Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.07 @ 10:29:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (375) 1875 Value Destroyed (12333) 12333 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-56) -56 TOTAL SCORE: 18992 Bonus ------- Friendly Fire -56 Cogmind --------- Core Integrity 443/1000 Matter 186/300 Energy 505/505 System Corruption 33% Temperature Cool (0) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine (fused) Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Damper Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core VSS Leg Improved VSS Leg Improved VSS Leg Cryofiber Web Cooling System Compact Matter Pod Damper Plating Tractor Beam Improved KE Penetrator Katana Power Sword [Rating: 78] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 . . 2 . . Power 2 | . . 1 . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . 1 1 . 2 1 . . . . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 133 | 7 6 11 6 25 26 5 30 8 7 2 Power 24 | 1 . 3 . 3 6 1 6 . 3 1 Engine 17 | 1 . 3 . 2 4 . 6 . 1 . Core 4 | . . . . 1 2 . . . . 1 Reactor 3 | . . . . . . 1 . . 2 . Propulsion 33 | 2 . 2 3 7 6 2 8 2 1 . Treads 6 | . . 2 3 1 . . . . . . Leg 27 | 2 . . . 6 6 2 8 2 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 2 1 2 11 8 2 9 2 1 1 Device 19 | . . 1 1 4 3 2 6 1 1 . Storage 6 | 1 1 . . 3 . . 1 . . . Processor 8 | 1 1 . 1 1 3 . 1 . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . 3 2 . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 4 5 1 4 6 . 7 4 2 . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 1 1 . 1 2 5 . 4 3 2 . Ballistic Cannon 12 | . 2 4 . 2 1 . 2 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 3 2 . 1 1 1 . Parts Lost 40 | . . . . 13 8 . 8 . 11 . Power 4 | . . . . 1 . . 1 . 2 . Propulsion 15 | . . . . 6 5 . 1 . 3 . Utility 9 | . . . . 2 2 . 3 . 2 . Weapon 12 | . . . . 4 1 . 3 . 4 . Highest Loss Streak 7 | . . . . 3 3 . 1 . 7 . To Critical Strikes 3 | . . . . 1 1 . . . 1 . Average Backups 19 | 1 13 20 15 22 24 24 23 22 17 . Power 2 | . 1 2 1 2 3 4 5 5 4 . Propulsion 2 | . 1 5 . 1 4 3 3 4 3 . Utility 6 | . 4 4 7 8 7 6 4 2 4 . Weapon 7 | . 4 6 5 8 8 10 10 9 4 . Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . 1 2 3 . . 1 1 . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 2 | . . . . . . . . . 2 . Weapon 3 | . 1 2 . . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 94 | . 99 99 99 90 97 92 97 88 83 12 Engine 11 | . 11 20 15 9 10 . 5 15 9 5 Core 1 | . . . . 4 1 11 3 . . 1 Treads 10 | . . 17 32 11 . . . . . . Leg 12 | . 24 2 . 7 24 25 24 22 18 . Device 10 | . . 9 11 18 10 5 8 4 4 . Storage 12 | . 12 10 8 14 17 18 17 16 15 . Processor 13 | . 25 20 12 8 8 18 13 11 4 . Protection 1 | . . . . . 4 . 2 2 4 4 Ballistic Gun 7 | . 15 . . 4 15 6 15 4 17 . Ballistic Cannon 9 | . 7 19 15 9 1 6 1 8 . . Peak Build Rating 78 | 7 9 25 38 51 61 67 68 73 78 34 Average Rating 39 | 4 8 23 31 43 57 58 64 67 67 30 On Entrance 34 | . 7 9 25 38 45 57 63 55 73 2 Naked Turns 29 | . . . . . . . . . 29 . Heaviest Build 170 | 19 91 107 108 123 128 130 137 170 164 74 Greatest Support 88 | 20 20 40 88 88 76 66 71 66 71 3 Greatest Overweight (x) 40 | 2 4 5 1 40 2 3 2 3 39 24 Average Overweight (x) 1 | . 