Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 21:33:30 Player: BVrutally Odd Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (385) 1925 Value Destroyed (19104) 19104 Prototype IDs (370) 7400 Alien Tech Used (14) 2800 Bonus (65119) 65119 TOTAL SCORE: 107048 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 6571 Follower Combat Kills 1227 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 696 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -275 Cogmind --------- Core Integrity 243/1850 Matter 270/300 Energy 444/450 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (4) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Core Analyzer Quantum Capacitor Experimental Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Experimental Energy Well (600) Advanced Reaction Control System Graphene Brace Advanced Force Field Integrity Redistributor Subatomic Replicator Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Graphene Brace > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Matter Drive Experimental Core Analyzer Experimental Core Analyzer Advanced Reaction Control System Improved Dynamic Insulation System Dimensional Node Initializer Core Regenerator Integrity Redistributor Subatomic Replicator Ragnarok Missile Launcher [Rating: 248] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cooled Field Propulsion Drive Utility Huge Storage Unit Device Deep Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 11 | . . . 1 . 1 . . . 3 . . . . 2 . . . . . . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 243 | 7 13 3 28 1 12 25 3 2 15 . 3 17 . 5 1 1 10 3 15 4 . 3 4 11 13 6 1 5 22 7 3 Power 18 | 1 1 . 3 . . 3 . . 2 . 1 1 . . . . 1 . 1 . . 1 . . 1 . . 1 . 1 . Engine 10 | 1 1 . 2 . . 3 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . 1 . . 1 . 1 . Propulsion 72 | 2 6 . 11 . 5 14 3 2 4 . 1 5 . . . . 3 . 4 1 . . . 3 5 2 . 1 . . . Treads 39 | 2 . . 11 . 4 12 3 2 4 . 1 . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . 5 . . . . 2 . 1 . . . . . . . . . . . . Wheel 8 | . 6 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 1 1 . . . . . . . . . . 1 . 1 1 . . . 3 5 2 . 1 . . . Utility 107 | 2 1 1 6 1 6 4 . . 9 . . 6 . 4 1 1 6 . 8 1 . 2 3 5 5 2 1 2 21 6 3 Device 52 | 1 . 1 1 1 . . . . 4 . . 2 . 3 1 1 3 . 4 1 . 1 1 . 3 . . 1 17 5 1 Storage 6 | 1 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Processor 22 | . . . . . . 2 . . 4 . . . . . . . 2 . 1 . . . . 5 2 . . 1 3 1 1 Hackware 10 | . . . . . 2 . . . 1 . . . . . . . . . 3 . . . 1 . . 1 1 . . . 1 Protection 17 | . . . 5 . 3 2 . . . . . 3 . 1 . . . . . . . 1 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 5 2 8 . 1 4 . . . . 1 5 . 1 . . . 3 2 2 . . 1 3 2 2 . 1 1 . . Energy Gun 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 10 | . . . 1 . . . . . . . . 3 . 1 . . . 3 . . . . . . . . . 1 1 . . Ballistic Gun 15 | 2 1 2 7 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 6 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 1 1 . . . . . Launcher 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Special Weapon 5 | . 1 . . . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . 1 2 1 2 3 . . . . . 4 . . . . 8 . 1 . . 4 . 1 7 1 1 1 4 . 1 Parts Lost 48 | . 3 1 6 . . 1 . 1 . . . 6 . 1 . . 1 . 18 1 2 . . . . . . 6 . 1 . Power 6 | . . 1 . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Propulsion 15 | . 1 . 1 . . . . . . . . 2 . . . . . . 7 . . . . . . . . 4 . . . Utility 17 | . . . 3 . . . . . . . . 2 . . . . 1 . 8 1 1 . . . . . . . . 1 . Weapon 10 | . 2 . 2 . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . 1 . . . Highest Loss Streak 9 | . 2 1 2 . . 1 . 1 . . . 6 . 1 . . 1 . 9 1 1 . . . . . . 5 . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Backups 16 | . 6 18 19 19 19 23 24 22 23 24 24 22 24 22 22 21 21 20 19 1 1 3 5 5 4 8 9 8 9 8 8 Power . | . . . . . . . . . . 1 1 1 2 2 2 2 1 1 . . . . . . 1 1 . . . . . Propulsion 3 | . . 4 5 4 3 7 7 5 3 4 4 3 2 2 3 3 3 4 2 1 . 1 3 2 . . 1 . . . . Utility 7 | . . 2 4 8 8 9 10 10 11 11 11 11 14 12 13 12 11 10 11 . . . . . . 3 3 1 2 4 4 Weapon 4 | . 4 11 9 7 7 7 7 5 5 6 5 5 6 5 4 4 5 4 3 . 1 . . . 1 2 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . . . 8 . 3 . . 3 2 . 2 3 . 2 . . . . 5 . . . . 3 1 1 2 3 1 . 4 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 10 | . . . 3 . . . . 1 . . . . . 1 . . . . . . . . . 3 1 . . 1 . . . Utility 16 | . . . . . 1 . . 1 2 . . 2 . . . . . . 5 . . . . . . 1 . 2 1 . 1 Weapon 13 | . . . 5 . 2 . . 1 . . 2 1 . 1 . . . . . . . . . . . . 1 . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 91 | . 99 99 95 88 98 99 100 96 97 100 100 96 100 99 100 100 99 99 82 36 47 48 54 74 88 94 94 81 71 70 60 Engine 5 | . 14 13 10 11 9 8 9 8 5 6 6 2 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 6 5 5 5 5 5 4 . . 2 5 4 7 8 8 8 9 9 8 Treads 17 | . 22 . 28 33 35 36 36 34 33 33 33 20 . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . 11 33 29 29 29 29 29 25 . . . . . . . . 3 9 9 8 Wheel 1 | . 5 28 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . 8 15 15 15 21 24 30 30 18 . . . Device 9 | . 14 14 1 10 . . . . 4 6 6 5 6 16 17 17 17 17 15 3 10 10 10 9 13 13 12 11 18 18 19 Storage 8 | . 14 14 11 11 9 9 9 8 6 6 6 6 6 5 5 5 5 5 4 . . . . . . 3 4 5 9 9 8 Processor 9 | . . . . . . 2 9 9 18 20 20 20 20 17 17 17 17 17 11 5 5 5 5 12 21 21 21 17 16 16 5 Hackware 6 | . . . . . 9 18 18 18 13 13 13 4 . . . . . . 5 12 6 5 6 9 8 7 8 5 . . . Protection 4 | . . . 16 . 15 6 . . 1 . . 7 13 11 10 11 10 11 1 . . 2 6 7 1 . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 4 6 8 11 11 8 10 8 . . . . . . . . 3 9 9 8 Ballistic Gun 5 | . 21 26 21 22 18 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . 6 9 8 5 6 6 1 . . . . 2 . . . 3 . . 1 3 3 4 2 . . . Slashing Weapon 2 | . . . . . . 7 9 9 6 6 6 4 6 2 . . . . . . . . . . . . . . . . . Peak Build Rating 248 | 7 12 22 19 31 33 37 33 35 55 55 62 95 95 111 110 111 126 127 153 70 70 83 98 131 152 163 166 228 248 247 246 Average Rating 82 | 5 7 13 16 30 28 31 33 32 48 55 60 69 95 107 109 110 117 125 125 46 67 71 81 114 139 160 163 176 239 245 242 On Entrance 87 | . 7 11 14 19 31 29 33 33 31 55 55 62 95 95 110 110 111 117 126 37 69 61 79 88 131 145 162 166 228 244 240 Avg Prop Armor Cover (%) 9 | . . . 6 . . . . 11 9 . . 12 . . . . . . 9 8 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 15 50 52 59 61 99 102 94 96 98 91 103 127 125 134 134 134 138 142 156 16 17 26 32 43 50 59 59 59 57 69 60 Greatest Support 167 | 40 40 24 60 60 80 80 80 80 108 108 110 140 140 140 140 140 140 139 167 33 33 33 33 48 76 85 77 85 70 70 70 Greatest Overweight (x) 27 | . 2 2 2 1 1 1 1 27 1 . . 2 . . . . . 1 10 . . . . . . 1 . 2 . . . Average Overweight (x) . | . 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 10 10 10 10 10 10 Average Capacity 19 | 7 19 20 20 20 21 25 25 24 25 25 25 25 25 25 25 25 25 25 23 5 5 5 5 5 5 9 10 9 10 10 10 Most Carried 25 | 1 18 20 20 20 21 25 25 25 25 25 25 25 25 25 25 25 25 24 25 4 1 5 5 5 5 10 10 10 10 10 10 Average Carried 17 | . 