Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.23 @ 11:10:51 Player: Ms Vella Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1657) 1657 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 5099 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 185/300 System Corruption 7% Temperature Critical (827) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Terrain Scanner Particle Charger Weapon Cycler Weapon Cycler Weapon Cycler Light Armor Plating Hacking Suite Improved EM Shotgun Lightning Gun Heavy Ion Cannon Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scanner Terrain Scan Processor Weapon Cycler > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit EM Pulse Gun Improved EM Pulse Cannon Particle Cannon Gauss Rifle [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 56 | . 7 4 6 2 21 16 Power 6 | . 1 2 . . 1 2 Engine 2 | . 1 1 . . . . Core 4 | . . 1 . . 1 2 Reactor . | . . . . . . . Propulsion 11 | . 2 1 . . 5 3 Treads . | . . . . . . . Leg 11 | . 2 1 . . 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . . 1 4 1 7 6 Device 11 | . . 1 3 1 3 3 Storage 3 | . . . 1 . 2 . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 20 | . 4 . 2 1 8 5 Energy Gun 8 | . 3 . 2 1 2 . Energy Cannon 8 | . . . . . 3 5 Ballistic Gun 3 | . 1 . . . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Corrupted Parts 2 | . . . . . 1 1 System Corruption 7 | . . . . . 3 4 Parts Lost 14 | . 3 . . 3 2 6 Power . | . . . . . . . Propulsion 3 | . 1 . . . 1 1 Utility 4 | . . . . 1 . 3 Weapon 7 | . 2 . . 2 1 2 Highest Loss Streak 5 | . 3 . . 2 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 84 98 99 87 97 95 Engine 9 | . 14 8 14 14 4 . Core 3 | . . 5 . . 4 14 Leg 26 | . 27 28 28 28 26 22 Device 13 | . . 12 13 13 18 16 Storage 11 | . 14 14 14 14 9 7 Processor 2 | . . . . . 4 4 Protection 2 | . . . . . 4 6 Energy Gun 13 | . 16 28 28 16 5 1 Energy Cannon 6 | . . . . . 10 19 Ballistic Gun 4 | . 10 . . . 9 1 Naked Turns . | . . . . . . . Heaviest Build 84 | 14 14 17 49 49 69 84 Greatest Support 37 | 20 20 22 22 22 37 35 Greatest Overweight (x) 4 | . 4 . 2 2 2 3 Average Overweight (x) 1 | . . . . 2 1 2 Largest Inventory Capacity 25 | . 8 8 20 20 25 20 Average Capacity 17 | . 8 8 16 20 20 20 Most Carried 20 | . 8 8 12 17 20 20 Average Carried 13 | . 5 7 9 14 16 19 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 6 7 8 12 17 20 19 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Skirmisher 12% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 954 | 183 156 40 . 65 386 124 Remotely . | . . . . . . . Salvage Created 2178 | . 389 34 . 124 1042 589 Parts 122 | . 25 . . 8 68 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | . 13 2 . 3 15 9 Guns 26 | . 12 2 . 2 10 . Cannons 12 | . . . . . 3 9 AOE 4 | . 1 . . 1 2 . Classes Destroyed 12 | . 2 1 . 1 6 2 Worker 2 | . . . . . 1 1 Builder 1 | . . . . . 1 . Recycler 4 | . . . . . 4 . Watcher 1 | . . . . . 1 . Swarmer 11 | . 6 1 . . 4 . Grunt 13 | . 7 . . 2 2 2 Brawler 4 | . . . . . . 4 Duelist 2 | . . . . 1 . 1 Sentry 7 | . . . . . 7 . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Assembled 1 | . . 1 . . . . Best Kill Streak 6 | . 5 1 . 3 6 4 Combat Bots Only 5 | . 5 1 . 3 5 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2604 | . 418 76 . 172 667 1271 Core 868 | . 30 4 . 61 50 723 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . . . 62 90 . Volleys Fired 115 | . 31 5 . 7 44 28 Largest 3 | . 2 2 . 2 3 3 Hottest 202 | . 80 80 . 80 165 202 Shots Fired 238 | . 60 10 . 10 90 68 Gun 143 | . 60 10 . 10 63 . Cannon 95 | . . . . . 27 68 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 80 | . 36 . . . 44 . Thermal 65 | . . . . . 15 50 Explosive . | . . . . . . . Electromagnetic 93 | . 24 10 . 10 31 18 Robot Hit Streak 35 | . 14 9 . 11 10 35 Robot Miss Streak 5 | . 2 1 . 1 5 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 170 | . 48 9 . 7 56 50 Core Hits 80 | . 19 4 . 4 36 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 4 . Critical Strikes 4 | . . . . . 4 . Destroy 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3812 | . 692 98 . 144 1444 1434 Guns 1564 | . 594 98 . 89 783 . Cannons 1817 | . . . . . 383 1434 Explosions 431 | . 98 . . 