Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 22:19:29

Player: Skysub

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (91)      455
Value Destroyed (2801)     2801
Prototype IDs (58)         1160
Alien Tech Used (3)        600
Bonus (3452)               3452
              TOTAL SCORE: 15768

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    85
Follower Combat Kills      522
Entered DSFs               500
Aligned with FarCom        300
Acquired SGEMP             2000
Friendly Fire              -955

 Cogmind 
---------
Core Integrity             0/1300
Matter                     145/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Stasis Canceller
  Advanced Remote Datajack
           SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Gyrokinetic Inverter
         Combat Gravmag System
       Improved Antigrav System
       Improved Linear Gravjet
                Antigrav Array
>               --- UTILITY ----------
                Coolant Network
       Advanced Visual Processing Unit
                0b10 Decoder Chip [Skirmisher]
       Advanced Targeting Computer
       Advanced Transmission Jammer
                Hacking Suite
                Hacking Suite
                System Shield
       Advanced System Shield
>               --- WEAPON -----------
                Gamma Rifle
  Hypervelocity Railgun
     Long-range Missile Launcher
>               --- INVENTORY --------
                Antigrav System
                Field Propulsion Drive
                Stasis Canceller
                Antimissile System
       Advanced Remote Datajack
[Rating: 132]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Experimental Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   .   .   4   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   2   .   .   1   .   .   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             191  | 6   1   3   .   7   30  29  3   7   4   5   14  14  4   5   9   3   9   28  10  
  Power                    20   | 1   .   .   .   4   6   2   .   1   .   .   1   1   .   .   1   .   .   3   .   
    Engine                 8    | 1   .   .   .   2   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   2   3   2   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               61   | 2   .   .   .   2   10  12  1   1   .   1   1   1   .   2   3   .   6   12  7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Flight                 44   | .   .   .   .   .   10  10  1   1   .   1   1   1   .   .   3   .   6   3   7   
  Utility                  55   | 1   1   2   .   .   6   3   2   3   .   4   10  5   4   3   3   2   .   5   1   
    Device                 33   | .   1   2   .   .   .   1   .   2   .   3   9   5   3   1   2   1   .   2   1   
    Storage                4    | 1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               7    | .   .   .   .   .   1   1   .   1   .   1   1   .   1   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   1   .   1   8   12  .   2   4   .   2   7   .   .   2   1   3   8   2   
    Energy Gun             9    | .   .   .   .   .   1   4   .   .   1   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          8    | .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   1   .   1   4   1   .   .   2   .   .   4   .   .   1   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   2   1   .   1   1   .   .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  27   | .   .   1   .   .   2   11  .   1   .   .   1   1   .   4   .   1   .   2   3   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 57   | .   .   .   .   2   8   2   .   1   .   .   1   5   3   .   2   1   7   11  14  
  Power                    7    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   3   .   
  Propulsion               23   | .   .   .   .   .   4   1   .   .   .   .   .   2   .   .   2   1   4   3   6   
  Utility                  16   | .   .   .   .   1   .   .   .   1   .   .   1   1   3   .   .   .   1   1   7   
  Weapon                   11   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   4   1   
  Highest Loss Streak      14   | .   .   .   .   2   6   1   .   1   .   .   1   5   3   .   1   1   7   5   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  100 100 89  71  98  100 91  93  93  99  92  79  77  86  88  73  78  43  
  Engine                   4    | .   14  14  14  9   3   .   .   .   .   .   5   4   5   5   5   5   3   .   .   
  Core                     4    | .   .   .   .   4   4   9   9   6   6   6   5   5   5   5   4   5   5   3   .   
