Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.27 @ 21:04:51 Player: matlab script Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (4782) 4782 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 8598 Bonus ------- High Alert Combat Kills 329 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 41/290 System Corruption 30% Temperature Cool (28) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Transmission Jammer ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Advanced System Shield > --- WEAPON (2) ------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY (15) --- Light Deuterium Engine Improved Deuterium Engine Wheel Wheel Wheel Target Analyzer Core Analyzer Armor Integrity Analyzer Precision Energy Filter Advanced ECM Suite Utility Shielding Improved Medium Armor Plating Heavy Beamcaster Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Medium Armor Plating Improved Shield Generator Advanced System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Wheel Wheel Wheel Target Analyzer Core Analyzer Armor Integrity Analyzer Precision Energy Filter Transmission Jammer ECM Suite Advanced ECM Suite Utility Shielding Heavy Beamcaster Gauss Rifle [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Core Shielding Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 167 | 6 14 7 25 62 12 41 Power 18 | 1 1 1 2 8 . 5 Engine 10 | 1 1 1 1 3 . 3 Core 7 | . . . 1 5 . 1 Reactor 1 | . . . . . . 1 Propulsion 50 | 2 4 2 8 14 2 18 Treads . | . . . . . . . Leg 40 | . 4 2 8 13 1 12 Wheel 10 | 2 . . . 1 1 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 61 | 1 4 2 11 21 9 13 Device 29 | . 2 2 5 8 7 5 Storage 5 | 1 2 . . 1 . 1 Processor 8 | . . . 1 4 1 2 Hackware 1 | . . . . . . 1 Protection 18 | . . . 5 8 1 4 Artifact . | . . . . . . . Weapon 38 | 2 5 2 4 19 1 5 Energy Gun 16 | 1 2 1 2 8 1 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 11 | 1 2 . 1 5 . 2 Ballistic Cannon 5 | . . 1 1 2 . 1 Launcher 4 | . 1 . . 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 5 | . . . . 5 . . Parts Lost 55 | . 4 1 9 21 . 20 Power 7 | . 1 . 1 1 . 4 Propulsion 23 | . . . 4 11 . 8 Utility 13 | . 1 . 2 4 . 6 Weapon 12 | . 2 1 2 5 . 2 Highest Loss Streak 8 | . 2 1 3 4 . 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 93 98 99 94 100 95 Engine 5 | . 11 10 7 2 7 4 Core 2 | . . . 1 4 . . Leg 28 | . 22 44 35 25 30 18 Wheel 2 | . 5 . . . . 8 Device 9 | . 9 10 9 11 11 4 Storage 8 | . 14 11 9 7 7 7 Processor 12 | . . . 8 15 25 18 Hackware 1 | . . . . . . 5 Protection 7 | . . . 8 9 1 7 Energy Gun 7 | . 14 11 8 6 3 3 Energy Cannon 1 | . . . . . 7 4 Ballistic Gun 3 | . 11 5 1 2 3 3 Ballistic Cannon 4 | . . 5 7 3 . 2 Naked Turns . | . . . . . . . Heaviest Build 61 | 12 30 32 40 49 46 61 Greatest Support 57 | 32 32 40 45 57 50 56 Greatest Overweight (x) 4 | 3 1 . 1 4 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 Average Carried 13 | 2 8 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 15 14 Class Distribution -------------------- 80% | Scavenger-Mutant 10% | Scavenger-Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 3706 | 247 232 221 671 1457 193 685 Remotely . | . . . . . . . Salvage Created 5053 | . 423 413 1021 1842 292 1062 Parts 266 | . 31 23 58 89 4 61 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 107 | . 14 8 26 38 . 21 Guns 66 | . 13 6 16 21 . 10 Cannons 30 | . . 