Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.09 @ 18:29:28 // Winter2019/RPGLIKE

Player: Rainynight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (197)     985
Value Destroyed (9746)     9746
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (6899)               6899
              TOTAL SCORE: 26290

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      439
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Scanned by Researcher      500
Acquired SGEMP             2000
Win                        3000
Friendly Fire              -316

 Cogmind 
---------
Core Integrity             1029/1800
Matter                     91/300
Energy                     897/905
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
           Antimatter Reactor
           Particle Reactor
           Zero-point Reactor
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (12) -----
           Trap Scanner
           Triangulator
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Target Analyzer
           Core Analyzer
           Armor Integrity Analyzer
  Advanced Transmission Jammer
           Cloaking Device
     Light Regenerative Plating
    Medium Regenerative Plating
  Advanced Corruption Screen
>          --- WEAPON (7) -------
     Heavy Disruptor Cannon
     Heavy Disruptor Cannon
           Omega Cannon
           Kinetic Spear
>          --- INVENTORY (6) ----
           Disruptor Cannon
     Heavy Disruptor Cannon
           Plasma Lance
           SGEMP Prototype

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Particle Reactor
           Zero-point Reactor
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Trap Scanner
           Triangulator
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Target Analyzer
  Advanced Target Analyzer
           Armor Integrity Analyzer
  Advanced Transmission Jammer
           Cloaking Device
     Light Regenerative Plating
    Medium Regenerative Plating
  Advanced Corruption Screen
>          --- WEAPON -----------
     Heavy Disruptor Cannon
     Heavy Disruptor Cannon
           Omega Cannon
           Kinetic Spear
>          --- INVENTORY --------
           Disruptor Cannon
     Heavy Disruptor Cannon
           Plasma Lance
           SGEMP Prototype
[Rating: 174]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Experimental Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Utility Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Multirail
  Ballistic Cannon         Omega Cannon
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Slots Evolved              22   | 3   .   5   2   .   .   .   2   1   1   1   1   .   2   1   1   2   
  Power                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | 1   .   3   .   .   .   .   1   1   1   .   1   .   2   .   1   .   
  Weapon                   6    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   
Parts Attached             196  | 10  3   17  2   1   1   16  9   15  14  7   .   15  33  4   32  17  
  Power                    17   | 1   1   .   2   1   .   2   1   .   .   1   .   3   3   .   1   1   
    Engine                 8    | 1   1   .   2   1   .   2   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   1   .   3   3   .   1   1   
  Propulsion               9    | 4   .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 4   .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 3   .   9   .   .   1   4   5   2   3   3   .   5   8   1   9   4   
    Device                 27   | 1   .   5   .   .   .   1   4   2   1   3   .   3   2   .   5   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              10   | 1   .   .   .   .   .   2   .   .   1   .   .   .   2   1   .   3   
    Hackware               8    | .   .   .   .   .   .   1   .   .   1   .   .   2   3   .   .   1   
    Protection             11   | 1   .   4   .   .   1   .   1   .   .   .   .   .   1   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 2   2   5   .   .   .   10  2   13  11  2   .   7   22  3   22  12  
    Energy Gun             26   | 2   2   1   .   .   .   1   .   6   5   .   .   3   5   1   .   .   
    Energy Cannon          34   | .   .   3   .   .   .   5   .   3   1   1   .   2   5   .   5   9   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   1   .   .   .   2   1   2   3   1   .   1   5   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   .   
    Special Melee Weapon   19   | .   .   .   .   .   .   2   1   2   2   .   .   1   6   1   4   .   
  Unidentified Prototypes  20   | .   1   .   .   .   .   1   .   4   .   2   .   .   2   .   10  .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  97  99  100 100 100 98  91  92  88  .   87  88  81  82  80  
  Engine                   7    | .   14  8   17  21  21  21  18  17  16  12  .   5   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   2   .   9   13  13  12  10  
  Wheel                    12   | .   28  24  21  21  21  21  16  11  11  10  .   10  9   8   8   7   
  Device                   18   | .   14  16  14  14  7   12  15  17  18  21  .   24  20  21  19  19  
  Processor                7    | .   .   .   .   .   .   .   6   5   7   5   .   5   6   9   12  17  
  Hackware                 5    | .   .   .   .   .   .   5   6   5   10  9   .   8   14  11  4   .   
  Protection               9    | .   14  20  21  21  27  16  7   5   5   5   .   5   3   4   10  8   
  Energy Gun               4    | .   27  19  .   .   .   .   .   4   5   16  .   8   4   1   .   .   
