Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 13:11:03 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2958) 2958 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 6535 Bonus ------- Follower Combat Kills 172 Cogmind --------- Core Integrity 220/700 Matter 226/300 Energy 100/100 System Corruption 9% Temperature Cool (-100) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Improved Signal Interpreter Weapon Cycler Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Advanced Treads Improved Hover Unit Airjet Cryofiber Web Reaction Control System Improved Weapon Shielding Hacking Suite System Shield Ion Cannon Flak Cannon Improved Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 74 | 7 1 3 18 33 4 2 6 Power 10 | 1 . 1 3 5 . . . Engine 5 | 1 . 1 2 1 . . . Core 5 | . . . 1 4 . . . Reactor . | . . . . . . . . Propulsion 28 | 2 . . 12 12 2 . . Treads 7 | . . . . 7 . . . Leg 14 | 2 . . 12 . . . . Wheel . | . . . . . . . . Hover 7 | . . . . 5 2 . . Flight . | . . . . . . . . Utility 17 | 2 1 1 . 6 2 . 5 Device 6 | 1 . . . 2 1 . 2 Storage 4 | 1 1 . . . 1 . 1 Processor 4 | . . 1 . 2 . . 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 19 | 2 . 1 3 10 . 2 1 Energy Gun 4 | . . . . 3 . . 1 Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 8 | 2 . . 2 4 . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 3 | . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 35 | . . 3 2 22 . 6 2 Power 6 | . . 1 . 5 . . . Propulsion 13 | . . . 1 9 . 2 1 Utility 6 | . . 1 . 2 . 3 . Weapon 10 | . . 1 1 6 . 1 1 Highest Loss Streak 6 | . . 2 1 4 . 6 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 4 9 14 14 13 13 12 . Power 1 | . 2 2 2 . . . . Propulsion 5 | 2 4 8 6 4 3 2 . Utility 2 | . . 1 1 4 5 5 . Weapon 3 | . 2 1 3 4 4 3 . Tool/Special . | . . . . . . . . Unused Backups 25 | 1 3 . 8 6 . 7 . Power 3 | . . . 2 . . 1 . Propulsion 8 | 1 2 . 2 2 . 1 . Utility 4 | . . . . 1 . 3 . Weapon 10 | . 1 . 4 3 . 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 89 99 80 37 Engine 6 | . 14 14 10 . 7 5 . Core 3 | . . . . 8 . . . Treads 6 | . . . . 16 . . . Leg 19 | . 28 28 43 5 . . . Hover 5 | . . . . 7 30 24 5 Device 5 | . 14 1 . 4 6 5 11 Storage 11 | . 14 14 11 9 14 12 6 Processor 12 | . . 12 11 18 15 12 3 Protection 1 | . . . . 2 7 5 . Energy Cannon 4 | . . . 10 5 . . . Ballistic Gun 13 | . 27 21 8 9 7 5 . Launcher 1 | . . 7 2 . . . . Peak Build Rating 35 | 7 8 8 19 31 35 35 19 Average Rating 17 | 5 7 7 12 25 34 25 13 On Entrance 13 | . 7 8 8 19 28 35 . Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 27 | . . . . . . 23 4 Heaviest Build 45 | 12 27 27 32 43 45 45 25 Greatest Support 86 | 20 20 20 46 86 30 30 7 Greatest Overweight (x) 12 | . 1 1 . 12 1 2 8 Average Overweight (x) . | . . 1 . . 1 . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 12 14 Most Carried 15 | 8 15 15 15 15 14 14 4 Average Carried 12 | 4 9 14 14 13 13 11 . Final Capacity 15 | 8 15 15 15 15 15 5 15 Final Carried 15 | 8 14 14 15 15 14 4 . Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2055 | 283 111 116 298 1187 60 . . Remotely . | . . . . . . . . Salvage Created 3738 | 50 192 192 888 2355 61 . . Parts 191 | 8 13 6 49 111 4 . . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 71 | . 8 5 17 40 1 . . Guns 45 | . 8 2 6 28 1 . . Cannons 21 | . . . 11 10 . . . AOE 5 | . . 3 . 2 . . . Classes Destroyed 13 | 1 2 . 5 5 . . . Worker 1 | . . . . 1 . . . Builder 1 | . . . 1 . . . . Tunneler 5 | 3 . . 1 1 . . . Hauler 1 | . . . . 1 . . . Recycler 2 | . . . 1 1 . . . Operator 1 | . . . . 1 . . . Watcher 7 | . . . 