Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 19:57:38 Player: Exp. Geonium Core Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (50) 250 Value Destroyed (3077) 3077 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4310) 4310 TOTAL SCORE: 13857 Bonus ------- Pacifist 200 High Alert Combat Kills 186 Follower Combat Kills 524 Entered Garrisons 1400 Used RIF Installer 2000 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 100/100 System Corruption 8% Temperature Cool (4) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Experimental Targeting Computer Hacking Suite Relay Coupler [NC] (33) Relay Coupler [NC] (1) Relay Coupler [Hunter] (2) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Remote Datajack Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads Armored Medium Treads Carbon-fiber Leg Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Experimental Targeting Computer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] > --- WEAPON ----------- Remote Datajack Heavy Pick > --- INVENTORY -------- Relay Coupler [NC] Heavy Machine Gun Heavy Pick [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Relay Coupler [Sentry] Device Advanced Weight Redist. System Processor Experimental Targeting Computer Hackware Relay Coupler [Sentry] Weapon Heavy Pick Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . 2 . . 2 . . . 2 . . . 2 . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . . . . . . Utility 6 | . . . . . . . . . 2 . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 125 | 4 3 2 1 . 13 10 10 7 2 2 4 2 5 12 13 5 30 . Power 1 | . . . . . . . . . . . . . . 1 . . . . Engine 1 | . . . . . . . . . . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 49 | 3 2 2 . . 6 3 7 3 . 2 1 1 1 2 7 1 8 . Treads 33 | 2 2 2 . . 6 2 6 2 . 2 1 1 . . 3 . 4 . Leg 6 | . . . . . . 1 . 1 . . . . 1 . 1 1 1 . Wheel 5 | 1 . . . . . . 1 . . . . . . 2 1 . . . Hover 5 | . . . . . . . . . . . . . . . 2 . 3 . Flight . | . . . . . . . . . . . . . . . . . . . Utility 20 | . 1 . . . 1 2 . 2 2 . . . 2 3 1 2 4 . Device 1 | . . . . . . . . . . . . . 1 . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . . 1 . . . . . . . 1 . 1 . . . Hackware 15 | . . . . . . 2 . 2 2 . . . . 3 . 2 4 . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 55 | 1 . . 1 . 6 5 3 2 . . 3 1 2 6 5 2 18 . Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . 3 . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 1 4 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 1 . 1 . . 1 1 . . . . 2 . Special Weapon 14 | . . . . . . . . . . . . . . 2 2 2 8 . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . 1 2 3 . 8 . Special Melee Weapon 7 | . . . . . . . 1 1 . . 2 . 1 2 . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . 1 . 1 . Parts Lost 41 | . 1 . . . . 5 2 1 . . 2 3 3 2 1 1 20 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 27 | . . . . . . 5 1 1 . . . 2 3 1 1 1 12 . Utility 5 | . . . . . . . . . . . . . . . . . 5 . Weapon 9 | . 1 . . . . . 1 . . . 2 1 . 1 . . 3 . Highest Loss Streak 6 | . 1 . . . . 2 1 1 . . 2 3 3 2 1 1 6 . Average Slot Usage (%) 70 | . 53 52 55 55 75 71 85 88 91 80 70 61 55 60 57 86 61 29 Treads 26 | . 28 41 44 44 53 33 41 49 38 33 30 27 11 . 2 17 7 . Leg 3 | . . . . . . 4 6 4 7 1 . . 2 4 3 4 2 . Wheel 1 | . . . . . . . 4 . . . . . . 8 10 . . . Hover 2 | . . . . . . . . . . . . . . . 3 11 8 . Processor 4 | . 12 11 11 11 10 14 . . . . . . 4 3 1 5 5 5 Hackware 21 | . . . . . . 3 18 17 29 30 30 30 26 29 29 38 28 23 Ballistic Gun 2 | . . . . . 7 14 8 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 9 7 7 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 2 3 3 5 4 . Special Melee Weapon 2 | . . . . . . . . 7 7 7 6 . 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 11 | 2 2 . . . 