  Energy Cannon            10   | .   .   4   21  21  21  17  18  12  11  2   .   9   8   8   7   8   
  Special Melee Weapon     1    | .   .   .   .   .   .   2   5   4   2   .   .   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 7   16  29  35  35  39  43  35  39  43  56  56  71  82  89  108 124 
  Greatest Support         61   | 26  20  39  39  39  39  39  45  45  45  61  61  61  61  61  61  61  
  Greatest Overweight (x)  2    | 1   .   .   .   .   .   1   2   .   .   .   .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 6    | 3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Average Capacity         5    | 3   3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             6    | 3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Average Carried          4    | 1   2   3   4   4   4   4   4   4   4   4   5   4   4   4   5   5   
  Final Capacity           6    | 3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Final Carried            6    | 3   3   4   4   5   4   5   5   5   5   5   5   5   5   5   6   6   

 Class Distribution 
--------------------
 39% | Hacker-Assassin
 24% | Generator-Assassin
 15% | Hacker-Skirmisher
  7% | Hacker-Tank
  5% | Scavenger-Tank
  5% | Hacker-Mutant

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
        Hacker-Tank | -9/Materials
     Scavenger-Tank | -9/Mines
     Scavenger-Tank | -8/Materials
        Hacker-Tank | -8/Garrison
    Hacker-Assassin | -8/Materials
    Hacker-Assassin | -7/Factory
    Hacker-Assassin | -7/Storage
    Hacker-Assassin | -6/Factory
  Hacker-Skirmisher | -5/Factory
  Hacker-Skirmisher | -4/Factory
  Hacker-Skirmisher | -4/DSF
    Hacker-Assassin | -3/Research
  Hacker-Skirmisher | -2/Research
 Generator-Assassin | -2/Testing
 Generator-Assassin | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Matter Collected           3447 | 244  93   110  70   10   20   140  210  140  150  60   .    320  378  30   651  821  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9774 | 114  588  678  99   109  72   631  385  599  112  342  .    747  1245 373  1666 2014 
  Parts                    467  | 9    33   56   8    8    5    32   21   30   2    11   .    16   69   5    98   64   
Haulers Intercepted        5    | .    .    1    .    .    .    1    .    .    1    .    .    .    .    2    .    .    
Recyclers Shooed           5    | 1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Combat Hostiles Destroyed  137  | .   11  16  2   2   5   13  6   9   .   2   .   7   18  1   19  26  
  Melee                    16   | .   .   1   .   .   .   .   .   .   .   .   .   1   7   .   7   .   
  Guns                     28   | .   11  9   .   .   .   .   .   1   .   1   .   1   5   .   .   .   
  Cannons                  58   | .   .   2   2   1   4   7   5   6   .   1   .   1   3   .   9   17  
  AOE                      13   | .   .   4   .   .   1   3   1   .   .   .   .   1   .   1   .   2   
Classes Destroyed          20   | 2   3   6   .   .   1   1   .   1   .   .   .   1   .   .   4   1   
  Worker                   12   | .   3   .   2   1   .   .   .   2   .   .   .   .   2   .   .   2   
  Builder                  7    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   2   2   
  Tunneler                 4    | 3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   1   .   .   .   1   .   .   1   .   .   .   .   2   .   .   
  Recycler                 9    | 1   1   2   .   .   .   .   .   1   .   1   .   .   .   .   1   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   3   .   .   .   2   1   .   .   .   .   .   2   .   2   3   
  Swarmer                  14   | .   2   8   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    48   | .   9   5   .   .   4   7   4   7   .   .   .   .   4   .   .   8   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   13   | .   .   2   .   2   .   3   1   1   .   1   .   .   1   1   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   .   2   1   .   .   1   .   1   5   .   6   7   
  Programmer               25   | .   .   .   .   .   .   .   .   1   .   .   .   2   6   .   9   7   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 2   5   7   5   2   3   5   3   7   1   1   .   2   4   1   6   7   
  Combat Bots Only         7    | .   5   5   2   1   3   2   3   7   .   1   .   2   4   1   6   7   
Max Kills in Single Turn   3    | 1   1   2   1   1   1   2   1   2   1   1   .   1   1   1   2   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   2   1   .   .   .   .   1   .   1   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Damage Taken               8548  | .    148  204  11   59   138  287  96   345  .    30   .    864  1636 416  1588 2726 
  Core                     6178  | .    108  129  9    42   78   182  68   284  .    23   .    653  1300 331  1113 1858 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       5289  | .    76   107  5    32   62   173  50   198  .    23   .    562  1070 272  965  1694 
  Redirected to Shielding  203   | .    12   13   .    4    18   32   6    .    .    .    .    39   28   5    27   19   
  Regen/Repaired (Parts)   589   | .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    204  339  
Core Remaining (%)         88    | 100  100  .    100  .    .    100  .    95   95   92   .    59   96   .    78   57   
Volleys Fired              332   | 8    29   31   5    5    10   29   14   24   2    6    .    25   31   5    40   68   
  Largest                  4     | 2    2    3    3    3    3    3    3    3    4    4    .    4    4    3    3    3    
  Hottest                  330   | 80   90   168  168  168  168  168  168  162  240  255  .    276  286  285  301  330  
Shots Fired                869   | 16   58   81   15   15   30   78   42   72   8    24   .    91   91   15   73   160  
  Gun                      285   | 16   58   72   .    .    .    .    .    24   8    21   .    49   32   5    .    .    
