Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 22:24:34

Player: Corvi

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (102)     510
Value Destroyed (2296)     2296
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (315)                315
              TOTAL SCORE: 6921

 Bonus
-------
High Alert Combat Kills    15
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     120/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Cooled VTOL Module
         Superbattery (1500)
         Authchip [Propulsion]

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Cesium-ion Thruster
               Cesium-ion Thruster
        Cooled VTOL Module
>              --- UTILITY ----------
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
     Makeshift Spear
>              --- INVENTORY --------
         Micro Nuclear Core
               Superbattery
  Experimental Sensor Array
      Advanced ECM Suite
      Improved Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 6   11  4   18  4   1   3   19  25  
  Power                    10   | 1   1   .   2   .   .   .   3   3   
    Engine                 6    | 1   1   .   2   .   .   .   2   .   
    Core                   4    | .   .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   2   8   .   1   1   3   7   
    Treads                 19   | 2   2   2   8   .   1   1   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 6    | .   .   .   .   .   .   .   .   6   
  Utility                  24   | 1   4   .   4   .   .   1   5   9   
    Device                 8    | .   1   .   1   .   .   .   3   3   
    Storage                3    | 1   1   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   1   .   .   1   .   2   
    Hackware               4    | .   .   .   .   .   .   .   .   4   
    Protection             5    | .   2   .   2   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   2   4   4   .   1   8   6   
    Energy Gun             6    | .   .   .   1   .   .   .   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   3   1   3   2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   .   2   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   2   
Parts Lost                 18   | .   .   1   2   2   .   1   5   7   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   .   1   4   
  Utility                  6    | .   .   .   1   1   .   .   2   2   
  Weapon                   6    | .   .   .   1   1   .   1   2   1   
  Highest Loss Streak      4    | .   .   1   2   2   .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 97  92  88  84  96  75  
  Engine                   9    | .   14  14  11  11  11  11  6   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   
  Treads                   26   | .   28  28  32  33  33  33  34  .   
  Flight                   2    | .   .   .   .   .   .   .   .   16  
  Device                   2    | .   2   .   2   .   .   .   5   6   
  Storage                  9    | .   14  14  11  11  11  11  9   .   
  Processor                7    | .   .   .   9   11  11  18  18  7   
  Hackware                 4    | .   .   .   .   .   .   .   .   29  
  Protection               6    | .   8   14  8   4   .   .   2   .   
  Energy Gun               2    | .   .   .   .   .   .   .   14  .   
  Ballistic Gun            16   | .   28  27  21  17  11  11  2   .   
  Launcher                 1    | .   .   .   .   4   11  .   .   .   
Peak Build Rating          41   | 6   12  14  26  26  24  24  34  41  
  Average Rating           21   | 4   10  12  19  24  23  22  31  34  
  On Entrance              17   | .   6   12  14  26  23  24  23  29  
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             41   | 14  39  39  41  41  32  31  38  12  
  Greatest Support         84   | 40  40  40  66  66  66  66  84  15  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         12   | 7   13  15  15  15  15  15  15  5   
  Most Carried             15   | 2   15  15  15  15  14  14  15  13  
  Average Carried          12   | .   11  14  14  14  13  14  14  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   15  15  15  14  14  14  13  3   

 Class Distribution 
--------------------
 80% | Mutant
  6% | Hacker-Sprinter
  4% | Hacker-Mutant
  4% | Hacker-Scout
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2007 | 137  536  121  666  174  .    42   218  113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3071 | .    656  110  1369 141  .    42   639  114  
  Parts                    222  | .    54   10   88   22   .    2    36   10   
Haulers Intercepted        9    | .    2    .    4    .    .    .    2    1    
Recyclers Shooed           4    | .    .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  71   | .   15  5   22  15  .   1   11  2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     53   | .   11  2   22  8   .   1   9   .   
  AOE                      17   | .   4   3   .   7   .   .   2   1   
Classes Destroyed          13   | .   7   1   2   1   .   1   .   1   
  Worker                   3    | .   .   .   3   .   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   
  Hauler                   9    | .   2   .   4   .   .   .   2   1   
  Recycler                 3    | .   1   .   1   .   .   .   1   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   
  Watcher                  9    | .   3   .   4   .   .   .   2   .   
  Swarmer                  33   | .   6   3   6   14  .   .   4   .   
  Grunt                    21   | .   9   2   8   .   .   .   2   .   
