Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.03 @ 01:26:49

Player: Runia

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (157)     785
Value Destroyed (3829)     3829
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (641)                641
              TOTAL SCORE: 7115

 Bonus
-------
High Alert Combat Kills    641

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (200) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
        Armored Treads
                Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
       Enhanced Autogun
>               --- INVENTORY (20) ---
        Armored Treads
        Armored Treads
                Cooling System
                Cooling System
                Cooling System
                Cooling System
  High-capacity Matter Pod (200)
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
       Improved Light Armor Plating
                Hacking Suite
       Advanced Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
                Great Maul
                Spear
                Spear

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
                Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Enhanced Autogun
                Flak Gun
>               --- INVENTORY --------
        Armored Treads
                Cooling System
                Cooling System
                Cooling System
                Cooling System
  High-capacity Matter Pod
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
                Hacking Suite
                Electrolaser
       Advanced Beam Rifle
       Advanced Beam Rifle
       Improved Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
                Spear
                Spear
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             93   | 2   19  18  54  
  Power                    11   | .   3   3   5   
    Engine                 9    | .   3   3   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               28   | 2   7   2   17  
    Treads                 19   | 2   7   2   8   
    Leg                    9    | .   .   .   9   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  23   | .   5   4   14  
    Device                 10   | .   3   .   7   
    Storage                3    | .   2   .   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   .   3   5   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | .   4   9   18  
    Energy Gun             8    | .   2   .   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          21   | .   2   9   10  
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   
Parts Lost                 23   | .   1   1   21  
  Power                    3    | .   .   .   3   
  Propulsion               6    | .   .   .   6   
  Utility                  7    | .   .   .   7   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      16   | .   1   1   16  
Average Slot Usage (%)     95   | .   98  99  91  
  Engine                   8    | .   14  11  4   
  Core                     1    | .   .   .   3   
  Treads                   21   | .   27  21  17  
  Leg                      3    | .   .   .   8   
  Device                   7    | .   12  1   10  
  Storage                  10   | .   14  11  8   
  Processor                6    | .   .   11  4   
  Protection               6    | .   .   9   6   
  Energy Gun               4    | .   17  1   1   
  Ballistic Gun            23   | .   10  31  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             81   | 11  51  57  81  
  Greatest Support         69   | 40  46  46  69  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 8   12  20  19  
  Most Carried             20   | 6   13  20  20  
  Average Carried          16   | 4   8   18  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 2   11  20  20  

