Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 22:24:34 Player: Corvi Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (2296) 2296 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 6921 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled VTOL Module Superbattery (1500) Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Makeshift Spear > --- INVENTORY -------- Micro Nuclear Core Superbattery Experimental Sensor Array Advanced ECM Suite Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 91 | 6 11 4 18 4 1 3 19 25 Power 10 | 1 1 . 2 . . . 3 3 Engine 6 | 1 1 . 2 . . . 2 . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 2 8 . 1 1 3 7 Treads 19 | 2 2 2 8 . 1 1 3 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 6 | . . . . . . . . 6 Utility 24 | 1 4 . 4 . . 1 5 9 Device 8 | . 1 . 1 . . . 3 3 Storage 3 | 1 1 . . . . . 1 . Processor 4 | . . . 1 . . 1 . 2 Hackware 4 | . . . . . . . . 4 Protection 5 | . 2 . 2 . . . 1 . Artifact . | . . . . . . . . . Weapon 31 | 2 4 2 4 4 . 1 8 6 Energy Gun 6 | . . . 1 . . . 5 . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 3 1 3 2 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . 1 1 . 2 . . 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 2 Parts Lost 18 | . . 1 2 2 . 1 5 7 Power . | . . . . . . . . . Propulsion 6 | . . 1 . . . . 1 4 Utility 6 | . . . 1 1 . . 2 2 Weapon 6 | . . . 1 1 . 1 2 1 Highest Loss Streak 4 | . . 1 2 2 . 1 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 97 92 88 84 96 75 Engine 9 | . 14 14 11 11 11 11 6 . Core 1 | . . . . . . . 2 6 Treads 26 | . 28 28 32 33 33 33 34 . Flight 2 | . . . . . . . . 16 Device 2 | . 2 . 2 . . . 5 6 Storage 9 | . 14 14 11 11 11 11 9 . Processor 7 | . . . 9 11 11 18 18 7 Hackware 4 | . . . . . . . . 29 Protection 6 | . 8 14 8 4 . . 2 . Energy Gun 2 | . . . . . . . 14 . Ballistic Gun 16 | . 28 27 21 17 11 11 2 . Launcher 1 | . . . . 4 11 . . . Peak Build Rating 41 | 6 12 14 26 26 24 24 34 41 Average Rating 21 | 4 10 12 19 24 23 22 31 34 On Entrance 17 | . 6 12 14 26 23 24 23 29 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 41 | 14 39 39 41 41 32 31 38 12 Greatest Support 84 | 40 40 40 66 66 66 66 84 15 Greatest Overweight (x) 3 | . . . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 13 15 15 15 15 15 15 5 Most Carried 15 | 2 15 15 15 15 14 14 15 13 Average Carried 12 | . 11 14 14 14 13 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 15 15 14 14 14 13 3 Class Distribution -------------------- 80% | Mutant 6% | Hacker-Sprinter 4% | Hacker-Mutant 4% | Hacker-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2007 | 137 536 121 666 174 . 42 218 113 Remotely . | . . . . . . . . . Salvage Created 3071 | . 656 110 1369 141 . 42 639 114 Parts 222 | . 54 10 88 22 . 2 36 10 Haulers Intercepted 9 | . 2 . 4 . . . 2 1 Recyclers Shooed 4 | . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 71 | . 15 5 22 15 . 1 11 2 Melee 1 | . . . . . . . . 1 Guns 53 | . 11 2 22 8 . 1 9 . AOE 17 | . 4 3 . 7 . . 2 1 Classes Destroyed 13 | . 7 1 2 1 . 1 . 1 Worker 3 | . . . 3 . . . . . Builder 2 | . 1 . 1 . . . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 9 | . 2 . 4 . . . 2 1 Recycler 3 | . 1 . 1 . . . 1 . Operator 3 | . 1 . 1 . . . . 1 Watcher 9 | . 3 . 4 . . . 2 . Swarmer 33 | . 6 3 6 14 . . 4 . Grunt 21 | . 9 2 8 . . . 2 . Sentry 12 | . . . 8 . . . 4 . Demolisher 1 | . . . . 1 . . . . Hunter 2 | . . . . . . 1 1 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 6 | . 6 3 6 5 . 1 5 1 Combat Bots Only 5 | . 5 3 3 4 . 1 4 1 Max Kills in Single Turn 5 | . 5 2 2 5 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 4 2 . 4 . . 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 367 | . 62 12 89 53 . 14 50 87 Missed 96 | . 17 2 25 12 . 6 12 22 Damage Taken 4311 | . 