  Leg                      7    | .   28  28  28  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  9   
  Flight                   18   | .   .   .   .   .   25  35  36  33  33  33  34  28  23  23  27  25  19  3   4   
  Device                   6    | .   8   14  14  4   .   .   .   4   6   6   10  11  8   5   5   5   5   8   4   
  Storage                  6    | .   14  14  14  14  7   8   9   6   6   6   5   3   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   15  9   9   6   6   6   5   5   5   5   9   10  10  9   10  
  Hackware                 12   | .   .   .   .   .   2   17  18  20  20  20  17  17  20  23  23  21  18  18  10  
  Energy Gun               2    | .   .   .   .   .   5   8   9   6   6   6   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   28  22  14  14  .   6   .   .   .   .   4   4   5   5   5   3   .   4   .   
  Launcher                 4    | .   .   5   14  14  1   .   .   .   6   6   1   3   2   .   .   .   .   3   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             44   | 14  15  19  16  23  23  16  16  19  25  24  34  34  27  21  27  19  16  44  11  
  Greatest Support         74   | 20  20  20  20  35  35  20  20  25  25  33  40  40  30  30  23  23  31  74  25  
  Greatest Overweight (x)  4    | 1   .   .   .   .   2   4   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   7   7   7   8   8   8   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | .   3   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Carried          6    | .   1   4   7   7   6   7   6   6   7   8   7   6   4   5   4   4   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   3   8   8   8   8   8   6   8   8   8   8   4   5   5   4   5   5   5   5   

 Class Distribution 
--------------------
 35% | Hacker-Sprinter
 29% | Mutant
 16% | Hacker-Mutant
 14% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
           Sprinter | -8/Materials
 Commander-Sprinter | -8/Storage
 Commander-Sprinter | -8/Recycling
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Zhirov
    Hacker-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/DSF
      Hacker-Mutant | -3/Research
      Hacker-Mutant | -3/Testing

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Matter Collected           2792 | 207 117 37  .   237 451 349 7   .   195 136 149 208 92  .   227 .   8   202 170 
  Remotely                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Salvage Created            3231 | .   134 6   .   223 595 379 358 28  206 136 91  387 65  .   135 .   .   421 67  
  Parts                    183  | .   9   3   .   21  33  15  12  .   4   13  4   15  4   .   12  .   .   38  .   
Haulers Intercepted        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      41   | .   .   .   .   .   .   .   .   .   3   7   .   18  3   .   10  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Combat Hostiles Destroyed  70   | .   4   1   .   8   18  4   .   .   4   7   1   6   3   .   7   .   .   3   4   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Guns                     26   | .   4   .   .   .   7   3   .   .   .   3   .   1   1   .   4   .   .   3   .   
  Cannons                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      36   | .   .   1   .   8   9   .   .   .   4   4   .   5   2   .   3   .   .   .   .   
Classes Destroyed          14   | .   3   .   .   .   4   1   .   .   2   .   .   .   .   .   .   .   .   3   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  33   | .   3   1   .   3   3   3   .   .   .   6   .   5   2   .   7   .   .   .   .   
  Grunt                    24   | .   1   .   .   6   14  1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   1   .   .   .   1   1   1   1   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   2   1   .   4   13  2   5   1   3   4   1   6   3   .   4   .   .   5   4   
  Combat Bots Only         13   | .   2   1   .   4   13  2   .   .   3   4   1   6   3   .   4   .   .   2   4   
Max Kills in Single Turn   5    | .   1   1   .   2   3   2   1   1   2   3   1   5   1   .   3   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   2   2   .   .   .   2   3   .   5   1   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  01-MTF (-8/Storage)

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Tes  
Hostile Shots Fired        562  | .    13   6    .    13   115  4    .    4    21   25   4    18   14   .    43   1    32   106  143  
  Missed                   232  | .    2    1    .    5    44   .    .    1    15   10   3    8    5    .    18   .    17   47   56   
Damage Taken               6843 | .    95   60   .    424  965  67   99   151  57   166  23   641  190  .    374  27   534  1328 1642 
  Core                     2439 | .    22   .    .    108  319  15   99   15   10   20   .    204  38   .    119  .    150  239  1081 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  126  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    93   .    .    
Core Remaining (%)         67   | 100  .    .    .    48   .    .    21   .    .    94   .    .    .    .    58   .    86   .    .    