9 9 6 8 3 3 3 6 4 11 3 6 9 . Greatest Support 168 | 20 23 3 92 92 132 62 3 122 3 3 3 168 12 12 3 67 17 3 Greatest Overweight (x) 2 | . . . . . 2 2 1 2 . . . 1 1 1 . 1 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 3 4 4 4 4 4 4 3 3 3 3 4 4 4 4 4 3 Average Carried 3 | . . 2 3 4 3 3 3 3 2 2 2 2 2 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 2 4 4 4 3 4 4 3 2 3 2 3 3 3 4 3 3 Class Distribution -------------------- 61% | Bothacker-Mutant 16% | Mutant 13% | Scavenger-Mutant 5% | Botlord-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Bothacker-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 1698 | . 47 . . 102 215 265 295 148 . 40 . 4 40 60 61 186 235 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2572 | . . . . . 215 466 181 235 . 349 20 . 68 218 61 214 545 . Parts 120 | . . . 3 . 19 14 13 9 . 4 3 . 2 9 3 6 35 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 50 | . . . 2 . 4 13 4 4 . . 2 . 1 1 1 4 14 . Melee 27 | . . . 2 . . . 1 4 . . . . 1 1 1 4 13 . Guns 12 | . . . . . 1 8 3 . . . . . . . . . . . Cannons 3 | . . . . . 3 . . . . . . . . . . . . . AOE 8 | . . . . . . 5 . . . . 2 . . . . . 1 . Classes Destroyed 5 | . . . 1 . 1 2 . . . . . . . 1 . . . . Swarmer 16 | . . . 2 . . . 1 . . . 2 . . . . 1 10 . Grunt 20 | . . . . . . 10 . 4 . . . . 1 . 1 3 1 . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 10 | . . . . . 4 2 3 . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . . . . 1 . . 2 . Best Kill Streak 7 | . . . 2 . 2 6 2 2 . . 2 . 1 1 1 3 7 . Combat Bots Only 7 | . . . 2 . 2 6 2 2 . . 2 . 1 1 1 3 7 . Max Kills in Single Turn 3 | . . . 1 . 1 3 1 1 . . 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . 1 . . . . . 1 . Melee 1 | . . . 1 . . . 1 1 . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 8848 | . 233 35 103 150 521 823 365 192 208 . 178 1052 255 291 114 1217 3091 20 Core 1693 | . 27 10 26 30 57 88 72 29 . . . 168 84 101 76 96 809 20 Absorbed by Shields 86 | . . . . 3 . . . . . . . 9 . . . 52 . 22 Core Remaining (%) 80 | 100 89 . . 83 . . . 55 . . . 76 . 78 . . . . Volleys Fired 102 | . . . . . 9 47 12 6 . . 2 . . 5 5 2 14 . Largest 2 | . . . . . 2 2 2 1 . . 1 . . 1 1 1 1 . Hottest 88 | . . . . . 83 46 88 36 . . 36 . . 30 30 30 46 . Shots Fired 154 | . . . . . 17 79 24 6 . . 2 . . 5 5 2 14 . Gun 105 | . . . . . 9 72 24 . . . . . . . . . . . Cannon 8 | . . . . . 8 . . . . . . . . . . . . . Launcher 17 | . . . . . . 7 . 6 . . 2 . . . . . 2 . Special 24 | . . . . . . . . . . . . . . 5 5 2 12 . Kinetic 95 | . . . . . 9 72 14 . . . . . . . . . . . Thermal 18 | . . . . . 8 . 10 . . . . . . . . . . . Explosive 15 | . . . . . . 7 . 6 . . 2 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 22 | . . . . . 7 22 12 2 . . 4 . . 5 4 3 16 . Robot Miss Streak 4 | . . . . . 1 4 1 2 . . . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 224 | . . . . . 12 54 22 23 4 12 11 . 7 14 8 15 42 . Core Hits 122 | . . . 3 . 5 32 8 30 . 2 4 3 2 5 1 7 20 . Critical Hits 7 | . . . . . . 1 1 . . 2 . . . 1 . . 2 . Critical Kills 2 | . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . . 1 . . . . Melee Attacks 222 | . . . 1 . . . 8 28 11 12 11 . 10 17 24 19 81 . Impact 1 | . . . 1 . . . . . . . . . . . . . . . Slashing 48 | . . . . . . . 8 22 6 12 . . . . . . . . Piercing 148 | . . . . . . . . . . . . . 7 17 24 19 81 . Sneak Attacks 13 | . . . . . . . . . 2 . 7 . 3 . . . 1 . Combat Hostiles 3 | . . . . . . . . . 2 . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6661 | . . 3 11 . 226 1579 390 993 . 540 180 18 141 761 139 426 1254 . Guns 1138 | . . . . . 65 744 329 . . . . . . . . . . . Cannons 161 | . . . . . 161 . . . . . . . . . . . . . Explosions 1577 | . . . . . . 835 . 365 . . 180 . . . . . 197 . Melee 3752 | . . . . . . . 