Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.03 @ 01:26:49 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (157) 785 Value Destroyed (3829) 3829 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 7115 Bonus ------- High Alert Combat Kills 641 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Armored Treads Armored Treads Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Light Armor Plating Hacking Suite Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Great Maul Spear Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Armored Treads Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Hacking Suite Electrolaser Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Spear Spear [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 93 | 2 19 18 54 Power 11 | . 3 3 5 Engine 9 | . 3 3 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 28 | 2 7 2 17 Treads 19 | 2 7 2 8 Leg 9 | . . . 9 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | . 5 4 14 Device 10 | . 3 . 7 Storage 3 | . 2 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 8 | . . 3 5 Artifact . | . . . . Weapon 31 | . 4 9 18 Energy Gun 8 | . 2 . 6 Energy Cannon 2 | . . . 2 Ballistic Gun 21 | . 2 9 10 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 23 | . 1 1 21 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 7 | . . . 7 Weapon 7 | . 1 1 5 Highest Loss Streak 16 | . 1 1 16 Average Slot Usage (%) 95 | . 98 99 91 Engine 8 | . 14 11 4 Core 1 | . . . 3 Treads 21 | . 27 21 17 Leg 3 | . . . 8 Device 7 | . 12 1 10 Storage 10 | . 14 11 8 Processor 6 | . . 11 4 Protection 6 | . . 9 6 Energy Gun 4 | . 17 1 1 Ballistic Gun 23 | . 10 31 24 Naked Turns . | . . . . Heaviest Build 81 | 11 51 57 81 Greatest Support 69 | 40 46 46 69 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 8 12 20 19 Most Carried 20 | 6 13 20 20 Average Carried 16 | 4 8 18 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 11 20 20 Class Distribution -------------------- 59% | Gunner 23% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3368 | 193 565 885 1725 Remotely . | . . . . Salvage Created 5593 | . 1197 1974 2422 Parts 358 | . 70 146 142 Haulers Intercepted 14 | . 2 6 6 Recyclers Shooed 5 | . 3 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 105 | . 24 33 48 Guns 99 | . 24 33 42 AOE 6 | . . . 6 Classes Destroyed 16 | . 7 4 5 Worker 11 | . . 4 7 Builder 3 | . 1 . 2 Hauler 14 | . 2 6 6 Recycler 8 | . 3 3 2 Mechanic 1 | . . 1 . Operator 4 | . 2 1 1 Watcher 11 | . 2 5 4 Swarmer 32 | . 9 10 13 Cutter 2 | . . . 2 Grunt 46 | . 15 14 17 Brawler 1 | . . . 1 Duelist 4 | . . 1 3 Sentry 16 | . . 8 8 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | . 4 7 7 Combat Bots Only 7 | . 3 7 6 Max Kills in Single Turn 5 | . 2 2 5 Gunslinging 1 | . . 1 1 Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5975 | . 963 878 4134 Core 795 | . 125 109 561 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 50 72 . Volleys Fired 327 | . 95 93 139 Largest 3 | . 2 3 3 Hottest 183 | . 90 96 183 Shots Fired 851 | . 189 279 383 Gun 849 | . 189 279 381 Cannon 2 | . . . 2 Launcher . | . . . . Special . | . . . . Kinetic 610 | . 58 250 302 Thermal 239 | . 131 29 79 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 24 | . 10 24 19 Robot Miss Streak 7 | . 4 3 7 Penetration Max . | . . . . Secondary Targets 12 | . 2 5 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 576 | . 120 192 264 Core Hits 313 | . 55 79 179 Critical Kills 1 | . . 1 . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 18 | . 6 6 6 Burn 14 | . 6 2 6 Destroy 4 | . . 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10209 | . 1582 2739 5888 Guns 8730 | . 1566 2723 4441 Cannons . | . . . . Explosions 1431 | . . . 1431 Melee . | . . . . Ramming 48 | . 16 16 16 Kinetic 6291 | . 379 2419 3493 Thermal 2678 | . 1187 304 1187 Explosive 1192 | . . . 1192 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 7 | . 7 . . Message Errors 3 | . 3 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 3 | . 3 . . Overload Shots . | . . . . Overflow Damage 282 | . . . 282 Projectiles . | . . . . Explosions 282 | . . . 282 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 307 | . . . 307 Shots 4 | . . . 4 Rammed 14 | . 13 1 . Targets Rammed 19 | . 13 1 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 339 | . 198 108 339 Average Temperature 44 | . 45 18 74 Received Heat Transfer 2124 | . 408 294 1422 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 13 | . 10 1 2 Heat Transferred 6771 | . 3513 925 2333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1064 | . 304 696 1064 Initial 220 | . . 72 220 Average 450 | . 192 389 633 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 10 | 100 37 6 . Level 1 47 | . 62 57 32 Level 2 23 | . . 36 23 Level 3 18 | . . . 44 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 22 | . 7 6 9 Investigation 8 | . 4 4 . Extermination . | . . . . Reinforcement 10 | . 3 2 5 Assault 4 | . . . 4 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 3 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 186 | . 