Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 18:18:27 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3208) 3208 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1588) 1588 TOTAL SCORE: 9141 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 443 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 307/850 Matter 295/300 Energy 286/290 System Corruption 0% Temperature Warm (195) Movement Rolling (145) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (7) --- Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Enhanced Nuclear Core Light Fission Core Small Matter Pod (50) Compact Matter Pod (103) Reaction Control System System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (24) Relay Coupler [NC] (28) Tractor Beam Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Compact Wheel Small Matter Pod Compact Matter Pod Advanced Targeting Computer Reaction Control System System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Tractor Beam Improved Field Recycling Unit Phase Cannon Shotgun High-powered Shotgun Datajack [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Slots Evolved 8 | . . 2 2 . . . . 4 . Power . | . . . . . . . . . . Propulsion 5 | . . . 2 . . . . 3 . Utility 1 | . . . . . . . . 1 . Weapon 2 | . . 2 . . . . . . . Parts Attached 68 | 6 11 3 11 10 14 . . 10 3 Power 6 | 1 1 . 2 . 1 . . . 1 Engine 4 | 1 1 . . . 1 . . . 1 Core 2 | . . . 2 . . . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 1 . 4 6 8 . . 4 1 Treads . | . . . . . . . . . . Leg 25 | 2 1 . 4 6 8 . . 4 . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | 1 4 . 2 . . . . 2 1 Device . | . . . . . . . . . . Storage 6 | 1 3 . 1 . . . . 1 . Processor 4 | . 1 . 1 . . . . 1 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 5 3 3 4 5 . . 4 . Energy Gun 3 | . . . 1 . 2 . . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 16 | 2 2 3 2 3 2 . . 2 . Ballistic Cannon 4 | . 3 . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 35 | . 2 . 4 8 3 . . . 18 Power 3 | . 1 . . . 1 . . . 1 Propulsion 17 | . . . 4 4 2 . . . 7 Utility 1 | . . . . . . . . . 1 Weapon 14 | . 1 . . 4 . . . . 9 Highest Loss Streak 18 | . 1 . 2 6 2 . . . 18 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 17 | 1 8 14 18 19 19 20 20 19 17 Power 1 | . . 1 1 1 1 1 1 1 2 Propulsion 2 | 1 2 2 1 2 3 2 2 1 . Utility 8 | . 2 4 7 8 10 12 12 11 11 Weapon 4 | . 2 6 7 6 4 4 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 . 3 2 13 . . 1 12 Power 4 | . . . 1 1 . . . . 2 Propulsion 4 | . 1 . . 1 2 . . . . Utility 18 | . 1 . . . 7 . . . 10 Weapon 7 | . . . 2 . 4 . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 96 94 96 94 99 100 100 94 73 Engine 7 | . 12 11 . . 8 9 9 6 4 Core 1 | . . . 8 9 . . . . . Leg 33 | . 28 21 32 31 35 36 36 41 27 Storage 9 | . 14 11 9 9 9 9 9 6 6 Processor 9 | . 13 11 9 9 9 9 9 12 13 Energy Gun 5 | . . . . . 10 9 9 1 . Ballistic Gun 20 | . 9 39 36 34 17 18 18 9 9 Ballistic Cannon 7 | . 17 . . . 7 9 9 11 6 Peak Build Rating 51 | 6 8 10 22 28 33 30 30 48 51 Average Rating 24 | 4 7 9 18 24 29 30 30 43 35 On Entrance 20 | . 6 8 10 20 27 30 30 30 48 Avg Prop Armor Cover (%) 12 | . . . . . . . . . 12 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 12 84 53 57 57 63 63 63 73 69 Greatest Support 100 | 20 20 20 40 57 58 50 50 100 100 Greatest Overweight (x) 5 | . 4 5 2 2 1 1 1 1 3 Average Overweight (x) . | . . 2 1 . . 1 1 . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 20 20 20 20 20 Most Carried 20 | 2 17 16 20 20 20 20 20 20 20 Average Carried 17 | 1 8 14 18 19 19 20 20 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 17 15 19 20 20 20 20 20 13 Class Distribution -------------------- 62% | Scavenger-Gunner 22% | Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Matter Collected 3205 | 218 513 216 568 539 723 11 . 225 192 Remotely . | . . . . . . . . . . Salvage Created 4033 | . 752 390 882 1037 509 104 . 