  Cannon                   582   | .    .    9    15   15   30   78   42   48   .    3    .    42   59   10   71   160  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   43   
  Thermal                  50    | 16   34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          761   | .    24   81   15   15   30   78   42   72   8    24   .    91   91   15   58   117  
  Robot Hit Streak         52    | 14   47   38   14   18   19   16   17   20   9    11   .    29   21   18   46   52   
  Robot Miss Streak        3     | .    1    3    1    1    1    1    1    1    .    1    .    1    2    .    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           809   | 14   47   61   9    12   19   65   37   68   8    13   .    76   125  18   99   138  
  Core Hits                316   | 5    20   28   5    3    10   23   15   25   2    7    .    28   42   5    45   53   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         56    | .    .    1    .    .    1    1    .    1    .    .    .    4    11   2    16   19   
    Blast                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    
    Corrupt                32    | .    .    1    .    .    1    1    .    1    .    .    .    2    7    2    5    12   
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
Melee Attacks              197   | .    .    5    .    .    .    5    8    13   7    2    .    5    87   3    41   21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76    | .    .    5    .    .    .    4    .    3    4    2    .    5    53   .    .    .    
  Piercing                 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    32   21   
  Sneak Attacks            57    | .    .    2    .    .    .    .    8    5    3    .    .    .    19   .    15   5    
    Combat Hostiles        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    7    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23685 | 152  707  1356 197  227  613  1685 734  1027 115  314  .    1162 3149 612  4261 7374 
  Guns                     3451  | 152  707  829  .    .    .    .    .    330  115  254  .    498  493  73   .    .    
  Cannons                  14579 | .    .    122  174  227  407  1452 670  577  .    60   .    473  1035 337  2850 6195 
  Explosions               2015  | .    .    212  23   .    206  233  64   50   .    .    .    71   331  83   31   711  
  Melee                    3619  | .    .    193  .    .    .    .    .    70   .    .    .    120  1290 119  1380 447  
  Ramming                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  4880  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1053 3827 
  Thermal                  2094  | 152  352  212  23   .    206  233  64   50   .    .    .    71   331  83   31   286  
  Explosive                425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    425  
  Electromagnetic          12646 | .    355  951  174  227  407  1452 670  907  115  314  .    971  1528 410  1797 2368 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1498  | .    .    193  .    .    .    .    .    70   .    .    .    120  1115 .    .    .    
  Piercing                 2121  | .    .    .    .    .    .    .    .    .    .    .    .    .    175  119  1380 447  
Highest Corruption         13    | .    1    .    .    .    .    .    .    4    .    .    .    2    13   3    9    .    
  Average Corruption       5     | .    1    .    .    .    .    .    .    2    .    .    .    1    10   2    5    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Corruption Blocked       84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   4    
  Effects                  57    | .    3    .    .    .    .    .    .    .    .    .    .    1    29   1    23   .    
    Message Errors         11    | .    2    .    .    .    .    .    .    .    .    .    .    .    5    1    3    .    