61 628 . 540 . . 141 761 139 425 1057 . Ramming 33 | . . 3 11 . . . . . . . . 18 . . . 1 . . Kinetic 1008 | . . . . . 65 744 199 . . . . . . . . . . . Thermal 291 | . . . . . 161 . 130 . . . . . . . . . . . Explosive 1380 | . . . . . . 835 . 365 . . 180 . . . . . . . Electromagnetic 197 | . . . . . . . . . . . . . . . . . 197 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1229 | . . . . . . . 61 628 . 540 . . . . . . . . Piercing 2523 | . . . . . . . . . . . . . 141 761 139 425 1057 . Highest Corruption 8 | . . . . . . . . . . . 2 2 2 3 . . 8 8 Average Corruption 3 | . . . . . . . . . . . 2 2 2 2 . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . 2 . 5 . . 5 1 Message Errors 4 | . . . . . . . . . . . . 1 . 2 . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . 1 . 1 . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Targeting Errors 2 | . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 110 | . . . . . . 53 . . . . . . 11 13 6 . 27 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 60 | . . . . . . 53 . . . . . . . . . . 7 . Melee 50 | . . . . . . . . . . . . . 11 13 6 . 20 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . 56 . 27 . . . 1 . . . . . . Shots 2 | . . . . . . 1 . 1 . . . . . . . . . . Rammed 38 | . . 1 8 . 2 . . . . . . 26 . . . 1 . . Targets Rammed 40 | . . 1 10 . 2 . . . . . . 26 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . Highest Temperature 176 | . . . . . 5 5 10 . . . . 2 . . . . 176 . Average Temperature 17 | . . . . . 3 3 5 . . . . 2 . . . . 101 . Received Heat Transfer 1711 | . . 21 18 . 117 369 72 90 18 . 18 363 72 108 54 249 138 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 555 | . . . . . 259 . 296 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 642 | . 37 30 484 507 478 642 423 493 487 170 291 218 136 219 212 337 292 91 Average Influence 246 | . 11 25 268 379 370 517 327 384 306 170 127 202 128 153 160 235 162 91 Maximum Alert Level 2 | . . . 2 2 2 2 2 2 2 . 1 1 . 1 1 1 1 . Low Security (%) 48 | 100 100 100 35 . . . . . . 100 87 43 100 94 95 51 66 100 Level 1 35 | . . . 27 53 59 11 98 49 88 . 12 56 . 5 4 48 33 . Level 2 16 | . . . 37 46 40 88 1 50 11 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 3 . . . 2 . . . . . 1 . 1 . 7 . Investigation 5 | . . . 1 . . . 1 . . . . . . . 1 . 2 . Extermination 3 | . . . . . . . . . . . . . 1 . . . 2 . Reinforcement 7 | . 1 2 1 . . . 1 . . . . . . . . . 2 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 5 | . 1 1 2 . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 206 | . 5 6 14 11 12 13 9 19 5 . 9 11 4 10 8 24 45 1 Peak Tracking Total 15 | . 5 7 5 6 5 6 4 3 5 . 5 15 3 4 6 12 15 3 Tactical Retreats 17 | . . . . 1 2 . 2 . 1 . 2 . 1 2 . 3 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 20 | . 1 . 1 2 . 2 . 7 1 . 2 1 . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . 6 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 8 | . . . 2 . . 1 . 2 . . . . . 1 . 1 1 . Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . . . 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Relay 5 | . . . . . . 1 . 2 . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 28 | . 2 . 2 . 3 . 5 . 1 . 1 . 2 . 6 . 6 . Terminals 18 | . 2 . 1 . 2 . 4 . 1 . . . . . 4 . 4 . Fabricators 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . Total Hacks 73 | . 5 . 4 . 8 . 19 . 3 . 1 . 2 . 17 . 14 . Successful 36 | . 3 . 1 . 4 . 8 . 2 . 1 . 2 . 9 . 6 . Failed 37 | . 2 . 3 . 4 . 11 . 1 . . . . . 8 . 8 . Catastrophic 11 | . 1 . 1 . . . 2 . 1 . . . . . 4 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 52 | . 5 . 2 . 7 . 12 . 3 . . . . . 12 . 11 . Terminals 59 | . 5 . 2 . 7 . 18 . 3 . . . . . 13 . 11 . Fabricators 6 | . . . . . . . . . . . . . 1 . 