Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.02 @ 21:00:58 Player: g-man Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (2942) 2942 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 6575 Bonus ------- Pacifist 200 High Alert Combat Kills 230 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 83/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Light Deuterium Engine Armored Huge Wheel Armored Huge Wheel Large Storage Unit Medium Battery (0) High-capacity Matter Pod (200) Structural Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding Hardened Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Utility Shielding Hardened Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy EM Shotgun Minigun Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Large Storage Unit Medium Battery High-capacity Matter Pod Structural Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Heavy Particle Gun Ion Cannon Ion Cannon Rocket Launcher Mini Grenade Launcher Heavy Mace [Rating: 48] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . 2 2 Weapon 2 | . . 2 . . . Parts Attached 122 | 6 1 29 4 62 20 Power 11 | 1 . 3 1 4 2 Engine 5 | 1 . 1 1 2 . Core 6 | . . 2 . 2 2 Reactor . | . . . . . . Propulsion 12 | 2 . 4 . 6 . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 10 | . . 4 . 6 . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 . 7 . 14 9 Device 14 | . . 4 . 4 6 Storage 2 | 1 . 1 . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 12 | . . 2 . 7 3 Artifact . | . . . . . . Weapon 68 | 2 1 15 3 38 9 Energy Gun 26 | 1 . 8 1 15 1 Energy Cannon 9 | . . 2 . 5 2 Ballistic Gun 14 | 1 . 4 1 7 1 Ballistic Cannon 5 | . 1 . . 2 2 Launcher 8 | . . 1 1 6 . Special Weapon . | . . . . . . Impact Weapon 6 | . . . . 3 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 Parts Lost 26 | . . 3 5 7 11 Power 4 | . . . 1 2 1 Propulsion 4 | . . 1 1 1 1 Utility 7 | . . . . 2 5 Weapon 11 | . . 2 3 2 4 Highest Loss Streak 8 | . . 3 4 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 85 97 93 94 89 Engine 2 | . 14 4 . 1 . Core 7 | . . 6 10 7 6 Wheel 14 | . . 19 21 13 6 Device 6 | . . 9 11 5 2 Storage 9 | . 14 11 11 9 7 Processor 8 | . . . . 12 14 Protection 7 | . . 1 . 7 20 Energy Gun 14 | . 7 21 13 13 3 Energy Cannon 10 | . . 8 22 10 5 Ballistic Gun 9 | . 14 12 1 8 14 Ballistic Cannon 2 | . 7 . . 2 3 Naked Turns . | . . . . . . Heaviest Build 121 | 13 14 101 101 114 121 Greatest Support 28 | 20 20 26 26 28 28 Greatest Overweight (x) 27 | 2 . 3 5 6 27 Average Overweight (x) 2 | . . 1 3 3 4 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 21 | 6 8 14 25 25 25 Most Carried 25 | 4 6 25 25 25 25 Average Carried 20 | 1 4 10 24 24 23 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 4 6 24 24 25 20 Class Distribution -------------------- 66% | Gunner 13% | Scavenger-Gunner 12% | Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 2231 | 141 . 572 43 1292 183 Remotely . | . . . . . . Salvage Created 3920 | . . 1509 153 1925 333 Parts 256 | . . 92 20 126 18 Haulers Intercepted 7 | . . 3 . 4 . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 69 | . . 22 8 33 6 Melee 1 | . . . . . 1 Guns 35 | . . 16 2 15 2 Cannons 18 | . . 4 6 7 1 AOE 13 | . . 2 . 11 . Classes Destroyed 13 | . . 8 2 2 1 Worker 12 | . . 3 . 8 1 Builder 9 | . . 5 . 4 . Tunneler 1 | . . . 1 . . Hauler 7 | . . 3 . 4 . Recycler 4 | . . 2 . 1 1 Operator 2 | . . . . 2 . Watcher 10 | . . 4 . 5 1 Swarmer 17 | . . . 7 8 2 Grunt 27 | . . 13 . 13 1 Brawler 3 | . . 1 . 2 . Sentry 18 | . . 8 1 7 2 Hunter 3 | . . . . 3 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . . 6 4 7 3 Combat Bots Only 5 | . . 5 4 4 3 Max Kills in Single Turn 5 | . . 2 1 5 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 4970 | . . 643 497 1444 2386 Core 1008 | . . 125 61 118 704 Absorbed by Shields 83 | . . . . . 83 Redirected to Shielding 103 | . . . . . 103 Regen/Repaired (Parts) 78 | . . . . 