Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 01:49:11 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (1) 5 Value Destroyed (55) 55 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (21754) 21754 TOTAL SCORE: 29434 Bonus ------- Pacifist 4085 Entered DSFs 500 Win 3000 Win Speed 14169 Cogmind --------- Core Integrity 204/1600 Matter 60/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Experimental Optical Array Advanced Terrain Scan Processor Improved Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Signal Interpreter Long-range Terrain Scanner Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Experimental Energy Well Experimental Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Proton Cannon > --- INVENTORY -------- Light Quantum Reactor Experimental Signal Interpreter Stasis Canceller Enhanced Nova Cannon [Rating: 110] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Electron Diverter Treads Armored Medium Treads Leg Improved Titanium Leg Wheel High-density Centrium Wheel Flight Unit Electron Diverter Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Experimental Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Proton Cannon Energy Cannon Heavy Proton Cannon Launcher Smartbomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . 2 2 . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . 2 . . . . . . . . . . Utility 14 | . . 2 . 2 . . 2 2 . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 55 | . . . . . . 9 12 1 . . 6 16 3 2 6 Power 4 | . . . . . . 1 1 . . . . 1 . 1 . Engine 1 | . . . . . . 1 . . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 20 | . . . . . . 6 5 . . . 1 6 . 1 1 Treads 3 | . . . . . . . 3 . . . . . . . . Leg 6 | . . . . . . 6 . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 2 . . . 1 5 . 1 1 Utility 25 | . . . . . . 2 5 . . . 4 6 3 . 5 Device 11 | . . . . . . 1 2 . . . 2 4 . . 2 Storage 5 | . . . . . . 1 1 . . . . 1 2 . . Processor 4 | . . . . . . . 1 . . . 1 1 . . 1 Hackware 4 | . . . . . . . . . . . 1 . 1 . 2 Protection 1 | . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 6 | . . . . . . . 1 1 . . 1 3 . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 1 5 . . . Parts Lost 21 | . . . . . . . . 3 1 . 5 . . 2 10 Power 2 | . . . . . . . . 1 . . . . . 1 . Propulsion 9 | . . . . . . . . . . . 3 . . 1 5 Utility 7 | . . . . . . . . 1 1 . 1 . . . 4 Weapon 3 | . . . . . . . . 1 . . 1 . . . 1 Highest Loss Streak 10 | . . . . . . . . 3 4 . 2 . . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 37 | . . . . . . 31 50 49 31 31 26 42 55 51 57 Core 1 | . . . . . . . 3 5 . . . 2 4 1 . Leg 2 | . . . . . . 28 14 . . . . . . . . Flight 10 | . . . . . . . 5 10 10 10 5 17 21 19 18 Device 6 | . . . . . . 2 12 15 5 5 4 7 8 8 7 Storage 3 | . . . . . . 1 2 5 5 5 3 1 8 8 7 Processor 3 | . . . . . . . 3 5 5 5 5 1 4 4 7 Hackware 1 | . . . . . . . . . . . 1 . 3 4 9 Protection 1 | . . . . . . . 2 5 5 5 2 . . . . Energy Cannon 1 | . . . . . . . . . . . . 4 4 4 3 Naked Turns 279 | . 64 60 35 80 11 8 . . . . 10 11 . . . Heaviest Build 39 | . . . . . . 5 17 26 12 11 17 39 28 39 39 Greatest Support 48 | 3 3 3 3 3 3 9 26 26 20 20 20 40 40 40 48 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 8 8 8 8 8 5 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 6 8 8 8 7 5 7 8 7 Most Carried 8 | 2 3 4 5 5 5 6 5 3 2 3 5 5 6 8 8 Average Carried 4 | 1 2 3 4 5 5 5 4 1 1 2 4 3 5 6 5 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 5 5 8 8 5 Final Carried 8 | 2 3 4 5 5 5 5 3 1 2 3 5 5 6 8 4 Class Distribution -------------------- 58% | Mutant 27% | Sprinter 7% | Scout 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Matter Collected 465 | 200 . . . . . 75 . 7 41 24 31 . . 80 7 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 31 | . . . . . . . . . . . 31 . . . . Parts 3 | . . . . . . . . . . . 3 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Combat Hostiles Destroyed 1 | . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Classes Destroyed 1 | . . . . . . . . . . . 1 . