Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 20:18:47 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (178) 890 Value Destroyed (6495) 6495 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5025) 5025 TOTAL SCORE: 18710 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1661 Follower Combat Kills 3762 Met Data Miner 300 Friendly Fire -1698 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 342/350 System Corruption 1% Temperature Cool (0) Movement Core (2050) Ox40 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Armored Wheel > --- UTILITY (6) ------ Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Recoil Nullifier Improved Weapon Cycler > --- WEAPON (5) ------- Plasma Cannon Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (25) --- Enhanced Fission Core Enhanced Fission Core Armored Medium Treads Wheel Wheel Armored Wheel Armored Wheel Improved Cooling System Medium Storage Unit Huge Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Recoil Nullifier Improved Weapon Cycler Improved Hacking Suite Improved Hacking Suite Improved System Restoration Module Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Great Axe Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Coil Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Enhanced Fission Core Enhanced Fission Core Armored Treads Wheel Improved Cooling System Medium Storage Unit Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Recoil Nullifier Recoil Nullifier Improved Hacking Suite Improved System Restoration Module Improved System Restoration Module Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Great Axe Great Axe [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scan Processor Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . Utility 4 | . . . . . 1 . 2 . . . . . . . . . 1 Weapon 3 | . . . . . 2 . . . . . . 1 . . . . . Parts Attached 386 | 5 20 . 2 4 62 42 60 17 2 8 17 31 11 9 . 8 88 Power 24 | . 5 . . . 6 1 4 1 . 1 . 1 . . . 1 4 Engine 16 | . 5 . . . 4 1 2 . . . . 1 . . . . 3 Core 8 | . . . . . 2 . 2 1 . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 65 | 2 4 . . 1 15 5 9 . . 2 . 5 2 1 . 1 18 Treads 12 | . 1 . . . 3 2 2 . . 1 . . . . . . 3 Leg 4 | 2 2 . . . . . . . . . . . . . . . . Wheel 49 | . 1 . . 1 12 3 7 . . 1 . 5 2 1 . 1 15 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 139 | 1 4 . . 1 21 9 23 7 1 2 10 16 7 4 . 2 31 Device 119 | . . . . . 13 9 22 7 . 2 10 15 6 4 . 2 29 Storage 6 | 1 2 . . 1 1 . . . . . . 1 . . . . . Processor 8 | . 2 . . . 2 . 1 . . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . 5 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 158 | 2 7 . 2 2 20 27 24 9 1 3 7 9 2 4 . 4 35 Energy Gun 12 | . . . . . 2 5 4 1 . . . . . . . . . Energy Cannon 10 | . . . . . . 2 . . . . . . . . . . 8 Ballistic Gun 52 | 2 5 . 1 1 13 9 5 . . . . 3 1 1 . 2 9 Ballistic Cannon 21 | . 1 . 1 . 1 1 6 1 . 1 3 1 . . . . 5 Launcher 21 | . 1 . . 1 2 6 1 3 . 1 1 1 . 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 42 | . . . . . 2 4 8 4 1 1 3 4 1 2 . 2 10 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 . . . . . . . . . . Parts Lost 36 | . 1 . . . 8 2 7 2 . . . . . . . 2 14 Power 3 | . . . . . 1 . . . . . . . . . . . 2 Propulsion 15 | . . . . . 5 1 3 . . . . . . . . 1 5 Utility 7 | . . . . . 2 1 1 . . . . . . . . . 3 Weapon 11 | . 1 . . . . . 3 2 . . . . . . . 1 4 Highest Loss Streak 6 | . 1 . . . 5 2 6 1 . . . . . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 96 71 100 97 99 94 99 100 100 100 99 100 100 100 93 96 Engine 5 | . 