  Sentry                   12   | .   .   .   8   .   .   .   4   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   6   3   6   5   .   1   5   1   
  Combat Bots Only         5    | .   5   3   3   4   .   1   4   1   
Max Kills in Single Turn   5    | .   5   2   2   5   .   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   4   2   .   4   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        367  | .    62   12   89   53   .    14   50   87   
  Missed                   96   | .    17   2    25   12   .    6    12   22   
Damage Taken               4311 | .    493  144  768  977  .    133  715  1081 
  Core                     1036 | .    68   14   55   143  .    19   29   708  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    .    .    .    .    .    11   
Core Remaining (%)         76   | 100  .    67   .    .    .    45   94   .    
Volleys Fired              192  | .    45   6    72   21   .    10   34   4    
  Largest                  2    | .    2    2    2    2    .    2    2    1    
  Hottest                  113  | .    46   46   79   46   .    46   113  39   
Shots Fired                352  | .    88   10   144  40   .    11   55   4    
  Gun                      341  | .    86   8    144  38   .    11   54   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    2    2    .    2    .    .    1    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  281  | .    86   8    136  38   .    11   2    .    
  Thermal                  20   | .    .    .    8    .    .    .    12   .    
  Explosive                11   | .    2    2    .    2    .    .    1    4    
  Electromagnetic          40   | .    .    .    .    .    .    .    40   .    
  Robot Hit Streak         22   | .    9    6    14   4    .    10   21   22   
  Robot Miss Streak        4    | .    4    1    3    2    .    2    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    .    2    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    1    .    
Shots Hit Robots           256  | .    57   7    101  24   .    10   44   13   
  Core Hits                148  | .    34   8    52   20   .    3    26   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              32   | .    .    .    .    .    .    .    .    32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    .    .    10   
  Piercing                 22   | .    .    .    .    .    .    .    .    22   
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6039 | .    1128 286  1700 886  .    116  1252 671  
  Guns                     3918 | .    783  88   1693 377  .    116  861  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1543 | .    336  175  .    501  .    .    361  170  
  Melee                    501  | .    .    .    .    .    .    .    .    501  
  Ramming                  77   | .    9    23   7    8    .    .    30   .    
  Kinetic                  2988 | .    783  88   1592 377  .    116  32   .    
  Thermal                  584  | .    .    .    101  168  .    .    315  .    
  Explosive                1207 | .    336  175  .    333  .    .    193  170  
  Electromagnetic          682  | .    .    .    .    .    .    .    682  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 149  | .    .    .    .    .    .    .    .    149  
  Piercing                 352  | .    .    .    .    .    .    .    .    352  
Highest Corruption         11   | .    2    2    .    .    .    .    .    11   
  Average Corruption       2    | .    2    2    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    1    14   .    .    .    .    .    12   
    Message Errors         6    | .    .    2    .    .    .    .    .    4    
    Matter Fused           9    | .    1    5    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      9    | .    .    5    .    .    .    .    .    4    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    5    .    .    12   .    .    19   68   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    5    .    .    12   .    .    19   .    
  Melee                    68   | .    .    .    .    .    .    .    .    68   
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    25   .    .    .    .    99   .    
  Shots                    3    | .    .    1    .    .    .    .    2    .    
  Rammed                   13   | 1    1    2    2    1    .    .    5    1    
Targets Rammed             15   | 1    1    3    2    1    .    .    6    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    .    .    .    1    .    