6 18 19 19 20 24 25 23 24 25 24 23 25 24 24 24 24 23 21 2 1 3 4 4 4 8 9 9 9 8 8 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 10 10 10 10 10 10 Final Carried 25 | 1 16 19 20 20 21 25 25 25 25 25 25 25 25 25 24 25 24 24 4 1 1 5 5 5 5 10 10 9 10 8 7 Class Distribution -------------------- 23% | Scavenger-Mutant 14% | Mutant 14% | Alien-Sigix 10% | Commander-Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Assassin 7% | Hacker-Mutant 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6914 | 300 494 264 952 51 495 598 105 110 203 75 30 235 . 127 23 43 528 77 8 277 80 . 162 70 367 198 30 309 433 160 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23576 | 110 674 485 1532 75 716 1457 1399 130 278 51 . 433 . 290 34 . 252 157 665 156 21 . 105 487 417 863 122 355 5136 2662 4514 Parts 1160 | 7 45 37 108 7 41 93 47 8 21 5 . 33 . 17 2 . 8 4 33 1 1 . 5 9 29 34 9 20 189 96 251 Haulers Intercepted 22 | . 2 . 5 . 3 5 . . . . . . . 1 . . . . . . . . . 2 . 1 . . 3 . . Recyclers Shooed 13 | . 2 . 2 . . . 4 . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . . . . . . 10 . . 1 . 5 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 253 | . 12 13 27 3 8 23 5 3 2 . . 4 . 5 . . 5 2 13 . 1 . . . 3 . 1 4 52 20 47 Melee 26 | . . 1 . . . 10 5 1 2 . . 1 . . . . . . . . . . . . 3 . 1 2 . . . Guns 70 | . 11 11 27 3 8 10 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 137 | . . . . . . . . . . . . . . 2 . . 5 2 6 . 1 . . . . . . 2 52 20 47 AOE 16 | . 1 . . . . 3 . 2 . . . . . 3 . . . . 7 . . . . . . . . . . . . Classes Destroyed 26 | 2 7 1 . 1 2 . . 3 1 1 . . . . . . 3 . . . . . 1 . . . . 1 3 . . Worker 29 | . 3 1 2 . . 4 . . . . . . . 1 . . . . 1 . . . . . 2 4 . . 7 4 . Builder 10 | . 2 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . Tunneler 5 | 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Hauler 22 | . 2 . 5 . 3 5 . . . . . . . 1 . . . . . . . . . 2 . 1 . . 3 . . Recycler 26 | 1 1 1 2 . 1 1 11 . 1 . . . . . . . . . . . . . . 1 . 3 . . 2 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 6 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . Operator 9 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Watcher 24 | . 2 . 3 . . 1 . . 2 . . . . 1 . . . . . . . . . 3 3 6 1 1 1 . . Swarmer 44 | . 6 9 8 2 . 8 . . . . . . . 3 . . . . 3 . 1 . . . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 57 | . 6 2 11 . 3 4 . . . . . . . . . . 2 2 5 . . . . . . . . . 21 1 . Brawler 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . . Duelist 9 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 7 . . Protector 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Sentry 33 | . . 2 8 . 3 11 4 . 1 . . . . . . . . . . . . . . . . . . . 3 1 . Hunter 10 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . 4 3 . Programmer 16 | . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . 3 . 1 2 3 1 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 36 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Ranger 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guru 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrapper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 19 | 2 3 6 4 2 3 5 6 3 2 . . 1 . 7 . . 2 1 14 . 1 . 1 2 2 4 3 2 19 9 10 Combat Bots Only 17 | . 3 3 4 2 3 3 1 3 1 . . 1 . 3 . . 2 1 12 . 1 . . . 2 . 1 2 17 8 10 Max Kills in Single Turn 3 | 1 1 2 2 1 2 2 1 2 1 1 . 1 . 2 1 . 1 1 3 1 1 . 1 1 1 1 1 2 3 3 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 2 . 2 . . . . . 2 . . . . 3 . . . . . . . . . . . . Melee 1 | . . 1 . . . 1 1 1 1 . . 1 . . . . . . . . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2084 | . 89 52 145 13 40 125 22 31 35 . . 42 . 19 . . 15 37 302 6 41 . . 2 18 1 4 91 263 264 427 Missed 958 | . 19 12 39 3 7 35 7 5 15 . . 14 . 8 . . 11 15 142 2 21 . . 2 8 1 1 39 147 163 242 Hits 1126 | . 70 40 106 10 33 90 15 26 20 . . 28 . 11 . . 4 22 160 4 20 . . . 10 . 3 52 116 101 185 Melee 23 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . 9 . 9 Projectile 1103 | . 70 40 106 10 29 90 15 26 20 . . 28 . 11 . . 4 22 159 4 20 . . . 10 . 3 52 107 101 176 AOE 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 8 . Critical Strikes 70 | . 1 1 4 . 1 5 . . . . . . . 1 . . 1 . 12 . 1 . . . . . . 4 4 8 27 Actively Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 20 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Damage Taken 18296 | . 802 405 1186 85 570 1224 217 263 160 . . 1016 . 186 . . 210 405 3214 91 310 . . . 228 . 46 1042 1566 2218 2852 Core 3466 | . 116 111 165 7 16 80 31 27 12 . . 83 . . . . . 23 406 19 54 . . . 65 . . 224 479 621 927 Absorbed by Shields 541 | . . . . . . 10 . . . . . . . . . . 15 118 221 . . . . . . . . . . 177 . Ignored by Resistances 7397 | . . . . . . . . . . . . 272 . . . . . . . . . . . . . . . 320 1612 2169 3024 Regen/Repaired (Parts) 350 | . 61 . . . 82 195 . . 11 . . . . . . . . . . . . . . . . 1 . . . . . Core Remaining (%) 67 | 100 . 9 . 57 . . . 72 . . . . 88 . . . . 97 . . . . 58 . 95 . . 82 . . 13 Volleys Fired 985 | 5 81 25 114 4 53 46 10 5 8 . . 32 5 18 15 19 52 9 44 3 5 . . 7 2 14 4 20 110 87 188 Largest 2 | 2 2 2 2 2 2 2 1 1 1 . . 2 1 2 1 1 2 2 2 1 1 . . 1 1 1 1 1 1 1 1 Hottest 180 | 40 100 60 60 46 48 48 40 40 40 . . 125 90 180 90 90 137 180 180 75 47 . . 55 52 58 58 180 180 180 180 Shots Fired 1322 | 10 148 50 225 8 106 78 10 5 8 . . 42 5 25 16 19 55 15 57 3 5 . . 7 2 14 4 20 110 87 188 Gun 603 | 10 137 50 225 8 106 64 . . . . . . . . . . . . . 3 . . . . . . . . . . . Cannon 685 | . . . . . . 12 10 4 8 . . 38 5 21 16 19 55 15 47 . 5 . . 7 . 14 4 20 110 87 188 Launcher 12 | . 1 . . . . 2 . 1 . . . . . 4 . . . . 2 . . . . . 2 . . . . . . Special 22 | . 10 . . . . . . . . . . 4 . . . . . . 8 . . . . . . . . . . . . Kinetic 702 | 10 126 46 223 8 106 76 10 4 8 . . . . . . . 40 . . . 5 . . 7 . 14 4 15 . . . Thermal 150 | . 10 . . . . . . . . . . 4 5 21 16 19 15 7 47 3 . . . . . . . . 3 . . Explosive 12 | . 1 . . . . 2 . 1 . . . . . 4 . . . . 2 . . . . . 2 . . . . . . Electromagnetic 59 | . 11 4 2 . . . . . . . . 34 . . . . . 8 . . . . . . . . . . . . . Slashing 387 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 107 87 188 Robot Hit Streak 35 | 5 13 6 15 3 13 11 3 3 4 . . 28 . 12 1 . 5 6 8 2 1 . . . . 1 2 5 17 35 12 Robot Miss Streak 14 | 1 2 6 3 2 4 1 2 . 1 . . 1 . . 2 . 4 1 4 2 1 . . . . 3 . 2 14 5 10 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 Secondary Targets 9 | . 4 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 188 Shots Hit Robots 974 | 7 92 22 146 4 72 102 45 3 15 2 1 33 . 12 2 . 21 10 22 4 2 . 2 10 16 26 5 8 70 53 167 Core Hits 858 | 3 37 16 64 3 28 42 16 7 7 2 . 16 . 12 2 . 15 4 19 3 1 . 1 4 11 12 2 12 169 117 233 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 54 | . . 2 . . 1 5 2 . 1 . . . . . . . 4 . . 1 . . . 3 1 3 . 3 13 3 12 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 7 | . . . . . . 2 . . 1 . . . . . . . 4 . . . . . . . . . . . . . . Smash 6 | . . 2 . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Sever 34 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 13 3 12 Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 . . . Melee Attacks 339 | . 2 5 3 . . 64 40 6 18 2 4 14 2 9 . . . . . 8 4 . 12 29 33 54 11 19 . . . Impact 51 | . 