Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.11 @ 19:58:36

Player: klibe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (647)      647
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 3703

 Bonus
-------
High Alert Combat Kills    16
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
        Melee Analysis Suite
  Small Laser
  Small Laser
        Particle Gun
        Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON -----------
           Assault Rifle
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Small Laser
     Small Laser
           Particle Gun
     Light Assault Rifle
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             18   | 7   .   4   .   .   2   5   
  Power                    2    | 1   .   1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | 3   .   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | 1   .   2   .   .   .   .   
    Device                 1    | .   .   1   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   .   .   2   5   
    Energy Gun             2    | .   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   6   1   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   
  Highest Loss Streak      4    | .   .   .   .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  100 77  77  51  32  
  Engine                   3    | .   14  4   .   .   .   .   
  Core                     5    | .   .   9   11  11  5   .   
  Treads                   20   | .   28  28  22  22  16  4   
  Device                   5    | .   .   8   11  11  5   .   
  Storage                  10   | .   14  19  11  11  5   .   
  Energy Gun               2    | .   .   .   .   .   5   7   
  Ballistic Gun            16   | .   28  19  11  11  7   19  
  Launcher                 5    | .   .   8   11  11  6   .   
Peak Build Rating          13   | 6   6   13  13  13  13  8   
  Average Rating           8    | 4   6   10  13  13  8   6   
  On Entrance              7    | .   6   6   13  13  13  4   
Naked Turns                71   | .   .   .   .   .   .   71  
Heaviest Build             20   | 11  11  20  20  20  20  10  
  Greatest Support         49   | 40  40  49  49  49  49  20  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   
  Average Capacity         7    | 6   8   8   8   8   6   5   
  Most Carried             8    | 5   6   8   7   7   7   5   
  Average Carried          5    | 2   3   6   7   7   5   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            7    | 3   6   7   7   7   3   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Gar Mat 
Matter Collected           699  | 214 96  98  70  .   161 60  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            480  | .   119 71  4   .   226 60  
  Parts                    35   | .   8   6   5   .   15  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat 
Combat Hostiles Destroyed  25   | .   5   4   1   .   14  1   
  Guns                     13   | .   5   .   .   .   7   1   
  AOE                      12   | .   .   4   1   .   7   .   
Classes Destroyed          6    | .   2   .   2   .   2   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  14   | .   3   2   1   .   8   .   
  Grunt                    8    | .   2   2   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   1   1   
Best Kill Streak           7    | .   3   2   2   .   7   1   
  Combat Bots Only         7    | .   3   2   1   .   7   1   
Max Kills in Single Turn   2    | .   1   2   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Gar Mat 
Hostile Shots Fired        169  | .   25  9   5   .   51  79  
  Missed                   54   | .   7   3   4   .   15  25  
Damage Taken               1838 | .   136 61  360 .   527 754 
  Core                     724  | .   21  23  10  .   110 560 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Ignored by Resistances   405  | .   44  19  42  .   104 196 
Core Remaining (%)         84   | 100 .   82  .   .   70  .   
Volleys Fired              43   | .   10  3   7   .   19  4   
  Largest                  4    | .   2   2   2   .   2   4   
  Hottest                  109  | .   40  56  56  .   101 109 
Shots Fired                81   | .   20  6   13  .   26  16  
  Gun                      63   | .   20  3   7   .   17  16  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 18   | .   .   3   6   .   9   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  48   | .   20  3   7   .   6   12  
  Thermal                  15   | .   .   .   .   .   11  4   
  Explosive                18   | .   .   3   6   .   9   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         13   | .   11  8   5   .   11  13  
  Robot Miss Streak        1    | .   1   1   1   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   2   .   .   .   1   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   1   .   
Shots Hit Robots           62   | .   17  5   9   .   19  12  
  Core Hits                52   | .   8   5   5   .   17  17  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   .   
    Burn                   1    | .   .   .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1868 | .   174 284 398 .   756 256 
  Guns                     579  | .   174 11  53  .   180 161 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               1194 | .   .   273 345 .   576 .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  95   | .   .   .   .   .   .   95  
  Kinetic                  395  | .   174 11  53  .   41  116 
  Thermal                  184  | .   .   .   .   .   139 45  
  Explosive                1194 | .   .   273 345 .   576 .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   1   1   6   2   
  Average Corruption       3    | .   .   .   1   1   3   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  9    | .   .   .   .   1   8   .   
    Message Errors         3    | .   .   .   .   1   2   .   
    Matter Fused           4    | .   .   .   .   .   4   .   
    Heat Flow Errors       1    | .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            44   | .   .   .   23  .   21  .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               44   | .   .   .   23  .   21  .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      235  | .   .   23  148 .   24  40  
  Shots                    7    | .   .   1   5   .   1   .   
  Rammed                   37   | .   .   .   .   .   .   37  
Targets Rammed             37   | .   .   .   .   .   .   37  
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        143  | .   15  6   .   .   143 39  
  Average Temperature      23   | .   7   6   .   .   27  19  
  Received Heat Transfer   669  | .   57  6   .   .   111 495 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   1   .   
