Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 00:35:54 Player: Ceorik Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1499) 1499 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5649 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 100/100 System Corruption 18% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Zionite Weapon Casing Zionite Weapon Casing Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light Carapace Makeshift Hacking Suite Makeshift Hacking Suite Zionite Laser-S [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Zionite Weapon Casing Weapon Powered Hammer Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 68 | 7 4 7 13 13 2 . 5 17 Power 8 | 1 . . 1 4 . . . 2 Engine 2 | 1 . . . 1 . . . . Core 4 | . . . 1 3 . . . . Reactor 2 | . . . . . . . . 2 Propulsion 18 | 2 1 3 4 4 1 . . 3 Treads 11 | 2 . . 4 4 1 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 4 | . 1 3 . . . . . . Utility 25 | 2 1 1 6 3 . . 3 9 Device 13 | 1 . 1 3 2 . . 3 3 Storage 5 | 1 1 . 2 . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 . . . 5 Artifact . | . . . . . . . . . Weapon 17 | 2 2 3 2 2 1 . 2 3 Energy Gun 5 | 1 . . 2 . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon 3 | . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 11 | . 1 . 1 . . . 1 8 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 15 | . . . . . . . . 15 Parts Lost 23 | . . 1 . 2 1 1 . 18 Power 4 | . . . . . . . . 4 Propulsion 8 | . . . . . 1 . . 7 Utility 9 | . . 1 . 2 . 1 . 5 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 8 | . . 1 . 1 1 1 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 10 6 5 7 7 7 6 4 Power 1 | 1 2 2 1 . 1 1 1 . Propulsion . | . 3 . 1 2 . . . . Utility 2 | . 1 1 . 1 2 2 2 3 Weapon 1 | . 3 1 1 3 4 4 2 . Tool/Special . | . . . . . . . . . Unused Backups 23 | . 3 5 4 1 . . 3 7 Power 3 | . 1 1 1 . . . . . Propulsion . | . . . . . . . . . Utility 9 | . . 2 1 . . . . 6 Weapon 10 | . 2 2 1 1 . . 3 1 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 89 | . 100 94 94 98 91 87 89 83 Engine 5 | . 14 11 4 7 7 7 7 1 Core 5 | . . . 4 7 7 7 7 5 Reactor 2 | . . . . . . . . 5 Treads 24 | . 27 2 30 30 30 30 30 18 Hover 2 | . . . . . . . . 5 Flight 1 | . . 40 4 . . . . . Device 15 | . 14 16 16 14 15 15 20 13 Storage 7 | . 14 1 8 9 7 7 7 6 Protection 8 | . . . 5 10 7 3 . 14 Energy Gun 3 | . 2 . 13 4 . . . 4 Ballistic Gun 2 | . 25 18 4 . . . . . Impact Weapon 3 | . . . . 10 11 7 1 . Slashing Weapon 5 | . . . . . 3 7 13 6 Peak Build Rating 72 | 7 13 20 30 38 37 36 50 72 Average Rating 40 | 5 10 18 26 35 36 35 41 54 On Entrance 24 | . 7 11 17 30 37 36 35 50 Avg Prop Armor Cover (%) 8 | . . . . 8 . . . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 61 | 14 32 12 19 34 31 31 61 61 Greatest Support 88 | 40 40 26 88 88 88 86 86 86 Greatest Overweight (x) 4 | . 1 . . . . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 8 Average Capacity 7 | 7 13 5 5 8 8 8 8 7 Most Carried 15 | 3 15 14 8 8 8 8 8 8 Average Carried 6 | 2 10 5 5 7 7 7 7 5 Final Capacity 15 | 8 15 5 8 8 8 8 8 5 Final Carried 15 | 3 15 5 8 8 7 8 8 4 Class Distribution -------------------- 38% | Scavenger-Mutant 22% | Scavenger-Gladiator 21% | Gladiator 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2138 | 287 210 . 408 297 245 40 319 332 Remotely 330 | . . . 330 . . . . . Salvage Created 2000 | 137 248 140 573 366 248 . . 288 Parts 101 | 5 14 10 20 21 9 . . 22 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 39 | . 5 4 10 10 4 . . 6 Melee 1 | . . . . 1 . . . . Guns 20 | . 5 . 7 2 . . . 6 AOE 16 | . . 4 3 5 4 . . . Classes Destroyed 14 | 2 2 2 4 1 . . . 3 Worker 1 | . . . 1 . . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | 1 . . 2 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 10 | . . . 3 3 4 . . . Grunt 16 | . 5 4 4 3 . . . . Duelist 2 | . . . 1 1 . . . . Sentry 4 | . . . 2 2 . . . . Programmer 1 | . . . . 1 . . . . Z-Technician 5 | . . . . . . . . 5 Z-Light 3 | . . . . . . . . 3 Assembled 3 | . . . . . . . . 3 Best Kill Streak 6 | 1 2 6 4 4 4 . . 