493 144 768 977 . 133 715 1081 Core 1036 | . 68 14 55 143 . 19 29 708 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . 11 Core Remaining (%) 76 | 100 . 67 . . . 45 94 . Volleys Fired 192 | . 45 6 72 21 . 10 34 4 Largest 2 | . 2 2 2 2 . 2 2 1 Hottest 113 | . 46 46 79 46 . 46 113 39 Shots Fired 352 | . 88 10 144 40 . 11 55 4 Gun 341 | . 86 8 144 38 . 11 54 . Cannon . | . . . . . . . . . Launcher 11 | . 2 2 . 2 . . 1 4 Special . | . . . . . . . . . Kinetic 281 | . 86 8 136 38 . 11 2 . Thermal 20 | . . . 8 . . . 12 . Explosive 11 | . 2 2 . 2 . . 1 4 Electromagnetic 40 | . . . . . . . 40 . Robot Hit Streak 22 | . 9 6 14 4 . 10 21 22 Robot Miss Streak 4 | . 4 1 3 2 . 2 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . Shots Hit Robots 256 | . 57 7 101 24 . 10 44 13 Core Hits 148 | . 34 8 52 20 . 3 26 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Melee Attacks 32 | . . . . . . . . 32 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . . 10 Piercing 22 | . . . . . . . . 22 Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6039 | . 1128 286 1700 886 . 116 1252 671 Guns 3918 | . 783 88 1693 377 . 116 861 . Cannons . | . . . . . . . . . Explosions 1543 | . 336 175 . 501 . . 361 170 Melee 501 | . . . . . . . . 501 Ramming 77 | . 9 23 7 8 . . 30 . Kinetic 2988 | . 783 88 1592 377 . 116 32 . Thermal 584 | . . . 101 168 . . 315 . Explosive 1207 | . 336 175 . 333 . . 193 170 Electromagnetic 682 | . . . . . . . 682 . Impact . | . . . . . . . . . Slashing 149 | . . . . . . . . 149 Piercing 352 | . . . . . . . . 352 Highest Corruption 11 | . 2 2 . . . . . 11 Average Corruption 2 | . 2 2 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . 1 14 . . . . . 12 Message Errors 6 | . . 2 . . . . . 4 Matter Fused 9 | . 1 5 . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 9 | . . 5 . . . . . 4 Parts Fused 1 | . . 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 104 | . 5 . . 12 . . 19 68 Projectiles . | . . . . . . . . . Explosions 36 | . 5 . . 12 . . 19 . Melee 68 | . . . . . . . . 68 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . 25 . . . . 99 . Shots 3 | . . 1 . . . . 2 . Rammed 13 | 1 1 2 2 1 . . 5 1 Targets Rammed 15 | 1 1 3 2 1 . . 6 1 Kicked . | . . . . . . . . . Crushed 2 | . . 1 . . . . 1 . Highest Temperature 195 | . 117 108 60 . . . 195 180 Average Temperature 40 | . 35 48 15 . . . 65 95 Received Heat Transfer 699 | . 192 54 327 . . . 126 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 955 | . . . 259 200 . . 496 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 510 | . 277 106 268 293 . 35 232 510 Initial 88 | . . 66 1 88 . . 13 64 Average 139 | . 114 40 140 152 . 26 92 293 Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 Low Security (%) 81 | 100 94 100 89 67 . 100 90 37 Level 1 9 | . 5 . 10 32 . . 9 7 Level 2 9 | . . . . . . . . 54 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 1 . . . 2 7 Investigation 5 | . 2 . . . . . . 3 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 . 1 . . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 . 4 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 24 4 34 15 . 1 16 19 Peak Tracking Total 8 | . 5 3 5 4 . 1 5 8 Tactical Retreats 9 | . 4 . . . . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . 5 . 1 . 1 Max in Single Turn 2 | . . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 38 | . 6 1 9 1 1 1 5 14 Terminals 26 | . 6 . 7 1 . 1 4 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 4 | . . . 2 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 101 | . 18 1 33 2 1 2 8 36 Successful 53 | . 10 1 20 2 1 1 3 15 Failed 48 | . 8 . 13 . . 1 5 21 Catastrophic 5 | . 1 . . . . 1 1 2 Database Lockouts . | . . . . . . . . . Manual 37 | . 8 . 15 1 1 . 4 8 Terminals 66 | . 