2 5 . . . Swarmer 12 | . 5 . 3 4 . . . Grunt 38 | . 3 5 8 22 . . . Brawler 4 | . . . 1 3 . . . Duelist 1 | . . . . 1 . . . Sentry 13 | . . . 5 7 1 . . Hunter 3 | . . . . 3 . . . Best Kill Streak 5 | 1 3 3 5 5 1 . . Combat Bots Only 5 | . 3 3 5 4 1 . . Max Kills in Single Turn 2 | 1 2 2 2 2 1 . . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 494 | . 29 53 74 271 18 7 42 Missed 149 | . 11 21 22 77 8 . 10 Hits 345 | . 18 32 52 194 10 7 32 Melee 14 | . . . 1 6 . 7 . Projectile 331 | . 18 32 51 188 10 . 32 Critical Strikes 13 | . . . 1 6 . 4 2 Damage Taken 5305 | . 159 416 728 3091 68 354 489 Core 1186 | . 57 52 125 472 5 198 277 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 74 | . 15 . 59 . . . . Core Remaining (%) 59 | 100 . 56 68 14 . . . Volleys Fired 260 | 9 17 19 63 147 2 3 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 111 | 40 40 50 91 111 65 73 . Shots Fired 469 | 18 34 37 109 261 4 6 . Gun 329 | 18 34 35 46 192 2 2 . Cannon 133 | . . . 63 65 2 3 . Launcher 7 | . . 2 . 4 . 1 . Special . | . . . . . . . . Kinetic 310 | 18 34 35 46 168 4 5 . Thermal 85 | . . . 63 22 . . . Explosive 3 | . . 2 . . . 1 . Electromagnetic 71 | . . . . 71 . . . Robot Hit Streak 14 | 6 8 10 12 14 7 8 . Robot Miss Streak 5 | 2 3 2 4 5 1 1 . Penetration Max 1 | . . . . 1 . . . Secondary Targets 3 | . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 308 | 12 20 27 60 182 3 4 . Core Hits 170 | 5 10 12 28 107 5 3 . Critical Kills 2 | 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | 1 . . . 3 . . . Destroy 2 | 1 . . . 1 . . . Corrupt 2 | . . . . 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6652 | 129 224 434 1160 4040 74 591 . Guns 3563 | 129 224 264 441 2442 40 23 . Cannons 2178 | . . . 719 1355 34 70 . Explosions 911 | . . 170 . 243 . 498 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3545 | 129 224 264 441 2320 74 93 . Thermal 1046 | . . . 719 327 . . . Explosive 668 | . . 170 . . . 498 . Electromagnetic 1393 | . . . . 1393 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 Average Corruption 9 | . . . . . . 9 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 3 5 Message Errors 3 | . . . . . . 2 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . 6 . . . Projectiles 6 | . . . . 6 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 7 . . . Impact . | . . . . . . . . Kinetic 6 | . . . . 6 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 71 | . . . . 16 . 55 . Shots 2 | . . . . 1 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 12 30 281 352 1 . 166 Average Temperature 87 | . 8 11 82 100 1 . 74 Received Heat Transfer 1788 | . 30 237 288 1215 18 . . Effects 4 | . . . 1 3 . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . 6 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 2 . . . . Heat Transferred 1802 | . . . 1295 507 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 76 | 100 100 100 59 61 100 100 100 Level 1 23 | . . . 40 38 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 324 | 5 107 113 273 324 147 30 . Initial 147 | . . 31 . 97 147 30 . Average 109 | . 20 29 170 163 109 11 . Influence Increases 2311 | 15 262 173 637 1189 30 5 . Destroy 0b10 Robot/C 1540 | . 160 120 440 800 20 . . Destroy 0b10 Robot/NC 95 | 15 . . 30 50 . . . Destroy Leader 398 | . 30 30 106 222 10 . . Allied During Kill 30 | . . 12 18 . . . . Successful Hack 65 | . 27 . 23 15 . . . Disable Machine 75 | . . . 15 60 . . . Destroy Structure 33 | . . 11 5 12 . 5 . Lose Combat Pursuer 75 | . 45 . . 30 . . . Influence Decreases 2311 | 15 179 256 406 1096 267 92 . Entered New Map 420 | . . 