Volleys Fired              210  | .    19   2    .    10   44   22   10   3    9    9    .    15   9    .    18   .    .    40   .    
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    2    .    2    2    .    2    .    .    2    .    
  Hottest                  129  | .    40   50   .    59   100  129  129  129  104  104  .    66   76   .    76   .    .    115  .    
Shots Fired                292  | .    38   4    .    17   49   38   19   6    11   15   .    18   10   .    19   .    .    48   .    
  Gun                      228  | .    38   2    .    8    29   31   10   3    7    9    .    17   8    .    18   .    .    48   .    
  Cannon                   28   | .    .    .    .    .    9    7    9    3    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 36   | .    .    2    .    9    11   .    .    .    4    6    .    1    2    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | .    38   2    .    8    .    15   .    .    .    .    .    17   8    .    18   .    .    41   .    
  Thermal                  90   | .    .    .    .    .    29   20   19   6    7    9    .    .    .    .    .    .    .    .    .    
  Explosive                36   | .    .    2    .    9    11   .    .    .    4    6    .    1    2    .    1    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    9    3    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         15   | .    6    2    .    5    13   11   15   8    8    15   .    7    11   .    2    .    .    11   .    
  Robot Miss Streak        5    | .    2    4    .    3    2    1    2    1    1    1    .    1    1    .    5    .    .    5    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           211  | .    23   2    .    8    36   28   14   5    10   12   3    15   8    .    7    1    .    31   8    
  Core Hits                152  | .    7    1    .    18   37   13   5    1    12   12   1    13   5    .    8    .    .    17   2    
  Critical Kills           6    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    4    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    4    .    
  Critical Strikes         20   | .    .    .    .    .    3    1    .    1    1    .    2    1    .    .    1    .    .    9    1    
    Burn                   6    | .    .    .    .    .    3    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                10   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    8    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              56   | .    .    .    .    .    .    .    .    9    1    .    25   2    .    .    2    1    5    .    11   
  Impact                   44   | .    .    .    .    .    .    .    .    9    1    .    25   2    .    .    2    .    5    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7863 | .    299  42   .    708  1957 547  299  93   491  586  118  779  326  .    462  .    .    661  495  
  Guns                     2984 | .    299  15   .    51   400  456  176  51   104  134  .    368  145  .    139  .    .    646  .    
  Cannons                  520  | .    .    .    .    .    264  91   123  42   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3731 | .    .    27   .    657  1293 .    .    .    387  452  .    411  181  .    323  .    .    .    .    
  Melee                    613  | .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    .    .    .    495  
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Kinetic                  1843 | .    299  15   .    51   .    206  .    .    .    .    .    368  145  .    139  .    .    620  .    
  Thermal                  1404 | .    .    .    .    .    503  271  299  93   104  134  .    .    .    .    .    .    .    .    .    
  Explosive                3628 | .    .    27   .    657  1190 .    .    .    387  452  .    411  181  .    323  .    .    .    .    
  Electromagnetic          360  | .    .    .    .    .    264  70   .    .    .    .    .    .    .    .    .    .    .    26   .    
  Impact                   118  | .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 495  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    495  
Highest Corruption         10   | .    .    .    .    5    .    3    3    1    1    1    .    .    .    .    .    .    .    7    10   
  Average Corruption       3    | .    .    .    .    5    .    2    3    1    1    1    .    .    .    .    .    .    .    4    7    
  Corruption Purged        3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    12   .    5    6    .    1    2    .    .    .    .    .    .    .    3    6    
    Message Errors         12   | .    .    .    .    6    .    .    2    .    1    1    .    .    .    .    .    .    .    1    1    
    Matter Fused           9    | .    .    .    .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    1    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            277  | .    .    .    .    .    33   6    .    6    .    19   52   .    .    .    37   .    .    .    124  
  Projectiles              17   | .    .    .    .    .    5    6    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               84   | .    .    .    .    .    28   .    .    .    .    19   .    .    .    .    37   .    .    .    .    