12 14 14 14 5 9 4 2 . . . 1 6 6 6 5 3 Core 3 | . . . . . 3 . 2 4 7 7 7 4 . . . . 5 Treads 7 | . 6 14 14 14 8 9 7 7 7 7 7 6 6 6 6 6 3 Leg 1 | . 15 . . . . . . . . . . . . . . . . Wheel 15 | . 6 14 14 14 16 18 14 15 15 15 15 20 20 20 20 13 18 Device 12 | . . . . . 6 9 19 15 14 12 15 17 18 13 13 13 12 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 Processor 11 | . 9 14 14 14 9 9 7 15 15 15 15 8 7 13 13 13 14 Energy Gun 2 | . . . . . 3 10 8 1 . . . . . . . . . Ballistic Gun 11 | . 26 12 . 14 28 23 2 . . . . 5 13 13 13 8 8 Ballistic Cannon 9 | . 1 12 . 14 3 . 8 13 12 12 21 18 13 13 13 13 6 Slashing Weapon 6 | . . . . . 1 1 7 14 17 12 8 7 5 5 6 10 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 8 29 29 29 49 58 63 68 70 66 71 72 118 118 115 115 117 125 Greatest Support 44 | 20 20 10 10 10 20 20 20 20 20 20 20 34 34 34 32 32 44 Greatest Overweight (x) 10 | . 2 2 2 4 5 3 6 3 3 3 3 3 3 3 3 5 10 Average Overweight (x) 2 | . 1 2 2 2 2 2 2 3 3 3 3 2 3 3 3 4 2 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 7 11 15 15 15 20 20 20 20 20 20 20 24 25 25 25 25 25 Most Carried 25 | 4 12 15 15 17 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 19 | 2 8 13 14 14 18 19 18 19 19 19 19 24 25 24 25 24 23 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 4 12 15 13 17 20 19 19 19 20 20 20 25 25 25 25 24 24 Class Distribution -------------------- 41% | Skirmisher 26% | Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7545 | 250 345 14 22 204 1185 734 837 267 14 32 504 681 370 214 . 185 1687 Remotely 3314 | . . . . . 235 . 837 267 14 32 504 675 360 . . . 390 Salvage Created 6257 | . 310 . . 179 1081 1256 530 102 . . 277 463 251 147 . 166 1495 Parts 351 | . 21 . . 17 71 85 23 9 . . 12 27 4 10 . 4 68 Haulers Intercepted 5 | . . . . . 2 2 . . . . . . . . . . 1 Recyclers Shooed 9 | . . . . 2 . 1 1 . . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 13 . . 27 . 3 13 . 4 . Prevented 6 | . . . . . . . . 3 . . 2 . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 137 | . 8 . . 7 22 30 11 5 . . 7 14 6 6 . 2 19 Melee 6 | . . . . . . . . . . . 2 3 . . . . 1 Guns 61 | . 6 . . . 15 19 2 . . . . 2 3 1 . 1 12 Cannons 36 | . . . . 5 4 . 4 2 . . 4 6 3 2 . 1 5 AOE 33 | . 2 . . 2 3 11 5 3 . . 1 3 . 3 . . . Classes Destroyed 18 | . 2 . . 3 7 2 1 1 . . . . . . . 1 1 Worker 15 | . . . . 1 5 3 1 . . . . 1 . . . . 4 Builder 5 | . . . . . 1 . . . . . . . . . . . 4 Tunneler 4 | . . . . 2 . . 1 . . . . . . . . . 1 Hauler 5 | . . . . . 2 2 . . . . . . . . . . 1 Recycler 5 | . . . . . . 1 2 . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . 1 . 1 . . . . . . . . . . Watcher 4 | . 1 . . . 2 . . . . . . 1 . . . . . Swarmer 28 | . . . . 5 5 3 . 3 . . 2 6 . 4 . . . Grunt 59 | . 8 . . 2 8 15 7 . . . 2 5 2 2 . 1 7 Brawler 4 | . . . . . 1 1 . . . . 1 . . . . . 1 Duelist 6 | . . . . . 1 2 . . . . . 2 1 . . . . Protector 2 | . . . . . . 1 1 . . . . . . . . . . Sentry 20 | . . . . . 6 8 2 1 . . 1 . 1 . . 1 . Hunter 8 | . . . . . 1 . . . . . 1 . 2 . . . 4 Programmer 7 | . . . . . . . . 1 . . . 1 . . . . 5 Heavy 2 | . . . . . . . 1 . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 2 . . 4 4 8 6 2 . . 2 3 3 4 . 2 12 Combat Bots Only 8 | . 2 . . 3 3 7 6 2 . . 2 3 3 4 . 2 8 Max Kills in Single Turn 3 | . 2 . . 2 3 3 3 2 . . 1 1 2 3 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 2 3 2 3 2 . . 1 1 . 3 . . . Melee 1 | . . . . . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 637 | . 64 . . 31 71 75 99 79 4 . 21 30 23 23 . 14 103 Missed 194 | . 21 . . 