78 . Core Remaining (%) 82 | 100 100 . 53 78 . Volleys Fired 164 | . . 54 14 77 19 Largest 4 | . . 4 4 4 4 Hottest 249 | . . 226 249 249 197 Shots Fired 545 | . . 180 39 259 67 Gun 387 | . . 165 16 163 43 Cannon 146 | . . 14 22 86 24 Launcher 12 | . . 1 1 10 . Special . | . . . . . . Kinetic 201 | . . 55 1 97 48 Thermal 222 | . . 102 36 71 13 Explosive 12 | . . 1 1 10 . Electromagnetic 110 | . . 22 1 81 6 Robot Hit Streak 22 | . . 12 6 12 22 Robot Miss Streak 5 | . . 4 4 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . . 4 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 343 | . . 101 19 157 66 Core Hits 170 | . . 51 11 96 12 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 13 | . . 6 1 5 1 Burn 8 | . . 6 1 1 . Meltdown 1 | . . . . 1 . Destroy 2 | . . . . 2 . Corrupt 1 | . . . . 1 . Smash 1 | . . . . . 1 Melee Attacks 22 | . . . . 5 17 Impact 22 | . . . . 5 17 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8332 | . . 1879 478 4322 1653 Guns 4410 | . . 1590 157 2026 637 Cannons 1758 | . . 145 206 915 492 Explosions 1571 | . . 125 115 1331 . Melee 479 | . . . . . 479 Ramming 114 | . . 19 . 50 45 Kinetic 1983 | . . 328 6 905 744 Thermal 3153 | . . 1291 357 1205 300 Explosive 1061 | . . 73 115 873 . Electromagnetic 1542 | . . 168 . 1289 85 Impact 479 | . . . . . 479 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 . . . 7 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 1 . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 177 | . . . 11 50 116 Projectiles 25 | . . . 11 14 . Explosions 28 | . . . . 28 . Melee 124 | . . . . 8 116 Knockbacks 8 | . . . . 3 5 Impact 3 | . . . . . 3 Kinetic 4 | . . . . 3 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 213 | . . 9 17 165 22 Shots 5 | . . . 1 4 . Rammed 5 | . . 1 . 2 2 Targets Rammed 5 | . . 1 . 2 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 458 | . . 458 302 302 329 Average Temperature 92 | . . 101 105 68 127 Received Heat Transfer 879 | . . 231 . 333 315 Effects 10 | . . 8 . 1 1 Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . . 1 . 1 1 Interference 3 | . . 3 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . . . . 5 4 Impact Corruptions 5 | . . . . 1 4 Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 13 | . . 10 1 2 . Heat Transferred 6298 | . . 3121 777 1956 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 . 5 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 697 | . . 610 369 697 463 Initial 294 | . . . 143 34 294 Average 381 | . . 327 293 452 323 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 20 | 100 100 31 8 17 . Level 1 34 | . . 19 91 24 77 Level 2 45 | . . 49 . 57 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 3 . 6 5 Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . . 2 Reinforcement 7 | . . 2 . 5 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 7 | . . 2 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . . 29 17 51 20 Peak Tracking Total 8 | . . 5 8 5 8 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 8 | . 1 3 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 10 | . . 3 1 5 1 Max in Single Turn 2 | . . 1 1 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 4 | . . 1 . 3 . Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 2 . 8 . Successful 4 | . . . . 4 . Failed 6 | . . 2 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 2 . 1 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 45 | . . . 45 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 62 | . . . 62 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 5246 | 75 80 1222 423 2813 633 Spaces Moved 3010 | 53 64 821 271 1530 271 Core 8 | 7 . . . . 1 Treads . | . . . . . . Legs 176 | 46 64 66 . . . Wheels 2826 | . . 755 271 1530 270 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 135 135 145 Average Speed 137 | 112 120 110 135 149 164 Slowest Speed 1400 | 150 120 190 175 190 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 15 72 50 92 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 6 | . . . . 