Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 01:50:36

Player: Zurdo

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (1090)     1090
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 3190

 Bonus
-------
Follower Combat Kills      145

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
   Improved Treads
>           --- UTILITY (4) ------
   Improved Heat Sink
      Large Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
            Ion Engine
            Wheel
            Heat Sink
            Weight Redist. System
            ECM Suite
            Hacking Drone Bay (1/1)
            Particle Gun
            Particle Gun
  Makeshift Shrapnel Gun
            Grenade Launcher
            Datajack
            Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
           Hacking Drone Bay
>          --- WEAPON -----------
           Particle Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
  Improved Treads
           Wheel
           Heat Sink
           Weight Redist. System
           ECM Suite
           Particle Gun
           Particle Gun
           Grenade Launcher
           Datajack
           Self-destruct Interrupter
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 5   9   5   16  7   3   3   
  Power                    10   | 1   2   .   3   4   .   .   
    Engine                 10   | 1   2   .   3   4   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   .   6   .   .   3   
    Treads                 12   | 2   1   .   6   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | .   2   2   5   1   3   .   
    Device                 9    | .   1   2   4   1   1   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   4   3   2   2   .   .   
    Energy Gun             8    | 1   2   2   2   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 15   | .   1   .   2   4   .   8   
  Power                    5    | .   1   .   1   2   .   1   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  4    | .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   1   .   1   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   75  100 92  91  95  92  
  Engine                   11   | .   13  14  10  9   11  10  
  Treads                   23   | .   27  28  21  22  22  19  
  Device                   16   | .   5   14  23  19  17  11  
  Storage                  10   | .   .   14  11  11  11  11  
  Protection               5    | .   .   .   3   6   11  19  
  Energy Gun               18   | .   13  14  18  21  22  19  
  Energy Cannon            2    | .   .   7   3   .   .   .   
  Ballistic Gun            3    | .   13  6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             40   | 6   31  35  37  37  40  40  
  Greatest Support         46   | 40  40  40  46  46  46  46  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         13   | 5   5   15  15  15  15  15  
  Most Carried             15   | 1   5   10  14  13  15  15  
  Average Carried          9    | .   3   7   10  11  12  14  
  Final Capacity           15   | 5   15  15  15  15  15  15  
  Final Carried            15   | 1   5   10  13  11  15  12  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Zio Dee 
Matter Collected           746  | 94  300 57  160 94  21  20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1373 | .   381 39  666 287 .   .   
  Parts                    73   | .   15  1   42  15  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  39   | .   8   1   23  7   .   .   
  Guns                     34   | .   8   1   20  5   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   
Classes Destroyed          8    | .   3   .   3   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 2    | .   1   .   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  15   | .   3   .   12  .   .   .   
  Grunt                    19   | .   5   1   7   6   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   
Best Kill Streak           6    | .   3   1   6   3   .   .   
  Combat Bots Only         6    | .   3   1   6   3   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               2978 | .    455  .    891  325  .    1307 
  Core                     483  | .    58   .    122  22   .    281  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   66   | .    .    .    14   .    52   .    
Core Remaining (%)         88   | 100  .    76   .    .    .    .    
Volleys Fired              147  | .    53   4    64   22   .    4    
  Largest                  2    | .    2    2    2    2    .    1    
  Hottest                  126  | .    85   123  123  126  .    61   
Shots Fired                261  | .    86   6    129  36   .    4    
  Gun                      240  | .    86   4    113  33   .    4    
  Cannon                   18   | .    .    2    16   .    .    .    
  Launcher                 3    | .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  33   | .    33   .    .    .    .    .    
  Thermal                  204  | .    32   6    129  33   .    4    
  Explosive                3    | .    .    .    .    3    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    .    
  Robot Hit Streak         12   | .    11   4    12   9    .    3    
  Robot Miss Streak        8    | .    8    4    5    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    3    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           160  | .    51   4    77   25   .    3    
  Core Hits                57   | .    17   1    28   11   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    4    1    .    .    
    Burn                   6    | .    1    .    4    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2778 | .    664  81   1371 602  .    60   
  Guns                     2301 | .    664  50   1079 448  .    60   
  Cannons                  299  | .    .    23   276  .    .    .    
  Explosions               154  | .    .    .    .    154  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    .    8    16   .    .    .    
  Kinetic                  266  | .    266  .    .    .    .    .    
  Thermal                  2195 | .    259  73   1355 448  .    60   
  Explosive                154  | .    .    .    .    154  .    .    
  Electromagnetic          139  | .    139  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    .    
  Average Corruption       1    | .    .    .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    9    8    .    .    
    Message Errors         4    | .    .    .    1    3    .    .    