2 2 1 2 1 1 1 2 1 20 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 5 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 23 5 Most Carried 25 | 3 17 23 25 25 25 25 25 25 21 4 Average Carried 19 | 1 13 20 15 22 24 24 23 22 18 . Final Capacity 25 | 10 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 3 16 23 23 24 24 25 25 20 5 . Class Distribution -------------------- 69% | Hacker-Mutant 23% | Hacker-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Matter Collected 11958 | 137 582 1200 1818 2325 1673 182 2897 355 789 . Remotely . | . . . . . . . . . . . Salvage Created 17058 | . 671 1341 2338 2612 3521 57 4956 241 1321 . Parts 801 | . 36 94 132 130 139 1 245 12 12 . Haulers Intercepted 15 | . 1 6 5 1 1 . 1 . . . Recyclers Shooed 31 | . 1 1 1 5 14 . 9 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 236 | . 12 28 49 44 35 . 57 6 5 . Melee 2 | . . . . . . . . . 2 . Guns 98 | . 11 . . 7 31 . 45 1 3 . Cannons 134 | . . 28 49 37 4 . 11 5 . . AOE 2 | . 1 . . . . . 1 . . . Classes Destroyed 20 | . 5 6 2 3 2 . 1 . 1 . Worker 24 | . . 6 6 2 5 . 5 . . . Builder 22 | . . 4 4 6 4 . 3 1 . . Tunneler 3 | . . 1 . 1 . . 1 . . . Hauler 15 | . 1 6 5 1 1 . 1 . . . Recycler 44 | . 3 2 7 12 12 . 8 . . . Mechanic 3 | . . . 1 . 2 . . . . . Operator 9 | . . 2 2 2 1 . 1 1 . . Watcher 19 | . 2 5 5 2 . . 4 1 . . Swarmer 27 | . 4 6 2 . 10 . 5 . . . Grunt 112 | . 8 12 31 20 9 . 29 3 . . Brawler 2 | . . . . 1 . . 1 . . . Duelist 6 | . . 1 1 3 . . 1 . . . Protector 3 | . . . . 2 1 . . . . . Sentry 36 | . . 9 12 5 2 . 7 1 . . Specialist 3 | . . . . . 1 . 2 . . . Hunter 10 | . . . 3 3 4 . . . . . Programmer 27 | . . . . 10 6 . 9 2 . . Heavy 4 | . . . . . 2 . 2 . . . Behemoth 1 | . . . . . . . 1 . . . Compactor 5 | . . . . . . . . . 5 . Best Kill Streak 10 | . 3 9 10 7 10 . 9 4 1 . Combat Bots Only 8 | . 3 6 4 6 8 . 5 3 1 . Max Kills in Single Turn 3 | . 1 2 2 2 2 . 3 1 1 . Gunslinging 1 | . . . . . . . 1 . . . Exploded 1 | . 1 . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Hostile Shots Fired 1515 | . 63 103 187 426 291 . 322 41 24 58 Missed 472 | . 17 37 58 135 89 . 110 8 . 18 Hits 1043 | . 46 66 129 291 202 . 212 33 24 40 Melee 31 | . . . . 7 . . . . 24 . Projectile 1012 | . 46 66 129 284 202 . 212 33 . 40 AOE 2 | . . . . . 2 . . . . . Critical Strikes 44 | . 1 1 3 13 11 . 2 2 11 . Actively Blocked 2 | . . . . . 1 . 1 . . . Part Disruptions 4 | . . . . . . . 3 1 . . Damage Taken 10024 | . 338 489 1213 2479 1966 . 1971 893 675 . Core 1532 | . 84 72 136 256 204 . 223 472 85 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 108 | . . . . 6 52 . 50 . . . Ignored by Resistances 6660 | . 216 314 742 1537 1185 . 1215 256 381 814 Regen/Repaired (Parts) 878 | . 208 13 437 140 . . 80 . . . Core Remaining (%) 72 | 100 66 82 75 63 . . 49 . . . Volleys Fired 835 | . 52 92 157 169 151 . 154 24 36 . Largest 4 | . 2 2 2 2 3 . 3 4 4 . Hottest 117 | . 60 74 74 74 80 . 103 117 117 . Shots Fired 1958 | . 101 184 314 342 429 1 414 45 128 . Gun 1087 | . 89 . . 91 406 . 364 11 126 . Cannon 871 | . 12 184 314 251 23 1 50 34 2 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1950 | . 93 184 314 342 429 1 414 45 128 . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . Robot Hit Streak 80 | . 26 49 31 44 51 6 80 15 63 . Robot Miss Streak 3 | . 