Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 20:00:28 Player: JuustuToug Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (61) 305 Value Destroyed (3054) 3054 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (6505) 6505 TOTAL SCORE: 19404 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 423 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -20 Cogmind --------- Core Integrity 0/1450 Matter 260/300 Energy 392/400 System Corruption 12% Temperature Cool (34) Movement Hovering (48) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Advanced Target Analyzer Nanoactuators Improved Transmission Jammer Microwarp Drive > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Gravity Neutralizer Nanoactuators Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Advanced Gravity Neutralizer Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Advanced Target Analyzer Nanoactuators Improved Transmission Jammer Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Advanced Heat Sink Nanoactuators [Rating: 190] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Heavy Armor Plating Artifact Microwarp Drive Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Slots Evolved 16 | . . . 4 2 2 . . . . 2 . 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . 1 . . 1 1 . . Utility 10 | . . . 2 2 2 . . . . 1 . 1 . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 8 4 . 16 33 2 3 5 1 1 3 7 22 1 2 15 17 34 6 Power 21 | 1 . . 2 3 . . . . 1 1 . 3 . . 1 2 5 2 Engine 7 | 1 . . 1 2 . . . . 1 1 . . . . . . 1 . Core 2 | . . . 1 1 . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . 3 . . 1 2 4 2 Propulsion 61 | 4 . . 5 10 . 1 3 . . . 4 5 . 2 4 7 14 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . . . 10 . 1 3 . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . 2 6 11 2 Flight 22 | . . . 5 . . . . . . . 4 5 . 2 2 1 3 . Utility 69 | 1 1 . 4 12 2 . 2 1 . 2 3 9 1 . 9 6 14 2 Device 43 | . 1 . 2 6 1 . 1 1 . . 2 7 . . 8 5 8 1 Storage 2 | 1 . . . . . . . . . . . . . . . . 1 . Processor 12 | . . . . 3 1 . 1 . . . . 1 . . 1 . 5 . Hackware 7 | . . . 2 . . . . . . 2 1 1 1 . . . . . Protection 4 | . . . . 3 . . . . . . . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 29 | 2 3 . 5 8 . 2 . . . . . 5 . . 1 2 1 . Energy Gun 11 | 1 1 . 4 2 . 1 . . . . . 2 . . . . . . Energy Cannon 2 | . . . . 1 . . . . . . . . . . . 1 . . Ballistic Gun 5 | 1 1 . . 2 . . . . . . . . . . 1 . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . 2 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 1 . . . 1 . . . 6 . . 3 4 4 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . 1 . System Corruption 15 | . . . . . . . . . . . . . . . 5 . 10 . Parts Lost 63 | . 1 . 8 5 . . 1 . 1 . . 10 1 2 7 7 11 9 Power 7 | . . . 1 1 . . . . . . . 2 . . . 1 2 . Propulsion 31 | . . . 4 1 . . . . . . . 3 . 2 5 4 5 7 Utility 20 | . . . 2 2 . . 1 . 1 . . 4 1 . 2 2 4 1 Weapon 5 | . 1 . 1 1 . . . . . . . 1 . . . . . 1 Highest Loss Streak 8 | . 1 . 7 2 . . 1 . 1 . . 3 1 3 4 4 8 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Backups 4 | 3 4 7 7 4 3 5 5 5 5 2 2 3 4 3 4 4 3 3 Power . | . 1 1 2 . 1 1 1 1 1 . . . . . . . . 1 Propulsion . | 2 2 2 . . . . . . . . 1 1 2 . . . 1 . Utility 2 | . . 1 . 2 1 3 3 3 3 1 . . . . 2 2 1 1 Weapon 1 | . 1 3 2 1 1 1 1 1 1 1 1 1 2 2 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . . 5 4 2 1 1 . . . . 1 . . . . 2 1 Power 3 | . . . 2 1 . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 2 1 1 1 . . . . . . . . . 2 1 Weapon 3 | . . . 1 1 1 . . . . . . . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 76 77 92 93 91 93 88 91 94 95 93 90 86 89 83 78 Engine 5 | . 14 14 8 1 6 6 6 6 6 11 11 7 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 10 10 8 8 6 8 Leg 19 | . 28 28 7 26 26 26 26 26 26 23 14 . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 5 17 18 23 Flight 3 | . . . 18 . . . . . . . 8 25 26 26 18 7 4 . Device 18 | . 12 14 12 12 20 20 18 20 15 11 17 27 25 16 21 27 17 17 Storage 1 | . 14 14 8 . . . . . . . . . . . . . . . Processor 16 | . . . . 9 19 20 19 20 20 17 17 15 21 21 21 21 29 22 Protection 3 | . . . . 6 6 6 6 6 6 5 3 . . . . 1 . . Energy Gun 7 | . 11 14 16 7 13 12 10 6 6 5 5 4 . . . . . . Slashing Weapon 1 | . . . . . . . 