3 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 2 . 1 . 1 . . . 1 . 1 . 1 . 1 . Terminal Hacks 8 | . 1 . . . 1 . 3 . . . . . . . 2 . 1 . Part Schematic 2 | . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 1 . 2 . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . 1 . Build 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . Unlock Access 7 | . . . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 16 | . 2 . . . 2 . 4 . 2 . . . . . 4 . 2 . Terminals 16 | . 2 . . . 2 . 4 . 2 . . . . . 4 . 2 . Botnet 15 | . 2 . . . 2 . 4 . 1 . . . . . 4 . 2 . Operators 1 | . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 2 . 1 . 4 . 1 . 1 . . . 6 . 4 . Full Trace Events 5 | . . . 1 . . . 1 . . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . . . . . . . . 219 . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 1 . 1 . Parts Built 4 | . . . . . . . . . . . . . . . 2 . 2 . Matter 292 | . . . . . . . . . . . . . . . 146 . 146 . Time 109 | . . . . . . . . . . . . . . . 36 . 73 . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 6 . 6 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . 1 . 1 . 1 . . . . . 1 . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked 33 | . . . . . . . . 6 3 . 6 . 3 3 2 2 8 . Non-combat 17 | . . . . . . . . . . . 5 . 3 . 2 . 7 . Combat 16 | . . . . . . . . 6 3 . 1 . . 3 . 2 1 . Robot Hacks Applied 39 | . . . . . . . . 6 4 . 7 . 3 3 3 2 11 . start_evac 1 | . . . . . . . . . . . . . . . . . 1 . hold_bot 1 | . . . . . . . . . . . . . . . . . 1 . map_walls 8 | . . . . . . . . . . . 3 . 3 . . . 2 . drop_inventory 4 | . . . . . . . . . . . 1 . . . 1 . 2 . locate_stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . purge_threat 1 | . . . . . . . . . . . . . . . . . 1 . map_route 2 | . . . . . . . . . . . 1 . . . 1 . . . find_garrison 3 | . . . . . . . . . 1 . 1 . . . . . 1 . link_fov 2 | . . . . . . . . . . . . . . . . . 2 . wipe_record 5 | . . . . . . . . . 3 . 1 . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . . 1 . formatsys_high 10 | . . . . . . . . 6 . . . . . 2 . 2 . . Relay Couplers Released 23 | . . . . . . 4 . 9 . . . . . 4 . 4 2 . Machine Destruction 23 | . . . . . . 4 . 9 . . . . . 4 . 4 2 . Attached 14 | . . . . . . 2 . 2 2 . . . . 3 . 2 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 23 | . . . 12 . . . . 6 . . . . . 2 . 2 1 . Largest Group 11 | . . . 11 8 . . . 4 . . . . . 1 . 2 1 . Highest-Rated Group 119 | . . . 119 95 . . . 51 . . . . . 32 . 98 41 . Highest-Rated Ally 49 | . . . 31 31 . . . 21 . . . . . 32 . 49 41 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . . 39 43 . . . 35 . . . . . 8 . 9 2 . Total Damage 1947 | . . . 483 424 . . . 369 . . . . . 218 . 362 91 . Kills 28 | . . . 10 11 . . . 5 . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 4430 | 22 86 37 188 78 237 307 332 491 168 181 259 142 263 217 286 360 763 13 Spaces Moved 4760 | 22 139 69 162 140 228 215 332 593 259 290 446 134 387 228 282 257 553 24 Core 4623 | 17 138 69 120 134 222 205 332 532 259 290 446 132 387 227 282 255 552 24 Treads 81 | 3 1 . 42 6 6 10 . 9 . . . 2 . . . 2 . . Legs 52 | . . . . . . . . 52 . . . . . . . . . . Wheels 3 | 2 . . . . . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 57 | 69 50 50 78 54 62 66 69 57 50 50 50 53 58 60 50 57 54 50 Slowest Speed 170 | 160 160 50 160 160 160 155 100 157 50 50 50 160 100 100 50 170 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 3 34 14 43 30 27 46 33 70 9 87 13 34 12 36 12 58 27 9 Regions Visited 18 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 62 | . . . . . . . 2 1 6 . . . 2 1 17 . 33 . Terrain Destroyed 184 | . . . . . 1 27 2 62 6 . 33 . 2 1 17 . 33 . Melee 62 | . . . . . . . 2 1 6 . . . 2 1 17 . 33 . Projectile 1 | . . . . . 1 . . . . . . . . . . . . . AOE 121 | . . . . . . 