269 90 Parts 207 | . 36 19 41 57 29 8 . 14 3 Haulers Intercepted 3 | . 2 . 1 . . . . . . Recyclers Shooed 6 | . . 2 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Combat Hostiles Destroyed 58 | . 8 3 8 20 13 2 . 2 2 Guns 48 | . 6 3 8 16 11 1 . 2 1 Cannons 6 | . 2 . . . 2 1 . . 1 AOE 4 | . . . . 4 . . . . . Classes Destroyed 14 | . 7 1 2 2 2 . . . . Worker 12 | . 3 2 3 4 . . . . . Builder 5 | . . . 1 2 . . . 2 . Hauler 3 | . 2 . 1 . . . . . . Recycler 15 | . 5 2 3 4 . . . 1 . Operator 2 | . 1 . . 1 . . . . . Watcher 6 | . 1 1 3 1 . . . . . Swarmer 12 | . 3 . . 6 3 . . . . Grunt 26 | . 5 2 5 9 4 . . . 1 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 9 | . . 1 2 2 2 2 . . . Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . 2 . . . 2 . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 16 | . 4 3 10 16 3 1 . 4 1 Combat Bots Only 9 | . 3 2 3 9 3 1 . 1 1 Max Kills in Single Turn 4 | . 1 1 2 4 1 1 . 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Hostile Shots Fired 443 | . 74 5 41 78 52 4 . 14 175 Missed 99 | . 21 . 15 21 11 1 . 5 25 Hits 344 | . 53 5 26 57 41 3 . 9 150 Projectile 344 | . 53 5 26 57 41 3 . 9 150 Critical Strikes 13 | . . . 3 2 1 . . . 7 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 4985 | . 584 58 421 822 659 49 . 104 2288 Core 770 | . 105 10 14 38 60 . . . 543 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 58 97 . . . . 79 . . Volleys Fired 240 | . 72 14 41 44 38 3 . 9 19 Largest 4 | . 2 4 4 4 4 4 . 4 4 Hottest 187 | . 60 80 80 96 184 144 . 187 130 Shots Fired 753 | . 136 52 164 169 144 12 . 31 45 Gun 630 | . 84 52 164 166 119 9 . 11 25 Cannon 120 | . 52 . . . 25 3 . 20 20 Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 694 | . 136 52 164 166 103 9 . 27 37 Thermal 56 | . . . . . 41 3 . 4 8 Explosive 3 | . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 13 11 12 10 10 10 . 6 8 Robot Miss Streak 10 | . 5 4 7 10 6 . . 2 4 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 8 | . 2 . 3 2 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 422 | . 81 30 87 92 76 9 . 17 30 Core Hits 187 | . 28 12 38 61 27 3 . 8 10 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . 2 3 . . . . . Critical Strikes 11 | . 1 . 2 3 3 . . 1 1 Burn 2 | . . . . . 2 . . . . Destroy 6 | . . . 2 3 . . . 1 . Blast 3 | . 1 . . . 1 . . . 1 Melee Attacks 11 | . . . . . 11 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . 11 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6974 | . 993 412 1136 1998 1130 152 . 368 785 Guns 4959 | . 477 412 1136 1299 996 114 . 159 366 Cannons 1295 | . 516 . . . 134 38 . 188 419 Explosions 699 | . . . . 699 . . . . . Melee . | . . . . . . . . . . Ramming 21 | . . . . . . . . 21 . Kinetic 5685 | . 993 412 1136 1299 859 101 . 316 569 Thermal 569 | . . . . . 271 51 . 31 216 Explosive 699 | . . . . 699 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 2 . . Average Corruption 1 | . . . . 1 1 2 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . 2 31 7 3 . . Message Errors 12 | . . . . 1 8 2 1 . . Matter Fused 14 | . . . . . 9 4 1 . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 8 | . . . . . 7 . 1 . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . . 8 . . . 25 1 Projectiles 26 | . . . . . . . . 25 1 Explosions 8 | . . . . 8 . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . 5 . . . 1 . . . 1 Impact . | . . . . . . . . . . Kinetic 7 | . 5 . . . 1 . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 442 | . 24 18 115 125 442 129 . 270 293 Average Temperature 70 | . 7 7 27 45 107 58 . 99 164 Received Heat Transfer 1476 | . 234 27 225 270 126 9 . . 585 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1090 | . . . . . 683 111 . 37 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Maximum Alert Level 5 | . . . . 2 5 3 . . . Low Security (%) 44 | 100 100 100 100 55 . . . 100 100 Level 1 5 | . . . . 38 2 . . . . Level 2 10 | . . . . 