Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:03:38

Player: kilohertz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1201)     1201
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 2669

 Bonus
-------
High Alert Combat Kills    118

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>            --- POWER (1) --------
      Cooled Ion Engine
>            --- PROPULSION (3) ---
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (3) ------
             Heat Sink
       Small Storage Unit
             Core Shielding
>            --- WEAPON (2) -------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
       Heavy Ion Engine
             Aluminum Leg
             Aluminum Leg
     Compact Wheel
       Light Armor Plating
             Beam Rifle

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
             Heat Sink
       Small Storage Unit
             Core Shielding
>            --- WEAPON -----------
             Beamcaster
    Improved Assault Rifle
>            --- INVENTORY --------
    Improved Ion Engine
  Reinforced Ion Engine
       Heavy Ion Engine
             Aluminum Leg
             Aluminum Leg
     Compact Wheel
       Light Armor Plating
       Heavy Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 6   2   5   32  
  Power                    10   | 1   .   .   9   
    Engine                 10   | 1   .   .   9   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   1   1   10  
    Treads                 .    | .   .   .   .   
    Leg                    10   | .   .   .   10  
    Wheel                  4    | 2   1   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   1   4   
    Device                 4    | .   .   1   3   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   3   9   
    Energy Gun             5    | 1   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   .   2   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 15   | .   .   .   15  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   .   6   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   85  83  90  
  Engine                   10   | .   14  11  9   
  Leg                      19   | .   .   .   24  
  Wheel                    10   | .   28  30  6   
  Device                   10   | .   .   9   11  
  Storage                  11   | .   14  11  11  
  Protection               3    | .   .   .   5   
  Energy Gun               9    | .   5   4   10  
  Ballistic Gun            10   | .   14  13  9   
  Launcher                 2    | .   8   4   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 10  12  14  23  
  Greatest Support         43   | 26  26  36  43  
  Greatest Overweight (x)  2    | 1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 1   6   8   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   7   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           785  | 241  34   60   450  
  Remotely                 .    | .    .    .    .    
Salvage Created            1353 | .    79   60   1214 
  Parts                    88   | .    4    6    78   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  36   | .   2   4   30  
  Guns                     33   | .   2   4   27  
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | .   1   1   6   
  Builder                  1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  9    | .   .   4   5   
  Grunt                    14   | .   2   .   12  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   10   | .   .   .   10  
Best Kill Streak           8    | .   2   4   8   
  Combat Bots Only         8    | .   2   4   8   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        247  | .    15   22   210  
  Missed                   74   | .    4    7    63   
Damage Taken               2193 | .    119  96   1978 
  Core                     411  | .    10   33   368  
  Absorbed by Shields      196  | .    .    41   155  
  Redirected to Shielding  10   | .    .    .    10   
Core Remaining (%)         98   | 100  96   .    .    
Volleys Fired              112  | .    5    10   97   
  Largest                  2    | .    2    2    2    
  Hottest                  115  | .    60   60   115  
Shots Fired                211  | .    10   20   181  
  Gun                      206  | .    10   20   176  
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  120  | .    5    10   105  
  Thermal                  59   | .    5    10   44   
  Explosive                5    | .    .    .    5    
  Electromagnetic          27   | .    .    .    27   
  Robot Hit Streak         24   | .    8    7    24   
  Robot Miss Streak        3    | .    .    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           157  | .    8    13   136  
  Core Hits                71   | .    4    6    61   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2385 | .    78   122  2185 
  Guns                     1840 | .    78   122  1640 
  Cannons                  .    | .    .    .    .    
  Explosions               543  | .    .    .    543  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    .    2    
  Kinetic                  837  | .    23   43   771  
  Thermal                  940  | .    55   79   806  
  Explosive                273  | .    .    .    273  
  Electromagnetic          333  | .    .    .    333  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            2    | .    .    .    2    
  Projectiles              .    | .    .    .    .    
  Explosions               2    | .    .    .    2    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    161  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        153  | .    70   28   153  
  Average Temperature      32   | .    29   12   36   
  Received Heat Transfer   669  | .    66   6    597  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1705 | .    125  175  1405 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             551  | .   85  131 551 
  Initial                  55   | .   .   35  55  
  Average                  300  | .   45  84  378 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         32   | 100 100 100 10  
  Level 1                  28   | .   .   .   37  
  Level 2                  39   | .   .   .   51  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   .   6   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  2    | .   .   .   2   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           8    | .   2   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   5   5   46  
  Peak Tracking Total      9    | .   5   5   9   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          13   | .   1   3   9   
  Terminals                10   | .   1   2   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                31   | .   2   7   22  
  Successful               10   | .   .   5   5   
  Failed                   20   | .   2   2   16  
    Catastrophic           6    | .   .   2   4   
  Database Lockouts        1    | .   .   .   1   
  Manual                   25   | .   .   3   22  
  Terminals                23   | .   2   4   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             5    | .   .   2   3   
  Robot Analysis           3    | .   .   1   2   
  Open Door                1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
    Reject                 1    | .   .   .   1   
    Mask                   1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   .   3   8   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               5    | .   .   .   5   
  Total Damage             84   | .   .   .   84  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       3    | .   .   1   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               1600 | 51   207  124  1218 
Spaces Moved               1033 | 44   176  75   738  
  Core                     12   | 12   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     556  | .    .    .    556  
  Wheels                   465  | 32   176  75   182  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   86   86   
  Average Speed            106  | 86   90   87   113  
  Slowest Speed            260  | 100  90   90   260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    37   9    75   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          43   | .    .    .    43   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      43   | .    .    .    43   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1335 | 53  215 114 953 
  Wait                     109  | .   27  23  59  
  Move                     1030 | 43  175 74  738 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 4   4   .   13  
  Fast Attach              20   | 6   1   3   10  
  Attach                   10   | .   .   .   10  
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   1   2   12  
  Drop                     17   | .   2   2   13  
  Fire                     112  | .   5   10  97  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 16)
  245 | -10/Materials | Discovered new exit (range 16)
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  326 | -9/Materials  | Build established: Mutant
  375 | -9/Materials  | Discovered new exit (range 11)
  383 | -9/Materials  | Entered Storage
  573 | -9/Storage    | Destroyed 7 combat bots
  806 | -9/Storage    | Core integrity fell below 50%
  811 | -9/Storage    | Garrison activated, responded to threat
  828 | -9/Storage    | Lost 3 parts (1n1u1w)
  892 | -9/Storage    | Discovered new exit (range 16)
  953 | -9/Storage    | Met a pair of Derelict thieves
 1008 | -9/Storage    | Core integrity fell below 20%
 1039 | -9/Storage    | Destroyed 8 combat bots
 1047 | -9/Storage    | Lost 6 parts (1p3n2w)
 1135 | -9/Storage    | Build established: Scavenger-Mutant
 1476 | -9/Storage    | Central database locked down
 1601 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01517_ Critical hit (Burn: +37).
01539_ Y-45 Defender destroyed.
01543_ Acquired 23 matter.
01548_ Dropped Imp. Assault Rifle.
01549_ Acquired Hvy. Assault Rifle.
01550_ K-01 Serf collects debris.
01551_ Dropped Imp. Ion Engine.
01552_ Acquired Beam Rifle.
01554_ K-01 Serf collects debris.
01556_ Dropped Aluminum Leg.
01556_ Acquired Aluminum Leg.
01558_ K-01 Serf collects debris.
01573_ Triggered Explosive Trap.
01573_ An explosion rips through the floor.
01577_ R-06 Scavenger collects Lgt. Treads.
01586_ Destroyed Flight Unit.
01587_ Beamcaster destroyed.
01592_ S-10 Pest destroyed. <x2>
01592_ Switching to secondary target: S-10 Pest.
01593_ Acquired 12 matter.