5 1 Terrain Destroyed 152 | . . 5 14 132 1 Melee 6 | . . . . 5 1 Projectile 21 | . . . 2 19 . AOE 125 | . . 5 12 108 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 3725 | 68 66 1019 299 1891 382 Wait 198 | . . 36 1 124 37 Move 3005 | 52 63 820 270 1529 271 Hop . | . . . . . . Pick Up 129 | 10 2 51 6 51 9 Fast Attach . | . . . . . . Attach 38 | 6 . 7 2 16 7 Detach 3 | . . 1 . 2 . Swap 84 | . 1 22 2 46 13 Drop 77 | . . 27 4 39 7 Fire 164 | . . 54 14 77 19 Melee 22 | . . . . 5 17 Ram 5 | . . 1 . 2 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 10) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Weapon x2 410 | -9/Materials | Discovered new exit (range 9) 492 | -9/Materials | Lost 3 parts (1n2w) 622 | -9/Materials | Discovered new exit (range 7) 777 | -9/Materials | Discovered new exit (range 13) 858 | -9/Materials | Discovered new exit (range 12) 1126 | -9/Materials | Build established: Scavenger-Gunner 1378 | -9/Materials | Entered Mines 1729 | -9/Mines | Discovered new exit (range 10) 1763 | -9/Mines | Build established: Gunner 1768 | -9/Mines | Assembled infested the area 1801 | -9/Mines | Entered Materials 1801 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Lost 4 parts (1p1n2w) 2095 | -8/Materials | Lost 3 parts (1p1u1w) 2354 | -8/Materials | Discovered new exit (range 16) 2546 | -8/Materials | Repaired Med. Armor Plating 3178 | -8/Materials | Discovered new exit (range 13) 3422 | -8/Materials | Identified exit to Factory 4327 | -8/Materials | Discovered exit to Factory (range 9) 4614 | -8/Materials | Entered Factory 4614 | -7/Factory | Evolved 2 slots: Utility x2 4800 | -7/Factory | Garrison activated, responded to threat 5139 | -7/Factory | Build established: Tank 5240 | -7/Factory | Core integrity fell below 50% 5245 | -7/Factory | Core integrity fell below 20% 5247 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05212_ Dropped Med. Battery. 05213_ Extracted 150 energy. 05214_ Acquired Med. Battery. 05217_ Manufacturing Mainframe disabled. 05224_ Nuclear Core destroyed. 05224_ Hvy. Ion Cannon severed. 05225_ Destroyed Mic. Nuclear Core. 05225_ P-60 Hacker system corrupted by crushing effect. 05225_ Arm. Huge Wheel destroyed. 05226_ Prc. Assault Rifle destroyed. 05229_ Imp. Light Armor Plating destroyed. 05230_ Imp. Utility Shielding destroyed. 05230_ Imp. Heat Sink destroyed. 05231_ Ion Cannon severed. 05231_ Imp. Shield Generator destroyed. 05232_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05234_ U-05 Engineer builds a Wall. 05235_ Hvy. Mace severed. 05237_ Imp. Signal Interpreter severed. 05239_ |W |SKELJRR3&KZQZNH= KJD2FE3C:X AM46 D Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? +?????????? | | ??????????????????????????????+#????? #?????????? | | ????????????????????########?? #?? #?????????? | | ????????????????????# gg ##? #?# #?????????? | | ????????????????????# """ll##? #?# #?????????? | | ????????????????????# """@p### ### #?????????? | | ????????????????????#g""""g# #?????????? | | ????????????????????# """"g# #?????????? | | ????????????????????# mkr # **! #?????????? | | ????????????????????# + **! #?????????? | | ????????????????????# [ # *!! #?????????? | | ????????????????????# # #?????????? | | ?????????????##+############ ########### | | ???????????? 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"?????#""" | | ??????????????????????????????????? ?????#"S | | ??????????????????????????????????? ?????#""" | | ??????????????????????????????????? ?????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterConcussiveTearclaws Manual? 0 Play Time 01:35:07 Cumulative 12.6 hours Start 2024.01.31 @ 21:05:20 End 2024.02.02 @ 21:00:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a074ae24-c5ce-4e68-a3c7-f644f7685d75