27 . 61 . . 33 . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Total 5890 | 26 152 71 215 140 305 299 395 696 286 308 472 190 405 269 371 429 837 24 Wait 545 | . 7 . 33 . 36 18 26 43 13 . 9 28 . . 44 138 150 . Move 4748 | 21 138 69 162 138 228 214 332 592 259 289 445 133 387 226 282 257 552 24 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 26 | . 3 . 3 . 6 2 1 2 1 . 1 . 3 1 . 1 2 . Fast Attach 56 | 4 1 . . . 4 4 8 2 . 2 . . 3 3 8 3 14 . Attach 35 | . . 2 1 . 6 5 . 2 2 . 1 2 2 4 1 2 5 . Detach 20 | . . . 1 . 4 3 . 1 . . . 1 . 3 1 2 4 . Swap 34 | . 2 . . . 3 1 2 3 . . 3 . . 5 4 . 11 . Drop 36 | 1 1 . 1 . 7 3 6 2 . 5 . . . 4 2 1 3 . Fire 102 | . . . . . 9 47 12 6 . . 2 . . 5 5 2 14 . Melee 222 | . . . 1 . . . 8 28 11 12 11 . 10 17 24 19 81 . Ram 1 | . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 37 | . . . 10 . 2 . . . . . . 25 . . . . . . Escape Stasis 13 | . . . 1 2 . 2 . 4 . . . . . . . 3 1 . Rewire 9 | . . . 2 . . . . 5 . . . . . 1 . 1 . . Trap 6 | . . . . . . . . 6 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac] / [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 12) 23 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 71 | -10/Materials | Identified exit to Materials 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Propulsion x2 141 | -9/Materials | Discovered new exit (range 11) 146 | -9/Materials | Identified exit to Storage 146 | -9/Materials | Entered Storage 161 | -9/Storage | Met a pair of Derelict thieves 263 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 311 | -9/Storage | Identified exit to Garrison 332 | -9/Storage | Garrison activated, responded to threat 334 | -9/Storage | Entered Garrison 334 | -9/Garrison | Accompanied by 8 allies 354 | -9/Garrison | Triggered checkpoint 400 | -9/Garrison | Discovered new exit (range 14) 406 | -9/Garrison | Identified exit to Materials 408 | -9/Garrison | Triggered checkpoint 410 | -9/Garrison | Installed Relay Interface Framework 412 | -9/Garrison | Entered Materials 412 | -8/Materials | Evolved 2 slots: Propulsion x2 642 | -8/Materials | Discovered new exit (range 15) 649 | -8/Materials | Identified exit to Garrison 649 | -8/Materials | Entered Garrison 672 | -8/Garrison | Triggered checkpoint 693 | -8/Garrison | Triggered checkpoint 730 | -8/Garrison | Build established: Mutant 814 | -8/Garrison | Discovered new exit (range 15) 834 | -8/Garrison | Identified exit to Materials 837 | -8/Garrison | Expanded RIF knowledge: Robot Detection 856 | -8/Garrison | Triggered checkpoint 891 | -8/Garrison | Garrison Relay disabled 956 | -8/Garrison | Entered Materials 1100 | -8/Materials | Build established: Scavenger-Mutant 1223 | -8/Materials | Identified exit to Factory 1288 | -8/Materials | Identified exit to Garrison 1288 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Triggered checkpoint 1358 | -8/Garrison | Garrison Relay disabled 1462 | -8/Garrison | Triggered checkpoint 1491 | -8/Garrison | Discovered exit to Factory (range 11) 1514 | -8/Garrison | Garrison Relay disabled 1522 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Triggered checkpoint 1578 | -8/Garrison | Discovered exit to Factory (range 8) 1658 | -8/Garrison | Triggered checkpoint 1671 | -8/Garrison | Build established: Bothacker-Mutant 1673 | -8/Garrison | Discovered exit to Factory (range 15) 1685 | -8/Garrison | Expanded RIF knowledge: Program Shield 1768 | -8/Garrison | Triggered checkpoint 1779 | -8/Garrison | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Utility x2 1947 | -7/Factory | Sucked down chute 1947 | -7/Factory | Entered Waste 1947 | -7/Waste | The area was eerily silent 2035 | -7/Waste | Discovered new exit (range 12) 2128 | -7/Waste | Entered Factory 2384 | -7/Factory | Discovered