    Matter Fused           14    | .    1    .    .    .    .    .    .    .    .    .    .    .    7    .    6    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    6    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1634  | .    .    59   .    .    6    12   5    3    .    .    .    .    183  .    504  862  
  Projectiles              788   | .    .    20   .    .    .    12   5    3    .    .    .    .    38   .    160  550  
  Explosions               145   | .    .    .    .    .    6    .    .    .    .    .    .    .    52   .    .    87   
  Melee                    701   | .    .    39   .    .    .    .    .    .    .    .    .    .    93   .    344  225  
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      286   | .    .    49   7    .    46   30   .    31   .    .    .    .    51   .    9    63   
  Shots                    12    | .    .    3    1    .    2    1    .    1    .    .    .    .    2    .    1    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271   | .    .    22   45   162  .    .    .    .    .    271  .    .    222  114  222  192  
  Average Temperature      37    | .    .    11   20   62   .    .    .    .    .    135  .    .    49   58   31   34   
  Received Heat Transfer   1086  | .    117  111  .    27   63   126  48   174  .    9    .    .    114  9    .    288  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           29    | .    .    .    .    1    .    3    .    2    .    .    .    3    3    2    6    9    
  Combat Hostiles          22    | .    .    .    .    1    .    3    .    2    .    .    .    3    3    .    3    7    
  Parts Fried              106   | .    .    7    1    .    .    10   8    9    .    5    .    11   19   4    18   14   
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2525  | 350  775  250  50   .    200  200  50   50   .    .    .    50   250  50   50   200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    4    1    .    2    2    1    1    .    .    .    1    2    1    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Peak Influence             639  | 20  380 639 186 146 232 372 247 357 31  98  34  244 357 97  322 430 
  Initial                  115  | .   9   114 115 51  72  82  8   29  18  10  34  18  102 33  40  82  
  Average                  151  | 8   191 345 170 87  135 208 98  161 20  48  34  143 183 46  109 172 
Maximum Alert Level        2    | .   1   2   .   .   1   1   1   1   .   .   .   1   1   .   1   2   
  Low Security (%)         70   | 100 39  28  100 100 80  55  89  62  100 100 100 68  54  100 82  64  
  Level 1                  24   | .   60  28  .   .   19  44  10  37  .   .   .   31  45  .   17  23  
  Level 2                  4    | .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   2   3   .   .   .   2   3   2   1   2   .   3   9   2   5   7   
  Investigation            11   | .   2   1   .   .   .   1   2   1   1   .   .   .   2   .   .   1   
  Extermination            12   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   3   5   
  Reinforcement            14   | .   .   2   .   .   .   1   1   1   .   .   .   3   2   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Distress Signals           9    | .   1   1   .   .   .   .   1   1   .   .   .   .   2   .   1   2   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   11  
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   11  
Times Spotted              198  | .   15  19  2   2   5   16  8   11  .   1   .   10  31  4   28  46  
  Peak Tracking Total      7    | .   4   5   2   1   3   2   4   5   .   1   .   3   3   3   3   7   
  Tactical Retreats        11   | .   1   .   .   .   .   .   2   1   .   .   .   1   1   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Traps Triggered            6    | .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         218  | .   .   .   .   .   .   31  77  14  12  .   .   9   19  17  39  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 20   | .   .   .   .   .   .   1   10  .   6   .   .   .   1   1   1   .   
  Reprogrammed             39   | .   .   .   .   .   .   4   7   6   .   .   .   2   8   3   9   .   
  Reused                   11   | .   .   .   .   .   .   2   1   .   .   .   .   .   6   .   2   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   3   1   .   .   .   .   .   6   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Machines Disabled          18   | .   .   1   .   .   1   1   2   2   .   1   .   .   2   .   4   4   
  Max in Single Turn       1    | .   .   1   .   .   1   1   1   1   .   1   .   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Machines Accessed          45   | .   6   3   .   2   .   5   4   3   7   1   1   .   6   2   4   1   
  Terminals                31   | .   5   3   .   .   .   5   1   3   3   .   1   .   4   2   3   1   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                129  | .   27  6   .   4   .   18  11  5   24  1   1   .   14  3   12  3   
  Successful               93   | .   18  .   .   4   .   12  10  4   22  1   1   .   9   2   7   3   
  Failed                   36   | .   9   6   .   .   .   6   1   1   2   .   .   .   5   1   5   .   
    Catastrophic           5    | .   1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   20  2   .   1   .   16  5   .   7   .   .   .   5   2   .   1   
  Terminals                93   | .   23  6   .   .   .   18  4   5   10  .   1   .   11  3   9   3   
  Fabricators              9    | .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          8    | .   4   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   3   .   .   .   .   11  .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
Terminal Hacks             54   | .   14  .   .   .   .   12  3   4   5   .   1   .   5   2   5   3   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Part Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   4   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   
  Prototype ID Bank        8    | .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Terminal Index           4    | .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   2   .   .   2   .   .   .   2   1   1   1   
  Locate Traps             5    | .   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   2   .   .   .   .   11  .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   1   .   .   1   .   .   3   .   5   .   .   .   1   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   5   3   .   1   .   4   3   1   4   .   .   .   4   2   2   1   
  Full Trace Events        11   | .   4   1   .   .   .   1   1   .   1   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   222 .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   10  .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              28   | .   .   .   .   .   .   1   6   4   2   .   .   .   12  .   3   .   