 Class Distribution 
--------------------
 59% | Gunner
 23% | Mutant
 15% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           3368 | 193  565  885  1725 
  Remotely                 .    | .    .    .    .    
Salvage Created            5593 | .    1197 1974 2422 
  Parts                    358  | .    70   146  142  
Haulers Intercepted        14   | .    2    6    6    
Recyclers Shooed           5    | .    3    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  105  | .   24  33  48  
  Guns                     99   | .   24  33  42  
  AOE                      6    | .   .   .   6   
Classes Destroyed          16   | .   7   4   5   
  Worker                   11   | .   .   4   7   
  Builder                  3    | .   1   .   2   
  Hauler                   14   | .   2   6   6   
  Recycler                 8    | .   3   3   2   
  Mechanic                 1    | .   .   1   .   
  Operator                 4    | .   2   1   1   
  Watcher                  11   | .   2   5   4   
  Swarmer                  32   | .   9   10  13  
  Cutter                   2    | .   .   .   2   
  Grunt                    46   | .   15  14  17  
  Brawler                  1    | .   .   .   1   
  Duelist                  4    | .   .   1   3   
  Sentry                   16   | .   .   8   8   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           7    | .   4   7   7   
  Combat Bots Only         7    | .   3   7   6   
Max Kills in Single Turn   5    | .   2   2   5   
  Gunslinging              1    | .   .   1   1   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                          | -11  -10  -9   -8   
--------                   Run   | Scr  Mat  Mat  Mat  
Damage Taken               5975  | .    963  878  4134 
  Core                     795   | .    125  109  561  
  Absorbed by Shields      .     | .    .    .    .    
Core Remaining (%)         74    | 100  50   72   .    
Volleys Fired              327   | .    95   93   139  
  Largest                  3     | .    2    3    3    
  Hottest                  183   | .    90   96   183  
Shots Fired                851   | .    189  279  383  
  Gun                      849   | .    189  279  381  
  Cannon                   2     | .    .    .    2    
  Launcher                 .     | .    .    .    .    
  Special                  .     | .    .    .    .    
  Kinetic                  610   | .    58   250  302  
  Thermal                  239   | .    131  29   79   
  Explosive                .     | .    .    .    .    
  Electromagnetic          2     | .    .    .    2    
  Robot Hit Streak         24    | .    10   24   19   
  Robot Miss Streak        7     | .    4    3    7    
  Penetration Max          .     | .    .    .    .    
  Secondary Targets        12    | .    2    5    5    
    Max Gunslinging Chain  1     | .    1    1    1    
Shots Hit Robots           576   | .    120  192  264  
  Core Hits                313   | .    55   79   179  
  Critical Kills           1     | .    .    1    .    
  Critical Parts Destroyed 3     | .    .    3    .    
  Critical Strikes         18    | .    6    6    6    
    Burn                   14    | .    6    2    6    
    Destroy                4     | .    .    4    .    
Melee Attacks              .     | .    .    .    .    
  Impact                   .     | .    .    .    .    
  Slashing                 .     | .    .    .    .    
  Piercing                 .     | .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    
Damage Inflicted           10209 | .    1582 2739 5888 
  Guns                     8730  | .    1566 2723 4441 
  Cannons                  .     | .    .    .    .    
  Explosions               1431  | .    .    .    1431 
  Melee                    .     | .    .    .    .    
  Ramming                  48    | .    16   16   16   
  Kinetic                  6291  | .    379  2419 3493 
  Thermal                  2678  | .    1187 304  1187 
  Explosive                1192  | .    .    .    1192 
  Electromagnetic          .     | .    .    .    .    
  Impact                   .     | .    .    .    .    
  Slashing                 .     | .    .    .    .    
  Piercing                 .     | .    .    .    .    
Highest Corruption         1     | .    1    .    .    
  Average Corruption       1     | .    1    .    .    
  Corruption Purged        .     | .    .    .    .    
  Effects                  7     | .    7    .    .    
    Message Errors         3     | .    3    .    .    
    Energy Discharges      1     | .    1    .    .    
    Data Loss (minor)      3     | .    3    .    .    
Overload Shots             .     | .    .    .    .    
Overflow Damage            282   | .    .    .    282  
  Projectiles              .     | .    .    .    .    
  Explosions               282   | .    .    .    282  
  Melee                    .     | .    .    .    .    
Knockbacks                 .     | .    .    .    .    
  Impact                   .     | .    .    .    .    
  Kinetic                  .     | .    .    .    .    
  Secondary                .     | .    .    .    .    
Self-Inflicted Damage      307   | .    .    .    307  
  Shots                    4     | .    .    .    4    
  Rammed                   14    | .    13   1    .    
Targets Rammed             19    | .    13   1    5    
  Kicked                   5     | .    .    .    5    
  Crushed                  .     | .    .    .    .    
Highest Temperature        339   | .    198  108  339  
  Average Temperature      44    | .    45   18   74   
  Received Heat Transfer   2124  | .    408  294  1422 
Siege Activations          .     | .    .    .    .    
Robots Corrupted           .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Fried              .     | .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    
Robots Melted              .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Melted             13    | .    10   1    2    
  Heat Transferred         6771  | .    3513 925  2333 
Parts Sabotaged            .     | .    .    .    .    
Parts Stolen               .     | .    .    .    .    
Parts Stripped             .     | .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Scr  Mat  Mat  Mat  
Peak Influence             1064 | .    304  696  1064 
  Initial                  220  | .    .    72   220  
  Average                  450  | .    192  389  633  
Maximum Alert Level        3    | .    1    2    3    
  Low Security (%)         10   | 100  37   6    .    
  Level 1                  47   | .    62   57   32   
  Level 2                  23   | .    .    36   23   
