Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 00:42:09 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2173) 2173 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 7150 Bonus ------- High Alert Combat Kills 364 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/900 Matter 226/300 Energy 267/550 System Corruption 0% Temperature Cool (418) Movement Flying (103) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (3) --- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Improved Cooling System Enhanced Optical Array Experimental Targeting Computer > --- WEAPON (4) ------- Cooled Pulse Rifle Phase Cannon Firepult > --- INVENTORY (3) ---- Cesium-ion Thruster Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Experimental Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Phase Cannon Firepult > --- INVENTORY -------- Cesium-ion Thruster [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Cooling System Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 7 | 2 1 . 1 . 1 2 . Power . | . . . . . . . . Propulsion 2 | 1 . . . . . 1 . Utility 2 | . . . . . 1 1 . Weapon 3 | 1 1 . 1 . . . . Parts Attached 46 | 3 2 1 1 1 11 14 13 Power 5 | . . . . 1 2 1 1 Engine 5 | . . . . 1 2 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 1 . . . . 3 5 1 Treads 2 | . . . . . 2 . . Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . 1 5 1 Utility 6 | . 1 . . . 1 1 3 Device 2 | . . . . . 1 . 1 Storage . | . . . . . . . . Processor 4 | . 1 . . . . 1 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 1 1 1 . 5 7 8 Energy Gun 7 | 1 . . . . 2 3 1 Energy Cannon 5 | . . . 1 . . 2 2 Ballistic Gun 7 | 1 . 1 . . . . 5 Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . . . 3 2 5 Parts Lost 1 | . . . . . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 92 87 87 88 98 Engine 12 | . 15 14 12 12 11 10 9 Treads 5 | . . . . . 15 13 . Leg 15 | . 30 28 26 25 3 . . Flight 4 | . . . . . 3 11 27 Device 4 | . . . . . 9 10 9 Processor 13 | . 15 14 12 12 11 11 18 Energy Gun 12 | . 15 14 12 12 10 13 10 Energy Cannon 6 | . . . 6 12 11 9 9 Ballistic Gun 9 | . 15 14 19 12 4 . 6 Launcher 4 | . 6 13 . . . . . Slashing Weapon 3 | . . . . . 6 8 8 Naked Turns . | . . . . . . . . Heaviest Build 48 | 9 12 12 31 31 36 42 48 Greatest Support 40 | 20 20 20 20 20 40 40 38 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 3 | . 1 1 1 1 2 2 3 Average Capacity 1 | . . 1 1 1 1 2 2 Most Carried 3 | . 1 1 1 1 2 2 3 Average Carried 1 | . . . 1 1 1 1 2 Final Capacity 3 | . 1 1 1 1 2 2 3 Final Carried 2 | . 1 1 1 1 2 2 1 Class Distribution -------------------- 58% | Gunner 32% | Mutant 8% | Sprinter Dominant Class ---------------- Gunner | -10/Materials Mutant | -10/Mines Gunner | -10/Exiles Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 805 | 200 40 166 . 16 150 110 123 Remotely . | . . . . . . . . Salvage Created 2970 | . . 226 . 109 806 1109 720 Parts 123 | . 1 15 . 14 36 34 23 Haulers Intercepted 6 | . . . . . 2 2 2 Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 52 | . 1 4 . 9 13 18 7 Guns 14 | . . 4 . 2 2 3 3 Cannons 10 | . . . . 2 3 2 3 AOE 23 | . 1 . . 5 6 10 1 Classes Destroyed 14 | . 1 2 . 1 6 1 3 Worker 4 | . . . . . 1 2 1 Builder 5 | . . . . . 1 4 . Tunneler 1 | . . 1 . . . . . Hauler 6 | . . . . . 2 2 2 Recycler 2 | . . . . . 2 . . Operator 1 | . . . . . . . 1 Watcher 3 | . . . . . 2 1 . Swarmer 20 | . . 3 . 9 4 4 . Grunt 22 | . 1 1 . . 6 9 5 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . . . 3 2 . Hunter 3 | . . . . . . 3 . Programmer 1 | . . . . . . . 1 Zionite 1 | . . . . 