  Non-combat               19   | .   .   .   .   .   .   1   6   4   2   .   .   .   4   .   2   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   
Robot Hacks Applied        40   | .   .   .   .   .   .   1   8   8   3   .   .   .   16  .   4   .   
  parse_system             4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  generate_echo            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  release_backups          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  deconstruct_bot          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  recall_investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_route                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  mark_security            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  link_fov                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  overload_power           4    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  formatsys_high           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 6    | .   .   .   .   .   .   1   .   .   .   .   .   2   3   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   3   4   1   1   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Total Allies               13   | .    .    .    .    .    .    .    1    1    .    .    .    .    8    .    1    2    
  Largest Group            3    | .    .    .    .    .    .    .    1    1    .    .    .    .    3    2    .    2    
  Highest-Rated Group      244  | .    .    .    .    .    .    .    7    7    .    .    .    .    244  111  .    128  
  Highest-Rated Ally       116  | .    .    .    .    .    .    .    7    7    .    .    .    .    116  64   .    64   
Total Orders               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    .    .    .    .    .    .    .    .    57   3    1    13   
  Total Damage             3006 | .    .    .    .    .    .    .    .    .    .    .    .    .    2287 142  30   547  
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Fac Fac Fac DSF Res Res Tes Acc 
Robot Analysis Total       10   | .   4   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Turns Passed               8380 | 87   372  474  328  111  173  600  650  406  392  357  8    260  1286 274  1094 1508 
Spaces Moved               5309 | 52   281  350  350  97   138  422  546  233  337  240  9    105  673  191  548  737  
  Core                     22   | 22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5287 | 30   281  350  350  97   138  422  546  233  337  240  9    105  673  191  548  737  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   86   86   86   86   86   95   95   95   100  100  100  115  115  115  
  Average Speed            100  | 87   80   82   86   86   86   86   88   95   95   99   100  108  114  115  115  122  
  Slowest Speed            130  | 100  80   86   86   86   86   101  120  95   95   100  100  115  115  115  115  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    58   40   76   11   38   40   15   44   13   8    .    48   24   7    54   20   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14   | 1    1    1    1    1    .    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 35   | .    .    1    .    .    .    4    .    .    3    2    .    .    12   .    2    11   
Terrain Destroyed          183  | .    .    13   2    .    .    40   4    5    3    2    .    3    27   13   8    63   
  Melee                    35   | .    .    1    .    .    .    4    .    .    3    2    .    .    12   .    2    11   
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  AOE                      146  | .    .    12   2    .    .    36   4    5    .    .    .    3    15   13   4    52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Total                      7414 | 75   370  461  364  114  169  585  685  356  396  340  8    184  1024 227  881  1175 
  Wait                     664  | .    46   24   5    3    3    56   17   36   11   77   .    10   67   6    82   221  
  Move                     5291 | 51   280  349  349  96   136  421  545  232  336  239  8    104  672  190  547  736  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 3    1    9    .    2    1    4    5    .    4    2    .    4    2    .    9    7    
  Fast Attach              88   | 8    3    4    2    .    .    2    3    8    6    4    .    7    9    2    19   11   
  Attach                   26   | .    .    5    .    .    .    1    2    1    1    2    .    1    2    1    4    6    
  Detach                   23   | 1    .    1    .    .    .    .    2    1    1    3    .    1    5    2    3    3    
  Swap                     82   | 2    .    8    .    1    1    13   4    6    7    1    .    7    22   1    9    .    
  Drop                     114  | 2    4    9    .    3    1    6    8    7    9    4    .    11   11   .    27   12   
  Fire                     332  | 8    29   31   5    5    10   29   14   24   2    6    .    25   31   5    40   68   
  Melee                    197  | .    .    5    .    .    .    5    8    13   7    2    .    5    87   3    41   21   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    8    .    
  Rewire                   11   | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    3    6    
  Trap                     218  | .    .    .    .    .    .    31   77   14   12   .    .    9    19   17   39   .    
