Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 02:17:03 Player: abnormality Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1580) 1580 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 4352 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Coolant Injector Huge Storage Unit Huge Storage Unit Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array ECM Suite > --- WEAPON ----------- Lightning Gun Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Improved Coolant Injector Huge Storage Unit Huge Storage Unit Sensor Array Hardened Light Armor Plating Light Assault Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 2 . 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 81 | 8 16 12 37 8 Power 13 | 2 2 2 5 2 Engine 10 | 2 2 2 4 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 19 | 2 5 3 8 1 Treads . | . . . . . Leg 19 | 2 5 3 8 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 32 | 2 7 2 19 2 Device 19 | 1 6 1 10 1 Storage 10 | 1 1 1 7 . Processor . | . . . . . Hackware 2 | . . . 2 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 2 2 5 5 3 Energy Gun 5 | . . 2 2 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | 2 1 1 1 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 45 | . 4 9 15 17 Power 10 | . 1 1 5 3 Propulsion 16 | . 2 4 5 5 Utility 6 | . . 1 1 4 Weapon 13 | . 1 3 4 5 Highest Loss Streak 14 | . 3 3 6 14 To Critical Strikes 3 | . . 1 2 . Average Slot Usage (%) 75 | . 98 64 74 76 Engine 9 | . 13 10 10 . Core 2 | . . . 3 8 Leg 19 | . 27 15 15 29 Device 12 | . 14 5 16 13 Storage 9 | . 14 11 9 7 Energy Gun 7 | . . 2 10 12 Ballistic Gun 8 | . 27 12 2 . Launcher 3 | . . 6 3 . Peak Build Rating 33 | 7 9 11 30 33 Average Rating 14 | 5 6 8 17 26 On Entrance 10 | . 7 8 11 27 Naked Turns . | . . . . . Heaviest Build 98 | 13 16 35 98 46 Greatest Support 70 | 20 20 40 60 70 Greatest Overweight (x) 12 | . 2 10 12 8 Average Overweight (x) 1 | . . 1 2 . Largest Inventory Capacity 25 | 8 10 15 25 15 Average Capacity 13 | 7 8 11 15 15 Most Carried 11 | 4 9 11 11 8 Average Carried 6 | 1 4 8 5 6 Final Capacity 15 | 8 10 15 15 15 Final Carried 9 | 2 9 8 6 4 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1291 | 290 166 166 639 30 Remotely . | . . . . . Salvage Created 1558 | 131 270 187 881 89 Parts 93 | 6 16 19 50 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 8 8 25 2 Guns 23 | . 8 7 6 2 Cannons 5 | . . . 5 . AOE 15 | . . 1 14 . Classes Destroyed 11 | 2 3 3 3 . Worker 5 | . . 2 3 . Builder 2 | . . . 2 . Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Recycler 2 | 1 . . 1 . Watcher 2 | . 1 . 1 . Swarmer 16 | . 3 6 7 . Grunt 19 | . 5 . 12 2 Duelist 1 | . . . 1 . Sentry 6 | . . 2 4 . Hunter 1 | . . . 1 . Best Kill Streak 11 | 3 5 4 11 1 Combat Bots Only 9 | . 4 4 9 1 Max Kills in Single Turn 4 | 1 1 2 4 1 Gunslinging . | . . . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 435 | . 61 73 142 159 Missed 104 | . 19 14 41 30 Damage Taken 4872 | . 494 737 1639 2002 Core 1388 | . 110 147 429 702 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 72 | . . . 72 . Core Remaining (%) 60 | 100 56 63 22 . Volleys Fired 161 | 10 33 35 63 20 Largest 3 | 2 2 2 2 3 Hottest 138 | 40 40 78 118 138 Shots Fired 292 | 20 66 70 111 25 Gun 238 | 20 66 61 69 22 Cannon 24 | . . . 21 3 Launcher 30 | . . 9 21 . Special . | . . . . . Kinetic 156 | 20 66 58 10 2 Thermal 87 | . . . 74 13 Explosive 30 | . . 9 21 . Electromagnetic 19 | . . 3 6 10 Robot Hit Streak 21 | 7 13 7 21 10 Robot Miss Streak 6 | 1 5 6 4 1 Penetration Max . | . . . . . Secondary Targets 6 | . 3 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 183 | 14 46 41 62 20 Core Hits 108 | 6 18 19 58 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4049 | 119 369 631 2521 409 Guns 1878 | 119 369 307 772 311 Cannons 349 | . . . 298 51 Explosions 1804 | . . 324 1440 40 Melee . | . . . . . Ramming 18 | . . . 11 7 Kinetic 832 | 119 369 274 55 15 Thermal 1399 | . . 135 1013 251 Explosive 1604 | . . 189 1415 . Electromagnetic 196 | . . 33 27 136 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 81 | . . 75 . 6 Projectiles . | . . . . . Explosions 81 | . . 75 . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 378 | . . 182 164 32 Shots 13 | . . 6 6 1 Rammed 3 | . . . . 3 Targets Rammed 8 | . . . 1 7 Kicked 5 | . . . 1 4 Crushed . | . . . . . Highest Temperature 252 | . 31 36 252 222 Average Temperature 41 | . 9 17 43 81 Received Heat Transfer 1761 | . 258 99 558 846 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 6 1 Heat Transferred 2679 | . . 100 2085 494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 645 | 15 187 175 645 155 Initial 138 | . 9 14 73 138 Average 175 | 4 89 39 336 100 Maximum Alert Level 2 | . . . 2 . Low Security (%) 67 | 100 100 100 20 100 Level 1 16 | . . . 42 . Level 2 15 | . . . 37 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 3 3 Investigation 4 | . . . 1 3 Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 14 15 47 17 Peak Tracking Total 7 | . 5 4 7 6 Tactical Retreats 10 | . 1 2 2 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 3 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . 5 6 2 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 3 4 5 2 Terminals 11 | . 2 4 4 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 8 10 13 9 Successful 26 | . 7 3 11 5 Failed 14 | . 1 7 2 4 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 4 10 11 7 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 3 3 9 3 Record 2 | . . . 1 1 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 1 1 . . Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . . 1 1 . Maintenance Status 1 | . 1 . . . Security Status 2 | . . 1 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 2 2 Full Trace Events 5 | . . 1 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 106 | . . . . 106 Total Part Build Rating 12 | . . . . 12 Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 1 | . 1 . . . Recycled Matter 26 | . 26 . . . Retrieved Matter 26 | . 26 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4056 | 94 582 1104 1635 641 Spaces Moved 1630 | 48 324 447 537 274 Core 115 | 9 2 8 88 8 Treads . | . . . . . Legs 1515 | 39 322 439 449 266 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 188 | 106 121 218 240 131 Slowest Speed 650 | 120 190 550 650 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 52 35 46 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 265 | . . 100 162 3 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 261 | . . 100 158 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2345 | 74 462 518 771 520 Wait 378 | . 66 6 101 205 Move 1626 | 47 323 446 536 274 Hop . | . . . . . Pick Up 69 | 9 18 13 23 6 Fast Attach . | . . . . . Attach 63 | 7 14 8 26 8 Detach 12 | . 5 . 7 . Swap 18 | 1 2 4 11 . Drop 10 | . 1 6 3 . Fire 161 | 10 33 35 63 20 Melee . | . . . . . Ram 3 | . . . . 3 Kick 5 | . . . 1 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 449 | -10/Materials | Lost 3 parts (1p2n) 459 | -10/Materials | Discovered new exit (range 11) 565 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 718 | -9/Materials | Build established: Scavenger-Mutant 909 | -9/Materials | Lost 3 parts (2n1w) 1187 | -9/Materials | Build established: Mutant 1518 | -9/Materials | Discovered new exit (range 11) 1561 | -9/Materials | Lost 3 parts (1n2w) 1608 | -9/Materials | Discovered new exit (range 16) 1781 | -9/Materials | Entered another Materials area 1781 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2418 | -8/Materials | Destroyed 9 combat bots 2424 | -8/Materials | Lost 6 parts (1p3n2w) 2500 | -8/Materials | Repaired Lgt. Assault Rifle 2622 | -8/Materials | Core integrity fell below 50% 2668 | -8/Materials | Lost 6 parts (2p2n1u1w) 3289 | -8/Materials | Identified exit to Factory 3416 | -8/Materials | Entered Factory 3416 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3630 | -7/Factory | Fabricated Imp. Coolant Injector? 4016 | -7/Factory | Core integrity fell below 50% 4049 | -7/Factory | Core integrity fell below 20% 4057 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03982_ Pulse Rifle destroyed. 03985_ Carbon-fiber Leg destroyed. 03994_ Chain reaction triggered in Lgt. Nuclear Core. 03994_ Carbon-fiber Leg destroyed. 03994_ Destroyed Carbon-fiber Leg. 03994_ Scanalyzer disabled. 03997_ EM Pulse Cannon destroyed. 03997_ Lgt. Assault Rifle destroyed. 03997_ Critical hit (Burn: +37). 03999_ Sensor Array destroyed. 04001_ Lgt. Nuclear Core destroyed. 04005_ Critical hit (Burn: +37). 04008_ Lgt. Nuclear Core destroyed. 04008_ Aluminum Leg destroyed. 04008_ Lightning Gun destroyed. 04011_ G-47 Trooper IFF system glitched. 04036_ Hrd. Light Armor Plating destroyed. 04045_ Slammed into S-27 Virus. 04053_ Slammed into G-47 Trooper. 04056_ ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# "" #??????????????????????? | | ?????????????????# "" ######## ????????????? | | ?????????????????# """ # ????????????? | | ?????????????????# "" """ # ????????????? | | ?????????????????# " """ # ?????????????? | | ?????????????????# "F! # ?????????????? | | ?????????????????# "" # ??????????????? | | ?????????????????# # #????????????????? | | ?????????????????####+##### #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #??###########???? | | ?????????????????# #??# """ #???? | | ?????????????????# #??# "T" #???? | | ?????????????????##;;;;#####+####### #???? | | ?????????????????# # #! #???? | | ?????????????????# " g"""s# """ ####+######## | | ?????????????????# "" """%# """""%/ | | ?????????????????# "" """@s """"" # | | ?????????????????# S g sg# #%! | | ?????????????????# "" """ # """%+% | | ?????????????????# "" """ # """"" ############### | | ?????????????????# "" """ + """" #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????###################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Coolant Injector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed OpticalMiningRegenerator Manual? 0 Play Time 00:32:54 Cumulative 11.8 hours Start 2024.12.21 @ 01:45:21 End 2024.12.21 @ 02:17:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c05c0c68-251b-4cea-9834-7e4bb62c05b3