  Melee                    176  | .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    124  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      219  | .    .    26   .    149  14   .    .    .    .    24   .    .    .    .    .    .    .    6    .    
  Shots                    8    | .    .    1    .    5    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Targets Rammed             9    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        590  | .    .    .    .    13   208  276  590  167  77   128  142  353  49   .    240  25   .    .    .    
  Average Temperature      73   | .    .    .    .    6    61   73   235  48   18   38   44   123  35   .    85   12   .    .    .    
  Received Heat Transfer   787  | .    .    .    .    51   432  36   .    18   21   30   9    18   36   .    24   .    .    21   91   
  Effects                  12   | .    .    .    .    .    .    1    7    .    .    .    .    2    .    .    2    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3171 | .    .    .    .    .    1062 666  592  259  296  296  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Tes  
Peak Influence             1615 | .    231  90   .    301  655  432  312  295  .    .    371  .    .    .    .    53   43   154  1615 
  Initial                  230  | .    .    90   .    .    36   230  109  154  .    .    177  .    .    .    .    18   37   5    56   
  Average                  198  | .    143  54   .    194  313  216  162  184  .    .    254  .    .    .    .    22   26   40   1580 
Maximum Alert Level        5    | .    1    .    .    1    2    2    1    1    .    .    1    .    .    .    .    .    .    .    5    
  Low Security (%)         58   | 100  51   100  .    34   46   33   42   69   .    .    10   .    .    .    .    100  100  100  .    
  Level 1                  34   | .    48   .    .    65   3    66   57   30   .    .    89   .    .    .    .    .    .    .    .    
  Level 2                  3    | .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          23   | .    1    .    .    1    3    3    .    1    .    .    2    .    .    .    .    .    1    5    6    
  Investigation            7    | .    1    .    .    1    1    1    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Reinforcement            8    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Distress Signals           9    | .   1   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   3   1   
Communications Jammed      47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   
  Distress Signals         47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   
Times Spotted              206  | .   9   3   .   12  31  22  1   4   4   7   2   7   2   .   14  1   6   28  53  
  Peak Tracking Total      31   | .   5   3   .   4   9   4   1   3   3   4   1   5   2   .   4   1   5   16  31  
  Tactical Retreats        12   | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Machines Disabled          14   | .   .   .   .   3   6   3   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Machines Accessed          59   | .   2   1   1   1   5   10  8   3   2   1   7   1   .   9   .   2   .   6   .   
  Terminals                33   | .   2   .   .   .   4   9   5   3   .   .   5   .   .   .   .   1   .   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                191  | .   7   1   1   1   16  29  23  16  7   1   19  1   .   47  .   2   .   20  .   
  Successful               122  | .   3   1   1   1   6   12  15  11  7   1   8   1   .   47  .   2   .   6   .   
  Failed                   69   | .   4   .   .   .   10  17  8   5   .   .   11  .   .   .   .   .   .   14  .   
    Catastrophic           19   | .   2   .   .   .   5   1   2   2   .   .   3   .   .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   4   .   1   .   9   15  9   3   .   .   7   .   .   .   .   .   .   3   .   
  Terminals                110  | .   7   .   .   .   15  27  16  16  .   .   15  .   .   .   .   1   .   13  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   .   .   .   .   .   2   7   .   .   .   3   .   .   .   .   1   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             103  | .   2   1   1   1   4   10  9   11  7   1   5   1   .   47  .   1   .   2   .   
  Record                   43   | .   .   .   .   .   .   .   .   .   6   .   .   1   .   36  .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                7    | .   .   1   .   1   .   3   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Registered Prototypes    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   2   3   .   .   .   1   .   .   .   .   1   .   2   .   
  Report Inventory         7    | .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   1   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   1   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminals                3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   2   .   .   .   4   7   5   3   .   .   7   .   .   .   .   .   .   6   .   