  Miscellaneous            298  | .    7    16   3    4    8    17   .    14   .    .    .    .    96   .    50   83   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 15)
   88 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Identified exit to Mines
  146 | -10/Materials | Discovered exit to Mines (range 16)
  287 | -10/Materials | Identified exit to Materials
  287 | -10/Materials | Discovered exit to Materials (range 15)
  330 | -10/Materials | Build established: Hacker-Mutant
  406 | -10/Materials | Discovered exit to Materials (range 12)
  460 | -10/Materials | Entered another Materials area
  460 | -9/Materials  | Identified exit to Mines
  460 | -9/Materials  | Discovered exit to Mines (range 15)
  462 | -9/Materials  | Reached level 2
  462 | -9/Materials  | Reached level 3
  462 | -9/Materials  | Reached level 4
  462 | -9/Materials  | Upgraded with Weapon slot (x1)
  463 | -9/Materials  | Upgraded with Propulsion slot (x1)
  463 | -9/Materials  | Upgraded with Utility slot (x2)
  601 | -9/Materials  | Identified exit to Materials
  601 | -9/Materials  | Discovered exit to Materials (range 13)
  752 | -9/Materials  | Discovered exit to Mines (range 16)
  795 | -9/Materials  | Reached level 5
  821 | -9/Materials  | Upgraded with Utility slot (x1)
  934 | -9/Materials  | Entered Mines
 1000 | -9/Mines      | Reached level 6
 1003 | -9/Mines      | Upgraded with Power slot (x2)
 1128 | -9/Mines      | Discovered exit to Materials (range 14)
 1262 | -9/Mines      | Entered Materials
 1264 | -8/Materials  | Reached level 7
 1331 | -8/Materials  | Build established: Scavenger-Tank
 1372 | -8/Materials  | Identified exit to Garrison
 1373 | -8/Materials  | Entered Garrison
 1378 | -8/Garrison   | Installed Relay Interface Framework
 1378 | -8/Garrison   | Reached level 8
 1412 | -8/Garrison   | Triggered checkpoint
 1463 | -8/Garrison   | Identified exit to Materials
 1463 | -8/Garrison   | Discovered exit to Materials (range 10)
 1488 | -8/Garrison   | Triggered checkpoint
 1513 | -8/Garrison   | Garrison Relay disabled
 1546 | -8/Garrison   | Entered Materials
 1745 | -8/Materials  | Reached level 9
 1758 | -8/Materials  | Identified exit to Factory
 1758 | -8/Materials  | Discovered exit to Factory (range 13)
 2123 | -8/Materials  | Discovered exit to Factory (range 3)
 2146 | -8/Materials  | Entered Factory
 2148 | -7/Factory    | Reached level 10
 2148 | -7/Factory    | Reached level 11
 2149 | -7/Factory    | Upgraded with Utility slot (x1)
 2149 | -7/Factory    | Upgraded with Weapon slot (x1)
 2325 | -7/Factory    | Fabricated Trap Scanner?
 2359 | -7/Factory    | Identified exit to Factory
 2359 | -7/Factory    | Discovered exit to Factory (range 17)
 2396 | -7/Factory    | Build established: Hacker-Assassin
 2656 | -7/Factory    | Identified exit to Storage
 2656 | -7/Factory    | Discovered exit to Storage (range 9)
 2796 | -7/Factory    | Entered Storage
 2798 | -7/Storage    | Reached level 12
 3048 | -7/Storage    | Reached level 13
 3114 | -7/Storage    | Destroyed 7 combat bots
 3142 | -7/Storage    | Upgraded with Utility slot (x1)
 3181 | -7/Storage    | Discovered exit to Factory (range 9)
 3202 | -7/Storage    | Entered Factory
 3204 | -6/Factory    | Reached level 14
 3204 | -6/Factory    | Upgraded with Utility slot (x1)
 3537 | -6/Factory    | Identified exit to Factory
 3537 | -6/Factory    | Discovered exit to Factory (range 9)
 3594 | -6/Factory    | Entered another Factory area
 3596 | -5/Factory    | Reached level 15
 3596 | -5/Factory    | Reached level 16
 3596 | -5/Factory    | Upgraded with Propulsion slot (x1)
 3607 | -5/Factory    | Garrison activated, responded to threat
 3737 | -5/Factory    | Identified exit to Factory
 3737 | -5/Factory    | Discovered exit to Factory (range 12)
 3951 | -5/Factory    | Entered another Factory area
 3953 | -4/Factory    | Reached level 17
 3953 | -4/Factory    | Reached level 18
 3953 | -4/Factory    | Upgraded with Utility slot (x1)