2 5 3 . . . . . . . . . . . . . . . . 8 4 . 12 17 . . . . . . . Slashing 159 | . . . . . . 64 40 6 18 2 4 14 2 9 . . . . . . . . . . . . . . . . . Piercing 129 | . . . . . . . . . . . . . . . . . . . . . . . . 12 33 54 11 19 . . . Sneak Attacks 55 | . . . 1 . . 9 15 . 5 1 1 1 . . . . . . . 1 . . 2 4 3 10 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71428 | 90 1317 394 2259 77 1140 3156 2268 330 692 142 70 625 . 974 74 . 828 397 1281 245 77 . 170 808 1272 2292 366 1444 13834 12263 22543 Guns 5726 | 90 1167 320 2194 77 1140 693 . . . . . . . . . . . . . 45 . . . . . . . . . . . Cannons 52778 | . . . . . . 224 164 . 138 . . 347 . 376 74 . 828 397 671 . 30 . . . . 48 38 1010 13627 12263 22543 Explosions 1959 | . 63 . . . . 208 . 256 . . . . . 598 . . . . 610 . . . . . 224 . . . . . . Melee 10631 | . . 43 65 . . 2031 2104 65 554 142 70 278 . . . . . . . 200 47 . 170 808 1048 2244 328 434 . . . Ramming 262 | . 15 31 . . . . . 9 . . . . . . . . . . . . . . . . . . . . 207 . . Kinetic 6966 | 90 1065 287 2183 77 1140 917 164 . 138 . . . . . . . 789 . . . 30 . . . . 48 38 . . . . Thermal 1515 | . 72 . . . . . . . . . . . . 376 74 . 39 154 755 45 . . . . . . . . . . . Explosive 1875 | . 63 . . . . 208 . 256 . . . . . 598 . . . . 526 . . . . . 224 . . . . . . Electromagnetic 736 | . 102 33 11 . . . . . . . . 347 . . . . . 243 . . . . . . . . . . . . . Impact 1054 | . . 43 65 . . . . . . . . . . . . . . . . 200 47 . 170 529 . . . . . . . Slashing 54687 | . . . . . . 2031 2104 65 554 142 70 278 . . . . . . . . . . . . . . . 1010 13627 12263 22543 Piercing 4333 | . . . . . . . . . . . . . . . . . . . . . . . . 279 1048 2244 328 434 . . . Highest Corruption 11 | . . . . . . . . . 2 . . . . 2 2 . . . 11 11 11 11 11 . 3 . . . . . . Average Corruption 6 | . . . . . . . . . 1 . . . . 2 1 . . . 9 11 11 11 11 . 2 . . . . . . Corruption Purged 4 | . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 56 | . . . . . . . . . 1 . . . . 4 6 . . . 10 8 5 1 17 . 4 . . . . . . Message Errors 14 | . . . . . . . . . . . . . . . 1 . . . 2 2 2 1 5 . 1 . . . . . . Matter Fused 13 | . . . . . . . . . . . . . . 2 3 . . . 3 2 1 . 1 . 1 . . . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . 2 . . . . . 1 . . 5 . 1 . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 6 . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2699 | . 6 44 45 . . 181 440 2 96 . . 8 . 94 . . 1 . 13 115 . . 80 270 89 543 139 69 193 82 189 Projectiles 514 | . 6 . . . . 51 12 . . . . . . . . . 1 . 3 . . . . . . . . 23 147 82 189 Explosions 140 | . . . . . . 36 . . . . . . . 94 . . . . 10 . . . . . . . . . . . . Melee 2045 | . . 44 45 . . 94 428 2 96 . . 8 . . . . . . . 115 . . 80 270 89 543 139 46 46 . . Knockbacks 9 | . . . . . . 1 1 . . . . . . . . . 1 . . . 1 . 1 2 . . . . 2 . . Impact 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . 2 . . Kinetic 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . 40 15 . . . . . . . . . . . 44 . . . . 133 . . . . . . . . . . . . Shots 5 | . 1 . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Rammed 5 | . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 2 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | 6 80 18 33 . 39 13 . 10 . . . 174 162 223 . . . 48 78 112 . . 264 . 166 87 157 333 63 207 314 Average Temperature 50 | 6 21 15 8 . 7 5 . 7 . . . 64 64 62 . . . 21 28 73 . . 116 . 57 14 84 95 39 73 82 Received Heat Transfer 2987 | . 222 66 393 . 117 475 54 48 36 . . . . . . . . 61 377 18 . . . . 12 . . 27 270 556 255 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . 2 1 . . . . . . . . 3 . . . . . . . . . . 1 3 . . . . 1 . . Combat Hostiles 4 | . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . 5 2 . . . . . . . . . . . . . 1 2 . . . . . 5 1 . . . 2 . . Impact Corruptions 21 | . . 3 1 . . . . . . . . . . . . . . . . 4 . . 3 8 . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 300 | . 150 . . . . . . . . . . . . . . . . . 50 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . 1 . . . . . . . 1 . . . . 1 . . . . . 1 1 . 5 5 5 . Low Security (%) 76 | 100 100 100 98 100 100 74 100 . 100 . . . . 15 . . . . 67 . . . . 100 96 85 100 65 . . . Level 1 7 | . . . 1 . . 25 . . . . . . . 84 . . . . 32 . . . . . 3 14 . 10 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 96 . . Peak Influence 4558 | 10 123 146 210 64 68 289 70 . 34 . . . . 328 . . . . 343 . . . . 53 204 206 149 1748 4558 3320 . Initial 2916 | . . 36 25 54 . 4 . . . . . . . 300 . . . . . . . . . . 11 96 112 12 1100 2916 . Average 277 | 1 36 90 91 7 21 148 22 . 5 . . . . 244 . . . . 100 . . . . 22 71 154 63 486 2837 3029 . Influence Increases 16191 | 10 457 350 999 70 287 881 398 . 207 . . . . 541 . . 687 133 562 5 80 . 5 142 435 359 129 586 3038 1371 4459 Destroy 0b10 Robot/C 4440 | . 240 260 660 60 160 460 100 . 60 . . . . 100 . . 440 100 260 . 20 . . . 60 . 20 80 1000 360 . Destroy 0b10 Robot/NC 775 | 10 60 20 75 . 30 85 90 . 25 . . . . 25 . . 15 . 10 5 . . 5 35 30 80 10 10 100 55 . Destroy Leader 956 | . 58 40 198 10 56 162 . . 34 . . . . 24 . . . 20 50 . . . . 10 16 14 12 22 178 52 . Allied During Kill 303 | . . . 29 . . . . . 4 . . . . . . . 157 13 . . . . . . 2 . . . 98 . . Successful Hack 306 | . 4 . 19 . 25 26 40 . 60 . . . . 12 . . . . 5 . . . . 10 43 43 . 15 . 4 . Select Force Hacks 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 945 | . 45 . . . 15 105 15 . 15 . . . . . . . . . 45 . . . . . 75 30 60 120 165 75 180 Destroy Structure 6471 | . 20 . 3 . 1 28 3 . 9 . . . . 50 . . . . 102 . . . . 42 104 102 12 69 1227 510 4189 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Partial Spotted 240 | . . . . . . . . . . . . . . . . . . . . . . . . 15 15 45 15 30 15 15 90 Lose Combat Pursuer 1305 | . 30 30 15 . . 15 . . . . . . . 30 . . 75 . 90 . 60 . . 30 90 45 . 240 255 300 . Influence Decreases 13674 | 10 363 378 925 210 275 893 398 . 198 9 . . . 372 169 . 322 498 335 195 77 40 5 121 284 330 308 240 790 1972 3957 Entered New Map 7242 | . . 58 41 86 . 8 . . . 4 . . . . 63 . . 365 . 85 8 40 . . 10 76 89 10 700 1642 3957 Time Decay 4783 | 10 333 310 614 124 275 589 398 . 184 5 . . . 262 106 . 192 73 155 100 49 . 5 121 244 254 80 150 10 140 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . Lost Part 400 | . 30 10 60 . . . . . . . . . . 10 . . 10 . 180 10 20 . . . . . . 60 . 10 . Lost Ally 554 | . . . 60 . . . . . 14 . . . . . . . 120 60 . . . . . . 20 . . 20 80 180 . Purge Threat 595 | . . . 150 . . 296 . . . . . . . . . . . . . . . . . . 10 . 139 . . . . Squads Dispatched 85 | . 1 . 4 . 1 2 . . 2 . . . . 1 . . . . 3 . . . . 1 2 7 1 9 46 5 . Investigation 6 | . 1 . 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Extermination 15 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 4 1 2 . 1 . Reinforcement 11 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 3 2 . Assault 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 43 2 . Garrison 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 2 . 2 . 3 2 . . . . . . 1 1 . . 2 . 2 . . . . 1 . 1 . 4 4 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 560 | . 26 15 48 4 21 33 3 6 6 . . 4 2 10 . . 55 11 35 1 10 . . 