Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 13:23:49 // AFD2019/Pay2Buy Player: youngster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (174) 174 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2019 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 207/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Hardlight Generator System Backup Module > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Mini Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 6 | . 2 . 4 . Power 1 | . . . 1 . Engine 1 | . . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 2 . 3 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 5 4 . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 2 | . . 1 1 . Weapon 4 | . . 1 3 . Highest Loss Streak 5 | . . 5 2 . Average Slot Usage (%) 42 | . 94 89 16 . Engine 7 | . 14 11 5 . Treads 9 | . 28 28 . . Device 8 | . 14 14 5 . Protection 4 | . 14 11 . . Energy Gun 1 | . . . 2 . Ballistic Gun 3 | . 8 12 . . Launcher 2 | . 5 . 1 . Special Weapon 1 | . . . 2 . Special Melee Weapon 3 | . 8 11 . . Naked Turns 91 | . . . 91 . Heaviest Build 15 | 12 15 15 10 . Greatest Support 40 | 40 40 40 3 . Greatest Overweight (x) 3 | . . . 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 . Average Capacity 10 | 10 10 10 10 . Most Carried 4 | 2 3 4 4 . Average Carried 3 | 2 2 3 3 . Final Capacity 10 | 10 10 10 10 10 Final Carried 4 | 2 3 4 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 260 | . 51 205 4 . Remotely . | . . . . . Salvage Created 217 | . 78 135 4 . Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 6 | . 5 . 1 . AOE 6 | . 5 . 1 . Classes Destroyed 5 | . 2 2 1 . Worker 2 | . . 2 . . Recycler 1 | . . 1 . . Swarmer 3 | . 3 . . . Grunt 2 | . 2 . . . Sentry 1 | . . . 1 . Best Kill Streak 5 | . 5 2 1 . Combat Bots Only 5 | . 5 . 1 . Max Kills in Single Turn 3 | . 3 1 1 . Gunslinging . | . . . . . Exploded 3 | . 3 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1410 | . 75 816 519 . Core 528 | . 23 216 289 . Absorbed by Shields . | . . . . . Core Remaining (%) 43 | 100 . 4 27 . Volleys Fired 32 | . 3 11 18 . Largest 1 | . 1 1 1 . Hottest 100 | . 30 23 100 . Shots Fired 32 | . 3 11 18 . Gun 14 | . . 11 3 . Cannon . | . . . . . Launcher 11 | . 3 . 8 . Special 7 | . . . 7 . Kinetic 11 | . . 11 . . Thermal 7 | . . . 7 . Explosive 11 | . 3 . 8 . Electromagnetic 3 | . . . 3 . Robot Hit Streak 10 | . 2 10 6 . Robot Miss Streak 2 | . . 1 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 21 | . 5 9 7 . Core Hits 15 | . 7 5 3 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . 4 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 616 | . 314 141 161 . Guns 168 | . . 141 27 . Cannons . | . . . . . Explosions 443 | . 314 . 129 . Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 141 | . . 141 . . Thermal . | . . . . . Explosive 443 | . 314 . 129 . Electromagnetic 27 | . . . 27 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . . . 27 . Projectiles . | . . . . . Explosions 27 | . . . 27 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 138 | . 23 . 115 . Shots 3 | . 1 . 2 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 6 | . . . 6 . Average Temperature 3 | . . . 3 . Received Heat Transfer 138 | . . . 138 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 163 | . 150 73 163 . Initial 67 | . . 58 . 67 Average 72 | . 97 50 74 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 7 7 20 . Peak Tracking Total 12 | . 3 8 12 . Tactical Retreats 6 | . . . 6 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 1 . 9 . Terminals 8 | . 1 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 23 | . 2 . 21 . Successful 18 | . 2 . 16 . Failed 5 | . . . 5 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 19 | . 2 . 17 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 . 11 . Robot Analysis 2 | . . . 2 . Emergency Access Points 1 | . . . 1 . Machine Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . 3 . Terminals 3 | . . . 3 . Assimilate 2 | . . . 2 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . 3 . . . Non-combat 3 | . 3 . . . Combat . | . . . . . Robot Hacks Applied 3 | . 3 . . . parse_system 3 | . 3 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . . 3 1 . Largest Group 3 | . . 3 1 . Highest-Rated Group 40 | . . 40 10 . Highest-Rated Ally 16 | . . 16 10 . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 46 | . . 46 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 764 | 29 153 102 480 . Spaces Moved 710 | 19 86 54 551 . Core 557 | . . 6 551 . Treads 153 | 19 86 48 . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 160 160 50 50 . Average Speed 91 | 160 160 147 73 . Slowest Speed 200 | 160 160 160 200 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 27 15 48 . Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 125 | . 31 . 94 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 118 | . 31 . 87 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 773 | 18 95 65 595 . Wait 19 | . . . 19 . Move 706 | 18 85 53 550 . Hop . | . . . . . Pick Up . | . . . . . Fast Attach . | . . . . . Attach 5 | . 1 . 4 . Detach 5 | . 1 1 3 . Swap 1 | . 1 . . . Drop . | . . . . . Fire 32 | . 3 11 18 . Melee 4 | . 4 . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 30 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 183 | -10/Materials | Entered Mines 206 | -10/Mines | Discovered new exit (range 9) 249 | -10/Mines | Assembled infested the area 251 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 267 | -10/Mines | Core integrity fell below 50% 281 | -10/Mines | Core integrity fell below 20% 285 | -10/Mines | Entered Materials 285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 306 | -9/Materials | Build established: Mutant 312 | -9/Materials | Lost 5 parts (1p2n1u1w) 521 | -9/Materials | Discovered new exit (range 4) 726 | -9/Materials | Discovered new exit (range 15) 731 | -9/Materials | Core integrity fell below 50% 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Accompanied by 1 ally 765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 765 | -8/Materials | Self-destructed Last Messages --------------- 00722_ Mining Laser temporarily disabled. 00726_ EXIT=FOUND 00726_ C-30 ARC bursts open, deploying its payload. 00726_ B-36 Bruiser unfolds itself. 00726_ G-34 Mercenary unfolds itself. 00727_ W-16 Scout sends out distress signal. 00731_ Mining Laser destroyed. 00736_ W-16 Scout sends out distress signal. 00755_ Nuclear Reactor explodes. 00755_ Mni. Grenade Launcher destroyed. 00755_ Destroyed Mni. Grenade Launcher. 00757_ The unstable cave ceiling collapses. 00758_ K-01 Serf collects debris. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE [You open your loot box...] [Congratulations on your very own Hardlight Generator!] [You open your loot box...] [Congratulations on your very own System Backup Module!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????+ ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# o #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 288 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (14) ------------------------ Mni. Grenade Launcher (Loot Box) Lgt. Treads (749) Lgt. Treads (749) Ion Engine (599) Imp. Ion Engine (Loot Box) Structural Scanner (Loot Box) Imp. Ion Engine (Loot Box) Hrd. Light Armor Plating (Loot Box) Datajack (599) Hvy. Assault Rifle (699) EM Pulse Gun (601) Mining Laser (604) Hardlight Generator (Loot Box) System Backup Module (Loot Box) Game ------ Seed GlidesysElectronClaws Manual? 0 Play Time 00:13:42 Cumulative 31.0 hours Start 2021.07.16 @ 10:47:35 End 2021.07.16 @ 13:23:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1ce3ef42-32c3-479f-8add-218e0f15a3e7