6 21 . . . . Level 3 8 | . . . . . 5 100 . . . Level 4 19 | . . . . . 41 . . . . Level 5 12 | . . . . . 28 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 2226 | . 70 40 99 424 2226 1024 . 33 31 Initial 1001 | . . 1 1 31 268 1001 . . 1 Average 665 | . 14 11 23 148 1295 949 . 6 3 Influence Increases 3463 | . 257 97 263 639 2028 46 . 83 50 Destroy 0b10 Robot/C 1600 | . 160 60 160 400 700 40 . 40 40 Destroy 0b10 Robot/NC 215 | . 60 25 55 60 . . . 15 . Destroy Leader 258 | . 36 12 48 112 20 . . 20 10 Allied During Kill 203 | . . . . . 193 6 . 4 . Successful Hack 2 | . . . . 2 . . . . . Disable Machine 30 | . . . . 30 . . . . . Anti-Garrison Action 1100 | . . . . . 1100 . . . . Destroy Structure 55 | . 1 . . 35 15 . . 4 . Influence Decreases 3463 | . 252 97 193 301 215 1405 867 81 52 Entered New Map 2290 | . . 4 4 44 145 1225 867 . 1 Time Decay 890 | . 232 93 149 177 . 180 . 59 . Lost Part 221 | . 20 . 40 80 30 . . . 51 Lost Ally 62 | . . . . . 40 . . 22 . Squads Dispatched 9 | . 1 . . 7 . . . 1 . Investigation 3 | . . . . 3 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . 1 . . . 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Distress Signals 5 | . 2 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 14 6 12 22 33 2 . 4 6 Peak Tracking Total 7 | . 3 2 3 7 4 1 . 1 6 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Traps Triggered 14 | . 1 2 . 1 10 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 1 | . . . . . 1 . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Machines Disabled 5 | . . . . 2 3 . . . . Max in Single Turn 2 | . . . . 2 1 . . . . Garrison Relay 3 | . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Machines Accessed 11 | . . . . 5 3 2 . 1 . Terminals 8 | . . . . 4 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 27 | . . . . 12 7 7 . 1 . Successful 8 | . . . . 2 . 5 . 1 . Failed 19 | . . . . 10 7 2 . . . Catastrophic 4 | . . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 6 . 1 . . . Terminals 20 | . . . . 11 7 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Terminal Hacks 6 | . . . . 1 . 5 . . . Record 6 | . . . . 1 . 5 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . 4 3 1 . . . Full Trace Events 6 | . . . . 3 3 . . . . Feedback Events 2 | . . . . 1 1 . . . . Corruption 2 | . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . . Machine Destruction 13 | . . . . . 13 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Total Allies 6 | . . . . . 6 . . . . Largest Group 6 | . . . . . 6 2 2 2 . Highest-Rated Group 170 | . . . . . 170 61 61 61 . Highest-Rated Ally 40 | . . . . . 40 40 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 76 | . . . . . 66 1 . 9 . Total Damage 1716 | . . . . . 1562 35 . 119 . Kills 24 | . . . . . 24 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Active Infowar (turns) 376 | . . . . . . . . 330 46 Optics 376 | . . . . . . . . 330 46 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Turns Passed 6791 | 60 957 288 755 631 2932 362 367 333 106 Spaces Moved 3156 | 47 424 89 303 251 1405 186 194 223 34 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3138 | 37 424 89 303 251 1405 186 194 223 26 Wheels 8 | . . . . . . . . . 8 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 190 122 120 190 190 121 121 Average Speed 182 | 105 171 262 191 182 189 190 190 125 131 Slowest Speed 470 | 120 400 470 260 265 190 190 190 190 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 59 18 21 32 90 28 25 7 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 48 | . . . . 43 1 . . 4 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . 1 . . 4 . AOE 43 | . . . . 43 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Total 3667 | 54 533 109 373 317 1582 188 193 257 61 Wait 22 | . 4 . 1 . 17 . . . . Move 3147 | 46 423 88 302 251 1403 185 193 222 34 Hop . | . . . . . . . . . . Pick Up 52 | 2 14 1 10 5 16 . . 