6 14 13 5 46 87 41 58 Peak Tracking Total 20 | . 4 3 5 3 5 4 1 6 1 . . 2 2 4 . . 13 5 18 1 6 . . 4 3 4 2 13 20 20 16 Tactical Retreats 42 | . 1 2 1 . . 1 . . . . . . . 2 . . 4 . 2 . 1 . . 1 2 3 . 6 6 6 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 1 . 2 . . 3 . . 1 . . . . 1 . . . . 2 . . . . . 1 1 . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 77 | . 3 . . . 1 7 1 2 1 . . 1 . . . . . . 3 . . . 1 . 6 2 4 10 11 5 19 Max in Single Turn 2 | . 1 . . . 1 1 1 1 1 . . 1 . . . . . . 1 . . . 1 . 1 1 1 2 1 1 2 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 116 | . 8 . 8 1 8 13 10 4 8 1 1 4 . 3 . 2 1 . 5 . . 4 . 3 10 10 5 4 . 1 2 Terminals 60 | . 6 . 6 . 4 10 5 . 3 . . . . . . 1 . . 3 . . . . 1 6 7 3 4 . 1 . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 6 | . 1 . . . 1 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 12 | . 1 . . . 1 1 5 . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . Scanalyzers 11 | . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . 2 2 2 . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Total Hacks 313 | . 17 . 16 1 21 39 24 33 19 1 1 27 . 4 . 2 1 . 12 . . 17 . 3 19 20 9 7 . 1 19 Successful 238 | . 10 . 6 1 14 31 23 33 13 1 1 27 . 1 . 2 1 . 4 . . 17 . 2 13 7 5 6 . 1 19 Failed 73 | . 7 . 10 . 6 7 1 . 6 . . . . 3 . . . . 8 . . . . 1 6 13 4 1 . . . Catastrophic 11 | . . . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 5 . . . . . Database Lockouts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 13 . 7 . 10 24 18 . 6 . . . . . . . 1 . 9 . . . . . 10 13 4 3 . . . Terminals 149 | . 14 . 12 . 12 35 16 . 9 . . . . . . 1 . . 8 . . . . 1 13 13 7 7 . 1 . Fabricators 6 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . . 1 . . . . . . Repair Stations 14 | . 2 . . . 2 2 . . 5 . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 17 | . 1 . . . 2 1 8 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . Scanalyzers 20 | . . . 4 . 4 . . . 1 . . . . 1 . . . . . . . . . . 4 4 2 . . . . Garrison Access 6 | . . . . . 1 1 . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . Terminal Hacks 140 | . 1 . 1 1 1 13 5 33 4 1 1 27 . . . 2 1 . . . . 17 . 1 5 . 3 3 . 1 19 Record 55 | . . . . . . . . 25 1 . . 7 . . . 1 . . . . . 5 . . . . . . . . 16 Part Schematic 17 | . . . . . . 1 . . . . . 12 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 15 | . . . . . . 2 2 7 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . . . . 2 . . . . . 3 . . . . . . . . . 4 . . 1 . . . . . . Open Door 11 | . . . . 1 . 3 . . . 1 1 . . . . 1 1 . . . . . . . . . . 2 . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Unreport Threat 5 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Locate Traps 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Disarm Traps 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 10 | . 2 . . . 2 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . Scan Component 6 | . 1 . . . 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . 1 1 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 8 | . 1 . . . 1 1 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . . 3 . 1 . . . 1 . . . . 1 . . . . . . . . . . 2 3 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Retrieve Study 10 | . . . 3 . 1 . . . 1 . . . . 1 . . . . . . . . . . 2 1 1 . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 63 | . 6 . 2 . 8 14 15 . 3 . . . . . . . . . 2 . . . . . 5 4 1 3 . . . Terminals 54 | . 6 . 2 . 8 14 10 . 1 . . . . . . . . . 1 . . . . . 5 3 1 3 . . . Track 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Botnet 22 | . 1 . . . 3 5 5 . 1 . . . . . . . . . . . . . . . 1 3 1 2 . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 5 . . . 3 5 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Used 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Hacking Detections 65 | . 6 . 6 . 3 5 4 . 6 . . . . 3 . . . . 4 . . . . 2 9 10 4 2 . 1 . Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 . . . . . 12 . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 3 . 1 . . . 1 . . . . 1 . . . . . . . . . . 2 1 1 . . . . Parts Repaired 4 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 158 | . 26 . . . 26 38 . . 68 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . 5 . . . 10 9 21 . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 1 . . . Autooverrided 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Robots Rewired 16 | . . . . . . . 11 . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 138 | . . 3 . . . . 11 . 3 . . . . . . . 5 10 1 . . . . . 4 . . 2 49 50 . Largest Group 11 | . . 3 3 . . . 11 11 3 . . . . . . . 5 1 1 . . . . . 2 . . 1 5 8 . Highest-Rated Group 250 | . . 40 40 . . . 204 204 60 . . . . . . . 250 116 58 . . . . . 164 . . 82 68 114 . Highest-Rated Ally 116 | . . 16 16 . . . 34 34 20 . . . . . . . 68 116 58 . . . . . 82 . . 82 15 15 . Total Orders 24 | . . . . 1 . . . 19 1 . . . . . . . 3 . . . . . . . . . . . . . . STAY 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . GUARD 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . PICKUP 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . COLLECT 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . RETURN 3 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 295 | . . . 40 . . . . 31 2 . . . . . . . 105 39 . . . . . . 5 . . 2 40 31 . Total Damage 6196 | . . . 362 . . . . 721 47 . . . . . . . 2745 1065 . . . . . . 245 . . 63 532 416 . Kills 42 | . . . 7 . . . . 9 1 . . . . . . . 20 3 . . . . . . 1 . . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 13886 | 49 2738 692 89 . . 104 . . 946 556 756 586 679 564 429 548 1317 474 450 6 8 34 509 268 638 549 172 287 438 . . Optics 9016 | . . . . . . . . . 774 556 756 586 679 564 429 548 1295 474 450 . . . . 259 638 549 172 287 . . . Sensors 8051 | . . 2 . . . . . . 643 556 756 291 679 555 429 548 1245 . 303 . . . 134 268 637 549 171 285 . . . Structural 6112 | . . . . . . . . . 13 . . . . 563 429 548 1317 430 387 6 8 34 509 268 638 549 171 242 . . . Seismic 3566 | 49 2738 690 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 604 | . . . . . . . . . . . . . . . . . . . . . . . . 149 18 . . . 437 . . Machine Analysis 222 | . . . . . . 104 . . 118 . . . . . . . . . . . . . . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jamming 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 15 | . . . . . . 2 2 7 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 1 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . Drone Launches 20 | . . . . 1 . . . . 2 . . . . . . . 16 1 . . . . . . . . . . . . . Drone Recoveries 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 28699 | 112 2738 692 2025 1090 1066 2214 1481 2869 990 556 756 586 679 564 429 548 1317 474 648 219 111 60 509 268 638 549 172 405 889 2012 1033 Spaces Moved 21013 | 51 790 443 1037 490 472 746 578 1238 469 321 462 253 319 379 288 352 623 273 451 360 136 147 468 541 1166 1149 489 1061 1470 1662 2329 Core 180 | 4 . . . . . . . 165 . . . . . . . . . . 11 . . . . . . . . . . . . Treads 6119 | 47 521 . 818 490 472 746 578 1073 469 321 462 122 . . . . . . . . . . . . . . . . . . . Legs 8454 | . . . . . . . . . . . . 