  Heat Transferred         544  | .   .   .   .   .   444 100 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat 
Peak Influence             424  | .   150 132 199 71  424 222 
  Initial                  177  | .   .   49  33  71  39  177 
  Average                  109  | .   58  45  95  71  230 208 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         78   | 100 100 100 100 100 51  22  
  Level 1                  16   | .   .   .   .   .   25  77  
  Level 2                  4    | .   .   .   .   .   23  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              43   | .   10  5   9   .   16  3   
  Peak Tracking Total      5    | .   4   3   5   .   4   2   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Gar Mat 
Machines Disabled          5    | .   .   3   2   .   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat 
Machines Accessed          10   | .   2   2   2   2   2   .   
  Terminals                7    | .   1   1   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                21   | .   5   3   5   4   4   .   
  Successful               12   | .   3   3   2   3   1   .   
  Failed                   9    | .   2   .   3   1   3   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                16   | .   2   2   5   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             9    | .   1   3   2   2   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   1   1   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   2   1   2   .   
  Full Trace Events        5    | .   1   .   2   1   1   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          20   | .   20  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Gar Mat 
Turns Passed               2185 | 246 293 586 241 52  453 314 
Spaces Moved               1218 | 148 164 346 137 33  256 134 
  Core                     45   | 5   .   .   .   .   .   40  
  Treads                   1172 | 142 164 346 137 33  256 94  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1    | 1   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 50  
  Average Speed            158  | 155 160 160 160 160 160 154 
  Slowest Speed            200  | 160 160 160 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   1   .   1   .   
Exploration Rate (%)       23   | 8   17  70  14  7   37  11  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          147  | .   .   28  53  .   66  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      147  | .   .   28  53  .   66  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat 
Total                      1403 | 164 177 374 146 32  275 235 
  Wait                     62   | .   .   16  3   .   .   43  
  Move                     1211 | 147 163 345 136 32  254 134 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  20   | 8   4   3   .   .   .   5   
  Fast Attach              2    | 2   .   .   .   .   .   .   
  Attach                   16   | 5   .   4   .   .   2   5   
  Detach                   5    | 1   .   2   .   .   .   2   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     7    | 1   .   1   .   .   .   5   
  Fire                     43   | .   10  3   7   .   19  4   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      37   | .   .   .   .   .   .   37  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage
-9/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   50 | -11/Scrapyard | Discovered new exit (range 16)
  247 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Entered Mines
  626 | -10/Mines     | Learned location of Zion (-6)
  706 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1105 | -10/Mines     | Discovered new exit (range 8)
 1126 | -10/Mines     | Entered Materials
 1126 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1127 | -9/Materials  | Identified exit to Mines
 1322 | -9/Materials  | Crushed by falling debris
 1337 | -9/Materials  | Discovered new exit (range 15)
 1367 | -9/Materials  | Entered Storage
 1417 | -9/Storage    | Identified exit to Garrison
 1419 | -9/Storage    | Entered Garrison
 1450 | -9/Garrison   | Installed Relay Interface Framework
 1644 | -9/Garrison   | Crushed by falling debris
 1675 | -9/Garrison   | Triggered checkpoint
 1675 | -9/Garrison   | Lost 4 parts (1p1n2u)
 1710 | -9/Garrison   | Destroyed 7 combat bots
 1761 | -9/Garrison   | Triggered checkpoint
 1851 | -9/Garrison   | Discovered new exit (range 9)
 1872 | -9/Garrison   | Entered Materials
 1872 | -8/Materials  | Evolved 2 slots: Weapon x2
 2154 | -8/Materials  | Core integrity fell below 50%
 2171 | -8/Materials  | Core integrity fell below 20%
 2186 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02056_ Triggered Explosive Trap.
02056_ An explosion rips through the floor.
02062_ K-01 Serf collects debris.
02066_ The unstable cave ceiling collapses.
02067_ K-01 Serf collects debris. <x4>
02109_ Critical hit (Burn: +37).
02114_ Dropped Hvy. Assault Rifle. <x3>
02118_ K-01 Serf collects debris.
02144_ Slammed into G-47 Trooper. <x3>
02147_ U-05 Engineer builds a Door.
02147_ Slammed into G-47 Trooper. <x7>
02155_ U-05 Engineer builds a Wall.
02155_ Slammed into G-47 Trooper. <x7>
02161_ Destabilizing: Core damaged (-27).
02162_ Slammed into G-47 Trooper. <x2>
02164_ G-47 Trooper destroyed.
02165_ Slammed into G-47 Trooper. <x*>
02182_ Critical hit (Burn: +37).
02182_ Slammed into G-47 Trooper. <x4>
02185_ Destabilizing: System corrupted (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              338
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldCloakSteel
  Manual?         0
Play Time         00:19:02
  Cumulative      4.2 hours
  Start           2025.03.11 @ 19:41:02
  End             2025.03.11 @ 19:58:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74a9a05f-14ed-4509-aff4-2cf0d36c9900