Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:34:36

Player: chexo4

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (239)      239
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 714

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     245/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (8) ----
  Small Laser
        Assault Rifle
        Datajack
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Wheel
     Small Storage Unit
     Light Assault Rifle
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 8   15  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 3   8   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 3   4   .   
    Hover                  4    | .   4   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   7   2   
  Power                    2    | .   2   .   
  Propulsion               4    | .   4   .   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   3   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   87  85  
  Engine                   12   | .   12  14  
  Wheel                    16   | .   16  28  
  Hover                    4    | .   4   .   
  Device                   10   | .   10  7   
  Storage                  14   | .   14  14  
  Energy Gun               5    | .   5   .   
  Ballistic Gun            13   | .   13  7   
  Impact Weapon            8    | .   8   14  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 12  14  14  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  3    | .   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   4   
  Average Carried          5    | 1   5   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            5    | 5   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           465  | 279 186 .   
  Remotely                 .    | .   .   .   
Salvage Created            442  | 128 314 .   
  Parts                    24   | 6   18  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   10  .   
  Melee                    3    | .   3   .   
  Guns                     6    | .   6   .   
Classes Destroyed          7    | 2   5   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Mechanic                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           8    | 1   8   .   
  Combat Bots Only         6    | .   6   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        110  | .   87  23  
  Missed                   19   | .   16  3   
Damage Taken               850  | .   690 160 
  Core                     258  | .   207 51  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              20   | 4   16  .   
  Largest                  2    | 2   2   .   
  Hottest                  60   | 60  60  .   
Shots Fired                39   | 8   31  .   
  Gun                      39   | 8   31  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | 4   16  .   
  Thermal                  19   | 4   15  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         3    | 3   2   .   
  Robot Miss Streak        3    | 1   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           38   | 5   31  2   
  Core Hits                14   | 3   11  .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   3   .   
    Destroy                1    | .   1   .   
    Smash                  2    | .   2   .   
Melee Attacks              33   | .   28  5   
  Impact                   33   | .   28  5   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   2   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           734  | 53  643 38  
  Guns                     232  | 53  179 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    502  | .   464 38  
  Ramming                  .    | .   .   .   
  Kinetic                  143  | 20  123 .   
  Thermal                  89   | 33  56  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   502  | .   464 38  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            96   | .   96  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    96   | .   96  .   
Knockbacks                 3    | .   3   .   
  Impact                   3    | .   3   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        6    | .   6   .   
  Average Temperature      6    | .   6   .   
  Received Heat Transfer   204  | .   204 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   2   .   
  Impact Corruptions       5    | .   5   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | 75  125 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             255  | 10  255 36  
  Initial                  21   | .   6   21  
  Average                  127  | 4   154 24  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 74  100 
  Level 1                  20   | .   25  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   14  3   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               5    | .   5   .   
  Failed                   12   | .   12  .   
    Catastrophic           6    | .   6   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Terminal Index           1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               521  | 83  425 13  
Spaces Moved               334  | 55  277 2   
  Core                     17   | 6   11  .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   262  | 49  211 2   
  Hover                    55   | .   55  .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  80  
  Average Speed            83   | 92  82  80  
  Slowest Speed            200  | 100 200 80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 5   40  3   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      476  | 78  391 7   
  Wait                     48   | .   48  .   
  Move                     332  | 54  276 2   
  Hop                      .    | .   .   .   
  Pick Up                  19   | 12  7   .   
  Fast Attach              3    | .   3   .   
  Attach                   15   | 7   8   .   
  Detach                   .    | .   .   .   
  Swap                     5    | 1   4   .   
  Drop                     1    | .   1   .   
  Fire                     20   | 4   16  .   
  Melee                    33   | .   28  5   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Lost 3 parts (1p2n)
  319 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Core integrity fell below 50%
  381 | -10/Materials | Lost 3 parts (2n1u)
  405 | -10/Materials | Core integrity fell below 20%
  485 | -10/Materials | Discovered new exit (range 4)
  495 | -10/Materials | Discovered new exit (range 16)
  509 | -10/Materials | Entered Mines
  518 | -10/Mines     | Met a Derelict bent on vengeance
  522 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
G-34 Mercenary system terminally corrupted.
Sml. Laser fried.
Sneak attack on O-16 Technician.
Destroyed Hover Unit.
O-16 Technician system corrupted by crushing
  effect.
Acquired 10 matter. <x3>
Acquired 5 matter.
Dropped Sml. Storage Unit.
Acquired 15 matter.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal M007.
  Dispatching Investigation squad.
EXIT=FOUND <x2>
Acquired Datajack.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
Sensor Array destroyed.
Lgt. Assault Rifle destroyed.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              CloakingIonNanovents
  Manual?         0
Play Time         00:06:37
  Cumulative      14.6 hours
  Start           2024.04.07 @ 23:28:06
  End             2024.04.07 @ 23:34:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82fb92d5-6698-4282-8f66-5b9369d7d047