1 2 2 1 2 . 2 3 3 . Penetration Max 2 | . . . . 1 1 . 2 . 1 . Secondary Targets 14 | . 1 . . 1 5 . 7 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . Shots Hit Robots 1616 | . 87 142 255 279 352 1 340 37 123 . Core Hits 695 | . 29 54 109 124 134 1 190 13 41 . Critical Kills 52 | . . . . . 4 . 47 . 1 . Critical Parts Destroyed 66 | . . . . 1 2 . 62 . 1 . Critical Strikes 178 | . . 8 14 9 8 . 120 8 11 . Destroy 133 | . . . . 1 6 . 115 . 11 . Blast 45 | . . 8 14 8 2 . 5 8 . . Melee Attacks 14 | . 5 2 2 . . . . . 5 . Impact 5 | . 5 . . . . . . . . . Slashing 9 | . . 2 2 . . . . . 5 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 33541 | . 1092 3240 6184 6901 6905 56 4953 1732 2478 . Guns 13568 | . 856 . . 1701 5925 . 2582 142 2362 . Cannons 19551 | . 162 3209 6165 5156 980 56 2212 1590 21 . Explosions 193 | . 60 . . . . . 133 . . . Melee 95 | . . . . . . . . . 95 . Ramming 134 | . 14 31 19 44 . . 26 . . . Kinetic 33014 | . 913 3209 6165 6857 6905 56 4794 1732 2383 . Thermal 118 | . 60 . . . . . 58 . . . Explosive 75 | . . . . . . . 75 . . . Electromagnetic 105 | . 105 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 95 | . . . . . . . . . 95 . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . 3 11 3 3 15 5 33 33 Average Corruption 7 | . . . 1 7 2 3 7 4 21 33 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 399 | . . . 24 163 16 4 124 5 32 31 Message Errors 81 | . . . 3 31 5 . 27 . 6 9 Matter Fused 110 | . . . 4 45 2 1 38 2 8 10 Heat Flow Errors 38 | . . . 2 13 1 1 14 1 2 4 Energy Discharges 47 | . . . 7 22 1 . 13 . 1 3 Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 3 | . . . . 1 . . . . 1 1 Data Loss (minor) 53 | . . . 4 27 4 1 8 1 6 2 Data Loss (major) 21 | . . . 2 7 2 . 6 . 2 2 Misfires 19 | . . . . 9 . 1 9 . . . Alerts 8 | . . . 2 3 . . 1 . 2 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 16 | . . . . 4 1 . 8 1 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 806 | . . 100 78 108 105 . 237 178 . . Projectiles 800 | . . 100 78 108 105 . 231 178 . . Explosions . | . . . . . . . . . . . Melee 6 | . . . . . . . 6 . . . Knockbacks 135 | . 2 17 53 44 1 . 12 6 . . Impact . | . . . . . . . . . . . Kinetic 123 | . 2 16 48 39 1 . 11 6 . . Secondary 12 | . . 1 5 5 . . 1 . . . Self-Inflicted Damage 65 | . 5 . . . . . 60 . . . Shots 2 | . 1 . . . . . 1 . . . Rammed 9 | . . 4 2 3 . . . . . . Targets Rammed 22 | . 4 6 4 7 . . 1 . . . Kicked 11 | . 4 2 . 4 . . 1 . . . Crushed 2 | . . . 2 . . . . . . . Highest Temperature 577 | . 84 288 360 256 79 261 365 577 402 238 Average Temperature 92 | . 25 46 70 80 31 137 100 258 166 96 Received Heat Transfer 4221 | . 306 243 909 1410 417 . 783 153 . . Effects 29 | . . . 4 . . . 1 23 1 . Shutdowns 6 | . . . . . . . . 5 1 . Energy Bleed 3 | . . . 1 . . . 1 1 . . Interference 6 | . . . 3 . . . . 3 . . Matter Decay 3 | . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . 3 . . Damage (major) 4 | . . . . . . . . 4 . . Damage (core) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . Heat Transferred 150 | . 100 . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 168 | . 58 137 123 101 125 . 168 121 2 . Initial 41 | . . . . 16 . . . 41 . . Average 15 | . 3 10 18 7 24 . 35 20 . . Influence Increases 7433 | . 