Highest Temperature        195  | .    117  108  60   .    .    .    195  180  
  Average Temperature      40   | .    35   48   15   .    .    .    65   95   
  Received Heat Transfer   699  | .    192  54   327  .    .    .    126  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         955  | .    .    .    259  200  .    .    496  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             510  | .   277 106 268 293 .   35  232 510 
  Initial                  88   | .   .   66  1   88  .   .   13  64  
  Average                  139  | .   114 40  140 152 .   26  92  293 
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   2   
  Low Security (%)         81   | 100 94  100 89  67  .   100 90  37  
  Level 1                  9    | .   5   .   10  32  .   .   9   7   
  Level 2                  9    | .   .   .   .   .   .   .   .   54  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   .   .   .   2   7   
  Investigation            5    | .   2   .   .   .   .   .   .   3   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   1   .   4   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   24  4   34  15  .   1   16  19  
  Peak Tracking Total      8    | .   5   3   5   4   .   1   5   8   
  Tactical Retreats        9    | .   4   .   .   .   .   .   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   .   .   .   5   .   1   .   1   
  Max in Single Turn       2    | .   .   .   .   2   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          38   | .   6   1   9   1   1   1   5   14  
  Terminals                26   | .   6   .   7   1   .   1   4   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                101  | .   18  1   33  2   1   2   8   36  
  Successful               53   | .   10  1   20  2   1   1   3   15  
  Failed                   48   | .   8   .   13  .   .   1   5   21  
    Catastrophic           5    | .   1   .   .   .   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   8   .   15  1   1   .   4   8   
  Terminals                66   | .   18  .   21  2   .   2   6   17  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   .   .   .   .   .   6   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   
  Scanalyzers              18   | .   .   .   12  .   .   .   2   4   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             26   | .   8   1   7   2   1   1   2   4   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Alert Level              7    | .   1   .   2   .   .   1   1   2   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   2   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   
  Report Inventory         3    | .   .   .   .   .   .   .   .   3   
Scanalyzer                 14   | .   .   .   10  .   .   .   1   3   
  Insert Component         8    | .   .   .   5   .   .   .   1   2   
  Analyze                  6    | .   .   .   5   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   3   .   .   .   .   2   
  Terminals                6    | .   2   .   3   .   .   .   .   1   
    Botnet                 4    | .   1   .   2   .   .   .   .   1   
    Operators              2    | .   1   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Recompile              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   6   1   .   1   5   10  
  Full Trace Events        7    | .   4   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   
  Time                     136  | .   .   .   .   .   .   .   .   136 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   .   .   .   1   1   
  Part Schematics Acquired 5    | .   .   .   4   .   .   .   .   1   
  Parts Damaged            3    | .   .   .   2   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7873 | 101  1414 969  1873 759  413  70   1034 1240 
Spaces Moved               5729 | 58   754  584  1013 477  284  31   490  2038 
  Core                     21   | 3    .    .    .    .    .    .    .    18   
  Treads                   3688 | 55   754  584  1013 477  284  31   490  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    16   | .    .    .    .    .    .    .    .    16   
  Flight                   2004 | .    .    .    .    .    .    .    .    2004 
  Fastest Speed            29   | 50   160  160  145  145  145  145  157  29   
  Average Speed            115  | 154  160  160  156  145  145  145  159  41   
  Slowest Speed            225  | 160  160  160  225  145  145  153  161  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 5    89   94   67   68   62   8    33   42   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    .    13   
Terrain Destroyed          144  | .    16   30   .    36   .    .    33   29   
  Melee                    13   | .    .    .    .    .    .    .    .    13   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      131  | .    16   30   .    36   .    .    33   16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      6635 | 66   877  611  1169 502  286  44   683  2397 
  Wait                     470  | .    51   .    41   .    .    .    118  260  
  Move                     5722 | 58   753  583  1012 476  283  30   489  2038 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 2    11   8    7    .    1    .    5    9    
  Fast Attach              49   | 6    3    .    14   .    .    2    12   12   
  Attach                   22   | .    .    1    2    1    1    .    4    13   
  Detach                   5    | .    .    .    .    .    .    .    1    4    
  Swap                     20   | .    8    3    2    3    .    1    3    .    
