Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 02:33:05 Player: Peace Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (222) 1110 Value Destroyed (7095) 7095 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2463) 2463 TOTAL SCORE: 15588 Bonus ------- High Alert Combat Kills 2463 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (600) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Energy Well Improved Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Wave Gun Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Cooling System Matter Compressor Hardened Medium Armor Plating Improved Focal Shield Improved System Backup Module Missile Launcher Great Maul [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . . . 1 1 1 1 1 Weapon 5 | . . . 1 1 1 1 1 . Parts Attached 184 | . 1 10 8 24 44 41 56 . Power 17 | . 1 1 2 2 4 1 6 . Engine 15 | . 1 1 2 2 3 1 5 . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 50 | . . 3 4 9 10 10 14 . Treads 27 | . . . 3 9 10 2 3 . Leg 23 | . . 3 1 . . 8 11 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | . . 2 1 3 4 15 17 . Device 26 | . . 2 . 2 4 10 8 . Storage 2 | . . . 1 . . . 1 . Processor 4 | . . . . 1 . 1 2 . Hackware . | . . . . . . . . . Protection 10 | . . . . . . 4 6 . Artifact . | . . . . . . . . . Weapon 75 | . . 4 1 10 26 15 19 . Energy Gun 25 | . . . . 5 10 2 8 . Energy Cannon 2 | . . 1 . 1 . . . . Ballistic Gun 36 | . . 2 1 3 10 11 9 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . . . . . 4 2 2 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 2 5 4 2 . Parts Lost 83 | . . 1 . 13 10 15 43 1 Power 9 | . . 1 . 1 1 1 5 . Propulsion 23 | . . . . 6 3 4 10 . Utility 14 | . . . . 1 . 1 11 1 Weapon 37 | . . . . 5 6 9 17 . Highest Loss Streak 16 | . . 1 . 6 2 6 16 1 Average Slot Usage (%) 91 | . 85 99 94 85 97 95 84 1 Engine 6 | . 14 13 11 6 3 6 3 . Core 1 | . . . . . 3 . 1 . Treads 12 | . . . 27 26 22 11 2 . Leg 8 | . 28 28 4 . . 7 10 . Device 13 | . . 13 11 8 15 17 12 . Storage 7 | . 14 14 11 9 7 6 5 . Processor 5 | . . . . 9 7 6 5 1 Protection 1 | . . . . . . 1 6 . Energy Gun 9 | . . . . 7 19 13 5 . Energy Cannon 1 | . . 5 11 1 . . . . Ballistic Gun 20 | . 28 22 17 12 16 23 25 . Naked Turns 58 | . . . . . . . . 58 Heaviest Build 76 | 10 10 31 35 38 48 63 76 . Greatest Support 84 | 20 20 25 69 84 74 60 70 3 Greatest Overweight (x) 5 | . . 1 5 . . 3 4 . Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | . 6 6 10 10 10 10 10 4 Average Capacity 8 | . 6 6 6 10 10 10 7 4 Most Carried 10 | . 6 6 6 10 10 10 10 1 Average Carried 7 | . 6 5 5 7 9 8 6 1 Final Capacity 10 | 6 6 6 10 10 10 10 4 4 Final Carried 10 | 6 6 5 6 9 10 10 1 1 Class Distribution -------------------- 37% | Scavenger-Executioner 24% | Scavenger-Gunner 23% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 5297 | 200 52 180 81 483 972 1679 1650 . Remotely . | . . . . . . . . . Salvage Created 9824 | . 94 227 195 948 2176 2979 3205 . Parts 474 | . 13 22 11 40 116 97 175 . Haulers Intercepted 9 | . . . . 1 2 4 2 . Recyclers Shooed 11 | . 1 . 1 . 2 3 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 144 | . 6 11 4 15 39 32 37 . Melee 1 | . . . . . . . 1 . Guns 101 | . 6 9 2 6 24 25 29 . Cannons 13 | . . 2 2 9 . . . . AOE 28 | . . . . . 14 7 7 . Classes Destroyed 17 | . 1 2 1 3 6 1 3 . Worker 24 | . . . . . 5 8 11 . Builder 16 | . . . . 2 5 1 8 . Tunneler 4 | . . 1 . . . 1 2 . Hauler 9 | . . . . 1 2 4 2 . Recycler 19 | . . . . 3 5 5 6 . Mechanic 2 | . . . . . 2 . . . Operator 2 | . . . . . 2 . . . Watcher 2 | . . . . . . . 2 . Swarmer 41 | . 6 9 . . 13 4 9 . Saboteur 1 | . . . . . . . 1 . Grunt 63 | . . 2 3 10 17 18 13 . Brawler 2 | . . . . . 1 1 . . Duelist 3 | . . . . . . 2 1 . Sentry 11 | . . . 1 5 2 1 2 . Hunter 11 | . . . . . 1 5 5 . Programmer 11 | . . . . . 5 1 5 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 15 | . 6 3 2 7 12 14 15 . Combat Bots Only 9 | . 6 3 2 5 6 6 9 . Max Kills in Single Turn 6 | . 2 2 1 2 5 6 4 . Gunslinging 2 | . 1 . . 1 . 2 1 . Exploded 4 | . . . . . 4 4 4 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 14286 | . 