Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 23:22:57 Player: SNACKS Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1304) 1304 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (692) 692 TOTAL SCORE: 5826 Bonus ------- Follower Combat Kills 109 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 385/850 Matter 236/300 Energy 19/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Experimental Terrain Scan Processor > --- WEAPON (2) ------- Heavy Beamcaster Phasing Sabre > --- INVENTORY (10) --- Hacking Drone Bay (1/1) Heavy Riot Gun Heavy Riot Gun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Experimental Terrain Scan Processor Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Hacking Drone Bay Heavy Riot Gun Heavy Riot Gun Molecular Deconstructor Phasing Sabre [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Molecular Deconstructor Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 64 | 6 9 1 17 1 11 8 11 Power 10 | 1 3 . 2 . . 3 1 Engine 9 | 1 2 . 2 . . 3 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 7 . . 1 3 Treads . | . . . . . . . . Leg 13 | 2 1 . 6 . . 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 21 | 1 2 . 4 1 9 1 3 Device 11 | . 1 . 2 1 5 1 1 Storage 2 | 1 1 . . . . . . Processor 5 | . . . 1 . 4 . . Hackware 1 | . . . 1 . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 3 1 4 . 2 3 4 Energy Gun 10 | . 2 1 2 . 1 2 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 5 | 2 1 . 1 . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 5 1 . Parts Lost 12 | . . . 1 . . . 11 Power 3 | . . . 1 . . . 2 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . . . . 5 Weapon . | . . . . . . . . Highest Loss Streak 7 | . . . 1 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 100 97 100 99 100 63 Engine 10 | . 9 14 10 11 11 11 3 Leg 22 | . 28 28 22 22 22 22 17 Device 15 | . 9 14 18 22 13 22 12 Storage 11 | . 14 14 11 11 11 11 6 Processor 5 | . . . 3 . 9 11 6 Hackware 5 | . . . 8 11 9 . . Energy Gun 16 | . 8 24 16 11 15 22 9 Energy Cannon 1 | . . . 2 11 1 . . Ballistic Gun 4 | . 19 3 2 . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 32 | 12 19 20 22 22 23 25 32 Greatest Support 59 | 20 20 20 26 26 26 33 59 Greatest Overweight (x) 1 | . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 9 | 2 8 10 9 10 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 5 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 866 | 227 191 56 201 . 61 109 21 Remotely . | . . . . . . . . Salvage Created 1510 | . 256 184 774 40 . 166 90 Parts 99 | . 20 7 51 . . 14 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 7 4 19 2 . 3 1 Melee 1 | . . . . . . . 1 Guns 32 | . 7 3 18 1 . 3 . AOE 1 | . . 1 . . . . . Classes Destroyed 12 | . 3 1 5 1 . 2 . Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 5 | . 1 . 3 . . . 1 Swarmer 8 | . 3 . 4 . . 1 . Grunt 19 | . 4 3 12 . . . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 3 | . . 1 1 . . . 1 Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | . 3 2 7 2 . 1 1 Combat Bots Only 4 | . 3 2 4 2 . 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2623 | . 246 121 686 129 . 180 1261 Core 814 | . 34 36 225 24 . 30 465 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 72 . . . 30 . Volleys Fired 104 | . 21 6 49 7 1 9 11 Largest 2 | . 2 2 2 2 1 2 2 Hottest 156 | . 85 130 130 124 68 137 156 Shots Fired 194 | . 42 12 97 14 1 14 14 Gun 171 | . 42 12 82 7 . 14 14 Cannon 23 | . . . 15 7 1 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 50 | . 34 4 12 . . . . Thermal 144 | . 8 8 85 14 1 14 14 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 14 6 9 5 . 7 4 Robot Miss Streak 3 | . 1 1 3 2 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 136 | . 32 9 59 9 . 8 19 Core Hits 58 | . 14 6 29 2 . 4 3 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 1 . 4 1 . 1 2 Burn 7 | . 1 . 4 . . 1 1 Meltdown 1 | . . . . 1 . . . Sever 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . . . 14 Impact . | . . . . . . . . Slashing 14 | . . . . . . . 