2 6 6 5 5 3 . . . . 2 2 Peak Build Rating 190 | 6 9 9 22 45 53 58 61 69 62 69 84 114 108 107 120 144 165 190 Average Rating 63 | 3 7 9 14 32 52 54 57 60 59 68 73 102 107 98 103 129 135 161 On Entrance 63 | . 6 9 9 4 45 53 56 61 61 57 69 84 108 107 98 90 125 165 Naked Turns 19 | . . . . 19 . . . . . . . . . . . . . . Heaviest Build 59 | 13 18 18 18 41 42 43 45 45 48 53 55 42 41 38 35 49 59 45 Greatest Support 102 | 20 20 20 20 54 51 61 65 65 65 65 65 44 41 41 35 74 102 86 Greatest Overweight (x) 4 | 4 . . 1 . . . . . . . 1 . . . 1 1 2 . Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 7 7 8 5 5 5 5 5 5 4 5 5 5 4 5 5 5 5 Average Carried 4 | 3 4 7 7 4 3 4 4 5 5 2 2 3 4 3 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 4 7 7 5 5 5 5 5 5 5 2 3 4 4 3 5 3 5 3 Class Distribution -------------------- 45% | Mutant 23% | Skirmisher 8% | Scavenger-Mutant 4% | Scavenger-Gladiator 4% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Scout | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Scavenger-Ninja | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Gladiator | -2/Section 7 Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Matter Collected 2543 | 225 53 87 113 617 . 78 110 20 5 . 85 221 64 . 160 49 601 55 Remotely 275 | . . . 40 . . . . . . . . . . . . . 235 . Salvage Created 3107 | . 114 . 156 742 . 53 374 . . . 45 327 . . 372 111 681 132 Parts 153 | . 7 . 10 42 . . 17 . . . . 5 . . 16 5 42 9 Haulers Intercepted 4 | . . . 1 1 . . . . . . . 1 . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . 3 . . . . 3 . 8 . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Combat Hostiles Destroyed 45 | . 3 . 3 17 . . 6 . . . 1 3 . . 3 1 6 2 Melee 17 | . . . . 4 . . 1 . . . . . . . 3 1 6 2 Guns 19 | . 1 . 2 10 . . 5 . . . . 1 . . . . . . Cannons 3 | . . . . 3 . . . . . . . . . . . . . . AOE 3 | . 2 . 1 . . . . . . . . . . . . . . . Classes Destroyed 14 | . 2 . 3 4 . . 1 . . . 1 1 . . . . 2 . Builder 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 4 | . . . 1 1 . . . . . . . 1 . . 1 . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . Watcher 6 | . . . 1 1 . . . . . . . . . . 2 1 1 . Swarmer 8 | . . . 3 4 . . . . . . . . . . 1 . . . Grunt 11 | . 3 . . 6 . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . 2 . Sentry 3 | . . . . 1 . . 1 . . . . . . . 1 . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . . Programmer 14 | . . . . 4 . . . . . . . . . . 1 1 6 2 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . Thug 4 | . . . . . . . 4 . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 4 | . 3 . 3 4 . . 4 . . . 1 2 . . 2 1 2 2 Combat Bots Only 4 | . 3 . 2 3 . . 4 . . . 1 1 . . 2 1 2 2 Max Kills in Single Turn 2 | . 2 . 1 1 . . 1 . . . 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Hostile Shots Fired 893 | . 10 . 101 191 . 3 42 . 9 . 20 130 6 10 32 119 116 104 Missed 438 | . . . 46 73 . 3 19 . 4 . 15 87 4 7 13 73 58 36 Hits 455 | . 10 . 55 118 . . 23 . 5 . 5 43 2 3 19 46 58 68 Melee 6 | . . . 6 . . . . . . . . . . . . . . . Projectile 449 | . 10 . 49 118 . . 23 . 5 . 5 43 2 3 19 46 58 68 AOE 5 | . . . 2 . . . . . . . . 2 . . . 1 . . Critical Strikes 17 | . . . 4 2 . . 2 . . . . . . . . 1 3 5 Part Disruptions 3 | . . . . 1 . . . . . . . . . . . 1 1 . Damage Taken 9670 | . 145 . 803 1737 . . 381 . 147 . 276 828 53 45 572 1035 1532 2116 Core 2725 | . 40 . 398 602 . . 37 . 60 . . 86 . . 183 139 346 834 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Ignored by Resistances 13 | . . . . . . . . . . . . . . . . . 13 . Regen/Repaired (Parts) 582 | . . . . . . . . . . . . . . . . . 366 216 Core Remaining (%) 73 | 100 . 84 27 14 . . . . 88 . 100 . . 92 85 . . . Volleys Fired 136 | . 7 5 15 54 . 1 21 . 4 . 5 24 . . . . . . Largest 2 | . 2 2 2 2 . 2 2 . 1 . 1 1 . . . . . . Hottest 285 | . 60 98 95 135 . 135 285 . 60 . 60 60 . . . . . . Shots Fired 204 | . 14 10 28 92 . 2 25 . 4 . 5 24 . . . . . . Gun 173 | . 14 5 26 68 . 2 25 . 4 . 5 24 . . . . . . Cannon 29 | . . 5 . 24 . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 56 | . 9 5 . 42 . . . . . . . . . . . . . . Thermal 115 | . . 5 . 50 . 2 25 . 4 . 5 24 . . . . . . Explosive 2 | . . . 2 . . . . . . . . . . . . . . . Electromagnetic 31 | . 5 . 26 . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 3 . 