130 293 40 2534 2202 2104 5803 1180 Core 2992 | . 36 23 13 406 282 143 923 1166 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 76 96 26 59 83 7 . Volleys Fired 347 | . 13 26 4 48 77 75 104 . Largest 7 | . 2 2 3 4 5 6 7 . Hottest 323 | . 40 100 118 163 266 291 323 . Shots Fired 1353 | . 26 51 12 104 329 403 428 . Gun 1286 | . 26 41 8 65 322 399 425 . Cannon 52 | . . 9 4 39 . . . . Launcher 14 | . . . . . 7 4 3 . Special 1 | . . 1 . . . . . . Kinetic 881 | . 26 41 8 76 149 267 314 . Thermal 245 | . . 10 4 15 95 99 22 . Explosive 14 | . . . . . 7 4 3 . Electromagnetic 213 | . . . . 13 78 33 89 . Robot Hit Streak 33 | . 6 14 21 28 33 24 20 . Robot Miss Streak 6 | . 3 6 . 1 4 4 5 . Penetration Max 2 | . . . . . . 1 2 . Secondary Targets 22 | . 3 2 . 1 1 10 5 . Max Gunslinging Chain 2 | . 1 1 . 1 1 2 1 . Shots Hit Robots 902 | . 14 26 7 84 224 268 279 . Core Hits 454 | . 7 15 8 40 99 125 160 . Critical Hits 22 | . . . . 3 2 1 16 . Critical Kills 15 | . . . . 3 1 1 10 . Critical Parts Destroyed 6 | . . . . . 1 . 5 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23665 | . 147 446 152 2114 6372 6775 7659 . Guns 17318 | . 147 209 39 873 3730 5666 6654 . Cannons 1130 | . . 225 100 805 . . . . Explosions 4871 | . . . . 392 2618 959 902 . Melee . | . . . . . . . . . Ramming 346 | . . 12 13 44 24 150 103 . Kinetic 11500 | . 147 209 39 1161 1143 3518 5283 . Thermal 5279 | . . 225 100 685 1578 2023 668 . Explosive 3755 | . . . . . 2547 588 620 . Electromagnetic 2785 | . . . . 224 1080 496 985 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 3 2 17 4 Average Corruption 2 | . . . . . 1 1 4 2 Corruption Purged 4 | . . . . . . 2 2 . Effects 24 | . . . . . 8 3 13 . Message Errors 3 | . . . . . 1 . 2 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 . 1 . Energy Discharges 7 | . . . . . 2 . 5 . Data Loss (minor) 4 | . . . . . 2 1 1 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Targeting Errors 3 | . . . . . 1 2 . . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 444 | . . 1 . 74 343 11 15 . Projectiles 6 | . . 1 . 5 . . . . Explosions 428 | . . . . 69 343 11 5 . Melee 10 | . . . . . . . 10 . Knockbacks 6 | . . . . 4 . 1 1 . Impact 2 | . . . . . . 1 1 . Kinetic 3 | . . . . 3 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 425 | . . 2 . 51 198 23 151 . Shots 10 | . . . . 1 5 1 3 . Rammed 61 | . . 3 5 9 5 23 16 . Targets Rammed 69 | . . 4 5 10 5 23 22 . Kicked 7 | . . 1 . . . . 6 . Crushed 1 | . . . . 1 . . . . Highest Temperature 275 | . . 274 18 93 265 275 174 . Average Temperature 73 | . . 127 6 30 82 81 39 . Received Heat Transfer 2940 | . . 72 27 1116 489 369 717 150 Effects 4 | . . . . . . 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 6 | . . . . . 3 1 2 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . 2 3 . . Heat Transferred 7586 | . . 333 148 831 2492 2940 842 . Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . . 2 2 4 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 1422 | . 140 209 162 328 1178 1224 1422 609 Initial 589 | . . 54 19 68 64 562 549 589 Average 637 | . 54 57 64 186 775 867 991 593 Maximum Alert Level 4 | . . 1 . 1 4 4 4 2 Low Security (%) 29 | . 100 94 100 60 13 . . . Level 1 5 | . . 5 . 39 . . . . Level 2 16 | . . . . . 19 31 18 100 Level 3 30 | . . . . . 48 38 46 . Level 4 18 | . . . . . 18 29 34 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . . 1 . 2 14 10 7 1 Investigation 7 | . . 1 . 1 4 1 . . Extermination 8 | . . . . . 3 2 3 . Reinforcement 12 | . . . . 1 3 5 2 1 Assault 4 | . . . . . 1 1 2 . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . . 2 2 2 . Haulers Reinforced 3 | . . . . . . 3 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . 1 . 2 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 236 | . 7 14 8 25 59 41 67 15 Peak Tracking Total 17 | . 4 3 5 9 4 5 12 17 Tactical Retreats 19 | . . 3 . 2 10 3 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . . . 2 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 35 | . . . . 1 18 3 13 . Max in Single Turn 8 | . . . . 1 8 2 4 . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 24 | . . 2 2 5 7 5 3 . Terminals 15 | . . . 1 5 3 4 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 4 | . . . . . 2 1 1 . Total Hacks 67 | . . 2 9 17 21 13 5 . Successful 42 | . . 2 7 14 11 5 3 . Failed 24 | . . . 2 2 10 8 2 . Catastrophic 3 | . . . . . 2 1 . . Database Lockouts 1 | . . . . 1 . . . . Manual 11 | . . . . 8 3 . . . Terminals 44 | . . . 6 17 6 11 4 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 10 | . . . . . 7 2 1 . Terminal Hacks 29 | . . 2 4 14 3 4 2 . Record 17 | . . . . 10 3 4 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 2 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . . 1 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . 1 . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . 7 . . . Scan Component 4 | . . . . . 4 . . . Repair 3 | . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . Seal Access 2 | . . . . . . 1 1 . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 18 | . . . 1 4 6 5 2 . Full Trace Events 5 | . . . . . 4 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . Time 86 | . . . . . 86 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . 1 . . . . . . RETURN 1 | . . 1 . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 4 | . . 4 . . . . . . Drone Recoveries 4 | . . 4 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 7907 | . 136 1125 288 928 1904 1323 2118 85 Spaces Moved 3975 | 1 82 661 162 448 891 582 998 150 Core 218 | . . . 1 . . . 67 150 Treads 1971 | . . . 129 448 891 314 189 . Legs 1786 | 1 82 661 32 . . 268 742 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 160 150 50 50 Average Speed 150 | 120 120 139 152 160 160 160 157 50 Slowest Speed 300 | 120 120 150 300 160 160 210 240 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 41 98 22 49 36 21 33 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 276 | . . . . 4 80 55 137 . Melee . | . . . . . . . . . Projectile 115 | . . . . 1 1 2 111 . AOE 161 | . . . . 3 79 53 26 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 5057 | . 96 820 193 569 1171 757 1291 160 Wait 340 | . . 99 3 24 124 10 70 10 Move 3967 | . 81 660 161 447 890 581 997 150 Hop . | . . . . . . . . . Pick Up 42 | . . 7 3 8 8 6 10 . Fast Attach 76 | . . 4 4 10 15 15 28 . Attach 54 | . . 4 2 9 11 12 16 . Detach 31 | . . 2 3 4 8 7 7 . Swap 54 | . 1 2 2 5 18 14 12 . Drop 66 | . 1 12 6 4 15 14 14 . Fire 347 | . 13 26 4 48 77 75 104 . Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 25 | . . 4 . . . 1 20 . Crush 43 | . . . 5 10 5 22 1 . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . . 11 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 11) 137 | -10/Materials | Entered Mines 143 | -10/Mines | Found the Drone Emporium 151 | -10/Mines | Found Prototype Device 151 | -10/Mines | Identified Sensor Drone Bay 172 | -10/Mines | Assembled infested the area 251 | -10/Mines | Learned location of Storage (-9) 305 | -10/Mines | Build established: Mutant 559 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 648 | -10/Mines | Discovered new exit (range 16) 784 | -10/Mines | Found a hidden stash of uninstalled traps 820 | -10/Mines | Met a Derelict shopkeep closing up shop 1061 | -10/Mines | Learned Materials stockpile data 1187 | -10/Mines | Discovered new exit (range 10) 1262 | -10/Mines | Entered Materials 1262 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1263 | -9/Materials | Identified exit to Storage 1502 | -9/Materials | Discovered new exit (range 12) 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -8/Materials | Build established: Gunner 1803 | -8/Materials | Lost 5 parts (1n4w) 1873 | -8/Materials | Lost 6 parts (1p3n1u1w) 1882 | -8/Materials | Core integrity fell below 50% 2241 | -8/Materials | Central database locked down 2428 | -8/Materials | Discovered new exit (range 15) 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2535 | -7/Factory | Repaired Hvy. Assault Rifle 2569 | -7/Factory | Repaired Imp. Treads 2981 | -7/Factory | Repaired Med. Treads 3051 | -7/Factory | Garrison activated, responded to threat 3364 | -7/Factory | Build established: Scavenger-Gunner 3678 | -7/Factory | First assault squad dispatched 4165 | -7/Factory | Discovered new exit (range 12) 4382 | -7/Factory | Entered another Factory area 4382 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4678 | -6/Factory | Build established: Scavenger-Executioner 4829 | -6/Factory | Lost 3 parts (1n1u1w) 5008 | -6/Factory | Found Prototype Device 5008 | -6/Factory | Identified Exp. Sensor Array 5114 | -6/Factory | Lost 6 parts (2n4w) 5432 | -6/Factory | First assault squad dispatched 5460 | -6/Factory | Found Prototype Processor 5460 | -6/Factory | Identified Exp. Signal Interpreter 5551 | -6/Factory | Garrison activated, responded to threat 5651 | -6/Factory | Discovered new exit (range 15) 5705 | -6/Factory | Entered another Factory area 5705 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5932 | -5/Factory | Lost 4 parts (1p1u2w) 6138 | -5/Factory | Lost 7 parts (1p1n1u4w) 6905 | -5/Factory | First assault squad dispatched 7144 | -5/Factory | Lost 4 parts (1p2u1w) 7155 | -5/Factory | Destroyed 9 combat bots 7260 | -5/Factory | Spotted B-75 Beast 7569 | -5/Factory | Destroyed B-75 Beast 7587 | -5/Factory | Lost 5 parts (5w) 7734 | -5/Factory | System corruption reached 10% 7760 | -5/Factory | Core integrity fell below 50% 7777 | -5/Factory | Lost 16 parts (2p5n5u4w) 7802 | -5/Factory | Core integrity fell below 20% 7816 | -5/Factory | Discovered new exit (range 16) 7823 | -5/Factory | Entered another Factory area 7823 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7832 | -4/Factory | Lost 4 parts (2n2u) 7886 | -4/Factory | Core integrity fell below 50% 7892 | -4/Factory | Core integrity fell below 20% 7908 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07876_ Slug penetrates Door. 07876_ Slug penetrates U-05 Engineer. 07879_ K-01 Serf collects debris. 07879_ Slug penetrates Wall. 07879_ Slug penetrates G-67 Veteran. 07881_ U-05 Engineer lays Concrete. 07882_ Slug penetrates Wall. 07883_ Penetrated by Slug. 07883_ Slug penetrates Neutrino Reactor. 07883_ U-05 Engineer lays Concrete. 07886_ Penetrated by Slug. 07886_ Slug penetrates Wall. 07886_ Penetrated by Slug. 07888_ Slug penetrates Wall. 07888_ O-24 Administrator uses terminal to summon reinforcements. 07888_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 07888_ O-24 Administrator locks terminal. 07896_ Manufacturing Mainframe disabled. 07902_ Penetrated by Slug. 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"??? | | ?????????????????????# """"""" #????# ] ""?? | | ?????????????????????# """"""" #????# T"?# | | ?????????????????????# """"""" #????# "" # | | ?????????????????????# """"""" #????# "" # | | ?????????????????????# #????# # | | ?????????????????????# ! #????# # | | ?????????????????????#####+############# # | | ?????????????????????# @ ## + | | ?????????????????????# ## # | | ?????????????????????# ## """ # | | ?????????????????????# ## """" # | | ?????????????????????# ## """" # | | ?????????????????????# ## """" # | | ?????????????????????# ## # | | ?????????????????????# ######+##### | | ?????????????????????# p## # | | ??????????????????? # | | ?????????????????? | | ?????????????????? T" | | ?????????????????? " | | ?????????????????? | | ??????????????????? | | ???????????????????? # | | ?????????????????????################### # | | ???????????????????????????????????????### ### | | ?????????????????????????????????????????# #?# | | ???????????????????????????????????????? #?# | | ???????????????????????????????????????? #?# | | ??????????????????????????????????????? #?# | | ???????????????????????????????????????? #?# | | ?????????????????????????????????????????? #?# | | ??????????????????????????????????????????######?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 18 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotBiometalMachine Manual? 0 Play Time 01:26:24 Cumulative 66.5 hours Start 2021.10.21 @ 16:47:06 End 2021.10.22 @ 02:33:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22bcb748-6188-4d2a-bd69-caa0506163cd