Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 13:53:38 Player: BoilerRoom Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (1587) 1587 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 3658 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/550 Matter 160/300 Energy 60/265 System Corruption 0% Temperature Cool (592) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy EM Pulse Gun Small Laser > --- INVENTORY (18) --- Improved Ion Engine Improved Ion Engine Armored Treads Armor Integrity Analyzer ECM Suite Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Light Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Treads Armor Integrity Analyzer ECM Suite Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Small Laser Light Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 57 | 6 15 31 5 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 1 8 . Treads 2 | 2 . . . Leg 4 | . . 4 . Wheel 5 | . 1 4 . Hover . | . . . . Flight . | . . . . Utility 15 | 1 6 7 1 Device 5 | . 3 2 . Storage 4 | 1 1 2 . Processor 4 | . 2 2 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 25 | 2 7 13 3 Energy Gun 11 | 2 2 5 2 Energy Cannon 3 | . 1 2 . Ballistic Gun 7 | . 2 4 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 5 15 6 Power 4 | . 1 3 . Propulsion 4 | . 1 2 1 Utility 3 | . . 2 1 Weapon 15 | . 3 8 4 Highest Loss Streak 5 | . 5 5 5 Average Slot Usage (%) 90 | . 91 89 96 Engine 9 | . 10 8 9 Treads 9 | . 24 . . Leg 8 | . . 13 15 Wheel 3 | . . 5 . Device 4 | . 5 4 . Storage 16 | . 14 18 18 Processor 4 | . 6 3 . Protection 4 | . . 5 17 Energy Gun 10 | . 9 11 9 Energy Cannon 3 | . 1 3 8 Ballistic Gun 11 | . 11 12 8 Launcher 1 | . . 1 8 Special Melee Weapon 2 | . 5 . . Naked Turns . | . . . . Heaviest Build 78 | 13 29 68 78 Greatest Support 46 | 40 46 26 23 Greatest Overweight (x) 21 | 2 1 5 21 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 18 | 6 12 18 18 Average Capacity 11 | 5 6 15 18 Most Carried 13 | 4 7 11 13 Average Carried 4 | 2 4 4 11 Final Capacity 18 | 6 6 18 18 Final Carried 11 | 2 4 9 11 Class Distribution -------------------- 55% | Mutant 23% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1197 | 218 378 601 . Remotely . | . . . . Salvage Created 2167 | . 520 1617 30 Parts 160 | . 54 102 4 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 13 34 1 Guns 36 | . 11 24 1 Cannons 10 | . . 10 . AOE 2 | . 2 . . Classes Destroyed 13 | . 6 6 1 Worker 12 | . 5 5 2 Builder 6 | . 3 3 . Tunneler 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 1 | . . 1 . Operator 3 | . . 3 . Watcher 2 | . 2 . . Swarmer 16 | . 9 7 . Grunt 21 | . 4 17 . Brawler 2 | . . 2 . Duelist 2 | . . 2 . Sentry 6 | . . 6 . Hunter 1 | . . . 1 Best Kill Streak 12 | . 6 12 3 Combat Bots Only 6 | . 3 6 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3671 | . 764 1765 1142 Core 1116 | . 162 387 567 Absorbed by Shields 124 | . . 124 . Core Remaining (%) 46 | 100 35 3 . Volleys Fired 269 | . 99 145 25 Largest 4 | . 2 3 4 Hottest 186 | . 90 148 186 Shots Fired 504 | . 134 320 50 Gun 425 | . 128 273 24 Cannon 64 | . . 47 17 Launcher 15 | . 6 . 9 Special . | . . . . Kinetic 269 | . 75 184 10 Thermal 179 | . 35 117 27 Explosive 15 | . 6 . 9 Electromagnetic 41 | . 18 19 4 Robot Hit Streak 18 | . 12 18 2 Robot Miss Streak 9 | . 9 6 6 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 287 | . 78 201 8 Core Hits 120 | . 33 79 8 Critical Hits 6 | . . 6 . Critical Kills 3 | . . 3 . Critical Parts Destroyed 3 | . . 3 . Melee Attacks 7 | . 6 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . 5 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3655 | . 1031 2229 395 Guns 2326 | . 742 1524 60 Cannons 696 | . . 616 80 Explosions 633 | . 289 89 255 Melee . | . . . . Ramming . | . . . . Kinetic 1346 | . 422 911 13 Thermal 1449 | . 253 1099 97 Explosive 477 | . 222 . 255 Electromagnetic 383 | . 134 219 30 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles . | . . . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 121 | . 55 35 31 Shots 6 | . 4 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 804 | . 150 426 804 Average Temperature 121 | . 41 71 458 Received Heat Transfer 881 | . 282 599 . Effects 42 | . . 1 41 Shutdowns 8 | . . 