131 319 379 288 352 623 273 323 . . . . . . . . 305 1470 1662 2329 Wheels 980 | . 269 443 219 . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5280 | . . . . . . . . . . . . . . . . . . . 68 360 136 147 468 541 1166 1149 489 756 . . . Fastest Speed 6 | 50 110 120 110 160 160 200 212 50 162 162 159 120 120 120 120 120 110 110 40 32 32 32 32 25 6 6 6 6 30 30 30 Average Speed 91 | 151 193 120 149 199 174 210 212 189 164 162 159 153 120 120 120 120 116 110 108 37 33 32 32 26 24 21 20 23 30 30 30 Slowest Speed 1400 | 160 320 120 160 200 200 212 212 1400 200 162 162 260 120 120 120 120 120 182 230 40 34 32 32 32 27 125 21 158 30 30 30 Overloaded Moves 251 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 18 14 180 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 22 2 . 10 1 . . Potential Cave-ins 33 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 29 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Exploration Rate (%) 61 | 5 97 80 89 100 54 88 94 84 21 58 61 82 57 24 59 68 84 67 19 48 29 61 71 23 90 43 54 72 39 62 90 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 19 | . . . . . . 1 8 5 . 1 . 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 21 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 . . . . . . 1 1 . Scrap Searched 17 | . . 1 . 1 . . . 4 . 1 3 . . . 1 2 . 1 . 2 . . 1 . . . . . . . . Spaces Dug 876 | . 18 . 1 . . 5 2 3 7 . 3 . 7 26 10 8 9 1 16 6 4 . 9 24 70 33 4 31 184 271 124 Terrain Destroyed 3221 | . 20 . 1 . . 24 3 20 9 . 3 2 7 32 13 19 21 3 53 6 8 . 9 24 70 38 4 33 568 585 1646 Melee 107 | . 2 . 1 . . 5 1 1 7 . 3 . 2 9 . . . . . 6 3 . 9 17 9 27 4 1 . . . Projectile 2935 | . 6 . . . . 3 2 2 2 . . 2 5 10 13 19 21 3 26 . 5 . . 7 . 11 . 32 535 585 1646 AOE 179 | . 12 . . . . 16 . 17 . . . . . 13 . . . . 27 . . . . . 61 . . . 33 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28630 | 72 1814 543 1291 598 627 1210 756 1751 645 354 475 377 605 443 353 456 1156 425 545 423 185 158 802 599 1422 1327 532 1136 1796 3095 2659 Wait 5435 | 9 905 56 55 100 75 293 31 453 113 31 1 34 280 20 48 79 388 132 16 47 39 . 311 1 203 92 21 8 152 1318 124 Move 20913 | 50 789 442 1036 489 471 745 577 1237 468 320 461 252 318 378 287 351 622 272 450 357 133 146 467 540 1125 1144 488 1044 1467 1659 2328 Hop 29 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 18 2 . 6 1 . . Pick Up 160 | 1 13 5 20 1 4 6 . 26 6 . 2 10 . 4 . 2 9 2 5 1 . 5 1 3 4 7 2 9 4 4 4 Fast Attach 112 | 7 3 . 4 1 4 2 . 7 3 . . 7 . . . . 2 . 7 2 . 4 3 11 9 3 1 13 16 2 1 Attach 57 | . 2 1 5 . 2 . . . 4 . . 5 . 3 1 . 4 1 8 3 . 1 1 . 2 2 . 1 3 6 2 Detach 8 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 . . 1 . . 1 2 . Swap 233 | . 14 6 24 . 8 30 3 1 16 . 3 14 . 6 1 3 17 8 9 1 3 . . . 13 4 3 7 22 8 9 Drop 198 | . 3 2 30 3 9 19 3 13 8 . 4 9 . 5 1 2 14 1 5 . . 2 2 8 13 4 2 9 17 7 3 Fire 985 | 5 81 25 114 4 53 46 10 5 8 . . 32 5 18 15 19 52 9 44 3 5 . . 7 2 14 4 20 110 87 188 Melee 339 | . 2 5 3 . . 64 40 6 18 2 4 14 2 9 . . . . . 8 4 . 12 29 33 54 11 19 . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crush 5 | . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 141 | . . . . . . . 92 . . 1 . . . . . . 48 . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 15) 2143 | -10/Materials | Discovered new exit (range 16) 2440 | -10/Materials | Discovered new exit (range 10) 2472 | -10/Materials | Identified exit to Subcaves 2472 | -10/Materials | Learned location of 1 exit from Materials 2513 | -10/Materials | Learned 2 Storage zone layouts 2546 | -10/Materials | Learned 2 Mines zone layouts 2570 | -10/Materials | Learned location of 1 exit from Recycling 2582 | -10/Materials | Loaded intel: 16 trap records 2640 | -10/Materials | Learned location of 1 exit from Recycling 2834 | -10/Materials | Repaired Assault Rifle 2851 | -10/Materials | Entered Mines 2852 | -10/Mines | Identified exit to Exiles 2864 | -10/Mines | Core integrity fell below 50% 2874 | -10/Mines | Found DCF Scrap (13 items) 3028 | -10/Mines | Discovered new exit (range 9) 3032 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3034 | -10/Mines | Found Prototype Device 3034 | -10/Mines | Identified Exp. Sensor Array 3286 | -10/Mines | Core integrity fell below 20% 3361 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3364 | -10/Mines | Learned Materials emergency access door positions 3526 | -10/Mines | Discovered new exit (range 5) 3543 | -10/Mines | Entered Materials 3543 | -9/Materials | Accompanied by 3 allies 3543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -9/Materials | Identified exit to Mines 4210 | -9/Materials | Build established: Scavenger-Mutant 4635 | -9/Materials | Discovered new exit (range 16) 4954 | -9/Materials | Discovered new exit (range 10) 4989 | -9/Materials | Discovered exit to Mines (range 7) 5380 | -9/Materials | Discovered new exit (range 7) 5568 | -9/Materials | Entered Mines 5579 | -9/Mines | Found the Drone Emporium 5588 | -9/Mines | Found Prototype Device 5588 | -9/Mines | Identified Bomb Drone Bay 5725 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5751 | -9/Mines | Discovered new exit (range 7) 5767 | -9/Mines | Learned Materials security intel 5821 | -9/Mines | Discovered new exit (range 8) 6658 | -9/Mines | Entered Materials 6658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6659 | -8/Materials | Identified exit to Storage 6975 | -8/Materials | Repaired Lgt. Treads+ 7050 | -8/Materials | Central database locked down 7057 | -8/Materials | Discovered new exit (range 3) 7608 | -8/Materials | Discovered new exit (range 9) 7724 | -8/Materials | Entered Storage 7845 | -8/Storage | Garrison activated, responded to threat 8522 | -8/Storage | Discovered new exit (range 16) 9069 | -8/Storage | Repaired Hrd. Medium Armor Plating 9151 | -8/Storage | Learned location of Armory (-3) 9223 | -8/Storage | Build established: Hacker-Mutant 9334 | -8/Storage | Loaded intel: 17 trap records 9409 | -8/Storage | Learned location of 1 exit from Extension 9456 | -8/Storage | Central database locked down 9473 | -8/Storage | Learned location of 1 exit from Lower Caves 9529 | -8/Storage | Learned location of 2 exits from Lower Caves 9613 | -8/Storage | Learned 2 Lower Caves zone layouts 9662 | -8/Storage | Learned location of 1 exit from Recycling 9722 | -8/Storage | Identified exit to Recycling 9930 | -8/Storage | Used back door to open Recycling access 9938 | -8/Storage | Entered Recycling 9939 | -8/Recycling | Identified exit to Factory 9939 | -8/Recycling | Identified exit to Scraptown 10709 | -8/Recycling | Build established: Scavenger-Mutant 11041 | -8/Recycling | Learned Factory repair station intel 11048 | -8/Recycling | Build established: Hacker-Mutant 11076 | -8/Recycling | Learned 4 Factory zone layouts 11099 | -8/Recycling | Learned Storage stockpile data 11113 | -8/Recycling | Learned Storage trap positions 11119 | -8/Recycling | Learned 2 Lower Caves zone layouts 11127 | -8/Recycling | Learned 2 Storage zone layouts 11168 | -8/Recycling | Learned location of Zion (-7) 11201 | -8/Recycling | Learned location of 1 exit from Storage 11345 | -8/Recycling | Scanned before Scraplab entrance 