42 54 90 Peak Tracking Total 9 | . 6 6 9 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 4 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 2 . 8 Max in Single Turn 2 | . 1 . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 30 | . 5 12 13 Terminals 22 | . 5 8 9 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 2 | . . 2 . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 84 | . 12 31 41 Successful 49 | . 6 21 22 Failed 35 | . 6 10 19 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 25 | . 4 11 10 Terminals 61 | . 12 22 27 Fabricators . | . . . . Repair Stations 12 | . . 4 8 Recycling Units 2 | . . 2 . Scanalyzers 7 | . . 3 4 Garrison Access 2 | . . . 2 Terminal Hacks 27 | . 6 12 9 Robot Analysis 1 | . . 1 . Prototype ID Bank 8 | . 2 3 3 Terminal Index 2 | . . 1 1 Recycling Unit Index 1 | . . 1 . Unreport Threat 2 | . . 1 1 Locate Traps 5 | . 3 1 1 Recall Investigation 1 | . . 1 . Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . 1 . Zone Layout 4 | . . 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . . 4 7 Scan Component 6 | . . 2 4 Repair 5 | . . 2 3 Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 3 4 Insert Component 3 | . . 2 1 Analyze 4 | . . 1 3 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 3 | . . 2 1 Terminals 1 | . . . 1 Track 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Tunnel 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 25 | . 5 8 12 Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 2 3 Time 172 | . . 64 108 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 7708 | 4 1640 2800 3264 Spaces Moved 2864 | 1 677 978 1208 Core . | . . . . Treads 2402 | 1 677 978 746 Legs 462 | . . . 462 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 126 | 160 160 240 126 Average Speed 214 | 160 184 240 209 Slowest Speed 320 | 160 320 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 1 91 92 84 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 85 | . . . 85 Melee . | . . . . Projectile . | . . . . AOE 85 | . . . 85 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3792 | 6 873 1227 1686 Wait 323 | . 37 106 180 Move 2861 | . 676 977 1208 Hop . | . . . . Pick Up 89 | . 17 17 55 Fast Attach 32 | . 6 3 23 Attach 24 | 2 2 4 16 Detach 1 | . . . 1 Swap 37 | . 11 11 15 Drop 79 | 4 16 15 44 Fire 327 | . 95 93 139 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush 14 | . 13 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 4) 1253 | -10/Materials | Discovered new exit (range 16) 1563 | -10/Materials | Discovered new exit (range 11) 1645 | -10/Materials | Entered another Materials area 1645 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2026 | -9/Materials | Discovered new exit (range 15) 2058 | -9/Materials | Build established: Gunner 2318 | -9/Materials | Repaired Imp. Treads 2351 | -9/Materials | Repaired Imp. Treads 2881 | -9/Materials | Discovered new exit (range 16) 3144 | -9/Materials | Discovered new exit (range 16) 3291 | -9/Materials | Discovered new exit (range 10) 3752 | -9/Materials | Destroyed 7 combat bots 3897 | -9/Materials | Discovered new exit (range 15) 4268 | -9/Materials | Discovered new exit (range 12) 4445 | -9/Materials | Entered another Materials area 4445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4952 | -8/Materials | Discovered new exit (range 15) 5528 | -8/Materials | Repaired Minigun 5573 | -8/Materials | Repaired Broken Imp. Treads 5673 | -8/Materials | Discovered new exit (range 16) 6045 | -8/Materials | First assault squad dispatched 6305 | -8/Materials | Core integrity fell below 50% 6388 | -8/Materials | Core integrity fell below 20% 6408 | -8/Materials | Lost 16 parts (3p5n3u5w) 6626 | -8/Materials | Discovered new exit (range 8) 6762 | -8/Materials | Build established: Tank 6765 | -8/Materials | Repaired Hcp. Storage Unit 7709 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07568_ K-01 Serf collects debris. 07569_ Fusion Modulator explodes. 07569_ Destroyed Wheel. 07569_ Hrd. Heavy Armor Plating destroyed. 07569_ Destroyed Hrd. Heavy Armor Plating. 07569_ Fusion Modulator explodes. 07569_ Destroyed Imp. Hover Unit. 07569_ K-01 Serf destroyed. 07576_ U-05 Engineer lays Concrete. 07577_ Atomic Centrifuge disabled. 07577_ U-05 Engineer destroyed. 07580_ K-01 Serf collects debris. 07580_ Acquired 17 matter. 07584_ K-01 Serf collects debris. 07645_ ALERT: Significant disruption in Zone 6E, assault force dispatched. 07708_ C-30 ARC bursts open, deploying its payload. 07708_ G-50 Soldier unfolds itself. 07708_ G-47 Trooper unfolds itself. 07708_ L-31 Rogue unfolds itself. 07708_ I-25 Savior unfolds itself. 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Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumPlasmaHammer Manual? 0 Play Time 00:44:20 Cumulative 532.8 hours Start 2021.12.03 @ 00:28:20 End 2021.12.03 @ 01:26:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 520 Rogue 520 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/2/3/1/0/0/0/0/0 Lore% 86 Gallery% 95 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd680d3e-6e67-44ab-a203-95f38833906f