1 7 Energy Bleed 5 | . . . 5 Interference 1 | . . . 1 Matter Decay 3 | . . . 3 Short Circuit 5 | . . . 5 Damage (minor) 3 | . . . 3 Damage (major) 10 | . . . 10 Damage (core) 7 | . . . 7 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 3081 | . 605 2308 168 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 444 | . 286 444 176 Average Influence 211 | . 117 302 154 Maximum Alert Level 2 | . 1 2 . Low Security (%) 55 | 100 94 15 100 Level 1 37 | . 5 69 . Level 2 7 | . . 15 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 5 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 37 41 4 Peak Tracking Total 6 | . 4 6 2 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 4 2 1 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 9 9 4 Successful 16 | . 6 7 3 Failed 6 | . 3 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 13 | . 5 8 . Recycling Units 4 | . . . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 3 6 . Scan Component 5 | . 2 3 . Repair 4 | . 1 3 . Recycling Unit Hacks 3 | . . . 3 Retrieve Matter 3 | . . . 3 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 110 | . 26 84 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . 4 1 . Non-combat 4 | . 3 1 . Combat 1 | . 1 . . Robot Hacks Applied 5 | . 4 1 . parse_system 2 | . 2 . . no_distress 3 | . 2 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3297 | 82 1279 1680 256 Spaces Moved 1598 | 56 661 800 81 Core 22 | 21 . . 1 Treads 620 | 35 585 . . Legs 544 | . . 464 80 Wheels 412 | . 76 336 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 210 Average Speed 153 | 125 151 150 222 Slowest Speed 1100 | 160 160 270 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 55 66 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . 23 4 28 Melee . | . . . . Projectile 2 | . . . 2 AOE 53 | . 23 4 26 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2014 | 68 805 1022 119 Wait . | . . . . Move 1595 | 55 660 799 81 Hop . | . . . . Pick Up 64 | 7 15 35 7 Fast Attach 1 | 1 . . . Attach 54 | 5 13 31 5 Detach 5 | . 4 1 . Swap 2 | . 2 . . Drop 15 | . 4 10 1 Fire 269 | . 99 145 25 Melee 7 | . 6 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . 2 . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 346 | -10/Materials | Repaired Transport Network Coupler? 351 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Discovered new exit (range 10) 1036 | -10/Materials | Core integrity fell below 50% 1056 | -10/Materials | Lost 5 parts (1p1n3w) 1362 | -10/Materials | Entered another Materials area 1362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1687 | -9/Materials | Repaired Arm. Wheel 1687 | -9/Materials | Repaired Lgt. Assault Rifle 1698 | -9/Materials | Discovered new exit (range 7) 1713 | -9/Materials | Repaired Beam Cannon? 1751 | -9/Materials | Core integrity fell below 50% 1779 | -9/Materials | Lost 5 parts (1p1n1u2w) 2175 | -9/Materials | Discovered new exit (range 16) 2243 | -9/Materials | Core integrity fell below 20% 2273 | -9/Materials | Lost 3 parts (1p1u1w) 2571 | -9/Materials | Build established: Scavenger-Tank 2861 | -9/Materials | Lost 3 parts (1n2w) 3015 | -9/Materials | Discovered new exit (range 16) 3042 | -9/Materials | Entered another Materials area 3042 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3142 | -8/Materials | Build established: Tank 3276 | -8/Materials | Core integrity fell below 50% 3297 | -8/Materials | Core integrity fell below 20% 3299 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Sml. Laser damaged (-3). Overheating: Imp. Ion Engine damaged (-29). Overheating: Energy bleed (-9). Penetrated by Slug. Broken Grenade Launcher destroyed. Aluminum Leg permanently disabled. Overheating: Short circuit. Power failure, Imp. Ion Engine shutdown. Overheating: Lrg. Storage Unit damaged (-32). Penetrated by Slug. H-55 Commando destroyed. Overheating: Sml. Laser damaged (-4). Sml. Laser permanently disabled. Overheating: Short circuit. The unstable cave ceiling collapses. Power failure, Imp. Ion Engine shutdown. Overheating: System interference. Hvy. EM Pulse Gun temporarily disabled. Overheating: Core damaged (-77). Overheating: Core damaged (-82). 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