4 20 20 34 28 1 . 7 5 8 6 . 4 36 Damage Taken 7833 | . 514 . . 295 1093 832 1276 485 62 . 264 459 248 295 . 189 1821 Core 924 | . 64 . . 49 153 49 162 15 20 . 33 44 5 59 . 20 251 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 6 | . . . . . 6 . . . . . . . . . . . . Regen/Repaired (Parts) 1328 | . . . . . 149 231 . . . 858 . 90 . . . . . Core Remaining (%) 45 | 100 . . . 25 . 42 . . . . 36 . . . . 23 . Volleys Fired 368 | . 40 . . 25 79 50 48 9 . . 17 20 12 6 . 5 57 Largest 5 | . 2 . . 2 4 4 4 3 . . 3 5 5 5 . 5 5 Hottest 311 | . 40 . . 55 135 189 189 153 . . 140 182 182 182 . 182 311 Shots Fired 1154 | . 77 1 . 49 289 172 97 22 . . 48 73 51 25 . 25 225 Gun 793 | . 74 1 . 24 265 157 42 6 . . . 23 27 14 . 15 145 Cannon 324 | . . . . 24 21 3 49 14 . . 47 48 24 10 . 10 74 Launcher 37 | . 3 . . 1 3 12 6 2 . . 1 2 . 1 . . 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 982 | . 74 1 . 48 254 108 65 14 . . 47 71 51 24 . 25 200 Thermal 135 | . . . . . 32 52 26 6 . . . . . . . . 19 Explosive 37 | . 3 . . 1 3 12 6 2 . . 1 2 . 1 . . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 10 . . 6 19 9 11 3 . . 4 4 4 4 . 7 19 Robot Miss Streak 7 | . 4 2 . 3 7 2 4 2 . . 4 5 4 1 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 681 | . 52 . . 29 173 96 55 12 . . 23 39 22 15 . 20 145 Core Hits 363 | . 19 . . 11 76 83 37 9 . . 13 24 11 11 . 6 63 Critical Kills 2 | . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 17 | . . . . 2 3 2 2 . . . 3 . . . . 1 4 Burn 6 | . . . . . 2 2 2 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . . . . . . . 2 Blast 6 | . . . . 2 . . . . . . 3 . . . . . 1 Sever 2 | . . . . . 1 . . . . . . . . . . 1 . Melee Attacks 172 | . . . . . 14 3 52 6 1 1 5 37 6 3 . 13 31 Impact . | . . . . . . . . . . . . . . . . . . Slashing 172 | . . . . . 14 3 52 6 1 1 5 37 6 3 . 13 31 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . 3 1 7 . . . . 1 . . . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 2 1 Damage Inflicted 19115 | . 651 . . 552 2574 3019 2486 624 . . 678 2052 487 651 . 754 4587 Guns 7592 | . 488 . . 115 1888 1285 483 40 . . . 273 299 239 . 254 2228 Cannons 4127 | . . . . 316 199 50 487 245 . . 501 602 188 152 . 154 1233 Explosions 5144 | . 163 . . 121 270 1624 837 339 . . 113 871 . 260 . . 546 Melee 2252 | . . . . . 217 60 679 . . . 64 306 . . . 346 580 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 10165 | . 488 . . 431 1813 717 670 245 . . 501 875 487 391 . 408 3139 Thermal 2091 | . . . . . 274 618 300 40 . . . 537 . . . . 322 Explosive 4607 | . 163 . . 121 270 1624 837 339 . . 113 334 . 260 . . 546 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2252 | . . . . . 217 60 679 . . . 64 306 . . . 346 580 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . . . . . . . 1 . . . . 4 Average Corruption 2 | . 2 2 2 2 . . . . . . . 1 . . . . 2 Corruption Purged 7 | . . . . . . . . . . . . 1 . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 20 | . 8 5 3 4 . . . . . . . . . . . . . Message Errors 3 | . 1 2 . . . . . . . . . . . . . . . Matter Fused 5 | . 2 . 1 2 . . . . . . . . . . . . . Heat Flow Errors 3 | . 1 1 . 1 . . . . . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 3 | . 2 . 1 . . . . . . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . Alerts 2 | . . 1 . 1 . . . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1021 | . . . . 1 53 30 277 18 . . . 366 . 28 . 98 150 Projectiles 82 | . . . . 1 . . 18 7 . . . 23 . . . . 33 Explosions 357 | . . . . . . . . 11 . . . 289 . 28 . . 