347 949 1572 1383 1076 1 1892 211 2 . Destroy 0b10 Robot/C 4560 | . 240 560 980 840 680 . 1140 120 . . Destroy 0b10 Robot/NC 710 | . 30 130 150 140 130 . 115 15 . . Destroy Leader 1358 | . 56 202 310 246 192 . 310 42 . . Successful Hack 151 | . 16 11 36 42 18 . 25 3 . . Disable Machine 84 | . . 4 8 . 4 . 60 8 . . Destroy Structure 195 | . 5 12 28 10 7 1 122 8 2 . Lose Combat Pursuer 375 | . . 30 60 105 45 . 120 15 . . Influence Decreases 7433 | . 347 948 1522 1434 1076 1 1777 326 2 . Entered New Map 110 | . . . 1 35 . . . 74 . . Time Decay 7161 | . 347 948 1521 1319 1036 1 1737 252 . . Lost Part 162 | . . . . 80 40 . 40 . 2 . Squads Dispatched 80 | . 3 5 16 17 13 . 22 3 . 1 Investigation 29 | . 3 3 10 5 2 . 5 1 . . Extermination 23 | . . . . 9 4 . 8 1 . 1 Reinforcement 17 | . . 2 3 1 4 . 6 1 . . Assault 2 | . . . . 2 . . . . . . Garrison 9 | . . . 3 . 3 . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 . . . Haulers Reinforced 3 | . . . . . 1 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Distress Signals 13 | . . 3 4 . 2 . 2 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 310 | . 22 43 57 61 46 . 65 8 6 2 Peak Tracking Total 7 | . 3 5 4 6 7 . 6 3 2 2 Tactical Retreats 23 | . . 2 3 7 3 . 7 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Traps Triggered 9 | . . . 2 1 2 . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 21 | . 9 . . . 6 . 6 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Disabled 21 | . . 1 2 . 1 . 15 2 . . Max in Single Turn 7 | . . 1 1 . 1 . 7 1 . . Garrison Access 3 | . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Accessed 51 | . 9 9 15 7 2 . 7 2 . . Terminals 32 | . 8 5 8 2 1 . 6 2 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 8 | . 1 2 2 2 . . 1 . . . Recycling Units 3 | . . 1 2 . . . . . . . Scanalyzers 6 | . . 1 2 2 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 243 | . 42 42 96 25 7 . 27 4 . . Successful 188 | . 32 34 76 19 4 . 21 2 . . Failed 55 | . 10 8 20 6 3 . 6 2 . . Catastrophic 4 | . . 1 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 1 . . . . 1 . . . Terminals 132 | . 34 17 42 9 4 . 22 4 . . Fabricators 5 | . . . . 5 . . . . . . Repair Stations 46 | . 8 5 21 7 . . 5 . . . Recycling Units 31 | . . 10 21 . . . . . . . Scanalyzers 27 | . . 10 10 4 3 . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 89 | . 24 11 28 6 2 . 16 2 . . Record 19 | . 5 4 5 1 . . 4 . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . Prototype ID Bank 5 | . 1 . 2 . . . 2 . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Emergency Access Points 7 | . 3 1 3 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 12 | . 3 1 2 . 1 . 4 1 . . Disarm Traps 4 | . 2 . . . 1 . 1 . . . Dispatch Records 4 | . 2 . . . . . 2 . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 2 | . . . 1 1 . . . . . . Transport Status 3 | . 1 . 1 . . . 1 . . . Investigation Status 4 | . . . 4 . . . . . . . Reinforcement Status 2 | . . 1 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 4 | . 1 . 2 . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 10 | . 3 2 3 1 . . 1 . . . Fabricator Hacks 5 | . . . . 5 . . . . . . Load Schematic 3 | . . . . 3 . . . . . . Build 2 | . . . . 2 . . . . . . Repair Station Hacks 37 | . 8 3 16 5 . . 