18 . 21 2 . 2 6 17 Fabricators 2 | . . . . . . . . 2 Repair Stations 6 | . . . . . . . . 6 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 18 | . . . 12 . . . 2 4 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 26 | . 8 1 7 2 1 1 2 4 Record 1 | . . . . 1 . . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 7 | . 1 . 2 . . 1 1 2 Unreport Threat 2 | . . . . 1 . . . 1 Locate Traps 2 | . 2 . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . 3 Report Inventory 3 | . . . . . . . . 3 Scanalyzer 14 | . . . 10 . . . 1 3 Insert Component 8 | . . . 5 . . . 1 2 Analyze 6 | . . . 5 . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . 3 . . . . 2 Terminals 6 | . 2 . 3 . . . . 1 Botnet 4 | . 1 . 2 . . . . 1 Operators 2 | . 1 . 1 . . . . . Fabricators 1 | . . . . . . . . 1 Recompile 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 29 | . 6 . 6 1 . 1 5 10 Full Trace Events 7 | . 4 . 1 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 136 | . . . . . . . . 136 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . . 1 1 Part Schematics Acquired 5 | . . . 4 . . . . 1 Parts Damaged 3 | . . . 2 . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7873 | 101 1414 969 1873 759 413 70 1034 1240 Spaces Moved 5729 | 58 754 584 1013 477 284 31 490 2038 Core 21 | 3 . . . . . . . 18 Treads 3688 | 55 754 584 1013 477 284 31 490 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 16 | . . . . . . . . 16 Flight 2004 | . . . . . . . . 2004 Fastest Speed 29 | 50 160 160 145 145 145 145 157 29 Average Speed 115 | 154 160 160 156 145 145 145 159 41 Slowest Speed 225 | 160 160 160 225 145 145 153 161 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 89 94 67 68 62 8 33 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 13 | . . . . . . . . 13 Terrain Destroyed 144 | . 16 30 . 36 . . 33 29 Melee 13 | . . . . . . . . 13 Projectile . | . . . . . . . . . AOE 131 | . 16 30 . 36 . . 33 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6635 | 66 877 611 1169 502 286 44 683 2397 Wait 470 | . 51 . 41 . . . 118 260 Move 5722 | 58 753 583 1012 476 283 30 489 2038 Hop . | . . . . . . . . . Pick Up 43 | 2 11 8 7 . 1 . 5 9 Fast Attach 49 | 6 3 . 14 . . 2 12 12 Attach 22 | . . 1 2 1 1 . 4 13 Detach 5 | . . . . . . . 1 4 Swap 20 | . 8 3 2 3 . 1 3 . Drop 66 | . 5 7 17 . 1 1 11 24 Fire 192 | . 45 6 72 21 . 10 34 4 Melee 32 | . . . . . . . . 32 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 13 | . 1 3 2 1 . . 6 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Discovered new exit (range 16) 1388 | -10/Materials | Discovered new exit (range 16) 1516 | -10/Materials | Entered Mines 1556 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1984 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2139 | -10/Mines | Identified exit to Subcaves 2163 | -10/Mines | Discovered new exit (range 5) 2295 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2318 | -10/Mines | Found Prototype Device 2485 | -10/Mines | Entered Materials 2485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2840 | -9/Materials | Discovered new exit (range 13) 3144 | -9/Materials | Identified Exp. Sensor Array 3932 | -9/Materials | Discovered new exit (range 10) 4358 | -9/Materials | Entered Mines 4404 | -9/Mines | Identified exit to Materials 4542 | -9/Mines | Learned location of Zion (-7) 4572 | -9/Mines | Assembled infested the area 4669 | -9/Mines | Met 8R-AWN 5095 | -9/Mines | Discovered exit to Materials (range 11) 5108 | -9/Mines | Discovered new exit (range 5) 5117 | -9/Mines | Entered Exiles 5175 | -9/Exiles | Welcomed by 8R-AWN 5199 | -9/Exiles | Met EX-HEX 5264 | -9/Exiles | Met EX-BIN 5289 | -9/Exiles | Aligned with FarCom system 5290 | -9/Exiles | Given EX-Vault access code 5334 | -9/Exiles | Opened