29 Melee 582 | . . . . . 53 30 259 . . . . 54 . . . 98 88 Knockbacks 18 | . . . . 4 1 . . . . . 2 6 . 2 . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . 4 1 . . . . . 2 5 . 2 . . 3 Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 145 | . . . . 39 . . 37 . . . . 69 . . . . . Shots 5 | . . . . 1 . . 1 . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 343 | . 170 117 . 198 273 75 169 22 . . 60 155 120 150 . 93 343 Average Temperature 45 | . 27 67 . 34 48 22 27 11 . . 22 49 48 69 . 50 87 Received Heat Transfer 2354 | . 300 . . 54 270 432 238 123 . . 93 364 54 111 . 90 225 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . 4 1 2 . . . . . . . . . 3 Heat Transferred 3674 | . . . . . 851 1292 703 74 . . . 268 . . . . 486 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1940 | . 192 1 . 290 983 1940 1892 . . . . 691 . . . . 940 Initial 1100 | . . 1 . . 35 388 1100 . . . . 122 . . . . . Average 566 | . 48 1 . 152 475 1049 1229 . . . . 235 . . . . 479 Maximum Alert Level 5 | . . . . 1 3 5 5 . . . . 2 . . . . 3 Low Security (%) 38 | 100 100 100 . 75 31 . . . . . . 59 . . . . 34 Level 1 7 | . . . . 24 16 4 . . . . . 11 . . . . 7 Level 2 13 | . . . . . 14 28 . . . . . 29 . . . . 18 Level 3 18 | . . . . . 36 23 15 . . . . . . . . . 40 Level 4 16 | . . . . . . 22 70 . . . . . . . . . . Level 5 3 | . . . . . . 14 11 . . . . . . . . . . High Security . | . . . . . . 6 1 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . . . 6 7 16 . . . . 5 . . . . 14 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . Extermination 7 | . . . . . . . 2 . . . . 3 . . . . 2 Reinforcement 21 | . . . . . 3 1 4 . . . . 2 . . . . 11 Assault 10 | . . . . . 2 3 4 . . . . . . . . . 1 Garrison 9 | . . . . . . 3 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 10 | . 1 . . . 2 2 3 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 10 . . 9 48 47 33 7 1 . 21 27 6 8 . 3 42 Peak Tracking Total 10 | . 5 . . 3 4 9 10 5 1 . 7 4 3 4 . 3 6 Tactical Retreats 10 | . 1 . . . 2 2 2 . . . . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 . . . 1 1 . . . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 4 . . . . . . . 1 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 22 | . 1 . . . 1 2 4 . 1 . . 8 . . . . 5 Max in Single Turn 5 | . 1 . . . . 1 . . 1 . . 5 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 71 | . 8 . 1 . 13 10 20 . . . . 14 . 1 2 . 2 Terminals 38 | . 6 . . . 7 7 12 . . . . 6 . . . . . Fabricators 5 | . . . . . . . 2 . . . . 2 . . . . 1 Repair Stations 4 | . . . . . 2 1 . . . . . 1 . . . . . Recycling Units 12 | . 2 . . . 2 1 3 . . . . 4 . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 1 2 . . . . 1 . . . . . Total Hacks 147 | . 17 . 1 . 31 25 31 . . . . 26 . 1 13 . 2 Successful 77 | . 7 . 1 . 22 11 11 . . . . 10 . 1 13 . 1 Failed 70 | . 10 . . . 9 14 20 . . . . 16 . . . . 1 Catastrophic 13 | . . . . . 1 2 5 . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 13 | . 2 . . . 2 2 4 . . . . 3 . . . . . Terminals 75 | . 14 . . . 13 18 17 . . . . 13 . . . . . Fabricators 7 | . . . . . . . 2 . . . . 4 . . . . 1 Repair Stations 8 | . . . . . 4 2 . . . . . 2 . . . . . Recycling Units 20 | . 3 . . . 2 2 7 . . . . 6 . . . . . Scanalyzers 10 | . . . . . 8 . 1 . . . . . . . . . 1 Garrison Access 12 | . . . . . 4 3 4 . . . . 1 . . . . . Terminal Hacks 45 | . 6 . 1 . 8 7 5 . . . . 4 . 1 13 . . Record 7 | . . . 1 . . . . . . . . . . . 6 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . 1 . . . . . . . 3 . . Open Door 3 | . . . . . . 2 . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . Emergency Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . Locate Traps 9 | . 1 . . . 1 2 2 . . . . 3 . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 2 . . . . 1 Network Status 3 | . . . . . . . 1 . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . 4 2 . . . . . 2 . . . . . Scan Component 4 | . . . . . 2 1 . . . . . 1 . . . . . Repair 4 | . . . . . 2 1 . . . . . 1 . . . . . Recycling Unit Hacks 8 | . 1 . . . 2 . 4 . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 6 | . 1 . . . 2 . 2 . . . . 1 . . . . . Scanalyzer 7 | . . . . . 7 . . . . . . . . . . . . Insert Component 4 | . . . . . 4 . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 2 1 . . . . 1 . . . . . Terminals 5 | . . . . . 1 2 1 . . . . 1 . . . . . Botnet 5 | . . . . . 1 2 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 6 . . . 10 8 18 . . . . 13 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 3 . . . . 5 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . . . . . 1 . . . . . Time 147 | . . . . . 58 38 . . . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 76 | . . . . . . . 76 . . . . . . . . . . Retrieved Matter 76 | . . . . . . . 76 . . . . . . . . . . Retrieved Components 20 | . 3 . . . 11 . 3 . . . . 3 . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . 1 . . . 1 10 . . . 4 . . . . . . . Largest Group 11 | . 1 1 1 1 2 11 2 1 1 5 5 1 1 1 1 1 1 Highest-Rated Group 334 | . 57 57 61 58 93 334 183 106 106 240 240 115 110 109 109 113 131 Highest-Rated Ally 131 | . 57 57 61 58 89 100 106 106 106 107 107 115 110 109 109 113 131 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 484 | . . . . 10 63 117 65 10 1 . 51 54 8 4 . 7 94 Total Damage 18161 | . . . . 184 2478 1939 3364 353 96 . 2136 2671 317 172 . 174 4277 Kills 151 | . . . . 3 25 23 26 4 . . 17 17 . 2 . 1 33 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 1 1 1 1 . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15131 | 53 1071 223 293 409 2013 864 2079 812 452 627 1045 1862 602 753 101 567 1305 Spaces Moved 8950 | 38 757 168 154 238 1187 494 1195 508 260 441 553 1080 374 437 78 291 697 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 403 | 33 370 . . . . . . . . . . . . . . . . Wheels 8542 | . 387 168 154 238 1187 494 1195 508 260 441 553 1080 374 437 78 291 697 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 110 110 110 110 125 125 125 125 110 128 128 128 128 110 Average Speed 123 | 110 114 110 110 115 116 110 124 125 125 125 125 129 130 129 128 156 125 Slowest Speed 230 | 120 120 110 110 140 155 125 170 125 125 125 125 131 131 131 128 160 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 95 41 49 54 88 85 42 69 44 66 77 32 62 66 68 52 26 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . 1 1 . . . . . 1 . . . . . 1 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 . . . . . . . 1 1 1 1 . . 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . . 1 4 1 4 . 3 1 . 2 . Spaces Dug 131 | . . . . 5 8 1 51 4 . . 2 25 6 3 . 8 18 Terrain Destroyed 470 | . 11 . . 5 41 109 78 29 . . 21 67 9 17 . 10 73 Melee 118 | . . . . . 8 1 44 4 . . 2 24 6 3 . 8 18 Projectile 50 | . . . . . 1 2 9 4 . . 6 9 3 3 . 2 11 AOE 302 | . 11 . . 5 32 106 25 21 . . 13 34 . 11 . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 11982 | 46 890 207 278 327 1635 699 1609 653 385 513 853 1445 451 604 79 369 939 Wait 1888 | . 50 37 121 54 238 85 227 114 120 58 260 232 47 146 2 55 42 Move 8933 | 37 756 167 153 237 1186 493 1194 507 259 440 552 1079 373 436 77 290 697 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 89 | 4 11 1 1 5 18 4 10 2 1 3 . 