2 9 9 . 10 AOE 10 | . 1 . 1 8 . . Classes Destroyed 14 | . 4 3 3 2 . 2 Worker 9 | . . 1 2 5 . 1 Builder 5 | . . . . 3 . 2 Tunneler 2 | . 1 . 1 . . . Recycler 5 | . . 1 2 2 . . Mechanic 1 | . . . . . . 1 Watcher 8 | . 1 3 . 3 . 1 Swarmer 24 | . 6 3 7 2 . 6 Grunt 53 | . 8 3 13 22 . 7 Brawler 5 | . . . 1 2 . 2 Duelist 4 | . . . 1 3 . . Sentry 8 | . . 2 3 3 . . Specialist 2 | . . . . . . 2 Hunter 2 | . . . 1 1 . . Programmer 9 | . . . . 5 . 4 Best Kill Streak 9 | . 5 3 4 9 . 6 Combat Bots Only 5 | . 4 3 4 5 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 7406 | . 581 437 1321 3200 . 1867 Core 1184 | . 146 114 207 509 . 208 Absorbed by Shields 132 | . . . . . . 132 Redirected to Shielding 59 | . . . 14 45 . . Regen/Repaired (Parts) 223 | . . 61 55 107 . . Core Remaining (%) 68 | 100 41 71 62 . . . Volleys Fired 389 | 2 40 39 92 139 10 67 Largest 2 | 2 2 2 2 2 1 2 Hottest 138 | 60 85 85 100 119 69 138 Shots Fired 725 | 4 78 77 182 258 10 116 Gun 516 | 4 73 64 118 186 10 61 Cannon 189 | . . 13 64 57 . 55 Launcher 20 | . 5 . . 15 . . Special . | . . . . . . . Kinetic 340 | 2 33 39 90 124 . 52 Thermal 300 | 2 40 6 80 114 10 48 Explosive 8 | . 5 . . 3 . . Electromagnetic 77 | . . 32 12 17 . 16 Robot Hit Streak 20 | . 5 7 11 20 11 16 Robot Miss Streak 12 | 2 3 3 12 10 . 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 6 | . 2 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 485 | . 44 47 116 201 10 67 Core Hits 366 | . 29 19 82 200 2 34 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 9 | . . . . . . 9 Critical Strikes 27 | . 1 1 4 3 . 18 Burn 11 | . 1 1 4 3 . 2 Destroy 14 | . . . . . . 14 Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10252 | . 612 593 2014 4945 185 1903 Guns 5644 | . 454 372 1109 2685 185 839 Cannons 2782 | . . 221 795 786 . 980 Explosions 1826 | . 158 . 110 1474 . 84 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4218 | . 136 340 1048 1828 . 866 Thermal 3908 | . 318 49 863 1717 185 776 Explosive 958 | . 158 . . 800 . . Electromagnetic 1168 | . . 204 103 600 . 261 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . 2 . . 15 15 30 Average Corruption 8 | . 2 . . 4 15 16 Corruption Purged 10 | . . . . 5 . 5 Corruption Blocked . | . . . . . . . Effects 173 | . 9 . . 69 24 71 Message Errors 39 | . 1 . . 16 9 13 Matter Fused 44 | . 6 . . 19 6 13 Heat Flow Errors 21 | . . . . 7 7 7 Energy Discharges 23 | . . . . 12 . 11 Parts Rejected 3 | . . . . 1 . 2 Data Loss (minor) 14 | . . . . 5 . 9 Data Loss (major) 9 | . . . . 1 2 6 Misfires 8 | . 1 . . 3 . 4 Alerts 6 | . 1 . . 2 . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . 3 . 2 Overload Shots . | . . . . . . . Overflow Damage 140 | . . 9 2 49 . 80 Projectiles 47 | . . 9 2 . . 36 Explosions 93 | . . . . 49 . 44 Melee . | . . . . . . . Knockbacks 56 | . . 1 29 21 . 5 Impact . | . . . . . . . Kinetic 52 | . . 1 26 20 . 5 Secondary 4 | . . . 3 1 . . Self-Inflicted Damage 537 | . 101 . 41 304 . 91 Shots 16 | . 3 . 1 11 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 557 | 20 240 135 470 557 248 451 Average Temperature 112 | 15 63 41 105 111 105 172 Received Heat Transfer 2523 | . 171 129 729 849 . 645 Effects 54 | . . . 6 31 . 17 Shutdowns 7 | . . . 2 3 . 2 Energy Bleed 7 | . . . 1 5 . 1 Interference 23 | . . . . 11 . 12 Matter Decay 5 | . . . 1 2 . 2 Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 9 | . . . 