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 1 | . . . . . . . . . . . 1 . . . . Combat Bots Only 1 | . . . . . . . . . . . 1 . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Hostile Shots Fired 451 | . 10 27 . 8 . 6 7 31 16 . 124 3 10 30 179 Missed 205 | . 4 6 . 1 . 5 6 16 10 . 53 2 9 17 76 Damage Taken 5106 | . 52 276 . 115 . . 19 345 117 . 1689 33 21 288 2151 Core 3286 | . 52 276 . 115 . . . 90 62 . 1270 25 . 46 1350 Absorbed by Shields 343 | . . . . . . . . . . . 21 . . . 322 Core Remaining (%) 71 | 100 79 31 100 83 . 100 100 . . 86 . . 100 . 12 Volleys Fired 18 | . . . . . . . 1 3 . . . 12 2 . . Largest 1 | . . . . . . . 1 1 . . . 1 1 . . Hottest 81 | . . . . . . . 46 46 . . . 20 81 . . Shots Fired 18 | . . . . . . . 1 3 . . . 12 2 . . Gun . | . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . 2 . . Launcher 4 | . . . . . . . 1 3 . . . . . . . Special 12 | . . . . . . . . . . . . 12 . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 12 | . . . . . . . . . . . . 12 . . . Explosive 4 | . . . . . . . 1 3 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . 2 . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits 5 | . . 3 . . . . . 1 . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 90 | . 4 57 . . . . . 3 . . 10 16 . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 90 | . 4 57 . . . . . 3 . . 10 16 . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 . . . 3 3 . . 3 Average Corruption 2 | . . . . . . . 1 . . . 3 3 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 2 . . 1 Message Errors 2 | . . . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . 2 25 . . . . . 1 . . 4 8 . . . Shots . | . . . . . . . . . . . . . . . . Rammed 24 | . 1 19 . . . . . 1 . . 2 1 . . . Targets Rammed 24 | . 1 19 . . . . . 1 . . 2 1 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 48 | . . . . . . . . . . . . 2 48 2 1 Average Temperature 17 | . . . . . . . . . . . . 2 21 1 1 Received Heat Transfer 610 | . . 147 . 81 . . 9 9 9 . 283 . . 9 63 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Peak Influence 740 | . 24 69 58 61 29 23 189 212 . . 431 305 321 740 699 Initial 473 | . . 9 28 25 29 23 11 92 . . 101 245 171 192 473 Average 232 | . 11 36 47 36 29 23 64 116 . . 221 284 260 429 562 Maximum Alert Level 3 | . . . . . . . . 1 . . 2 1 1 3 2 Low Security (%) 49 | 100 100 100 100 100 100 100 100 98 . . 48 . 8 18 . Level 1 31 | . . . . . . . . 1 . . 44 100 91 34 . Level 2 18 | . . . . . . . . . . . 6 . . 43 100 Level 3 . | . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 2 . 1 . . 3 . . . 3 1 3 3 . Investigation 12 | . 1 2 . 1 . . 1 . . . 2 1 3 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . . 2 . . . 1 . . 2 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Distress Signals 8 | . . . . . . . 1 1 . . 1 . 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 156 | . 9 9 2 2 . 1 10 13 4 . 30 2 13 41 20 Peak Tracking Total 16 | . 8 9 2 2 . 1 6 11 4 . 14 3 14 15 16 Tactical Retreats 19 | . . 1 . . . . 1 1 1 . 6 1 . 6 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Traps Triggered 12 | . . 1 . 1 . . . . . . 1 1 . 1 7 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Machines Disabled 2 | . . . . . . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Machines Accessed 27 | . 2 4 . 1 1 . 2 . . . 4 . 5 6 2 Terminals 26 | . 2 4 . 1 1 . 2 . . . 4 . 5 5 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 66 | . 4 12 . 3 2 . 4 . . . 9 . 12 14 6 Successful 10 | . 1 . . 1 1 . 1 . . . 2 . . 3 1 Failed 56 | . 3 12 . 2 1 . 3 . . . 7 . 12 11 5 Catastrophic 23 | . 2 4 . 1 . . 1 . . . 3 . 6 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 4 12 . 3 . . . . . . . . 6 4 2 Terminals 64 | . 4 12 . 3 2 . 4 . . . 9 . 12 12 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Terminal Hacks 10 | . 1 . . 1 1 . 1 . . . 2 . . 3 1 Open Door 3 | . . . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . 1 . . . . . 1 . . . . Level Access Points 2 | . 1 . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . 1 . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 4 . 