Cogmind - Beta 11 @@@ ROGUE MODE // 2022.06.23 @ 14:23:37 Player: CreepyD Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2524) 2524 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6899 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 220/220 System Corruption 1% Temperature Cool (6) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Machine Analyzer Advanced Sensor Array Improved Melee Analysis Suite Core Analyzer Improved Power Shielding > --- WEAPON (3) ------- Scythe Scythe Chainsword > --- INVENTORY (5) ---- Power Amplifier Gravity Neutralizer Improved Terrain Scanner Advanced Terrain Scan Processor Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Machine Analyzer Advanced Sensor Array Improved Melee Analysis Suite Core Analyzer Improved Power Shielding > --- WEAPON ----------- Scythe Scythe Chainsword > --- INVENTORY -------- Power Amplifier Gravity Neutralizer Improved Terrain Scanner Advanced Terrain Scan Processor Scythe [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Concussive RPG Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . . Utility 3 | . . . 2 . . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 134 | 7 . 4 11 39 3 24 10 1 35 Power 18 | 1 . . 1 9 . 3 . . 4 Engine 11 | 1 . . 1 5 . 2 . . 2 Core 6 | . . . . 4 . 1 . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 54 | 2 . 1 3 19 1 12 3 . 13 Treads . | . . . . . . . . . . Leg 21 | . . . 3 . . 5 3 . 10 Wheel 3 | 2 . 1 . . . . . . . Hover 16 | . . . . 12 1 . . . 3 Flight 14 | . . . . 7 . 7 . . . Utility 30 | 2 . 1 5 4 . 6 5 1 6 Device 12 | 1 . 1 1 3 . 2 2 . 2 Storage 2 | 1 . . . . . . 1 . . Processor 7 | . . . 1 . . 2 2 . 2 Hackware 1 | . . . . . . . . . 1 Protection 8 | . . . 3 1 . 2 . 1 1 Artifact . | . . . . . . . . . . Weapon 32 | 2 . 2 2 7 2 3 2 . 12 Energy Gun 11 | 2 . . . 5 1 . 2 . 1 Energy Cannon 3 | . . . 1 1 . . . . 1 Ballistic Gun 5 | . . 2 . . . 3 . . . Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 8 | . . . . . . . . . 8 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 1 . 1 1 Corrupted Parts 2 | . . . . 1 . . . . 1 System Corruption 2 | . . . . 1 . . . . 1 Parts Lost 47 | . . . 3 6 3 5 6 2 22 Power 6 | . . . . . 2 1 1 . 2 Propulsion 21 | . . . 2 4 . 3 2 1 9 Utility 7 | . . . 1 . 1 . 1 . 4 Weapon 13 | . . . . 2 . 1 2 1 7 Highest Loss Streak 13 | . . . 2 3 3 2 4 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 100 86 86 92 64 82 83 74 78 Engine 7 | . 14 11 9 10 . 5 6 6 5 Core 2 | . . . . 3 3 2 3 . 1 Leg 11 | . . . 19 . . 1 32 29 22 Wheel 2 | . 28 33 9 . . . . . . Hover 6 | . . . . 16 23 6 . . 1 Flight 8 | . . . . 14 . 21 . . . Device 6 | . 14 11 7 10 8 3 11 . . Storage 6 | . 14 11 9 7 7 7 5 6 3 Processor 11 | . . . . 7 7 14 14 20 21 Protection 4 | . . . 13 3 . 3 . 5 2 Energy Gun 5 | . 28 19 . 10 3 1 3 4 3 Energy Cannon 1 | . . . . 1 7 . . . 1 Ballistic Gun 3 | . . 1 10 . . 11 3 . . Ballistic Cannon 1 | . . . 7 2 1 . . . . Slashing Weapon 1 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 13 13 15 43 53 30 31 23 15 31 Greatest Support 88 | 26 26 36 37 45 27 88 88 85 88 Greatest Overweight (x) 5 | . . . 1 5 1 5 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 8 6 Most Carried 8 | 5 1 4 8 8 8 8 8 7 8 Average Carried 6 | . 1 2 5 7 7 7 6 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 1 3 8 7 7 8 5 7 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 2029 | 76 . 60 360 635 . 469 90 . 339 Remotely . | . . . . . . . . . . Salvage Created 3366 | 30 . 120 336 902 . 538 202 . 1238 Parts 155 | 5 . 8 14 48 . 29 6 . 45 Haulers Intercepted 4 | . . 1 . 2 . 1 . . . Recyclers Shooed 4 | . . . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 49 | . . 1 6 5 . 12 4 . 21 Melee 14 | . . . . . . . . . 14 Guns 26 | . . 1 4 3 . 12 3 . 3 Cannons 3 | . . . 2 1 . . . . . Classes Destroyed 14 | 1 . 2 3 5 . 2 1 . . Worker 6 | . . . . 6 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . 1 . 2 . 1 . . . Recycler 8 | . . . 1 5 . . . . 2 Operator 2 | . . . 1 . . . . . 1 Watcher 4 | . . . . 1 . . . . 