  Level 3                  18   | .    .    .    44   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          22   | .    7    6    9    
  Investigation            8    | .    4    4    .    
  Extermination            .    | .    .    .    .    
  Reinforcement            10   | .    3    2    5    
  Assault                  4    | .    .    .    4    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           9    | .   3   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              186  | .   42  54  90  
  Peak Tracking Total      9    | .   6   6   9   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            6    | .   4   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          10   | .   2   .   8   
  Max in Single Turn       2    | .   1   .   2   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          30   | .   5   12  13  
  Terminals                22   | .   5   8   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   1   2   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Total Hacks                84   | .   12  31  41  
  Successful               49   | .   6   21  22  
  Failed                   35   | .   6   10  19  
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   4   11  10  
  Terminals                61   | .   12  22  27  
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   .   4   8   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              7    | .   .   3   4   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             27   | .   6   12  9   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        8    | .   2   3   3   
  Terminal Index           2    | .   .   1   1   
  Recycling Unit Index     1    | .   .   1   .   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             5    | .   3   1   1   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    1    | .   .   1   .   
  Zone Layout              4    | .   .   2   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       11   | .   .   4   7   
  Scan Component           6    | .   .   2   4   
  Repair                   5    | .   .   2   3   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   3   4   
  Insert Component         3    | .   .   2   1   
  Analyze                  4    | .   .   1   3   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         3    | .   .   2   1   
  Terminals                1    | .   .   .   1   
    Track                  1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
    Tunnel                 2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         25   | .   5   8   12  
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   .   2   3   
  Time                     172  | .   .   64  108 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   
  Part Schematics Acquired 2    | .   .   1   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               7708 | 4    1640 2800 3264 
Spaces Moved               2864 | 1    677  978  1208 
  Core                     .    | .    .    .    .    
  Treads                   2402 | 1    677  978  746  
  Legs                     462  | .    .    .    462  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            126  | 160  160  240  126  
  Average Speed            214  | 160  184  240  209  
  Slowest Speed            320  | 160  320  240  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       67   | 1    91   92   84   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          85   | .    .    .    85   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      85   | .    .    .    85   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      3792 | 6    873  1227 1686 
  Wait                     323  | .    37   106  180  
  Move                     2861 | .    676  977  1208 
  Hop                      .    | .    .    .    .    
  Pick Up                  89   | .    17   17   55   
  Fast Attach              32   | .    6    3    23   
  Attach                   24   | 2    2    4    16   
  Detach                   1    | .    .    .    1    
  Swap                     37   | .    11   11   15   
  Drop                     79   | 4    16   15   44   
  Fire                     327  | .    95   93   139  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     5    | .    .    .    5    
  Crush                    14   | .    13   1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-8/Materials (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  598 | -10/Materials | Discovered new exit (range 4)
 1253 | -10/Materials | Discovered new exit (range 16)
 1563 | -10/Materials | Discovered new exit (range 11)
 1645 | -10/Materials | Entered another Materials area
 1645 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2026 | -9/Materials  | Discovered new exit (range 15)
 2058 | -9/Materials  | Build established: Gunner
 2318 | -9/Materials  | Repaired Imp. Treads
 2351 | -9/Materials  | Repaired Imp. Treads
 2881 | -9/Materials  | Discovered new exit (range 16)
 3144 | -9/Materials  | Discovered new exit (range 16)
 3291 | -9/Materials  | Discovered new exit (range 10)
 3752 | -9/Materials  | Destroyed 7 combat bots
 3897 | -9/Materials  | Discovered new exit (range 15)
 4268 | -9/Materials  | Discovered new exit (range 12)
 4445 | -9/Materials  | Entered another Materials area
 4445 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4952 | -8/Materials  | Discovered new exit (range 15)
 5528 | -8/Materials  | Repaired Minigun
 5573 | -8/Materials  | Repaired Broken Imp. Treads
 5673 | -8/Materials  | Discovered new exit (range 16)
 6045 | -8/Materials  | First assault squad dispatched
 6305 | -8/Materials  | Core integrity fell below 50%
 6388 | -8/Materials  | Core integrity fell below 20%
 6408 | -8/Materials  | Lost 16 parts (3p5n3u5w)
 6626 | -8/Materials  | Discovered new exit (range 8)
 6762 | -8/Materials  | Build established: Tank
 6765 | -8/Materials  | Repaired Hcp. Storage Unit
 7709 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07568_ K-01 Serf collects debris.
07569_ Fusion Modulator explodes.
07569_ Destroyed Wheel. <x2>
07569_ Hrd. Heavy Armor Plating destroyed.
07569_ Destroyed Hrd. Heavy Armor Plating.
07569_ Fusion Modulator explodes.
07569_ Destroyed Imp. Hover Unit.
07569_ K-01 Serf destroyed.
07576_ U-05 Engineer lays Concrete.
07577_ Atomic Centrifuge disabled.
07577_ U-05 Engineer destroyed.
07580_ K-01 Serf collects debris.
07580_ Acquired 17 matter.
07584_ K-01 Serf collects debris. <x6>
07645_ ALERT: Significant disruption in Zone 6E, assault force dispatched.
07708_ C-30 ARC bursts open, deploying its payload.
07708_ G-50 Soldier unfolds itself.
07708_ G-47 Trooper unfolds itself. <x2>
07708_ L-31 Rogue unfolds itself.
07708_ I-25 Savior unfolds itself.