5 29 . 12 14 . 3 . 4 10 . . . . . . Robot Miss Streak 7 | . 2 . 7 4 . . 2 . 2 . 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 177 | . 7 . 10 75 . 2 17 . 3 . 2 21 . . 11 8 16 5 Core Hits 88 | . 7 . 6 38 . 2 11 . . . 2 5 . . 6 2 7 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . 2 . . . . 2 . . 1 . 3 . Burn 4 | . . . . . . . 2 . . . . 2 . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . 2 . Impale 2 | . . . . . . . . . . . . . . . 1 . 1 . Melee Attacks 137 | . . . . 21 . 2 1 4 . . 1 9 8 3 23 23 32 10 Impact 22 | . . . . 21 . . . . . . . 1 . . . . . . Slashing 47 | . . . . . . 2 1 4 . . 1 5 . . . . 24 10 Piercing 68 | . . . . . . . . . . . . 3 8 3 23 23 8 . Sneak Attacks 6 | . . . . 1 . . . . . . . . . . 1 . 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7843 | . 162 . 392 2227 . 52 634 . 129 . 98 996 . . 654 475 1679 345 Guns 3304 | . 82 . 242 1103 . 52 602 . 129 . 98 996 . . . . . . Cannons 483 | . . . . 483 . . . . . . . . . . . . . . Explosions 230 | . 80 . 150 . . . . . . . . . . . . . . . Melee 3826 | . . . . 641 . . 32 . . . . . . . 654 475 1679 345 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 655 | . 54 . . 601 . . . . . . . . . . . . . . Thermal 3029 | . 80 . 87 985 . 52 602 . 129 . 98 996 . . . . . . Explosive 63 | . . . 63 . . . . . . . . . . . . . . . Electromagnetic 270 | . 28 . 242 . . . . . . . . . . . . . . . Impact 641 | . . . . 641 . . . . . . . . . . . . . . Slashing 1822 | . . . . . . . 32 . . . . . . . . . 1445 345 Piercing 1363 | . . . . . . . . . . . . . . . 654 475 234 . Highest Corruption 12 | . . . 2 2 . . . . . . . 2 2 2 5 2 10 12 Average Corruption 4 | . . . 2 1 . . . . . . . 2 2 2 5 1 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . 12 . Effects 45 | . . . . 12 . . . . . . . 3 2 . 2 . 14 12 Message Errors 12 | . . . . 2 . . . . . . . . . . 1 . 4 5 Matter Fused 16 | . . . . 5 . . . . . . . 2 2 . . . 5 2 Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 2 . . . . . . . 1 . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 2 3 Overload Shots 88 | . . . . 29 . 1 25 . 4 . 5 24 . . . . . . Effects 4 | . . . . 1 . . 1 . . . . 2 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . Heat Surge 3 | . . . . . . . 1 . . . . 2 . . . . . . Overflow Damage 670 | . . . 7 55 . . . . . . . . . . . 31 567 10 Projectiles 12 | . . . . 12 . . . . . . . . . . . . . . Explosions 7 | . . . 7 . . . . . . . . . . . . . . . Melee 651 | . . . . 43 . . . . . . . . . . . 31 567 10 Knockbacks 5 | . . . . 5 . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . 36 . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | . 54 . 86 136 . . 448 . . . . 250 250 85 95 . . 222 Average Temperature 58 | . 29 . 36 10 . . 135 . . . . 74 71 44 35 . . 124 Received Heat Transfer 945 | . 60 . 198 132 . . 153 . 24 . . 81 . . 36 9 27 225 Effects 2 | . . . . . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 2 . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 1 2 . . . . . . Parts Melted 13 | . . . . 6 . . 3 . . . . 4 . . . . . . Heat Transferred 3973 | . 150 . 100 1113 . 60 1000 . 150 . 150 1250 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Maximum Alert Level 2 | . . . 2 1 . . . . . . . 2 . . . . . 1 Low Security (%) 89 | 100 100 . 79 94 100 . . . . 100 100 45 . . 100 100 100 59 Level 1 8 | . . . 15 5 . . . . . . . 37 . . . . . 40 Level 2 2 | . . . 5 . . . . . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 513 | . 79 . 436 210 78 . . . . 25 70 513 . . 93 33 176 350 Initial 171 | . . . . 171 78 . . . . 25 . 36 . . 51 8 10 75 Average 100 | . 13 . 104 169 14 . . . . 12 43 220 . . 42 6 76 191 Influence Increases 3874 | . 94 . 608 585 . 125 20 . 152 . 130 863 . . 248 193 381 475 Destroy 0b10 Robot/C 1000 | . 60 . 60 340 . . 20 . 60 . 80 60 . . 100 20 160 40 Destroy 0b10 Robot/NC 90 | . 5 . 15 15 . 5 . . 10 . . 5 . . 20 5 10 . Destroy Leader 210 | . 10 . 4 84 . . . . 20 . 10 12 . . 36 2 22 10 Allied During Kill 124 | . . . . . . . . . 62 . 36 . . . 26 . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . Successful Hack 130 | . . . 46 26 . . . . . . . 43 . . . 7 . 8 Select Force Hacks 240 | . . . 100 30 . . . . . . . 110 . . . . . . Disable Machine 105 | . 15 . 15 . . . . . . . . 