1 . . . Best Kill Streak 11 | . 1 3 . 4 10 11 4 Combat Bots Only 8 | . 1 3 . 4 8 5 4 Max Kills in Single Turn 4 | . 1 2 . 4 3 3 2 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 1 . . 4 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1610 | . 39 207 . 71 182 718 393 Core 1303 | . 33 158 . 54 156 584 318 Absorbed by Shields . | . . . . . . . . Redirected to Core 1065 | . 21 149 . 48 89 479 279 Core Remaining (%) 80 | 100 . . . 96 91 34 . Volleys Fired 90 | . 3 29 . 3 16 22 17 Largest 3 | . 3 3 . 3 3 3 3 Hottest 400 | . 90 90 . 310 331 360 400 Shots Fired 208 | . 8 61 . 9 32 50 48 Gun 145 | . 6 58 . 6 17 31 27 Cannon 55 | . . . . 3 12 19 21 Launcher 5 | . 2 3 . . . . . Special 3 | . . . . . 3 . . Kinetic 46 | . 3 29 . 3 4 . 7 Thermal 92 | . . . . 3 25 32 32 Explosive 5 | . 2 3 . . . . . Electromagnetic 62 | . 3 29 . 3 . 18 9 Robot Hit Streak 18 | . 7 14 . 3 10 14 18 Robot Miss Streak 7 | . 1 5 . 3 4 7 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 126 | . 7 34 . 3 18 31 33 Core Hits 142 | . 4 21 . 10 30 49 28 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 8 | . . . . . 6 . 2 Impact . | . . . . . . . . Slashing 8 | . . . . . 6 . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5491 | . 198 491 . 267 1152 2155 1228 Guns 1495 | . 51 370 . 31 227 355 461 Cannons 908 | . . . . 34 191 320 363 Explosions 3088 | . 147 121 . 202 734 1480 404 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 233 | . 26 144 . 10 . . 53 Thermal 4178 | . . . . 236 1152 1816 974 Explosive 445 | . 147 121 . . . 168 9 Electromagnetic 635 | . 25 226 . 21 . 171 192 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 . Average Corruption 4 | . . . . . . 4 . Corruption Purged . | . . . . . . . . Effects 4 | . . . . . . 4 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Overload Shots 5 | . . . . . . . 5 Overflow Damage 127 | . 13 . . 1 . 113 . Projectiles . | . . . . . . . . Explosions 127 | . 13 . . 1 . 113 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 593 | . 1 51 . 15 21 417 88 Shots 18 | . 1 3 . 2 2 8 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 388 | . 81 106 . 107 73 221 388 Average Temperature 60 | . 43 70 . 60 23 48 177 Received Heat Transfer 348 | . 21 45 . . 72 72 138 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . 1 2 3 . Combat Hostiles 5 | . . . . . 2 3 . Parts Melted 52 | . . . . . 21 30 1 Heat Transferred 16894 | . . . . 1360 5170 7726 2638 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 1038 | . 50 75 . 192 418 1038 703 Average Influence 200 | . 9 21 . 93 166 616 505 Maximum Alert Level 3 | . . . . . 2 3 3 Low Security (%) 70 | 100 100 100 . 100 75 3 . Level 1 4 | . . . . . 14 4 . Level 2 19 | . . . . . 10 55 99 Level 3 5 | . . . . . . 36 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . . 1 8 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 1 3 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 3 5 . 9 21 20 13 Peak Tracking Total 7 | . 2 3 . 4 7 6 7 Tactical Retreats 3 | . . . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 16 | . . . . . 4 10 2 Max in Single Turn 5 | . . . . . 2 5 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . 1 1 1 . . . 2 Terminals 3 | . 1 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 3 1 1 . . . 3 Successful 4 | . 1 1 1 . . . 1 Failed 4 | . 2 . . . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 7 | . 3 . 1 . . . 3 Terminals 6 | . 3 . . . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 1 . . . 1 Robot Analysis 1 | . . . . . . . 1 Open Door 1 | . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . . . 5 . . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 40 | . . . . 40 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 11 5 . . Total Damage 189 | . . . . 127 62 . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 3030 | 9 177 841 338 318 710 437 200 Spaces Moved 2137 | 4 135 614 249 183 284 337 331 Core . | . . . . . . . . Treads 409 | . . . . . 276 133 . Legs 1193 | 4 135 614 249 183 8 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 535 | . . . . . . 204 331 Fastest Speed 30 | 120 120 120 120 150 150 30 30 Average Speed 114 | 120 120 120 135 150 180 90 30 Slowest Speed 190 | 120 120 120 150 150 190 170 103 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 30 91 64 58 44 17 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . 4 . 1 . . . Spaces Dug 9 | . . . . . 6 . 3 Terrain Destroyed 249 | . 8 16 . 18 86 60 61 Melee 8 | . . . . . 6 . 2 Projectile 24 | . . . . 1 12 1 10 AOE 217 | . 8 16 . 17 68 59 49 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2535 | 7 142 660 250 220 441 421 394 Wait 189 | . . . . 29 109 34 17 Move 2128 | 3 134 613 248 182 283 336 329 Hop 1 | . . . . . . . 1 Pick Up 5 | . 1 1 . . 2 . 1 Fast Attach 36 | 3 2 1 1 1 8 10 10 Attach 2 | . . . . . . 1 1 Detach 4 | . . . . . 1 3 . Swap 9 | . . . . . 3 3 3 Drop 35 | 1 . 2 1 1 8 9 13 Fire 90 | . 3 29 . 3 16 22 17 Melee 8 | . . . . . 6 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . 7 . . . . . Trap . | . . . . . . . . Miscellaneous 21 | . 2 7 . 4 5 3 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Upgraded with Weapon slot (x1) 176 | -10/Materials | Discovered new exit (range 8) 187 | -10/Materials | Entered Mines 258 | -10/Mines | Learned 2 Materials zone layouts 323 | -10/Mines | Learned location of 1 exit from Materials 373 | -10/Mines | Assembled infested the area 395 | -10/Mines | Build established: Gunner 417 | -10/Mines | Met 8R-AWN 430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 538 | -10/Mines | Discovered new exit (range 15) 653 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 698 | -10/Mines | Build established: Mutant 1024 | -10/Mines | Discovered new exit (range 5) 1028 | -10/Mines | Entered Exiles 1062 | -10/Exiles | Welcomed by 8R-AWN 1079 | -10/Exiles | Met EX-HEX 1112 | -10/Exiles | Met EX-BIN 1128 | -10/Exiles | Reached level 2 1128 | -10/Exiles | Aligned with FarCom system 1129 | -10/Exiles | Given EX-Vault access code 1162 | -10/Exiles | Opened EX-Vault 1174 | -10/Exiles | Upgraded with Weapon slot (x1) 1174 | -10/Exiles | Found Firepult 1207 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1249 | -10/Exiles | Met EX-DEC 1271 | -10/Exiles | Build established: Gunner 1347 | -10/Exiles | Discovered new exit (range 14) 1366 | -10/Exiles | Left Exiles lab with Firepult 1366 | -10/Exiles | Entered Mines 1456 | -9/Mines | Learned Materials terminal intel 1546 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1659 | -9/Mines | Discovered new exit (range 14) 1664 | -9/Mines | Reached level 3 1684 | -9/Mines | Entered Materials 1684 | -8/Materials | Accompanied by 1 ally 1685 | -8/Materials | Identified exit to Factory 1686 | -8/Materials | Reached level 4 1687 | -8/Materials | Loaded intel: 12 terminal locations 1689 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1803 | -8/Materials | Upgraded with Utility slot (x1) 2225 | -8/Materials | Reached level 5 2247 | -8/Materials | Destroyed 8 combat bots 2355 | -8/Materials | Discovered exit to Factory (range 7) 2394 | -8/Materials | Entered Factory 