14 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2537 | . 434 144 1035 166 . 218 540 Guns 2024 | . 434 144 892 85 . 218 251 Cannons 224 | . . . 143 81 . . . Explosions . | . . . . . . . . Melee 289 | . . . . . . . 289 Ramming . | . . . . . . . . Kinetic 573 | . 349 47 177 . . . . Thermal 1675 | . 85 97 858 166 . 218 251 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 289 | . . . . . . . 289 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . . . 8 . . 35 Projectiles 8 | . . . . 8 . . . Explosions . | . . . . . . . . Melee 35 | . . . . . . . 35 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | . 20 36 255 104 459 72 9 Average Temperature 73 | . 6 15 81 49 201 22 4 Received Heat Transfer 620 | . 120 42 282 20 . . 156 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 9 | . 1 . 5 . . 2 1 Heat Transferred 3959 | . 259 222 2220 333 . 444 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 288 | . 258 125 288 39 . . 57 Initial 48 | . . . 48 39 . . . Average 88 | . 133 69 110 39 . . 9 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 90 | 100 80 100 86 100 . . 100 Level 1 9 | . 19 . 13 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . 1 . . . 1 Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 14 5 28 4 . 7 9 Peak Tracking Total 10 | . 3 2 6 10 . 4 4 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 4 . 6 . . . 1 Terminals 10 | . 4 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 41 | . 12 . 28 . . . 1 Successful 25 | . 8 . 16 . . . 1 Failed 16 | . 4 . 12 . . . . Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 9 . 18 . . 1 . Terminals 40 | . 12 . 28 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 16 | . 4 . 12 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 4 | . 1 . 3 . . . . Locate Traps 2 | . 1 . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 8 | . 4 . 4 . . . . Terminals 8 | . 4 . 4 . . . . Botnet 8 | . 4 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 6 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 7 . . Largest Group 7 | . . . . . 7 7 1 Highest-Rated Group 247 | . . . . . 247 247 31 Highest-Rated Ally 40 | . . . . . 40 40 31 Total Orders . | . . . . . . . . Ally Attacks 49 | . . . . . . 49 . Total Damage 783 | . . . . . . 783 . Kills 4 | . . . . . . 4 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 3842 | 58 406 365 888 132 1215 527 251 Spaces Moved 2497 | 42 243 266 452 90 950 333 121 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 2491 | 36 243 266 452 90 950 333 121 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 122 | 110 120 120 136 120 120 120 122 Slowest Speed 190 | 120 120 120 190 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 55 68 48 20 89 57 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 2 . . 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3051 | 51 314 301 626 100 1025 448 186 Wait 307 | . 31 22 90 2 44 89 29 Move 2490 | 41 242 265 451 89 949 332 121 Hop . | . . . . . . . . Pick Up 27 | 4 6 3 5 . 8 1 . Fast Attach 37 | 6 6 1 10 1 6 4 3 Attach 10 | . . . 3 . 1 1 5 Detach 4 | . 2 . 1 . . 1 . Swap 17 | . 3 . 4 . 4 3 3 Drop 41 | . 3 4 13 1 12 8 . Fire 104 | . 21 6 49 7 1 9 11 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 465 | -10/Materials | Entered Mines 614 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 782 | -10/Mines | Discovered new exit (range 14) 784 | -10/Mines | Learned Materials security intel 804 | -10/Mines | Discovered new exit (range 10) 830 | -10/Mines | Entered Materials 830 | -9/Materials | Evolved 2 slots: Utility x2 851 | -9/Materials | Build established: Scavenger-Mutant 1278 | -9/Materials | Discovered new exit (range 17) 1497 | -9/Materials | Identified exit to Mines 1497 | -9/Materials | Identified exit to Materials 1644 | -9/Materials | Core integrity fell below 50% 1718 | -9/Materials | Entered Mines 1719 | -9/Mines | Met a Derelict bent on vengeance 1739 | -9/Mines | Assembled infested the area 1804 | -9/Mines | Learned location of Zion (-7) 