16 . 2 . . 11 Fast Attach 53 | 5 7 . . . 14 5 6 . 1 . 1 2 1 . . 1 10 Attach 53 | . 2 . 2 . 14 4 12 2 . . . 2 . . . 1 14 Detach 39 | . 3 2 . . 12 2 6 . 1 . 1 2 1 . . . 9 Swap 280 | . 11 . . 4 34 33 42 15 1 8 16 27 10 9 . 6 64 Drop 93 | . 10 . 1 2 23 12 13 . 1 3 1 14 1 2 . . 10 Fire 368 | . 40 . . 25 79 50 48 9 . . 17 20 12 6 . 5 57 Melee 159 | . . . . . 14 3 51 4 1 1 5 35 6 3 . 11 25 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 8 . . . . . 16 . . . . . Rewire 3 | . . . . . 3 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 10) 206 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 5) 918 | -10/Materials | Discovered new exit (range 4) 925 | -10/Materials | Identified exit to Materials 952 | -10/Materials | Identified exit to Mines 1125 | -10/Materials | Entered Mines 1128 | -10/Mines | Discovered exit to Materials (range 16) 1266 | -10/Mines | Learned location of Storage (-8) 1312 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1312 | -10/Mines | Discovered new exit (range 5) 1315 | -10/Mines | Identified exit to Exiles 1348 | -10/Mines | Entered Exiles 1375 | -10/Exiles | Met 8R-AWN 1394 | -10/Exiles | Met EX-HEX 1436 | -10/Exiles | Met EX-DEC 1443 | -10/Exiles | Learned location of Zion (-7) 1503 | -10/Exiles | Discovered new exit (range 14) 1516 | -10/Exiles | Identified exit to Mines 1641 | -10/Exiles | Entered Mines 1697 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1750 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1854 | -9/Mines | Core integrity fell below 50% 1883 | -9/Mines | Identified exit to Materials 1887 | -9/Mines | Discovered exit to Materials (range 7) 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2335 | -8/Materials | Repaired Lgt. Treads 2415 | -8/Materials | Build established: Skirmisher 2457 | -8/Materials | Discovered new exit (range 10) 2535 | -8/Materials | Discovered new exit (range 15) 3033 | -8/Materials | Discovered new exit (range 3) 3250 | -8/Materials | First assault squad dispatched 3366 | -8/Materials | Build established: Scavenger-Gunner 3489 | -8/Materials | Discovered new exit (range 16) 3531 | -8/Materials | Lost 5 parts (1p2n2u) 3568 | -8/Materials | Found Prototype Device 3629 | -8/Materials | Identified exit to Factory 3799 | -8/Materials | Repaired Imp. Ion Engine 3858 | -8/Materials | Identified exit to Storage 4063 | -8/Materials | Entered Storage 4185 | -8/Storage | Met 01-MTF 4276 | -8/Storage | Discovered new exit (range 7) 4308 | -8/Storage | Build established: Scavenger-Skirmisher 4343 | -8/Storage | Core integrity fell below 50% 4442 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4463 | -8/Storage | First assault squad dispatched 4650 | -8/Storage | Repaired Arm. Treads 4676 | -8/Storage | Garrison activated, responded to threat 4712 | -8/Storage | Discovered exit to Factory (range 15) 4860 | -8/Storage | Lost 3 allies 4873 | -8/Storage | High security lockdown imminent 4906 | -8/Storage | Destroyed 7 combat bots 4927 | -8/Storage | Entered Factory 4927 | -7/Factory | Accompanied by 1 ally (01-MTF) 4927 | -7/Factory | Evolved 2 slots: Utility x2 4932 | -7/Factory | 01-MTF left 5327 | -7/Factory | First assault squad dispatched 5750 | -7/Factory | Discovered new exit (range 8) 5797 | -7/Factory | Discovered new exit (range 5) 5924 | -7/Factory | Identified exit to Lower Caves 5938 | -7/Factory | Build established: Mutant 5975 | -7/Factory | Garrison