5 . . . Scan Component 21 | . 4 2 9 3 . . 3 . . . Repair 16 | . 4 1 7 2 . . 2 . . . Recycling Unit Hacks 31 | . . 10 21 . . . . . . . Recycle Component 14 | . . 4 10 . . . . . . . Process 17 | . . 6 11 . . . . . . . Scanalyzer 25 | . . 10 10 3 2 . . . . . Insert Component 13 | . . 5 5 2 1 . . . . . Analyze 12 | . . 5 5 1 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 46 | . 8 6 15 7 2 . 7 1 . . Full Trace Events 40 | . 8 6 13 5 2 . 5 1 . . Feedback Events 5 | . . . 3 1 . . 1 . . . Corruption 5 | . . . 3 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . 5 4 2 1 . . . . . Parts Built 4 | . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . Time 135 | . . . . 135 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired 16 | . 4 1 7 2 . . 2 . . . Time 553 | . 104 26 255 110 . . 58 . . . Parts Recycled 14 | . . 4 10 . . . . . . . Recycled Matter 371 | . . 144 227 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 11 | . . 5 4 1 1 . . . . . Part Schematics Acquired 11 | . . 5 4 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . Total Damage 86 | . . . . . . . . . 86 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Active Infowar (turns) 12060 | . . 4225 4117 3718 . . . . . . Terrain 5584 | . . . 1866 3718 . . . . . . Structural 10582 | . . 4225 4103 2254 . . . . . . Robot Analysis Total 2 | . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Turns Passed 25756 | 74 2833 4255 4159 5757 2385 321 3999 800 574 599 Spaces Moved 7633 | 52 755 1091 1297 1481 835 125 1523 254 165 55 Core 145 | 16 . . . 18 . . . . 56 55 Treads 3148 | . . 999 1297 852 . . . . . . Legs 4340 | 36 755 92 . 611 835 125 1523 254 109 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 330 247 190 190 190 190 265 50 1000 Average Speed 271 | 118 319 338 249 316 201 221 202 266 213 1081 Slowest Speed 2050 | 150 400 570 250 2050 265 338 265 352 2000 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 5 98 90 95 32 18 78 35 5 78 2 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . 2 2 2 . . . 2 . . . Terrain Destroyed 197 | . 5 10 20 5 6 1 143 6 1 . Melee 6 | . 2 2 2 . . . . . . . Projectile 55 | . . 8 18 4 6 1 11 6 1 . AOE 125 | . 3 . . . . . 122 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total 10797 | 61 1064 1452 1894 2202 1194 169 2091 321 291 58 Wait 1893 | . 217 240 402 479 144 . 331 18 62 . Move 7625 | 51 754 1090 1296 1480 835 124 1522 254 164 55 Hop . | . . . . . . . . . . . Pick Up 70 | 3 13 7 12 13 10 1 6 3 2 . Fast Attach 63 | 7 6 3 10 10 4 1 11 5 5 1 Attach 85 | . 3 2 4 21 18 1 15 8 11 2 Detach 33 | . 5 2 1 7 5 . 9 1 3 . Swap 62 | . 3 8 5 9 14 4 16 1 2 . Drop 56 | . 2 . 1 7 13 4 21 7 1 . Fire 835 | . 52 92 157 169 151 . 154 24 36 . Melee 14 | . 5 2 2 . . . . . 5 . Ram . | . . . . . . . . . . . Kick 11 | . 4 2 . 4 . . 1 . . . Crush 11 | . . 4 4 3 . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire 34 | . . . . . . 