2 7 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . 3 . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . 1 3 . 1 Heat Transferred 8545 | . 796 185 2270 3579 370 1345 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 997 | . 389 276 395 997 348 211 Initial 348 | . . 111 100 179 348 103 Average 231 | . 226 165 131 374 280 126 Maximum Alert Level 3 | . 1 1 1 3 1 1 Low Security (%) 56 | 100 37 59 70 31 33 96 Level 1 32 | . 62 40 29 36 66 3 Level 2 5 | . . . . 16 . . Level 3 5 | . . . . 16 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 35 | . 2 2 6 18 . 7 Investigation 10 | . 2 1 2 3 . 2 Extermination 8 | . . . . 5 . 3 Reinforcement 8 | . . 1 1 4 . 2 Assault 4 | . . . . 4 . . Garrison 5 | . . . 3 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 12 | . 2 2 3 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 17 15 43 82 . 24 Peak Tracking Total 6 | . 4 4 6 5 . 5 Tactical Retreats 12 | . . . 2 10 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 1 . . 6 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 9 | . 1 . . 4 . 4 Max in Single Turn 2 | . 1 . . 2 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 37 | . 5 5 7 12 . 8 Terminals 19 | . 3 2 5 5 . 4 Fabricators 4 | . . . . 2 . 2 Repair Stations 6 | . . 2 1 2 . 1 Recycling Units 5 | . 2 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 2 . . Total Hacks 101 | . 15 14 16 34 . 22 Successful 50 | . 7 7 11 17 . 8 Failed 51 | . 8 7 5 17 . 14 Catastrophic 16 | . 1 2 2 5 . 6 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 57 | . 11 6 8 20 . 12 Fabricators 9 | . . . . 3 . 6 Repair Stations 23 | . . 7 6 7 . 3 Recycling Units 7 | . 4 1 . 1 . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 22 | . 6 2 4 8 . 2 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Recycling Unit Index 2 | . 1 . . 1 . . Locate Traps 7 | . 3 1 1 1 . 1 Reprogram Traps 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks 7 | . . . . 3 . 4 Network Status 2 | . . . . 1 . 1 Load Schematic 3 | . . . . 1 . 2 Build 2 | . . . . 1 . 1 Repair Station Hacks 16 | . . 5 5 5 . 1 Scan Component 10 | . . 3 3 3 . 1 Repair 6 | . . 2 2 2 . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 Retrieve Components 3 | . 1 . . 1 . 1 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 5 4 4 8 . 7 Full Trace Events 12 | . 4 2 2 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 168 | . . . . 95 . 73 Total Part Build Rating 5 | . . . . 5 . . Parts Repaired 6 | . . 2 2 2 . . Time 175 | . . 52 85 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 4 . . 6 . 10 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 9614 | 55 601 700 2714 3306 604 1634 Spaces Moved 4257 | 36 323 384 623 1608 431 852 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 3781 | . 232 384 623 1597 431 514 Wheels 466 | 26 91 . . 11 . 338 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 110 120 95 Average Speed 127 | 93 122 120 121 127 120 142 Slowest Speed 400 | 200 190 120 190 260 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 52 32 43 37 95 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 138 | . 33 . 3 72 . 30 Melee . | . . . . . . . Projectile 8 | . . . . 1 . 7 AOE 130 | . 33 . 3 71 . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 7737 | 53 462 552 2403 2600 511 1156 Wait 2703 | . 