Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 22:05:24 Player: Brionna Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1819) 1819 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5559 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 263/280 System Corruption 0% Temperature Cool (18) Movement Core (900) Ox17 Location -7/DSF Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Faulty Heavy Ion Engine Improved Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Scythe > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Small Storage Unit Visual Processing Unit Improved Signal Interpreter Hacking Suite Heavy EM Shotgun Particle Gun Light Assault Rifle Heavy Assault Rifle Missile Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 76 | 6 3 2 8 5 32 2 18 Power 11 | 1 1 . 1 1 1 2 4 Engine 8 | 1 1 . 1 1 . 1 3 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 1 . 14 . 2 Treads 11 | 2 . 2 1 . 6 . . Leg 10 | . . . . . 8 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 . 5 2 9 . 5 Device 8 | . 2 . 3 . 3 . . Storage 3 | 1 . . 1 . . . 1 Processor 6 | . . . 1 2 2 . 1 Hackware 2 | . . . . . 2 . . Protection 5 | . . . . . 2 . 3 Artifact . | . . . . . . . . Weapon 20 | 2 . . 1 2 8 . 7 Energy Gun 2 | . . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 1 . 5 . 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 4 | . . . . 1 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 53 | . 2 2 5 5 17 . 22 Power 10 | . 1 . 1 1 2 . 5 Propulsion 14 | . . 2 1 1 7 . 3 Utility 13 | . 1 . 2 1 4 . 5 Weapon 16 | . . . 1 2 4 . 9 Highest Loss Streak 14 | . 2 2 2 5 5 . 14 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 88 | . 95 98 95 87 85 84 73 Engine 6 | . 13 14 10 10 2 7 1 Treads 15 | . 28 26 22 15 10 . . Leg 2 | . . . . . 4 7 10 Device 10 | . 10 14 21 4 9 7 . Storage 10 | . 14 14 11 11 9 7 7 Processor 18 | . . . 8 26 26 23 23 Protection 3 | . . . . . 5 . 8 Ballistic Gun 12 | . 28 28 22 8 6 7 5 Ballistic Cannon 1 | . . . . 4 1 . . Impact Weapon 1 | . . . . . 2 7 . Slashing Weapon 3 | . . . . 6 6 . 2 Peak Build Rating 31 | 6 7 7 11 13 25 27 31 Average Rating 15 | 4 6 6 9 11 20 26 24 On Entrance 11 | . 6 7 7 10 13 22 27 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 14 14 51 53 56 57 64 Greatest Support 40 | 40 40 40 40 40 40 10 34 Greatest Overweight (x) 21 | . . . 2 2 15 5 21 Average Overweight (x) 1 | . . . . 1 1 5 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 6 8 8 19 20 20 20 20 Most Carried 20 | 4 8 7 11 9 20 17 16 Average Carried 11 | 2 6 6 8 7 16 16 13 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 18 | 4 7 6 9 6 18 16 3 Class Distribution -------------------- 56% | Scavenger-Mutant 38% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1406 | 199 208 51 172 37 626 . 113 Remotely . | . . . . . . . . Salvage Created 2282 | . 349 51 373 96 1116 . 297 Parts 123 | . 25 3 31 4 48 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 48 | . 10 3 7 2 22 . 4 Melee 9 | . . . . 2 6 . 1 Guns 30 | . 10 3 7 . 8 . 2 Cannons 4 | . . . . . 4 . . AOE 1 | . . . . . . . 1 Classes Destroyed 11 | . 4 . 2 . 4 . 1 Worker 1 | . 1 . . . . . . Builder 1 | . . . . . 1 . . Recycler 2 | . . . 1 . 1 . . Watcher 8 | . 3 . 2 . 3 . . Swarmer 15 | . 6 3 3 . 3 . . Grunt 20 | . 4 . 3 2 11 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 1 . 5 . . Specialist 3 | . . . . . . . 3 Hunter 2 | . . . . . 1 . 1 Best Kill Streak 4 | . 4 3 3 2 4 . 2 Combat Bots Only 4 | . 3 3 3 2 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 588 | . 76 13 74 34 208 . 183 Missed 146 | . 31 1 20 8 46 . 40 Damage Taken 6536 | . 476 101 614 332 2285 . 2728 Core 1491 | . 54 8 107 84 526 . 712 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 75 | . . . . . 75 . . Regen/Repaired (Parts) 31 | . . . . . 31 . . Core Remaining (%) 57 | 100 . 75 . 52 4 . . Volleys Fired 185 | . 41 6 27 7 91 . 13 Largest 2 | . 2 2 2 2 2 . 2 Hottest 90 | . 40 40 43 43 51 . 90 Shots Fired 268 | . 82 12 54 8 96 . 16 Gun 231 | . 82 12 54 8 63 . 12 Cannon 33 | . . . . . 33 . . Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 262 | . 82 12 54 8 96 . 10 Thermal 2 | . . . . . . . 2 Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 5 5 5 2 9 . 8 Robot Miss Streak 4 | . 3 1 4 2 3 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 3 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 198 | . 48 9 30 9 87 . 15 Core Hits 96 | . 20 5 17 4 36 . 14 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . . 4 . . Critical Strikes 11 | . . . 1 1 8 . 1 Destroy 2 | . . . 1 . . . 1 Blast 2 | . . . . . 2 . . Smash 4 | . . . . . 4 . . Sever 3 | . . . . 1 2 . . Melee Attacks 41 | . . . . 6 33 . 2 Impact 17 | . . . . . 17 . . Slashing 24 | . . . . 6 16 . 2 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4032 | 4 569 101 319 234 2099 . 706 Guns 1887 | . 562 100 319 48 690 . 168 Cannons 425 | . . . . . 425 . . Explosions 476 | . . . . . . . 476 Melee 1232 | . . . . 186 984 . 62 Ramming 12 | 4 7 1 . . . . . Kinetic 2295 | . 562 100 319 48 1115 . 151 Thermal 17 | . . . . . . . 17 Explosive 476 | . . . . . . . 476 Electromagnetic . | . . . . . . . . Impact 542 | . . . . . 542 . . Slashing 690 | . . . . 186 442 . 62 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 269 | . . . . . 248 . 21 Projectiles . | . . . . . . . . Explosions 21 | . . . . . . . 21 Melee 248 | . . . . . 248 . . Knockbacks 12 | . . . . . 12 . . Impact 5 | . . . . . 5 . . Kinetic 7 | . . . . . 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | 1 1 1 . . . . . Targets Rammed 4 | 1 2 1 . . . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 287 | . 24 . 7 2 14 . 287 Average Temperature 24 | . 7 . 3 2 2 . 141 Received Heat Transfer 2052 | . 174 . 282 192 954 . 450 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . Combat Hostiles 4 | . . . . . 4 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions 9 | . . . . . 9 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 37 | . . . . . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 273 | . 273 80 99 50 207 9 75 Initial 30 | . . 30 . 28 . 9 6 Average 58 | . 108 77 57 29 55 9 38 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 96 | 100 72 100 100 100 99 100 100 Level 1 3 | . 27 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . 2 . 3 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 3 | . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 15 2 14 2 34 . 17 Peak Tracking Total 9 | . 4 2 3 2 4 . 9 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 15 | . 4 . 1 . 9 1 . Terminals 11 | . 3 . 1 . 6 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 6 . 2 . 24 1 . Successful 18 | . 4 . 2 . 11 1 . Failed 15 | . 2 . . . 13 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 1 . . . 3 . . Terminals 26 | . 5 . 2 . 18 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 . 2 . 7 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . . . . . 2 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Investigation 2 | . 1 . . . 1 . . Zone Layout 4 | . 1 . 1 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . 2 . . Report Inventory 3 | . 1 . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 1 . 5 . . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 4540 | 100 494 405 601 496 2156 21 267 Spaces Moved 1613 | 58 220 239 214 163 643 5 71 Core 12 | 6 . . . . 3 . 3 Treads 1346 | 52 220 239 214 163 458 . . Legs 255 | . . . . . 182 5 68 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 470 183 Average Speed 234 | 148 160 160 238 283 272 470 304 Slowest Speed 1100 | 160 160 160 320 320 800 470 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 42 45 18 39 50 . 55 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . . . . 16 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . . . . . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2066 | 68 287 250 256 182 911 6 106 Wait 89 | . 16 2 2 . 69 . . Move 1607 | 58 219 238 213 162 642 4 71 Hop . | . . . . . . . . Pick Up 47 | 4 5 1 6 2 27 . 2 Fast Attach 24 | 6 2 . 2 . 11 . 3 Attach 49 | . 1 2 4 5 20 2 15 Detach 11 | . . . . . 