 3959 | -4/Factory    | Identified exit to DSF
 3959 | -4/Factory    | Entered DSF
 3961 | -4/DSF        | Reached level 19
 3989 | -4/DSF        | Additional patrols routed to DSF
 4010 | -4/DSF        | Identified exit to Research
 4010 | -4/DSF        | Discovered exit to Research (range 17)
 4030 | -4/DSF        | Core integrity fell below 50%
 4058 | -4/DSF        | Build established: Hacker-Skirmisher
 4138 | -4/DSF        | Reached level 20
 4219 | -4/DSF        | Entered Research
 4221 | -3/Research   | Reached level 21
 4221 | -3/Research   | Reached level 22
 4221 | -3/Research   | Upgraded with Utility slot (x1)
 4508 | -3/Research   | Spotted B-86 Titan
 4530 | -3/Research   | Assimilated Titan 8a with formatsys_high
 4579 | -3/Research   | Garrison activated, responded to threat
 4585 | -3/Research   | Reached level 23
 4605 | -3/Research   | Build established: Hacker-Assassin
 4981 | -3/Research   | Reached level 24
 4981 | -3/Research   | Upgraded with Utility slot (x1)
 5037 | -3/Research   | System corruption reached 10%
 5088 | -3/Research   | Found Enh. Force Lance
 5332 | -3/Research   | Identified exit to Research
 5383 | -3/Research   | Repaired Utility Shielding
 5465 | -3/Research   | Reached level 25
 5505 | -3/Research   | Entered another Research area
 5505 | -2/Research   | Accompanied by 2 allies
 5507 | -2/Research   | Reached level 26
 5507 | -2/Research   | Upgraded with Weapon slot (x1)
 5666 | -2/Research   | Identified exit to Testing
 5666 | -2/Research   | Discovered exit to Testing (range 9)
 5756 | -2/Research   | P-80 Master assimilated allied Veteran 8a
 5779 | -2/Research   | Entered Testing
 5781 | -2/Testing    | Reached level 27
 5781 | -2/Testing    | Upgraded with Utility slot (x1)
 5803 | -2/Testing    | Found Portable AFG
 5917 | -2/Testing    | Found Prototype Protection
 5917 | -2/Testing    | Identified Med. Regenerative Plating
 5919 | -2/Testing    | Found Prototype Protection
 5919 | -2/Testing    | Identified Lgt. Regenerative Plating
 6175 | -2/Testing    | Spotted PP-EA7C4S2WBE
 6194 | -2/Testing    | Reached level 28
 6194 | -2/Testing    | Destroyed PP-EA7C4S2WBE
 6234 | -2/Testing    | Found Prototype Reactor
 6234 | -2/Testing    | Identified Zero-point Reactor
 6338 | -2/Testing    | Found Prototype Ballistic Cannon
 6338 | -2/Testing    | Identified Omega Cannon
 6401 | -2/Testing    | Spotted Striker
 6401 | -2/Testing    | Spotted Striker
 6410 | -2/Testing    | Destroyed Striker
 6413 | -2/Testing    | Destroyed Striker
 6428 | -2/Testing    | Spotted Alpha 7
 6430 | -2/Testing    | Scanned by Researcher
 6452 | -2/Testing    | Destroyed Alpha 7
 6471 | -2/Testing    | Build established: Generator-Assassin
 6482 | -2/Testing    | Stole the SGEMP Prototype
 6482 | -2/Testing    | Reached level 29
 6491 | -2/Testing    | Found Prototype Ballistic Gun
 6491 | -2/Testing    | Identified Multirail
 6604 | -2/Testing    | Core integrity fell below 50%
 6827 | -2/Testing    | Identified exit to Access
 6827 | -2/Testing    | Discovered exit to Access (range 15)
 6840 | -2/Testing    | Reached level 30
 6873 | -2/Testing    | Entered Access
 6875 | -1/Access     | Reached level 31
 6900 | -1/Access     | Upgraded with Weapon slot (x2)
 7004 | -1/Access     | Energy Cycler disabled
 7274 | -1/Access     | Destroyed 7 combat bots
 7337 | -1/Access     | Reached level 32
 7842 | -1/Access     | Identified exit to Surface
 8104 | -1/Access     | Identified exit to Command
 8104 | -1/Access     | Discovered exit to Command (range 15)
 8215 | -1/Access     | Spotted B-99 Colossus
 8234 | -1/Access     | Reached level 33
 8288 | -1/Access     | Destroyed B-99 Colossus
 8304 | -1/Access     | Spotted B-99 Colossus
 8339 | -1/Access     | Destroyed B-99 Colossus
 8381 | ***           | Escaped!

 Last Messages 
---------------
08325_ Penetrated by Slug. <x2>
08325_ Slug penetrates Wall.
08328_ B-99 Colossus misfires.
08328_ Slug penetrates Sealed Heavy Doors. <x5>
08331_ Acquired Zero-point Reactor.