3 Swarmer 12 | . . . . . . 3 . . 9 Cutter 3 | . . . . . . 3 . . . Grunt 22 | . . . 5 . . 4 3 . 10 Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . 1 1 2 . 2 . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 3 | . . . . 2 . . . . 1 Best Kill Streak 4 | 1 . 1 3 4 . 3 2 . 4 Combat Bots Only 4 | . . 1 2 1 . 3 2 . 4 Max Kills in Single Turn 2 | 1 . 1 1 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 6523 | . . 154 577 1028 56 1062 732 52 2862 Core 1278 | . . 15 81 169 . 159 38 . 816 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 133 | . . . 61 36 . . . . 36 Regen/Repaired (Parts) 136 | . . . . . . . 136 . . Core Remaining (%) 86 | 100 100 96 85 . . 53 . . . Volleys Fired 181 | 1 . 6 35 63 1 37 22 . 16 Largest 2 | 2 . 2 2 2 1 2 2 . 2 Hottest 154 | 80 . 80 67 115 . 58 132 . 154 Shots Fired 302 | 2 . 12 70 103 1 65 29 . 20 Gun 263 | 2 . 12 49 90 . 65 29 . 16 Cannon 38 | . . . 21 13 . . . . 4 Launcher 1 | . . . . . 1 . . . . Special . | . . . . . . . . . . Kinetic 146 | . . . 70 13 . 59 4 . . Thermal 113 | . . . . 62 . 6 25 . 20 Explosive 1 | . . . . . 1 . . . . Electromagnetic 42 | 2 . 12 . 28 . . . . . Robot Hit Streak 37 | 2 . 7 9 14 . 37 15 . 4 Robot Miss Streak 3 | . . 1 3 3 . 1 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 276 | 2 . 9 47 67 . 55 24 . 72 Core Hits 115 | 1 . 4 19 25 . 25 12 . 29 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 10 | . . . 2 . . 1 . . 7 Critical Strikes 18 | . . . 2 4 . 1 1 . 10 Burn 4 | . . . . 3 . . 1 . . Destroy 3 | . . . 2 . . 1 . . . Blast 1 | . . . . 1 . . . . . Smash 8 | . . . . . . . . . 8 Sever 2 | . . . . . . . . . 2 Melee Attacks 84 | . . . . . . . . . 84 Impact 39 | . . . . . . . . . 39 Slashing 45 | . . . . . . . . . 45 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . 7 Damage Inflicted 6556 | 24 . 98 810 1547 . 1066 436 . 2575 Guns 3572 | 24 . 98 500 1292 . 1030 436 . 192 Cannons 621 | . . . 305 255 . . . . 61 Explosions . | . . . . . . . . . . Melee 2322 | . . . . . . . . . 2322 Ramming 41 | . . . 5 . . 36 . . . Kinetic 2056 | . . . 805 255 . 978 18 . . Thermal 1770 | . . . . 1047 . 52 418 . 253 Explosive . | . . . . . . . . . . Electromagnetic 367 | 24 . 98 . 245 . . . . . Impact 1100 | . . . . . . . . . 1100 Slashing 1222 | . . . . . . . . . 1222 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 . . 1 Average Corruption 1 | . . . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . 5 . 7 . . 2 Message Errors 7 | . . . . 1 . 5 . . 1 Matter Fused 2 | . . . . . . 1 . . 1 Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . . . 2 . 1 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots 14 | . . . . 14 . . . . . Effects 2 | . . . . 2 . . . . . Heat Surge 2 | . . . . 2 . . . . . Overflow Damage 430 | . . . 2 . . . . . 428 Projectiles 2 | . . . 2 . . . . . . Explosions . | . . . . . . . . . . Melee 428 | . . . . . . . . . 428 Knockbacks 15 | . . . 3 4 . . . . 8 Impact 7 | . . . . . . . . . 7 Kinetic 6 | . . . 3 3 . . . . . Secondary 2 | . . . . 1 . . . . 1 Self-Inflicted Damage 11 | . . . 2 . . 9 . . . Shots . | . . . . . . . . . . Rammed 3 | . . . 1 . . 2 . . . Targets Rammed 5 | . . . 1 . . 4 . . . Kicked 2 | . . . . . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 631 | 18 . 90 369 631 . 79 337 . 243 Average Temperature 117 | 12 . 43 122 132 . 29 171 . 87 Received Heat Transfer 2184 | . . 45 369 303 . 327 315 . 825 Effects 28 | . . . 1 26 . . 1 . . Shutdowns 5 | . . . 1 4 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 10 | . . . . 10 . . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 2 | . . . . 1 . . 1 . . Damage (minor) 2 | . . . . 2 . . . . . Damage (major) 5 | . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . 1 . . . . . . 7 Impact Corruptions 13 | . . . . . . . . . 13 Robots Melted 2 | . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . 1 . . 1 . . Parts Melted 9 | . . . . 3 . 3 2 . 1 Heat Transferred 3549 | . . . . 1958 . 222 925 . 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 383 | 5 18 59 196 327 102 348 161 52 383 Initial 96 | . 