  Full Trace Events        7    | .   1   .   .   .   3   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Total Allies               19   | .   .   3   .   1   .   13  .   .   .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            13   | .   .   3   3   4   1   13  6   6   .   .   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      305  | .   .   40  40  71  16  305 109 109 .   .   .   60  .   .   .   .   .   .   .   
  Highest-Rated Ally       100  | .   .   16  16  31  16  100 29  29  .   .   .   30  .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               143  | .   .   2   .   23  1   47  13  50  .   .   .   7   .   .   .   .   .   .   .   
  Total Damage             2229 | .   .   17  .   244 13  977 198 626 .   .   .   154 .   .   .   .   .   .   .   
  Kills                    31   | .   .   1   .   4   .   16  2   5   .   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Tes 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   3   .   .   .   .   2   1   .   2   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   21  1   
  Patrols                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
  Reinforcements           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Tes  
Turns Passed               8120  | 67   204  722  541  801  365  1024 189  241  327  292  402  653  167  112  658  96   53   1026 180  
Spaces Moved               12445 | 54   113  540  433  599  453  809  281  646  1196 1043 732  1365 467  342  1330 291  80   1472 199  
  Core                     36    | 11   .    .    .    .    7    3    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1741  | 43   113  540  433  599  12   .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1326  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1307 19   
  Flight                   9342  | .    .    .    .    .    434  806  281  646  1196 1043 732  1365 467  341  1330 291  80   165  165  
  Fastest Speed            21    | 50   120  120  120  120  26   26   26   24   24   24   21   21   28   28   24   24   27   31   27   
  Average Speed            41    | 109  120  120  120  122  33   27   26   24   24   24   21   24   28   28   25   24   28   45   62   
  Slowest Speed            250   | 120  120  120  120  125  197  250  26   24   24   24   24   28   28   120  103  27   34   122  125  
  Overloaded Moves         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            55    | .    .    .    .    .    8    9    1    6    2    .    .    9    5    .    .    1    .    1    13   
  Cave-ins Triggered       2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       59    | 6    25   98   90   98   39   88   68   18   98   96   22   99   60   62   94   8    73   25   32   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     15    | .    .    3    .    3    .    .    3    .    2    .    1    .    .    3    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    1    1    1    1    .    .    1    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    
Scrap Searched             22    | .    .    2    .    1    .    .    .    .    4    6    .    2    2    .    5    .    .    .    .    
Spaces Dug                 37    | .    .    .    .    .    .    .    .    9    1    .    22   .    .    .    2    .    3    .    .    
Terrain Destroyed          450   | .    .    11   .    112  101  .    .    9    46   81   22   25   22   .    16   .    3    2    .    
  Melee                    37    | .    .    .    .    .    .    .    .    9    1    .    22   .    .    .    2    .    3    .    .    
  Projectile               13    | .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    5    .    .    2    .    
  AOE                      400   | .    .    11   .    112  99   .    .    .    45   81   .    25   18   .    9    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Tes  
Total                      14897 | 59   142  608  455  655  608  1570 378  702  1220 1067 930  1652 486  355  1629 315  95   1753 218  
  Wait                     1847  | .    6    59   21   28   67   670  74   38   2    7    139  255  10   3    262  20   .    183  3    
  Move                     12321 | 53   112  539  432  598  438  790  278  633  1191 1042 731  1346 456  341  1329 288  79   1469 176  
  Hop                      50    | .    .    .    .    .    6    9    1    6    2    .    .    9    5    .    .    1    .    1    10   
  Pick Up                  63    | .    3    5    1    3    4    14   6    4    5    .    4    3    .    .    2    1    .    5    3    
  Fast Attach              100   | 6    1    .    .    3    15   13   .    2    .    4    4    2    2    7    6    1    7    21   6    
  Attach                   45    | .    .    .    .    .    9    7    3    3    .    .    6    4    1    .    2    1    .    5    4    
  Detach                   37    | .    .    .    .    .    8    8    2    1    .    .    4    1    2    .    2    1    1    5    2    
  Swap                     51    | .    .    3    .    4    7    10   .    2    4    1    4    9    1    .    1    1    2    2    .    