08332_ Penetrated by Slug. <x5>
08332_ Slug penetrates Wall. <x2>
08335_ Penetrated by Slug. <x2>
08335_ Slug penetrates Wall.
08337_ Wall collapses.
08339_ Slug penetrates Wall.
08339_ B-99 Colossus destroyed.
08346_ U-05 Engineer builds a Wall. <x2>
08352_ Sealed Heavy Doors breached.
08354_ Acquired 42 matter.
08356_ Acquired 65 matter.
08357_ Acquired 3 matter.
08358_ Acquired 20 matter.
08373_ ALERT: Rogue bot located, Programmers report to Access Zone 6U.
08375_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#?#?##?  ?   ?  ?###???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          72
Energy Capacity            1415
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       810
ECM Strength               1
Jamming Range              16
Cloak Strength             2
Additional Mass Support    20
Corruption Block           20
Armor Coverage             375
Resistance: KI             50
Resistance: TH             40
Resistance: EX             40
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          40
Defensive Hacking          14
Relay Coupler Types        4
Relay Coupler Value        140
Trap Extractor Capacity    8

 Item Schematics 
-----------------
                 Trap Scanner | -8/Materials | Hacked
                Imp. Datajack | -6/Factory   | Scanalyzed
               Adv. ECM Suite | -6/Factory   | Scanalyzed
              Med. Matter Pod | -6/Factory   | Scanalyzed
         Cld. Particle Cannon | -6/Factory   | Scanalyzed
    Hvy. Regenerative Plating | -2/Testing   | Hacked
           Prc. Matter Filter | -2/Testing   | Archive
 Adv. Quantum Shading Machine | -2/Testing   | Archive
               Prc. Phase Gun | -2/Testing   | Archive
      Mni. Smartbomb Launcher | -2/Testing   | Archive
         Exp. Power Amplifier | -2/Testing   | Archive
   Hdn. Centrium Heavy Treads | -2/Testing   | Archive
        Cld. Impulse Thruster | -2/Testing   | Archive
                Enh. Coil Gun | -2/Testing   | Archive
           Exp. Core Analyzer | -2/Testing   | Archive

 Robot Schematics 
------------------
  B-48 Gladiator | -6/Factory | Hacked
     S-43 Plague | -2/Testing | Archive
       K-01 Serf | -2/Testing | Archive
 H-88 Terminator | -2/Testing | Archive

 Fabricated
------------
 Trap Scanner | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Levels Raised              32    | .    .    4    1    1    1    1    2    2    1    2    2    2    5    1    4    3    
  XP Earned                54209 | 6000 1300 5451 750  2249 1650 2005 2894 2190 1605 2833 3292 2573 7417 2355 5043 4602 
  XP Spent                 53350 | 5270 .    6705 1300 1250 1610 1650 3200 2000 2300 1100 2600 3950 7000 1400 5000 7015 
Upgrades                   104   | 20   .    14   2    1    7    11   3    1    1    1    1    24   4    1    2    11   
  Power Slot               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Utility Slot             11    | 1    .    3    .    .    .    .    1    1    1    .    1    .    2    .    1    .    
  Weapon Slot              6     | 1    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    2    
  Core Integrity           24    | .    .    3    .    .    .    .    .    .    .    .    .    20   .    .    .    1    
  Heat Dissipation         19    | 5    .    1    .    .    7    .    .    .    .    .    .    .    .    .    .    6    
  Energy Generation        1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Mass Support             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | 3    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Sight Range              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  KI Resistance %          3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  TH Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        3011  | .    75   283  18   60   196  316  91   154  .    .    .    70   479  .    521  748  
  Integrity Restored       6306  | .    141  234  14   64   138  287  .    321  .    .    .    .    2127 .    1137 1843 
    Core                   5407  | .    108  129  9    42   78   182  .    321  .    .    .    .    1939 .    1137 1462 
    Parts                  899   | .    33   105  5    22   60   105  .    .    .    .    .    .    188  .    .    381  
Protomatter Decayed        1156  | .    .    106  5    .    78   192  91   47   .    .    .    119  143  .    142  233  

 Game 
------
Seed              BurstMappingMultirail
  Manual?         0
Play Time         02:37:41
  Cumulative      190.8 hours
  Start           2022.09.09 @ 15:39:47
  End             2022.09.09 @ 18:29:28
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          199
  Rogue           189
  Adventurer      0
  Explorer        10
Win Type          0
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          73
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 65a6b930-24e0-49cc-967f-0514c156a3cf