3 7 24 33 89 71 96 52 22 Average 116 | . 6 20 111 105 84 182 115 46 125 Maximum Alert Level 1 | . . . . 1 . 1 . . 1 Low Security (%) 86 | 100 100 100 100 83 100 64 100 100 88 Level 1 13 | . . . . 16 . 35 . . 11 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 . 1 2 . 3 2 . 4 Investigation 2 | . . . . . . 2 . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 8 | . 3 . 1 1 . 1 2 . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 3 | . . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 2 1 10 25 6 24 7 5 40 Peak Tracking Total 8 | . . 5 3 8 6 4 3 6 8 Tactical Retreats 17 | . . . 1 6 . 5 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 8 | . . . . 4 . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 7 | . . . . 4 . . . . 3 Max in Single Turn 4 | . . . . 4 . . . . 1 Garrison Access 4 | . . . . 1 . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 26 | . . 1 2 8 . 8 2 . 5 Terminals 14 | . . 1 2 5 . 3 . . 3 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . . . . . . 2 1 . . Recycling Units 3 | . . . . 1 . 1 1 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 Total Hacks 53 | . . 2 10 15 . 14 5 . 7 Successful 23 | . . 1 4 5 . 6 4 . 3 Failed 30 | . . 1 6 10 . 8 1 . 4 Catastrophic 4 | . . . . 2 . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . . 1 2 6 . . . . . Terminals 34 | . . 2 10 10 . 7 . . 5 Fabricators 4 | . . . . . . 3 . . 1 Repair Stations 5 | . . . . . . 2 3 . . Recycling Units 5 | . . . . 2 . 1 2 . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 Terminal Hacks 12 | . . 1 4 2 . 3 . . 2 Robot Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 3 | . . . 1 1 . . . . 1 Alert Level 2 | . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Refit 2 | . . . . . . 2 . . . Recycling Unit Hacks 3 | . . . . 1 . . 2 . . Retrieve Components 3 | . . . . 1 . . 2 . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 Seal Access 3 | . . . . 1 . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 21 | . . 1 2 6 . 6 2 . 4 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 13 | . . . . . . . 13 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 4455 | 57 50 99 590 1367 94 717 249 181 1051 Spaces Moved 3356 | 33 56 80 287 1295 134 627 119 135 590 Core 28 | 14 . . . . . . . . 14 Treads . | . . . . . . . . . . Legs 997 | . . . 196 10 . 21 119 135 516 Wheels 246 | 19 56 80 91 . . . . . . Hover 1101 | . . . . 763 134 144 . . 60 Flight 984 | . . . . 522 . 462 . . . Fastest Speed 23 | 50 90 86 86 44 52 23 122 120 50 Average Speed 91 | 73 90 86 138 79 61 71 123 122 114 Slowest Speed 360 | 90 90 86 193 360 112 235 124 124 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 26 11 23 37 82 25 3 69 21 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . 7 Terrain Destroyed 40 | . . . 4 16 13 . . . 7 Melee 7 | . . . . . . . . . 7 Projectile 5 | . . . 4 1 . . . . . AOE 28 | . . . . 15 13 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 4293 | 63 55 98 410 1533 145 829 193 149 818 Wait 392 | 16 . 2 56 90 5 98 31 12 82 Move 3350 | 32 55 79 286 1295 133 627 119 134 590 Hop . | . . . . . . . . . . Pick Up 78 | 7 . 5 15 14 3 7 7 2 18 Fast Attach 62 | 1 . . 2 27 . 16 3 . 13 Attach 56 | 6 . 3 8 6 3 4 7 . 19 Detach . | . . . . . . . . . . Swap 16 | . . 1 1 6 . 4 . 1 3 Drop 62 | . . 2 6 31 . 15 4 . 4 Fire 181 | 1 . 6 35 63 1 37 22 . 16 Melee 73 | . . . . . . . . . 73 Ram 3 | . . . 1 . . 2 . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 108 | -10/Materials | Entered another Materials area 108 | -9/Materials | Evolved 2 slots: Propulsion x2 204 | -9/Materials | Discovered new exit (range 3) 207 | -9/Materials | Entered another Materials area 207 | -8/Materials | Evolved 2 slots: Utility x2 264 | -8/Materials | Discovered new exit (range 15) 304 | -8/Materials | Build established: Mutant 449 | -8/Materials | Identified exit to Storage 755 | -8/Materials | Discovered new exit (range 14) 797 | -8/Materials | Entered Factory 797 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 927 | -7/Factory | Identified exit to Lower Caves 1722 | -7/Factory | Lost 3 parts (2n1w) 2164 | -7/Factory | Sucked down chute 2164 | -7/Factory | Entered Waste 2175 | -7/Waste | Spotted C-40 Crusher 2187 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2205 | -7/Waste | Spotted C-40 Crusher 2218 | -7/Waste | Lost 3 parts (2p1u) 2218 | -7/Waste | Spotted C-40 Crusher 2227 | -7/Waste | Spotted C-40 Crusher 2228 | -7/Waste | Spotted C-40 Crusher 2234 | -7/Waste | Spotted C-40 Crusher 2252 | -7/Waste | Discovered new exit (range 12) 2258 | -7/Waste | Entered Factory 2737 | -7/Factory | Build established: Scavenger-Mutant 2960 | -7/Factory | Discovered new exit (range 8) 2975 | -7/Factory | Entered another Factory area 2975 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3099 | -6/Factory | Repaired Sml. Storage Unit 3224 | -6/Factory | Lost 4 parts (2n1u1w) 3224 | -6/Factory | Sucked down chute 3224 | -6/Factory | Entered Waste 3228 | -6/Waste | Build established: Mutant 3244 | -6/Waste | Spotted C-40 Crusher 3254 | -6/Waste | Spotted C-40 Crusher 3258 | -6/Waste | Spotted C-40 Crusher 3264 | -6/Waste | Spotted C-40 Crusher 3332 | -6/Waste | Spotted C-40 Crusher 3343 | -6/Waste | Spotted C-40 Crusher 3359 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3394 | -6/Waste | Discovered new exit (range 10) 3403 | -6/Waste | Identified exit to Factory 3405 | -6/Waste | Entered Factory 3645 | -6/Factory | Spotted B-75 Beast 3953 | -6/Factory | Lost 7 parts (2p4n1w) 4081 | -6/Factory | Core integrity fell below 50% 4118 | -6/Factory | Core integrity fell below 20% 4122 | -6/Factory | Garrison activated, responded to threat 4162 | -6/Factory | Lost 13 parts (4n3u6w) 4326 | -6/Factory | Identified exit to Lower Caves 4441 | -6/Factory | Build established: Scavenger-Mutant 4456 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04351_ Sneak attack on R-10 Processor. 04351_ R-10 Processor destroyed. 04352_ R-10 Processor collects Visual Processing Unit. 04353_ Acquired 35 matter. 04359_ R-10 Processor collects Imp. Ion Engine. 04362_ R-10 Processor collects Com. Wheel. 04374_ >> Machine Analyzer network decryption results: 04374_ Recycling Unit x3 04390_ R-10 Processor inserts Imp. Signal Interpreter into recycling unit. 04392_ Sneak attack on R-10 Processor. 04392_ R-10 Processor destroyed. 04402_ ALERT: Garrison Access compromised, dispatching assault squad. 04402_ Garrison Access disabled. 04402_ Relay Coupler [NC] tumbles out of Garrison Access. 04411_ R-10 Processor collects Com. Wheel. 04453_ C-30 ARC bursts open, deploying its payload. 04453_ G-67 Veteran unfolds itself. 04453_ G-50 Soldier unfolds itself. 04453_ I-36 Angel unfolds itself. 04453_ Pressure Siphon disabled. 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""" """ """" +????????# # | | ??????? ##### """ """ """" #?########"##### | | ????????????## """ """ """" #?# # | | ?????????????# % #?# = # | | ?????????????# """" """%%"""" #?# # | | ?????????????# """" """" """" ### # | | ?????????????# """" """" """" # # | | ?????????????# # # | | ?????????????# """" """" """" + # | | ?????????????# """" """"?"""" # # | | ?????????????# """" """"?"""" # # | | ?????????????# " ? # # | | ?############# """" """"??? # # | | # """" """" # # | | / """" """" """ ############## | | =!! # G" #????????????? | | =!! # "" #????????????? | | !! ?# ==* ! #????????????? | | ?# !*!!! #????????????? | | ??#############"%"########????????????? | | ??????????????#"Y"#???????????????????? | | ???????????????#"""#???????????????????? | | ? ???????????????#####???????????????????? | | ?# ######????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 90 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaLightningSplitter Manual? 0 Play Time 01:13:47 Cumulative 131.9 hours Start 2022.06.23 @ 10:05:43 End 2022.06.23 @ 14:23:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 120 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 05a0da07-357e-4ae8-9a52-f112a9c49e88