4 . Fast Attach 29 | 6 5 3 4 6 2 . . 2 1 Attach 19 | . . 3 2 3 1 . . 3 7 Detach 1 | . . . . . . . . 1 . Swap 47 | . 8 . 7 4 20 . . 8 . Drop 47 | . 7 . 6 4 23 . . 7 . Fire 240 | . 72 14 41 44 38 3 . 9 19 Melee 11 | . . . . . 11 . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 50 | . . . . . 50 . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 7) 903 | -10/Materials | Discovered new exit (range 11) 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Weapon x2 1149 | -9/Materials | Discovered new exit (range 7) 1228 | -9/Materials | Discovered new exit (range 16) 1306 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Evolved 2 slots: Propulsion x2 1328 | -8/Materials | Build established: Gunner 1993 | -8/Materials | Discovered new exit (range 10) 2061 | -8/Materials | Entered Storage 2393 | -8/Storage | Garrison activated, responded to threat 2452 | -8/Storage | Destroyed 9 combat bots 2460 | -8/Storage | Lost 6 parts (2n4w) 2692 | -8/Storage | Identified exit to Garrison 2692 | -8/Storage | Entered Garrison 2761 | -8/Garrison | Garrison Relay disabled 2774 | -8/Garrison | Garrison Relay disabled 2800 | -8/Garrison | Build established: Scavenger-Gunner 3310 | -8/Garrison | Triggered checkpoint 3336 | -8/Garrison | Triggered checkpoint 3394 | -8/Garrison | Triggered checkpoint 3432 | -8/Garrison | Triggered checkpoint 3502 | -8/Garrison | Triggered checkpoint 3539 | -8/Garrison | Discovered new exit (range 10) 3854 | -8/Garrison | Discovered new exit (range 9) 3950 | -8/Garrison | Garrison Relay disabled 4650 | -8/Garrison | Discovered new exit (range 12) 5567 | -8/Garrison | Installed Relay Interface Framework 5624 | -8/Garrison | Entered Recycling 5624 | -8/Recycling | Accompanied by 2 allies 5872 | -8/Recycling | Scanned before Scraplab entrance 5899 | -8/Recycling | Entered Scraplab 5916 | -8/Recycling | Discovered new exit (range 3) 5986 | -8/Recycling | Entered Scraptown 5986 | -8/Scraptown | Accompanied by 2 allies 6347 | -8/Scraptown | Discovered new exit (range 3) 6353 | -8/Scraptown | Entered Factory 6353 | -6/Factory | Accompanied by 2 allies 6353 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 6661 | -6/Factory | Identified exit to Garrison 6686 | -6/Factory | Entered Garrison 6718 | -6/Garrison | Triggered checkpoint 6768 | -6/Garrison | Core integrity fell below 50% 6792 | -6/Garrison | Self-destructed Last Messages --------------- 06758_ Penetrated by Slug. 06758_ Hpw. Shotgun destroyed. 06758_ Destroyed Lgt. Angular Momentum Engine. 06759_ Carbon-fiber Leg destroyed. 06759_ Slug penetrates Reinforced Barrier. 06761_ Penetrated by Slug. 06763_ Acquired Rnf. Deuterium Engine. 06764_ Penetrated by Slug. 06766_ Acquired 64 matter. 06767_ Slug penetrates Wall. 06767_ Acquired 31 matter. 06770_ Acquired 97 matter. 06771_ Imp. Titanium Leg destroyed. 06775_ G-50 Soldier destroyed. 06777_ Slug penetrates Wall. 06782_ Critical hit (Burn: +37). 06785_ Slug penetrates Wall. 06785_ Penetrated by Slug. 06790_ Phase Cannon destroyed. 06792_ Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????##################################???????? | | ?? % #???????? | | ?? hh #???????? | | ?? %% g @ #???????? | | ???????????#########=!############ #???????? | | ???????????????????#% #??????????# #???????? | | ???????????????????# =#??????????#####???????? | | ?????########+###### #??????????????????????? | | ?????# ^ #??????????????????????? | | ?????# ^ #??????????????????????? | | ?????## ##### " #####??????????????????????? | | ??????????????#"%"???????????????????????????? | | ??????????????###????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall Challenges ------------ None Game ------ Seed TiamatCryofiberSword Manual? 0 Play Time 01:13:36 Cumulative 70.5 hours Start 2026.01.13 @ 02:24:29 End 2026.01.13 @ 18:18:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28ae590f-5c52-49cb-a5d8-c7f7914f34f6