new exit (range 15) 2385 | -7/Factory | Identified exit to Garrison 2387 | -7/Factory | Entered Garrison 2400 | -7/Garrison | Triggered checkpoint 2503 | -7/Garrison | Lost 3 parts (2n1w) 2506 | -7/Garrison | Triggered checkpoint 2506 | -7/Garrison | Triggered checkpoint 2522 | -7/Garrison | Discovered new exit (range 15) 2529 | -7/Garrison | Entered Factory 2529 | -6/Factory | Evolved 2 slots: Utility x2 2720 | -6/Factory | Lost 3 parts (3n) 2792 | -6/Factory | Identified exit to Garrison 2792 | -6/Factory | Entered Garrison 2822 | -6/Garrison | Triggered checkpoint 2871 | -6/Garrison | Garrison Relay disabled 2940 | -6/Garrison | Triggered checkpoint 2960 | -6/Garrison | Triggered checkpoint 2984 | -6/Garrison | Discovered new exit (range 13) 2993 | -6/Garrison | Expanded RIF knowledge: Structural Interface 3009 | -6/Garrison | Entered Factory 3009 | -5/Factory | Evolved 2 slots: Utility x2 3220 | -5/Factory | Found Prototype Processor 3220 | -5/Factory | Identified Exp. Targeting Computer 3269 | -5/Factory | Fabricated Arm. Treads (x2) 3282 | -5/Factory | Discovered new exit (range 14) 3295 | -5/Factory | Identified exit to Garrison 3295 | -5/Factory | Entered Garrison 3306 | -5/Garrison | Garrison Relay disabled 3464 | -5/Garrison | Triggered checkpoint 3552 | -5/Garrison | Discovered new exit (range 13) 3614 | -5/Garrison | Triggered checkpoint 3630 | -5/Garrison | Triggered checkpoint 3634 | -5/Garrison | Discovered new exit (range 10) 3655 | -5/Garrison | Entered Factory 3914 | -5/Factory | Found Tesla Bomb Launcher 4038 | -5/Factory | Lost 6 parts (4n2u) 4069 | -5/Factory | Destroyed 7 combat bots 4139 | -5/Factory | Crushed by falling debris 4241 | -5/Factory | Core integrity fell below 50% 4264 | -5/Factory | Fabricated Arm. Treads (x2) 4305 | -5/Factory | Lost 4 parts (1n2u1w) 4357 | -5/Factory | Core integrity fell below 20% 4399 | -5/Factory | Discovered new exit (range 12) 4404 | -5/Factory | Discovered new exit (range 15) 4418 | -5/Factory | Identified exit to Garrison 4418 | -5/Factory | Entered Garrison 4431 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04406_ Penetrated by Slug. 04409_ Cld. Gravmag System destroyed. 04409_ U-05 Engineer builds a Wall. 04410_ C-30 ARC bursts open, deploying its payload. 04410_ B-60 Warrior unfolds itself. 04410_ G-50 Soldier unfolds itself. 04410_ Slug penetrates Wall. 04411_ RIF reveals location of hidden door. 04411_ Detecting nearby Garrison Access. 04412_ RIF reveals location of hidden door. 04418_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04418_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04418_ RIF reveals location of phase wall. 04422_ RIF reveals location of hidden door. 04426_ RIF reveals location of phase wall. 04428_ CA|F,XKFI9JWOT#VMTW86Z=69G| Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #????###???###??????????????????????? | | ???????????# #????# ??? ??????????????????????? | | ???????????# #????# #???# #??????????????????????? | | ????# #####+##???# #???# ##?????????????????????? | | ????# #???# #???# Y#?????????????????????? | | ????+ #####+#####@## #???????????????????? | | ????######## #???????????????????? | | ???????????# ###########+####???????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# ###????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 51 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -5/Factory | Hacked Imp. Datajack | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -5/Factory Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed CoolingTitaniumTriangulator Manual? 0 Play Time 01:22:34 Cumulative 35.0 hours Start 2020.08.20 @ 17:01:22 End 2020.08.20 @ 19:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83cc061e-920a-422b-ba83-f1d982c9b3dc