activated, responded to threat 6296 | -7/Factory | Build established: Skirmisher 6549 | -7/Factory | Lost 6 parts (2n1u3w) 6705 | -7/Factory | Garrison activated, responded to threat 6804 | -7/Factory | Discovered new exit (range 7) 6974 | -7/Factory | High security lockdown imminent 7006 | -7/Factory | Entered Lower Caves 7030 | -7/Lower Caves | Learned Factory stockpile data 7164 | -7/Lower Caves | Build established: Mutant 7313 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7709 | -7/Lower Caves | Discovered new exit (range 14) 7781 | -7/Lower Caves | Spotted B-75 Beast 7818 | -7/Lower Caves | Entered another Lower Caves area 7844 | -7/Lower Caves | Discovered new exit (range 5) 8216 | -7/Lower Caves | Discovered new exit (range 8) 8259 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8270 | -7/Lower Caves | Entered Zion 8492 | -7/Zion | Visited the Megawrench Repair Shop 8492 | -7/Zion | Megawrench repaired 12 parts 8533 | -7/Zion | Learned 8 Factory zone layouts 8781 | -7/Zion | Build established: Skirmisher 8787 | -7/Zion | Gained Derelict followers 8862 | -7/Zion | Discovered new exit (range 12) 8897 | -7/Zion | Entered Proximity Caves 8897 | -6/Proximity Caves | Accompanied by 4 allies 8901 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 9074 | -6/Proximity Caves | Learned Factory stockpile data 9117 | -6/Proximity Caves | Lost 4 allies 9118 | -6/Proximity Caves | Core integrity fell below 50% 9506 | -6/Proximity Caves | Spotted B-75 Beast 9639 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9900 | -6/Proximity Caves | Discovered new exit (range 10) 9942 | -6/Proximity Caves | Entered Factory 9942 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9943 | -6/Factory | Identified exit to Extension 10462 | -6/Factory | Discovered new exit (range 12) 10526 | -6/Factory | Discovered exit to Extension (range 10) 10572 | -6/Factory | Discovered new exit (range 3) 10973 | -6/Factory | Discovered new exit (range 8) 11026 | -6/Factory | Core integrity fell below 50% 11487 | -6/Factory | Repaired Cld. Ion Engine 11591 | -6/Factory | Discovered new exit (range 12) 11637 | -6/Factory | Identified exit to Lower Caves 11804 | -6/Factory | Entered Lower Caves 11812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12065 | -6/Lower Caves | Identified exit to Lower Caves 12072 | -6/Lower Caves | Encountered a Warlord checkpoint 12319 | -6/Lower Caves | Learned Factory emergency access door positions 12406 | -6/Lower Caves | Entered another Lower Caves area 12432 | -6/Lower Caves | Discovered new exit (range 14) 12791 | -6/Lower Caves | Learned Factory stockpile data 12935 | -6/Lower Caves | Discovered new exit (range 17) 13159 | -6/Lower Caves | Entered Data Miner 13159 | -6/Data Miner | Discovered new exit (range 6) 13184 | -6/Data Miner | Met Data Miner 13208 | -6/Data Miner | Learned location of Section 7 (-3) 13208 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13225 | -6/Data Miner | Received God Mode back door access code from Data Miner 13260 | -6/Data Miner | Entered Proximity Caves 13262 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13483 | -5/Proximity Caves | Learned location of Warlord (-5) 13755 | -5/Proximity Caves | Discovered new exit (range 14) 13827 | -5/Proximity Caves | Entered Factory 13827 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14180 | -5/Factory | Build established: Assassin 14320 | -5/Factory | Destroyed 8 combat bots 14584 | -5/Factory | Spotted B-75 Beast 14633 | -5/Factory | Core integrity fell below 50% 14642 | -5/Factory | Destroyed B-75 Beast 14663 | -5/Factory | Lost 6 parts (1p3n2w) 14719 | -5/Factory | Core integrity fell below 20% 14727 | -5/Factory | First assault squad dispatched 14754 | -5/Factory | Incoming assault squad redirected 15038 | -5/Factory | Discovered new exit (range 8) 15047 | -5/Factory | Identified exit to Upper Caves 15132 | -5/Factory | Core destroyed Last Messages --------------- 15124_ K-01 Serf collects debris. 