52 . 134 177 57 . Time Decay 1455 | 15 179 174 375 592 90 30 . Lost Part 266 | . . 30 11 220 . 5 . Lost Ally 20 | . . . 20 . . . . Purge Threat 150 | . . . . 150 . . . Squads Dispatched 13 | . 2 . 1 10 . . . Investigation 6 | . 2 . 1 3 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . 3 . . . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 5 | . . . 1 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 12 6 28 57 1 6 4 Peak Tracking Total 7 | . 4 4 4 7 1 6 4 Tactical Retreats 3 | . 1 . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . 1 3 1 . . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 5 | . . . 1 4 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 18 | . 6 . 4 6 1 . 1 Terminals 12 | . 5 . 3 3 . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 46 | . 11 . 10 22 1 . 2 Successful 23 | . 6 . 7 9 1 . . Failed 23 | . 5 . 3 13 . . 2 Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 35 | . 9 . 8 16 . . 2 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 16 | . 4 . 5 7 . . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . Registered Components 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 2 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 . 3 5 1 . 1 Full Trace Events 4 | . 1 . . 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired 2 | . 1 . 1 . . . . Time 52 | . 26 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 42 | . . 42 42 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 40 | . . 7 33 . . . . Total Damage 458 | . . 104 354 . . . . Kills 7 | . . 1 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 870 | 51 783 36 . . . . . Seismic 870 | 51 783 36 . . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4771 | 172 783 547 952 1878 183 103 153 Spaces Moved 2320 | 107 299 245 568 800 151 107 43 Core 77 | 1 . . . 21 . 41 14 Treads 427 | . . . . 427 . . . Legs 1332 | 106 299 245 568 114 . . . Wheels . | . . . . . . . . Hover 484 | . . . . 238 151 66 29 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 105 105 50 50 Average Speed 146 | 119 188 190 120 150 105 84 234 Slowest Speed 650 | 120 190 190 120 650 105 170 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 48 59 42 67 5 81 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . 13 . 8 . 6 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 27 | . . 13 . 8 . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 3256 | 132 491 293 738 1224 172 112 94 Wait 476 | . 160 23 47 191 13 . 42 Move 2314 | 106 298 244 567 799 151 106 43 Hop . | . . . . . . . . Pick Up 80 | 9 10 3 20 34 2 . 2 Fast Attach 12 | 7 . . 1 2 . 1 1 Attach 43 | . 1 3 4 24 3 2 6 Detach . | . . . . . . . . Swap 30 | . 1 1 14 13 1 . . Drop 41 | 1 4 . 22 14 . . . Fire 260 | 9 17 19 63 147 2 3 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 380 | -10/Materials | Repaired Lgt. Assault Rifle 587 | -10/Materials | Discovered new exit (range 15) 857 | -10/Materials | Discovered new exit (range 13) 873 | -10/Materials | Derelicts attacked the area 956 | -10/Materials | Entered Mines 1412 | -10/Mines | Discovered new exit (range 13) 1501 | -10/Mines | Identified exit to Materials 1503 | -10/Mines | Entered Materials 1503 | -9/Materials | Accompanied by 2 allies 1503 | -9/Materials | Evolved 2 slots: Propulsion x2 1508 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1797 | -9/Materials | Discovered new exit (range 10) 1948 | -9/Materials | Build established: Scavenger-Mutant 1971 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Discovered new exit (range 14) 2371 | -9/Materials | Repaired Aluminum Leg 2454 | -9/Materials | Identified exit to Materials 2455 | -9/Materials | Entered another Materials area 2455 | -8/Materials | Evolved 2 slots: Utility x2 2511 | -8/Materials | Garrison activated, responded to threat 2609 | -8/Materials | Lost 3 parts (1p1u1w) 2897 | -8/Materials | Garrison activated, responded to threat 3442 | -8/Materials | Build established: Mutant 3622 | -8/Materials | Core integrity fell below 50% 3657 | -8/Materials | Lost 4 parts (1p1n1u1w) 3748 | -8/Materials | Lost 3 parts (2n1w) 3843 | -8/Materials | Lost 3 parts (1p1n1w) 4192 | -8/Materials | Core integrity fell below 20% 4274 | -8/Materials | Discovered new exit (range 9) 4291 | -8/Materials | Identified exit to Factory 4333 | -8/Materials | Entered Factory 4333 | -7/Factory | Evolved 2 slots: Utility x2 4516 | -7/Factory | Sucked down chute 4516 | -7/Factory | Entered Waste 4526 | -7/Waste | Spotted C-40 Crusher 4531 | -7/Waste | EMP discharged 4545 | -7/Waste | Spotted C-40 Crusher 4554 | -7/Waste | Spotted C-40 Crusher 4557 | -7/Waste | Spotted C-40 Crusher 4576 | -7/Waste | Spotted C-40 Crusher 4576 | -7/Waste | Spotted C-40 Crusher 4588 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4590 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4591 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4593 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4596 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4596 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4614 | -7/Waste | Discovered new exit (range 10) 4619 | -7/Waste | Entered Factory 4627 | -7/Factory | Lost 6 parts (2n3u1w) 4764 | -7/Factory | Core integrity fell below 50% 4772 | -7/Factory | Self-destructed Last Messages --------------- 04599_ Com. Matter Pod crushed. 04601_ Gauss Rifle crushed. 04601_ Imp. Grenade Launcher crushed. 04614_ EXIT=FOUND 04617_ /B LOCATION=UNKNOWN GOAL=ESCAPE 04634_ System corrupted: Matter fused (-8). 04649_ System corrupted: Heat flow error (+299). 04673_ Acquired Weapon Cycler. 04691_ Acquired Imp. Signal Interpreter. 04701_ EK,MNYBEDJ6B0==4FKJEGN&Q6W3UKH9& 04703_ Acquired Field Laser. 04721_ Connecting with Terminal... 04721_ Current location identified: Factory 04722_ System corrupted: Matter fused (-6). 04741_ System corrupted: Heat flow error (+245). 04742_ Imp. Hover Unit destroyed. 04743_ ALERT: All DSF locations entering lockdown mode. 04752_ Field Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????##############??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# """ """ #??????????? | | ?????????????????# """ """ #??????????? | | ?????????????????# """ """ #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# ""T"" #??????????? | | ?????????????????# """"" #??????????? | | ?????????????????# #??????????? | | ??????????#+############+######??????????? | | ????????? #???????????? | | ????????? #???????????? | | ????????? #???????????? | | ????????? #???????????? | | ????????? #???????????? | | ??????????+##############s#######????????? | | ???????????????????# sss #????????? | | ???????????????????# @ #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????##############????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 81% | -10/Materials Aluminum Leg | 34% | -9/Materials Studied --------- Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed TripodMasterReconfigurator Manual? 0 Play Time 01:03:38 Cumulative 78.3 hours Start 2026.04.19 @ 10:44:07 End 2026.04.19 @ 13:11:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: da01742f-c7a0-4adf-9b3b-b3efe20de811