Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 12:57:50

Player: Draygarth

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (690)      690
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (57)
                Visual Processing Unit
                Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Cooling System
       Improved Targeting Computer
>               --- WEAPON -----------
         Medium Laser
                Beam Rifle
                Assault Rifle
>               --- INVENTORY --------
  High-capacity Matter Pod
                Visual Processing Unit
                Flail
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Cooling System
  Storage                  High-capacity Matter Pod
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             30   | 5   8   17  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   .   7   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   .   7   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | .   6   3   
    Device                 2    | .   .   2   
    Storage                5    | .   5   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             6    | 1   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   93  91  
  Engine                   11   | .   14  10  
  Leg                      28   | .   28  29  
  Device                   3    | .   .   6   
  Storage                  11   | .   17  8   
  Processor                6    | .   4   7   
  Energy Gun               17   | .   14  19  
  Ballistic Gun            3    | .   .   5   
  Launcher                 8    | .   13  4   
Peak Build Rating          14   | 5   7   14  
  Average Rating           8    | 3   6   10  
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 6   12  20  
  Greatest Support         33   | 20  20  33  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          2    | .   2   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | .   5   3   

 Class Distribution 
--------------------
 51% | Mutant
 29% | Gunner
 18% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           712  | 262 160 290 
  Remotely                 .    | .   .   .   
Salvage Created            643  | 48  264 331 
  Parts                    42   | 2   20  20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | 1   9   9   
  Guns                     9    | 1   .   8   
  AOE                      10   | .   9   1   
Classes Destroyed          6    | 1   2   3   
  Worker                   2    | .   1   1   
  Builder                  1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    15   | 1   9   5   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 1   5   4   
  Combat Bots Only         4    | 1   4   4   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        161  | 5    22   134  
  Missed                   51   | 3    7    41   
Damage Taken               1300 | 22   189  1089 
  Core                     438  | 10   22   406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 96   87   .    
Volleys Fired              41   | 4    16   21   
  Largest                  3    | 2    2    3    
  Hottest                  126  | 60   70   126  
Shots Fired                94   | 8    26   60   
  Gun                      82   | 8    15   59   
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    11   1    
  Special                  .    | .    .    .    
  Kinetic                  22   | 4    .    18   
  Thermal                  47   | 4    10   33   
  Explosive                12   | .    11   1    
  Electromagnetic          13   | .    5    8    
  Robot Hit Streak         10   | 8    10   9    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           66   | 8    18   40   
  Core Hits                44   | 2    22   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1549 | 90   845  614  
  Guns                     723  | 90   92   541  
  Cannons                  .    | .    .    .    
  Explosions               811  | .    753  58   
  Melee                    .    | .    .    .    
  Ramming                  15   | .    .    15   
  Kinetic                  187  | 49   .    138  
  Thermal                  439  | 41   56   342  
  Explosive                811  | .    753  58   
  Electromagnetic          97   | .    36   61   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  12   | .    .    12   
    Message Errors         2    | .    .    2    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             5    | .    .    5    
  Kicked                   4    | .    .    4    
  Crushed                  .    | .    .    .    
Highest Temperature        257  | 12   51   257  
  Average Temperature      41   | 10   21   66   
  Received Heat Transfer   510  | 12   105  393  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1409 | 100  125  1184 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             363  | 20  363 302 
  Initial                  152  | .   13  152 
  Average                  176  | 2   163 209 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         42   | 100 49  29  
  Level 1                  57   | .   50  70  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | 1   11  30  
  Peak Tracking Total      14   | 1   4   14  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   .   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   7   2   
  Successful               5    | .   4   1   
  Failed                   3    | .   2   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Record                   3    | .   3   .   
  Terminal Index           1    | .   .   1   
  Investigation Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               916  | 80  306 530 
Spaces Moved               605  | 59  199 347 
  Core                     54   | 17  .   37  
  Treads                   .    | .   .   .   
  Legs                     551  | 42  199 310 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            113  | 99  120 112 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 6   29  39  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          78   | .   76  2   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      78   | .   76  2   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      751  | 72  238 441 
  Wait                     35   | .   8   27  
  Move                     603  | 58  198 347 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 5   7   11  
  Fast Attach              3    | .   .   3   
  Attach                   10   | 5   2   3   
  Detach                   1    | .   .   1   
  Swap                     17   | .   6   11  
  Drop                     13   | .   1   12  
  Fire                     41   | 4   16  21  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     4    | .   .   4   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
   81 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Central database locked down
  315 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 9)
  386 | -10/Materials | Identified exit to Materials
  387 | -10/Materials | Entered another Materials area
  387 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  903 | -9/Materials  | Core integrity fell below 50%
  915 | -9/Materials  | Core integrity fell below 20%
  917 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00861_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M005.
00869_ Imp. Aluminum Leg destroyed.
00870_ G-34 Mercenary destroyed.
00870_ Switching to secondary target: Y-45
  Defender.
00871_ K-01 Serf collects debris.
00872_ Imp. Ion Engine destroyed.
00873_ K-01 Serf destroyed.
00876_ Beam Rifle destroyed.
00876_ Assault Rifle destroyed.
00878_ System corrupted: Matter fused (-7).
00878_ Med. Laser destroyed.
00879_ Acquired 50 matter.
00888_ Aluminum Leg destroyed. <x2>
00896_ Connecting with Recycling Unit...
00898_ Cooling System destroyed.
00908_ Critical hit (Burn: +37).
00909_ Slammed into Y-45 Defender.
00911_ S-10 Pest destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              306
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TowerActiveThrower
  Manual?         0
Play Time         00:31:55
  Cumulative      1.4 hours
  Start           2025.01.23 @ 12:13:14
  End             2025.01.31 @ 12:57:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc6df03a-b177-4b7d-842f-b2c396f9ad52