34 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Mines 446 | -10/Materials | Discovered exit to Mines (range 15) 642 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Discovered exit to Materials (range 20) 996 | -10/Materials | Discovered exit to Mines (range 6) 1808 | -10/Materials | Discovered exit to Materials (range 3) 2652 | -10/Materials | Discovered exit to Materials (range 9) 2804 | -10/Materials | Repaired Aluminum Leg 2832 | -10/Materials | Repaired Ion Engine 2859 | -10/Materials | Repaired Aluminum Leg 2887 | -10/Materials | Repaired Assault Rifle 2908 | -10/Materials | Entered another Materials area 2908 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4017 | -9/Materials | Identified exit to Materials 4017 | -9/Materials | Discovered exit to Materials (range 5) 4668 | -9/Materials | Identified exit to Storage 4668 | -9/Materials | Discovered exit to Storage (range 16) 4713 | -9/Materials | Discovered exit to Materials (range 15) 5708 | -9/Materials | Identified exit to Mines 5708 | -9/Materials | Discovered exit to Mines (range 16) 5780 | -9/Materials | Repaired Structural Scanner 6310 | -9/Materials | Discovered exit to Mines (range 10) 7011 | -9/Materials | Discovered exit to Materials (range 6) 7163 | -9/Materials | Entered another Materials area 7163 | -8/Materials | Evolved 2 slots: Propulsion x2 7737 | -8/Materials | Garrison activated, responded to threat 8144 | -8/Materials | Identified exit to Factory 8144 | -8/Materials | Discovered exit to Factory (range 8) 8953 | -8/Materials | Repaired Assault Cannon 8993 | -8/Materials | Repaired Assault Cannon 9045 | -8/Materials | Repaired Hvy. Ion Engine 9098 | -8/Materials | Repaired Hvy. Ion Engine 9125 | -8/Materials | Repaired Structural Scanner 9165 | -8/Materials | Repaired Arm. Treads 9679 | -8/Materials | Repaired Structural Scanner 9707 | -8/Materials | Discovered exit to Factory (range 9) 11184 | -8/Materials | Discovered exit to Factory (range 15) 11322 | -8/Materials | Entered Factory 11322 | -7/Factory | Evolved 2 slots: Utility x2 11960 | -7/Factory | Identified exit to Factory 11960 | -7/Factory | Discovered exit to Factory (range 13) 13167 | -7/Factory | Repaired Broken Hvy. Deuterium Engine 13318 | -7/Factory | Discovered exit to Factory (range 16) 13607 | -7/Factory | Lost 3 parts (2n1u) 14358 | -7/Factory | Identified exit to Lower Caves 14358 | -7/Factory | Discovered exit to Lower Caves (range 9) 15879 | -7/Factory | Repaired Kinecellerator 16071 | -7/Factory | System corruption reached 10% 16543 | -7/Factory | Fabricated Assault Cannon (x2) 16615 | -7/Factory | Fabricated Cooling System (x2) 17079 | -7/Factory | Entered another Factory area 17079 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17156 | -6/Factory | Identified exit to Factory 17156 | -6/Factory | Discovered exit to Factory (range 8) 17384 | -6/Factory | Build established: Hacker-Gunner 18362 | -6/Factory | Cargo convoy interrupted 18386 | -6/Factory | Garrison activated, responded to threat 18437 | -6/Factory | Destroyed 8 combat bots 18880 | -6/Factory | Lost 3 parts (1n1u1w) 18995 | -6/Factory | Discovered exit to Factory (range 4) 19464 | -6/Factory | Sucked down chute 19464 | -6/Factory | Entered Waste 19464 | -6/Waste | The area was eerily silent 19735 | -6/Waste | Identified exit to Factory 19735 | -6/Waste | Discovered exit to Factory (range 13) 19785 | -6/Waste | Entered Factory 20273 | -6/Factory | Repaired Cooling System 20301 | -6/Factory | Repaired Hcp. Matter Pod 21521 | -6/Factory | Garrison activated, responded to threat 22175 | -6/Factory | System