11 . . Swap 3 | . . . 2 . 1 . . Drop 7 | . 1 . . . 6 . . Fire 185 | . 41 6 27 7 91 . 13 Melee 41 | . . . . 6 33 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 2 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Discovered new exit (range 11) 595 | -10/Materials | Entered Mines 873 | -10/Mines | Discovered new exit (range 7) 1000 | -10/Mines | Entered Materials 1000 | -9/Materials | Evolved 2 slots: Utility x2 1277 | -9/Materials | Discovered new exit (range 17) 1542 | -9/Materials | Identified exit to Mines 1601 | -9/Materials | Entered Mines 1670 | -9/Mines | Learned Materials stockpile data 1715 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1767 | -9/Mines | Discovered new exit (range 14) 1839 | -9/Mines | Lost 5 parts (1p1n1u2w) 1901 | -9/Mines | Identified exit to Materials 1956 | -9/Mines | Learned location of Storage (-7) 2097 | -9/Mines | Entered Materials 2097 | -8/Materials | Evolved 2 slots: Utility x2 2111 | -8/Materials | Build established: Scavenger-Mutant 2725 | -8/Materials | Lost 4 parts (1p2n1u) 2977 | -8/Materials | Repaired Core Shielding 3520 | -8/Materials | Core integrity fell below 50% 3725 | -8/Materials | Lost 5 parts (2n2u1w) 4004 | -8/Materials | Core integrity fell below 20% 4049 | -8/Materials | Lost 3 parts (1p1n1u) 4125 | -8/Materials | Discovered new exit (range 15) 4249 | -8/Materials | Identified exit to Factory 4253 | -8/Materials | Entered Factory 4253 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4265 | -7/Factory | Identified exit to DSF 4274 | -7/Factory | Entered DSF 4316 | -7/DSF | Additional patrols routed to DSF 4339 | -7/DSF | Lost 5 parts (2p1u2w) 4483 | -7/DSF | Discovered new exit (range 18) 4518 | -7/DSF | Core integrity fell below 50% 4535 | -7/DSF | Core integrity fell below 20% 4541 | -7/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Faulty integration triggers heat surge (+322). Imp. Light Armor Plating destroyed. Slug penetrates Wall. Faulty Hvy. EM Shotgun destroyed. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Penetrated by Slug. Critical hit (Destroy). Identified Hvy. Ion Engine. Penetrated by Slug. Imp. Medium Armor Plating destroyed. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Penetrated by Slug. Lgt. Assault Rifle destroyed. Penetrated by Slug. Hvy. Assault Rifle destroyed. Hvy. Ion Engine destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????""????????????????????????? | | ????????"< ????????????????????????? | | ????????" ????????????????????????? | | ????????" ????????????????????????? | | ????????# ????????????????????????? | | ????????# #???????????????????????? | | ????????] ]???????????????????????? | | ????????] ]???????????????????????? | | ???????## #???????????????????????? | | ???????# ]???????????????????????? | | ???????# ]???????????????????????? | | ???????? ]???????????????????????? | | ??????### #?####???#??????????????? | | ??????#!! #? #?!!#??? % #??????? | | ?????##ggxx## #!!!# %s ??????? | | ?????#;== % s ?????? | | ?????#;== ss H% ?????? | | ?????##== %@ a ?????? | | ??????# % ##]]]#!!! = #??????? | | ??????# #?]]]#??!# #??????? | | ??????### ######???### ###??????? | | ???????#! !!#??????#!! !!#??????? | | ???????#! !!#??????#!! !!???????? | | ???????#! !!#???????!! !????????# | | ???????## ###??????### ###??????# | | ???????#! !^!#??????#// #??????# | | ???????#! !^!#??????#// #??####? | | ???????## ##########// ^ ######## | | ??????### ###!!# ##" ##" #[[# | | ?????##"" ##!!# ##" ^ ### #[[# | | ???#""""" ^^ % | | ???#"##"" %^ *% | | ??????#"""""##!!# #!!!!! # # # | | ??????#"""""######### !!!! %######## | | ??????####"##??????###"#""########## | | ?????????#"#?????????? # ##????????# | | ?????????""???????????##?#?????????? | | ?????????##????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ImpulseTimingSpiker Manual? 0 Play Time 00:45:11 Cumulative 5.6 hours Start 2024.08.18 @ 21:12:43 End 2024.08.18 @ 22:05:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a15ca8c4-8300-4c04-a34e-2129004ee4e7