1 . . 2 . . . 4 . 5 5 2 Full Trace Events 13 | . 1 4 . 1 . . 1 . . . 2 . 3 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Total Allies 3 | . . . . . . . . . . . . . . 3 . Largest Group 2 | . . . . . . . . . . . . . . 2 . Highest-Rated Group 92 | . . . . . . . . . . . . . . 92 . Highest-Rated Ally 46 | . . . . . . . . . . . . . . 46 . Total Orders 1 | . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 12 | . . . . . . . . . . . . . . 12 . Total Damage 287 | . . . . . . . . . . . . . . 287 . Kills 2 | . . . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Turns Passed 1564 | 14 64 60 35 80 11 53 199 59 67 11 245 204 103 186 173 Spaces Moved 3855 | 25 124 79 67 160 21 72 402 131 167 22 535 390 372 713 575 Core 770 | 25 124 79 67 160 21 72 159 . . . 35 20 . . 8 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3085 | . . . . . . . 243 131 167 22 500 370 372 713 567 Fastest Speed 24 | 50 50 50 50 50 50 50 39 39 39 39 30 24 24 24 24 Average Speed 34 | 50 50 50 50 50 50 50 43 39 39 39 39 32 24 24 25 Slowest Speed 50 | 50 50 50 50 50 50 50 50 39 39 39 50 50 24 26 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 61 | . . . . . . . 4 1 1 . 11 2 17 16 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 30 15 16 8 1 87 15 7 46 4 24 35 18 25 26 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . . 1 . . . Unknown Exits Taken 11 | 1 . 1 1 1 . . 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . . 2 1 . . . . . Spaces Dug 43 | . . . . . . . . 42 . . 1 . . . . Terrain Destroyed 85 | . . . . . . . 18 66 . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 84 | . . . . . . . 18 66 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Upp Upp Res Tes Res Acc Com Total 3984 | 26 125 98 67 159 20 86 422 134 167 23 555 436 365 710 591 Wait 33 | . . . . . . 1 . . 1 1 3 14 3 7 3 Move 3723 | 24 123 78 66 159 20 71 393 129 164 21 514 385 339 681 556 Hop 57 | . . . . . . . 4 1 1 . 10 2 15 15 9 Pick Up 22 | 2 1 1 1 . . 3 . . 1 1 2 2 1 4 3 Fast Attach 33 | . . . . . . 6 9 . . . 3 11 2 1 1 Attach 22 | . . . . . . 3 3 1 . . 3 5 1 1 5 Detach 10 | . . . . . . 1 1 . . . 3 3 1 . 1 Swap . | . . . . . . . . . . . . . . . . Drop 19 | . . . . . . 1 11 . . . . 1 1 1 4 Fire 18 | . . . . . . . 1 3 . . . 12 2 . . Melee 2 | . . . . . . . . . . . 2 . . . . Ram 22 | . 1 19 . . . . . . . . 1 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 14 . . . 9 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x3 / [*Tes]) -3/Testing -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Materials 79 | -10/Materials | Entered another Materials area 79 | -9/Materials | Evolved 2 slots: Utility x2 121 | -9/Materials | Discovered new exit (range 15) 132 | -9/Materials | Core integrity fell below 50% 139 | -9/Materials | Entered another Materials area 139 | -8/Materials | Evolved 2 slots: Propulsion x2 168 | -8/Materials | Discovered new exit (range 9) 174 | -8/Materials | Entered Factory 174 | -7/Factory | Evolved 2 slots: Utility x2 247 | -7/Factory | Discovered new exit (range 16) 254 | -7/Factory | Entered another Factory area 254 | -6/Factory | Evolved 2 slots: Propulsion x2 260 | -6/Factory | Discovered new exit (range 11) 265 | -6/Factory | Identified exit to DSF 265 | -6/Factory | Entered DSF 303 | -6/DSF | Discovered new exit (range 15) 306 | -6/DSF | Additional patrols routed to DSF 318 | -6/DSF | Entered Factory 318 | -5/Factory | Evolved 2 slots: Utility x2 338 | -5/Factory | Build established: Mutant 354 | -5/Factory | Discovered new exit (range 14) 502 | -5/Factory | Discovered new exit (range 19) 517 | -5/Factory | Entered another Factory area 517 | -4/Factory | Evolved 2 slots: Utility x2 567 | -4/Factory | Spotted B-86 Titan 573 | -4/Factory | Discovered new exit (range 7) 576 | -4/Factory | Entered Upper Caves 577 | -4/Upper Caves | Spotted B-86 Titan 608 | -4/Upper Caves | Lost 4 parts (1p2u1w) 638 | -4/Upper Caves | Discovered new exit (range 11) 643 | -4/Upper Caves | Entered another Upper Caves area 649 | -4/Upper Caves | Discovered new exit (range 13) 