  Drop                     95    | .    .    .    1    9    10   25   4    1    6    4    5    3    .    4    5    .    1    14   3    
  Fire                     210   | .    19   2    .    10   44   22   10   3    9    9    .    15   9    .    18   .    .    40   .    
  Melee                    56    | .    .    .    .    .    .    .    .    9    1    .    25   2    .    .    2    1    5    .    11   
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Dat])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Ext / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   68 | -11/Scrapyard      | Entered Materials
  100 | -10/Materials      | Identified exit to Mines
  272 | -10/Materials      | Entered Mines
  318 | -10/Mines          | Build established: Mutant
  337 | -10/Mines          | Discovered new exit (range 6)
  386 | -10/Mines          | Discovered new exit (range 16)
  484 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  513 | -10/Mines          | Learned location of Storage (-8)
  710 | -10/Mines          | Discovered new exit (range 7)
  781 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  781 | -10/Mines          | Discovered new exit (range 6)
  819 | -10/Mines          | Learned location of Zion (-7)
  823 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  883 | -10/Mines          | Found the Drone Emporium
  890 | -10/Mines          | Found Prototype Device
  898 | -10/Mines          | Identified Thief Drone Bay
  994 | -10/Mines          | Entered Exiles
  994 | -10/Exiles         | Accompanied by 3 allies
 1024 | -10/Exiles         | Met 8R-AWN
 1041 | -10/Exiles         | Met EX-HEX
 1083 | -10/Exiles         | Met EX-BIN
 1100 | -10/Exiles         | Aligned with FarCom system
 1101 | -10/Exiles         | Given EX-Vault access code
 1167 | -10/Exiles         | Opened EX-Vault
 1174 | -10/Exiles         | Found Skeleton Box
 1200 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1236 | -10/Exiles         | Met EX-DEC
 1299 | -10/Exiles         | Visited The Gauntlet
 1519 | -10/Exiles         | Discovered new exit (range 14)
 1535 | -10/Exiles         | Left Exiles lab with Skeleton Box
 1535 | -10/Exiles         | Entered Mines
 1535 | -9/Mines           | Accompanied by 3 allies
 1542 | -9/Mines           | Escorted by a lone wolf Derelict
 1800 | -9/Mines           | Discovered new exit (range 6)
 1808 | -9/Mines           | Crushed by falling debris
 1919 | -9/Mines           | Met a Derelict shopkeep closing up shop
 2057 | -9/Mines           | Discovered new exit (range 9)
 2122 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2137 | -9/Mines           | Learned 8 Materials zone layouts
 2304 | -9/Mines           | Core integrity fell below 50%
 2336 | -9/Mines           | Entered Materials
 2336 | -8/Materials       | Accompanied by 1 ally
 2336 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2337 | -8/Materials       | Identified exit to Factory
 2337 | -8/Materials       | Identified exit to Storage
 2550 | -8/Materials       | Lost 6 parts (4n2w)
 2580 | -8/Materials       | Destroyed 13 combat bots
 2651 | -8/Materials       | Core integrity fell below 50%
 2701 | -8/Materials       | Entered Storage
 2708 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2736 | -8/Storage         | Identified exit to Recycling
 3016 | -8/Storage         | Build established: Commander-Sprinter
 3294 | -8/Storage         | Met 01-MTF
 3380 | -8/Storage         | Discovered exit to Factory (range 16)
 3446 | -8/Storage         | Used back door to open Recycling access
 3491 | -8/Storage         | Destroyed 01-MTF
 3725 | -8/Storage         | Entered Recycling
 3725 | -8/Recycling       | Accompanied by 6 allies
 3733 | -8/Recycling       | Lost 4 allies
 3841 | -8/Recycling       | Identified exit to Factory
 3914 | -8/Recycling       | Entered Factory
 3914 | -6/Factory         | Accompanied by 6 allies
 3914 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
 3983 | -6/Factory         | Identified exit to Lower Caves
 4078 | -6/Factory         | Crushed by falling debris
 4155 | -6/Factory         | Entered Lower Caves
 4170 | -6/Lower Caves     | Learned location of 1 exit from Research
 4170 | -6/Lower Caves     | Learned Research terminal intel
 4170 | -6/Lower Caves     | Learned Extension garrison access intel
 4241 | -6/Lower Caves     | Build established: Hacker-Sprinter
 4296 | -6/Lower Caves     | Discovered new exit (range 3)