 Map 
-----
+----------------------------------------------------+
|                 ???????#  ########+###???????????? |
|                 ?????###  ##         #???????????? |
|                 ?#### ##  ##   """"  #???????????? |
|                 ?#    #    #  ""??"  #???????????? |
|                 ?#![[ #    # ""???"  #???????????? |
|                 ?#[ * #  T + "???""  #???????????? |
|                 ?#[[[ #    # "??""   #???????????? |
|                 ?#= ! ##  ## """"    +???????????? |
|                 ?# =%[##  ##         #???????????? |
|                 ?###/###  ############???????????? |
|                 ???#=!    #??????????????????????? |
|                 ???# ###  #??????????????????????? |
|                 ???# #?#  T#?????????????????????? |
|                 ???# #?#  ##?????????????????????? |
|                 ???# #?""""??????????????????????? |
|                 ???# #???????????????????????????? |
|                 ???# #???????????????????????????? |
|                 ???# #???????????????????????????? |
|                 ??## #???????????????????????????? |
|                 ??#  ##??????????????????????????? |
|                 ??#   #??????????????????????????? |
|                 ??#   #??????????????????????????? |
|                 ??#   #?#"#??????????????????????? |
|                 ??##  #?#*T??????????????????????? |
|                 ???# ####/########???????????????? |
|                 ???#    s@%=    s        ????????? |
|                 ???###############???????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
 Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroRefineryNullifier
  Manual?         0
Play Time         00:30:59
  Cumulative      15.2 hours
  Start           2024.04.05 @ 20:35:37
  End             2024.04.05 @ 21:03:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: d5397f74-ee0c-4632-8609-18b688259b26