2396 | -7/Factory | Reached level 6 2418 | -7/Factory | Garrison activated, responded to threat 2427 | -7/Factory | Reached level 7 2637 | -7/Factory | Upgraded with Propulsion slot (x1) 2638 | -7/Factory | Core integrity fell below 50% 2698 | -7/Factory | Garrison activated, responded to threat 2705 | -7/Factory | Reached level 8 2761 | -7/Factory | Upgraded with Utility slot (x1) 2794 | -7/Factory | First assault squad dispatched 2826 | -7/Factory | Discovered new exit (range 12) 2831 | -7/Factory | Entered another Factory area 2832 | -6/Factory | Core integrity fell below 50% 2833 | -6/Factory | Reached level 9 2961 | -6/Factory | Found Prototype Processor 2961 | -6/Factory | Identified Exp. Targeting Computer 2964 | -6/Factory | Found Exp. Targeting Computer 3023 | -6/Factory | Core integrity fell below 20% 3024 | -6/Factory | Reached level 10 3031 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 02961_ Malfunction: Cesium-ion Thruster damaged (-7). 02963_ Discarded Faulty Exp. Targeting Computer. 02964_ Acquired Exp. Targeting Computer. 02965_ Discarded Imp. Targeting Computer. 02966_ Dropped Enh. Autogun. 02967_ Acquired Prototype Ballistic Gun. 02967_ Identified Prc. Assault Rifle. 02969_ Acquired Imp. Cooling System. 02979_ K-01 Serf cleans the Construction Platform. 03004_ K-01 Serf cleans the Nuclear Reactor. 03011_ Dropped Katana. 03012_ Dropped Prc. Assault Rifle. 03024_ Reached level 10. 03024_ P-60 Hacker destroyed. 03027_ Nuclear Reactor explodes. 03027_ G-50 Soldier destroyed. 03030_ The unstable cave ceiling collapses. 03030_ B-48 Gladiator destroyed. 03030_ Adv. Heat Sink melted. 03030_ G-50 Soldier destroyed. 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[ #???????????? | | ???????????????????????## # #???????????? | | ???????????????????????# @ #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????*% #???????????? | | ??????????????????????# #???????????? | | ?????????????????????? ! #???????????? | | ?????????????????????# #g #???????????? | | ????????????????????? #%! ##???????????? | | ???????????????????? #%##g########????????????? | | ???????????????????? ? !=g? #???????????????????? | | ??????????????????? ? #g ? #???????????????????? | | ??????????????????? ? # ? #???????????????????? | | ?????????????????? ? ?# ^??#???????????????????? | | ?????????????????####?#?? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????#;??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 6 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Levels Raised 9 | . . . 1 1 2 3 2 XP Earned 17061 | 3000 150 1000 350 1688 3540 4729 2604 XP Spent 14245 | 1000 1050 . 2270 . 4075 5100 750 Upgrades 39 | 2 2 . 10 . 17 7 1 Propulsion Slot 2 | 1 . . . . . 1 . Utility Slot 2 | . . . . . 1 1 . Weapon Slot 3 | 1 1 . 1 . . . . Core Integrity 6 | . . . . . 6 . . Heat Dissipation 9 | . . . 9 . . . . Energy Generation 2 | . . . . . 2 . . Energy Storage 1 | . . . . . 1 . . Mass Support 4 | . . . . . . 4 . Inventory Capacity 3 | . 1 . . . 1 . 1 Sight Range 1 | . . . . . . 1 . Sensor Range 3 | . . . . . 3 . . TH Damage % 3 | . . . . . 3 . . Protomatter Created 512 | . 43 27 . 44 196 147 55 Integrity Restored 429 | . 33 136 . 90 104 66 . Core 392 | . 33 99 . 90 104 66 . Parts 37 | . . 37 . . . . . Protomatter Decayed 345 | . . 124 . 24 148 49 . Game ------ Seed DecoderCatalystFrame Manual? 0 Play Time 00:40:46 Cumulative 49.5 hours Start 2020.02.02 @ 23:55:22 End 2020.02.03 @ 00:42:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ee6891d-1afc-4e30-9218-691268546d51