EX-Vault 5351 | -9/Exiles | Found Superbattery 5381 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5433 | -9/Exiles | Met EX-DEC 5504 | -9/Exiles | Discovered new exit (range 14) 5530 | -9/Exiles | Left Exiles lab with Superbattery 5530 | -9/Exiles | Entered Mines 5532 | -8/Mines | Core integrity fell below 50% 5576 | -8/Mines | Discovered exit to Materials (range 10) 5600 | -8/Mines | Entered Materials 5600 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6362 | -8/Materials | Discovered new exit (range 10) 6634 | -8/Materials | Entered Factory 6634 | -7/Factory | Evolved 2 slots: Utility x2 6751 | -7/Factory | Discovered new exit (range 12) 6900 | -7/Factory | Repaired Broken Exp. Sensor Array 6950 | -7/Factory | Build established: Hacker-Scout 7295 | -7/Factory | Build established: Hacker-Sprinter 7770 | -7/Factory | Build established: Hacker-Mutant 7852 | -7/Factory | Cargo convoy interrupted 7862 | -7/Factory | Released all parts (7) 7868 | -7/Factory | Core integrity fell below 50% 7868 | -7/Factory | System corruption reached 10% 7872 | -7/Factory | Core integrity fell below 20% 7874 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 07867_ U-05 Engineer lays Concrete. 07867_ U-05 Engineer builds a Wall. 07867_ U-05 Engineer lays Concrete. 07867_ Hvy. Missile Launcher destroyed. 07868_ U-05 Engineer lays Concrete. 07869_ H-55 Commando suffers critical hit (Burn). 07869_ H-55 Commando destroyed. 07869_ U-05 Engineer lays Concrete. 07871_ Neutrino Reactor explodes. 07871_ Door malfunctions. 07871_ U-05 Engineer lays Concrete. 07871_ U-05 Engineer repairs door. 07871_ U-05 Engineer lays Concrete. 07871_ U-05 Engineer destroyed. 07872_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 07872_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 07873_ U-05 Engineer lays Concrete. 07874_ K-01 Serf collects debris. 07874_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 07874_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ! #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#######???????????????????????????????????????? | | ??? #?????????????##########????????????????? | | ??"" #?????????????# !#????????????????? | | ?""" #?????????????# """ #????????????????? | | #""" #?????????????# """ ##???????????????? | | # #?????????????# """ ##########???????? | | #""" #?????????????# # !#???????? | | #""" #?????????????# """ # """" #???????? | | #""" #?????????????# """ # """" #???????? | | # #?????????????# """ # """" #???????? | | ####+#############?????# # """" #???????? | | ## #?????# # """" #???????? | | ## ####### # """" #???????? | | / @ /! # """" #???????? | | ## # #???????? | | ## #######+##???????? | | ## #????????????????? | | ## p #????????????????? | | ## p x#????????????????? | | ## ! mp!p!=???????????????? | | #######/###[*??????????????? | | %k!]%]= ????????????? | | ####+########## =[u[]*!| ???????????? | | ?? ???????# [=u*=!*u ???????????? | | ?????# !%%!=%# "??????????? | | / #????# *% =# ??????????? | | #????# ##############g###??????????? | | ##########????# #????????????? #????????????? | | #????????# #??????????????#????????????? | | #????????# #???????????????????????????? | | ########## #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | + #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | ### #???????????????????????????? | | #?# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 11 Launcher Accuracy 20 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Mak. Spear | -9/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed GodNeutronSuit Manual? 0 Play Time 01:18:08 Cumulative 61.2 hours Start 2025.01.14 @ 21:01:12 End 2025.01.14 @ 22:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 96af1e02-fba9-4213-a45f-841b9b5c38d7