Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 07:41:59 Player: Eliksni Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1040) 1040 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2365 Bonus ------- None Cogmind --------- Core Integrity 102/400 Matter 229/300 Energy 250/250 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine (fused) > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun > --- INVENTORY -------- Heavy EM Pulse Gun Improved Light Cannon Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 50 | 6 12 31 1 Power 9 | 1 1 6 1 Engine 9 | 1 1 6 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 4 6 . Treads 8 | . 4 4 . Leg 1 | . . 1 . Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 7 . Device 2 | . . 2 . Storage 1 | 1 . . . Processor 4 | . 2 2 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 19 | 2 5 12 . Energy Gun 10 | 1 3 6 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 4 | . 1 3 . Launcher . | . . . . Special Weapon 3 | . . 3 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 9 . Power . | . . . . Propulsion 1 | . . 1 . Utility 4 | . . 4 . Weapon 4 | . . 4 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 91 88 55 Engine 11 | . 13 10 11 Treads 25 | . 26 24 22 Device 4 | . . 6 . Storage 11 | . 14 10 . Processor 7 | . 6 6 22 Protection 4 | . . 7 . Energy Gun 13 | . 13 14 . Ballistic Cannon 7 | . 13 5 . Peak Build Rating 15 | 6 12 15 8 Average Rating 11 | 4 10 12 7 On Entrance 6 | . 6 11 8 Naked Turns . | . . . . Heaviest Build 25 | 13 17 25 5 Greatest Support 66 | 20 46 66 46 Greatest Overweight (x) 7 | . 5 7 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 6 8 7 5 Most Carried 6 | 3 6 4 1 Average Carried 2 | 1 4 2 . Final Capacity 8 | 8 8 5 5 Final Carried 3 | 2 3 . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 970 | 258 196 468 48 Remotely 40 | . . 40 . Salvage Created 1066 | . 325 693 48 Parts 56 | . 23 32 1 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 27 | . 8 16 3 Melee 3 | . . . 3 Guns 10 | . 4 6 . Cannons 14 | . 4 10 . Classes Destroyed 7 | . 4 3 . Worker 1 | . . 1 . Recycler 1 | . 1 . . Watcher 4 | . 2 2 . Swarmer 3 | . 3 . . Grunt 18 | . 5 10 3 Brawler 2 | . . 2 . Sentry 4 | . . 4 . Best Kill Streak 4 | . 3 4 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 210 | . 47 127 36 Missed 54 | . 8 32 14 Damage Taken 2320 | . 474 1600 246 Core 338 | . 40 237 61 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 19 | . 19 . . Core Remaining (%) 92 | 100 84 . . Volleys Fired 95 | . 27 68 . Largest 2 | . 2 2 . Hottest 145 | . 84 145 . Shots Fired 167 | . 54 113 . Gun 92 | . 27 65 . Cannon 64 | . 27 37 . Launcher . | . . . . Special 11 | . . 11 . Kinetic 64 | . 27 37 . Thermal 23 | . . 23 . Explosive . | . . . . Electromagnetic 80 | . 27 53 . Robot Hit Streak 12 | . 6 12 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 99 | . 29 70 . Core Hits 51 | . 17 30 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Blast 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2002 | . 615 1377 10 Guns 976 | . 235 741 . Cannons 851 | . 276 575 . Explosions 138 | . 101 37 . Melee . | . . . . Ramming 13 | . 3 . 10 Kinetic 851 | . 276 575 . Thermal 286 | . 101 185 . Explosive . | . . . . Electromagnetic 852 | . 235 617 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 11 Average Corruption 6 | . . 5 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 20 4 Message Errors 1 | . . 1 . Matter Fused 10 | . . 9 1 Heat Flow Errors 4 | . . 4 . Energy Discharges 3 | . . 3 . Parts Fused 1 | . . . 1 Data Loss (minor) 3 | . . 2 1 Misdirections 1 | . . . 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 25 | . 25 . . Projectiles . | . . . . Explosions 25 | . 25 . . Melee . | . . . . Knockbacks 12 | . 7 5 . Impact . | . . . . Kinetic 10 | . 6 4 . Secondary 2 | . 1 1 . Self-Inflicted Damage 72 | . 39 33 . Shots 2 | . 1 1 . Rammed 7 | . 1 . 6 Targets Rammed 10 | . 1 . 9 Kicked . | . . . . Crushed 3 | . . . 3 Highest Temperature 978 | . 216 978 . Average Temperature 159 | . 87 184 . Received Heat Transfer 843 | . 159 567 117 Effects 31 | . . 31 . Shutdowns 4 | . . 4 . Energy Bleed 3 | . . 3 . Interference 2 | . . 2 . Matter Decay 2 | . . 2 . Short Circuit 4 | . . 4 . Damage (minor) 2 | . . 2 . Damage (major) 13 | . . 13 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . 1 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 496 | . 100 396 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 218 | . 129 218 103 Initial 33 | . . . 33 Average 63 | . 43 73 84 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 96 100 Level 1 2 | . . 3 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 30 8 Peak Tracking Total 5 | . 3 5 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 4 6 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 29 | . 12 17 . Successful 15 | . 7 8 . Failed 14 | . 5 9 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 7 7 . Fabricators . | . . . . Repair Stations 6 | . 3 3 . Recycling Units 6 | . 2 4 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Record 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 2 1 . Scan Component 2 | . 1 1 . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . . 3 . Process 2 | . . 2 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 5 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter 150 | . . 150 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2657 | 43 852 1665 97 Spaces Moved 1407 | 38 481 838 50 Core 6 | 3 2 1 . Treads 1271 | . 436 785 50 Legs . | . . . . Wheels 130 | 35 43 52 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 160 Average Speed 159 | 77 153 166 160 Slowest Speed 400 | 80 300 400 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 27 | 4 43 47 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . 9 . Terrain Destroyed 15 | . 2 13 . Melee . | . . . . Projectile 11 | . . 11 . AOE 4 | . 2 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1644 | 51 547 984 62 Wait . | . . . . Move 1404 | 37 480 837 50 Hop . | . . . . Pick Up 48 | 8 15 24 1 Fast Attach . | . . . . Attach 50 | 6 12 31 1 Detach 4 | . . 4 . Swap . | . . . . Drop 33 | . 12 20 1 Fire 95 | . 27 68 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . 1 . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 616 | -10/Materials | Repaired Ion Engine 824 | -10/Materials | Discovered new exit (range 9) 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -9/Materials | Crushed by falling debris 2488 | -9/Materials | System corruption reached 10% 2519 | -9/Materials | Discovered new exit (range 15) 2532 | -9/Materials | Lost 4 parts (2u2w) 2543 | -9/Materials | Core integrity fell below 50% 2561 | -9/Materials | Entered Mines 2658 | -9/Mines | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 02569_ System corrupted: Matter fused (-10). 02574_ Crushed G-34 Mercenary. 02574_ G-34 Mercenary destroyed. 02575_ Acquired 27 matter. 02577_ Slammed into G-47 Trooper. 02589_ Crushed G-47 Trooper. 02589_ G-47 Trooper destroyed. 02590_ Acquired 12 matter. 02590_ Slammed into G-34 Mercenary. 02595_ Crushed G-34 Mercenary. 02595_ G-34 Mercenary destroyed. 02596_ Acquired 9 matter. 02601_ Acquired Ion Engine. 02602_ Dropped Ion Engine. 02608_ R-06 Scavenger collects Ion Engine. 02618_ System corrupted: Ion Engine fused. 02636_ System corrupted: Component data lost. 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