15124_ U-05 Engineer builds a Wall. 15124_ Knocked back. 15124_ U-05 Engineer knocked back. 15124_ K-01 Serf knocked back. 15125_ U-05 Engineer lays Concrete. 15127_ Player 2 knocked back. 15127_ C-35 Carver knocked back. 15127_ U-05 Engineer knocked back. 15127_ Arm. Treads destroyed. 15127_ K-01 Serf knocked back. 15127_ K-01 Serf collects debris. 15128_ Hvy. Assault Rifle destroyed. 15128_ U-05 Engineer lays Concrete. 15128_ C-35 Carver destroyed. 15129_ U-05 Engineer lays Concrete. 15131_ Adv. Assault Cannon severed. 15131_ U-05 Engineer lays Concrete. 15131_ K-01 Serf collects debris. 15131_ Player 2 attaches Imp. VSS Leg. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ??????????????????????????????? ? ?????????????? | | ????????????#??????????????????????????????????? | | ???????????????#??? ? ?? ?? ??????????????????? | | ????????????#?????#?##+#???????????????????????? | | ???????????????#?#?#? ?????? ????#???????????? | | ????????#???????#???? ?????????????????????? ?? | | ????#??????#??#??#?#? ????#???#????? ?? ??# | | ???????#??????##????## ???## ?? ?????? ? + | | ????##?????###??????## ##?##?????????? ? # | | ???#???#??? ?? ? ### #####??"???#??? ?# | | ????#?#?##"? ??"???# #?#????? ? ?? # | | ???##??#?#??? ?"?? # ##? ?"" ?? ? # | | #?#????#???"?? 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""" ##?#?###### | | # #???? ###### = +???? ?? ##?######## | | # #?#???#?###? # ? ##?######## | | # ##### ?#??#? #?? ?? ? #?######### | | ### ####?#?+???#?### ###? ?? ?? #########?# | | ### ####### "???? # ###?#+?################## | | ??# ## #?"??"" ?+ ? ? + [ | | ??# ## [ # ? ? # ? ? # | | ### ## # ? ? ???? ?"?""""""" """"" # | | ## ! # / # ? ?+? ? ?? "" F" + "" | | ## # + ??## ??""""""" "" "" # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Core Shielding 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . 4 . 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . 1 . . . . 1 . Utility 4 | . . . . 1 . 2 . . . . . . . . . 1 . Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . Parts Attached 184 | . 8 . 2 1 44 2 10 . 1 1 10 35 2 . . 3 65 Parts Lost 43 | . . . . . . . . . . . 8 10 1 . . 1 23 Damage Taken 10052 | . 108 . . 101 1004 59 969 16 21 . 1939 2020 239 . . 94 3482 Core 1688 | . 16 . . 57 115 . 72 . . . 141 478 30 . . 12 767 Player 2/Cogmind (%) 64 | . 20 . . 53 42 . 30 . . . 81 91 85 . . 37 75 Absorbed by Shields 576 | . . . . . . . . . . . . 70 89 . . 54 363 Damage Inflicted 16164 | . . . . 184 2420 527 3364 353 96 . 1609 2671 317 172 . 174 4277 Player 2/Cogmind (%) 45 | . . . . 25 48 14 57 36 100 . 70 56 39 20 . 18 48 Combat Hostiles Destroyed 97 | . . . . 2 19 6 23 4 . . 13 10 . 2 . 1 17 Player 2/Cogmind (%) 41 | . . . . 22 46 16 67 44 . . 65 41 . 25 . 33 47 Game ------ Seed AccelerationDynamicSink Manual? 0 Play Time 06:06:33 Cumulative 910.9 hours Start 2024.03.22 @ 22:46:34 End 2024.03.27 @ 20:18:47 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 282 Rogue 246 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4db23fe6-bdf5-4495-b84a-8c359070dfbe