11377 | -8/Recycling | Entered Scraplab 11419 | -8/Recycling | Entered Scraptown 11419 | -8/Scraptown | Accompanied by 11 allies 11447 | -8/Scraptown | Build established: Commander-Mutant 11723 | -8/Scraptown | Discovered exit to Factory (range 11) 11831 | -8/Scraptown | Visited Cyclists 11907 | -8/Scraptown | Visited Red Mages 11947 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11954 | -8/Scraptown | Visited Fellowship of the Rings 12318 | -8/Scraptown | Visited CR-KLE's Repair Center 12342 | -8/Scraptown | Visited Awakened 12372 | -8/Scraptown | Visited UFD Registry 12372 | -8/Scraptown | Registered with UFD as "Softfunk" 12412 | -8/Scraptown | Visited Abandonware Association 12434 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 12434 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 12480 | -8/Scraptown | Visited Junk Repository 12524 | -8/Scraptown | Visited Analyses Database 12572 | -8/Scraptown | Visited Chapter 10 12600 | -8/Scraptown | Visited Scrap Suit Storage 12626 | -8/Scraptown | Visited Junk Repository 12648 | -8/Scraptown | Visited Science Guys 12870 | -8/Scraptown | Visited Science Testing Area 12902 | -8/Scraptown | Visited Cartography Club 12975 | -8/Scraptown | Learned location of Upper Caves (-5) 12975 | -8/Scraptown | Learned location of Extension (-4) 12975 | -8/Scraptown | Learned 16 Materials zone layouts 12975 | -8/Scraptown | Learned 12 Factory zone layouts 12975 | -8/Scraptown | Learned 8 Research zone layouts 12975 | -8/Scraptown | Learned 8 Access zone layouts 12975 | -8/Scraptown | Learned 16 Lower Caves zone layouts 12975 | -8/Scraptown | Learned 16 Upper Caves zone layouts 12975 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 12975 | -8/Scraptown | Learned 4 Armory zone layouts 12975 | -8/Scraptown | Learned Factory emergency access door positions 12975 | -8/Scraptown | Learned location of 1 exit from Research 12975 | -8/Scraptown | Learned location of 1 exit from Lower Caves 12975 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 13000 | -8/Scraptown | Found Deep Structural Scanner 13319 | -8/Scraptown | Received an X-ray algorithm 13583 | -8/Scraptown | Discovered exit to Factory (range 5) 13833 | -8/Scraptown | Met Optimus 13833 | -8/Scraptown | Accepted into 0bPrime 14233 | -8/Scraptown | Civil war broke out across Scraptown 14244 | -8/Scraptown | Found Master Drone Bay 14288 | -8/Scraptown | Entered Factory 14288 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 14289 | -6/Factory | Identified exit to Factory 14289 | -6/Factory | Identified exit to Lower Caves 14291 | -6/Factory | Loaded intel: 6 repair station locations 14315 | -6/Factory | Lost 9 allies 14636 | -6/Factory | Repaired Broken Exp. Sensor Array 15185 | -6/Factory | Discovered exit to Factory (range 13) 15230 | -6/Factory | Cargo convoy interrupted 15278 | -6/Factory | Entered Lower Caves 15279 | -6/Lower Caves | Identified exit to Lower Caves 15284 | -6/Lower Caves | Build established: Scavenger-Assassin 15309 | -6/Lower Caves | Encountered a Warlord checkpoint 15834 | -6/Lower Caves | Entered another Lower Caves area 15835 | -6/Lower Caves | Identified exit to Data Miner 16223 | -6/Lower Caves | Build established: Hacker-Assassin 16555 | -6/Lower Caves | Learned location of 1 exit from Factory 16590 | -6/Lower Caves | Entered Data Miner 16590 | -6/Data Miner | Discovered new exit (range 6) 16614 | -6/Data Miner | Met Data Miner 16651 | -6/Data Miner | Learned location of Section 7 (-2) 16651 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16683 | -6/Data Miner | Received God Mode back door access code from Data Miner 16712 | -6/Data Miner | Data Conduit disabled 16739 | -6/Data Miner | Attached CPS modules to Enhanced Grunt. 16759 | -6/Data Miner | Found Prototype Device 16759 | -6/Data Miner | Identified Exp. Thermal Shield 16790 | -6/Data Miner | Attached CPS modules to Enhanced Grunt. 16844 | -6/Data Miner | Attached CPS modules to Enhanced Grunt. 16850 | -6/Data Miner | Attached CPS modules to Enhanced Grunt. 16936 | -6/Data Miner | Lost 6 parts (1p2n2u1w) 17022 | -6/Data Miner | Found Exp. Thermal Shield 17175 | -6/Data Miner | Identified exit to Proximity Caves 17176 | -6/Data Miner | Entered Proximity Caves 17312 | -5/Proximity Caves | Build established: Scavenger-Assassin 17818 | -5/Proximity Caves | Spotter reported a threat 17826 | -5/Proximity Caves | Spotter reported a threat 17843 | -5/Proximity Caves | Learned Factory terminal intel 17855 | -5/Proximity Caves | Entered Factory 17855 | -5/Factory | Evolved 2 slots: Utility x2 17856 | -5/Factory | Identified exit to Upper Caves 17857 | -5/Factory | Identified exit to Factory 17858 | -5/Factory | Loaded intel: 26 terminal locations 18155 | -5/Factory | Search patrols dispatched 18410 | -5/Factory | Build established: Scavenger-Skirmisher 18419 | -5/Factory | Entered Upper Caves 18420 | -5/Upper Caves | Identified exit to Upper Caves 18585 | -5/Upper Caves | Learned location of 1 exit from Factory 18848 | -5/Upper Caves | Entered another Upper Caves area 18882 | -5/Upper Caves | Discovered exit to Factory (range 8) 19150 | -5/Upper Caves | Found DCF Scrap (10 items) 19198 | -5/Upper Caves | Encountered a Warlord checkpoint 19255 | -5/Upper Caves | Identified exit to Warlord 19396 | -5/Upper Caves | Entered Warlord 19803 | -5/Warlord | Opened Warlord's prototype stash 19807 | -5/Warlord | Found Prototype Device 19807 | -5/Warlord | Identified Thermal Barrier 19838 | -5/Warlord | Found Prototype Device 19838 | -5/Warlord | Identified Exp. Phase Shifter 19851 | -5/Warlord | Found Prototype Reactor 19857 | -5/Warlord | Found Prototype Processor 19857 | -5/Warlord | Identified Exp. Core Analyzer 19884 | -5/Warlord | Visited the Vortex Lab 19885 | -5/Warlord | Warlord's base attacked by MAIN.C 20103 | -5/Warlord | Lost 15 allies 20177 | -5/Warlord | Warlord forces counterattacked 20209 | -5/Warlord | Spotted Striker 20217 | -5/Warlord | Destroyed Striker 20278 | -5/Warlord | Lost 7 allies 20432 | -5/Warlord | Spotted Striker 20434 | -5/Warlord | Spotted Executioner 20437 | -5/Warlord | Spotted Executioner 20457 | -5/Warlord | Lost 5 allies 20498 | -5/Warlord | Spotted Executioner 20560 | -5/Warlord | Warlord base infiltrated, sounded retreat 20604 | -5/Warlord | Spotted Striker 20643 | -5/Warlord | Spotted Striker 20685 | -5/Warlord | Spotted Striker 20685 | -5/Warlord | Spotted Striker 20685 | -5/Warlord | Spotted Striker 20690 | -5/Warlord | Discovered new exit (range 17) 20712 | -5/Warlord | Identified exit to Proximity Caves 20713 | -5/Warlord | Entered Proximity Caves 20720 | -4/Proximity Caves | Spotted B-86 Titan 20733 | -4/Proximity Caves | Master Drone dominated B-86 Titan. 20756 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 20820 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 20828 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 20954 | -4/Proximity Caves | Build established: Scavenger-Mutant 20958 | -4/Proximity Caves | Master Drone dominated G-73 Enforcer. 