    Matter Fused           3    | .    .    .    1    2    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    .    3    3    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    37   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   3    | .    .    2    1    .    .    .    
Targets Rammed             3    | .    .    2    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        356  | .    356  33   222  207  .    51   
  Average Temperature      72   | .    95   12   52   78   .    21   
  Received Heat Transfer   807  | .    186  .    195  174  .    252  
  Effects                  2    | .    2    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             10   | .    1    1    8    .    .    .    
  Heat Transferred         5059 | .    703  148  3182 999  .    27   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Zio Dee 
Peak Influence             227  | .   151 116 227 190 .   .   
  Initial                  88   | .   .   58  .   88  .   .   
  Average                  93   | .   83  32  140 104 .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         86   | 100 100 100 64  100 .   .   
  Level 1                  13   | .   .   .   35  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   4   .   .   .   
  Investigation            3    | .   1   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              79   | .   14  6   45  8   .   6   
  Peak Tracking Total      8    | .   3   2   8   3   .   3   
  Tactical Retreats        10   | .   3   .   7   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Zio Dee 
Traps Triggered            4    | .   1   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Zio Dee 
Machines Disabled          4    | .   1   .   1   .   .   2   
  Max in Single Turn       1    | .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Zio Dee 
Machines Accessed          9    | .   2   1   5   .   1   .   
  Terminals                5    | .   2   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   6   1   12  .   6   .   
  Successful               11   | .   1   1   3   .   6   .   
  Failed                   14   | .   5   .   9   .   .   .   
    Catastrophic           5    | .   3   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   9   .   10  .   
  Terminals                13   | .   6   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   1   .   .   6   .   
  Part Schematic           6    | .   .   .   .   .   6   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Jun Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Dee  
Total Allies               14   | .    .    5    .    .    9    .    
  Largest Group            9    | .    .    5    1    .    9    7    
  Highest-Rated Group      367  | .    .    93   22   .    367  318  
  Highest-Rated Ally       96   | .    .    31   22   .    96   96   
Total Orders               2    | .    .    .    .    .    2    .    
  EXPLORE                  1    | .    .    .    .    .    1    .    
  RETURN                   1    | .    .    .    .    .    1    .    
Ally Attacks               94   | .    .    38   .    .    .    56   
  Total Damage             3228 | .    .    405  .    .    .    2823 
  Kills                    16   | .    .    5    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   1   .   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               5613 | 56   792  1053 1470 644  1448 150  
Spaces Moved               2951 | 31   385  626  657  280  895  77   
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   2948 | 28   385  626  657  280  895  77   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            161  | 149  160  160  164  160  160  169  
  Slowest Speed            240  | 160  160  160  240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    62   93   46   45   79   24   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    2    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          27   | .    .    .    .    27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      27   | .    .    .    .    27   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Zio Dee 
Total                      3544 | 38  474 669 919 440 911 93  
  Wait                     359  | 2   25  27  158 128 10  9   
  Move                     2945 | 30  384 625 656 279 894 77  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  19   | 1   2   3   10  1   2   .   
  Fast Attach              22   | 5   7   2   5   .   3   .   
  Attach                   9    | .   .   .   2   4   .   3   
  Detach                   3    | .   .   .   .   1   2   .   
  Swap                     17   | .   2   3   9   3   .   .   
  Drop                     20   | .   1   3   14  2   .   .   
  Fire                     147  | .   53  4   64  22  .   4   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   2   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 16)
   57 | -11/Junkyard  | Entered Materials
  290 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 15)
  849 | -10/Materials | Entered Mines
 1035 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1101 | -10/Mines     | Discovered new exit (range 9)
 1323 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1756 | -10/Mines     | Learned location of Zion (-7)
 1902 | -10/Mines     | Entered Materials
 1902 | -9/Materials  | Accompanied by 1 ally
 1902 | -9/Materials  | Evolved 2 slots: Utility x2
 1903 | -9/Materials  | Identified exit to Mines
 2341 | -9/Materials  | Build established: Scavenger-Mutant
 2407 | -9/Materials  | Repaired Heat Sink?