30 . . . . 30 15 Destroy Structure 180 | . 4 . 28 15 . . . . . . 4 18 . . 36 39 24 12 Partial Spotted 225 | . . . 75 15 . . . . . . . 15 . . . 45 30 45 Lose Combat Pursuer 1560 | . . . 255 60 . 120 . . . . . 570 . . 30 75 105 345 Influence Decreases 3534 | . 94 . 230 803 160 125 20 . 110 42 60 530 270 56 310 189 266 269 Entered New Map 617 | . . . . 207 82 . . . . 17 . 34 150 26 26 7 9 59 Time Decay 2189 | . 84 . 150 546 78 125 20 . 110 25 . 246 110 10 184 139 242 120 Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 . . . . . . Lost Part 478 | . 10 . 80 50 . . . . . . . 100 10 20 60 43 15 90 Lost Ally 100 | . . . . . . . . . . . 60 . . . 40 . . . Squads Dispatched 41 | . 2 . 7 9 1 . . . . . 1 8 . . 2 4 4 3 Investigation 18 | . 2 . 5 3 . . . . . . . 5 . . . 1 . 2 Extermination 14 | . . . . 4 1 . . . . . . 2 . . 2 1 3 1 Reinforcement 9 | . . . 2 2 . . . . . . 1 1 . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Distress Signals 7 | . . . 2 1 . . . . . . . . . . 1 . . 3 Communications Jammed 18 | . . . . . . . . . . . . . . . 1 10 4 3 Distress Signals 18 | . . . . . . . . . . . . . . . 1 10 4 3 Times Spotted 250 | . 6 . 36 27 . 7 8 . 3 . 9 43 1 7 15 23 21 44 Peak Tracking Total 18 | . 3 . 12 4 . 4 5 . 2 . 5 9 1 11 4 12 8 18 Tactical Retreats 42 | . . . 5 4 . 2 2 . . . . 13 . . 2 4 3 7 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Traps Triggered 7 | . 1 . 1 2 . . . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Machines Disabled 7 | . 1 . 1 . . . . . . . . 2 . . . . 2 1 Max in Single Turn 1 | . 1 . 1 . . . . . . . . 1 . . . . 1 1 Garrison Access 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged 2 | . . . 2 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Machines Accessed 45 | . 2 . 14 7 . . 1 . . 1 . 8 . . 2 1 4 5 Terminals 26 | . 1 . 11 6 . . . . . 1 . 1 . . . 1 1 4 Fabricators 3 | . . . . . . . . . . . . 2 . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . Recycling Units 4 | . 1 . 1 . . . . . . . . 2 . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . . . . . . . 1 . Garrison Access 6 | . . . 1 . . . . . . . . 2 . . 1 . 1 1 Total Hacks 123 | . 4 . 44 25 . . 1 . . 1 . 21 . . 4 5 8 10 Successful 60 | . 1 . 22 14 . . 1 . . 1 . 10 . . . 1 4 6 Failed 63 | . 3 . 22 11 . . . . . . . 11 . . 4 4 4 4 Catastrophic 13 | . 1 . 2 3 . . . . . . . 4 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 84 | . 3 . 2 1 . . . 3 . 3 . 23 . . 14 2 19 14 Terminals 75 | . 3 . 38 13 . . . . . 1 . 3 . . . 5 3 9 Fabricators 8 | . . . . . . . . . . . . 6 . . 2 . . . Repair Stations 5 | . . . . . . . . . . . . 3 . . . . 2 . Recycling Units 7 | . 1 . 3 . . . . . . . . 3 . . . . . . Scanalyzers 16 | . . . 2 12 . . . . . . . . . . . . 2 . Garrison Access 11 | . . . 1 . . . . . . . . 6 . . 2 . 1 1 Terminal Hacks 31 | . . . 16 4 . . 1 . . 1 . 1 . . . 1 1 6 Record 2 | . . . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 2 1 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . . . . 1 1 3 Open DSF 3 | . . . . 1 . . . . . 1 . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . Activate Exoskeleton 3 | . . . . . . . . . . . . . . . . . . 3 Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 . Scan Component 2 | . . . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks 4 | . 1 . 2 . . . . . . . . 1 . . . . . . Report Inventory 3 | . 1 . 1 . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 1 9 . . . . . . . . . . . . 1 . Insert Component 6 | . . . 1 4 . . . . . . . . . . . . 1 . Analyze 5 | . . . . 5 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Seal Access 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 7 | . . . 2 1 . . . . . . . 4 . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . Sabotage 2 | . . . 2 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . Tunnel 2 | . . . . . . . . . . . . 2 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 12 5 . . . . . 1 . 4 . . 2 1 2 4 Full Trace Events 7 | . 1 . 2 2 . . . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 65 | . . . . 6 . . . . . . . 16 . . 10 . 20 13 Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . 8 . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 4 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Total Allies 11 | . . . . . . . . 