55 110 1631 721 24 162 Move 4252 | 35 322 383 622 1608 430 852 Hop . | . . . . . . . Pick Up 136 | 10 20 10 19 38 13 26 Fast Attach 19 | . . 1 1 13 1 3 Attach 76 | 6 5 4 14 23 3 21 Detach 4 | . . . 2 1 1 . Swap 73 | . 9 2 10 27 8 17 Drop 78 | . 11 3 12 30 14 8 Fire 389 | 2 40 39 92 139 10 67 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Core integrity fell below 50% 576 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Propulsion x2 874 | -9/Materials | Build established: Scavenger-Mutant 885 | -9/Materials | Repaired Sensor Array 1187 | -9/Materials | Discovered new exit (range 7) 1223 | -9/Materials | Repaired Ion Engine 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Utility x2 1417 | -8/Materials | Identified exit to Storage 3406 | -8/Materials | Garrison activated, responded to threat 3514 | -8/Materials | Lost 3 parts (1p1n1u) 3820 | -8/Materials | Repaired Broken Imp. Sensor Array? 3877 | -8/Materials | Repaired Beam Rifle 4043 | -8/Materials | Discovered new exit (range 5) 4069 | -8/Materials | Identified exit to Factory 4071 | -8/Materials | Entered Factory 4071 | -7/Factory | Evolved 2 slots: Utility x2 4178 | -7/Factory | Repaired Nuclear Core 4546 | -7/Factory | Garrison activated, responded to threat 4658 | -7/Factory | Lost 3 parts (3n) 4909 | -7/Factory | Identified exit to Lower Caves 5133 | -7/Factory | Repaired Utility Shielding 6239 | -7/Factory | Fabricated Enh. Optical Array (x1) 6471 | -7/Factory | First assault squad dispatched 6534 | -7/Factory | Build established: Scavenger-Skirmisher 6609 | -7/Factory | Garrison activated, responded to threat 6704 | -7/Factory | Lost 3 parts (2n1w) 6844 | -7/Factory | System corruption reached 10% 6879 | -7/Factory | Lost 4 parts (1p1n1u1w) 6894 | -7/Factory | Core integrity fell below 50% 6953 | -7/Factory | Lost 3 parts (1n1u1w) 7377 | -7/Factory | Sucked down chute 7377 | -7/Factory | Entered Waste 7377 | -7/Waste | The area was eerily silent 7603 | -7/Waste | Build established: Scavenger-Mutant 7659 | -7/Waste | Discovered new exit (range 14) 7675 | -7/Waste | Identified exit to Factory 7981 | -7/Waste | Entered Factory 8776 | -7/Factory | Core integrity fell below 20% 8854 | -7/Factory | Lost 6 parts (1p3n1u1w) 9149 | -7/Factory | Identified exit to Factory 9478 | -7/Factory | Lost 8 parts (2p2n4u) 9598 | -7/Factory | System corruption reached 30% 9615 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 09507_ Acquired Rnf. Deuterium Engine. 09509_ System corrupted: Heat flow error (+157). 09512_ Acquired Aluminum Leg. 09515_ Acquired 39 matter. 09526_ System corrupted: Energy discharge (-8). 09526_ R-06 Scavenger collects Unknown Power Core. 09531_ R-06 Scavenger collects Lgt. Treads. 09548_ System corrupted: Substantial component data lost. 09576_ Acquired Imp. Deuterium Engine. 09577_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09578_ System corrupted: Energy discharge (-10). 09583_ Acquired Imp. Medium Armor Plating. 09596_ Slug penetrates P-60 Hacker. 09597_ System corrupted: Matter fused (-5). 09599_ P-60 Hacker destroyed. 09602_ Acquired 44 matter. 09612_ K-01 Serf collects debris. 09613_ X-67 Chaingunner suffers critical hit (Destroy). 09613_ Destroyed Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | # """"" ############ ? | | ##### ? | | + [ """"""""" """""""""?? | | # ##### ! 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