4 Combat Bots Only 4 | . 2 4 3 4 4 . . 3 Max Kills in Single Turn 4 | 1 1 2 2 1 4 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 2 1 4 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 282 | . 20 11 24 90 35 14 . 88 Missed 93 | . 6 7 5 27 13 6 . 29 Hits 189 | . 14 4 19 63 22 8 . 59 Projectile 189 | . 14 4 19 63 22 8 . 59 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 4098 | . 244 62 292 949 324 109 . 2118 Core 730 | . 21 . . 84 58 66 . 501 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 122 | . . . . 9 13 10 . 90 Core Remaining (%) 97 | 100 91 100 100 . . . . . Volleys Fired 101 | 17 20 7 23 10 1 . . 23 Largest 2 | 2 2 2 2 2 1 . . 2 Hottest 122 | 70 46 53 122 122 30 . . 120 Shots Fired 181 | 34 40 11 46 17 1 . . 32 Gun 165 | 34 40 4 44 11 . . . 32 Cannon . | . . . . . . . . . Launcher 16 | . . 7 2 6 1 . . . Special . | . . . . . . . . . Kinetic 67 | 17 40 4 6 . . . . . Thermal 75 | 17 . . 38 11 . . . 9 Explosive 16 | . . 7 2 6 1 . . . Electromagnetic . | . . . . . . . . . Phasic 23 | . . . . . . . . 23 Robot Hit Streak 9 | 7 6 . 7 9 . . . 7 Robot Miss Streak 4 | 2 3 1 4 2 . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 128 | 21 21 . 28 25 6 . . 27 Core Hits 81 | 6 11 11 18 18 6 . . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 8 | 2 . . 2 2 . . . 2 Burn 5 | 2 . . 2 1 . . . . Smash 1 | . . . . 1 . . . . Intensify 2 | . . . . . . . . 2 Melee Attacks 39 | . . . . 19 6 . . 14 Impact 25 | . . . . 19 6 . . . Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 2 . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . 1 1 . . 1 Damage Inflicted 4806 | 226 343 452 713 1214 619 . . 1239 Guns 1968 | 226 343 18 567 160 . . . 654 Cannons . | . . . . . . . . . Explosions 1029 | . . 434 143 310 142 . . . Melee 1806 | . . . . 744 477 . . 585 Ramming 3 | . . . 3 . . . . . Kinetic 488 | 100 343 18 27 . . . . . Thermal 985 | 126 . . 540 160 . . . 159 Explosive 1029 | . . 434 143 310 142 . . . Electromagnetic . | . . . . . . . . . Impact 1221 | . . . . 744 477 . . . Slashing 585 | . . . . . . . . 585 Piercing . | . . . . . . . . . Phasic 495 | . . . . . . . . 495 Highest Corruption 18 | . . . . 3 3 3 3 18 Average Corruption 10 | . . . . 2 3 3 3 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 123 | . . . . 10 22 7 1 83 Message Errors 23 | . . . . 2 4 . . 17 Matter Fused 27 | . . . . 1 9 3 . 14 Heat Flow Errors 22 | . . . . 1 4 . . 17 Energy Discharges 17 | . . . . 2 2 1 . 12 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 19 | . . . . 3 2 2 . 12 Data Loss (major) 8 | . . . . 1 . 1 1 5 Misfires 3 | . . . . . . . . 3 Alerts 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 677 | . . . 33 202 274 . . 168 Projectiles . | . . . . . . . . . Explosions 33 | . . . 33 . . . . . Melee 644 | . . . . 202 274 . . 168 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 143 | . 76 . . 46 21 . . . Shots 4 | . 1 . . 2 1 . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 288 | 100 26 24 288 246 278 . . 278 Average Temperature 90 | 34 9 12 112 71 124 . . 114 Received Heat Transfer 891 | . 96 15 144 111 24 12 . 489 Effects 3 | . . . 1 . . . . 2 Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 3 1 . . . Combat Hostiles 3 | . . . . 2 1 . . . Parts Fried 3 | . . . . 2 1 . . . Impact Corruptions 19 | . . . . 10 9 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2257 | 518 . . 1147 370 . . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 154 | 5 115 134 154 95 . . . . Initial 56 | . . 6 56 51 . . . . Average 41 | . 55 37 67 31 . . . . Influence Increases 1160 | 15 212 184 320 299 115 15 . . Destroy 0b10 Robot/C 660 | . 100 80 200 200 80 . . . Destroy 0b10 Robot/NC 60 | 15 5 10 15 5 10 . . . Destroy Leader 134 | . 22 12 40 50 10 . . . Successful Hack 28 | . 9 8 7 4 . . . . Disable Machine 60 | . 45 15 . . . . . . Destroy Structure 98 | . 31 29 13 25 . . . . Partial Spotted 45 | . . 30 15 . . . . . Lose Combat Pursuer 75 | . . . 30 15 15 15 . . Influence Decreases 1160 | 15 196 66 340 413 115 15 . . Entered New Map 151 | . . 