9 . . . . . . 2 . . . Largest Group 9 | . . . . . . . . 9 9 7 7 . . . 2 . . . Highest-Rated Group 276 | . . . . . . . . 276 276 221 221 . . . 206 . . . Highest-Rated Ally 103 | . . . . . . . . 39 39 39 39 . . . 103 . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . 15 . 31 . . . 16 . . . Total Damage 2258 | . . . . . . . . . 303 . 582 . . . 1373 . . . Kills 11 | . . . . . . . . . 5 . 3 . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Active Infowar (turns) 10615 | . 495 193 474 1147 469 1305 1404 1716 683 70 96 453 230 35 414 477 702 252 Optics 1723 | . . . . . . . . . . . . . . . 292 477 702 252 Sensors 4010 | . . . . 674 469 1305 890 . . . . 26 230 35 381 . . . Terrain 6362 | . . . . 286 469 1305 1384 1716 683 70 96 353 . . . . . . Structural 140 | . . . . . . . . . . . . . . . 140 . . . Traps 1159 | . . . . . . . . . . . . 212 230 3 . 477 237 . Seismic 1575 | . 495 193 474 413 . . . . . . . . . . . . . . Decoding 6477 | . . . . . . . 1349 1716 683 70 96 453 230 35 414 477 702 252 Triangulation 249 | . . . . . . . . . . . . . . . . 94 155 . Cloaking 30 | . . . . . . . . . . . . . . . 26 . 4 . Jamming 1357 | . . . . . . . . . . . . . . . 411 477 270 199 ECM 4 | . . . . . . . . . . . . . . . . . 4 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 . 2 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . 2 12 . . 11 15 5 4 Garrisons 7 | . . . . . . . . . . . . 2 . . 1 2 1 1 Patrols 22 | . . . . . . . . . . . . 6 . . 4 5 4 3 Investigations 2 | . . . . . . . . . . . . 2 . . . . . . Reinforcements 2 | . . . . . . . . . . . 2 . . . . . . . Guards 16 | . . . . . . . . . . . . 2 . . 6 8 . . Zionite Intel Received 17 | . . . . . . . . . . . . 5 . . 3 . 5 4 Branch Access 2 | . . . . . . . . . . . . 1 . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . 1 . . . . 1 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . 1 . 1 . Component Schematics 3 | . . . . . . . . . . . . 1 . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . 1 Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Turns Passed 11258 | 85 552 193 489 1561 469 1305 1404 1716 683 70 96 525 230 35 414 477 702 252 Spaces Moved 11205 | 53 116 149 772 1068 246 783 916 1233 447 32 112 1117 658 102 1014 717 1037 633 Core 299 | 33 . . 20 246 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 4938 | 20 116 149 144 822 246 783 916 1233 447 32 30 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2027 | . . . . . . . . . . . . . . . 43 717 866 401 Flight 3709 | . . . 608 . . . . . . . 82 1117 658 102 971 . 171 . Fastest Speed 22 | 50 120 120 29 50 120 120 120 120 120 120 31 26 26 22 22 44 27 36 Average Speed 73 | 127 120 120 48 103 120 120 120 120 120 120 55 27 26 22 26 48 44 44 Slowest Speed 250 | 250 120 120 120 120 120 120 120 120 120 120 124 31 26 26 96 116 182 48 Overloaded Moves 32 | . . . . . . . . . . . . . . . 32 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . . . Robots Hopped 19 | . . . 3 . . . . . . . 1 4 . . 9 . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 1 2 Microwarps 15 | . . . . . . . . . . . . . . . . . . 15 Exploration Rate (%) 45 | 5 21 14 77 27 4 76 86 89 70 1 87 32 65 21 24 21 80 62 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 12 | . . . . . . . 1 2 . . . 6 1 . . . . 2 Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 3 2 1 . . . 2 . . . . . Spaces Dug 76 | . . . 12 4 . 2 3 . . . . 9 8 3 10 13 8 4 Terrain Destroyed 117 | . 3 . 31 14 . 2 9 . 1 . 2 9 8 3 10 13 8 4 Melee 57 | . . . . . . 2 . . . . . 9 8 3 10 13 8 4 Projectile 26 | . . . . 14 . . 9 . 1 . 2 . . . . . . . AOE 34 | . 3 . 31 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Res Qua Sec Total 13707 | 69 514 153 861 1395 422 1142 1194 1462 590 63 138 1286 704 109 1117 816 1211 461 Wait 1964 | . 380 . 26 167 165 347 242 222 138 29 1 83 37 2 55 29 40 1 Move 10932 | 52 115 148 765 1067 245 782 915 1232 446 31 109 1108 657 101 995 716 1032 416 Hop 19 | . . . 3 . . . . . . . 1 4 . . 9 . 2 . Pick Up 148 | 9 6 . 17 23 6 1 1 . . . 8 20 1 . 6 13 25 12 Fast Attach 52 | 1 . . 4 12 . . 2 2 . . . 2 . . 10 4 15 . Attach 95 | 5 2 . 7 12 2 . . . . 3 3 13 1 2 5 15 16 9 Detach 18 | . . . 2 2 . . . . . . . 1 . 1 4 3 4 1 Swap 79 | 2 3 . 5 15 . 6 7 . 1 . 4 12 . . 1 4 16 3 Drop 127 | . 