 Map 
-----
+----------------------------------------------------+
|        #   #      ###         #???????#    #?      |
|  """ * #   #      #?#         #???????######?      |
|  "R !  #   #  ]] /#?#######   #########??????      |
|  """   #   #  ]] /#??????##   ##      #??????      |
|        #   ########??????#     #  """ #??????      |
|     "" #   ###############     #  """ #??????      |
|    """ +                 %[ T  +  """ #??????      |
|    """ #   ###############     #      #??????      |
|        #   ############??#     # =    #??????      |
|    !   #   ## """"""" #??##############??????      |
|        #   ## """"""" #??????????????????????      |
| ########   ## """"""" #??????????????????????      |
| #######     # """"""" #??????????????????????      |
|             # """"""" #??????????????????????      |
|          T  +         #??????????????????????      |
|             #         #??????????????????????      |
| #######     #         #??????????????????????      |
| ########   ############??????????????????????      |
| #      #   #         #???????????????????????      |
| #    ! #   #         #???????????????????????      |
| #      +   +         #???????????????????????      |
| #  ![  #   #         #???????????????????????      |
| #  ![  #   ###########???????????????????????      |
| #!     #   ###################???????????????      |
| ########  ig g               #???????????????      |
| ???????#   lg            @ < #???????????????      |
| ???????#                     #???????????????      |
| ???????##      ###############???????????????      |
| ????????#      #?????????????????????????????      |
| ????????#]]  !!#?????????????????????????????      |
| ????????#]   !!#?????????????????????????????      |
| ????????########?????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Jamming Range              8
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
     Hacking Suite | -9/Materials | Scanalyzed
 Imp. Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumPlasmaHammer
  Manual?         0
Play Time         00:44:20
  Cumulative      532.8 hours
  Start           2021.12.03 @ 00:28:20
  End             2021.12.03 @ 01:26:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          520
  Rogue           520
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           9/2/3/1/0/0/0/0/0
Lore%             86
Gallery%          95
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd680d3e-6e67-44ab-a203-95f38833906f