1 . . Time 97 | . 58 26 . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 4004 | 70 785 112 965 1572 187 313 Spaces Moved 2314 | 50 488 129 586 824 135 102 Core 42 | 2 . . . . . 40 Treads 29 | . . . . 29 . . Legs . | . . . . . . . Wheels 54 | 48 6 . . . . . Hover 1881 | . 482 129 586 495 127 62 Flight 308 | . . . . 300 8 . Fastest Speed 48 | 50 80 52 48 112 116 50 Average Speed 116 | 85 116 52 65 162 120 136 Slowest Speed 550 | 90 185 116 112 300 197 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 57 15 34 26 3 48 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . 15 5 2 1 Terrain Destroyed 74 | . . . 28 43 2 1 Melee 8 | . . . . 5 2 1 Projectile 15 | . . . 15 . . . AOE 51 | . . . 13 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 3339 | 68 667 173 1067 958 156 250 Wait 698 | . 117 33 379 57 13 99 Move 2308 | 49 487 128 585 823 134 102 Hop . | . . . . . . . Pick Up 66 | 7 18 6 18 8 4 5 Fast Attach 12 | 6 . . . 6 . . Attach 31 | 1 3 3 7 3 2 12 Detach . | . . . . . . . Swap 33 | 1 5 . 16 10 . 1 Drop 40 | 1 13 3 14 5 1 3 Fire 115 | 3 24 . 48 35 . 5 Melee 22 | . . . . 11 2 9 Ram 14 | . . . . . . 14 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 570 | -10/Materials | Repaired Imp. Hover Unit 598 | -10/Materials | Repaired Lgt. Assault Rifle 785 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Repaired Seismic Detector 959 | -9/Materials | Discovered new exit (range 18) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -8/Materials | Lost 3 parts (2n1w) 1873 | -8/Materials | Build established: Hacker-Mutant 1921 | -8/Materials | Discovered new exit (range 12) 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2425 | -7/Factory | Repaired Hover Unit 2834 | -7/Factory | Garrison activated, responded to threat 3499 | -7/Factory | Discovered new exit (range 4) 3505 | -7/Factory | Entered another Factory area 3505 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3692 | -6/Factory | Identified exit to DSF 3692 | -6/Factory | Entered DSF 3722 | -6/DSF | Additional patrols routed to DSF 3745 | -6/DSF | Lost 6 parts (1p2n1u2w) 3827 | -6/DSF | Build established: Hacker-Assassin 3946 | -6/DSF | Core integrity fell below 50% 3981 | -6/DSF | Lost 12 parts (1p2n5u4w) 4002 | -6/DSF | Core integrity fell below 20% 4005 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03989_ Critical hit (Burn: +37). 03991_ Drone Bay severed. 03993_ Mining Claw destroyed. 03993_ Slammed into C-17 Slicer. 03993_ Destabilizing: System corrupted (+2). 03994_ Acquired 15 matter. 03994_ Slammed into C-17 Slicer. 03994_ Destabilizing: System corrupted (+1). 03995_ Slammed into C-17 Slicer. 03997_ Remote Datajack severed. 03997_ Slammed into G-50 Soldier. 04001_ C-30 ARC bursts open, deploying its payload. 04001_ L-41 Fighter unfolds itself. 04001_ G-50 Soldier unfolds itself. 04001_ Slammed into G-50 Soldier. 04001_ Critical hit (Burn: +37). 04002_ Slammed into G-50 Soldier. 04003_ Slammed into C-17 Slicer. 04005_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????###???????????????????? | | ?????????""#???????????????????? | | ?????????#"#??????????????##???? | | ??????####"##???????######"##??? | | ??????#"""""######### = ==#??? | | ??????#"""""##//#% # =% ==#??? | | ???#"##"" %% % #??? | | ???#""""" = % #??? | | ???####"" ##//#// #"#%" ###??? | | ??????### ###//#///#"#" #????? | | ???????## ##########!! ???? | | ???????#/ //#??????#!! #??? | | ???????#/ //#??????#!! #??? | | ???????## ###??????##" ###??? | | ???????# //#???????[[ !????? | | ???????# !//#???????[[ !!???? | | ???????# |//#???????[[ !!???? | | ??????###% ###??????### ^###??? | | ??????# c%|#??????????# #????? | | ??????#c%%%##!!!#!!!#?? ????? | | ??????#@gg s ????? | | ??????#!! %g % H ????? | | ?????#;!! l g% % ????? | | ?????## ## #!!!## #???? | | ??????# #? #?!!#?? ##???? | | ??????######??###???#?? #????? | | ??????????????????????? ?????? | | ??????????????????????? ?????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPiercingCoupler Manual? 0 Play Time 01:05:46 Cumulative 14.7 hours Start 2024.06.27 @ 12:18:49 End 2024.06.27 @ 16:06:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebbe27ab-7f93-41cb-b5c0-826fb865a8dc