20964 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 20974 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 20977 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 21007 | -4/Proximity Caves | Lost 4 allies 21047 | -4/Proximity Caves | Master Drone dominated G-67 Veteran. 21055 | -4/Proximity Caves | Master Drone dominated G-73 Enforcer. 21121 | -4/Proximity Caves | Learned Research stockpile data 21187 | -4/Proximity Caves | Entered Factory 21187 | -4/Factory | Accompanied by 1 ally 21187 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 21188 | -4/Factory | Identified exit to Research 21189 | -4/Factory | Identified Vortex Chain Reactor 21446 | -4/Factory | Found Quantum Capacitor 21537 | -4/Factory | Build established: Scavenger-Skirmisher 21638 | -4/Factory | System corruption reached 10% 21670 | -4/Factory | Lost 9 parts (2n6u1w) 21677 | -4/Factory | Destroyed 12 combat bots 21714 | -4/Factory | Spotted B-86 Titan 21823 | -4/Factory | Lost 9 parts (1p5n2u1w) 21823 | -4/Factory | Discovered new exit (range 8) 21835 | -4/Factory | Entered Upper Caves 21949 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22036 | -4/Upper Caves | Discovered new exit (range 13) 22054 | -4/Upper Caves | Entered another Upper Caves area 22157 | -4/Upper Caves | Discovered new exit (range 7) 22165 | -4/Upper Caves | Entered Zhirov 22165 | -4/Zhirov | Discovered new exit (range 3) 22171 | -4/Zhirov | Met Zhirov 22178 | -4/Zhirov | Found Alien Artifact 22178 | -4/Zhirov | Identified Integrated Reactor 22178 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22202 | -4/Zhirov | Found Alien Artifact 22213 | -4/Zhirov | Learned location of Quarantine (-2) 22213 | -4/Zhirov | Learned location of Command (-1) 22217 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22225 | -4/Zhirov | Entered Proximity Caves 22390 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22449 | -3/Proximity Caves | Build established: Sprinter 22675 | -3/Proximity Caves | Found Alien Artifact 22734 | -3/Proximity Caves | Entered Research 22734 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22735 | -3/Research | Identified exit to Testing 22998 | -3/Research | Found Fusion Bomb Launcher 23002 | -3/Research | Entered Testing 23127 | -3/Testing | Found Prototype Device 23127 | -3/Testing | Identified 2N-1CE's Frost Array 23235 | -3/Testing | Spotted Striker 23241 | -3/Testing | Found Prototype Ballistic Cannon 23241 | -3/Testing | Identified Omega Cannon 23247 | -3/Testing | Spotted Striker 23495 | -3/Testing | Discovered new exit (range 23) 23499 | -3/Testing | Build established: Hacker-Scout 23521 | -3/Testing | Local machine network offline 23548 | -3/Testing | Found Prototype Processor 23548 | -3/Testing | Identified Exp. Signal Interpreter 23640 | -3/Testing | Identified exit to Research 23640 | -3/Testing | Entered Research 23640 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23641 | -2/Research | Identified exit to Access 23714 | -2/Research | Identified Dimensional Node Initializer 23714 | -2/Research | Identified Transdimensional Reconstructor 23858 | -2/Research | Found Prototype Launcher 23858 | -2/Research | Identified Ragnarok Missile Launcher 24187 | -2/Research | Discovered new exit (range 10) 24188 | -2/Research | Identified exit to Quarantine 24189 | -2/Research | Entered Quarantine 24199 | -2/Quarantine | Found Alien Artifact 24199 | -2/Quarantine | Identified Core Reset Matrix 24199 | -2/Quarantine | Used Core Reset Matrix 24203 | -2/Quarantine | Detected hypermatrix surge 24203 | -2/Quarantine | Sensed 8 artifacts in vicinity 24237 | -2/Quarantine | Found Subatomic Replicator 24244 | -2/Quarantine | Discovered exit to Access (range 20) 24283 | -2/Quarantine | Found Matter Drive 24290 | -2/Quarantine | Cryocooling Duct disabled 24305 | -2/Quarantine | Ambient heat levels rising (+20) 24305 | -2/Quarantine | Non-combat units ordered to evacuate 24345 | -2/Quarantine | Spotted Fortress 24359 | -2/Quarantine | Discovered new exit (range 5) 24359 | -2/Quarantine | Discovered new exit (range 6) 24359 | -2/Quarantine | Identified exit to Protoforge 24360 | -2/Quarantine | Identified exit to Section 7 24361 | -2/Quarantine | Entered Section 7 24362 | -2/Section 7 | Detected hypermatrix surge 24362 | -2/Section 7 | Sensed 24 artifacts in vicinity 24402 | -2/Section 7 | Found Integrity Redistributor 24414 | -2/Section 7 | Spotted S7 Guard 24419 | -2/Section 7 | Found Core Membrane 24419 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 24458 | -2/Section 7 | Spotted S7 Guard 24459 | -2/Section 7 | Found Core Regenerator 24474 | -2/Section 7 | Spotted Executioner 24474 | -2/Section 7 | Spotted Executioner 24481 | -2/Section 7 | Spotted B-99 Colossus 24499 | -2/Section 7 | Found Integrated Reactor 24499 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24501 | -2/Section 7 | Found Integrated Reactor 24501 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24512 | -2/Section 7 | Found LRC Insulator 24512 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 24519 | -2/Section 7 | Found LRC Inertial Stabilizer 24519 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 24521 | -2/Section 7 | Found LRC Armor 24521 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24575 | -2/Section 7 | Spotted Striker 24575 | -2/Section 7 | Spotted Striker 24616 | -2/Section 7 | Spotted Striker 24616 | -2/Section 7 | Spotted Striker 24618 | -2/Section 7 | Found Sigix Shearcannon 24629 | -2/Section 7 | Warped through subspace 24629 | -2/Section 7 | Spotted Executioner 24629 | -2/Section 7 | Spotted Executioner 24648 | -2/Section 7 | Integrated with Sigix Exoskeleton 24659 | -2/Section 7 | Lost 5 parts (1p3n1w) 24673 | -2/Section 7 | Destroyed Executioner 24673 | -2/Section 7 | Destroyed Executioner 24676 | -2/Section 7 | Found Exp. Core Analyzer 24679 | -2/Section 7 | Found Exp. Core Analyzer 24681 | -2/Section 7 | Found Exp. Core Analyzer 24708 | -2/Section 7 | Spotted Alpha 7 24760 | -2/Section 7 | Discovered exit to Access (range 16) 24766 | -2/Section 7 | Entered Access 24766 | -1/Access | Evolved 2 slots: Utility x2 24771 | -1/Access | Emitted hypermatrix ping 24776 | -1/Access | Assembled emerged from beneath the floor 24832 | -1/Access | Found Prototype Protection 24832 | -1/Access | Identified Centrium Heavy Armor Plating 24898 | -1/Access | Assembled emerged from beneath the floor 24913 | -1/Access | Build established: Alien-Sigix 24930 | -1/Access | Discovered new exit (range 17) 24952 | -1/Access | Spotted B-99 Colossus 25024 | -1/Access | Assembled emerged from beneath the floor 25048 | -1/Access | Destroyed 7 combat bots 25107 | -1/Access | Spotted B-99 Colossus 25115 | -1/Access | Destroyed B-99 Colossus 25121 | -1/Access | Destroyed B-99 Colossus 25194 | -1/Access | Spotted Striker 25194 | -1/Access | Spotted Executioner 25194 | -1/Access | Spotted Striker 25208 | -1/Access | Destroyed Striker 25212 | -1/Access | Destroyed Striker 25214 | -1/Access | Destroyed Executioner 25249 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 25291 | -1/Access | Destroyed 17 combat bots 25364 | -1/Access | Assembled emerged from beneath the floor 25424 | -1/Access | Assembled emerged