1 . 17 22 4 3 5 2 1 . 6 10 . . 9 9 29 9 Fire 136 | . 7 5 15 54 . 1 21 . 4 . 5 24 . . . . . . Melee 137 | . . . . 21 . 2 1 4 . . 1 9 8 3 23 23 32 10 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 9) 638 | -10/Materials | Entered Subcaves 825 | -10/Subcaves | Discovered new exit (range 5) 831 | -10/Subcaves | Entered Materials 831 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1063 | -8/Materials | Discovered new exit (range 11) 1270 | -8/Materials | Discovered new exit (range 16) 1311 | -8/Materials | Core integrity fell below 50% 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Utility x2 1338 | -7/Factory | Lost 7 parts (1p4n1u1w) 1462 | -7/Factory | Core integrity fell below 50% 2175 | -7/Factory | Core integrity fell below 20% 2702 | -7/Factory | Discovered new exit (range 10) 2717 | -7/Factory | Identified exit to Factory 2881 | -7/Factory | Entered another Factory area 2881 | -6/Factory | Evolved 2 slots: Utility x2 2993 | -6/Factory | Discovered new exit (range 10) 3030 | -6/Factory | Identified exit to Lower Caves 3175 | -6/Factory | Build established: Skirmisher 3350 | -6/Factory | Entered Lower Caves 3355 | -6/Lower Caves | Learned Factory interactive machine intel 4141 | -6/Lower Caves | Discovered new exit (range 15) 4185 | -6/Lower Caves | Identified exit to Lower Caves 4655 | -6/Lower Caves | Entered another Lower Caves area 4865 | -6/Lower Caves | Discovered new exit (range 5) 4869 | -6/Lower Caves | Identified exit to Factory 5076 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5153 | -6/Lower Caves | Encountered a Warlord checkpoint 5453 | -6/Lower Caves | Attacked by a faux Warlord 5857 | -6/Lower Caves | Discovered new exit (range 12) 5869 | -6/Lower Caves | Identified exit to Zion 5870 | -6/Lower Caves | Build established: Mutant 6059 | -6/Lower Caves | Entered Zion 6247 | -6/Zion | Discovered new exit (range 11) 6266 | -6/Zion | Identified exit to Proximity Caves 6626 | -6/Zion | Learned location of Armory (-3) 6815 | -6/Zion | Learned Factory emergency access door positions 6835 | -6/Zion | Found Prototype Device 6835 | -6/Zion | Identified Phasing AFG 7035 | -6/Zion | Gained Derelict followers 7208 | -6/Zion | Met Imprinter 7234 | -6/Zion | Imprinted 7237 | -6/Zion | Declared Zion's savior 7368 | -6/Zion | Discovered new exit (range 12) 7775 | -6/Zion | Entered Proximity Caves 7775 | -5/Proximity Caves | Accompanied by 9 allies 7796 | -5/Proximity Caves | Found DCF Scrap (11 items) 8047 | -5/Proximity Caves | Spotted B-75 Beast 8060 | -5/Proximity Caves | Allies destroyed B-75 Beast 8458 | -5/Proximity Caves | Entered Factory 8458 | -5/Factory | Accompanied by 7 allies 8458 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8459 | -5/Factory | Identified exit to Upper Caves 8461 | -5/Factory | Loaded intel: 55 interactive machine locations 8502 | -5/Factory | Identified exit to DSF 8528 | -5/Factory | Entered DSF 8528 | -5/DSF | Accompanied by 7 allies 8566 | -5/DSF | Additional patrols routed to DSF 8615 | -5/DSF | Discovered new exit (range 11) 8624 | -5/DSF | Identified exit to Factory 8624 | -5/DSF | Entered Factory 8624 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8634 | -4/Factory | Lost 3 allies 8703 | -4/Factory | Fabricated Imp. Airjet (x1) 8716 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 8994 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9011 | -4/Factory | Found Prototype Hackware 9012 | -4/Factory | Identified Exp. System Shield 9013 | -4/Factory | Lost 3 parts (1p1u1w) 9048 | -4/Factory | Retrieved Zion intel report: Component Schematics 9071 | -4/Factory | Retrieved Zion intel report: Emergency Access 9076 | -4/Factory | Spotted B-86 Titan 9099 | -4/Factory | Retrieved Zion intel report: Branch Access 9099 | -4/Factory | Identified exit to Upper Caves 9117 | -4/Factory | Discovered new exit (range 16) 9124 | -4/Factory | Search patrols dispatched 9128 | -4/Factory | Identified exit to Research 9140 | -4/Factory | Lost 3 parts (1p1n1u) 9149 | -4/Factory | Entered Upper Caves 9150 | -4/Upper Caves | Encountered a Warlord checkpoint 9333 | -4/Upper Caves | Spotted B-86 Titan 9340 | -4/Upper Caves | Build established: Scout 9363 | -4/Upper Caves | Discovered new exit (range 8) 9365 | -4/Upper Caves | Identified exit to Upper Caves 9379 | -4/Upper Caves | Entered another Upper Caves area 9409 | -4/Upper Caves | Discovered exit to Research (range 8) 9411 | -4/Upper Caves | Lost 3 parts (2n1u) 9414 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9414 | -4/Upper Caves | Entered Research 9414 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9472 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9486 | -3/Research | Discovered new exit (range 11) 9530 | -3/Research | Retrieved Zion intel report: Trap Installations 9575 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9576 | -3/Research | Zion Heavy squad teleported in 9715 | -3/Research | Discovered new exit (range 9) 9759 | -3/Research | Identified exit to Testing 9828 | -3/Research | Identified exit to Research 9828 | -3/Research | Entered another Research area 9828 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9857 | -2/Research | Lost 4 parts (2n2u) 10093 | -2/Research | Build established: Scavenger-Mutant 10167 | -2/Research | Discovered new exit (range 9) 10305 | -2/Research | Discovered new exit (range 8) 10305 | -2/Research | Identified exit to Quarantine 10305 | -2/Research | Entered Quarantine 10324 | -2/Quarantine | Lost 4 parts (1p2n1u) 10362 | -2/Quarantine | Found Alien Artifact 10363 | -2/Quarantine | Identified Core Reset Matrix 10363 | -2/Quarantine | Used Core Reset Matrix 10367 | -2/Quarantine | Detected hypermatrix surge 10367 | -2/Quarantine | Sensed 14 artifacts in vicinity 10396 | -2/Quarantine | System corruption reached 10% 10404 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 10417 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10422 | -2/Quarantine | Met incapacitated Sigix Warrior 10422 | -2/Quarantine | Lockdown squad dispatched 10437 | -2/Quarantine | Found Sigix Containment Pod 10460 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10460 | -2/Quarantine | Warped through subspace 10472 | -2/Quarantine | Spotted Lightning 10569 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 10599 | -2/Quarantine | Lost 8 parts (2p3n3u) 10611 | -2/Quarantine | Found Sigix Broadsword 10769 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10867 | -2/Quarantine | Spotted Lightning 10919 | -2/Quarantine | Retrieved Zion intel report: Branch Access 10953 | -2/Quarantine | Build established: Scavenger-Gladiator 10970 | -2/Quarantine | Spotted Fortress 11001 | -2/Quarantine | Discovered new exit (range 6) 11001 | -2/Quarantine | Discovered new exit (range 7) 11003 | -2/Quarantine | Identified exit to Section 7 11005 | -2/Quarantine | Identified exit to Protoforge 11007 | -2/Quarantine | Entered Section 7 11008 | -2/Section 7 | Detected hypermatrix surge 11008 | -2/Section 7 | Sensed 18 artifacts in vicinity 11015 | -2/Section 7 | Spotted S7 Guard 11028 | -2/Section 7 | Found Microwarp Drive 11040 | -2/Section 7 | Spotted S7 Guard 11046 | -2/Section 7 | Core integrity fell below 50% 11078 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 11086 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 11101 | -2/Section 7 | Lost 3 parts (3n) 11106 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 11124 | -2/Section 7 | Spotted B-90 Cyclops 11144 | -2/Section 7 | Spotted S7 Guard 11150 | -2/Section 7 | Spotted Alpha 7 11151 | -2/Section 7 | Spotted Alpha 7 11152 | -2/Section 7 | Spotted B-99 Colossus 11153 | -2/Section 7 | Core integrity fell below 20% 11182 | -2/Section 7 | Lost 6 parts (4n1u1w) 11195 | -2/Section 7 | Spotted Executioner 11196 | -2/Section 7 | Spotted Executioner 11197 | -2/Section 7 | Spotted Striker 11197 | -2/Section 7 | Spotted Striker 11219 | -2/Section 7 | Found Terrabomb 11220 | -2/Section 7 | Used Terrabomb 11226 | -2/Section 7 | Found Transdimensional Reconstructor 11227 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11234 | -2/Section 7 | Spotted Executioner 11234 | -2/Section 7 | Spotted Executioner 11235 | -2/Section 7 | Warped through subspace 11236 | -2/Section 7 | Warped through subspace 11253 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 11259 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 7008. Dispatching Investigation squad. 11247_ O-32 Director resets terminal and reports anomaly. 