Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 11:59:51 Player: DerMagen Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2867) 2867 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 7335 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 45 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 53/100 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Pulse Rifle > --- INVENTORY (5) ---- Biomechanical Wings Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Light Treads VTOL Module VTOL Module > --- UTILITY ---------- Core Analyzer Improved Particle Charger Kinecellerator Kinecellerator > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Rifle Flak Gun Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Biomechanical Wings [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Transmission Jammer Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . 1 . . . 1 . . . Weapon 3 | . . 1 1 . . . . . 1 Parts Attached 112 | 5 2 11 2 13 15 23 8 3 30 Power 26 | 1 . 1 1 3 2 5 6 . 7 Engine 12 | 1 . 1 1 2 2 2 1 . 2 Core 14 | . . . . 1 . 3 5 . 5 Reactor . | . . . . . . . . . . Propulsion 18 | 1 1 2 . 2 3 3 . . 6 Treads 3 | 1 1 . . . . . . . 1 Leg 10 | . . 2 . 2 3 1 . . 2 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 2 . . . Flight 3 | . . . . . . . . . 3 Utility 26 | 1 1 3 . 1 4 7 1 . 8 Device 19 | . 1 2 . 1 3 6 . . 6 Storage 3 | 1 . . . . 1 . 1 . . Processor 3 | . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 . 5 1 7 6 8 1 3 9 Energy Gun 16 | . . 2 . 6 2 3 . 1 2 Energy Cannon 4 | . . 1 . . 1 2 . . . Ballistic Gun 17 | 2 . 2 1 1 1 3 . 2 5 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 58 | . . . . 4 10 7 4 11 22 Power 13 | . . . . 2 2 2 1 2 4 Propulsion 9 | . . . . 1 2 2 . 2 2 Utility 16 | . . . . 1 1 1 3 2 8 Weapon 20 | . . . . . 5 2 . 5 8 Highest Loss Streak 13 | . . . . 2 10 4 2 11 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 97 95 100 97 92 88 78 54 40 Engine 7 | . 14 10 18 13 10 9 3 4 2 Core 4 | . . . . 2 6 3 10 5 4 Treads 3 | . 28 21 . . . . . . 1 Leg 5 | . . . 18 17 17 11 . . . Hover 3 | . . . . . . 2 15 6 . Device 13 | . 11 16 9 8 9 23 10 5 8 Storage 3 | . 14 11 9 9 7 . . 4 . Processor 3 | . . 3 9 9 9 4 . . 4 Protection 1 | . . . . . . 3 5 . . Energy Gun 9 | . . 1 . 14 18 18 7 7 1 Energy Cannon 2 | . . 7 9 4 . 5 2 . . Ballistic Gun 11 | . 28 22 27 16 6 3 15 12 9 Ballistic Cannon 1 | . . . . . . . 4 4 2 Peak Build Rating 54 | 5 7 12 13 20 24 50 46 36 54 Average Rating 26 | 4 6 10 12 15 20 38 38 26 26 On Entrance 16 | . 5 7 11 13 20 24 46 36 1 Naked Turns 69 | . . . . . . . . 3 66 Heaviest Build 51 | 13 14 20 26 28 29 38 37 29 51 Greatest Support 40 | 20 40 40 20 23 28 40 17 17 20 Greatest Overweight (x) 12 | . . 6 1 2 2 7 2 9 12 Average Overweight (x) 1 | . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 Most Carried 8 | 7 8 8 7 8 8 5 5 4 5 Average Carried 4 | 3 7 7 6 7 6 3 4 3 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 7 8 8 6 8 3 5 4 3 1 Class Distribution -------------------- 31% | Scavenger-Gunner 23% | Mutant 20% | Scavenger-Tank 19% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 2247 | 117 48 352 . 313 313 231 545 . 328 Remotely . | . . . . . . . . . . Salvage Created 2855 | . 48 808 . 573 285 490 390 37 224 Parts 146 | . 2 48 . 26 16 22 16 1 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 10 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 64 | . 1 17 . 15 7 10 6 1 7 Melee 1 | . . . . . 1 . . . . Guns 48 | . 1 8 . 15 3 8 5 1 7 Cannons 12 | . . 9 . . . 2 1 . . AOE 3 | . . . . . 3 . . . . Classes Destroyed 12 | . 1 5 . 1 3 2 . . . Worker 2 | . . 1 . . . 1 . . . Builder 1 | . . . . . 1 . . . . Watcher 4 | . . 2 . . 