from beneath the floor 25482 | -1/Access | Assembled emerged from beneath the floor 25534 | -1/Access | Assembled emerged from beneath the floor 25549 | -1/Access | Spotted Executioner 25565 | -1/Access | Spotted Striker 25655 | -1/Access | Entered Command 25660 | -1/Command | Emitted hypermatrix ping 25665 | -1/Command | Assembled emerged from beneath the floor 25747 | -1/Command | Assembled emerged from beneath the floor 25785 | -1/Command | Assembled emerged from beneath the floor 25789 | -1/Command | Used Core Regenerator, restored core integrity (+462) 25805 | -1/Command | Assembled emerged from beneath the floor 25849 | -1/Command | Spotted Combat Programmer 25849 | -1/Command | Destroyed Combat Programmer 25874 | -1/Command | Lost 5 allies 25878 | -1/Command | Spotted M Guard 25878 | -1/Command | Spotted M Guard 25886 | -1/Command | Destroyed M Guard 25894 | -1/Command | Destroyed M Guard 25903 | -1/Command | Spotted Combat Programmer 25905 | -1/Command | First assault squad dispatched 25907 | -1/Command | Destroyed Combat Programmer 25907 | -1/Command | All MAIN.C guards destroyed 25918 | -1/Command | Met MAIN.C 25921 | -1/Command | 0b10 Conduit disabled 25936 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 25936 | -1/Command | Destroyed MAIN.C Shell 25936 | -1/Command | Spotted M Shell/Atk 25936 | -1/Command | Spotted M Shell/Def 25936 | -1/Command | Spotted M Shell/Def 25936 | -1/Command | Spotted M Shell/Atk 25936 | -1/Command | Spotted M Shell/Atk 25936 | -1/Command | Spotted M Shell/Def 25936 | -1/Command | Spotted M Shell/Atk 25936 | -1/Command | Spotted M Shell/Def 25938 | -1/Command | MAIN.C activated Command garrisons 25946 | -1/Command | Discovered new exit (range 17) 25959 | -1/Command | Spotted B-99 Colossus 25994 | -1/Command | Destroyed MAIN.C 25997 | -1/Command | Discovered new exit (range 37) 25997 | -1/Command | Discovered new exit (range 85) 25997 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26002 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 26003 | -1/Command | Destroyed B-99 Colossus 26026 | -1/Command | Destroyed 8 combat bots 26068 | -1/Command | Destroyed M Shell/Atk 26070 | -1/Command | Destroyed M Shell/Atk 27223 | -1/Command | Found Quantum Capacitor 27282 | -1/Command | Assembled emerged from beneath the floor 27328 | -1/Command | Assembled emerged from beneath the floor 27442 | -1/Command | Assembled emerged from beneath the floor 27658 | -1/Command | Crushed by falling debris 27659 | -1/Command | Discovered new exit (range 15) 27660 | -1/Command | Crushed by falling debris 27667 | -1/Command | Entered Access_0 27668 | -1/Access_0 | Sensed 2 artifacts in vicinity 27668 | -1/Access_0 | Met Architect 27690 | -1/Access_0 | Subspace Access Node disabled 27713 | -1/Access_0 | Subspace Access Node disabled 27715 | -1/Access_0 | A6 warped into view 27733 | -1/Access_0 | Subspace Access Node disabled 27747 | -1/Access_0 | Found Exp. Phase Shifter 27763 | -1/Access_0 | A5 warped into view 27817 | -1/Access_0 | Started Test 138-B, establishing a local singularity 27817 | -1/Access_0 | Singularity Gate disabled 27826 | -1/Access_0 | Core integrity fell below 50% 27828 | -1/Access_0 | Architect warped through subspace 27843 | -1/Access_0 | Destroyed A6 27844 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 27849 | -1/Access_0 | Destroyed A2 27850 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 27858 | -1/Access_0 | Destroyed A5 27863 | -1/Access_0 | Destroyed A8 27865 | -1/Access_0 | Architect warped through subspace 27896 | -1/Access_0 | Architect warped through subspace 27900 | -1/Access_0 | Destroyed 10 combat bots 27949 | -1/Access_0 | Architect warped through subspace 27958 | -1/Access_0 | Subspace Access Node disabled 27959 | -1/Access_0 | A4 warped into view 28003 | -1/Access_0 | Destroyed Architect 28004 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 28006 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28008 | -1/Access_0 | Found Exp. Core Analyzer 28009 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 28035 | -1/Access_0 | Destroyed A4 28091 | -1/Access_0 | Destroyed 8 combat bots 28127 | -1/Access_0 | Found Core Expander 28127 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 28246 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28372 | -1/Access_0 | A3 warped into view 28381 | -1/Access_0 | Destroyed A3 28391 | -1/Access_0 | Core integrity fell below 20% 28415 | -1/Access_0 | Destroyed 7 combat bots 28417 | -1/Access_0 | Found Prototype Hackware 28417 | -1/Access_0 | Identified Architect God Chip D 28643 | -1/Access_0 | Found Sigix Corpse 28695 | -1/Access_0 | Warped through subspace to slip node 28695 | -1/Access_0 | Discovered new exit (range 8) 28697 | -1/Access_0 | Warped through subspace to slip node 28700 | *** | Heading to fleet! Last Messages --------------- 28682_ Quantum Shear penetrates Wall. 28682_ Quantum Shear penetrates Earth. 28684_ Quantum Shear penetrates Enhanced Grunt. 28684_ Enhanced Grunt Neutron Cannon severed. 28684_ Quantum Shear penetrates Enhanced Grunt. 28684_ Enhanced Grunt Adv. Particle Charger severed. 28684_ Quantum Shear penetrates Enhanced Grunt. 28684_ Enhanced Grunt destroyed. 28684_ Quantum Shear penetrates Earth. 28694_ Quantum Shear penetrates Wall. 28695_ Warped through subspace, drawn to slip node. 28695_ EXIT=FOUND 28697_ Warped through subspace, drawn to slip node. [Achievement: 75k Club] [Achievement: 100k Club] [Achievement: Renaissance Bot] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ??????#????????###################???????????????? | | ?###########????#################????????????????? | | ###############????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 105 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 EM Shielding 3 Armor Coverage 675 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 90 Phase Shifting 20 Evasion (%) 98 Targeting Accuracy 8 Melee Accuracy 16 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 39% | -10/Materials Lgt. Treads | 41% | -8/Materials Hrd. Medium Armor Plating | 18% | -8/Storage Exp. Sensor Array | 62% | -6/Factory | Broken Studied --------- Impulse Thruster Array | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Membrane LRC Insulator LRC Inertial Stabilizer LRC Armor Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Regenerator Matter Drive Core Expander High-powered Transdimensional Reconstructor Achievements -------------- 100k Club 75k Club Alien Attack Anti-science Crusade Deductive Reasoning Ghost 'Em Hornet's Nest Integration Complete Jackpot Look Less Dangerous Next Time Recruitment Drive Renaissance Bot Sacrificial Teamwork Suspicious This Is My Hole Uncivil War Challenges ------------ None Game ------ Seed WeightShadeGriptreads Manual? 0 Play Time 04:29:25 Cumulative 514.9 hours Start 2025.11.13 @ 17:58:18 End 2025.11.14 @ 21:33:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 133 Adventurer 41 Explorer 52 Win Type 2 Total 58 Types 27/6/10/1/1/2/8/1/1/1 Lore% 96 Gallery% 92 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6ee8d0-aa7f-4e57-8f1e-6787e0ec7473