654 | -4/Upper Caves | Entered Research 654 | -3/Research | Evolved 2 slots: Utility x2 791 | -3/Research | Found Prototype Processor 791 | -3/Research | Identified Exp. Signal Interpreter 862 | -3/Research | Spotted B-86 Titan 870 | -3/Research | Core integrity fell below 50% 872 | -3/Research | Identified exit to Research 873 | -3/Research | Spotted B-86 Titan 881 | -3/Research | Core integrity fell below 20% 898 | -3/Research | Discovered new exit (range 3) 899 | -3/Research | Entered Testing 915 | -3/Testing | Spotted PX-4MHGJSS4JQ 1085 | -3/Testing | Discovered exit to Research (range 22) 1103 | -3/Testing | Entered Research 1103 | -2/Research | Evolved 2 slots: Utility x2 1171 | -2/Research | Spotted B-90 Cyclops 1203 | -2/Research | Discovered new exit (range 10) 1206 | -2/Research | Entered Access 1206 | -1/Access | Evolved 2 slots: Utility x2 1255 | -1/Access | Build established: Sprinter 1346 | -1/Access | Allied Derelicts emerged from ambush trap array 1350 | -1/Access | Spotted B-99 Colossus 1380 | -1/Access | Found Exp. Signal Interpreter 1391 | -1/Access | Discovered new exit (range 7) 1392 | -1/Access | Entered Command 1440 | -1/Command | Spotted B-99 Colossus 1548 | -1/Command | Spotted Executioner 1548 | -1/Command | Spotted Executioner 1548 | -1/Command | Spotted Striker 1548 | -1/Command | Spotted Alpha 7 1548 | -1/Command | Spotted Executioner 1548 | -1/Command | Spotted Executioner 1548 | -1/Command | Spotted Striker 1548 | -1/Command | Spotted Alpha 7 1551 | -1/Command | Spotted B-99 Colossus 1551 | -1/Command | Spotted B-99 Colossus 1560 | -1/Command | Discovered new exit (range 8) 1561 | -1/Command | Core integrity fell below 50% 1565 | -1/Command | Core integrity fell below 20% 1565 | *** | Escaped! Last Messages --------------- 01562_ A bubble of rippling energy engulfs the area. 01562_ Field strength at 94. 01562_ Penetrated by Slug. 01562_ Slug penetrates Wall. 01562_ Field strength at 79. 01562_ Penetrated by Slug. 01562_ Slug penetrates Wall. 01563_ Field strength at 42. 01564_ Knocked back. 01564_ Penetrated by Slug. 01564_ Slug penetrates Wall. 01564_ Slug penetrates Striker. 01564_ Penetrated by Slug. 01564_ Slug penetrates B-99 Colossus. 01564_ Slug penetrates Wall. 01564_ Penetrated by Slug. 01564_ Slug penetrates Wall. 01564_ Field strength at 24. 01565_ B-99 Colossus activates siege mode. 01565_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ???????????????????#######;######????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# @" #????????????????? | | ??????????????????## ^ "" #????????????????? | | ??????????????????#; ^ #????????????????? | | ??????????????????## %#????????????????? | | ???????????????????# K ^ ^ #????????????????? | | ???????????????????#BB% BB#????????????????? | | ???????????????????#BB %K BB#????????????????? | | ???????????????????#### ^ ;;##????????????????? | | ?????????????????????# ;#?????????????????? | | ?????????????????????##%E ^ ###?????????????????? | | ????????????????????## E EE #??????????????????? | | ????????????????????#"#^^ ##??????????????????? | | ????????????????????## 7 * #??????????????????? | | ?????????????????????#; ^ ##??????????????????? | | ?????????????????????# 7 #??????????????????? | | ?????????????????????## %^ ^##??????????????????? | | ??????????????????????# p% #???????????????????? | | ??????????????????????##////##???????????????????? | | ?????????????????#####?# #????##########??????? | | ?????????????????# # p #?? #??????? | | ?????????????????# # # #??????? | | ?????????????????# " + #??????? | | ??????############ ] # # #??????? | | ??????# ## = # #?? ] #??????? | | ??????# ## ?# #???? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 65 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldScanBeam Manual? 0 Play Time 00:54:36 Cumulative 84.4 hours Start 2024.04.28 @ 00:54:56 End 2024.04.28 @ 01:49:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 9/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e57f99a4-5327-4a44-b514-296ef4b8fe44