 2480 | -9/Materials  | Discovered new exit (range 12)
 3009 | -9/Materials  | Build established: Mutant
 3372 | -9/Materials  | Entered Mines
 3388 | -9/Mines      | Learned Materials trap positions
 3390 | -9/Mines      | Met a Derelict bent on vengeance
 3651 | -9/Mines      | Excavation squad dispatched
 3651 | -9/Mines      | A large section of the Mines collapsed
 3815 | -9/Mines      | Discovered new exit (range 8)
 3996 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4016 | -9/Mines      | Entered Zion
 4085 | -7/Zion       | Given A8's code to call for help
 4106 | -7/Zion       | Discovered new exit (range 14)
 4141 | -7/Zion       | System corruption cleaned by Quarantine Array
 4226 | -7/Zion       | Gained Derelict followers
 4500 | -7/Zion       | Learned location of Recycling (-7)
 4744 | -7/Zion       | Given the Hacking Drone Bay
 4752 | -7/Zion       | Found Prototype Device
 4752 | -7/Zion       | Identified Hacking Drone Bay
 4814 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 4815 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 4883 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 4956 | -7/Zion       | Opened final containment barrier to the Deep Caves
 4982 | -7/Zion       | Discovered new exit (range 3)
 4982 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 5092 | -7/Zion       | Gained Derelict followers
 5464 | -7/Zion       | Entered Deep Caves
 5464 | -7/Deep Caves | Accompanied by 7 allies
 5559 | -7/Deep Caves | Z-Facility disabled
 5581 | -7/Deep Caves | Attacked by Z-Imprinter
 5600 | -7/Deep Caves | Core integrity fell below 50%
 5611 | -7/Deep Caves | Core integrity fell below 20%
 5614 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
05563_ O7-VUQ(o) destroyed.
05565_ TW-1EF(o) destroyed.
05573_ Z-Power explodes.
05573_ GJ-4S4(l) destroyed.
05573_ OA-B1N(o) destroyed.
05573_ YN-SFK(l) destroyed.
05573_ Imp. Treads destroyed.
05573_ Enhanced Grunt destroyed.
05573_ MV-WAD(g) destroyed.
05579_ QT-VEP(g) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
05590_ Enhanced Grunt destroyed.
05591_ Adv. Beam Rifle destroyed.
05594_ Hrd. Light Armor Plating destroyed.
05600_ Imp. Treads destroyed.
05601_ Particle Gun destroyed.
05604_ Mak. Armor Plating destroyed.
05607_ Ion Engine destroyed.
05611_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????      #####       #?? |
| ???????????????????????????                    #?? |
| ??????????????????????????                     ??? |
| ?????????????????????????                     #??? |
| ???????????????????????                       #??? |
| ??????????????????????"                       ##?? |
| ??????????????????????"                        ### |
| ?????????????????????""                            |
| ????????????????????"""                            |
| ?????????????????????                              |
| ????????????????????"""                          # |
| ??????????????????"""                          ### |
| ????????????????"""             !%            ##?? |
| ???????????????"                  %=          #??? |
| ??????????????                     I          ##?? |
| ??????????????                                 #?? |
| ?????????????                        z         #?? |
| ?????????????                        z         #?? |
| ????????????                                  ##?? |
| ????????????                                  #??? |
| ????????????                                   #?? |
| ???????????                                    #?? |
| ???????????                                   ##?? |
| ??????????                                   ##??? |
| ??????????                                   #???? |
| ??????????               @                    #??? |
| ??????????                                     ??? |
| ??????????                                     ??? |
| ???????????                                  ????? |
| ???????????                                 ?????? |
| ????????????                               ??????? |
| ????????????                              ???????? |
| ????????????                             ????????? |
| ?????????????                           ?????????? |
| ?????????????                          ??????????? |
| ??????????????                        ???????????? |
| ??????????????                       ????????????? |
| ????????????????                   ??????????????? |
| ??????????????????         ;;;;; ????????????????? |
| ?????????????????????   ;;;;  ???????????????????? |
| ???????????????????????;;   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             250
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
                Beamcaster | -7/Zion | Free
              Battle Rifle | -7/Zion | Free
               Barrage Gun | -7/Zion | Free
               Bore Cannon | -7/Zion | Free
             Battle Cannon | -7/Zion | Free
                    Ripper | -7/Zion | Free
 Imp. Field Recycling Unit | -7/Zion | Archive
      Adv. Terrain Scanner | -7/Zion | Archive
            Gravmag System | -7/Zion | Archive
           Power Amplifier | -7/Zion | Archive
      Imp. EM Pulse Cannon | -7/Zion | Archive
        Imp. Cryofiber Web | -7/Zion | Archive
         Imp. Titanium Leg | -7/Zion | Archive
         Hyp. Gauss Cannon | -7/Zion | Archive
               Mass Driver | -7/Zion | Archive
             Hvy. Riot Gun | -7/Zion | Archive
                 Hvy. Pick | -7/Zion | Archive
  Component Analysis Suite | -7/Zion | Archive
                  Coil Gun | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
       G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Help From High Places
Robot Respite
Signs Are For Wimps
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              LinearSupersonicSteel
  Manual?         0
Play Time         00:51:23
  Cumulative      12.8 hours
  Start           2023.07.13 @ 00:59:27
  End             2023.07.13 @ 01:50:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           10
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbb84898-e16f-4122-bcf7-edc5f6329aa9