 4330 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4482 | -6/Lower Caves     | Entered another Lower Caves area
 4494 | -6/Lower Caves     | Learned Factory interactive machine intel
 4638 | -6/Lower Caves     | Discovered new exit (range 12)
 4647 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4722 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4773 | -6/Lower Caves     | Discovered new exit (range 7)
 4774 | -6/Lower Caves     | Entered Factory
 4774 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4775 | -5/Factory         | Loaded intel: 52 interactive machine locations
 4804 | -5/Factory         | Identified exit to Upper Caves
 4943 | -5/Factory         | Mak. System Shield fried by hacking feedback
 5176 | -5/Factory         | Entered Upper Caves
 5209 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5237 | -5/Upper Caves     | Identified exit to Upper Caves
 5447 | -5/Upper Caves     | Learned Factory interactive machine intel
 5546 | -5/Upper Caves     | Found Alien Artifact
 5546 | -5/Upper Caves     | Identified Dimensional Node Initializer
 5546 | -5/Upper Caves     | Initialized slip node
 5707 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 5827 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5829 | -5/Upper Caves     | Entered another Upper Caves area
 5831 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5848 | -5/Upper Caves     | Discovered new exit (range 15)
 5877 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5919 | -5/Upper Caves     | Lost 3 parts (3u)
 5986 | -5/Upper Caves     | Discovered new exit (range 15)
 5996 | -5/Upper Caves     | Entered Zhirov
 5996 | -5/Zhirov          | Discovered new exit (range 3)
 6013 | -5/Zhirov          | Learned location of Quarantine (-2)
 6013 | -5/Zhirov          | Learned location of Testing (-3)
 6013 | -5/Zhirov          | Learned location of Command (-1)
 6042 | -5/Zhirov          | Found Alien Artifact
 6042 | -5/Zhirov          | Identified Integrated Reactor
 6042 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6047 | -5/Zhirov          | Found Alien Artifact
 6047 | -5/Zhirov          | Identified Transdimensional Reconstructor
 6047 | -5/Zhirov          | Warped through subspace
 6108 | -5/Zhirov          | Entered Proximity Caves
 6325 | -4/Proximity Caves | Learned 4 Research zone layouts
 6333 | -4/Proximity Caves | Learned location of 1 exit from Research
 6462 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6725 | -4/Proximity Caves | Discovered new exit (range 9)
 6766 | -4/Proximity Caves | Entered Factory
 6766 | -4/Factory         | Evolved 2 slots: Utility x2
 6767 | -4/Factory         | Identified exit to Extension
 6768 | -4/Factory         | Loaded intel: 54 interactive machine locations
 6862 | -4/Factory         | Identified exit to DSF
 6862 | -4/Factory         | Entered DSF
 6882 | -4/DSF             | Additional patrols routed to DSF
 6887 | -4/DSF             | Discovered new exit (range 13)
 6915 | -4/DSF             | Entered Research
 6915 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 6916 | -3/Research        | Identified exit to Research
 6916 | -3/Research        | Identified exit to Testing
 6918 | -3/Research        | Loaded intel: 22 terminal locations
 6945 | -3/Research        | Lost 7 parts (1p4n1u1w)
 7014 | -3/Research        | Found Prototype Protection
 7014 | -3/Research        | Identified Centrium Heavy Armor Plating
 7193 | -3/Research        | Build established: Hacker-Mutant
 7888 | -3/Research        | Found Enh. Force Lance
 7892 | -3/Research        | Lost 5 parts (2p1n2w)
 7941 | -3/Research        | Entered Testing
 7942 | -3/Testing         | Maximum security lockdown engaged
 7959 | -3/Testing         | Found Prototype Device
 7970 | -3/Testing         | Lost 5 parts (1p1n1u2w)
 8021 | -3/Testing         | Assembled infested ambush trap array
 8081 | -3/Testing         | Identified AEGIS Remote Shield
 8095 | -3/Testing         | Core integrity fell below 50%
 8108 | -3/Testing         | Spotted Alpha 7
 8110 | -3/Testing         | Spotted Striker
 8111 | -3/Testing         | Spotted Striker
 8112 | -3/Testing         | System corruption reached 10%
 8113 | -3/Testing         | Spotted Alpha 7
 8116 | -3/Testing         | Stole the SGEMP Prototype
 8119 | -3/Testing         | Core integrity fell below 20%
 8121 | -3/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Acquired Prototype Flight Unit.