1 1 . . . Swarmer 11 | . . . . 5 . 2 . . 4 Cutter 3 | . . . . . 3 . . . . Grunt 30 | . 1 13 . 8 1 1 4 1 1 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . Sentry 11 | . . 2 . 1 2 4 1 . 1 Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . . 2 1 . 1 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 1 7 . 8 4 2 1 1 4 Combat Bots Only 8 | . 1 6 . 8 4 2 1 1 4 Max Kills in Single Turn 3 | . 1 1 . 3 2 1 1 1 2 Gunslinging 2 | . . . . 2 . . . . 1 Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 820 | . 2 89 . 85 41 139 46 149 269 Missed 265 | . 2 27 . 23 6 61 11 41 94 Damage Taken 8035 | . . 803 . 750 1143 1180 456 1155 2548 Core 2049 | . . 145 . 74 456 101 53 349 871 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 16 | . . 16 . . . . . . . Core Remaining (%) 58 | 100 100 63 . . 3 . . 28 . Volleys Fired 175 | . 2 48 . 29 17 26 20 11 22 Largest 4 | . 2 3 . 4 4 4 4 4 4 Hottest 294 | . 40 100 . 193 193 294 216 184 144 Shots Fired 560 | . 4 142 . 112 53 88 77 36 48 Gun 450 | . 4 104 . 100 42 71 57 30 42 Cannon 102 | . . 38 . 12 6 17 20 6 3 Launcher 8 | . . . . . 5 . . . 3 Special . | . . . . . . . . . . Kinetic 309 | . 4 96 . 61 13 13 58 25 39 Thermal 237 | . . 46 . 51 35 75 19 11 . Explosive 8 | . . . . . 5 . . . 3 Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 25 | . 2 25 . 16 13 9 8 3 6 Robot Miss Streak 10 | . 1 8 . 3 5 4 5 10 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . . 1 . 3 . . . . 2 Max Gunslinging Chain 2 | . . 1 . 2 . . . . 1 Shots Hit Robots 336 | . 3 78 . 72 47 48 40 13 35 Core Hits 155 | . 2 35 . 29 23 33 16 2 15 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 5 | . . . . 2 . . 3 . . Burn 2 | . . . . 2 . . . . . Destroy 3 | . . . . . . . 3 . . Melee Attacks 12 | . . . . . 12 . . . . Impact . | . . . . . . . . . . Slashing 12 | . . . . . 12 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5860 | . 31 1130 . 1113 911 1049 687 158 781 Guns 4197 | . 31 620 . 990 395 850 506 158 647 Cannons 1112 | . . 510 . 123 106 192 181 . . Explosions 339 | . . . . . 209 . . . 130 Melee 195 | . . . . . 195 . . . . Ramming 17 | . . . . . 6 7 . . 4 Kinetic 2686 | . 31 566 . 606 136 145 484 110 608 Thermal 2584 | . . 564 . 507 365 897 203 48 . Explosive 339 | . . . . . 209 . . . 130 Electromagnetic 39 | . . . . . . . . . 39 Impact . | . . . . . . . . . . Slashing 195 | . . . . . 195 . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 3 3 11 Average Corruption 3 | . . . . . . 1 2 3 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . 4 14 . 27 Message Errors 13 | . . . . . . . 4 . 9 Matter Fused 10 | . . . . . . 2 4 . 4 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 5 | . . . . . . 1 1 . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 3 . 3 Data Loss (major) 2 | . . . . . . . 1 . 1 Misfires 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . . . 55 7 19 . . Projectiles 26 | . . . . . . 7 19 . . Explosions 14 | . . . . . 14 . . . . Melee 41 | . . . . . 41 . . . . Knockbacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 3 | . . . . . 1 1 . . 1 Kicked 2 | . . . . . 1 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 564 | . . 219 . 346 225 564 512 558 302 Average Temperature 158 | . . 97 . 144 82 159 196 337 98 Received Heat Transfer 1827 | . . 375 . 369 126 189 168 216 384 Effects 36 | . . 1 . . . 11 14 10 . Shutdowns 12 | . . . . . . 3 7 2 . Energy Bleed 8 | . . 1 . . . 1 3 3 . Interference 3 | . . . . . . 1 1 1 . Matter Decay 6 | . . . . . . 1 2 3 . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . 3 . . 2 5 . . . Heat Transferred 5778 | . . 1198 . 1323 842 1878 425 112 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Peak Influence 428 | . 