11247_ O-32 Director locks terminal. 11249_ Detecting system override signal. 11253_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 6x emergency access. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Component Schematics ] >>\\ZION-SEEK-2 [ Targeting Component Schematics... ] 11255_ System corrupted: IFF burst signal emitted. 11258_ Slug penetrates Quantum Generator. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? #????????????? | | #####????????????????????????????? #????????????? | | """"#??????????????????????????? #????????*???? | | """"#??????????????????????????# g #????????????? | | "!""#??????????????????????????# g #????????????? | | """ #???????????????????####+### ######???????? | | ?????????????????????# g ???????? | | ???????????????????????# ???????? | | ###?????????????????????# g ????????? | | ###???????????????????# ??????????? | | T"#???????????????????# ####+######??? | | ""#???????????????????# *** # ]#??? | | ###???????????????????# *** # #??? | | #?????????????????????+ ** # == #??? | | #?????????????????????#@ # == #??? | | #????????############## # #??? | | +????????# # #??? | | #????!???# # ] ##?? | | #??????### """"""" !*^ # #?? | | #??????#"" """"""" ** ###+######### | | #??????#"T """"""" Y | | #??????#"" g | | #??????### m== | | ??? == | | ???? o g= ############### | | ??? """"T"""" #?????????????? | | ?? """"""""""" kg #?????????????? | | ##?#################### g #????????????? | | #?????????????????????# R #????????????? | | #?????????????????????# u #??########### | | #?????????????????????# % | | #?????????????????????######################### | | +?????????????????????????????????????????????# | | #????!????????????????????????????????????????# | | #?????????????????????????????????????????????# | | #?????????????????????????????????????????????# | | #?????????????????????????????????????????????# | | #?????????????????????????????????????????????+ | | #?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 80 Energy Generation 54 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Corruption Containment 12 Corruption Block 19 Armor Coverage 600 Melee Speed Boost 30 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 40 Target Analysis 8 Core Analysis 6 Particle Charging 45 Offensive Hacking 20 Defensive Hacking 27 Authchip Count 1 Item Schematics ----------------- Gravity Neutralizer | -2/Quarantine | Archive Enh. Armored Heavy Treads | -2/Quarantine | Archive Cld. Antigrav System | -2/Quarantine | Archive Electron Diverter | -2/Quarantine | Archive Impulse Thruster Array | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Core Analyzer | -2/Quarantine | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Adv. System Restoration Module | -2/Quarantine | Z-intel Imp. Reaction Control System | -2/Quarantine | Z-intel Adv. Recoil Stabilizer | -2/Quarantine | Z-intel Arm. Medium Treads | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Imp. Power Shielding | -2/Quarantine | Z-intel Imp. Thunder Leg | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Cloaking Device | -2/Quarantine | Z-intel Imp. Component Analysis Suite | -2/Quarantine | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Adv. Point Defense System | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Disruptor Cannon | -2/Section 7 | Z-intel Mic. Antimatter Reactor | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Jamming Amplifier | -2/Section 7 | Z-intel Enh. Hardcell Cannon | -2/Section 7 | Z-intel Imp. Heavy Siege Treads | -2/Section 7 | Z-intel Impulse Thruster | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Imp. Datajack | -2/Section 7 | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Quarantine | Archive Fabricated ------------ Imp. Airjet | x1 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Microwarp Drive Terrabomb Transdimensional Reconstructor Achievements -------------- Alien Roots Brute Force False Reunion Nope Challenges ------------ None Game ------ Seed TractorSlugChargecaster Manual? 0 Play Time 03:19:23 Cumulative 33.2 hours Start 2025.08.03 @ 12:06:47 End 2025.08.03 @ 20:00:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 012e1069-11a9-4281-a2b4-ff0f3b9c2585