1835 | -9/Mines | Build established: Mutant 1836 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1836 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1839 | -9/Mines | Found Prototype Device 1839 | -9/Mines | Identified Exp. Sensor Array 1850 | -9/Mines | Entered Zion 1939 | -7/Zion | Learned location of 1 exit from Factory 1958 | -7/Zion | Given the Hacking Drone Bay 1959 | -7/Zion | Found Prototype Device 1960 | -7/Zion | Identified Hacking Drone Bay 1999 | -7/Zion | Found Prototype Processor 1999 | -7/Zion | Identified Exp. Target Analyzer 2003 | -7/Zion | Found Prototype Processor 2003 | -7/Zion | Identified Exp. Terrain Scan Processor 2007 | -7/Zion | Found Prototype Processor 2007 | -7/Zion | Identified Exp. Core Analyzer 2286 | -7/Zion | Build established: Scavenger-Mutant 2580 | -7/Zion | Gained Derelict followers 2796 | -7/Zion | Imprinted 2798 | -7/Zion | Declared Zion's savior 2827 | -7/Zion | Build established: Mutant 3027 | -7/Zion | Discovered new exit (range 16) 3065 | -7/Zion | Entered Proximity Caves 3065 | -6/Proximity Caves | Accompanied by 7 allies 3194 | -6/Proximity Caves | Learned Factory emergency access door positions 3268 | -6/Proximity Caves | Spotted B-75 Beast 3321 | -6/Proximity Caves | Destroyed B-75 Beast 3511 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3521 | -6/Proximity Caves | Discovered new exit (range 16) 3521 | -6/Proximity Caves | Found Prototype Special Weapon 3521 | -6/Proximity Caves | Identified Molecular Deconstructor 3592 | -6/Proximity Caves | Entered Factory 3592 | -6/Factory | Accompanied by 1 ally 3592 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3593 | -6/Factory | Identified exit to Factory 3781 | -6/Factory | Lost 7 parts (1p2n4u) 3839 | -6/Factory | Core integrity fell below 50% 3843 | -6/Factory | Self-destructed Last Messages --------------- 03827_ K-01 Serf collects debris. 03828_ U-05 Engineer lays Concrete. 03830_ R-10 Processor collects Imp. Deuterium Engine. 03830_ U-05 Engineer lays Concrete. 03831_ U-05 Engineer builds a Wall. 03831_ K-01 Serf collects debris. 03831_ U-05 Engineer lays Concrete. 03835_ U-05 Engineer builds a Door. 03835_ K-01 Serf collects debris. 03835_ Carbon-fiber Leg destroyed. 03835_ Destroyed VTOL Module. 03836_ U-05 Engineer lays Concrete. 03839_ K-01 Serf collects debris. 03839_ U-05 Engineer builds a Wall. 03839_ U-05 Engineer lays Concrete. 03839_ Imp. Aluminum Leg destroyed. 03840_ U-05 Engineer lays Concrete. 03840_ Imp. Heat Sink destroyed. 03842_ K-01 Serf collects debris. 03842_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????#### """"###### # ######?# | | ????????? 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" #############????????????? | | ?????? ##############???????????? | | ?????? # #############????????????? | | ?????? + #?????????????? | | ?????? u # ##????????????? | | ?????? k #?????????????? | | ??????+### #?????????????? | | ?????? # u #?????????????? | | ?????????# #?????????????? | | ???????? # #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# ss ! #?????????????? | | ?????????# ]"[[%= #?????????????? | | ?????????# " ""#@##########?????????????? | | ?????????# "%% " #!#??????????????????????? | | ?????????# " #=#??????????????????????? | | ?????????? ### #??????????????????????? | | ?????????? ??# #??????????????????????? | | ???????????# ######+##??#+#??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????" #??????????????????????? | | ?????????????????????"" #??????????????????????? | | ?????????????????????"" * ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????## ##???????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 300 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Force Booster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactAutogunStabilizer Manual? 0 Play Time 01:12:39 Cumulative 122.4 hours Start 2022.05.02 @ 21:57:34 End 2022.05.02 @ 23:22:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9970a5ea-d386-411a-8968-acdd5b2df4ab