  Drop                     66   | .    5    7    17   .    1    1    11   24   
  Fire                     192  | .    45   6    72   21   .    10   34   4    
  Melee                    32   | .    .    .    .    .    .    .    .    32   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    1    3    2    1    .    .    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [Low])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
  102 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 12)
 1036 | -10/Materials | Discovered new exit (range 16)
 1388 | -10/Materials | Discovered new exit (range 16)
 1516 | -10/Materials | Entered Mines
 1556 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1984 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2139 | -10/Mines     | Identified exit to Subcaves
 2163 | -10/Mines     | Discovered new exit (range 5)
 2295 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2318 | -10/Mines     | Found Prototype Device
 2485 | -10/Mines     | Entered Materials
 2485 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2840 | -9/Materials  | Discovered new exit (range 13)
 3144 | -9/Materials  | Identified Exp. Sensor Array
 3932 | -9/Materials  | Discovered new exit (range 10)
 4358 | -9/Materials  | Entered Mines
 4404 | -9/Mines      | Identified exit to Materials
 4542 | -9/Mines      | Learned location of Zion (-7)
 4572 | -9/Mines      | Assembled infested the area
 4669 | -9/Mines      | Met 8R-AWN
 5095 | -9/Mines      | Discovered exit to Materials (range 11)
 5108 | -9/Mines      | Discovered new exit (range 5)
 5117 | -9/Mines      | Entered Exiles
 5175 | -9/Exiles     | Welcomed by 8R-AWN
 5199 | -9/Exiles     | Met EX-HEX
 5264 | -9/Exiles     | Met EX-BIN
 5289 | -9/Exiles     | Aligned with FarCom system
 5290 | -9/Exiles     | Given EX-Vault access code
 5334 | -9/Exiles     | Opened EX-Vault
 5351 | -9/Exiles     | Found Superbattery
 5381 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5433 | -9/Exiles     | Met EX-DEC
 5504 | -9/Exiles     | Discovered new exit (range 14)
 5530 | -9/Exiles     | Left Exiles lab with Superbattery
 5530 | -9/Exiles     | Entered Mines
 5532 | -8/Mines      | Core integrity fell below 50%
 5576 | -8/Mines      | Discovered exit to Materials (range 10)
 5600 | -8/Mines      | Entered Materials
 5600 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6362 | -8/Materials  | Discovered new exit (range 10)
 6634 | -8/Materials  | Entered Factory
 6634 | -7/Factory    | Evolved 2 slots: Utility x2
 6751 | -7/Factory    | Discovered new exit (range 12)
 6900 | -7/Factory    | Repaired Broken Exp. Sensor Array
 6950 | -7/Factory    | Build established: Hacker-Scout
 7295 | -7/Factory    | Build established: Hacker-Sprinter
 7770 | -7/Factory    | Build established: Hacker-Mutant
 7852 | -7/Factory    | Cargo convoy interrupted
 7862 | -7/Factory    | Released all parts (7)
 7868 | -7/Factory    | Core integrity fell below 50%
 7868 | -7/Factory    | System corruption reached 10%
 7872 | -7/Factory    | Core integrity fell below 20%
 7874 | -7/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
07867_ U-05 Engineer lays Concrete.
07867_ U-05 Engineer builds a Wall.
07867_ U-05 Engineer lays Concrete.
07867_ Hvy. Missile Launcher destroyed.
07868_ U-05 Engineer lays Concrete. <x2>
07869_ H-55 Commando suffers critical hit (Burn).
07869_ H-55 Commando destroyed.
07869_ U-05 Engineer lays Concrete. <x2>
07871_ Neutrino Reactor explodes. <x2>
07871_ Door malfunctions. <x2>
07871_ U-05 Engineer lays Concrete.
07871_ U-05 Engineer repairs door.
07871_ U-05 Engineer lays Concrete.
07871_ U-05 Engineer destroyed.
07872_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned.
07872_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. <x2>
07873_ U-05 Engineer lays Concrete. <x2>
07874_ K-01 Serf collects debris.
07874_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. <x2>
07874_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|  !      #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
| #########????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??""     #?????????????#       !#????????????????? |
| ?"""     #?????????????# """    #????????????????? |
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| ##               #?????#        #  """"  #???????? |
| ##               #######        #  """"  #???????? |
|                        / @   /! #  """"  #???????? |
|                       ##        #        #???????? |
|                       ##        #######+##???????? |
|                       ##        #????????????????? |
|                       ##     p  #????????????????? |
|                       ##    p  x#????????????????? |
|                       ##  ! mp!p!=???????????????? |
|                       #######/###[*??????????????? |
|                              %k!]%]= ????????????? |
| ####+##########              =[u[]*!| ???????????? |
| ??     ???????#              [=u*=!*u ???????????? |
|          ?????#               !%%!=%# "??????????? |
|     /    #????#                 *% =#  ??????????? |
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|      ###             #???????????????????????????? |
|      #?#             #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         11
Launcher Accuracy          20
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
     Hacking Suite | -9/Materials | Scanalyzed
  Imp. Flight Unit | -9/Materials | Scanalyzed
 Exp. Sensor Array | -9/Materials | Scanalyzed
        Mak. Spear | -9/Materials | Scanalyzed
  Cld. VTOL Module | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              GodNeutronSuit
  Manual?         0
Play Time         01:18:08
  Cumulative      61.2 hours
  Start           2025.01.14 @ 21:01:12
  End             2025.01.14 @ 22:24:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 96af1e02-fba9-4213-a45f-841b9b5c38d7