55 278 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 916 | . 359 . . . 557 . Thermal 1720 | . 98 . . 55 415 1152 Explosive . | . . . . . . . Electromagnetic 1176 | . 235 98 . 89 472 282 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 3 7 Average Corruption 3 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 21 6 Message Errors 11 | . . . . . 11 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . 11 17 34 Projectiles 35 | . . . . . 1 34 Explosions 27 | . . . . 11 16 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . . . 36 44 . Shots 3 | . . . . 1 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1520 | . 157 116 . 177 359 1520 Average Temperature 251 | . 63 54 . 103 146 479 Received Heat Transfer 608 | . 279 20 . 66 234 9 Effects 57 | . . . . . 8 49 Shutdowns 6 | . . . . . 1 5 Energy Bleed 6 | . . . . . 3 3 Interference 17 | . . . . . 4 13 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 5 | . . . . . . 5 Damage (major) 12 | . . . . . . 12 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2189 | . 100 . . 50 522 1517 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . . 1 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 349 | . 349 127 . 87 284 276 Initial 55 | . . 55 . . . 38 Average 87 | . 205 88 . 22 90 69 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 88 | . 46 100 . 100 91 95 Level 1 11 | . 53 . . . 8 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 1 . . 5 4 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . . 2 1 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 . . . 5 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 19 8 . 3 34 12 Peak Tracking Total 7 | . 7 3 . 3 6 3 Tactical Retreats 3 | . 2 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . 5 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 13 | . 4 1 . 1 7 . Terminals 9 | . 4 . . . 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 44 | . 17 1 . 1 25 . Successful 33 | . 12 1 . 1 19 . Failed 11 | . 5 . . . 6 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 10 . 1 . 5 . Terminals 34 | . 17 . . . 17 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 9 1 . 1 8 . Prototype ID Bank 2 | . . . . . 2 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Prototypes 1 | . . . . . 1 . Zone Layout 7 | . 6 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . . 6 . Insert Component 3 | . . . . . 3 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . Terminals 6 | . 3 . . . 3 . Botnet 6 | . 3 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . . . 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 44 | . . . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 16 . . . . Total Damage 232 | . . 232 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4354 | . 504 189 902 816 1342 601 Spaces Moved 1877 | 1 302 125 487 298 493 171 Core 1 | . 1 . . . . . Treads . | . . . . . . . Legs 1876 | 1 301 125 487 298 493 171 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 105 105 265 186 190 Average Speed 191 | 120 122 106 181 265 196 260 Slowest Speed 330 | 120 250 120 265 265 262 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 58 33 91 62 43 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . 4 10 1 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE 11 | . . . . 4 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2462 | . 381 171 506 318 812 274 Wait 326 | . 22 29 . 5 222 48 Move 1871 | . 301 124 486 297 492 171 Hop . | . . . . . . . Pick Up 53 | . 11 4 5 7 20 6 Fast Attach 17 | . 1 3 5 . 1 7 Attach 23 | . 3 . . 2 10 8 Detach 5 | . . . . . 3 2 Swap 16 | . 3 1 1 . 10 1 Drop 36 | . 9 5 9 . 10 3 Fire 115 | . 31 5 . 