30 361 152 428 408 177 . . 140 Initial 208 | . . 12 152 98 208 84 . . . Average 104 | . 6 152 152 259 260 63 . . 20 Maximum Alert Level 2 | . . 1 . 2 2 . . . . Low Security (%) 81 | 100 100 72 100 49 26 100 . . 100 Level 1 13 | . . 27 . 22 55 . . . . Level 2 5 | . . . . 28 17 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . 2 2 . . 4 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . 2 . . 3 Reinforcement 5 | . 1 1 . . 2 . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 5 | . . 2 . . 1 2 . . . Communications Jammed 3 | . . . . . . 3 . . . Distress Signals 3 | . . . . . . 3 . . . Times Spotted 102 | . 2 29 . 15 9 20 6 3 18 Peak Tracking Total 5 | . 2 5 . 5 3 3 2 2 4 Tactical Retreats 8 | . . 2 . . . 1 . . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 4 | . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 3 | . . . . 1 . 2 . . . Max in Single Turn 2 | . . . . 1 . 2 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 7 | . 1 2 1 1 1 1 . . . Terminals 4 | . 1 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 13 | . 1 6 1 1 3 1 . . . Successful 10 | . 1 4 1 . 3 1 . . . Failed 3 | . . 2 . 1 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 1 3 . 1 3 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 6 | . 1 2 . . 3 . . . . Record 5 | . 1 1 . . 3 . . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . 2 . 1 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies 3 | . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 Total Damage 290 | . . . . . . . . . 290 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 5878 | 118 220 649 33 467 599 1260 1087 98 1347 Spaces Moved 3081 | 83 130 292 17 178 312 635 709 45 680 Core 502 | 28 . 1 . . 1 50 . 14 408 Treads 556 | 55 130 273 . . . . . . 98 Legs 1000 | . . 18 17 178 311 469 . . 7 Wheels . | . . . . . . . . . . Hover 856 | . . . . . . 116 709 31 . Flight 167 | . . . . . . . . . 167 Fastest Speed 40 | 50 160 120 190 190 120 120 116 50 40 Average Speed 161 | 122 160 158 190 191 154 175 137 125 178 Slowest Speed 1015 | 160 160 350 190 260 190 400 176 500 1015 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 20 | 5 18 24 3 31 21 19 56 12 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . . . . 45 2 10 4 56 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . 2 10 4 3 AOE 98 | . . . . . 45 . . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total 3560 | 99 140 382 18 238 374 715 766 58 770 Wait 57 | . . 9 . . 2 3 18 . 25 Move 3072 | 82 129 291 16 177 311 634 708 44 680 Hop . | . . . . . . . . . . Pick Up 68 | 12 5 12 . 4 8 15 5 . 7 Fast Attach 33 | . . 3 . 3 2 6 2 . 17 Attach 47 | 5 2 7 2 3 7 7 1 1 12 Detach 6 | . . . . 1 . 1 . . 4 Swap 32 | . . 1 . 7 6 10 5 2 1 Drop 44 | . 2 11 . 4 8 12 6 . 1 Fire 175 | . 2 48 . 29 17 26 20 11 22 Melee 12 | . . . . . 12 . . . . Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . 1 1 . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 443 | -9/Materials | Repaired Sml. Laser 746 | -9/Materials | Discovered new exit (range 11) 759 | -9/Materials | Build established: Gunner 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1011 | -8/Materials | Identified exit to Garrison 1021 | -8/Materials | Entered Garrison 1065 | -8/Garrison | Triggered checkpoint 1142 | -8/Garrison | Garrison Relay disabled 1247 | -8/Garrison | Triggered checkpoint 1320 | -8/Garrison | Triggered checkpoint 1341 | -8/Garrison | Destroyed 8 combat bots 1441 | -8/Garrison | Build established: Scavenger-Gunner 1463 | -8/Garrison | Discovered new exit (range 12) 1488 | -8/Garrison | Entered Materials 1939 | -8/Materials | Core integrity fell below 50% 1944 | -8/Materials | Crushed by falling debris 1950 | -8/Materials | Core integrity fell below 20% 1992 | -8/Materials | Lost 10 parts (2p2n1u5w) 2058 | -8/Materials | Discovered new exit (range 3) 2087 | -8/Materials | Entered Factory 2087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -7/Factory | Lost 4 parts (1n1u2w) 3233 | -7/Factory | Discovered new exit (range 15) 3287 | -7/Factory | Discovered new exit (range 11) 3347 | -7/Factory | Entered Lower Caves 3349 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3482 | -7/Lower Caves | Build established: Scavenger-Tank 3595 | -7/Lower Caves | Encountered a Warlord checkpoint 4404 | -7/Lower Caves | Discovered new exit (range 15) 4434 | -7/Lower Caves | Entered another Lower Caves area 4446 | -7/Lower Caves | Build established: Scavenger-Gunner 4468 | -7/Lower Caves | Discovered new exit (range 10) 4490 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4505 | -7/Lower Caves | Core integrity fell below 50% 4532 | -7/Lower Caves | Entered Factory 4532 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4560 | -6/Factory | Lost 11 parts (2p2n2u5w) 4807 | -6/Factory | Build established: Mutant 5054 | -6/Factory | Lost 6 parts (1p3u2w) 5280 | -6/Factory | Core integrity fell below 50% 5614 | -6/Factory | Build established: Gunner 5682 | -6/Factory | System corruption reached 10% 5791 | -6/Factory | Core integrity fell below 20% 5804 | -6/Factory | Lost 13 parts (2p2n4u5w) 5862 | -6/Factory | Allied Derelicts emerged from ambush trap array 5879 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- triggered the mechanism and given away our position, let's roll with it." 05869_ System corrupted: Heat flow error (+175). 05872_ P-60 Hacker heat short circuits Gravmag System. 05872_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05872_ Nuclear Reactor explodes. 05872_ GT-5FY(g) destroyed. 05872_ 9F-PZX(g) destroyed. 05872_ Matter Filter destroyed. 05872_ U-05 Engineer destroyed. 05872_ Slug penetrates Nuclear Reactor. 05873_ P-60 Hacker heat spikes uncontrollably. 05875_ P-60 Hacker heat damages core (-7). 05875_ Penetrated by Slug. 05876_ Slug penetrates Nuclear Reactor. 05879_ Slug penetrates Wall. 05879_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????" | | ???????????????????????????? #??????????? | | ??????????????????????????? #???????????#### | | ???????????????????????????? #??????????? | | ???????????????????????????? #?????????????# | | ????????????????????????????# #?????????????# | | ????????????????????????????# #?????????????# | | ????????????????????????????# ######+######## | | ??????????????????????####### # ## | | ???????????????######## # # ## | | ???????????????# # ## | | ???????????????# = # ## | | ???????????????# =%%! * # """ """ ## | | ???????????????# !% # """ """ ## | | ???????????????# """ @ ! h # """ """ ## | | ???????????????# """ g h/ / | | ???????????????# """ # """ """ ## | | ???????????????# = # """ """ ## | | ???????????????# """ """ # """ """ ## | | ???????????????# """ """ # # ## | | ???????????????# """ """ # ####+########## | | ???????????????# # ? ????????? | | ???????????????############## ?????????## | | ????????????????????????????# ??????????? | | ????????????????????????????# ??????????? | | ????????????????????????????# ?????????? | | ????????????????????????????######## ?????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Gunslinger Oops Part-time Mechanic Please Form A Line Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed GlidesysThermalMeganuke Manual? 0 Play Time 01:29:58 Cumulative 3.2 hours Start 2024.10.26 @ 10:25:38 End 2024.10.26 @ 11:59:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3503321c-c53d-44d5-8c10-514cb9f6d2c9