Identified Diametric Drive.
Diametric Drive blown off.
System Shield blown off.
E-15 Imp destroyed.
Acquired Diametric Drive.
Diametric Drive blown off.
E-15 Imp destroyed.
K9QA:AKLHKTWM4RB&7T&|
Acquired Diametric Drive. <x2>
Door malfunctions.
Dropped Antimissile System.
Penetrated by Slug. <x2>
Slug penetrates Machine.
Penetrated by Slug.
Slug penetrates Machine.
Machine disabled.
Dropped AEGIS Remote Shield.
Acquired SGEMP Prototype.
Diametric Drive destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????#####???????????????? |
|       ??????????????????????##[][#???????????????? |
|       ??########?????????????    ##??????????????? |
|       ??#""""""#?????????????7    #???????????#### |
|       ??#"  """#??????????????   T#???????????     |
|       ??#"!!  "####???????????#  #????????????=    |
|       ??#""   K#; #############//##??????????      |
|       ??#""   K/   p  p  g        #??????????      |
|       ??#"     /7  p   gg@   i  =%#?????? #??      |
|       ??#"     ## ;p####l l g   ! #????   #  !     |
|       ??#"""   ######??#  b ggh=! #??   ! /        |
|       ??#####  #???????#   gg  g=%#       #?     ? |
|       ??????####???????#   !!  b =+       #?   ??? |
|       ?????????????????#   !!   gb##########/##### |
|       ?????????????????#   !*    Cb ]     %  "  "" |
|       ?????????????????#             gg   =="%""%% |
|       ?????????????????#                 ###/##### |
|       ?????????????????+            """  #  %      |
|       ?????????????????#            """  #   !     |
|       ?????????????????#            """  #       = |
|       ?????????????????##  "" ""         # """""   |
|       ??????????????????#  ""T""      ]  # """""   |
|       ??????????????????#   """          # """""   |
|       ??????????????????#+################ """""   |
|       ???????????????????????????????????#         |
|       ???????????????????????????????????#    "    |
|       ???????????????????????????????????##### ### |
|       ????????????????????????????????#######= =## |
|       ???????????????????????????????#      [%*%   |
|       ???????????????????????????????# ####   ! ## |
|       ????????????????????????????????????#      ? |
|       ????????????????????????????????????#   %  ? |
|       ????????????????????????????????????#      # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Energy Generation          45
Energy Capacity            1000
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Core Shielding             40
Evasion (%)                65
Targeting Accuracy         8
Offensive Hacking          30
Defensive Hacking          24

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Armchair Analyst
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              ThiefAssembledWheel
  Manual?         0
Play Time         02:58:54
  Cumulative      54.3 hours
  Start           2024.04.29 @ 17:59:57
  End             2024.04.29 @ 22:19:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da01da24-0646-4aa6-a9f9-2e1ed04c7551