7 44 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Lost 3 parts (1n2w) 307 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Entered Mines 508 | -10/Mines | Met a Derelict shopkeep closing up shop 544 | -10/Mines | Assembled infested the area 629 | -10/Mines | Met 8R-AWN 689 | -10/Mines | Discovered new exit (range 5) 694 | -10/Mines | Entered Exiles 694 | -10/Exiles | Accompanied by 1 ally 709 | -10/Exiles | Discovered new exit (range 15) 721 | -10/Exiles | Welcomed by 8R-AWN 724 | -10/Exiles | Led the pair of lost Derelicts to a safe place 740 | -10/Exiles | Met EX-HEX 768 | -10/Exiles | Met EX-BIN 783 | -10/Exiles | Aligned with FarCom system 784 | -10/Exiles | Given EX-Vault access code 810 | -10/Exiles | Opened EX-Vault 827 | -10/Exiles | Found Prototype Device 827 | -10/Exiles | Identified Supersonic Drone Bay 844 | -10/Exiles | Found Prototype Ballistic Cannon 864 | -10/Exiles | Warned to stay clear of 0b10 Research branches 896 | -10/Exiles | Met EX-DEC 1073 | -10/Exiles | Visited The Gauntlet 1561 | -10/Exiles | Discovered new exit (range 14) 1596 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1596 | -10/Exiles | Entered Mines 1611 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2382 | -9/Mines | Discovered new exit (range 7) 2412 | -9/Mines | Entered Materials 2412 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2413 | -8/Materials | Identified AWS/Autocannon 3215 | -8/Materials | Garrison activated, responded to threat 3427 | -8/Materials | Build established: Gunner 3714 | -8/Materials | Discovered new exit (range 15) 3754 | -8/Materials | Entered Factory 3754 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3832 | -7/Factory | Build established: Skirmisher 4294 | -7/Factory | Garrison activated, responded to threat 4336 | -7/Factory | Core integrity fell below 50% 4349 | -7/Factory | Lost 5 parts (1n2u2w) 4349 | -7/Factory | Core integrity fell below 20% 4356 | -7/Factory | Core destroyed Last Messages --------------- 04341_ Overheating: Carbon-fiber Leg damaged (-22). 04341_ Overheating: Hvy. Ion Cannon damaged (-28). 04341_ Acquired Weapon Cycler. 04342_ Acquired 74 matter. 04343_ Power failure, Lgt. Nuclear Core shutdown. 04343_ Overheating: Core damaged (-105). 04346_ Overheating: System interference. 04346_ Weapon Cycler temporarily disabled. 04346_ Adv. Targeting Computer temporarily disabled. 04346_ Hvy. Ion Cannon temporarily disabled. 04349_ Overheating: Core damaged (-77). 04350_ Power failure, Nuclear Core shutdown. 04350_ Carbon-fiber Leg broken. 04350_ Overheating: Short circuit. 04351_ Power failure, Lgt. Nuclear Core shutdown. 04351_ Overheating: Weapon Cycler damaged (-21). 04351_ K-01 Serf collects debris. 04353_ Overheating: Lgt. Nuclear Core damaged (-3). 04354_ Overheating: Energy bleed (-46). 04356_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# ! #?# | | ?????????????????????????????????# ### | | ?????????????????????????????????# # | | ????????????????????????????????## # | | ??????????????????????????????? ## # | | ??????????????????????????????? ## # | | ??????????????????????????????# + # | | ??????????????????????????????# # # | | ???????????????????????????#### #######+###### | | ???????????????????????????# ^ | | ???????????????????????????# | | ??????????????????????????## | | ????????????????????????? ^ | | ??????????????????????????## | | ???????????????????????????#* """"""" """"""" | | ???????????????????????????#%=! """"""" """"""" | | ???????????????????????????#!!! """"""" """"""" | | ???????????????????????????#% == """"""" """"""" | | ???????????????????????????#! %/ =%/ %! ^ | | ???????????????????????????# !!^ = = | | ???????????????????######### !" ! ! ^ | | ???????????????????"T""" @ ! " ! ! | | ?????????????? ### " ! ! | | ??????????????" " " !??# | | ??????????????" " " ???# | | ??????????????" " " ???#"##### ########### | | ??????????????" " "????###???# #?????????# | | ????????????????" "??????????#/#?????????# | | ????????????????" ??????????? ?????????# | | ????????????????" ]] ??????????? ?????????# | | ????????????????" ] ???????????# """????????# "" | | ????????????????? ????????????# """????????# "" | | ????????????????????????????????# """????????# "" | | ????????????????????????????????# ?????????# ? | | ????????????????????????????????? ???????????# "? | | ????????????????????????????????? ???????????# "? | | ?????????????????????????????????#???????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 59 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningCarbideSword Manual? 0 Play Time 00:49:01 Cumulative 785.1 hours Start 2022.03.21 @ 23:00:13 End 2022.03.23 @ 11:10:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 146 Rogue 1 Adventurer 145 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d55ffe8-dbc1-4282-a761-dac8dcf5bd25