corruption reached 10% 22348 | -6/Factory | Identified exit to Lower Caves 22348 | -6/Factory | Discovered exit to Lower Caves (range 16) 22704 | -6/Factory | Cargo convoy interrupted 23016 | -6/Factory | Spotted B-75 Beast 23067 | -6/Factory | Destroyed B-75 Beast 23566 | -6/Factory | Build established: Scavenger-Gunner 23615 | -6/Factory | Core integrity fell below 50% 23694 | -6/Factory | Discovered exit to Factory (range 16) 23784 | -6/Factory | Entered another Factory area 23784 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 24315 | -5/Factory | Identified exit to Extension 24315 | -5/Factory | Discovered exit to Extension (range 14) 24584 | -5/Factory | Sucked down chute 24584 | -5/Factory | Entered Waste 24585 | -5/Waste | Met a frightened Derelict 24599 | -5/Waste | EMP discharged 24599 | -5/Waste | System corruption reached 10% 24693 | -5/Waste | Spotted C-40 Crusher 24699 | -5/Waste | EMP discharged 24714 | -5/Waste | Destroyed C-40 Crusher 24761 | -5/Waste | Spotted C-40 Crusher 24770 | -5/Waste | Spotted C-40 Crusher 24776 | -5/Waste | Destroyed C-40 Crusher 24793 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 24794 | -5/Waste | Core integrity fell below 50% 24796 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 24799 | -5/Waste | EMP discharged 24799 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 24802 | -5/Waste | Crushed by Compactor (1 part destroyed) 24805 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 24808 | -5/Waste | Crushed by Compactor (1 part destroyed) 24811 | -5/Waste | Crushed by Compactor (1 part destroyed) 24814 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 24820 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 24820 | -5/Waste | Destroyed C-40 Crusher 24842 | -5/Waste | Lost 4 parts (1n3w) 24886 | -5/Waste | Found Damper Plating 24899 | -5/Waste | EMP discharged 24999 | -5/Waste | EMP discharged 24999 | -5/Waste | System corruption reached 30% 25038 | -5/Waste | Spotted C-40 Crusher 25056 | -5/Waste | Destroyed C-40 Crusher 25061 | -5/Waste | Spotted C-40 Crusher 25070 | -5/Waste | Spotted C-40 Crusher 25085 | -5/Waste | Crushed by Compactor (1 part destroyed) 25088 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25094 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25097 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25099 | -5/Waste | EMP discharged 25099 | -5/Waste | Destroyed C-40 Crusher 25106 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 25111 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 25120 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25126 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 25129 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25150 | -5/Waste | Identified exit to Factory 25150 | -5/Waste | Discovered exit to Factory (range 15) 25158 | -5/Waste | Entered Factory 25160 | -5/Factory | Lost 7 parts (2p2n2u1w) 25389 | -5/Factory | Build established: Hacker-Mutant 25757 | -5/Factory | Self-destructed Last Messages --------------- 25499_ System corrupted: Rnf. Deuterium Engine fused. 25530_ Acquired Neutrino Core. 25533_ System corrupted: Matter fused (-9). 25549_ System corrupted: Substantial component data lost. 25569_ 5VB8B22V BX3HXD7#R9,E/