10 78 63 . . . . Time Decay 977 | 15 196 46 262 330 113 15 . . Lost Part 32 | . . 10 . 20 2 . . . Squads Dispatched 2 | . 1 . . 1 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 11 8 12 11 5 1 . 11 Peak Tracking Total 5 | . 5 4 3 4 4 1 . 3 Tactical Retreats 8 | . . . 1 1 1 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . . . 3 Traps Extracted . | . . . . . . . . . Installed 10 | . . . . . . . . 10 Triggered . | . . . . . . . . . Fabricated Traps 10 | . . . . . . . 5 5 Most Traps Carried 5 | . . . . . . . 5 5 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . 3 1 . . . . . 1 Max in Single Turn 2 | . 2 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 15 | . 3 6 2 4 . . . . Terminals 11 | . 3 5 1 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 6 21 7 8 . . . . Successful 16 | . 4 7 4 1 . . . . Failed 25 | . 2 14 2 7 . . . . Catastrophic 6 | . . 1 2 3 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 37 | . 5 18 5 4 . . 5 . Terminals 34 | . 6 19 5 4 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 3 5 1 . . . . . Terminals 9 | . 3 5 1 . . . . . Botnet 9 | . 3 5 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 5 1 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 159 | . . . . . . . 159 159 Highest-Rated Ally 42 | . . . . . . . 42 42 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 6533 | 17 532 124 505 1076 1079 347 1044 1809 Seismic 4444 | 17 532 124 505 1076 1079 347 764 . Jamming 2205 | . . . . . . . 396 1809 ECM 114 | . . . . . . . 114 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8038 | 244 532 124 575 1078 1079 347 1044 3015 Spaces Moved 5551 | 116 272 190 385 590 713 230 594 2461 Core 18 | 1 . . . . . . . 17 Treads 4083 | 115 272 . 253 590 713 230 594 1316 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1128 | . . . . . . . . 1128 Flight 322 | . . 190 132 . . . . . Fastest Speed 31 | 50 160 31 31 145 145 151 151 50 Average Speed 123 | 159 160 31 105 145 146 151 151 106 Slowest Speed 250 | 160 240 31 145 145 151 151 151 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . Potential Cave-ins 3 | . . . . . . . . 3 Cave-ins Triggered 2 | . . . . 1 . . . 1 Exploration Rate (%) 45 | 7 45 31 20 10 93 51 74 80 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 1 3 . Spaces Dug 29 | . . 9 . 4 9 . . 7 Terrain Destroyed 141 | . 55 26 13 23 9 . . 15 Melee 7 | . . . . . . . . 7 Projectile 8 | . . . . . . . . 8 AOE 126 | . 55 26 13 23 9 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 6523 | 142 336 243 502 776 737 230 746 2811 Wait 615 | . 20 26 55 110 14 . 131 259 Move 5537 | 115 271 189 378 589 712 229 593 2461 Hop 3 | . . . 3 . . . . . Pick Up 57 | 3 15 5 10 13 . 1 2 8 Fast Attach 35 | 7 . 1 6 1 1 . 3 16 Attach 9 | . . 2 1 2 1 . 1 2 Detach 3 | . . . . . . . 2 1 Swap 46 | . 5 7 12 17 2 . 3 . Drop 69 | . 5 6 12 16 1 . 11 18 Fire 101 | 17 20 7 23 10 1 . . 23 Melee 36 | . . . . 18 5 . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 10 | . . . . . . . . 10 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 245 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Discovered new exit (range 9) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Utility x2 1198 | -8/Materials | Discovered new exit (range 5) 1217 | -8/Materials | Central database locked down 1476 | -8/Materials | Entered Factory 1476 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1518 | -7/Factory | Build established: Scavenger-Mutant 1625 | -7/Factory | Crushed by falling debris 1791 | -7/Factory | Fabricated Powered Hammer (x2) 1847 | -7/Factory | Discovered new exit (range 15) 2307 | -7/Factory | Build established: Scavenger-Gladiator 2554 | -7/Factory | Entered Lower Caves 3236 | -7/Lower Caves | Spotted B-75 Beast 3432 | -7/Lower Caves | Encountered a Warlord checkpoint 3462 | -7/Lower Caves | Learned Factory non-interactive machine intel 3623 | -7/Lower Caves | Discovered new exit (range 6) 3633 | -7/Lower Caves | Entered another Lower Caves area 3721 | -7/Lower Caves | Learned location of Zion (-7) 3757 | -7/Lower Caves | Spotted B-75 Beast 3950 | -7/Lower Caves | Discovered new exit (range 6) 3965 | -7/Lower Caves | Learned 12 Factory zone layouts 3980 | -7/Lower Caves | Entered Zion 4058 | -7/Zion | System corruption cleaned by Quarantine Array 4069 | -7/Zion | Build established: Gladiator 4083 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4578 | -7/Zion | Found Prototype Device 4581 | -7/Zion | Identified Bomb Factory No. 2 4817 | -7/Zion | Met Imprinter 4849 | -7/Zion | Imprinted 4852 | -7/Zion | Declared Zion's savior 4983 | -7/Zion | Opened final containment barrier to the Deep Caves 5004 | -7/Zion | Discovered new exit (range 5) 5007 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5024 | -7/Zion | Entered Deep Caves 5024 | -7/Deep Caves | Accompanied by 4 allies 5597 | -7/Deep Caves | Attacked by Z-Imprinter 5635 | -7/Deep Caves | Crushed by falling debris 5666 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 5669 | -7/Deep Caves | Found Prototype Protection 5669 | -7/Deep Caves | Identified Zio. Weapon Casing 5674 | -7/Deep Caves | System corruption reached 10% 5968 | -7/Deep Caves | Build established: Scavenger-Mutant 7095 | -7/Deep Caves | Found Zio. Weapon Casing 7105 | -7/Deep Caves | Z-Facility disabled 7233 | -7/Deep Caves | Core integrity fell below 50% 7295 | -7/Deep Caves | Lost 8 parts (3p3n2u) 7382 | -7/Deep Caves | Found Zio. Weapon Casing 7384 | -7/Deep Caves | Found Zio. Weapon Casing 7446 | -7/Deep Caves | Discovered new exit (range 7) 7466 | -7/Deep Caves | Spotted Golem 7479 | -7/Deep Caves | Spotted Golem 7922 | -7/Deep Caves | Core integrity fell below 20% 8030 | -7/Deep Caves | Released all parts (6) 8039 | -7/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- QD12WHW8W33 TDK1 81FTS" 07924_ Zio. Light Carapace destroyed. 07952_ XWFJ,LZR&B/1=C3TV#EC7LVBL 07969_ System corrupted: Heat flow error (+153). 07987_ System corrupted: Heat flow error (+234). 08025_ Zio. Glidesys I destroyed. 08025_ Zio. Light Carapace destroyed. 08025_ Zio. Glidesys I destroyed. 08025_ Zio. Laser-S destroyed. 08026_ System corrupted: FCS attempts to trigger Zio. Phaser-S. 08026_ System corrupted: Zio. Phaser-S misfires. 08029_ Zio. Glidesys I destroyed. 08030_ Released Zio. Light DM Reactor. 08030_ Released Zio. Weapon Casing. 08030_ Released Zio. Phaser-S. 08030_ Released Zio. Weapon Casing. 08030_ Released Zio. Biocell. 08030_ Released Imp. Reaction Control System. 08030_ Extracted 1 energy. Map ----- +----------------------------------------------------+ | ??" ] ???????????#??????????? | | ??" ??????????## ?????????? | | ??" #?###??????# ??????????# | | ??" ! #?# #?????## ?????????# ????? | | ?# ! ### ####?## ?????#### ?????? | | ?# ! # #?# ????? ????? | | ?# ####?# ????# ????? | | ?# ! ###??# ??## ????? | | ?# #??# ## ???? | | ?# [ ###??# ????? | | ?# = ##???# ????????? | | ?# [ #??## ????????????? | | ?? #?## #???????????????? | | ?? #?# ##???????????????? | | ??? [[== = ## # #????????????????? | | ??? = ## ?# #????????????????? | | ???? ] ] ### #?# #????????????????? | | ????? #?## #?# ##???????????????? | | ???? ! ##?# #?# ##??????????????? | | ???? = ! ]] #?# ### #???########?### | | ???? ! #?# ## #?### # <### " | | ??? ! ! #?# ##?# ## | | ??? ### ##??# ##### | | ?? ##??## ###???## | | ???" h !! ##??# #??????## | | ?? ! !*! @ ##?# #??####?## | | ??" [l ### #?# #?## ##?# | | ?? #?# ### ### ### | | ??? "## #### ## | | ??? # # "#######??## " | | ???? #### ## ## ###?????????######## """ ### | | ???? ?????# ?# ?###??????????????????# "" ##?? | | ???? ???????#??# ??????????????????????# ##??? | | ????????????????#??????????????????????#######???? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 37 Energy Capacity 700 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Powered Hammer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed BorgSchematicRigger Manual? 0 Play Time 00:55:54 Cumulative 63.3 hours Start 2026.02.23 @ 23:38:43 End 2026.02.24 @ 00:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0997bd6-772c-4fd8-b8e0-1214363113f3